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Ryo Mizuta Graphics
United Kingdom
Приєднався 31 бер 2022
A bunch of introductory tutorials and walkthroughs for making 3D scientific illustrations using Blender.
Відео
Procedural magnetic domain walls in Blender
Переглядів 1 тис.2 місяці тому
A quick tutorial for creating a customisable model of Bloch domain walls using geometry nodes in Blender. My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: Spin (Coma-Media)
Cover art breakdowns - Episode 2 - Ella Maru Studio
Переглядів 7982 місяці тому
In this episode, we'll discuss a recent cover illustration from Ella Maru Studios, featured on the front of Nature Catalysis vol 6 no.4. I'll show how something similar can be recreated in Blender in order to discuss/demonstrate some of the 3D artistic points behind the illustration. Timestamps: 00:00 Introduction 01:02 Illustration overview 03:43 Making the catalyst particle 07:16 Adding gas b...
Photonic integrated circuit animations in Blender
Переглядів 3 тис.2 місяці тому
A quick tutorial for creating waveguides for photonic circuits using geometry nodes in Blender, as well as how to animate light pulses. My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: Liderc - For Her Chill
Cover art breakdowns - Episode 1
Переглядів 1,5 тис.2 місяці тому
This is the first of a series of videos in which I'll be discussing all things related to creating 3D scientific journal cover illustrations. With these videos, I'll be dissecting some of my own cover illustrations and how I went about making them in Blender, as well as highlighting and breaking down artwork from other scientific illustrators. Timestamps: 00:08 Intro to the series 00:47 Episode...
Nanofiber yarn structures in Blender
Переглядів 1,6 тис.3 місяці тому
This video will go over how to use curves in Geometry Nodes to illustrate various yarn structures in Blender. Timestamps: 00:22 Basic close-packed yarn 02:40 Randomly-packed yarn 03:55 Adding procedural twisting 05:45 Hierarchical structures My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: Abstract Fashion Pop - QubeSounds
How to Animate Nanopore Sequencing
Переглядів 1,4 тис.3 місяці тому
In this video, we'll go over how to set up everything you need to create a nanopore sequencing animation in Blender. *Sorry for the weird audio situation* Timestamps: 00:00 Intro to animation 01:27 Lipid membrane 04:00 Creating the nanopore protein 06:50 Creating the helicase protein 08:20 Setting up DNA 09:05 Setting up unwinding DNA effect 11:37 Animating DNA motion 13:37 Location specific DN...
Nanopore sequencing animation
Переглядів 1,2 тис.3 місяці тому
*This is NOT a tutorial!* A short test animation of nanopore sequencing, made using Blender and the Molecular Nodes add-on by Brady Johnson. Hope you enjoy :) Molecular Nodes: bradyajohnston.github.io/MolecularNodes/ Brady's Channel: www.youtube.com/@UCt3o5sYl7y1uwBrWfy-0qVg My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music...
Make ANYTHING porous in Blender
Переглядів 3,5 тис.4 місяці тому
This is an updated tutorial on how to turn any mesh into a porous structure in Blender using geometry nodes. It builds on my first tutorial about using the Volume Cube node to make porous setups so I recommend checking that out first before trying this one. Basic porous material tutorial: ua-cam.com/video/A3ebrDtkLGY/v-deo.html My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Grap...
3D Printing Animation in Blender
Переглядів 1,4 тис.4 місяці тому
A quick tutorial on how to create simple 3D printing animations using geometry nodes in Blender. My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: Starjam - Ethereal Vistas
Skin anatomy illustrations in Blender
Переглядів 1,7 тис.5 місяців тому
This is a walkthrough on how to get started using free model of human skin to create cross-sectional anatomy illustrations. The model is made using a geometry node modifier to procedurally create cross-sectional illustrations of human skin. Controls are available to add different layers, control their surface structures, as well as distribute hair, sweat glands and fat cells Asset download (Gum...
Microfluidic droplet generation (Animation) in Blender
Переглядів 1,3 тис.5 місяців тому
This video will show you can use metaballs in geometry nodes to create a simple animation of droplets forming in a microfluidic setup. My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: Penguinmusic - Modern Chillout (Future Calm)
Multiphase Nanoparticles in Blender
Переглядів 1 тис.6 місяців тому
This video will show how to create nanoparticle with phase/atomic composition control using geometry nodes. Gumroad (Nanoparticle asset): ryomizutagraphics.gumroad.com/l/Nanoparticle_V1 Tutorial on how to use the basic features of the Nanoparticle asset: ua-cam.com/video/mwsAxK_pcEc/v-deo.html My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomi...
Procedural hydrogels in Blender
Переглядів 2,6 тис.6 місяців тому
This is a quick tutorial on how to create a customisable hydrogel illustration using geometry nodes. NOTE: we will only consider simplified models of hydrogels; we won't look at showing any rigorous internal structure of the polymer chains and how they are cross-linked. Make sure you have Blender 4.0 or higher: www.blender.org/download/ My socials: Website: ryomizuta.com/ Twitter: R...
2023 - Recap reel
Переглядів 1,6 тис.6 місяців тому
Some highlights from 2023 :) My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: The podcast intro (Music_unlimited)
Realistic Gaussian beams in Blender - Part 2 (Asset overview)
Переглядів 2 тис.6 місяців тому
This video is part 2 of this two-part tutorial set on creating realistic Gaussian beam illustrations in Blender. I'll walk you through on how to get started using the procedural Gaussian beam shader, which you can download from my Gumroad for free. If you want to know more on how this shader was created, check out part 1! Part 1 (Creating the shader): ua-cam.com/video/JVWi-ji-C1Q/v-deo.html Ass...
Great video and explanation.. Thanks a lot! Im curious. Could you perhaps explain why there has to be this extra step of calculating the mesh inside the volume. And why a simple mesh to volume does not work or why we cant run the noise into the density of the volume to mesh node? Thanks 🙏🏻
Good questions. The mesh to volume node can’t be used because it doesn’t accept a Field value as input for its density. You need this because the ability for the noise texture to drive spatial variations in density is captured as a Field.
thank you !
Hi! thank you for the tutorial. Its very helpful. I am trying to follow the same steps you do in this video. In the geometry note, for electrode material, starting from "mesh to volume" to the last thing you added "value" and then switching from solid to render mode, diamond shapes are changing to spherical shapes when you do it. But when I switch it from solid to render mode, mine looks like unfilled diamond shapes and not spherical ball like shapes. Could you please help me with that ?
Thats because you are using the Eevee render engine, whereas I am using Cycles. The diamond shapes are from using Points as the Instance Object - Cycles can process these into spheres but Eevee cannot. If you want to use Eevee, plug in either a UV sphere or Icosphere as your Instance Object
you are a legend!
Thanks, this was really helpful! How would you reverse the print direction, for example in a 3D structure with a continuous print path, how would you tell it that the path start is at the bottom? (currently my animation is printing top down)
There are many ways to do this. Just off the top of my head, you could animate the Start value of the Trim Curve node, rather than the End value. Connect the Floored Modulo to the Start input rather than the End. You'll need to flip the output from the Modulo (it current goes from 0 -> 1 as the frame count progresses. We want it to go 1 -> 0 instead). Drop a Map Range between Floored Modulo and Trim Curve. Set the to min/max to 1 and 0. Hit play, the print should appear from the other end
@@ryomizutagraphics Thank you, that worked great!
hi, in 1:24 min, when you open up the shader editor, it pops up to add new materials. I just try to follow this but find shade editor gudie me to black canvas. Right click with add menu didn't allow me to add anything.
When you say "shader editor", do you mean the materials tab on the right (like I used), or actually dragging open a new window and turning it into shader editor? If your materials tab gives a black canvas, I'm confused. If you actually mean the shader editor, you have to first click New at the top create a new material. This should automatically pop up a Principled bsdf and shader output node.
@@ryomizutagraphics thanks. I tried a new file and bsdf pops up.
Very nice package!
Excellent tutorial! Everything is explained in the most simple and clear way. Thanks for offering it, it was of great help!
Glad it helped!
As I understand, these assets are just 3D models. Not possible to calculate (simulate) how the light beam would propagate through a system of mirrors? Blender is for visual stuff, not physics.
In other words, to see the light beam after a few reflections, I need to draw the beam manually, it is not simulated by the assets?
@@brains1473 Correct. This is just to expedite the process for anyone wanting to create 3D illustrations for setups. That said, I'm fairly certain that simple ray optics calculations can be set up with geometry nodes (if you know what you are doing). E.g. see this old post by Thomas Hartman (aka This Illustrations on X): x.com/Illustrate_THIS/status/1626527055855624193
@@ryomizutagraphics Thank you for the link, very interesting.
Great! I have a question how to make the pulse in ring dynamically generate only when the pulse comes from bus waveguides. Thanks.
Hey .....i followed all the steps as you have mentioned but i am not getting transparent gel with these polymer .....even polymers are inside the gel ...but when i am giving color to gel its not becoming transparent .... I am getting my mistake please help me it's urgent
Make sure you’re using Cycles, not Eevee
I don't know where i have choose this cycle engine
I am not pro in blender i am using first time ...
Under Render Settings
Thankyou very much......also can you tell me ...that how i can export this figure in PPT ...i am exporting in .glt form but it is not coming exactly like this.....please suggest me how can i export this
Brilliant
To answer the 2 most common questions I keep getting: 1) How do I change the colour? Add a Set Material node at the end of the node tree, create a new material and select that. *Just creating a new material in the materials tab will not apply it. You need to explicitly call it with a node. 2) I have my own geometry/model. How do I make it porous? Check out my other tutorial - how to turn anything porous: ua-cam.com/video/fn8tcUt6uxo/v-deo.html
Why don't the lenses in my setup look like glass (nice transparent) but rather opaque? I do everything the same way as you do. Thanks.
I run everything with the Cycles engine. If you are using Eevee (which Blender does by default), you'll need to: 1) Under render settings, activate refractions (in the “screen space reflections” section) 2) Under material settings, activate “screen space refraction” and set the blend mode to Alpha hashed N.B. Glass materials in Eevee generally don't look as good as in Cycles, which properly path-traces the light bounces
i have an existing object(torus), how do i apply the porous material geometry to it instead of the cube?
Check out my other tutorial - How to turn anything porous
Thank you so much. I followed your steps and made the porous material. However, Do you know how to change the color of the material? I tried many ways but it did not work.
See my reply to the pinned comment :)
Many thanks @@ryomizutagraphics!
Really useful and clearly presented - thanks! 🤩
Glad it was helpful!
Great tutorial! I'm applying this on a coin shaped object, but the particles are very narrow. How can I change the width of the particles?
Sounds like you might have forgotten to apply scale to your coin
@@ryomizutagraphics Thanks for the quick response! I have applied scale to my object, it doesn't make a difference. The particles are still narrow. When I scale the width of my coin object the particles become 'equal' in dimensions (sphere/cube), which is what I want! So how could I change the particles without changing the shape of the coin? Can I apply a certrain node for this?
Ok, in which case, add a Position node, connect it to a Vector Math node, and connect that into the input Vector socket of whatever texture you’re using to create the porosity. Set the Vector Math to multiply and set the multiply values so as to stretch/compress your position coordinates as needed to fix your scaling
@@ryomizutagraphics This does affect the width of the particles in a certain way, but more like a 'stretch'. It extrudes them kinda, rather than turning the particles into a sphere/cube as it does with object scaling. Could this have to do with the Volume Cube? Like I said before when I scale the width of my coin object the particles become spherical. And when I scale them even further beyond that they stretch out. It looks like the sweet spot for the particles is when my object has a 'cube like' dimension.
Might be faster if I check your blend file. Do you want to just email me what you have + a sketch of what exactly you want to get? My email is ryomizutagraphics@gmail.com
Why didn't when I downloaded three UPU did I get three peptides with 3 nucleotides in your video you only have the one but when I fetch the correct item it comes with three peptides how do I separate them or get the helicase your using because it doesnt import from PDB and mole Nodes by that 3upu name
This is epic. As someone who works in the field of spintronics and quantum computing, I find that Blender is increasingly useful for visualizing simulated or real data into 3D animations. Recently, the idea of importing micromagnetic simulation data (known as OVF files) into Blender through some file conversion tool, crossed my mind. Not entirely sure how to do that, but if there is a will, there is a way I suppose hehe.
Agreed! If there is a way to convert .ovf to .csv, you’d be in business. I’m not an expert but a quick glance online suggests this might be possible? If you can read the data in, you can use geometry nodes to do all sorts to visualise it (eg there’s some great tutorials by CGFigures on data manipulation from csv)
@@ryomizutagraphics I am aware of the .csv route from CGFigures, yes. If .csv is the most useful, then I will have to do that. (Initially, I have used Atomic Blender for stuff like this, but it only uses .xyz and .pdb unfortunately).
@@ryomizutagraphics In that case, I'm going to have to try the CSV route :D I'm familiar with CGFigures CSV stuff. (Typically, I use Atomic Blender for this kind of stuff, but unfortunately it only uses XYZ and PDB data).
Cool! I like your tutorials very much. I was wondering if you could make a tutorial for your general lighting setup of the whole scene - because they look so well illuminated and make the models appear even better!
Yep! Planning for one is in the works :)
This is great. So simple. Would take ages with other tools.
Hlo sir How to programming set for cylinder, it work only cube structure Please help me
I have a separate tutorial for porous geometries with any geometry on my channel. However, cylinders do seem to have issues with that technique. Try modifying this setup as follows. Add a position node, connect a separate xyz. Connect out only x,y components to combine xyz to make an xy only vector. Add vector math (length) to it, then compare node set to less than. Add a math node set to multiply before the map range node, and multiply the output from the colour ramp with the compare node from above. Toggle the "less than" threshold value in the compare node to get thinner/fatter cylinders
Thank you for sharing, Loving these illustrations breakdown series!! This one was really amazing!! Looking forward to your upcoming episodes!!
Glad you loved it!
This great, I have a question I want to design a data center in 3D for presentation which software can you recommend , it will be printed on a paper.
These breakdowns are really useful. Thank you.
Glad you like them!
The GOAT biochem blender tutorialist breaking down the GOAT cover art studio. How am I supposed to stay on deadline today? (!?)
Gee, I dunno if I can be goat-ed yet but I appreciate the support!
Thank you so much, SIR..could you tell me plz how to change the color of this final 3D porous cube
Add a set material node right at the end, make your material and select it there
@@ryomizutagraphics Thank you for ur response
Really nice!!! Thank you!
Glad you like it!
Amazing, thank you
Pleasure 🙇🏻♂️
works really wonky, i have to change seemingly random things to make it work
Oh dear! What geometry are you using?
Awesome as it always has been!
Thanks!
Thank you very much! You are simply a magician! Subscribe and hope for new magic!
Thanks for the sub!
What books do you recommend to learn Blender for scientific animations? I already use CAD software for 3D printing and technical illustration.
I’m mot sure books are necessarily the best resource for this kind learning, 1) because there aren’t many around for scientific illustration in Blender, and 2) Blender itself updates so frequently (3 version updates per year). So any print material quickly goes out of date; this is especially true for geometry nodes content
As always very impressive and so much things to learn! Thank you very much!
My pleasure!
Amazing
Thanks
❤❤❤❤❤❤
Love it
I love reading Nature journal and I always wonder how they got such beautiful illustration. Love this so much. Thank you. I am your fan
Thanks for your support! If there are any specific things you’d like to see tutorials on, let me know!
yo, thats cool, i knew everything untill u came along with atributes and spline parameters, thats above my current lvl :/ do u have a few videos in mind that taught u this?
Glad I showed something new! There was no specific tutorial per se. Since Attributes are quite fundamental geometry nodes, I just played around and picked up workflows along the way. Of course, tutorials by Erindale and Cartesian Caramel (esp their livestreams where they experiment stuff) are great geometry node fundamentals as well as seeing different possible workflows with geonodes.
@@ryomizutagraphics 100% true, gl on ur geo nodes journey :D
ありがとうございました!
どういたしまして〜
How can we do this on a custom shape?
Check out my other Make Anything Porous video 😁
Great and very useful blender tutorial in science 🧬. I make hybrid gold-carbon black composite, but some Carbon black are siting on the surface of Gold. How to fix that? or share me your previous tutorials 😊
Hard to suggest how to fix without knowing what exactly you’re trying to achieve and how your Au-Carbon black composite looks
@@ryomizutagraphics at minute 16:19, instead of using points to the instance on points, I used UV sphere object as Carbon black cluster materials. I will learn geometry node more and fix it. Thanks for your reply anyway.
Thank you so much! It was very concise and comprehensive.
You're welcome!
Nice!! I was looking forward to this one! Will be trying it out soon :)
Hope you enjoy it!
Brilliant! I wish I had this technique last year when I had to animate 200 mesh photons on waveguides with curve modifiers...
I’m sure that in itself was a sight to behold!
Fantastic work! Thanks for sharing!
Thanks, and no problem!
спасибо
Nice! What about random speed and position of photons?
For random speeds, just divide the scene time by a random value before things get plugged into the compare node. For random positions, just add an additional a random integer to this
thank you 👍👍
You’re welcome!
Interesting !