Tutorial: Quick Stitches In Blender 3.0
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- Опубліковано 6 лют 2025
- I will quickly cover a way of making stitches in Blender. This is a workaround and there are probably better ways around this, but for now, I hope you guys might find it useful.
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#Blender #3D #CGI
Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.
When I tried that, it only filled one segment... 🤔
@@TheDevian i had 3 segments )
@@TheDevian I know this is a year old but you have to select the curve in the array modifier
@@entorix4763 Thanks, I might have to try this again one of these days.
Thank you. As a noob to Blender, I found this tutorial to be the most comprehensive out of all the others I’ve watched, to create this effect.
2:31
The restroom is up the stairs and to your right.
Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.
i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!
I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"
Best tutorial on making stitches, I do not know how many times I revisit this but its the best
Awesome Intermediate Level Tutorials im Looking for more people that do these type of Tutorials.
So am I
Id recommend checking out john Dickinson's channel, he has some really good modeling tuts
You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.
So well explained and not leaving anything out. Thanks for also including us macOS users.
pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.
This was sew cool! Thanks for sharing. Saving this one to my library.
Wow lots of good tricks in this one. I've never thought about using Ctl B to get edge loops in places where Ctr R would usually refuse.
Much better than using normal maps. Thank you!
To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary.
But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.
I love this tutorials, even if i don't need to create this, the process teach me a lot of stuff
Hory fuuuuk. AMAZING! Congratz, dude!
❤❤❤❤❤ this methode is bussing bussing
Very nice, though I came here to learn the leather texture, this was cool too.
Amazing tutorial and the material looks so realistic!! Thank you so much:)
I started watching thinking I would never need this but it looks cool but now I know I want to go back to learning blender!
Super simple but very effective well done
you are a blender god
thank you for that good work. this has helped me too
Perfect video
this is frickin master brain !!!! awesome trick. good thinking.
Exactly what I was looking for. Thanks a lot for sharing that tip.
this is what im looking for.... Thank you so much!!!
thi s leather shader amazing, i will try to recreate it
Good video man, fast and simple expalination.
this was so helpful thank you!🙏
What? Thats crazy realistic leather! Do you have a tutorial for the procedural leather too? Great channel as always Pixxo3D!
Who said it was procedural? Looks like a normal PBR texture.
@@4.0.4 noted thanks 👌🏻
Bellissimo! Really cool effect, and super easy explanation. Bravo, you just earned a new adept...😎👍
Finalmente, un Italiano.
Really cool! I've been making some boots, this is going to be a great detail to add
Simply great! Thanks!
Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.
Great video, thanks!
Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...
... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...
I guess you bake it later for diffuse normal and roughness ? For a game object with less topology. I do it in Substance painter to fake it :)
Step 1 for this Tutorial is to have good topology...
nice vid BTW
I was having issues, it turned out to be the origin points not in the same spot. Thanks for clearing that up.
Nice one.... thankyou for your support
Great! Thank you!
Looks great
alt-s ?! omg thankyou
So Usefull, Thanks
thank you bro really great tutorial 😍❤
Very helpful, thank you.
Excellent tutorial! Thanks for offering it!
GOAT
Nice toot!
Thank you for sharing
Great simple tutorial with clear instructions
Amazing.
thank you!!!
This is helpful. Thank you!
Thanks❤
Thanks for sharing
Thank you so much
great!
Amazing
Awesome!!!
Thanks! Good tutorial
Use right mouse button. Faster than f3 in most cases)
Realy usefull but guys, u all have to know that had a HUGE amount of polygons to ur mesh
Great video!
perfect
could you do a tutorial on the amazing leather material? thanks
There's a built-in VDM brush-making extension. You can roll your own brush and just paint 3D stitches onto any surface. The method shown here was the way it was done in 3.0, but there are choices now.
but how do you then colour/ texture the stitches created?
Very nice!
Thank you
Tried following this to get the back one, but it will not follow the curve.
Nicely explained. Thank you! :-)
Thanks! Good solution:)
I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?
Nice tutorial thx
it's great
Why did you delete the vertex at 3:50-4:00? There are missing stitches then at 7:00.
Why my objects are not exactly fitting exactely on the curve?
Super tutek dzięki
Now this made me wanna attempt a little teddy bear
Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.
when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?
Thanks a Lot Dude 👁️👃👁️🙏
i just modified a velder addon to make it more simple.
wow
When I press F3 nothing and try to “convert to curve” nothing shows up! Is there an add on you have to enable? I have blender 4.0.
Try pressing Fn+F3 instead of just F3. The 'Fn' key is used to enable function keys on some laptops or keyboards. This might be why F3 isn't working alone.
thans
There is a procedural one using geometry nodes by Keiner Sau
add leather?
bom dia. nas partes curvas o meu não fica certo fica com as costuras maiores e esticadas.
Can I use the same technique for rivets too?
Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture
Yeah, I think you can use this geometry to bake the normals and then use it as a brush for texturing other models that need less detail
@@antoniomarchante457 Exact
can Show Us How to Do Zipper
thankyou
Can't you also use the bevel profile for that groove?
hi can someone explain the alt+s i dont get it, it looks same with scale
👏👏👏👍👌✊
how do I make the stitch texture? Do I just add color to it? Or do I have to add a texture to make it more realistic?
Dear Pixxo, is it possible to get the leather material you're using on this video somewhere ? thanks in advance ;)
Me gusto mucho vídeo xd parece bola de esos de juego americano xd
I'm thinking geometry nodes could speed up this workflow? What do you recon?