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Pushing the "Overpowered" Porter to the Limit with the New Physics in Railroads Online!
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- Опубліковано 24 січ 2022
- Hey everyone and welcome back to more Railroads Online! Today we are going to try out the new physics on the overpowered "Betsy" porter engine! This engine was the most insane vehicle at the beginning of the game but with the new physics it is supposedly more realistic so we're going to try and see how reliable it really is!
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Hey everyone! Hyce / Mark here, RO! Dev. One thing that I realized I was wrong about on the video I was a part of with kAN was that the bridges still lay at the wrong grade! We need to model new splines to fix it, but the wooden bridge and steel bridge don't lay at the gradient you set them to. I know it's an annoying bug but unfortunately the fix is also annoying - stay tuned on that. For now, we recommend you lay your bridges at a shallower grade than your main track.
Hey Hyce! In case you see this, at 33:58 where kAN derailed at high speed, this happens on my track at the exact same place at high speed. Are bridges more likely to cause a derailment near the speed limit, or is there something in that part of the map that may be causing this?
@@Monosandalos It is hard to tell for sur in the video. but it looks like that section at the end of the bridge where betsy derailed is overlapped. I have noticed the same thing on some of my track. I would go along there and use crouch mode to take a close look at the track and see if some of the rail overlaps with the rest. The hand cart is actuall really good at finding those overlapped sections because it will do the exact thing betsy did right there.
Really hoping i don’t have any 3% bridges that will be an issue now
@@LSFord they probably won't be, unless they're super long. It's a small difference, but when you're playing on the edge it might make a difference.
@@Hyce777 as of right now all i have is betsy so I’ll be on the edge until i upgrade
"Let's test the changes to Betsy"
*jumps switch*
"Betsy, never change"
she’ll remain
Yes
69 likes, nice
Being suddenly overweight because of an increase in grade won't immediately stop a train dead in it's tracks if it's already rolling. The easiest way to understand why is this:
In a simplified example, suppose your engine has 1000 lbs of tractive force and you pull a load of 999lbs. The train will accelerate very slowly at a rate equivalent to 1 lb tractive force - that is one surplus pound of force applied to acceleration. On the other hand, if the same train is moving at (say) 20 mph and someone throws a 2 lb rock on to one of the cars making the total weight now 1001 lbs. The train will decelerate at the same rate - the engine now has a -1 lb tractive deficit. If it took the engine 20 minutes to accelerate to 20 mph with 1 surplus lb of tractive force, by the math, it should take 20 minutes to decelerate to 0 mph with -1 lb deficit tractive force.
You are my new best friend. They don't really teach you this even with the railroads
Why could I see some kid chucking a rock at a train and stopping it with that
Betsy has both a tank and a boiler. The number on the driving interface is just what’s in the boiler. As steam is used, an injector pulls water into the boiler from the tank. All the locomotives actually do this, and they even added a new animation for when the tanks on the engines/tenders are full.
I wonder why there's no injector simulation in railroads online
I wonder if they will ever add explosions into the game… when you run out of water but still have a raging fire 🤣🤣
About that Y-intersection.. We got this proverb: "A good plan is the job half done." That means that you have basically done it already if we round it to the nearest 100%. :D
Most Baldwin or Cooke narrow gauge 2-8-0s had "blind" driving wheels on axles 2 and 3, i.e. the middle driving wheels are machined without flanges to allow for more lateral movement in sharper curves, so the Class 70/C-19 should have no issue on the curves you've built, but for reference curves that are 20-degrees/100' or broader are a good minimum curvature standard to build to.
Yep, you can look at the models in game and this does work. From what I’ve seen, 25 degrees is doable with a Class 70.
They have a new update kAN! They rebalanced the entire economy!
The lumber mill is the only 1:1 (technically) industry remaining as 1 log creates 1 beam and 1 lumber
iron ore mine: 1 beam + 2 lumber = 5 iron ore
smelter: 4 cordwood + 2 iron ore = 1 raw iron slab and 2 rails
coal mine: 1 rail + 2 beams = 10 coal
ironworks: 1 coal + 4 raw iron + 3 lumber = 4 steel pipes + 16 tool crates (added lumber 'cause they have to make the crates somehow I guess)
oil field: 3 beams + 3 steel pipe + 1 tool crate = 24 crude oil
refinery: 2 lumber + 1 steel pipe + 12 crude oil = 6 oil barrels (the steel pipe, I assume, is what the barrels are made out of).
Give it a try when you get the chance!
Price changes will also be coming to make this make more sense :) stay tuned
@@Hyce777 Looking forward to it, Hyce!
5:41 " I like to play realistic" 9 seconds later, casually throws wood through a wall
LOL
I'm just trying to figure out how homeboy keeps forgetting that his own track that he laid is 4%. I swear every episode, Kan comes in like "okay we're going up the 3%" and finishes the episode with "Welp I guess it's 4% too" only to repeat it in the very next video lmao
Its shroedingers track, you never seem to know if its 4% or not….
33:56 that’s a thing in real life too, Kan, trains derailing on straight track if they go too fast. And that bit of wiggling back and forth is what does it; it’s called “hunting oscillation.”
Search the term on UA-cam and you’ll find a few videos about it. I think Betsy’s shorter wheelbase actually makes it more likely to happen at relatively lower speeds than with the Eureka or the Mogul.
EDIT: Or it could likely be a bit of overlapped track instead; I hadn’t noticed it the first time around
The Good old Betsy to me feels like Muhammad Ali because it's not in it's prime but it was the true champion.
I would love a simple building mode. This game looks amazing, but I know I would hate how hard it is to make straight lines. I also know its not realistic for the time period, but adding an option for automation, and automatic switches, would be so cool.
Although it's denied, I would like Spring Switches, which were normally used trolley lines for reverse loops
@@ThePTBRULES Maybe someone will mod the game once its finished being developed.
@@ThePTBRULES Spring Switches would be very nice to have especially for single player. Would greatly help improve the flow of the game
The horrible building interface is why I returned the game on Steam about an hour after buying it. (This was a couple months ago, so perhaps some of these issues have already been fixed.) Some improvements would be:
1. Being able to automatically lay track down the center of the roadbed that you just painstakingly placed instead of having to try to guess where the center is and where your curves started.
2. Prefabricated track sections. Straights, curves, etc. in a geometry that is self-consistent like model train tracks.
3. Allow placing multiple copies of an object without having to open up the building menu *every single time* (crossing and switch especially).
3. Fix connecting to the turntable so it's not an absolute pain. Maybe give it attachment nodes at 5 or 10 degree spacing with a GUI that will let you change the node spacing.
4. Fast travel. Walking everywhere to scout out routes is ridiculous. "Hmm I wonder if I could build a track through there..." 5 minutes of walking later. "Nope. Let's try over there." Another 5 minutes. "Nope. Maybe there?"
5. A better map. Let me see where existing tracks are. Give me the option to view the map in a topographical mode
6. Automatic or assisted laying of parallel tracks. I was getting incredibly frustrated having to lay temporary crossings everywhere, one at a time, just so I could make my tracks parallel.
@@nathank7989 that is exactly why I haven't bought the game yet. I'm sure some people like the system how it is, but I would love an option for a simpler system. I would buy the game in a heart beat if they made the changes you listed.
I love how kAN as a mechanical engineer puts Betsy at the very end of the turntable giving it the greatest rotational inertia it could possibly get xD
3:00 : kAN....you couldn't do that again if you kept trying for 1000 years
3:40 : .....or another 35 seconds....
he changed time, 1000 years is now 35 seconds
You could consider doing a stream where you fix the tracks you always talk about fixing. Then people who want to see the master of straight tracks at work, can get a chance to do so and in general have a fun time chatting with you :)
With how Betsy rerailed itself, would a jump work?
Like a ramped rail that ends, so the engine gets airtime then lands on another track.
Dapper already did a video on this but it was with the old physics so prob changed
I NEED to see this on new physics!
If you can land on the rails it is possible but consistency in flight and ground collisions is where you will have most trouble.
I feel like the mods must have added Dapper forgiveness to the code for all the times Dapper likes to derail from having his switches wrong
Everyone's talking about how Betsy rerailed itself at 2:56, but look at how far the driver got flung forward!
It was never clarified that she was the safest to ride.
So much communism in this comment section
when locomotives in real life have wheelslip they usually kick up alot of sparks, hopefully they'll include that so you can tell when the wheels are slipping when you're in the cab.
I like the way that the fully loaded lumber car - wagon in England - is as tall as Betsy!
Betsy is the Field Horse. It's the one that does the work on the farm. The rest are the transport horses. The ones designed to drag heavier loads.
If you ever need to load firewood into a big train... Just make a backup save, tell your subscribers to join the server, and tell them to start loading lmao
Oh my gosh, the driver got yeeted at that first derailment
I bought a Class 70 right off the bat, at the time i bought it is was the strongest in terms of tractive effort with 11,690, 450 more than the Heisler. Now even in the beta with the new power readings and weight and stuff, the Class 70 is now over 15,000 tractive effort, or 2nd strongest, and if you watch my streams its an ok train, but im saving up for 2 new engines, 2 Climaxes with over 17,000 tractive effort for the iron mine route so i can haul way more up.
Betsy doing train parkour in the shunt yard xD
Do a rail management episode please! Like to fix all the tracks
Converting pounds to kilos I've learned that you effectively half the pounds. It's actually like divide by 2.2 or something if you want to be picky. But that's not a quick math xD
So, for example 2k lbs that makes about one metric tone. Not exactly, but ballpark close enough.
Correct. 1 kilogram is equal to 2.2 pounds. 1000 kg is 1 metric ton where as 2000 pounds is one imperial ton
@@DragonKillah because why have it easy when you deal with freedom units 😂🤣
@@Sodorii some 'Muricans still deal with the rest of the world's measurements. Like us mechanics for example. Working on a Chevy but it's still mostly 10 and 13mm bolts 🤣
So if you ever get another shunting yard and want a Betsy there to move cars around and such, you can load them on the flat cars by re-railing it above the cars. You could transport them with one of the other trains and take multiple Betsys to multiple shunt yards!
Betsy still out here proving herself. "You nerfed me. No I'm going to jump the switches"
Not sure if you know this but if you press E or R in first person your camera will off set to allow you to look out of the trains driving windows
I want to see the Cooke Mogal pushed to the limit on one of the runs and buy the Class 70 next unless you really want the Climax, up to you. But those bends on this run need to be more gradual and less sharp and maybe downgraded from their current grade to 3% and gradual climb up when possible. But that's just me though. I need this game. I hope they add more locomotives like the Flying Scotsman (cause why not) and Mallard and maybe some of the U.P 4-8--4 locomotives. To name a few, plenty more I could name. Great video as always Kan,kaeep up the awesome work!
I think this game is Narrow Gauge so you're aiming a bit high with UK standard gauge. Maybe one of the engines from the Talyllyn railway like Prince or a Double Fairlie
@@jakedarling7549 Oh,I didn't know what gauge the railway was,how is it the 2-8-0 Class 70 can fit then? That locomotive is pretty big to the others. Mallard and Flying Scotsman were about the same size. (Give or take) Thank you for telling what gauge the railway was. I do hope we get more locomotives for this game.
@@Mr.AtheTriggerGalleon6310 I seem to remember someone else saying in another comment that either the 2nd or 3rd (might have been both) sets of driving wheels have no flanges, much like a 9F
@@jakedarling7549 either a 3 truck Shay or a g16 Garratt from the WHR would be nice!
@@SamJ_M Now there's an idea, a Garratt would be something else. More tractive effort but more restricted on bends? (just brainstorming)
In the winter version im also constantly losing my mouse location. This is very annoying if i am in the locomotive and need to brake quick. I now have to get out and brake in first person view.
The power of Maths!
Sending that empty car down the hill and give the 4% a clean run with the 3 cars would have been neat.
Betsy still gets nerfed but gets a passive which makes it never derail if the switch hasn’t changed
I use the cross tracks to mark a few loading areas until we get something better
Kan for the episode that you rework the sawmill track can we have a Betsey vs Betsey 2 contest to see if the Betsey 2 has more power due to more weight please and I would love to see you get the class-70 and take it on a trip to the coal mine
For me, it took over 200 firewood to refill the Eureka from half to full.
2 things; 1. You should keep Betsy at the top to bank trains. 2. That turn that needs to be rebuilt also might have had a contributing factor that killed your speed and momentum.
At this point I feel like Betsy has a mind of her own
“idk how to feel a train tho”
touch it
Fair
Could you [and if you could, I dare you to] make a hump yard in this game?
So a hump yard is where wagons are stored, like what you already have, but the whole yard is on a very slight incline. The idea being that a locomotive would shunt the wagons in to the yard for storage, but when you want to take some wagons out you set a route for them and then simply release their handbrakes and they roll out by themselves. You control their speed or bring them to a stop by using the handbrake on one of the wagons. That's the forming method, of course the exact opposite could be done for breaking down trains, which was more common, where you pull up in to a spur with a full train, go set a route and then release the wagons a few at a time so they roll down an incline in to their sidings, which are perfectly flat this time and the wagons come to a stop under their own weight. These methods were used in yards all the time in the early railway days. I don't know this game but if you have to buy wood/coal for fuel etc it'd end up saving you a fortune in the long run by not having to constantly shunt wagons to form or breakdown a train.
I know this game uses narrow gauge track, so you might be interested to know that in the slate hills in Wales they would roll entire trains full of slate down hill with no engine, just using the wagon brakes to maintain control. The miners would sit on top of the slate in the wagons to get home from work. Back in the days before health & safety existed. Again... I dare you!
Does the Betsy 2 create more tractive effort? Extra weight = extra down force ?
Probaly not, betsy doesn't wheelslip bc it hasnt enough power, i think its the same thing with taking the engine from a small car and put it in a pickup, more weight and traction, but doesnt help as the engine is weak
lets goo 16 seconds! :D btw great video! pls play some more! :)
I request a gravity based system - no breaks, no power needed for a run. Would be a fun and unique challenge :)
What?
and i tryed in game for the coal AND iron mine it works!
@@Westman0071 what?
@@ausrac905 well think about it and try if Betsie did the traject without a problem this means it's possible and if you try to do the same thing but without Betsie and only with 2 wagons every 5 min in 25 min you got a 10 wag long coal or iron train waiting at the bottom
Jumps track, lands back on track "Betsy you are a champ...never change" LOLs epic!
16:17
For some reason I got a deja-vu feeling
I think it would cool to see some action from the Class 70 (though, that would mean reworking most of the Iron mine rail, maybe even some modifications to the freight depot lines. I’m still waiting for that Y lol).
Other than that, I’m really just waiting for passenger cars so you can make a huge railway around the entire map, then to the other industries.
Keep up the great work!
Hey kAN, this is from the discord. They did a lot of tweaking:
new build 220125-BETA
-rebalanced all industry in- and outputs
sawmill: 1 log = 1 beam + 1 lumber
iron ore mine: 1 beam + 2 lumber = 5 iron ore
smelter: 4 cordwood + 2 iron ore = 1 raw iron slab + 2 rails
coal mine: 1 rail + 2 beam = 10 coal
ironworks: 1 coal + 4 raw iron + 3 lumber = 4 steel pipe + 16 tool crates
added lumber as input ressource for ironworks
oil field: 3 beams + 3 steel pipe + 1 tool crate = 24 crude oil
refinery: 2 lumber + 1 steel pipe + 12 crude oil = 6 oil barrels
This means, that you now can deliver 6 Beam Carts (18 Beams) and 6 Lumber Carts (36 Lumber).
Ah yes good ol' Uploads at 5:30 in the morning :D
For me it was about midnight 😆
for me it was 8:00 in the morning
2:56 Pro train also 3:36
Hey kan just so ya know, they changed the ratios. the only one that is a 1:1:1 now is the sawmill. also the difficulty settings only change the weights of the freight cars and stuff.
realistic is 100%
hard is 75%
medium is 50%
easy is 25%
casual 0% (freight cars have no effect)
14:05
kAN forgets about 3rd person
One way to check if you're slipping is to listen if you can hear a terrible screeching from the wheels and rails rubbing against eachother
That was the most impressive derail ive ever seen with betsy. Worth the watch just for that.
Edit: TWICE IN A ROW
4:00 it is not a game it is sorcery
33:28 welcome to Thunder Mountain at Disneyland!
If you really wanna do a big train running to the iron mine you and dapper should do a double header with engines 3 and 4
Hi
Hi
hi
0:42 And in the background, Betsy decides that she doesn't really want to come out and play today.
would love to see some more tack laying/fixing video's
Good day to you... when the developer riding the line says.. damn those are sharp turns... it might be a good indicator to fix those... lol
I'd love to play thing game with some friends of mine but there is no way in hell I could convince them all to buy a $30 game to play trains. If the game were like $9 I could probably get them to play it.
I believe the game is worth $30 but I'm broke
Definitely worth the $30 and got over 70 hours in 2 and a half weeks. So much fun when you got 2 people or more playing on the same map
Love it when Kan full sends it at max speed🤣
You know what RRO needs? A signalbox, that maps out your railway as you build it, then you can remotely switch points and plan routes/have a signalman and signals. Will make MP smooth as Betsy's jumps 🥰
First like 16 seconds new recorder for me
2:55-3:10 betsy, never change lol
Kan, we NEED an overhaul on some of the track corners and switches, it long overdue
14:00 Kinda late to the party but simply put you will feel and hear it. You will feel the wheels slipping like you discribed and you will hear the chugging out of beat as a result of the wheels spinning. There are several UA-cam compilations of wheel slip where you will hear the distinct sound of the chugging ramping up suddenly.
Every time you go to the sawmill, you say you need a wye. Every time you got to the Iron mine, you say you need to rework the track. 😆
You should probably test these with the caboose as well since the weight matters more now.
Thank you for the vid
They added coal hoppers to fill coal engines. I imagine that would be faster than throwing wood at one of the big trains that probably stores like, 1,000 wood. I think it would be cool if they added a firewood hopper (Dispenser) only for the big engines. (I don't see how you would use it with Betsy.)
10:15 yea, just like the SPSF merging……..
really shouldn't paint so fast
@@COASTERFAN-sw9hj they learned their lesson
Let’s find another comment
The last bit had me singing Ozzi Ozborn songs.
i have not gone to the BETA yet. Even tho I am playing MERATH's world. ALL the industries linked and tracks 99% layed NICELY. Thank you MERATH. Kan, your videos are great tutorials along with William's when he played. (KERBO). You have the creators on and I LOVE THAT.
Its great to see what will happen. Even with Betsy. THe world Im playing seems small gradients. Not sure. But the Mogul was left en route to COAL MINE with LOTS OF CARS.
Using RROx too. And this old man has used the cheats to get more money. I gave up on trying to lay track to connect all the industries. Yes. IM LAME for cheating. But I still have to drive the trains and RERAIL the damn cars falling off the mountain.
Every intro is literally the same, this wierd accen on ''Rail-Roads ON - LINE. i like it
I can't wait for you to fix your rails! That's gonna be great!
I'd like to hear the whistle more ofthen.
Betsy finally makes sense
Try the climax, it can pull the most of all engines in the game.
I made the same route up to the iron ore mine my 70 class just charged up it with no problems hauling a fully loaded 18 car consist with caboose
apparently the wheels on a train actually make a howling sound when you're on the edge of wheelslip.
Caboose time trials.
Build track turning and twisting to the highest point and drag a caboose or three to the top, save game, invite friends for race.
Everyone rides together but only 1 brake man can drive.
2:54 Rare pausin incoming 💯🔥🥵
What's kinda funny I'd that when I saw the porter I thought " why doesn't he put a eureka tender on her lmao
We need the Rollercoaster
Kan please take a look at the Geared Shay Steam Locomotives, it's AWESOME.
In real life you determine wheel slip by a couple of ways... once you know your engine, you know how much ground you cover for each chuff of the exhaust, and when you spin, it usually results in massive overspeed instantly... kinda like the old days off 100% throttle and the wheels go nuts... You can also feel it too, as the locomotive will start bounding around. But generally speaking, you should not experience any major changes in exhaust chuff under normal circumstances, especially speeding up.
On diesel locomotives they put a light right outside the cab window so you can see if you're actually moving... no I'm serious. Before they had wheel slip indicators that was the #1 complaint of the operators that you couldn't tell until you had sparks coming off the wheels that 1 or more axles were spinning.
Just dedicate an episode to fixing all the kinks around the map (including the Y at the sawmill).
will he Bild the Y? yes in like 3-5 bizznes episodes. LOL
If you need to brake faster, put the reverser in the opposite direction and put some regulator on, it can help you stop.
i love this series
What i have done since the start, is to lay a small trackpiece with 1 sleeper 90 degrees from the track, right where the coupler on the 1st wagon behind the loco is.
And how i prevent wagons roll back and forth while loading a longer train, i just put the last wagon's handbrake on fully, so when the wagons compress the couplers, it doesnt roll back
Kan: we don't need weight limits where we're going
Get the C-70. North ‘Merica!
Betsy does a back flip onto next rail. "Betsy still OP pls nerf!"
is there a small 0-4-0 engine like the Porter but with larger wheels for higher speed?
So I am following your videos on this game and picked it up last week after seeing what looked like a fun time. Am I odd in thinking that the "Betsy" Porter is still swinging for the moon in that I am pulling 12 flatcars of Cordwood back and forth from the logging camp to the depot to sell, my incline is about 1.5* and decline is a little steeper about 2 to 2.25*. Also run the last car with 15-20% brake to create drag and pull on the cars for cornering, haven't derailed yet. (trying to build up funds to buy a better engine, and buy more cars) Also how the bloody hell does anyone ever line the water tower funnel with Betsy's water tank.
that is 126,000lbs (not including the engine) down to the lumber mill and then all the way to the Depot on level ground. and 12 empties back to the camp after up a 1.25* to 1.75*.
Yay more railroads online
for the next episode plz buy the class 70!