Nice vid. I don’t know how “cool” this really was, but it still comes up in conversation among my friends from time to time: When we were in our early teens, me and my best friend would race to 100% a new game before each other, for bragging rights. A speedrun contest if you will. But we didn’t have mobile phones or instant access to the internet. But we did live just around the corner from each other, maybe five or six hundred metres. So the quickest way to claim victory would often be to complete a game then run the short distance to the other’s house to gloat. I recall one summer we both acquired a copy of Gran Turismo 3, so a new race to 100% began. I recall making slightly quicker progress than my friend initially. Soon it came down to getting the gold time on the Complex String time trial. I hit a wall, so to speak, allowing my friend time to catch up. Soon we both just needed that final gold time for that sweet glory. After what seemed like a hefty grind, I got a good enough time and immediately jumped up, ran out of the front door towards my friend’s house. About half way to his, there was a blind ninety degree corner. As I rounded it at full sprint I collided with someone head on, who was also running. When the dust settled, I realised it was my friend. So I shouted “I got the complex string gold”. He shouted the exact same thing at the same time. However unlikely, was this a true draw? We even counted paces from the point of collision to our respective homes - EXACTLY the same. We compared time stamps on our memory card saves. The same minute! If you read all that, maybe you’d agree that was quite incredible and I swear it was true. Thanks
This is an absolutely amazing story. Combines synchronicity, irony, childhood memories, suburban life...basically everything that we long for with these nostalgic stories.
One thing I appreciate about games is they never change, when you’re grown up often you can never go back to your childhood home (if the family moves) or your schools etc, but in games you can time travel back to the same places you were as a kid. And you can replay games just as you did the first time.
This only works for old console games. Since everything today is made as a "live service" and you can rarely play games on older patches. I played Vanilla World of Warcraft as a teen and can never experience that again.
One of the best parts about revisiting those old games is that, yes. They are static. They don't change. But you, the player, do change. And how you approach the challenges of the games, and how you interpret the tone or story change as well.
Don't know why the comments have such a negative slant, I completely agree. There are few things like the nostalgia of revisiting a digital location from your childhood, yes you've grown since then so the experience is different but the location itself is more or less the same much like you revisited an old town or house. A bit later than childhood but the game that particularly exemplifies this for me has to be Morrowind, even hearing the opening theme brings back a rush of memories and walking the streets of Balmora again is like driving by my old home.
I was in 9 years old when Goldeneye came out and I didn't know it was based on James Bond. In fact, I don't know if I even knew who James Bond was. I had played the game a ton and was at my grandparents house. They heard my cousin and me talking about it and my grandma said she had the movie. I couldn't believe there was a movie associated with it. We watched it and I was blown away. I've been a Bond fan ever since and my grandparents have both passed away. However, I have that very VHS tape sitting on my shelf next to my N64 that has GoldenEye in it. Good memories.
On Mario Tennis on the N64 there is a screen that marks your progress on beating every character 1v1 with every character, using gold/yellow stars as markers; however one of the stars ended up by silver for me and I had no idea why, I even took a photo of it in order to scan and upload on the internet. To this day I still can’t find info on what it meant, if it was like a draw or not a perfect win like the others or something
I can believe the WizPig one. My Mario Kart 64 cartridge started doing something really crazy one day. On the Wario Stadium track, one of the CPU racers, I can't remember if it was Peach or Toad, rather than follow the track, drove straight into a wall and stayed there the entire race. I noticed something was off when I used the third HUD mode that shows racer positions around the edge of the screen. Whichever one of the two it was, they weren't moving. When I reached that part of the track on the next lap, I saw them just sitting at the wall. I turned the game off thinking it was a weird glitch. The same thing happened. It actually happened the next several times I played the game, but then strangely never happened again. It was so bizarre.
This is a childhood memory from a French streamer that he shared earlier this year, as he was rediscovering GoldenEye. He was around 16 or 17 years old, and a big fan of both James Bond and RareWare, so GE naturally became his most anticipated game of 1997. Seeing that he couldn't wait for its European release in November, he decided to order the North American version from a store that was handling international shipment. When he laid his hands on the controller for the first time, the revelation happened. What was this game offering such an incredible feeling of freedom and control ? How could it be so pleasant to play ? His mind was blown. He had never seen something like this before. Nobody was talking about GE, not even video game magazines. Nobody knew what was yet to come. Among all his friends, he was the only one who had experienced this gem of a video game, before anyone else. He kept that situation as a precious moment that he cherished, until the official European release. During all this time, he kept on playing over and over again all the missions of GE, progressively getting better at it, while still trying to digest what kind of crazy masterpiece that was. A few weeks later, at a traveling carnival he went, he noticed a huge crowd forming around a Nintendo truck, parked near the entrance. It was running a demo test cabinet of GE ! All the kids wanted to have a glimpse of that gaming phenomenon. So, an idea struck him, and he decided to join the queue. As you all know, GE is a difficult game to apprehend directly. The controls are not obvious. It takes quite some time to get a good grasp of Bond's movements and aiming. Especially back in the days, when all of this was completely new. Nobody knew how to play a FPS on console with a controller that offers only a single joystick. That was very unusual, to all the kids, to everyone. They were all confused at the controls, wondering what kind of dark sorcery was this... And here comes the turn of that French streamer. It was his time to shine. He grabs the controller, chooses Dam on 00 Agent, and proceeds to perform the most perfect hitless run ever done in France at the time, chaining headshots after headshots. He completes Dam, hands over the controller to the next kid in line, and walks off like a Chad... "K Thanks Bye." Picture the "Cool guys don't look at explosions" meme, all eyes on him, everybody wondering who is this guy ? A truly remarkable fraud. But a funny memory we all enjoyed to hear.
I can not guarantee you it truly was a hitless run. But the story is real. You know, sometimes, when you try to remind yourself of some very old childhood memories, some details will remain uncertain. Did it really happen like that ? Or was your child's mind being a little too creative ? Maybe he got hit once or twice, but at the time, that was still an amazing performance, because he had grinded Dam like nobody else. To him, it felt like he did a perfect run. Also, don't imagine that he was speedrunning. He was actually playing very safe, showing off his skill, taking the time to aim with the sniper. Very far from what a good run would look like today. But I know he says the truth because this French streamer is very mature and he has always shared stories like that throughout the years.
Here's one about Star Fox 64. It occurred during the Katina level where the Mothership shows up. So, it was me and my brothers playing the game and we had just made it to Katina and Bill and the Husky Unit were in the midst of battle. We aren't sure what triggered the event, but since we were preparing to leave the house with our mom, we started shooting down Bill's Husky Unit and kept hearing him go "Fooox, that's one of ours!" Suddenly, a Rooster or Chicken type of character started talking to us and attacking us in the likeness of Star Wolf. He had more traits of Leon from Star Wolf's team than he did anyone else but spoke in the Lyat voice as opposed to actual voice acting. We could never get this to trigger again and debate to this day if we had imagined it or not. Sadly we had to leave the house and turn the game off so never saw the outcome of the Katina level whenever the Chicken/Rooster appeared to fight us. Of course, I doubt any game data exists on such a character being in the game and I'm sure dumps of the game's data are all over the internet. So even unused content might not produce this image or character. It was still a fun "How did we all imagine this" kind of scenario.
Lol that last story about the guy swearing he saw charizard fly is so relatable. I think everyone had a kid they went to school with who had stories like that. I had a kid who swore he got behind the locked door on frigate in goldeneye to reveal the naked dead guy Xenia kills in the movie. Tried for days myself to recreate it but no dice
HAHAHHAHA literally LOL'd at that. thank you. also @newerest, isn't it fun to test your tall-tale friends like that? @simon2045 yep on locked doors! Goose has covered the locked doors on Frigate here before. :) check it out!
You can actually open the locked doors very easily on the bridge of frigate when you use invisibility. Stand near the door and shoot at a soldier. Then go away and the soldier will open the door. But I never found Xenia there. Since you can see the doors from the deck outside it would be quite strange if you could find anything special there but not see it from the outside.
I remember hearing about a police beetle in Beetle Adventure Racing. It was supposedly the fastest beetle in the whole game, but I was never able to get it. Years later I found out it was true! You have to beat the championship and a bonus mode to unlock it.
I think if you beeped the horn it made the other cars pull over too! I loves beetle adventure racing. The music, the jumps, the ways cars exploded, the physics.
Why am I just now hearing about this video game? N64 was my thing back then. I missed out. I love VW Beetles. I own a 60's and a 70's Beetle and hit up every Beetlefest car show I can.
I swear when I played SM64 as a kid there was a time I punched a butterfly in the area outside Peach's castle and it gave Mario butterfly wings for a few seconds after. With how much SM64 has been played and nobody documenting it I can only assume it was an optical illusion or something, but I remember it so clearly...
either you are lying or mistaken,the game has been data mined and some folk have been speed running it for over 20 years and if a way to fly and potentially skip a part of the map could be used it would be found.
@@random_an0n It's definitely possible I was mistaken, but to be clear, what I think I saw was just a visual effect and didn't actually enable flight. It just looked like he had butterfly wings on his back without changing gameplay at all.
I got two N64 related stories. One day as a kid I decided to start a new file on Super Mario 64, the intro played normally up until the pipe that Mario starts from emerged from the ground, at which point the game started chugging at about 1 fps and the sound got screwed up. I got to watch Mario slowly slowly jump out of the pipe, land, fall over and die. It then played a very slow Bowser laugh with the red game over screen before kicking me back to the Title menu. At this point the game started functioning normally, but there was no save file on the one I had initially chosen. In Star Fox 64 I managed to get under the level in Zoness, I passed under one of the low bridges while holding R, knicked the water, panicked over adjusted and hit the bottom of the bridge, panicked again and flew strait into the water, then did a barrel roll at what I assume was the perfect timing to break the push back you normally receive from the water and was allowed to freely fly around in a black void underneath the level.
The first bit about Mario 64 not saving after getting a game over on a file with no stars is technically true - the game doesn't actually write to the file until you get a star, so if you boot an empty file and reset, you won't see a file with 0 stars, you'll just see a blank one. Not sure about the rest of the story - seems like some sort of rare cartridge-tilting-related bug? I dunno how plausible that would be though.
The most beginners luck I've ever had was when I was around 9 or 10. My dad was playing some Tiger Woods golf game and he was stuck on a hole without hitting bogey. I remember him resting the hole and pausing it to get something to eat. I ask to try the hole, and he chuckles and says have at it. Now I have NO idea how golf work. The only thing I knew was wind moved the ball. So I "calculated" for the wind speed (I pressed a bunch of buttons and randomly picked an angle) And swung. My dad came in, completely flabbergasted when he sees the words "Hole in one!" And I proudly drop the controller on the bed, pipe bomb style and walk out feeling like the ultimate gamer. I never touched that game again 😂😂
I absolutely believe Wiz Pig could have accidentally glitched into the pond. A similar thing can happen to Darth Maul in Lego Star Wars the Complete Saga, at least on the DS version. His boss fight basically entails him jumping around a circular room with a pit in the middle, and the pit is instant death to the player, but he can accidentally fall in the pit either by missing a scripted jump, or trying to dodge your attacks, and fall in The Pit himself. Once he does, he's stuck down there and you can't finish the boss fight, because the death barrier extends above where his character model stands, so there's no way to damage him further. I've had this happen to me at least twice. Different games, different consoles, I know, but similar events. I can't really say that I have any particular weird or wacky memories from this time frame, and I already mentioned some specific playground and early internet rumors for some Mega Man games on another video.
considering how many times we played against Wizpig, I'm not surprised he could glitch and I AM surprised we never got him to do so! I'm with you, Goose. requires more research!
I swear Banjo Kazooie glitched on me during the final fight against Gruntilda. You have to spit eggs into the open holes to activate the statues, but there was a statue that wouldn’t activate. The eggs just weren’t going in, and I cried in frustration from the unwinnable situation.
I remember as a child, hearing many video game myths, such as Luigi being on the roof of SM64, Marty the green Thwomp being a playable racer in MK64, and Toad and Sonic being unlockable in Smash Melee. They all seemed so legitimate back then.
My brother and I got stuck on the SS Anne after it left Vermillion. We had to share a single Gameboy, and Pokemon Red, so we always played together so neither of us would miss anything. We both have memories of not being able to leave the SS Anne, being told that we would reach the next port soon(Or something like this). We fucked around on the SS Anne, until we lost to one of the many trainers, blacked out, and woke up at the Pokecenter(My fault), and when we arrived at the Dock, the SS Anne was gone. I know what you're thinking...false memory right? We were playing this in 1997 when all we had were rumors to go off of. I don't have a false memory of catching Mew under the truck, finding Pikablu in the Safari Zone, unlocking the secret HMs, etc etc etc. And I can promise you my brother and I tried to do all of those things, and so much more. We didn't even TRY to stay on the SS Anne, it just happened. I've tried several dozen times over the years to recreate it, to make it happen again, even cheated my way onto the SS Anne after it left...but nothing has ever worked. I asked my brother just a year ago if he remembered getting stuck on the SS Anne, and he remembers it as well, all these years later.
Sort of similar to the Goldeneye story. TWINE. I was stuck on the level where you have to escape the explosion. I could not for the life of me figure it out and was stuck for a solid day. That night I had a dream about the trailer for the movie and a brief show of Bond jumping up on the handles to slide out to safety. Booted the game up and wham, there it is.
This is such a notorious part… I remember as a kid watching my older brother while he was in high school playing TWINE, taking turns with friends… they were stuck for like 6+ tries and getting pissed off, plus discouraged, and then eventually jumping into that sliding thing, reaching the cutscene and they all cheered. So much joy and relief!
I had a funny story as a kid with Diddy Kong Racing. I remember playing it a ton over the course of a couple weeks to the point of unlocking the space course, then I had stopped playing after being unable to beat the last boss. Eventually we lost the cartridge and my brother and cousin at the time never believed me when I told them about the space course as they had never made it that far, and up until I started watching speedruns I had started thinking that it had all been inside my mind and that I had somehow dreamed about it because the idea of a stage in space was so bizarre compared to the rest of the game.
I also had another mandela-effect type story in my childhood, but this one is much longer, so buckle up. This one happened in highschool around 15 years ago during the growth era of emulators. I'm pretty sure we were using Project64 at the time. I had agreed to go to a friend's house and finish Super Mario 64 for him in a single day, and we did a 4-5 hour marathon where I collected all the stars in a new file. I recall having seen a video on youtube telling people how to get more than 120 stars and after I had collected every single star I had tried it with my friend. The guide told people to speak to Yoshi on a complete savefile and then in the basement Mips would start appearing again. We were astonished when it actually worked and we collected 2 more stars from Mips as though it had reset itself, along with a few red coin stars afterwards. The months after I had commented it in forums and no one believed me. I wasn't able to find the guide again either. The closest explanation I found online to explain the anomaly was that if you were using an emulator at the time it could mess up with the counters that kept track of which stars were collected. It has been so long since that I don't actually recall what else we did during that marathon (or which version of the game we were playing), only the fact that we had collected over 120 stars that way.
A strange memory I have is that back in like 2006 while playing Mario 64 on my n64, I had discovered cartridge tilting and was intruiged by the idea, I tried it numerous times on the game and one time in particular, Mario's body warped and seemed to mimic the floating behavior of a boo. It was like the cartridge tilting made it bug out into assuming mario's character model should behave like a boo or something? It always stuck out to me. I remember the game crashing when I attempted to move around in that state.
I remember playing San Francisco Rush, and Rush 2049. I played the stunt courses a lot, trying to get the most spins and flips as possible. There was a lot of glitches on that course which kept me wanting to break the game and get the craziest glitch.
I remember vividly on 2049 breaking out of bounds in the first underground stunt level on the normal racetrack. You would fall for about 5 minutes and hit an invisible floor that was basically infinite in all directions.(only worked with the crash reset stop cheat enabled)I remember driving around for like 3 hours as a kid and it never went anywhere.
@@baltazard133T Not a glitch, but this reminded me of spending at least an hour or so driving a boat straight out into the ocean in GTA San Andreas. Flat featureless water just extends forever while the map just keeps zooming further and further out, and while I remember it still looking pretty shallow I think we spawned tanks to watch them drift down so far that they eventually just disappeared past where the sea floor appeared to be. There was something oddly appealing about stuff like this back in the day, it's literally pointless but also seemed so cool and mysterious. I guess it still seems kinda cool but I don't know if I'd bother to spend quite as much time doing stuff like that these days.
Ah, the news about Glover being remade and Glover 2 potentially being released officially is so cool! I used to have a love/hate feeling playing Glover as a kid. It has a very dark carnival kind of aesthetic; combined with the constantly precarious, cerebral gameplay, it tends to stick around in the minds of people who played it, I think. One of those games that will probably be subtly influencing my dreams for the rest of my life.
I HEAR YOU SO HARD THERE. I hated the actual gameplay of the game, but loved the dark atmosphere. It's one of those games I didnt have for long but never forgot.
6:26. I learnt a lot of words from Goldeneye and I remember my Dad laughing at me saying things like "Snipper Riffle" and "Argh Chives". I'm a native English speaker lol I remember looking around facility for ages for tanks, as in the armoured vehicles not tanks of liquid. Even asked my friend at school "Where are the tanks?" I eventually used my love of N64 games to learn Japanese to JLPT N2. Much respect to everyone who used video games to learn a foreign language! Its insane to think now that even big games such as OoT had to come with small manuals in Spanish and Italian because there was no money for translations! As for Glover 2, it's being worked on by Ozidual a hacker who has helped bring many translation projects to the N64 such as Getter Love, Shiren The Wanderer and Mareel 2. So I am sure we will see Glover 2 in cartridge form someday!
Wow thanks for telling my story goose! I have another cool one about glover from the same time - the first time i got to the frankenstein boss i died so many times and got so frustrated i ended up calling the guy i knew at interactive studios, while he was at work working on the PSX port IIRC, to find out how to beat the boss. I remember clear as day him saying "i know just the person who can help you" and he put the programmer who designed the boss. I was down to my last life so i got him to stay on the line (90s corded phone with the curly wire) while i played and he walked me through it. I ended up getting zapped and I absolutely bawled my eyes out down the phone telling him how stupid his boss was. Apparantly the frankenstein boss was WAY easier on the PSX port. Im claiming responsibility for that one 😂
Could you imagine being a lead programmer on a project that gets finished and then canceled?? Like what a humongous waste of time, effort, and possibly love!
i remember having the gamecube version of the zelda collectors edition. it was my first gamecube game and my only one for a long time. so whenever i played majoras mask, i could not figure out how to leave clock town and for me, the whole game was just clock town and a cool cutscene of the moon crashing. honestly, its not hard to believe why id think that. after all, the disc also had 2 "movies" and a 20 minute demo for wind waker, so having a game thats only one town isnt impossible. another one i remember is a ghost in luigis mansion in the trophy room. i know many people had the same memory, but mine is a bit more believable id imagine. what i remember isnt a ghost, i only remember a textbox popping up in the trophy room while its still dark. since it was dark it couldnt have been a boo since i wouldve remember it being a boo. to this day i am convinced it was either a glitch or maybe some leftovers from the game we never were meant to see. this was on the pal version. i know the pal version is different from the us release so id wish people would investigate the rumors not just on the US version. there might still be so many stuff in the pal version that noone even bothered to check and i know many people dont relaize that the pal version had an entirerly different mansion with different enemy locations and harder difficulty unlike the us version where the hidden mansion is almost the exact same.
I have a super vivid memory of playing a demo of OOT in a Target before the game came out that featured a really weird Lost Woods, outside the entrance to the Forest Temple. It had a bunch of characters hanging around on top of the bushes, weird minigames to play, some character to talk to for switching between young and old link, and weird debug-esque things you could do, like talking to a character to spawn some monsters in a little arena. I remember playing it for an hour or so while my parents shopped, and I also distinctly remember hitting the entrance to the forest temple as a kid and remembering that demo, and looking around to see if I could find any remants of the demo. All the ladders, characters, and other oddities were gone. Can't find a single thing about this weird demo I played online anywhere at all, though.
The green boosts honestly make Wizpig feel possible… if you’re playing with anybody aside from Drumstick or Tip Tup the purple boosts don’t seem to get it done, I can only find those vids for the top couple characters
This video reminded me of things I vividly remember from childhood, and both connect to Diddy Kong Racing; a game I was obsessed over. The first one was when I got my copy of the game as a late Christmas gift, and noticed some minor differences from the store demo I played of it; like I remember the layout of the Sherbet Island lobby was different (It's like the layout was inverted; where it was water in the retail release, it was land in the kiosk demo). The other was when I was lurking the internet around '98-'99, trying to find out any hidden secrets in the game; a common thing I saw posted to multiple websites was someone claiming the game has quote "a weird ending in which Diddy and friends eat bacon for breakfast". For whatever reason, this has stuck in my head for years, even after I've beaten the game.
I got lost so many times in A Link to the Past. Eventually I beat that game so many times I could do deathless runs in a single segment playthrough, without having a clue what speedrunning was. I probably had a glitchless (no bomb jumping either), deathless casual run time of around 4 hrs. my 100% run, I could never find that last heart piece . . .
As someone who played Pokémon Snap a lot in my childhood, I’ve had dozen of dreams of new courses or new pokemon that aren’t on the N64 game. It wouldn’t surprise me for some people to conflate early memories and distant dreams.
One of my oldest memories is playing Goldeneye multiplayer and my older brother trolling me by memorizing the respawn locations of each level and waiting nearby to kill me as I respawned. Also, my older sister memorized the entire noise cycle that enemies make when they take a hit. The hit-noise cycle repeats in the same pattern every time and she would mimic that. Also, the unused tracks are my favorite in Goldeneye multiplayer. Lots of memories listening to those and playing with siblings. They were just so different than the rest of the game and complete bangers tbh 😂
"Hui! Hack! Ooooh! Ahhgh! Ow!" I felt quite clever once I grasped that there is a cycle of those noises. That ruff "Ow!" has always been my favourite one, and I loved that I was then able to anticipate it. 😁
I remember playing our extremely scuffed copy of Left 4 Dead 2 on 360 as a kid, i remember when the disc was on its last legs and the textures were starting to get corrupted, I was stepping into the hotel on dark carnival and as I turn on my flashlight I see ALL THE TEXTURES IN THE ROOM WERE ZOMBIE FACES it scared me so badly I begged my mom to buy a new copy so the textures wouldn't be messed up.
Aw man, that's something. I guess you never had the space to save the game to the hard drive? I have a half-dead copy of GTAV (which I bought to replace a dead copy of GTAV. Seriously, I play that game like it's my life.) and I saved the disc contents to my hard drive so that instead of dealing with crashes and goofy textures like you do, I could just get lucky and the game would read properly. It loads faster too.
There's an obscure N64 game that I used to play with my cousin as kids. Can't find it no matter what I search. I swear it was real game going around a Japanese style village as a child, I don't remember what the gameplay itself was but I remember the walls were white and they had traditional Japanese things throughout it. Eh, oh well
I was gonna post about Goemon 64 or Mystical Ninja Starring Goemon. It was so weird and you just reminded me about the Japanese village in it. Don't know if that's where your memory came from, but man that game was cool and weird. There was a giant tree in a huge field that I liked for some reason.
Okay I am a bit late to the party but here goes. I had DK racing as a teen and after I had beaten it I lent it to my little brother and his friends to play as I often did, I remember they were stuck for over a week trying to beat the mentioned wizpig level and I even recall them asking me to do it ( which I refused because 1. I was an ass, 2. I used to say you'll never get better if you don't do it yourself and 3. I was too busy doing my own thing). One day I was downstairs and I hear my brother and his mates whooping and laughing so thought I would see what they were up to. When I walked in his room and asked what's happening my brother said " we beat pigman" I was like cool which one of you did it. My brother pointed to my little sister ( who was 2 years younger than he was) . Obviously I was like no way. ( she was terrible at the game and couldn't win basic early races) then my brother's friend said " she did it because pigman got stuck" . I just brushed it off as a glitch and forgot about it. Then I just happened to watch this video today haha.
Oh boy do I love these complex childhood memories for N64 games! I was at just the right age to have some myself and hear from the kids in the schoolyard about them too! Some of my faves are: Banjo-Kazooie: - I distinctly remember that if you beak-bombed into the big portrait of Gruntilda in Mad Monster Mansion that she would erase your save file (or threaten to). - Also in Mad Monster Mansion, a ghostly hand (similar to the Wallmaster in OOT) would grab you if you stood around for too long in indoor areas. GoldenEye: - I seem to recall entering in a cheat code in multiplayer that let you play as M as well as a cheat to unlock Runway as a multiplayer level. - You could enter the engine at the end of the Train level. The Legend of Zelda: Ocarina of Time: - There was a hidden grotto in the Market as an adult, you had to stand in front of a building and play a song on the Ocarina for it to open. - There was a location in the Great Deku Tree where you had to come back to with the Lens of Truth later in the game to find a secret item. Mario Kart 64: - You could land on the ferry and stay on it in DK Jungle Parkway if you timed it correctly.
Here's a gaming memory that irks me a little. When i was a little kid playing Yoshi's Story, I somehow managed to make Yoshi swim out of water in one of those half-water levels. Had no way of recording my accomplishment and I've never seen anyone talk about it before. Fast forward a few decades and people discover this glitch and what makes it work, and I'm in awe that it was not only a real glitch this whole time, but it was totally something a kid could randomly accomplish. Anyway, it irked me a little because I felt I was one of the first people to discover it lol but have no proof of it.
There were some things in Goldeneye which I did, thought were "one offs" and later got "discovered" as legitimate strategies years later. So I believe you!
I guess I'll share an odd thing that happened to me and two friends. My friends loved talking about ghosts and creepypastas and stuff. One day we were particularly scared due to these horror stories (we were alone in my friends house, his parents were out), and decided to play crash warped on the ps1. We were playing the level were you're chased by the triceratops, and we were very concentrated. Then, the audio glitched and the game crashed, leaving the dinosaur with red eyes for some reason. It was the worst jumpscare, we ran out of the room screaming. Great memories.
My mother worked for Nestle in the mid to late 2000s- one day she brought home Wii game called Dewy's Adventure that had some kind of Nestle product placement in it. I felt pretty cool being able to play a game a few weeks prior to it actually hitting store shelves.
I don't think this one is as interesting as the ones in this video, but here's one that has gotten me a few times when I was a kid. There was a glitch in Ken Griffey Junior Baseball for the SNES where if the ball was hit in an exact spot (foul ball to left field) in the 9th inning to end the game the CPU would run through the wall and somehow "catch" it, ending the game. But the problem was that if this happened, the CPU player wouldn't come out of the wall and the game would freeze on the animation of all the players running off the field, softlocking the game. A childhood friend and I used to play this game every single day trying to complete a full 162-0 season with the Mariners. We used to trade off innings, passing the controller back and forth. We were right around 80-0 when we had an absolute monster of a game -- Griffey had a few home runs, Buhner had a couple, even Tino Martinez had a couple. I think we hit about 15 home runs in that game. Then this glitch happened and the CPU we were playing against caught the final out "out of bounds." We waited about 5 minutes to see if it would fix itself, but we ended up having to reset. When we got back to the main menu to continue the season, we were prompted with a menu that simply said, "Start New Season." Whatever happened in this glitch wiped our 80 game save file and we were absolutely crushed. We started over from scratch as the Cubs, but it just never felt the same after that and we never finished our 162 game season.
A video discussing such a vague topic, that is eerie in a nostalgic way that affects many people if not all of them is one of the few reasons I follow Goose.
I have one but I don't know if it is as interesting as some of the ones in the video, but I played Mortal Kombat 3 a lot as a kid, had it on the genesis. My main was Sector, mainly because I would spam the automatic missiles. I was fighting Cyrax, and shooting missiles, and Cyrax got me and was about to perform the fatality where he explodes himself along with you. The thing was, my one missile was still active, and ended up hitting him during the animation of him pressing buttons. He got knocked back, stood still for a bit and just did his "I win" pose, and all my character did was stand there dizzy still. Unfortunately, no one was around when it happened and I don't have it recorded, but I'm sure someone had something similar happen. Also fun fact: I didn't know how to read at the time and I thought the characters name was "Vector" because of the sega genesis sound not being so good with speech.
I once threw a hard candy at my cousin's TV as a kid. Something about those old tube TVs caused static and it caused my cousin to fall through the Clock Tower in Majora's Mask before the game hard crashed. One of those memories where I wonder if it was just a weird dream or imagination since I was so young.
I remember playing Diddy king racing and flying in the overworld. I only played about 3 levels and was still fairly new to the game. Then I wanted to mess around with the pigs carved head by flying into it. Little did I know that I clipped through his mouth abs touched the boss loading zone and went straight into the final boss. It honestly scared me so I turned it off feeling like I did something wrong.
This isn't an N64 memory of mine, but it's still Nintendo on Pokemon Red; I was 8 years old and I wanted to play through my Pokemon Red again - I had caught Mewtwo already. I always use my name for the character but for some reason I decided to just name myself Red on this new playthrough. I got to Lavender Town and went into the Pokemon Tower as you're supposed to. A random encounter happened and it was a Haunter. I didn't know Haunter was possible to encounter so I was excited and caught it. I had a full party though, so it went to my PC. When I left the tower and checked the box in the Pokemon Center the Haunter was nicknamed my name. I got scared and turned the game off. To this day, I have the cartridge and if the battery is still alive (I doubt it) that Haunter still exists. Somehow the new game had my previous name stored somewhere and applied it to that Haunter. I'm very curious if this has happened to anyone else.
Here's a memory of mine which this video reminded me of: I am from Quebec so I grew up speaking french and didn't learn english until I was like 12, and one of my first N64 game was Goldeneye. I could not read the mission objectives and my dad barely knew any english, but he would always try to pick up some words from the objectives and try to tell me what I might have to do. In the "Silo" mission he knew that a "silo" was basically a cylinder, so he figured I had to "destroy" something that had that shape, since most Goldeneye missions had you shoot at or destroy something lol. So I explored the whole level trying to find something like that only to years later figure out I was in the silo all along, having never seen the movies before lmao Great video, I've always been watching your content since the very early days and love the speedlore streams, keep it up.
I remember there being a particular opening in the windmill in Kakariko Village on Ocarina of Time that was up high that I managed to get inside. It led into this hallway that was foggy with a few Skulltula enemies but not much else. When I later played it again I was confused that the area didn't exist.
I remember a time when I was very young, like five at most, and playing a demo of Diddy Kong Racing at Toys R Us. I think I only got to see the island hub, but what is strange about it is that I remembered it being foggier with more bridges. It looked more like a beta build of the island shown in promotional material than the island in the released game. There are recordings on UA-cam showing multiple builds of the island in promotional videos. Maybe I played some early demo, or maybe my memory is wrong.
I remember playing Star Fox 64 in a Toys R Us when it came out at launch in 1997. It was multiplayer mode but had Fox on foot running around with a gun. I bought the game and despite playing it to death and finding all the secrets could never get to run around on foot. I assumed I just misremembered. Many years later I found out just how difficult it is to unlock that mode. It requires perfect scores in hard mode. I didnt even know hard mdoe existed - it gives star fox sunglasses. Unlocking hard mode requires perfect scores in every level. Even discovering all the routes to each level was tough as there were secrets. But somehow someone had pulled this off in the weeks after launch, on a Toys R Us machine, before guides to the game came out, before gameshark existed !!!
My weird gaming memory was playing Ocarina of Time and when I got out of the kakariko village for the first time it was nighttime in the Hyrule field and there was the skeletons everywhere and it was so dark I can barely see in front of me I thought it was weird because when I was being taught the song of forest in that cut scene just before you exit kakariko Village it was nighttime and you can hear the night time ambient sounds and this was all in my first playthrough so when I played the game again I could never repeat it
I may say Goldeneye was pretty intuitive to play, since you can somehow beat most of the levels by trial and error, like when you press B instead of Z with the bomb defuser on Frigate. I'm quite sure I failed both Surface and Surface 2 a few times and that it took a while to figure out how to escape the jail in Bunker 2. Statue was the first real obstacle for me, because I had no idea what to do there either. It happened by chance that once I went around Janus' statue and it triggered Trevelyan. It probably took a few more attempts to realize I had to stay unarmed while he was talking. More or less the same luck I had when I unlocked Drumstick in DKR. For sure I didn't realize that one frog was different, I just randomly ran the good one over :D
In Germany, in the early 2000s, we wanted to get "Pokémon Yellow version" in German, called "Pokémon Gelbe Version". So we saw "Pokémon G." advertised in some magazine, by someone who wanted to sell it used. We called there, but it turned out he wanted to sell "Pokémon Gold", not "Pokémon Gelb".
I remember playing super smash bros on the n64 as a kid and idk why but I swear I saw somewhere that if you beat the game on the hardest difficulty and didn’t die you’d unlock raichu….. if only that was the case 😆
When I was 8, I remember going to the house of skulltula in OoT and I wanted to kill the Skulltula guy in the middle. He tracks you at all times so you cant get behind him to attack. I discovered that if you hit him front on he swings from side to side and that allows you to get behind him. Once I hit him, the game started glitching out pretty significantly I went outside the house of skulltula and ended up on the roof. My memory of what exactly the glitching was is hazy but I remember it was so significant that I thought that the Skulltula guy had cursed/corrupted my physical copy of OoT for trying to kill him. I promptly reset my N64 and restarted the game in the hopes that my game wasnt permanently corrupted.
one of my favorite videos of yours... truly great job re-telling these community-sourced stories with the appropriate mix of grounded skepticism and nostalgia-driven wonder.
Thank you! I know these aren't the biggest "hits" for everyone, but I truly love telling these kinds of stories. And I'm happy that I got so many great replies from viewers with stories of their own!
7:15 - The PAL version of GoldenEye included a sheet with all the objectives translated in Spanish and I believe other languages too. Very common to just throw out the box as we know though, so I can see how that was missed. I personally never had it until I bought a CIB copy much later, but my dad did complete GoldenEye 100% without knowing much English, which is also how I learnt as a 3 year old lol
This honestly feels like a paradox :o. There's a good chance I had that manual, but I didn't read that, thinking it couldn't include game solutions; OR there's a chance I never had that manual because of the atypical circumstances in which I got my N64. So, now I think I could have known from the manual that you can bloat bombs in Bomberman64 and I could have solved some levels way before I actually did .-.
I remember I got freaked out or didn't enjoy Glover for some reason so took it back and exchanged for buck bumble. Massively underated and an ABSOLUTELY BANGING SOUNDTRACK - have to check it out. Mini game, football, shoot the ball into the opponent's goal was fantastic also
I vividly remember this one N64 game I played at a kiosk near where I lived back in the day, the strange thing about it was the year the kiosk was there, it was definitely after the 64s lifespan was up in the early 2000s, and the fact it seemed like an unreleased game, a hack, or maybe a Japanese only game (despite it being in English) as I have yet to see it again, perhaps someone here knows which game I am speaking of, I remember it being called "Pongus Quest" or "Pongus's Quest". As much as it sounds like an RPG it was not, rather it was like a life simulator game where you walk around and speak with characters after you leave your home. I say "life simulator" as it reminded me of the original Animal Crossing although much more boring with seemingly not a whole lot to do. It was not very memorable for me, which I suppose that is due to me only playing it for around twenty minutes at the kiosk inside this little game store my father would take me to. I can't find anything online about this game which leads me to believe it's what I mentioned above, either a Japanese exclusive game or some kind of demo for a game which was not released, the quality of the game itself was questionable so think of that what you will. Here's a little of what I remember. When you start the game and leave what I assume is your characters home you have four directions you can go with some sort of salesman on this split road which oddly is some sort of shop where you change the color of your boots. Your character itself is cartoonish but the aesthetic of the game is overall realistic looking aside from the characters. Also it is raining and dark out when you start the game, I don't know if that's randomized or scripted to do that. Does anyone remember a game like this? I'd personally like to have some memories flown back into me and see footage of it at least.
This is kind of a wild guess because it doesn't entirely match your description, but the cartoony characters in comparatively realistic environments, it looking a bit like Animal Crossing, it being dark at the start and there being a crossroads at the start makes me think of Chulip. It's a PS2 game, but it sure looks like it could've been on N64.
Goose - when I was a child I started playing OoT but never beat the game or got very far at all. During my college years I revisited the game and beat it as an adult - similar to Link in the game completing parts in my youth and more intense dungeons once older. The game has remained a favorite and I'm playing through it again now (but maybe I'll skip the 7 year wait to finish it this time)!
Love this! Mine was on Gameboy and was Pokémon Blue. Brand new game wrapped in plastic but when I started the game it had continue or new game. In curiosity I picked continue and it put me in a town that I never seen or found in a normal playthough. Every direction I chose to walk after 2 or 3 steps a npc would stop me and walk in from off screen and say something like “help a wild geodude is chasing me!” Then Boom a battle starts and a over levelled geodude wiped my team of 2 Pokémon. I can’t remember which Pokémon I had but I do remember that none were starter Pokémon. After dying to the geodude over and over I just started a new game. After beating everything and going everywhere I realized and never saw this small town / wild geodude that’s not in a cave like normal, but in the town close to a house. Oh and my sister got Pokémon red when I got blue and I watched her open it, start playing and she had no continue on her game. Only new game. It was my favourite game as a kid but that random continue was always something I remembered.
Friends used to tell me about a submarine that would emerge from the water in GTA Vice City. I never saw it myself but I did later see in a gaming magazine that same story about a submarine being mentioned.
One I have is somehow killing a character in Smash 64. Even had a blood effect that was like just a red smoke cloud sprite or something. It’s so weird and specific that it turned me off playing the first Super Smash Bros for years. When I finally went back I couldn’t recreate what I saw. I legitimately can’t remember if this was a weird dream or a glitch that happened since the character model the “died” was stuck it’s their falling animation pose. Keep in mind that Stamina mode wasn’t a thing in Smash 64 outside of the Master Hand fight. It’s a bit dark but that’s what my weird memory was.
Yeah there is a write-up about the Glover 2 game that never was released in one of the old Nintendo power magazines. I remember vividly as a child reading it over and over again as at the time the magazine had come out I had just finish mastering the original Glover and was hungry for more.
I have a couple memories of when I was really young watching my brother and his friend play OoT. They used to get stuck at some part all the time and just start a new save file, so I don't think they ever ended up finishing the game. I specifically remember on one restart, Mido just wasn't there, like his model just didnt spawn in and they were able to go to the Great Deku Tree immediately. The other memory is my brother's friend telling him about a hidden temple called the Sky Temple that was somewhere in the game. The kid said he knew where it was and I didnt really pay attention to where he went, but i remember them ending up in some weird out of place looking room that I've not seen before or since and him claiming that was it. It was probably just a glitched area or something, but the idea of there always being an entire hidden temple in the game always intrigued me.
Actually, yeah. I have a VERY distinct childhood memory of finding a body armor in one of the compartments in the second or third train car on Train. But everything I've learned about the game since then suggests that there was nothing there. Was I just hallucinating it?
I once bounced off the top layer of the Double Deck Mario Kart 64 battle stage, into the centre of the map and bounced so high I came back up to the top layer. When I was a kid, I was stunned. That, along with surviving getting hit on Goldeneye multiplayer license to kill mode.
the intro, yes exactly. i had a memory of sneaking out into the living room early morning and playing with our toys with my brother and sister when i was like 4 or so. only when i grew up more and thought more about that memory i discoverd it was impossible for that event to take place for various reasons. This has been my first and only experience with false memorys which i know now are documented. interesting stuff.
Back in 1990 my brother was playing ALF for Sega Master System, and i was tossing a ball up and down while i was watching him. I ended up dropping the ball and it rolled into the system which then took him to the ending sequence.
I've got a good one that I've never seen replicated or talked about before. Me and my brother were playing Halo 1 on the og Xbox sometime in 2003 on the mission The Maw (I was too young so I always just watched). We'd just gotten to the part where the sentinels show up. Mid-fight, he shot a sentinel point blank and his gun disappeared. He then tried to fire at the next enemy and instead of a steady stream of bullets, a yellowish orange beam was firing out of his face! He had picked up a sentinel beam! There wasn't a weapon model of anykind and the crosshair was just the default ' x ' Super weird, we had footage of it on one of those old Nokia camera phones which has since been, lost sadly :( Would love to see it replicated. My only current explanation is a wayward quantum space partical interfeared with the console's circuitry and caused a memory leak 😆
I can't really name any memories like this off the top of my head. I think Mikau walking on the beach as he dies got softlocked when I was playing Majora's Mask one time, but that's about it. My father remembers a glitched, secret level in Super Mario World called "Muffin," but nobody else seems to have ever experienced this.
30 Star Bowser in Super Mario 64 taking two hits to defeat, as well as the Mini-Chill Bullies in Snow Man's Land and the star associated with defeating 3 of them called "Chilling with the Bullies".
My friend Mike was convinced that GoldenEye 007 had a 'secret' 21st level. According to Mike , this level was based on the Moonraker movie and was set on Drax's space station, with a boss fight against a revived stronger Jaws. You had to take special steps on Aztec to board the space shuttle and travel to the 'final level'. Thing was, Mike was never very clear on what the special steps to board the space shuttle were. First Mike tried running to the shuttle during the launch countdown, but he abandoned that after dozens of unsuccessful attempts. Next, Mike said you had to beat the level in the target time. After finally hitting the target time and unlocking 2x Lasers cheat, Mike said you had to beat the whole game with the cheat on. Once that didn't work, Mike started trying to beat every target time in the game with 2x Lasers cheat on. Mike never managed to beat Facility 00 Agent with 2x Lasers, and needless to say Mike never rode the space shuttle or unlocked the Moonraker station level.
Hey Goose! Felt like I should post this here since you brought up DKR. I have a distinct memory from my childhood I'll never forget. I remember my childhood friends and I were too shitty at DKR to unlock all the tracks but, on one fateful day, we decided to race other and went into track mode to pick a stage. As we scrolled we found that every single stage in the game had been unlocked even though we never beat the requirements for them. I have no idea how we got this to happen but we were too excited about seeing this new part of a game we'd played for so long to stop and think about what we had done. I've never forgotten about how I got to experience some of those trippy late game levels in DKR without having to unlock them. Every time I've tried to look up the known glitches and speedrun tricks for that game, I've never found anyone mentioning the specific thing we did. I suspect the reason is because it was due to some cartridge tilt shenanigans we pulled off from how much we blew into our N64 carts as kids but I really have no idea. I swear we did this but I can't explain how. Hopefully someone else had a similar experience.
sadly my only weird gaming memory was from me playing lego starwars 2 on the DS when i was 8. i had an r4 game cartridge that i got from a family friend. it had lego starwars 2 as well as some cheats that came with the hack card. i remember experimenting with many cheats. They were things like enabling all the levels (including a test level that i explored) and character customization which would sometimes create glitches in the char creator. I remember after a certain point one of the final levels would no longer load and just crashed the game but i don't know if that was just the general unplayable jank that game had. After this next point, I never played the game again. one day I was home alone playing ds and i decided to try opening a local wifi co op game most likely with cheats on. i remember sitting on the local setting just imagining how cool it would be if one of my neighbors was playing. Suddenly a player joins. in the cantina with me was general grievous but he had the yellow lego head with no face. I remember him walking around in a disturbingly human manner, walking around and stopping in front of me to stare for long periods of time. After this long it goes a little hazy but i strongly remember the textures around where a face would be becoming a pixelated mess of static. After this I turned my ds off and realized how the sun was going down and i was all alone in my dark house. I turned the light on and just contemplated what had happened. after that day, i barely touched the game. That shit scarred me for life.
This story I can attest to! It was a bit after this era. I was playing Pokémon Mystery Dungeon explorers of sky for the DS. I would beat the game and grind it out, then restart it for fun just to be immersed in the story and find new dialogue again and again! One day, I set up my game to be deleted. I realized a bit too late that I had changed my mind about deleting *this* save, since I really liked the Delcatty Pokémon setup I had. I did what nobody should ever do, and shut *off* my game *WHILE* it was deleting, saying not to turn off the power! I turned on my DS, and went into the game, expecting my file to be gone since I did it towards the last half of the waiting period for deletion (I had it memorized by this point.) Surprisingly, it was still there. All my Pokémon I recruited and items and everything. No issues! Until I went into a dungeon… All the items that spawn on the floor were replaced with Poke. The money currency for the game. They weren’t like outrageous amounts or too small, like normal money pickups. The stores were the same, my bag was the same, everything was the same, but the items that dropped in dungeons were all changed to money. I deleted my game a bit after I played again due to being kinda disappointed I couldn’t get items, and started again. I tried to replicate this later on, but I couldn’t get it to happen like it did.
I remember knocking a Psyduck onto/inside the round tree platform he walks around in pokemon snap and when I later turned around, I saw a Golduck straddling there in the distance. I took a really crappy photo, Golduck looked almost like a pixel, but Oak did recognize it and I had all 64 kinds of pokemon registered. I actually tried to actually replicate this for many years and never succeeded sadly, but the memory stays true to me and I am convinced it actually happend for kid me.
I swear to GOD I remember Silo on Goldeneye as a kid you could detonate the plastique and find ‘shelter’ from the explosions in the level. I distinctly remember if you stood on the farside of the lab where the sattelite was, if you remained by the concave little nook against the wall, Bond wouldn’t take damage from the exploisons
So the GoldenEye story minded me of one of mine. I distinctly remember when I was about 5 or 6 (1998-99) my cousin taking me and my brother to the movies to watch Lord of the Rings the two towers. I remember driving us, going into the theater, sitting down and watching the intro and falling asleep at some point and waking up near the end. I even remember thinking that this movie was so long. Anyway, sometime around 2005 a buddy was talking about it and I was like yeah I watched it a good while ago and he said there was no way because it was only a couple years old. Sure enough it was. Not sure what happened tbh and I'd usually chop it up to bad memory but I still vividly remember the experience but neither my brother or cousin recalls it although I didn't ask my cousin for a long time after that since we don't keep in touch. Super weird.
Pokémon pearl was my first pokemon game. I played hours and hours but I had no idea what I was doing and only my dad had a pc, so I didn't really get into the online aspect. I remember trying to catch PALKIA and I thought it was cool they gave it a ball capsule, because I loved the effects. One year later, much older and knowing more, I discovered that I had in fact caught a shiny PALKIA on my first try, and I didn't know for a whole year because palkia's shiny is very similar to the normal one. I still have it today.
Follow up for my second ever shiny: it was a shellos. The pink one. The one with the same color scheme as palkia that ALSO has a shiny that looks near identical. Additionally, I am one of the few people who, on my fourth or fifth playthrough of emerald, ran into a shiny poochyna at the very first encounter when you pick your Pokémon, and I had to knock it out. Long story short, I have terrible luck with shiny pokemon
you've no idea how happy it made me to see "1:41" for Facility. that was THE time to beat that I set what ... three or four months after GoldenEye came out when I was 11 or 12? I've been wondering where that stood on the original scale! it took me at least a month or three to hit 1:34 .... and eventually down to 1:19 and 1:13 in highschool, respectively. speaking of which, when is the next stream? :) we need our SpeedLore fix! =)
I was not around during the N64 era, having been born only a year after the N64 came out. For me, the weirdest memory I have was, of all things, about this weird Sims 2 game I had on DS. I still have it, and when playing it I remembered this really weird memory I have regarding it. The game itself, is very bizarre, you end up crashing your car, and are just put in charge of running a hotel in a city with... nothing. Being a kid, this got to me fast, and I looked EVERYWHERE trying to find new things. I looked in the sound test for the game, and found a track called "Move Mode". As an adult, I'm sure this was just alluding to it being like a dance song, but as a kid I was CONVINCED this meant you could move out of this town and see something new. I had finally beaten this game, and I was just randomly playing this game at McDonald's. I was just eating my chicken strips in the play area, and this kid walks up and says "You're playing The Sims 2 aren't you? Have you moved to the moon yet?" and I'm like "No, I haven't." and the kid says "You have to fix the spaceship in the desert." and just walks away. I never saw this kid again, but this led me to searching around for hours for a way to do this. Of course, I had the internet, but there was still no solid thing telling me the limits of this game. In hindsight, I'm sure it was just my innocence then believing that games had no limits, but man was it just strange to have this happen as I've never seen anyone else ever talk about this meaning I'm likely the only one. I've of course had other playground rumors effect me (the Pokemon R/S/E rocket rumor got me big time back in the day, leading to me wasting hours trying to get to the moon, strange coincidence) but this one is just weird and rather unique.
I had Fifa 99 for the Nintendo 64 and I loved this game. I only every experienced this once, but I was playing against the computer one day and it decided to make a player dive!! Just as I was trying to figure out what was happening the referee sent the guy off!! I only ever saw this happen once and never met anyone or heard of anyone else that this had happened to.
Awesome video, i love to read the comments which bring own memories back. The translation issue was quite common - especially the older generations (NES, Snes) often didnt have translations and as young kids we didnt understand what those text meant. So you had to figure it out by yourself. We were so patient back in the day 😂
Weirdest memory was resident evil 4 on the gamecube. Later in the game, after you play as Ashley, there is this lava room with stone fire breathing statue things. I remember not know what to do in this room so I just started killing the respawning enemies at the end of the room, thinking I had to kill enough of them to progress. Initially it was the normal cultists that were spawning in but after a few minutes of killing them, villagers started to spawn in. After a little while longer of killing enemies, all enemies stopped spawning in all together. I eventually just reset the game and looked up a faq.. After all these years, I haven't heard anyone else talk about villagers spawning in this room. Realistically, I encountered a spawn glitch or my game happened to be scratched in just the right way to cause this but I also played thru re4 dozens of times and never saw that happen again.
Here's an interesting one for you. it was 2015, and i was playing Forza Motorsport 4 with a friend. We bought a Lotus Elise and went to upgrade it, nothing out of the ordinary. But then we noticed that when we went to fast upgrade it to A tier and then upgraded it back, some of the upgrades were still kept from the A tier vehicle. Out of curiosity we upgraded it back to A class, and then we noticed that the performance was higher than it's maximum. We did this a few more times, and then before we knew it we had a Lotus Elise in the X tier, something that should have only been possible for a total of 3 cars in the game. Wild that i can't recall anyone else having this glitch, as if i search "Forza Motorsport 4 Lotus Elise Glitch", i don't get any results.
The first time I played Star Wars: Shadows of the Empire I remember somehow unlocking a turn-based 2 player mode, like the ones in old games such as Super Mario Bros. I never got it to happen again and I've only seen one other person on the Internet have the same memory. I'm starting to think it's something my brain made up stringing old memories, because shortly before playing SotE I had an NES and played Super Mario Bros. with my brother.
I don't really have any odd gaming memories from the N64 era. However, I remember one oddity with Mario Kart Double Dash. One time I was playing with my father, brother, and maybe my sister. We were racing on Dino Dino Jungle and one of us(can't remember who) threw a blue Spiny shell. My brother happened to be in first at the time and was driving on the bridge. Just when the shell was about to hit him, he fell off the bridge. The shell followed, but didn't hit him. We all assumed the shell was used up at that point since he hasn't in first place anymore. Next lap and the shell came back and smacked him seemingly out of nowhere, this time one the lower portion below the bridge(might've been up above, it's been ages since it happened). It was a weird moment for sure and one that occasionally pops into my brain.
Awesome video idea! I wish i had "weird" or "strange" memories from this era, but all I have are normal ones, haha. (The weirdest thing might be that I kept renting "Rocket: Robot on Wheels" for N64 because I would forget how boring/bad it was and would be drawn in by the red cartridge. My mind would be wiped after playing it and would be tricked into renting it again!) Always appreciate and enjoy your content. Hope you're having a fine summer, Goose.
That's a pretty good and silly story you have! I don't even remember hearing about that game, but as kids, we all had weird games we enjoyed, despite them not being conventional "top end" games of their time. Mine was Hot Wheels Turbo Racing.
One time playing Max Payne there was a rather weird glitch where I found a ladder in a library and tried to jump up it. Max got stuck in the air, did the falling animation...and then rag dolled HARD as if he'd hit the ground XD
I think some of my wildest N64 memories came from Top Gear Overdrive. It had a bunch of fun races and my uncle would set me up with the best car and a smiley face's worth of Nitro (basically 10 or more charges). I remember there being an N64 logo on wheels, a car made of a hot dog, and a car that looked like a taco. I seriously thought I made up the taco car because I thought they wouldn't double down on the food mobiles, but I went back to it as a teenager and managed to unlock it. Apparently, there's another secret car in the game I've never seen which is a circus carriage carrying a horse. I also managed to find a couple cool skips because your car maintains momentum if you blow it up, launching it into another spawn area. I also had a super-fast lap on Downtown when my car sunk into the ground and skipped like half a lap, and the lap still counted lol. Good times.
I had a strange experience playing Super SMash Bros. I did a custom match of myself on blue team with two Lv9 cpu Pikachus against red team level 1 pikachu. Damage was set to 200%, team attack on, 99 stocks, pokeballs only item on very high, and on saffron city. My goal was to kill off all my teammates lives before fighting the level 1 Pikachu. At some point in the fight, a few pokeballs went off inthe middle of the stage but instead of Pokemon coming out it was just a bunch of smoke that sucked everybody in to the center of the screen and sent us all flying off with 999% damage. This happened in the year 2000 and I've never been able to replicate that.
Nice vid.
I don’t know how “cool” this really was, but it still comes up in conversation among my friends from time to time:
When we were in our early teens, me and my best friend would race to 100% a new game before each other, for bragging rights. A speedrun contest if you will. But we didn’t have mobile phones or instant access to the internet. But we did live just around the corner from each other, maybe five or six hundred metres. So the quickest way to claim victory would often be to complete a game then run the short distance to the other’s house to gloat.
I recall one summer we both acquired a copy of Gran Turismo 3, so a new race to 100% began. I recall making slightly quicker progress than my friend initially. Soon it came down to getting the gold time on the Complex String time trial. I hit a wall, so to speak, allowing my friend time to catch up. Soon we both just needed that final gold time for that sweet glory.
After what seemed like a hefty grind, I got a good enough time and immediately jumped up, ran out of the front door towards my friend’s house. About half way to his, there was a blind ninety degree corner. As I rounded it at full sprint I collided with someone head on, who was also running. When the dust settled, I realised it was my friend. So I shouted “I got the complex string gold”. He shouted the exact same thing at the same time. However unlikely, was this a true draw? We even counted paces from the point of collision to our respective homes - EXACTLY the same. We compared time stamps on our memory card saves. The same minute!
If you read all that, maybe you’d agree that was quite incredible and I swear it was true.
Thanks
That's awesome!
This is one of the greatest comments ever.
It's strange how much coincidence occurs when you're actively trying to notice it. Such a cool story!
That’s so cool! Thanks for sharing!
This is an absolutely amazing story. Combines synchronicity, irony, childhood memories, suburban life...basically everything that we long for with these nostalgic stories.
This is now one of my favorite stories about gaming.
One thing I appreciate about games is they never change, when you’re grown up often you can never go back to your childhood home (if the family moves) or your schools etc, but in games you can time travel back to the same places you were as a kid. And you can replay games just as you did the first time.
"One thing I appreciate about games is they never change" disagree, Rainbow Road did NOT have rails when I was a kid.
This only works for old console games. Since everything today is made as a "live service" and you can rarely play games on older patches. I played Vanilla World of Warcraft as a teen and can never experience that again.
You must have been thinking of Rainbow Road in Double Dash for GameCube.
One of the best parts about revisiting those old games is that, yes. They are static. They don't change. But you, the player, do change. And how you approach the challenges of the games, and how you interpret the tone or story change as well.
Don't know why the comments have such a negative slant, I completely agree. There are few things like the nostalgia of revisiting a digital location from your childhood, yes you've grown since then so the experience is different but the location itself is more or less the same much like you revisited an old town or house. A bit later than childhood but the game that particularly exemplifies this for me has to be Morrowind, even hearing the opening theme brings back a rush of memories and walking the streets of Balmora again is like driving by my old home.
My brother misread "escape in plane" as "escape FROM plane" in runway. So he kept destroying it over and over again.
I was in 9 years old when Goldeneye came out and I didn't know it was based on James Bond. In fact, I don't know if I even knew who James Bond was. I had played the game a ton and was at my grandparents house. They heard my cousin and me talking about it and my grandma said she had the movie. I couldn't believe there was a movie associated with it. We watched it and I was blown away. I've been a Bond fan ever since and my grandparents have both passed away. However, I have that very VHS tape sitting on my shelf next to my N64 that has GoldenEye in it. Good memories.
beautiful sentiment and story. thank you, Legwudder.
On Mario Tennis on the N64 there is a screen that marks your progress on beating every character 1v1 with every character, using gold/yellow stars as markers; however one of the stars ended up by silver for me and I had no idea why, I even took a photo of it in order to scan and upload on the internet. To this day I still can’t find info on what it meant, if it was like a draw or not a perfect win like the others or something
Omg this has compelled me greatly! We need to get to the bottom of this.
I can believe the WizPig one. My Mario Kart 64 cartridge started doing something really crazy one day. On the Wario Stadium track, one of the CPU racers, I can't remember if it was Peach or Toad, rather than follow the track, drove straight into a wall and stayed there the entire race. I noticed something was off when I used the third HUD mode that shows racer positions around the edge of the screen. Whichever one of the two it was, they weren't moving. When I reached that part of the track on the next lap, I saw them just sitting at the wall. I turned the game off thinking it was a weird glitch. The same thing happened. It actually happened the next several times I played the game, but then strangely never happened again. It was so bizarre.
This is a childhood memory from a French streamer that he shared earlier this year, as he was rediscovering GoldenEye.
He was around 16 or 17 years old, and a big fan of both James Bond and RareWare, so GE naturally became his most anticipated game of 1997. Seeing that he couldn't wait for its European release in November, he decided to order the North American version from a store that was handling international shipment.
When he laid his hands on the controller for the first time, the revelation happened. What was this game offering such an incredible feeling of freedom and control ? How could it be so pleasant to play ? His mind was blown. He had never seen something like this before.
Nobody was talking about GE, not even video game magazines. Nobody knew what was yet to come. Among all his friends, he was the only one who had experienced this gem of a video game, before anyone else. He kept that situation as a precious moment that he cherished, until the official European release.
During all this time, he kept on playing over and over again all the missions of GE, progressively getting better at it, while still trying to digest what kind of crazy masterpiece that was.
A few weeks later, at a traveling carnival he went, he noticed a huge crowd forming around a Nintendo truck, parked near the entrance. It was running a demo test cabinet of GE !
All the kids wanted to have a glimpse of that gaming phenomenon. So, an idea struck him, and he decided to join the queue.
As you all know, GE is a difficult game to apprehend directly. The controls are not obvious. It takes quite some time to get a good grasp of Bond's movements and aiming. Especially back in the days, when all of this was completely new.
Nobody knew how to play a FPS on console with a controller that offers only a single joystick. That was very unusual, to all the kids, to everyone. They were all confused at the controls, wondering what kind of dark sorcery was this...
And here comes the turn of that French streamer. It was his time to shine.
He grabs the controller, chooses Dam on 00 Agent, and proceeds to perform the most perfect hitless run ever done in France at the time, chaining headshots after headshots.
He completes Dam, hands over the controller to the next kid in line, and walks off like a Chad... "K Thanks Bye."
Picture the "Cool guys don't look at explosions" meme, all eyes on him, everybody wondering who is this guy ?
A truly remarkable fraud. But a funny memory we all enjoyed to hear.
HAHAHHAHAH that story made my day. thanks Fam.
Hitless on 00 after a few weeks? No. Fake story.
I can not guarantee you it truly was a hitless run. But the story is real.
You know, sometimes, when you try to remind yourself of some very old childhood memories, some details will remain uncertain.
Did it really happen like that ? Or was your child's mind being a little too creative ?
Maybe he got hit once or twice, but at the time, that was still an amazing performance, because he had grinded Dam like nobody else. To him, it felt like he did a perfect run. Also, don't imagine that he was speedrunning. He was actually playing very safe, showing off his skill, taking the time to aim with the sniper. Very far from what a good run would look like today.
But I know he says the truth because this French streamer is very mature and he has always shared stories like that throughout the years.
Here's one about Star Fox 64. It occurred during the Katina level where the Mothership shows up.
So, it was me and my brothers playing the game and we had just made it to Katina and Bill and the Husky Unit were in the midst of battle. We aren't sure what triggered the event, but since we were preparing to leave the house with our mom, we started shooting down Bill's Husky Unit and kept hearing him go "Fooox, that's one of ours!" Suddenly, a Rooster or Chicken type of character started talking to us and attacking us in the likeness of Star Wolf. He had more traits of Leon from Star Wolf's team than he did anyone else but spoke in the Lyat voice as opposed to actual voice acting.
We could never get this to trigger again and debate to this day if we had imagined it or not. Sadly we had to leave the house and turn the game off so never saw the outcome of the Katina level whenever the Chicken/Rooster appeared to fight us.
Of course, I doubt any game data exists on such a character being in the game and I'm sure dumps of the game's data are all over the internet. So even unused content might not produce this image or character. It was still a fun "How did we all imagine this" kind of scenario.
Lol that last story about the guy swearing he saw charizard fly is so relatable. I think everyone had a kid they went to school with who had stories like that. I had a kid who swore he got behind the locked door on frigate in goldeneye to reveal the naked dead guy Xenia kills in the movie. Tried for days myself to recreate it but no dice
I never knew there was a locked door on frigate, probably ignored it because it didn't open and now have lost the memory it exists
My friend matt swore up and down there is a way to fly the helicopter on frigate, I tried myself for hours and even had him come over to show me
HAHAHHAHA literally LOL'd at that. thank you. also @newerest, isn't it fun to test your tall-tale friends like that?
@simon2045 yep on locked doors! Goose has covered the locked doors on Frigate here before. :) check it out!
You can actually open the locked doors very easily on the bridge of frigate when you use invisibility.
Stand near the door and shoot at a soldier. Then go away and the soldier will open the door. But I never found Xenia there.
Since you can see the doors from the deck outside it would be quite strange if you could find anything special there but not see it from the outside.
Yeah, I had a friend with a "special copy" of Pokémon blue that allowed you to obtain Pokémon eggs.
I remember hearing about a police beetle in Beetle Adventure Racing. It was supposedly the fastest beetle in the whole game, but I was never able to get it. Years later I found out it was true! You have to beat the championship and a bonus mode to unlock it.
Back when extras were unlocked from gameplay, and not a credit card.
And if you use the siren the AI cars pull over to the side of the road!
I think if you beeped the horn it made the other cars pull over too!
I loves beetle adventure racing. The music, the jumps, the ways cars exploded, the physics.
Why am I just now hearing about this video game? N64 was my thing back then. I missed out. I love VW Beetles. I own a 60's and a 70's Beetle and hit up every Beetlefest car show I can.
I had it back in the day via GameShark, it was the shit :~D
I swear when I played SM64 as a kid there was a time I punched a butterfly in the area outside Peach's castle and it gave Mario butterfly wings for a few seconds after. With how much SM64 has been played and nobody documenting it I can only assume it was an optical illusion or something, but I remember it so clearly...
Perhaps a dream you had that became a false memory? I have some of those.
The Mini-Chill Bullies from Snow Man's Land is no longer there and Bowser no longer takes 2 hits to defeat in his 30 star stage.
either you are lying or mistaken,the game has been data mined and some folk have been speed running it for over 20 years and if a way to fly and potentially skip a part of the map could be used it would be found.
@@random_an0n It's definitely possible I was mistaken, but to be clear, what I think I saw was just a visual effect and didn't actually enable flight. It just looked like he had butterfly wings on his back without changing gameplay at all.
I got two N64 related stories.
One day as a kid I decided to start a new file on Super Mario 64, the intro played normally up until the pipe that Mario starts from emerged from the ground, at which point the game started chugging at about 1 fps and the sound got screwed up. I got to watch Mario slowly slowly jump out of the pipe, land, fall over and die. It then played a very slow Bowser laugh with the red game over screen before kicking me back to the Title menu. At this point the game started functioning normally, but there was no save file on the one I had initially chosen.
In Star Fox 64 I managed to get under the level in Zoness, I passed under one of the low bridges while holding R, knicked the water, panicked over adjusted and hit the bottom of the bridge, panicked again and flew strait into the water, then did a barrel roll at what I assume was the perfect timing to break the push back you normally receive from the water and was allowed to freely fly around in a black void underneath the level.
I imagined that first one and it's genuinely pretty funny.
The first bit about Mario 64 not saving after getting a game over on a file with no stars is technically true - the game doesn't actually write to the file until you get a star, so if you boot an empty file and reset, you won't see a file with 0 stars, you'll just see a blank one.
Not sure about the rest of the story - seems like some sort of rare cartridge-tilting-related bug? I dunno how plausible that would be though.
The most beginners luck I've ever had was when I was around 9 or 10. My dad was playing some Tiger Woods golf game and he was stuck on a hole without hitting bogey. I remember him resting the hole and pausing it to get something to eat. I ask to try the hole, and he chuckles and says have at it. Now I have NO idea how golf work. The only thing I knew was wind moved the ball. So I "calculated" for the wind speed (I pressed a bunch of buttons and randomly picked an angle) And swung. My dad came in, completely flabbergasted when he sees the words "Hole in one!" And I proudly drop the controller on the bed, pipe bomb style and walk out feeling like the ultimate gamer. I never touched that game again 😂😂
I absolutely believe Wiz Pig could have accidentally glitched into the pond. A similar thing can happen to Darth Maul in Lego Star Wars the Complete Saga, at least on the DS version. His boss fight basically entails him jumping around a circular room with a pit in the middle, and the pit is instant death to the player, but he can accidentally fall in the pit either by missing a scripted jump, or trying to dodge your attacks, and fall in The Pit himself. Once he does, he's stuck down there and you can't finish the boss fight, because the death barrier extends above where his character model stands, so there's no way to damage him further. I've had this happen to me at least twice. Different games, different consoles, I know, but similar events.
I can't really say that I have any particular weird or wacky memories from this time frame, and I already mentioned some specific playground and early internet rumors for some Mega Man games on another video.
Kind of ironic that Darth Maul can glitch himself into falling into the pit Obi-Wan inevitably sends his chopped in half body hurtling into.
That is a great memory! I wonder if I can find any videos of it happening.
I haven't seen Wizpig do it, but I have seen a DKR AI player get stuck, just backing up and ramming the wall over and over.
considering how many times we played against Wizpig, I'm not surprised he could glitch and I AM surprised we never got him to do so! I'm with you, Goose. requires more research!
I swear Banjo Kazooie glitched on me during the final fight against Gruntilda. You have to spit eggs into the open holes to activate the statues, but there was a statue that wouldn’t activate. The eggs just weren’t going in, and I cried in frustration from the unwinnable situation.
It's true, I've seen this glitch happen a few times to Banjo Kazooie speedruners. It is called "Jinjo softlock", and happens probably due to lag.
@@zwariowanywojtek lag?
@@TheVindicitive Too much activity on the screen causes the jinjo statue to not work, basically. It is very rare though.
@@zwariowanywojtek Very Rare© indeed
@@Cahejohahahaha😂
I remember as a child, hearing many video game myths, such as Luigi being on the roof of SM64, Marty the green Thwomp being a playable racer in MK64, and Toad and Sonic being unlockable in Smash Melee. They all seemed so legitimate back then.
My brother and I got stuck on the SS Anne after it left Vermillion. We had to share a single Gameboy, and Pokemon Red, so we always played together so neither of us would miss anything. We both have memories of not being able to leave the SS Anne, being told that we would reach the next port soon(Or something like this). We fucked around on the SS Anne, until we lost to one of the many trainers, blacked out, and woke up at the Pokecenter(My fault), and when we arrived at the Dock, the SS Anne was gone.
I know what you're thinking...false memory right? We were playing this in 1997 when all we had were rumors to go off of. I don't have a false memory of catching Mew under the truck, finding Pikablu in the Safari Zone, unlocking the secret HMs, etc etc etc. And I can promise you my brother and I tried to do all of those things, and so much more. We didn't even TRY to stay on the SS Anne, it just happened.
I've tried several dozen times over the years to recreate it, to make it happen again, even cheated my way onto the SS Anne after it left...but nothing has ever worked. I asked my brother just a year ago if he remembered getting stuck on the SS Anne, and he remembers it as well, all these years later.
Sort of similar to the Goldeneye story.
TWINE. I was stuck on the level where you have to escape the explosion. I could not for the life of me figure it out and was stuck for a solid day. That night I had a dream about the trailer for the movie and a brief show of Bond jumping up on the handles to slide out to safety.
Booted the game up and wham, there it is.
Yep. I replayed TWINE recently and it took me a few minutes to remember I had to do that.
This is such a notorious part… I remember as a kid watching my older brother while he was in high school playing TWINE, taking turns with friends… they were stuck for like 6+ tries and getting pissed off, plus discouraged, and then eventually jumping into that sliding thing, reaching the cutscene and they all cheered. So much joy and relief!
That level was awesome. Way better in the N64 version
I had a funny story as a kid with Diddy Kong Racing. I remember playing it a ton over the course of a couple weeks to the point of unlocking the space course, then I had stopped playing after being unable to beat the last boss. Eventually we lost the cartridge and my brother and cousin at the time never believed me when I told them about the space course as they had never made it that far, and up until I started watching speedruns I had started thinking that it had all been inside my mind and that I had somehow dreamed about it because the idea of a stage in space was so bizarre compared to the rest of the game.
Many people were surprised that the space area was actually real!
I also had another mandela-effect type story in my childhood, but this one is much longer, so buckle up. This one happened in highschool around 15 years ago during the growth era of emulators. I'm pretty sure we were using Project64 at the time.
I had agreed to go to a friend's house and finish Super Mario 64 for him in a single day, and we did a 4-5 hour marathon where I collected all the stars in a new file.
I recall having seen a video on youtube telling people how to get more than 120 stars and after I had collected every single star I had tried it with my friend. The guide told people to speak to Yoshi on a complete savefile and then in the basement Mips would start appearing again. We were astonished when it actually worked and we collected 2 more stars from Mips as though it had reset itself, along with a few red coin stars afterwards.
The months after I had commented it in forums and no one believed me. I wasn't able to find the guide again either. The closest explanation I found online to explain the anomaly was that if you were using an emulator at the time it could mess up with the counters that kept track of which stars were collected.
It has been so long since that I don't actually recall what else we did during that marathon (or which version of the game we were playing), only the fact that we had collected over 120 stars that way.
A strange memory I have is that back in like 2006 while playing Mario 64 on my n64, I had discovered cartridge tilting and was intruiged by the idea, I tried it numerous times on the game and one time in particular, Mario's body warped and seemed to mimic the floating behavior of a boo. It was like the cartridge tilting made it bug out into assuming mario's character model should behave like a boo or something? It always stuck out to me. I remember the game crashing when I attempted to move around in that state.
I remember playing San Francisco Rush, and Rush 2049. I played the stunt courses a lot, trying to get the most spins and flips as possible. There was a lot of glitches on that course which kept me wanting to break the game and get the craziest glitch.
I remember vividly on 2049 breaking out of bounds in the first underground stunt level on the normal racetrack. You would fall for about 5 minutes and hit an invisible floor that was basically infinite in all directions.(only worked with the crash reset stop cheat enabled)I remember driving around for like 3 hours as a kid and it never went anywhere.
SF Rush on the 64, 2049 on the Dreamcast. Good times
@@baltazard133T Not a glitch, but this reminded me of spending at least an hour or so driving a boat straight out into the ocean in GTA San Andreas. Flat featureless water just extends forever while the map just keeps zooming further and further out, and while I remember it still looking pretty shallow I think we spawned tanks to watch them drift down so far that they eventually just disappeared past where the sea floor appeared to be. There was something oddly appealing about stuff like this back in the day, it's literally pointless but also seemed so cool and mysterious. I guess it still seems kinda cool but I don't know if I'd bother to spend quite as much time doing stuff like that these days.
Of all days this is great. Losing our senior Doggo tonight and even if it only takes my mind off it for 16 mins, worth it.
Blessings to you guys, may you one day meet again over the rainbow bridge 💕🌈
@@GamerFolklore
Ah, the news about Glover being remade and Glover 2 potentially being released officially is so cool! I used to have a love/hate feeling playing Glover as a kid. It has a very dark carnival kind of aesthetic; combined with the constantly precarious, cerebral gameplay, it tends to stick around in the minds of people who played it, I think. One of those games that will probably be subtly influencing my dreams for the rest of my life.
I HEAR YOU SO HARD THERE. I hated the actual gameplay of the game, but loved the dark atmosphere. It's one of those games I didnt have for long but never forgot.
6:26. I learnt a lot of words from Goldeneye and I remember my Dad laughing at me saying things like "Snipper Riffle" and "Argh Chives". I'm a native English speaker lol
I remember looking around facility for ages for tanks, as in the armoured vehicles not tanks of liquid. Even asked my friend at school "Where are the tanks?"
I eventually used my love of N64 games to learn Japanese to JLPT N2. Much respect to everyone who used video games to learn a foreign language!
Its insane to think now that even big games such as OoT had to come with small manuals in Spanish and Italian because there was no money for translations!
As for Glover 2, it's being worked on by Ozidual a hacker who has helped bring many translation projects to the N64 such as Getter Love, Shiren The Wanderer and Mareel 2. So I am sure we will see Glover 2 in cartridge form someday!
Wow thanks for telling my story goose! I have another cool one about glover from the same time - the first time i got to the frankenstein boss i died so many times and got so frustrated i ended up calling the guy i knew at interactive studios, while he was at work working on the PSX port IIRC, to find out how to beat the boss. I remember clear as day him saying "i know just the person who can help you" and he put the programmer who designed the boss. I was down to my last life so i got him to stay on the line (90s corded phone with the curly wire) while i played and he walked me through it. I ended up getting zapped and I absolutely bawled my eyes out down the phone telling him how stupid his boss was.
Apparantly the frankenstein boss was WAY easier on the PSX port. Im claiming responsibility for that one 😂
Lmao! That is another simply incredible story!
Could you imagine being a lead programmer on a project that gets finished and then canceled?? Like what a humongous waste of time, effort, and possibly love!
i remember having the gamecube version of the zelda collectors edition. it was my first gamecube game and my only one for a long time. so whenever i played majoras mask, i could not figure out how to leave clock town and for me, the whole game was just clock town and a cool cutscene of the moon crashing.
honestly, its not hard to believe why id think that. after all, the disc also had 2 "movies" and a 20 minute demo for wind waker, so having a game thats only one town isnt impossible.
another one i remember is a ghost in luigis mansion in the trophy room. i know many people had the same memory, but mine is a bit more believable id imagine. what i remember isnt a ghost, i only remember a textbox popping up in the trophy room while its still dark. since it was dark it couldnt have been a boo since i wouldve remember it being a boo. to this day i am convinced it was either a glitch or maybe some leftovers from the game we never were meant to see. this was on the pal version.
i know the pal version is different from the us release so id wish people would investigate the rumors not just on the US version. there might still be so many stuff in the pal version that noone even bothered to check and i know many people dont relaize that the pal version had an entirerly different mansion with different enemy locations and harder difficulty unlike the us version where the hidden mansion is almost the exact same.
I have a super vivid memory of playing a demo of OOT in a Target before the game came out that featured a really weird Lost Woods, outside the entrance to the Forest Temple. It had a bunch of characters hanging around on top of the bushes, weird minigames to play, some character to talk to for switching between young and old link, and weird debug-esque things you could do, like talking to a character to spawn some monsters in a little arena. I remember playing it for an hour or so while my parents shopped, and I also distinctly remember hitting the entrance to the forest temple as a kid and remembering that demo, and looking around to see if I could find any remants of the demo. All the ladders, characters, and other oddities were gone. Can't find a single thing about this weird demo I played online anywhere at all, though.
The green boosts honestly make Wizpig feel possible… if you’re playing with anybody aside from Drumstick or Tip Tup the purple boosts don’t seem to get it done, I can only find those vids for the top couple characters
This video reminded me of things I vividly remember from childhood, and both connect to Diddy Kong Racing; a game I was obsessed over.
The first one was when I got my copy of the game as a late Christmas gift, and noticed some minor differences from the store demo I played of it; like I remember the layout of the Sherbet Island lobby was different (It's like the layout was inverted; where it was water in the retail release, it was land in the kiosk demo).
The other was when I was lurking the internet around '98-'99, trying to find out any hidden secrets in the game; a common thing I saw posted to multiple websites was someone claiming the game has quote "a weird ending in which Diddy and friends eat bacon for breakfast". For whatever reason, this has stuck in my head for years, even after I've beaten the game.
Those are some really good ones!
I can relate to the Italian guy, beating OOT took me half a decade, and MM even moreso. It got easier as time went on
I got lost so many times in A Link to the Past. Eventually I beat that game so many times I could do deathless runs in a single segment playthrough, without having a clue what speedrunning was. I probably had a glitchless (no bomb jumping either), deathless casual run time of around 4 hrs.
my 100% run, I could never find that last heart piece . . .
As someone who played Pokémon Snap a lot in my childhood, I’ve had dozen of dreams of new courses or new pokemon that aren’t on the N64 game. It wouldn’t surprise me for some people to conflate early memories and distant dreams.
One of my oldest memories is playing Goldeneye multiplayer and my older brother trolling me by memorizing the respawn locations of each level and waiting nearby to kill me as I respawned. Also, my older sister memorized the entire noise cycle that enemies make when they take a hit. The hit-noise cycle repeats in the same pattern every time and she would mimic that. Also, the unused tracks are my favorite in Goldeneye multiplayer. Lots of memories listening to those and playing with siblings. They were just so different than the rest of the game and complete bangers tbh 😂
My sister still remembers the noise cycle to this day 😂
I had never pieced together that the guards make different noises in a cycle! But it makes so much sense now.
"Hui! Hack! Ooooh! Ahhgh! Ow!"
I felt quite clever once I grasped that there is a cycle of those noises. That ruff "Ow!" has always been my favourite one, and I loved that I was then able to anticipate it. 😁
Lol your older sister just like me, mimicking never gets old 😂
I remember playing our extremely scuffed copy of Left 4 Dead 2 on 360 as a kid, i remember when the disc was on its last legs and the textures were starting to get corrupted, I was stepping into the hotel on dark carnival and as I turn on my flashlight I see ALL THE TEXTURES IN THE ROOM WERE ZOMBIE FACES it scared me so badly I begged my mom to buy a new copy so the textures wouldn't be messed up.
Aw man, that's something. I guess you never had the space to save the game to the hard drive? I have a half-dead copy of GTAV (which I bought to replace a dead copy of GTAV. Seriously, I play that game like it's my life.) and I saved the disc contents to my hard drive so that instead of dealing with crashes and goofy textures like you do, I could just get lucky and the game would read properly. It loads faster too.
There's an obscure N64 game that I used to play with my cousin as kids. Can't find it no matter what I search. I swear it was real game going around a Japanese style village as a child, I don't remember what the gameplay itself was but I remember the walls were white and they had traditional Japanese things throughout it.
Eh, oh well
goemon 64?
It's not one of thw goemon games is it?
See if it’s Goemon, he’s like a Japanese ninja child
@@chrnovids man I love the internet. Thanks guys that's the one!
I was gonna post about Goemon 64 or Mystical Ninja Starring Goemon. It was so weird and you just reminded me about the Japanese village in it. Don't know if that's where your memory came from, but man that game was cool and weird. There was a giant tree in a huge field that I liked for some reason.
Okay I am a bit late to the party but here goes. I had DK racing as a teen and after I had beaten it I lent it to my little brother and his friends to play as I often did, I remember they were stuck for over a week trying to beat the mentioned wizpig level and I even recall them asking me to do it ( which I refused because 1. I was an ass, 2. I used to say you'll never get better if you don't do it yourself and 3. I was too busy doing my own thing). One day I was downstairs and I hear my brother and his mates whooping and laughing so thought I would see what they were up to. When I walked in his room and asked what's happening my brother said " we beat pigman" I was like cool which one of you did it. My brother pointed to my little sister ( who was 2 years younger than he was) . Obviously I was like no way. ( she was terrible at the game and couldn't win basic early races) then my brother's friend said " she did it because pigman got stuck" . I just brushed it off as a glitch and forgot about it. Then I just happened to watch this video today haha.
Oh boy do I love these complex childhood memories for N64 games! I was at just the right age to have some myself and hear from the kids in the schoolyard about them too! Some of my faves are:
Banjo-Kazooie:
- I distinctly remember that if you beak-bombed into the big portrait of Gruntilda in Mad Monster Mansion that she would erase your save file (or threaten to).
- Also in Mad Monster Mansion, a ghostly hand (similar to the Wallmaster in OOT) would grab you if you stood around for too long in indoor areas.
GoldenEye:
- I seem to recall entering in a cheat code in multiplayer that let you play as M as well as a cheat to unlock Runway as a multiplayer level.
- You could enter the engine at the end of the Train level.
The Legend of Zelda: Ocarina of Time:
- There was a hidden grotto in the Market as an adult, you had to stand in front of a building and play a song on the Ocarina for it to open.
- There was a location in the Great Deku Tree where you had to come back to with the Lens of Truth later in the game to find a secret item.
Mario Kart 64:
- You could land on the ferry and stay on it in DK Jungle Parkway if you timed it correctly.
I love this nostalgic content!
Here's a gaming memory that irks me a little. When i was a little kid playing Yoshi's Story, I somehow managed to make Yoshi swim out of water in one of those half-water levels. Had no way of recording my accomplishment and I've never seen anyone talk about it before.
Fast forward a few decades and people discover this glitch and what makes it work, and I'm in awe that it was not only a real glitch this whole time, but it was totally something a kid could randomly accomplish.
Anyway, it irked me a little because I felt I was one of the first people to discover it lol but have no proof of it.
There were some things in Goldeneye which I did, thought were "one offs" and later got "discovered" as legitimate strategies years later. So I believe you!
I guess I'll share an odd thing that happened to me and two friends. My friends loved talking about ghosts and creepypastas and stuff. One day we were particularly scared due to these horror stories (we were alone in my friends house, his parents were out), and decided to play crash warped on the ps1. We were playing the level were you're chased by the triceratops, and we were very concentrated. Then, the audio glitched and the game crashed, leaving the dinosaur with red eyes for some reason. It was the worst jumpscare, we ran out of the room screaming. Great memories.
My mother worked for Nestle in the mid to late 2000s- one day she brought home Wii game called Dewy's Adventure that had some kind of Nestle product placement in it. I felt pretty cool being able to play a game a few weeks prior to it actually hitting store shelves.
I don't think this one is as interesting as the ones in this video, but here's one that has gotten me a few times when I was a kid. There was a glitch in Ken Griffey Junior Baseball for the SNES where if the ball was hit in an exact spot (foul ball to left field) in the 9th inning to end the game the CPU would run through the wall and somehow "catch" it, ending the game. But the problem was that if this happened, the CPU player wouldn't come out of the wall and the game would freeze on the animation of all the players running off the field, softlocking the game. A childhood friend and I used to play this game every single day trying to complete a full 162-0 season with the Mariners. We used to trade off innings, passing the controller back and forth. We were right around 80-0 when we had an absolute monster of a game -- Griffey had a few home runs, Buhner had a couple, even Tino Martinez had a couple. I think we hit about 15 home runs in that game. Then this glitch happened and the CPU we were playing against caught the final out "out of bounds." We waited about 5 minutes to see if it would fix itself, but we ended up having to reset. When we got back to the main menu to continue the season, we were prompted with a menu that simply said, "Start New Season." Whatever happened in this glitch wiped our 80 game save file and we were absolutely crushed. We started over from scratch as the Cubs, but it just never felt the same after that and we never finished our 162 game season.
A video discussing such a vague topic, that is eerie in a nostalgic way that affects many people if not all of them is one of the few reasons I follow Goose.
I have one but I don't know if it is as interesting as some of the ones in the video, but I played Mortal Kombat 3 a lot as a kid, had it on the genesis. My main was Sector, mainly because I would spam the automatic missiles. I was fighting Cyrax, and shooting missiles, and Cyrax got me and was about to perform the fatality where he explodes himself along with you. The thing was, my one missile was still active, and ended up hitting him during the animation of him pressing buttons. He got knocked back, stood still for a bit and just did his "I win" pose, and all my character did was stand there dizzy still. Unfortunately, no one was around when it happened and I don't have it recorded, but I'm sure someone had something similar happen.
Also fun fact: I didn't know how to read at the time and I thought the characters name was "Vector" because of the sega genesis sound not being so good with speech.
I once threw a hard candy at my cousin's TV as a kid. Something about those old tube TVs caused static and it caused my cousin to fall through the Clock Tower in Majora's Mask before the game hard crashed. One of those memories where I wonder if it was just a weird dream or imagination since I was so young.
It's shockingly easy to go out of bounds in OOT/MM so not surprising, probably just a well timed coincidence
I remember playing Diddy king racing and flying in the overworld. I only played about 3 levels and was still fairly new to the game. Then I wanted to mess around with the pigs carved head by flying into it. Little did I know that I clipped through his mouth abs touched the boss loading zone and went straight into the final boss. It honestly scared me so I turned it off feeling like I did something wrong.
This isn't an N64 memory of mine, but it's still Nintendo on Pokemon Red;
I was 8 years old and I wanted to play through my Pokemon Red again - I had caught Mewtwo already. I always use my name for the character but for some reason I decided to just name myself Red on this new playthrough. I got to Lavender Town and went into the Pokemon Tower as you're supposed to. A random encounter happened and it was a Haunter. I didn't know Haunter was possible to encounter so I was excited and caught it. I had a full party though, so it went to my PC. When I left the tower and checked the box in the Pokemon Center the Haunter was nicknamed my name. I got scared and turned the game off.
To this day, I have the cartridge and if the battery is still alive (I doubt it) that Haunter still exists. Somehow the new game had my previous name stored somewhere and applied it to that Haunter.
I'm very curious if this has happened to anyone else.
Thats amazing.
How interesting! Knowing how the sav files worked in the GB days, I could kinda see how this would be possible. Interesting!
Here's a memory of mine which this video reminded me of: I am from Quebec so I grew up speaking french and didn't learn english until I was like 12, and one of my first N64 game was Goldeneye. I could not read the mission objectives and my dad barely knew any english, but he would always try to pick up some words from the objectives and try to tell me what I might have to do.
In the "Silo" mission he knew that a "silo" was basically a cylinder, so he figured I had to "destroy" something that had that shape, since most Goldeneye missions had you shoot at or destroy something lol.
So I explored the whole level trying to find something like that only to years later figure out I was in the silo all along, having never seen the movies before lmao
Great video, I've always been watching your content since the very early days and love the speedlore streams, keep it up.
I remember there being a particular opening in the windmill in Kakariko Village on Ocarina of Time that was up high that I managed to get inside. It led into this hallway that was foggy with a few Skulltula enemies but not much else. When I later played it again I was confused that the area didn't exist.
I wonder if you’re thinking of the hidden cave in Zora’s Fountain. That led upwards and had a few skulltulas inside.
I remember a time when I was very young, like five at most, and playing a demo of Diddy Kong Racing at Toys R Us. I think I only got to see the island hub, but what is strange about it is that I remembered it being foggier with more bridges. It looked more like a beta build of the island shown in promotional material than the island in the released game. There are recordings on UA-cam showing multiple builds of the island in promotional videos. Maybe I played some early demo, or maybe my memory is wrong.
That's a great one! I can just imagine this sort of surreal, foggy Timber Island.
I remember playing Star Fox 64 in a Toys R Us when it came out at launch in 1997. It was multiplayer mode but had Fox on foot running around with a gun.
I bought the game and despite playing it to death and finding all the secrets could never get to run around on foot. I assumed I just misremembered.
Many years later I found out just how difficult it is to unlock that mode. It requires perfect scores in hard mode. I didnt even know hard mdoe existed - it gives star fox sunglasses. Unlocking hard mode requires perfect scores in every level. Even discovering all the routes to each level was tough as there were secrets.
But somehow someone had pulled this off in the weeks after launch, on a Toys R Us machine, before guides to the game came out, before gameshark existed !!!
My weird gaming memory was playing Ocarina of Time and when I got out of the kakariko village for the first time it was nighttime in the Hyrule field and there was the skeletons everywhere and it was so dark I can barely see in front of me I thought it was weird because when I was being taught the song of forest in that cut scene just before you exit kakariko Village it was nighttime and you can hear the night time ambient sounds and this was all in my first playthrough so when I played the game again I could never repeat it
Banjo Kazooie Mumbo changing you in a washing machine was epic
I may say Goldeneye was pretty intuitive to play, since you can somehow beat most of the levels by trial and error, like when you press B instead of Z with the bomb defuser on Frigate. I'm quite sure I failed both Surface and Surface 2 a few times and that it took a while to figure out how to escape the jail in Bunker 2.
Statue was the first real obstacle for me, because I had no idea what to do there either. It happened by chance that once I went around Janus' statue and it triggered Trevelyan. It probably took a few more attempts to realize I had to stay unarmed while he was talking.
More or less the same luck I had when I unlocked Drumstick in DKR. For sure I didn't realize that one frog was different, I just randomly ran the good one over :D
In Germany, in the early 2000s, we wanted to get "Pokémon Yellow version" in German, called "Pokémon Gelbe Version". So we saw "Pokémon G." advertised in some magazine, by someone who wanted to sell it used. We called there, but it turned out he wanted to sell "Pokémon Gold", not "Pokémon Gelb".
I remember playing super smash bros on the n64 as a kid and idk why but I swear I saw somewhere that if you beat the game on the hardest difficulty and didn’t die you’d unlock raichu….. if only that was the case 😆
When I was 8, I remember going to the house of skulltula in OoT and I wanted to kill the Skulltula guy in the middle. He tracks you at all times so you cant get behind him to attack. I discovered that if you hit him front on he swings from side to side and that allows you to get behind him. Once I hit him, the game started glitching out pretty significantly I went outside the house of skulltula and ended up on the roof.
My memory of what exactly the glitching was is hazy but I remember it was so significant that I thought that the Skulltula guy had cursed/corrupted my physical copy of OoT for trying to kill him. I promptly reset my N64 and restarted the game in the hopes that my game wasnt permanently corrupted.
Wtf that sounds truly insane and spooky! Like the start of a new Ben Drowned.
one of my favorite videos of yours... truly great job re-telling these community-sourced stories with the appropriate mix of grounded skepticism and nostalgia-driven wonder.
Thank you! I know these aren't the biggest "hits" for everyone, but I truly love telling these kinds of stories. And I'm happy that I got so many great replies from viewers with stories of their own!
7:15 - The PAL version of GoldenEye included a sheet with all the objectives translated in Spanish and I believe other languages too. Very common to just throw out the box as we know though, so I can see how that was missed. I personally never had it until I bought a CIB copy much later, but my dad did complete GoldenEye 100% without knowing much English, which is also how I learnt as a 3 year old lol
This honestly feels like a paradox :o. There's a good chance I had that manual, but I didn't read that, thinking it couldn't include game solutions; OR there's a chance I never had that manual because of the atypical circumstances in which I got my N64.
So, now I think I could have known from the manual that you can bloat bombs in Bomberman64 and I could have solved some levels way before I actually did .-.
I remember I got freaked out or didn't enjoy Glover for some reason so took it back and exchanged for buck bumble. Massively underated and an ABSOLUTELY BANGING SOUNDTRACK - have to check it out.
Mini game, football, shoot the ball into the opponent's goal was fantastic also
I vividly remember this one N64 game I played at a kiosk near where I lived back in the day, the strange thing about it was the year the kiosk was there, it was definitely after the 64s lifespan was up in the early 2000s, and the fact it seemed like an unreleased game, a hack, or maybe a Japanese only game (despite it being in English) as I have yet to see it again, perhaps someone here knows which game I am speaking of, I remember it being called "Pongus Quest" or "Pongus's Quest". As much as it sounds like an RPG it was not, rather it was like a life simulator game where you walk around and speak with characters after you leave your home. I say "life simulator" as it reminded me of the original Animal Crossing although much more boring with seemingly not a whole lot to do. It was not very memorable for me, which I suppose that is due to me only playing it for around twenty minutes at the kiosk inside this little game store my father would take me to. I can't find anything online about this game which leads me to believe it's what I mentioned above, either a Japanese exclusive game or some kind of demo for a game which was not released, the quality of the game itself was questionable so think of that what you will.
Here's a little of what I remember. When you start the game and leave what I assume is your characters home you have four directions you can go with some sort of salesman on this split road which oddly is some sort of shop where you change the color of your boots. Your character itself is cartoonish but the aesthetic of the game is overall realistic looking aside from the characters. Also it is raining and dark out when you start the game, I don't know if that's randomized or scripted to do that. Does anyone remember a game like this? I'd personally like to have some memories flown back into me and see footage of it at least.
This is kind of a wild guess because it doesn't entirely match your description, but the cartoony characters in comparatively realistic environments, it looking a bit like Animal Crossing, it being dark at the start and there being a crossroads at the start makes me think of Chulip. It's a PS2 game, but it sure looks like it could've been on N64.
Goose - when I was a child I started playing OoT but never beat the game or got very far at all. During my college years I revisited the game and beat it as an adult - similar to Link in the game completing parts in my youth and more intense dungeons once older. The game has remained a favorite and I'm playing through it again now (but maybe I'll skip the 7 year wait to finish it this time)!
I didn't know about the improved boost mechanic as a child, so the way I ended up beating Wizpig was by letting him bump me forward multiple times
Love this! Mine was on Gameboy and was Pokémon Blue. Brand new game wrapped in plastic but when I started the game it had continue or new game. In curiosity I picked continue and it put me in a town that I never seen or found in a normal playthough. Every direction I chose to walk after 2 or 3 steps a npc would stop me and walk in from off screen and say something like “help a wild geodude is chasing me!” Then Boom a battle starts and a over levelled geodude wiped my team of 2 Pokémon. I can’t remember which Pokémon I had but I do remember that none were starter Pokémon. After dying to the geodude over and over I just started a new game. After beating everything and going everywhere I realized and never saw this small town / wild geodude that’s not in a cave like normal, but in the town close to a house. Oh and my sister got Pokémon red when I got blue and I watched her open it, start playing and she had no continue on her game. Only new game. It was my favourite game as a kid but that random continue was always something I remembered.
Friends used to tell me about a submarine that would emerge from the water in GTA Vice City. I never saw it myself but I did later see in a gaming magazine that same story about a submarine being mentioned.
One I have is somehow killing a character in Smash 64. Even had a blood effect that was like just a red smoke cloud sprite or something. It’s so weird and specific that it turned me off playing the first Super Smash Bros for years. When I finally went back I couldn’t recreate what I saw. I legitimately can’t remember if this was a weird dream or a glitch that happened since the character model the “died” was stuck it’s their falling animation pose. Keep in mind that Stamina mode wasn’t a thing in Smash 64 outside of the Master Hand fight.
It’s a bit dark but that’s what my weird memory was.
Yeah there is a write-up about the Glover 2 game that never was released in one of the old Nintendo power magazines. I remember vividly as a child reading it over and over again as at the time the magazine had come out I had just finish mastering the original Glover and was hungry for more.
I have a couple memories of when I was really young watching my brother and his friend play OoT. They used to get stuck at some part all the time and just start a new save file, so I don't think they ever ended up finishing the game. I specifically remember on one restart, Mido just wasn't there, like his model just didnt spawn in and they were able to go to the Great Deku Tree immediately.
The other memory is my brother's friend telling him about a hidden temple called the Sky Temple that was somewhere in the game. The kid said he knew where it was and I didnt really pay attention to where he went, but i remember them ending up in some weird out of place looking room that I've not seen before or since and him claiming that was it. It was probably just a glitched area or something, but the idea of there always being an entire hidden temple in the game always intrigued me.
Actually, yeah. I have a VERY distinct childhood memory of finding a body armor in one of the compartments in the second or third train car on Train. But everything I've learned about the game since then suggests that there was nothing there. Was I just hallucinating it?
I feel like I almost remember finding body armors on Train as well. But yeah, it simply must be an altered dream or hallucination.
Bloody hell. I would swear that there is a compartment with a body armour!
I once bounced off the top layer of the Double Deck Mario Kart 64 battle stage, into the centre of the map and bounced so high I came back up to the top layer. When I was a kid, I was stunned. That, along with surviving getting hit on Goldeneye multiplayer license to kill mode.
the intro, yes exactly.
i had a memory of sneaking out into the living room early morning and playing with our toys with my brother and sister when i was like 4 or so.
only when i grew up more and thought more about that memory i discoverd it was impossible for that event to take place for various reasons.
This has been my first and only experience with false memorys which i know now are documented. interesting stuff.
Back in 1990 my brother was playing ALF for Sega Master System, and i was tossing a ball up and down while i was watching him. I ended up dropping the ball and it rolled into the system which then took him to the ending sequence.
This was really fun! I'd be up for this being a series
I've got a good one that I've never seen replicated or talked about before. Me and my brother were playing Halo 1 on the og Xbox sometime in 2003 on the mission The Maw (I was too young so I always just watched).
We'd just gotten to the part where the sentinels show up. Mid-fight, he shot a sentinel point blank and his gun disappeared. He then tried to fire at the next enemy and instead of a steady stream of bullets, a yellowish orange beam was firing out of his face! He had picked up a sentinel beam! There wasn't a weapon model of anykind and the crosshair was just the default ' x '
Super weird, we had footage of it on one of those old Nokia camera phones which has since been, lost sadly :( Would love to see it replicated. My only current explanation is a wayward quantum space partical interfeared with the console's circuitry and caused a memory leak 😆
I can't really name any memories like this off the top of my head. I think Mikau walking on the beach as he dies got softlocked when I was playing Majora's Mask one time, but that's about it. My father remembers a glitched, secret level in Super Mario World called "Muffin," but nobody else seems to have ever experienced this.
Ask him about it, I'm so intrigued.
30 Star Bowser in Super Mario 64 taking two hits to defeat, as well as the Mini-Chill Bullies in Snow Man's Land and the star associated with defeating 3 of them called "Chilling with the Bullies".
My friend Mike was convinced that GoldenEye 007 had a 'secret' 21st level. According to Mike , this level was based on the Moonraker movie and was set on Drax's space station, with a boss fight against a revived stronger Jaws. You had to take special steps on Aztec to board the space shuttle and travel to the 'final level'.
Thing was, Mike was never very clear on what the special steps to board the space shuttle were. First Mike tried running to the shuttle during the launch countdown, but he abandoned that after dozens of unsuccessful attempts. Next, Mike said you had to beat the level in the target time. After finally hitting the target time and unlocking 2x Lasers cheat, Mike said you had to beat the whole game with the cheat on. Once that didn't work, Mike started trying to beat every target time in the game with 2x Lasers cheat on.
Mike never managed to beat Facility 00 Agent with 2x Lasers, and needless to say Mike never rode the space shuttle or unlocked the Moonraker station level.
Hey Goose!
Felt like I should post this here since you brought up DKR.
I have a distinct memory from my childhood I'll never forget. I remember my childhood friends and I were too shitty at DKR to unlock all the tracks but, on one fateful day, we decided to race other and went into track mode to pick a stage. As we scrolled we found that every single stage in the game had been unlocked even though we never beat the requirements for them. I have no idea how we got this to happen but we were too excited about seeing this new part of a game we'd played for so long to stop and think about what we had done. I've never forgotten about how I got to experience some of those trippy late game levels in DKR without having to unlock them. Every time I've tried to look up the known glitches and speedrun tricks for that game, I've never found anyone mentioning the specific thing we did. I suspect the reason is because it was due to some cartridge tilt shenanigans we pulled off from how much we blew into our N64 carts as kids but I really have no idea.
I swear we did this but I can't explain how. Hopefully someone else had a similar experience.
sadly my only weird gaming memory was from me playing lego starwars 2 on the DS when i was 8. i had an r4 game cartridge that i got from a family friend. it had lego starwars 2 as well as some cheats that came with the hack card. i remember experimenting with many cheats. They were things like enabling all the levels (including a test level that i explored) and character customization which would sometimes create glitches in the char creator. I remember after a certain point one of the final levels would no longer load and just crashed the game but i don't know if that was just the general unplayable jank that game had. After this next point, I never played the game again. one day I was home alone playing ds and i decided to try opening a local wifi co op game most likely with cheats on. i remember sitting on the local setting just imagining how cool it would be if one of my neighbors was playing. Suddenly a player joins. in the cantina with me was general grievous but he had the yellow lego head with no face. I remember him walking around in a disturbingly human manner, walking around and stopping in front of me to stare for long periods of time. After this long it goes a little hazy but i strongly remember the textures around where a face would be becoming a pixelated mess of static. After this I turned my ds off and realized how the sun was going down and i was all alone in my dark house. I turned the light on and just contemplated what had happened. after that day, i barely touched the game. That shit scarred me for life.
This story I can attest to! It was a bit after this era. I was playing Pokémon Mystery Dungeon explorers of sky for the DS. I would beat the game and grind it out, then restart it for fun just to be immersed in the story and find new dialogue again and again!
One day, I set up my game to be deleted. I realized a bit too late that I had changed my mind about deleting *this* save, since I really liked the Delcatty Pokémon setup I had. I did what nobody should ever do, and shut *off* my game *WHILE* it was deleting, saying not to turn off the power!
I turned on my DS, and went into the game, expecting my file to be gone since I did it towards the last half of the waiting period for deletion (I had it memorized by this point.)
Surprisingly, it was still there. All my Pokémon I recruited and items and everything. No issues! Until I went into a dungeon…
All the items that spawn on the floor were replaced with Poke. The money currency for the game. They weren’t like outrageous amounts or too small, like normal money pickups. The stores were the same, my bag was the same, everything was the same, but the items that dropped in dungeons were all changed to money.
I deleted my game a bit after I played again due to being kinda disappointed I couldn’t get items, and started again. I tried to replicate this later on, but I couldn’t get it to happen like it did.
I remember knocking a Psyduck onto/inside the round tree platform he walks around in pokemon snap and when I later turned around, I saw a Golduck straddling there in the distance.
I took a really crappy photo, Golduck looked almost like a pixel, but Oak did recognize it and I had all 64 kinds of pokemon registered.
I actually tried to actually replicate this for many years and never succeeded sadly, but the memory stays true to me and I am convinced it actually happend for kid me.
I love this story because I remember also trying to evolve a Golduck. I never actually made it happen though. But I want to believe!
I swear to GOD I remember Silo on Goldeneye as a kid you could detonate the plastique and find ‘shelter’ from the explosions in the level. I distinctly remember if you stood on the farside of the lab where the sattelite was, if you remained by the concave little nook against the wall, Bond wouldn’t take damage from the exploisons
LOVED the video! It's been years but you actually got me to use UA-cam.
But i still need a goose video.
So the GoldenEye story minded me of one of mine. I distinctly remember when I was about 5 or 6 (1998-99) my cousin taking me and my brother to the movies to watch Lord of the Rings the two towers. I remember driving us, going into the theater, sitting down and watching the intro and falling asleep at some point and waking up near the end. I even remember thinking that this movie was so long. Anyway, sometime around 2005 a buddy was talking about it and I was like yeah I watched it a good while ago and he said there was no way because it was only a couple years old. Sure enough it was.
Not sure what happened tbh and I'd usually chop it up to bad memory but I still vividly remember the experience but neither my brother or cousin recalls it although I didn't ask my cousin for a long time after that since we don't keep in touch. Super weird.
Pokémon pearl was my first pokemon game. I played hours and hours but I had no idea what I was doing and only my dad had a pc, so I didn't really get into the online aspect. I remember trying to catch PALKIA and I thought it was cool they gave it a ball capsule, because I loved the effects. One year later, much older and knowing more, I discovered that I had in fact caught a shiny PALKIA on my first try, and I didn't know for a whole year because palkia's shiny is very similar to the normal one. I still have it today.
Follow up for my second ever shiny: it was a shellos. The pink one. The one with the same color scheme as palkia that ALSO has a shiny that looks near identical. Additionally, I am one of the few people who, on my fourth or fifth playthrough of emerald, ran into a shiny poochyna at the very first encounter when you pick your Pokémon, and I had to knock it out. Long story short, I have terrible luck with shiny pokemon
you've no idea how happy it made me to see "1:41" for Facility. that was THE time to beat that I set what ... three or four months after GoldenEye came out when I was 11 or 12? I've been wondering where that stood on the original scale!
it took me at least a month or three to hit 1:34 .... and eventually down to 1:19 and 1:13 in highschool, respectively.
speaking of which, when is the next stream? :) we need our SpeedLore fix! =)
I was not around during the N64 era, having been born only a year after the N64 came out. For me, the weirdest memory I have was, of all things, about this weird Sims 2 game I had on DS. I still have it, and when playing it I remembered this really weird memory I have regarding it.
The game itself, is very bizarre, you end up crashing your car, and are just put in charge of running a hotel in a city with... nothing. Being a kid, this got to me fast, and I looked EVERYWHERE trying to find new things. I looked in the sound test for the game, and found a track called "Move Mode". As an adult, I'm sure this was just alluding to it being like a dance song, but as a kid I was CONVINCED this meant you could move out of this town and see something new. I had finally beaten this game, and I was just randomly playing this game at McDonald's. I was just eating my chicken strips in the play area, and this kid walks up and says "You're playing The Sims 2 aren't you? Have you moved to the moon yet?" and I'm like "No, I haven't." and the kid says "You have to fix the spaceship in the desert." and just walks away. I never saw this kid again, but this led me to searching around for hours for a way to do this. Of course, I had the internet, but there was still no solid thing telling me the limits of this game.
In hindsight, I'm sure it was just my innocence then believing that games had no limits, but man was it just strange to have this happen as I've never seen anyone else ever talk about this meaning I'm likely the only one. I've of course had other playground rumors effect me (the Pokemon R/S/E rocket rumor got me big time back in the day, leading to me wasting hours trying to get to the moon, strange coincidence) but this one is just weird and rather unique.
I had Fifa 99 for the Nintendo 64 and I loved this game. I only every experienced this once, but I was playing against the computer one day and it decided to make a player dive!! Just as I was trying to figure out what was happening the referee sent the guy off!!
I only ever saw this happen once and never met anyone or heard of anyone else that this had happened to.
Thanks for all you work sir! Really appreciate the work you put into them. Excellent entertainment and often a trip back in the time machine for me.
Awesome video, i love to read the comments which bring own memories back.
The translation issue was quite common - especially the older generations (NES, Snes) often didnt have translations and as young kids we didnt understand what those text meant. So you had to figure it out by yourself. We were so patient back in the day 😂
Glover is underated kino. Hope you cover it one day goose
Weirdest memory was resident evil 4 on the gamecube. Later in the game, after you play as Ashley, there is this lava room with stone fire breathing statue things. I remember not know what to do in this room so I just started killing the respawning enemies at the end of the room, thinking I had to kill enough of them to progress. Initially it was the normal cultists that were spawning in but after a few minutes of killing them, villagers started to spawn in. After a little while longer of killing enemies, all enemies stopped spawning in all together. I eventually just reset the game and looked up a faq..
After all these years, I haven't heard anyone else talk about villagers spawning in this room. Realistically, I encountered a spawn glitch or my game happened to be scratched in just the right way to cause this but I also played thru re4 dozens of times and never saw that happen again.
That sounds crazy! Just the kind of thing I bet has a real explanation, but a very niche one.
Here's an interesting one for you.
it was 2015, and i was playing Forza Motorsport 4 with a friend. We bought a Lotus Elise and went to upgrade it, nothing out of the ordinary. But then we noticed that when we went to fast upgrade it to A tier and then upgraded it back, some of the upgrades were still kept from the A tier vehicle. Out of curiosity we upgraded it back to A class, and then we noticed that the performance was higher than it's maximum. We did this a few more times, and then before we knew it we had a Lotus Elise in the X tier, something that should have only been possible for a total of 3 cars in the game. Wild that i can't recall anyone else having this glitch, as if i search "Forza Motorsport 4 Lotus Elise Glitch", i don't get any results.
The first time I played Star Wars: Shadows of the Empire I remember somehow unlocking a turn-based 2 player mode, like the ones in old games such as Super Mario Bros. I never got it to happen again and I've only seen one other person on the Internet have the same memory. I'm starting to think it's something my brain made up stringing old memories, because shortly before playing SotE I had an NES and played Super Mario Bros. with my brother.
I don't really have any odd gaming memories from the N64 era. However, I remember one oddity with Mario Kart Double Dash. One time I was playing with my father, brother, and maybe my sister. We were racing on Dino Dino Jungle and one of us(can't remember who) threw a blue Spiny shell. My brother happened to be in first at the time and was driving on the bridge. Just when the shell was about to hit him, he fell off the bridge. The shell followed, but didn't hit him. We all assumed the shell was used up at that point since he hasn't in first place anymore. Next lap and the shell came back and smacked him seemingly out of nowhere, this time one the lower portion below the bridge(might've been up above, it's been ages since it happened). It was a weird moment for sure and one that occasionally pops into my brain.
Awesome video idea! I wish i had "weird" or "strange" memories from this era, but all I have are normal ones, haha. (The weirdest thing might be that I kept renting "Rocket: Robot on Wheels" for N64 because I would forget how boring/bad it was and would be drawn in by the red cartridge. My mind would be wiped after playing it and would be tricked into renting it again!)
Always appreciate and enjoy your content. Hope you're having a fine summer, Goose.
That's a pretty good and silly story you have! I don't even remember hearing about that game, but as kids, we all had weird games we enjoyed, despite them not being conventional "top end" games of their time. Mine was Hot Wheels Turbo Racing.
I just love that Italian Goldeneye story! 👍🏼🫶🏼
One time playing Max Payne there was a rather weird glitch where I found a ladder in a library and tried to jump up it. Max got stuck in the air, did the falling animation...and then rag dolled HARD as if he'd hit the ground XD
Damn… what a specific and abstract gaming topic, I love it!
I think some of my wildest N64 memories came from Top Gear Overdrive. It had a bunch of fun races and my uncle would set me up with the best car and a smiley face's worth of Nitro (basically 10 or more charges). I remember there being an N64 logo on wheels, a car made of a hot dog, and a car that looked like a taco.
I seriously thought I made up the taco car because I thought they wouldn't double down on the food mobiles, but I went back to it as a teenager and managed to unlock it. Apparently, there's another secret car in the game I've never seen which is a circus carriage carrying a horse.
I also managed to find a couple cool skips because your car maintains momentum if you blow it up, launching it into another spawn area. I also had a super-fast lap on Downtown when my car sunk into the ground and skipped like half a lap, and the lap still counted lol. Good times.
I had a strange experience playing Super SMash Bros. I did a custom match of myself on blue team with two Lv9 cpu Pikachus against red team level 1 pikachu. Damage was set to 200%, team attack on, 99 stocks, pokeballs only item on very high, and on saffron city. My goal was to kill off all my teammates lives before fighting the level 1 Pikachu. At some point in the fight, a few pokeballs went off inthe middle of the stage but instead of Pokemon coming out it was just a bunch of smoke that sucked everybody in to the center of the screen and sent us all flying off with 999% damage. This happened in the year 2000 and I've never been able to replicate that.