Hermitcraft 10: A Sticky Situation! (Ep. 27)
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- Опубліковано 9 лип 2024
- Everything is better with Honey. Welcome to Minecraft with Cub from the Hermitcraft Season 10 server! Today we pick up where we left off last episode constructing an elaborate labyrinth filled with fun obstacles and challenges. Today we work on the final 2 sections of the Labyrinth adding Honey slides, Puzzles, Dripleaf Parkour, and Vine Clings. We also see that we have been pranked by iJevin and brainstorm some ideas for the final few Labyrinth rooms.
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Cubfan secretly on a mission to prepare hermits for MCC
true
Not so secretly now!
🤔🤔🤔 I concur....
Etho is already working overtime on practicing for it.
That was my thought. Get the hermits trained up to a kicking team.
So true
9:10 "It is a little bit more challenging than I'm making it look here" low-key truth for everything Cub does
100%. Cub is next level.
Cub once again proves to be extremely proficient in creating elaborate torture devices to subject his friends to.
If you give a prize for each section, you may want an ender chest right there to stash it in, in case they die. Don't want the prize to despawn
Agreed🍉🍉🍉
Decked out 5 is looking amazing
(Decked out 3 is Impulse's cyberpunk city, Decked out 4 is Skizz's pyramid)
I knew Pearl’s malicious compliance would back fire. You seem happy with the goofy colorful guys. 😂
It's better than no portal!
@@cubfan Yes but she was hoping to cause emotional distress with them which seems to have failed in your case at least. Can’t wait to see everyone else’s reactions
She was upset about being sued. Though it has been 5 months.
Maybe Pearl will settle on something different in time.
She was pretty upset. And honestly didn't turn out the way she wanted the portal to be.
Seems like both an easy win, and no standing
People are 100% going to forget to reset their spawn after running the labyrinth then die (hopefully days later) and wake up in the middle of all that madness. Can't wait!
I hope that the two giant smiley faces suddenly turn into vex heads, if nothing else, just to strike fear into the server. Would also be fun if there was a custom chestplate along the lines of "I beat cubfans maze and all I got was this stupid tshirt"
Oh man, can you imagine... it'd be so simple, too, to turn the yellow grins grey...
You’ve got to name the drown “Willie’s other eye”
Or maybe Blind Billie
YES
Scar getting pranked: :00 no no no noooo
Cub getting pranked: *bursts out laughing*
Also imagine Cub and Scar both having relation to pranks and slightly creepy smiling faces. That's never happened before...
oh which other pranks did Cub and Scar involved with creepy smiling face?
Concorp is my favorite billion dollar corporation!
Omg convex my beloved
If the player is expected to die in the maze, they will likely leave all their inventory somewhere outside!
You probably need to provide the player with blocks to throw at the pressure plate at the start of the honey block slide.
Simple dispenser filled with cobble would probably do the trick. Mid-slide timed grab might even make it a more exciting way to get the block.
"Which has sort of gotten out of hand"... Oh jeez, if Cub thinks it's out of hand then it really is 🤣
'this whole things gotten out of hand' builds decked out 3. Lolol
I was literally thinking cub would be a great help to tango on DO3
Could pay hommage to Decked Out 2 on those Ravager rooms, each room representing a level from DO2
Even use the old ravager names. 😂
@@billbillinger2117 scar is going to see “cub slain by tangos cough” and get ptsd😂
The drowned needs to be named One-Eyed Willy
@@D3vilsW0lf Or, as someone recommended above, Willy's Other Eye!
you should put a 'break in case of emergency' thing inside the maze, for hermits that are done/cant progress further atm. maybe like a stasis chamber in the beginning of the maze where u set it before u go in. once inside the maze, there are bows +arrows or something like that that u can hit a target block above the maze. idk how exactly, but would be neat, kinda how big irl mazes during halloween have. or a network of calibrated sculk sensors could work
I really appreciate the "challenging but not frustrating" approach to game design here, Cub. Great work!
The best labyrinth I've ever seen
Keep an eye out for suspicious items in his inventory, he could be the ore snatcher!
13:24 "Jevin, you son of a gun" would make for a great horn.
I cant imagine when someone like scar completing the whole course with so much difficulty and setting respawn in the middle and then after that dying in middle of something important and spawn in the maze again... I just cant imagine the chaos when they realise they have to do that to get back and save their stuff
Cub:
Pulls out a shulker of diamond blocks.
Also cub:
“I think we can do it”
15:16
I love how Pearl made that portal specifically to cause the max amount of emotional damage, Malicious compliance style, and so far, everyone one I've seen has LOVED it 😆
This hulking colossus of a labyrinth is ever growing! I really love the honey slide section, cant wait for the completion of the labyrinth.
Inb4 it extends underground, he'll never stop lol
I appreciate that you are using some of the blocks that don’t seem to sell well thus helping out those who own the particular shops. While also showing us mechanics in the game. ❤
Cub, please name the ravanger David Bowie!
Great prank from iJevin.
you might also use the badges as a progress system. Seems like the labyrinth may be a multiple-session-clear for some hermits. Win a badge upon completing a section; verify the badge before opening the next section. That way if someone needs to leave in between sections, they don't have to start over from the beginning
9:29 I can almost here Etho crying! 😂 Dripleaf parkour.
That's all easy mode for last season's parkour master Tango!
Or maybe not 😜
5:27 since the players wont have items (they’ll have died previously) when will you give them the items to toss?
Yes! They'll get items for tossing.
Ravagers and a trident guy ? That sounds like references to Decked Out 2...
(Also, you're making almost everything look easy.)
You should also have a special trophy for anyone who can get through the entire labyrinth without damage, and one for anyone who can get through without falling a single time.
Welcome to Cub's School of Parkour.
CUB! HORN IDEA!! JOEL SAYING “dUhHhhhhHHH” in his episode 10 at 20:19! thank you!!
Cub is the full package! Funny, intelligent, hard working, great builder, great redstoner, positive attitude, entertaining… like DUDE how does he not have a million subs yet?! 😭♥️
Gosh, the labyrinth is turning out so cool, I can’t wait to see it played
Keep the Smilyface, BUT replace the blocks with the corrisponding glass block! Might look awesome!!🎉🎉 :)
I have never seen such an intricate labyrinth in my life
Ravagers? Willies? Davy Bones?! Sounds like Cub is missing DO2 😂
You could use badges for each section like a save point system so they don't have to run the full course in one go. Have them start in a hub area where they put in payment to start from the beginning or if they turn their badge in it lets them go straight to the next section.
This way if they want to keep their badges for display purposes they would have to run from the beginning each time. This of course only works if they don't get a badge for completing the run, only for deciding to save their place and exit.
Cub we know. By the way your creativity with this labyrinth is incredible. Thanks boss
The drip leaves could be used for a timing challenge too: constantly jumping between a few drip leaves until a door opens or so
Mercy! Mercy! Your maze is too awesome to behold!
Cub: making that dripleaf parkour look easy and smooth as silk.
Everybody else: **fifty-seven tries later**
Cuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuubbbbbbbbbbbbbbbbbbbbbbbbbb!!!!!!!!! Why???????????????????????????????
A trident challenge with the floating water blocks would be cool! :D
24:38 the skeletons would be pretty cool if they were strays That way, the player would get slowness when having to deal with the rangers
I wonder how many references to decked out 2 cub can sneak into the labyrinth.
cub your reaction to the shopping district was perfect... isn't there a Michael Scott "oh no, the consequences of my own actions!" quote? if so that badly needs to be horn lul
The maze is quite amazing! Cant wait to watch people run it!
I think we need to crunch some numbers and find out definitively how the richest hermit is on the sever, because between cub and Cleo I think it’s a close one.
Nah it's def Cub
with the badges you can also have hermits time themselves in particular sections of the labyrinth. whoever has the lowest time gets a gold/diamond badge, second lowest timesaver/gold badges (respectively) etc.
25 stacks of diamond blocks!!!! The richest hermit.
Very interested to see what Cub does with the labyrinth when Hermitcraft updates to 1.21 with the breeze and wind charges.
The maze-parkour is getting more amazing by the episode.
With the vine maze. Can you vary the height of the top slab/block?
So the player would need to slide down the vines once in a while.
Atm the player climbs to the top at the start and never has to move vertically after that.
There are these awards that come in pieces. You could give a pieces for each section. This encourages people to finish all the sections to get the completed award and yet still not require it.
Always fun to see Cub grinding out these massive projects and challenges. The sheer amount of ideas implemented here is really cool, and the blocks used work better than I'd thought they would.
Oh my land! Your labyrinth is amazing, I love the honey slide! I can't wait to see the Hermits try it...and of course there's Ravagers! Haha!
26:00 thinking back to Willie in DO2, the drowned will only agro at night. Hmm
And it won't be night because players will just have slept to set their spawn.
Based on my admittedly limited redstone knowledge it should be possible to have a door that only opens at night. Of course that sounds annoying to run especially if you have indeed just set your spawn so its Dawn...
This is amazing! Great job, Cub.
Some feedback for you sir: On the dripleaf section, its a more epic achievement without the soft checkpoint. Also there is perfect opportunity for a huge spiraling staircase at the end of the dripleaf
maybe change the glass panes at the end color from light blue to something with more contrast, kinda blends in with the ice.
The Labrynthe is giving fromsoft energy in the best way lol
Its a cruel thought but what about sprinkling some strays in among the skeleton turrets?
I wonder how the labyrinth will look on a map.
That smiling face is giving me PTSD lol
Thank you for being you cub, and thank you for sharing with us.
just an idea since this labyrinth is riddled with honey: you can make the player shoot an arrow into a water stream and direct the arrow (of healing) into a bee, making all nearby bees swarm the player for 15ish seconds and you can repeat the process a few time with a few arrows in the same water stream. A concept of that could be: to get past a locked door, you have to find a bow and a few healing arrows, which would then lead to the player shooting them into a water stream to unlock the door, however it also swarms the player with dangerous bees. it might be hard to create with redstone however.
Also, not sure if pressing a button that shoots the arrow out of a dispenser would cause the bees to aggro that player who pressed it, but that would be much simpler if that's the case!
I've always thought it'd be cool to have a floating water riptide trident course.
Its probably a lot of work to model, but if you really wanted to go crazy with the badges it could be a 7 part thing that you can overlap in one spot using armor stands all facing the same way.
I love that there's still ways to do floating water, even if it's more convoluted now. Used to be you could just use light to melt ice blocks, but they fixed it so it would update and flow. Adding this position chaos to my tool box
Cub in this section. With the avengers 23:50 you sh0ukd make those different pathways on a clock or timer so that different pathways close and open up to make the maze always different each time they go through
"3 diamonds a stack... we can do that... " *pulls out almost full shulker of diamond BLOCKS* #justcubfanthings
Also: Each bed needs to have an exit out of the while thing. I can see how hermits die somewhere out in the wild and find themselves stuck in your maze with their items slowly vanishing. Would call for a very frustrating situation.
The honey slides are incredibly clever
Idea: between each section, give players a way out and a continue token for that section which is the only way back in, in case someone can’t complete it in one run. Passages beneath the maze can function as ways in and out and copies of books as continue tokens.
Cub has couple diamonds to his name :P Good to see thar Pearl's malicious compliance portal did the trick :D
I can’t even tell you how stressed I was watching Cub do the drip leaf parkour 💀
When Cub goes for it, he GOES FOR IT! 🔥 You never cease to impress!!!
I think the tower should be a lot taller, maybe have an optional ladder upward (e.g. with a sign that says "Parkour Vista ^") that dead-ends at a lookout to truly appreciate the view and be able to see over the other walls more.
9:42 "This section is a little tricky" -- I think we have very different interpretations of "a little tricky," cause under those dripleaves is pretty much where my new perma-base would be haha! :P
Cub casually cruising through the dripleaf section like it’s nothing and I just quit Minecraft. 😂
Cub making the above ground Decked Out.
The bu du du duuuuh at 10:00 would be a good horn.
Can't wait to try this in the world download
Love all of it, but definitely would love for it to be more about interesting types of mazes as opposed to mostly just interesting types of parkour, has lost a bit of the labyrinth and become more of an obstacle course. but super cool either way!
I think I'd be too exhausted to finish before I got halfway through all these sections! Maybe there should be a way at the end of each section for people to quit there, then they will at least have the badge for how far they got. But I suppose Hermits would never give up, so maybe that isn't necessary.
You should name the drowned one eyed willy so he can return to torment players yet again in season 10
Can't wait to see Etho try the firy candle parkour path!
Cub is the classical Mad Scientist.
Could add a redstone slime launcher that bumps people up and they have to slide/ parkour down to safety over a blockade
The drowned will only work at night since you are not in water. Might want to stick with the skeletons.
You are lowkey the best hermit you got the best most entertaining videos thanks cub
Shortly before the 24 minute mark in Doc's Skyblock Farms video from today, he reacts to a silly string duper with haHA! in a very silly voice. It would make an excellent horn
We've gotta get Cub to 1 Mil Subs, he deserves it big time!
24:00 those iron bars z-fighting: I would higly recommend getting the fix from vanilla tweaks :)
Well done Cub you have managed to make a death loop game for scar I love it gg man love how the game looks
Maybe reward armor at different checkpoints. Each level rewards a higher durability of armor. With autocrafters it should be easy to sustain.
Drown name suggestion: Willie's Mom; Willie's Brother Wilson; Willie's Sister Wonda; Winston [willie's dad]. They're a very happy and successful family
You should give the skeletons different enchantments like slow arrows and knockback. Can you equip a drowned with enchanted tridents?
In Xisumaˋs new video (1172) there is a great line for a horn at 2:25
Jevin, the son of a gun! 😂