I'm currently modelling a coffee bean roasting machine and I juuuuuust used the bevel profile adjustment to sort out the shading issue along all the 'weld' points of the rotating arm. Cheers.
You can Boolean add a cylinder to a cube and apply it, then select the intersecting loop and set the edge weight to 1.0, then add a weighted bevel modifier and it will only bevel the weighted edges.
No, blender is a surface modeler and rhino is a solids modeler. They use different 3D kernels or engines. That said, blender does have very powerful fillet and chamferring features, but they are not as powerful as a solids modeler like rhino, plasticity, MOI 3D, fusion 360, on shape and others
well, it's kind of obvious that the normals at the intersection between the section of the curve and the plane are not perfectly aligned, and causes the problems. You can view the normals by turning on viewing in the viewport. ua-cam.com/video/eSiqYvDHppM/v-deo.html
I'm currently modelling a coffee bean roasting machine and I juuuuuust used the bevel profile adjustment to sort out the shading issue along all the 'weld' points of the rotating arm.
Cheers.
nice
Can you go over how you create the fillet between the two objects? Separate video maybe? Thanks Chipp!
You can Boolean add a cylinder to a cube and apply it, then select the intersecting loop and set the edge weight to 1.0, then add a weighted bevel modifier and it will only bevel the weighted edges.
Cool! Nice tip.
Is Blender able to fillet edges like Rhino? I have been trying without success
No, blender is a surface modeler and rhino is a solids modeler. They use different 3D kernels or engines.
That said, blender does have very powerful fillet and chamferring features, but they are not as powerful as a solids modeler like rhino, plasticity, MOI 3D, fusion 360, on shape and others
Hi Chipp Walters, I will be grateful if you recommend what is the best specifications for PC that supports Blender's new versions. Thanks
I'm not the best at recommending this sort of thing, but I would say minimum i5 or better, 16 GB of RAM, and a Nvidia 960 or better card.
Hey does the definitely Eevee Materials system work with blender 2.9 or just 2.8?
Yes, it works with 2.9
well, it's kind of obvious that the normals at the intersection between the section of the curve and the plane are not perfectly aligned, and causes the problems. You can view the normals by turning on viewing in the viewport. ua-cam.com/video/eSiqYvDHppM/v-deo.html
And that's my point.
Obvious to you
A designer doesn't use bevel. He model a fillet manually.