Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.
Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.
You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.
To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary. But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.
i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!
Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.
There's a built-in VDM brush-making extension. You can roll your own brush and just paint 3D stitches onto any surface. The method shown here was the way it was done in 3.0, but there are choices now.
pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.
I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"
Great video, thanks! Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...
... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...
I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?
when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?
Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.
Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture
Would need crazy high polycount for it to look good, it would also take as long to unwrap it separately and make the UVs straight as it took for the curve which is a few clicks.
@@sidhadhbinu560 because displacement requires a ton of geometry to work well. Can’t subdivide only some parts of the mesh without getting shading errors.
Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.
When I tried that, it only filled one segment... 🤔
@@TheDevian i had 3 segments )
@@TheDevian I know this is a year old but you have to select the curve in the array modifier
@@entorix4763 Thanks, I might have to try this again one of these days.
Thank you. As a noob to Blender, I found this tutorial to be the most comprehensive out of all the others I’ve watched, to create this effect.
Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.
You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.
2:31
The restroom is up the stairs and to your right.
Awesome Intermediate Level Tutorials im Looking for more people that do these type of Tutorials.
So am I
Id recommend checking out john Dickinson's channel, he has some really good modeling tuts
Best tutorial on making stitches, I do not know how many times I revisit this but its the best
So well explained and not leaving anything out. Thanks for also including us macOS users.
This was sew cool! Thanks for sharing. Saving this one to my library.
Much better than using normal maps. Thank you!
To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary.
But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.
Wow lots of good tricks in this one. I've never thought about using Ctl B to get edge loops in places where Ctr R would usually refuse.
Super simple but very effective well done
i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!
I love this tutorials, even if i don't need to create this, the process teach me a lot of stuff
Very nice, though I came here to learn the leather texture, this was cool too.
this is what im looking for.... Thank you so much!!!
Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.
thank you for that good work. this has helped me too
Exactly what I was looking for. Thanks a lot for sharing that tip.
Amazing tutorial and the material looks so realistic!! Thank you so much:)
I was having issues, it turned out to be the origin points not in the same spot. Thanks for clearing that up.
Simply great! Thanks!
thi s leather shader amazing, i will try to recreate it
There's a built-in VDM brush-making extension. You can roll your own brush and just paint 3D stitches onto any surface. The method shown here was the way it was done in 3.0, but there are choices now.
Perfect video
I started watching thinking I would never need this but it looks cool but now I know I want to go back to learning blender!
❤❤❤❤❤ this methode is bussing bussing
pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.
this was so helpful thank you!🙏
Great! Thank you!
Use right mouse button. Faster than f3 in most cases)
I guess you bake it later for diffuse normal and roughness ? For a game object with less topology. I do it in Substance painter to fake it :)
I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"
this is frickin master brain !!!! awesome trick. good thinking.
Great video, thanks!
Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...
... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...
Nice one.... thankyou for your support
Good video man, fast and simple expalination.
you are a blender god
Very helpful, thank you.
Step 1 for this Tutorial is to have good topology...
nice vid BTW
Excellent tutorial! Thanks for offering it!
When I press F3 nothing and try to “convert to curve” nothing shows up! Is there an add on you have to enable? I have blender 4.0.
Great simple tutorial with clear instructions
This is helpful. Thank you!
Really cool! I've been making some boots, this is going to be a great detail to add
What? Thats crazy realistic leather! Do you have a tutorial for the procedural leather too? Great channel as always Pixxo3D!
Who said it was procedural? Looks like a normal PBR texture.
@@4.0.4 noted thanks 👌🏻
So Usefull, Thanks
Looks great
Thanks! Good tutorial
thank you bro really great tutorial 😍❤
Thank you for sharing
could you do a tutorial on the amazing leather material? thanks
Hory fuuuuk. AMAZING! Congratz, dude!
Tried following this to get the back one, but it will not follow the curve.
alt-s ?! omg thankyou
Bellissimo! Really cool effect, and super easy explanation. Bravo, you just earned a new adept...😎👍
Finalmente, un Italiano.
Thanks for sharing
I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?
Realy usefull but guys, u all have to know that had a HUGE amount of polygons to ur mesh
when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?
Why my objects are not exactly fitting exactely on the curve?
Amazing.
thank you!!!
Nicely explained. Thank you! :-)
Thank you so much
There is a procedural one using geometry nodes by Keiner Sau
Great video!
I'm thinking geometry nodes could speed up this workflow? What do you recon?
Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.
Why did you delete the vertex at 3:50-4:00? There are missing stitches then at 7:00.
Thanks! Good solution:)
Very nice!
Nice tutorial thx
Thank you
i just modified a velder addon to make it more simple.
Dear Pixxo, is it possible to get the leather material you're using on this video somewhere ? thanks in advance ;)
Can't you also use the bevel profile for that groove?
GOAT
great!
Amazing
Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture
Yeah, I think you can use this geometry to bake the normals and then use it as a brush for texturing other models that need less detail
@@antoniomarchante457 Exact
Nice toot!
Can I use the same technique for rivets too?
perfect
Now this made me wanna attempt a little teddy bear
Awesome!!!
Thanks❤
how do I make the stitch texture? Do I just add color to it? Or do I have to add a texture to make it more realistic?
can Show Us How to Do Zipper
thankyou
it's great
bom dia. nas partes curvas o meu não fica certo fica com as costuras maiores e esticadas.
thans
add leather?
Thanks a Lot Dude 👁️👃👁️🙏
Super tutek dzięki
Well I dont get it. Like ehy the origin down there?
Guys I need help. I can't make the step ''set origin to 3D cursor'' and also ''Convert to Curve''. Can someone tell me what can I do about it?
i have the same problem
F3 to search. "set origin to 3D cursor" will only work in object mode. same with ''Convert to Curve''
my only question is why you just didnt put a displacememnt modifyer with wave texture. wouldve been easier than curve modifier right?
I'd be interested in seeing that method. I'd imagine it'd get a bit more involved and take longer to get it looking as good.
@@veiss8801 nahh, if the uv s are placed properly, i think itll work better than curve modier.
Would need crazy high polycount for it to look good, it would also take as long to unwrap it separately and make the UVs straight as it took for the curve which is a few clicks.
@@baril3d how would it need more polycount than that of the curve modifier
@@sidhadhbinu560 because displacement requires a ton of geometry to work well. Can’t subdivide only some parts of the mesh without getting shading errors.
but my object never follows the curve