Tutorial: Quick Stitches In Blender 3.0

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 143

  • @3dsmileCG
    @3dsmileCG 2 роки тому +179

    Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.

    • @TheDevian
      @TheDevian 2 роки тому +7

      When I tried that, it only filled one segment... 🤔

    • @Trollface01
      @Trollface01 9 місяців тому

      @@TheDevian i had 3 segments )

    • @entorix4763
      @entorix4763 7 місяців тому +2

      @@TheDevian I know this is a year old but you have to select the curve in the array modifier

    • @TheDevian
      @TheDevian 7 місяців тому

      @@entorix4763 Thanks, I might have to try this again one of these days.

  • @thehoundofhorror5120
    @thehoundofhorror5120 11 місяців тому +2

    Thank you. As a noob to Blender, I found this tutorial to be the most comprehensive out of all the others I’ve watched, to create this effect.

  • @AdamJanz3D
    @AdamJanz3D 2 роки тому +8

    Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.

  • @afjer
    @afjer 2 роки тому +29

    You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.

  • @jknMEMES
    @jknMEMES Рік тому +4

    2:31
    The restroom is up the stairs and to your right.

  • @pikachufan25
    @pikachufan25 2 роки тому +26

    Awesome Intermediate Level Tutorials im Looking for more people that do these type of Tutorials.

    • @best_f1ghters
      @best_f1ghters 2 роки тому +3

      So am I

    • @thenock7848
      @thenock7848 2 роки тому

      Id recommend checking out john Dickinson's channel, he has some really good modeling tuts

  • @dimphonkoalo1740
    @dimphonkoalo1740 10 місяців тому

    Best tutorial on making stitches, I do not know how many times I revisit this but its the best

  • @John_Krone
    @John_Krone 2 роки тому +7

    So well explained and not leaving anything out. Thanks for also including us macOS users.

  • @joe_fabricator
    @joe_fabricator 2 роки тому +8

    This was sew cool! Thanks for sharing. Saving this one to my library.

  • @ClaudioMalagrino
    @ClaudioMalagrino Рік тому +2

    Much better than using normal maps. Thank you!

  • @gordonbrinkmann
    @gordonbrinkmann 2 роки тому +3

    To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary.
    But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.

  • @RC-Heli835
    @RC-Heli835 Рік тому +1

    Wow lots of good tricks in this one. I've never thought about using Ctl B to get edge loops in places where Ctr R would usually refuse.

  • @zillaquazar
    @zillaquazar 2 роки тому +1

    Super simple but very effective well done

  • @Geordiecrafts
    @Geordiecrafts 2 роки тому +2

    i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!

  • @SanOcelotl
    @SanOcelotl 2 роки тому +1

    I love this tutorials, even if i don't need to create this, the process teach me a lot of stuff

  • @TheDevian
    @TheDevian 2 роки тому +1

    Very nice, though I came here to learn the leather texture, this was cool too.

  • @darrenalbansyah
    @darrenalbansyah 5 місяців тому

    this is what im looking for.... Thank you so much!!!

  • @digitalmc
    @digitalmc 7 місяців тому

    Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.

  • @MatuggaSDAChildrensMinistries
    @MatuggaSDAChildrensMinistries 3 місяці тому

    thank you for that good work. this has helped me too

  • @alainbuschenrieder6024
    @alainbuschenrieder6024 Рік тому

    Exactly what I was looking for. Thanks a lot for sharing that tip.

  • @krissosful
    @krissosful Рік тому +2

    Amazing tutorial and the material looks so realistic!! Thank you so much:)

  • @seankelly5318
    @seankelly5318 4 місяці тому

    I was having issues, it turned out to be the origin points not in the same spot. Thanks for clearing that up.

  • @magdat4631
    @magdat4631 7 місяців тому

    Simply great! Thanks!

  • @GreenGuru23
    @GreenGuru23 Рік тому

    thi s leather shader amazing, i will try to recreate it

  • @chaosordeal294
    @chaosordeal294 2 місяці тому

    There's a built-in VDM brush-making extension. You can roll your own brush and just paint 3D stitches onto any surface. The method shown here was the way it was done in 3.0, but there are choices now.

  • @bardiapirouzy8654
    @bardiapirouzy8654 2 роки тому +1

    Perfect video

  • @sarahm2005
    @sarahm2005 2 роки тому

    I started watching thinking I would never need this but it looks cool but now I know I want to go back to learning blender!

  • @akkahoussam
    @akkahoussam 6 місяців тому

    ❤❤❤❤❤ this methode is bussing bussing

  • @muhammadfarooqi
    @muhammadfarooqi Рік тому

    pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.

  • @dominosims7276
    @dominosims7276 4 місяці тому

    this was so helpful thank you!🙏

  • @MixaKiev
    @MixaKiev 2 місяці тому

    Great! Thank you!

  • @asylum3324
    @asylum3324 2 роки тому +1

    Use right mouse button. Faster than f3 in most cases)

  • @AdamJensenReal
    @AdamJensenReal 3 місяці тому

    I guess you bake it later for diffuse normal and roughness ? For a game object with less topology. I do it in Substance painter to fake it :)

  • @dowottboy5889
    @dowottboy5889 2 роки тому +6

    I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"

  • @sidhadhbinu560
    @sidhadhbinu560 2 роки тому

    this is frickin master brain !!!! awesome trick. good thinking.

  • @ArielTavori
    @ArielTavori 2 роки тому +1

    Great video, thanks!
    Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...

    • @ArielTavori
      @ArielTavori 2 роки тому

      ... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...

  • @ashinisam406
    @ashinisam406 2 роки тому

    Nice one.... thankyou for your support

  • @sosmanoriginal7048
    @sosmanoriginal7048 2 роки тому

    Good video man, fast and simple expalination.

  • @mirkan1
    @mirkan1 2 роки тому

    you are a blender god

  • @Owin0
    @Owin0 Рік тому

    Very helpful, thank you.

  • @k.wrennn
    @k.wrennn 2 роки тому +1

    Step 1 for this Tutorial is to have good topology...
    nice vid BTW

  • @dimitrilalushi4693
    @dimitrilalushi4693 2 роки тому

    Excellent tutorial! Thanks for offering it!

  • @agentwhiteblack5869
    @agentwhiteblack5869 2 місяці тому +1

    When I press F3 nothing and try to “convert to curve” nothing shows up! Is there an add on you have to enable? I have blender 4.0.

  • @samhein321
    @samhein321 2 роки тому

    Great simple tutorial with clear instructions

  • @GeorgeKayesi
    @GeorgeKayesi 2 роки тому

    This is helpful. Thank you!

  • @KG_Toronto
    @KG_Toronto 2 роки тому

    Really cool! I've been making some boots, this is going to be a great detail to add

  • @gerdsfargen6687
    @gerdsfargen6687 2 роки тому +14

    What? Thats crazy realistic leather! Do you have a tutorial for the procedural leather too? Great channel as always Pixxo3D!

    • @4.0.4
      @4.0.4 2 роки тому +5

      Who said it was procedural? Looks like a normal PBR texture.

    • @gerdsfargen6687
      @gerdsfargen6687 2 роки тому

      @@4.0.4 noted thanks 👌🏻

  • @anshumanyadav24816
    @anshumanyadav24816 Рік тому

    So Usefull, Thanks

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 2 роки тому

    Looks great

  • @Aptass
    @Aptass 2 роки тому

    Thanks! Good tutorial

  • @mahmoud_ali_963
    @mahmoud_ali_963 2 роки тому

    thank you bro really great tutorial 😍❤

  • @biggestonee
    @biggestonee 2 роки тому

    Thank you for sharing

  • @bobbyli3880
    @bobbyli3880 Рік тому

    could you do a tutorial on the amazing leather material? thanks

  • @andredantasilvapb
    @andredantasilvapb Рік тому

    Hory fuuuuk. AMAZING! Congratz, dude!

  • @TheDevian
    @TheDevian 2 роки тому +2

    Tried following this to get the back one, but it will not follow the curve.

  • @MrWhitenoise404
    @MrWhitenoise404 4 місяці тому +1

    alt-s ?! omg thankyou

  • @ushubushu
    @ushubushu 2 роки тому

    Bellissimo! Really cool effect, and super easy explanation. Bravo, you just earned a new adept...😎👍

  • @izunauchilha334
    @izunauchilha334 4 місяці тому

    Thanks for sharing

  • @bojoreal
    @bojoreal Рік тому +2

    I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?

  • @lulup52
    @lulup52 6 місяців тому

    Realy usefull but guys, u all have to know that had a HUGE amount of polygons to ur mesh

  • @colinredwood
    @colinredwood 9 місяців тому

    when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?

  • @Fishdonut
    @Fishdonut Рік тому +1

    Why my objects are not exactly fitting exactely on the curve?

  • @vietdungcao8779
    @vietdungcao8779 2 роки тому

    Amazing.

  • @RAVODRAWING
    @RAVODRAWING 2 місяці тому

    thank you!!!

  • @nurb2kea
    @nurb2kea 2 роки тому

    Nicely explained. Thank you! :-)

  • @segunajayi9575
    @segunajayi9575 Рік тому

    Thank you so much

  • @JimmyGunawanX
    @JimmyGunawanX 2 роки тому

    There is a procedural one using geometry nodes by Keiner Sau

  • @stefanguiton
    @stefanguiton 2 роки тому

    Great video!

  • @BlackoutGamingChannel
    @BlackoutGamingChannel 2 роки тому

    I'm thinking geometry nodes could speed up this workflow? What do you recon?

  • @matthewchandler3930
    @matthewchandler3930 2 роки тому +1

    Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.

  • @cr4723
    @cr4723 2 роки тому +2

    Why did you delete the vertex at 3:50-4:00? There are missing stitches then at 7:00.

  • @zapfsaeule2
    @zapfsaeule2 2 роки тому

    Thanks! Good solution:)

  • @Smooth_Shading
    @Smooth_Shading 2 роки тому

    Very nice!

  • @GalacticomCGI
    @GalacticomCGI 2 роки тому

    Nice tutorial thx

  • @kiwifruit3d
    @kiwifruit3d 2 роки тому

    Thank you

  • @zsoltoravecz1815
    @zsoltoravecz1815 2 роки тому

    i just modified a velder addon to make it more simple.

  • @hugo3896
    @hugo3896 Рік тому

    Dear Pixxo, is it possible to get the leather material you're using on this video somewhere ? thanks in advance ;)

  • @HAWXLEADER
    @HAWXLEADER 2 роки тому

    Can't you also use the bevel profile for that groove?

  • @tommaso6540
    @tommaso6540 Рік тому

    GOAT

  • @choochshoot6681
    @choochshoot6681 7 місяців тому

    great!

  • @ar3designs
    @ar3designs 2 роки тому

    Amazing

  • @PowerWildMetal
    @PowerWildMetal 2 роки тому

    Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture

    • @antoniomarchante457
      @antoniomarchante457 Рік тому +1

      Yeah, I think you can use this geometry to bake the normals and then use it as a brush for texturing other models that need less detail

    • @PowerWildMetal
      @PowerWildMetal Рік тому

      @@antoniomarchante457 Exact

  • @Glowbox3D
    @Glowbox3D 2 роки тому

    Nice toot!

  • @cabacho
    @cabacho Рік тому

    Can I use the same technique for rivets too?

  • @fotoohifx
    @fotoohifx 2 роки тому

    perfect

  • @secretvanilla7279
    @secretvanilla7279 2 роки тому

    Now this made me wanna attempt a little teddy bear

  • @tcheadriano
    @tcheadriano 2 роки тому

    Awesome!!!

  • @baghibeatz9301
    @baghibeatz9301 Рік тому

    Thanks❤

  • @tennitontennis4308
    @tennitontennis4308 2 роки тому

    how do I make the stitch texture? Do I just add color to it? Or do I have to add a texture to make it more realistic?

  • @HashmiSyed-k5t
    @HashmiSyed-k5t Рік тому

    can Show Us How to Do Zipper
    thankyou

  • @letouristedunet3921
    @letouristedunet3921 2 роки тому

    it's great

  • @jcartegrafica6731
    @jcartegrafica6731 9 місяців тому

    bom dia. nas partes curvas o meu não fica certo fica com as costuras maiores e esticadas.

  • @mohitjangir1992
    @mohitjangir1992 9 місяців тому

    thans

  • @nontechnicalsagar3494
    @nontechnicalsagar3494 2 роки тому

    add leather?

  • @manuel.camelo
    @manuel.camelo Рік тому

    Thanks a Lot Dude 👁️👃👁️🙏

  • @hill271
    @hill271 Рік тому

    Super tutek dzięki

  • @simonw.1223
    @simonw.1223 2 роки тому

    Well I dont get it. Like ehy the origin down there?

  • @anlyldrm2288
    @anlyldrm2288 2 роки тому +1

    Guys I need help. I can't make the step ''set origin to 3D cursor'' and also ''Convert to Curve''. Can someone tell me what can I do about it?

    • @tasoskostas972
      @tasoskostas972 2 роки тому

      i have the same problem

    • @niklaswerthner1349
      @niklaswerthner1349 Рік тому

      F3 to search. "set origin to 3D cursor" will only work in object mode. same with ''Convert to Curve''

  • @sidhadhbinu560
    @sidhadhbinu560 2 роки тому

    my only question is why you just didnt put a displacememnt modifyer with wave texture. wouldve been easier than curve modifier right?

    • @veiss8801
      @veiss8801 2 роки тому +1

      I'd be interested in seeing that method. I'd imagine it'd get a bit more involved and take longer to get it looking as good.

    • @sidhadhbinu560
      @sidhadhbinu560 2 роки тому

      @@veiss8801 nahh, if the uv s are placed properly, i think itll work better than curve modier.

    • @baril3d
      @baril3d 2 роки тому +2

      Would need crazy high polycount for it to look good, it would also take as long to unwrap it separately and make the UVs straight as it took for the curve which is a few clicks.

    • @sidhadhbinu560
      @sidhadhbinu560 2 роки тому

      @@baril3d how would it need more polycount than that of the curve modifier

    • @baril3d
      @baril3d 2 роки тому +1

      @@sidhadhbinu560 because displacement requires a ton of geometry to work well. Can’t subdivide only some parts of the mesh without getting shading errors.

  • @jawadoumar
    @jawadoumar 2 роки тому

    but my object never follows the curve