@@Hyce777 I gotta say, I grew up in Nevada near the V&T railway and I love you and your teams' passion for old engines. It brings back memories of riding those trains. Keep up the great work!
@@Hyce777 It would be great to see you take a tour of all Kan's lines. Seeing you reaction to his bridge was cool, but I would love to hear you pick on his gnarly downhill from the iron mine, and his run to the coal mine has a great section similar to horseshoe curve!
Other Dev here, this is one of my favorite series on UA-cam which is about this game. You and Hyce have a really good chemistry, this is always very fun to watch. The full railroading mantra Hyde said is this: “Uphill slow, downhill fast, Tonnage first, safety last. Tiny drops of water, little grains of sand, Nothing can stop the trains of the Denver & Rio Grande!”
NGL, I would pay to see all the devs play with Kan. My GF calls this a dad game, but it gives me such relaxation to see Kan play it. Good work Kan, keep it up!
Hyce mentioned the k27. The K seires 2-8-2 Mikadeos are some of the biggest narrow gauge locomotives on this side of the hemisphere. They basically took boilers from smaller standard gauge locomotives and put them on narrow gauge wheels. Beautiful locomotives. I hope to see them one day in person.
Please let Hyce know that he needs to do a podcast about the development process. I love his voice so much. Hearing him talk is very relaxing and he just sounds so informative about what's he's taking about.
I love this series so much, it's so nice to see you genuinely get exited over something, especially with one of the developers also feeling out with you!
The episodes with Hyce are becoming my favorite ones! I’ve played both back a few times each just for the conversations about trains alone! I hope you keep doing these with Hyce!
Please have Heiss more often in your videos. It‘s so awesome to learn what the devs have planned and to get some train trivia! Love it. Please tell him to tell us more about locomotive personalities, sounds super interesting :)
For bridges I've found it's helpful to lay a "survey grade" of continuous embankment along a new route even where I plan to have bridges, then i can go back and place bridges directly inside the temporary embankment to double check grades of bridges. For the most part it tends to only vary by +/- 0.25%, but by aligning to the embankment and ignoring the bridge grade, the correct grade can be achieved. Then I just delete the survey grade after laying track and add permanent grading/palisade walls with embedded ties afterward. Hope this helps until the bridge splines are updated.
There is a narrow gauge railroad up in Maine where there is so steep of a grade that you need to take half of the train up then the other half. They use steam locomotives
It's honestly crazy hearing how one of the devs actually worked at my home state's railroad museum. I love going to the Colorado Railroad Museum, loved riding behind the steam engines, and riding the Galloping Goose when they brought them out. Still love telling the story about the phone booth with the little boy and superman to others. But yeah, great video, and can't wait to get the game myself someday.
Loved the guest. The Dev's are doing a wonderful job on this. Now to save enough to actually buy and play. I'm a boomer on a fixed income. Hoping this month. I so want to play with this. I love model trains.
It is so cool that they have devs that actually know their train history and have worked with trains, definitely buying this game when I can next. LOVE THESE VIDS!!!
If you're a really hardcore train fan, the Durango & Silverton has a program where you can ride in the locomotive cab for the 3 hour trip from Durango to Silverton. They even give you the coveralls and stripey shirt and hat and everything! It's a great way to learn what it actually takes to run one of these trains.
Such a cool locomotive! Hyce mentioned the Durango & Silverton; if you ever plan on visiting Durango you should definitely make plans to ride it. It's an absolutely beautiful ride. I used to ride it back when it was still the D&RGW. Back when I was a kid you could just walk up and buy a ticket and get on the train, nowadays you need to make reservations like a year in advance...
This game never ceases to amaze me with how people do their own railroads. I love seeing how people make theirs, then have my head hurt for 30 minutes trying to figure it all out though the online mapper helps a lot with that now. I'd love to play with more people in this game like kan and crew lol. Seems like so much fun.
Love the by-play between Hyce and Kan. As a player myself, I am learning a lot about correct whistles, the history of the trains, and ideas for my lines.
Talking about scary things, this game is really creepy... At the logging camp, you hear that dude chopping trees with an axe.... but you never see him, not only that, but if you run towards where the axe's sound is coming from, sound is changing direction. Another one, when you put 90 degrees cross overs, you hear someone flicking a switch.... even if there's no switch around..... creepy... lol
Hyce: *Mentions the forbidden pay-to-win Class 70/C-19 modeling lore* Also Hyce: *Compliments my mega bridges and tracklaying* 11/10, wholesome Hyce moment. Loved the episode and I’m glad you had fun with Kan! Maybe I’ll have to see about dropping in to say hello sometime soon. . .
Aww this is awesome, great guest, great hosting. Lots of fun stories and nice visuals. Thanks you two! Ironically I feel this style would make a great podcast, especially with the QoL options to make things quicker and smoother, just letting train run the track actually doing work while you do train talk and future thoughts.
I love watching you play with the Dev. Please do more if he has the time to do so. I love the banter between you two, this is very enjoyable. To hear his story about trains, the history of the game, his knowledge of working a train, how you play and your commentary, and hearing little things about the game and what's to come. More, please!
@@Hyce777 I remember that movie, yeah, it's pretty spot on. Currently redoing my own route to the iron mine. Trying to see if it's possible to do a full -2% route from iron mine to smelter. Not a straight shot but that's part of the fun is experimenting.
i would say the batteries are half included cause you got the wood but not the water. I actually started gaming again seeing you , you do good vids love you man
I really, really want to like this game. There is so much potential! Unfortunately, the horrible building interface is why I returned the game on Steam about an hour after buying it. (This was a couple months ago, so perhaps some of these issues have already been fixed.) The improvements I would suggest are: 1. Being able to automatically lay track down the center of the roadbed that you just painstakingly placed instead of having to try to guess where the center is and where your curves started. 2. Prefabricated track sections. Straights, curves, etc. in a geometry that is self-consistent like model train tracks. Set the desired grade and snap them together. 3. Allow placing multiple copies of an object without having to open up the building menu every single time (crossing and switch especially). 3. Fix connecting to the turntable so it's not an absolute pain. Maybe give it attachment nodes at 5 or 10 degree spacing with a GUI that will let you change the node spacing. 4. Fast travel. Walking everywhere to scout out routes is ridiculous. "Hmm I wonder if I could build a track through there..." 5 minutes of walking later. "Nope. Let's try over there." Another 5 minutes. "Nope. Maybe there?" Fast travel may not be realistic, but it will reduce the tedium and improve quality of life. 5. A better map. Let me see where existing tracks are. Give me the option to view the map in a topographical mode. 6. Automatic or assisted laying of parallel tracks. I was getting incredibly frustrated having to lay temporary crossings everywhere, one at a time, just so I could make my tracks parallel. (Paraphrasing and expanding on a comment I made a couple days ago on another of kANs videos in the hope that a Railroads Online dev will see this.)
Hey! I did see this comment. I agree with you on a lot of this stuff - plenty of a ways to go with QoL. We'll get there in time, keep up with the development and I hope you can see some fixes and some of these features coming soon enough. 1. Snap-to-roadbed - a good idea, though I think it needs a toggle for either or (if you use more than one for filling bigger spots - snapping could get weird) 2. Prefab track - unlikely, just because there's not really a good way to get good sizes or lengths in an easy enough way. Look for an overhaul of how splines work to help fix this :) 3. Multiple copies - I agree, that annoys me too :) 4. Fast travel - we've thought about both a "building mode" to get a birds-eye view, or fast travel to connected locations (telegraph houses + telegraph poles connected). Not 100% sold on any of the versions but certainly on the list. 5. Better map - lots of discussions on this one, don't really have a good answer right now. 6. Automatic parallel tracks - not a bad idea either, not sure how we would accomplish that but stay tuned. Cheers!
Since reworking the bridges was mentioned, we hope the devs add in some piers and abutments as well check and guard rails. This game has so much to offer already and still so much potential, it’s crazy. Glad we stumbled across this series.
The Kan Cycle 1: Makes a, brand new, beautiful track 2: Besides the company literally being called Straight line, the track has more waves than the new High Seas expansion for trailmakers 3: He buys a, brand new, better engine that can just barely survive the track. 4: Instead of fixing the track he will now start to use the new engine instead. *Rinse and repeat*
as someone from the front range love to see Hyce on here. The museum is a few back roads away from me so I'm going to have to check. know a few volunteers too funny enough. Would love to see a rerail car where you could drag it back and then set it proper(dont know if those existed in this time period). the last thing would be some light crash physics for the engines when they fly off, not asking bmg level but some would be fun. then you could rerail a fine train. love whats been done, hope you all put a no mans sky worth of work into this diamond
kan's love for the game and Hyce's love for trains just makes a great combo and kan has spent at least 300+ hours just laying track i need to get on my game and just lay a bunch of tracks XDXD
Me and my mom are thinking about getting The Logical gaming PC for Apex gaming PCs as a sponsor from Neilogical for about 1200-1300 USD just for this game. I have always been a fan of video games and trains, and this is my absolute most favoritest game. But also hearing from someone that has run these kinds of trains is amazing. My great papa used to work as a conductor, but he passed in 2013/14 and he was so great. He had all sorts of watches with trains, old clocks, everything. It was so cool. I loved Thomas The Tank Engine when I was little, but now, I still like trains. Edit 2: What are the different whistle signals? Like one whistle means this, two means that etc.
I am just waiting to see the Class 70 ot the Eurika with the Boxcars. I play the game and i love the look of this specific combination (it remembers me of "The General movie). PS: Hyce's is a really nice guy!
"We'll Sid Meier's Railroads it." I used to send every tender locomotive on a single run with an open truck/hopper as a stand-in for a tender, and keep it there when I reassigned them to their actual jobs.
This was one of your best episodes of this game so far. I'd love to see you have him on to do some rail laying together. I realize you'd have to do it quick and dirty, as he won't have a half (or full) day to commit to it, but you could clean it up (re-lay it) later.
Hyce would be amazing to have join alongside dapper and yourself for an episode. maybe get a fourth, and do an episode where the two pairs work together on two different trains.
The Minnesota Zephyr was a train I would drive past by Stillwater, but one day it was gone and I had no idea why, to where, or for how long. Years later, I was on vacation in Colorado and stumbled upon the Minnesota Zephyr by complete coincidence. Crazy
an episode with the Dev's would be amazing! need an Episode where you are out with Betsy fixing track and getting rid of those Train eating Kinks and death defying curves.
Lived in the Chicago burbs growing up and the Chicago & Northwestern Twin Cities line ( current UP Harvard sub) has a surprisingly steep grade running out of Desplaines IL to just northwest of Palatine IL where the grade crests. While the tonnage on the line these days is easily handled up until the early 90s just prior to the UP merger when they abandoned segments of the line between Chicago and the Twin Cities from time to time either the power desk at Proviso yard either misjudged the tonnage or one of the units would die and eventually would stall out right in downtown Palatine and would have to cut the train and double the remainder of the grade to the next town west drop that half and then pull the rest of the train up,reassemble the train and then continue. So doubling the hill even continued on Class 1 mainlines even into the 90s.
In the beta I’ve been doubling up engines to take loads to different places, and while it’s really fun to do, it is a bit annoying that the front couplers of some engines, particularly ones like the Cooke or Eureka, are so finicky. They like to detach a lot for seemingly no reason, which is a problem if you’re hauling a heavy train up a mountain and need that extra pulling power. I hope that can get fixed soon.
The Class 70 is quite an impressive locomotive, even though I always worry about whether or not they can handle some of the curves on my network. Incidentally I have three of them in my R.O. fleet (names are Katalla, Charlotte and Fuschia), though I generally use Heislers most of the time.
I actually recommended on the Discord that they rebalance the industries, and I'm so glad they did. It feels worth it now, to visit the coal and iron mines.
Why is it that the two games I am the most excited about getting are about trains? First Choo Choo Charles, and now THIS! ...You know, that would be a pretty cool Easter Egg.
What you were saying about the turntable in Ottawa is similar to the platforms at Union Station in Toronto. One of the things I worry about is that during the renovations they will get rid of that testament to Toronto's history and tear it down or paint it over. Hopefully they either cover it over and protect it, or they showcase it
Wow, I never thought somebody(kan) can cut somebody off like that, poor hycs is trying to answer mans question and Ian is just asking more question right when this started becoming a train history documentary.
that should be really interesting to have the maintenance thing back into the game, old engines would become more used since ones are in need of maintenance, if so one worn out while in a journey, then some engine would come and get it (now we have multiplayer), so that is really cool to have into the game due to the realism and also immersiveness.
I love it! These co-op games with Hyce are awesome, I like hearing about the updates. And kAN your knowledge of railroading is getting relay good, I enjoy that it sounds like you are truly taking a liking to this. Watching this makes me really want to get a PC that can support this game. Thanks guys keep it up
We need Hyce again. He is a very joyful guy! And if he sees my comment, Hyce... Please get focused on the bug when we detach our wagons from the Loco on a slope terrain and when we rejoin the game from a previous save the wagons are not attached together and when we release the brakes from one wagon at a time they are traveling down to the valley. That bug was so frustrating that made me unhappy and I kinda bored this game... Cause you spend a lot of happy time building your tracks, then trying to deliver each product to industry, but dear God... This bug is so pointless!!! And another thing about a bug is that when for some reason the steepest tracks are detaching the wagons with a little bit of speed (which is reasonable) but when you trying to join the wagons and the train is moving, if it stops and you are in the middle of a wagon.... BOOM!!! YOU are t r a p p e d!!! Please fix them!!! Thanks a lot for developing this BEAUTIFUL game and I am happy to return again and have a lot of fun!!!
Kan doing it again, ending the episode at the iron mine. I hoped to see what Hyce thought of your roller coaster track and if it made it back down the couple hairpin cliffside corners at your 6%. Love hearing you two discuss trains and the game!
I've already been doing no tender by swapping a tender for a tier 2 porter going backwards on the mogul, holds firewood and when you need that extra kick you just turn the porter on.
COncerning your last video with Dapper Kan I would suggest that you build your first loop lumbercamp - sawmil in parallel with your first line to go there as a addon to your preexisting network. It would allow you to close a loop between the the lumbercamp and the sawmill making express delivery super easy and freeing your main line in this section of at least 50%... I mean you could make many of these loop addons pretty much along most of your main tracks.
Yes, keep it coming! Also any place to the devs like Heiss? I have a few things I want to talk a lot for ideas and love railways! We need Garrets and more. Wish this was also Standard Gauge because if it where we would have, and I mean this have to bring in the Movie Star Locomotive, The Sierra is the train that I ride! From the valley up to the mountains high! Rogers Locomotive class Sierra No. 3 the locomotive from Back to the Future 3 and the CnFW Railroad. Love that old ten Wheeler!
Hyce is wonderful he definitely needs to a recurring guest 👍
Thanks :) playing with kAN is a lot of fun, I certainly hope that's the case :)
@@Hyce777 I gotta say, I grew up in Nevada near the V&T railway and I love you and your teams' passion for old engines. It brings back memories of riding those trains. Keep up the great work!
YES!
Was a ball of giggles :)
@@Hyce777 It would be great to see you take a tour of all Kan's lines. Seeing you reaction to his bridge was cool, but I would love to hear you pick on his gnarly downhill from the iron mine, and his run to the coal mine has a great section similar to horseshoe curve!
Other Dev here, this is one of my favorite series on UA-cam which is about this game. You and Hyce have a really good chemistry, this is always very fun to watch.
The full railroading mantra Hyde said is this:
“Uphill slow, downhill fast,
Tonnage first, safety last.
Tiny drops of water, little grains of sand,
Nothing can stop the trains of the Denver & Rio Grande!”
We need to keep telling the developers to add flag options for the class 70 at least give kan Canadian flags
I actually hate the flags.
@@SirRamone Why's that?
The flags do kinda look bad sometimes, I would have made it like a 10 $ option
@@SpaceSoups They belong on a Locomotive showing off not a work horse, I just don't like the look of them.
@@SirRamone I do too.
NGL, I would pay to see all the devs play with Kan. My GF calls this a dad game, but it gives me such relaxation to see Kan play it. Good work Kan, keep it up!
Hyce mentioned the k27. The K seires 2-8-2 Mikadeos are some of the biggest narrow gauge locomotives on this side of the hemisphere. They basically took boilers from smaller standard gauge locomotives and put them on narrow gauge wheels. Beautiful locomotives. I hope to see them one day in person.
Please let Hyce know that he needs to do a podcast about the development process. I love his voice so much. Hearing him talk is very relaxing and he just sounds so informative about what's he's taking about.
Hey thanks! I think I'm going to start my own RO series on my channel. Perhaps in the future a podcast :)
Agreed
THOROUGHLY ENJOYED this guys.
@@Disnydude1 Cheers Rich :)
any mantra to live by that ends in "safety last" is a good one
idea for the developers:setting the course with the horn. Maybe with pointsman house. Greetings from Germany
This has been a cool series, I work for the Pikes Peak Cog railway as a conductor. Its cool that Hyse works at the Colorado Railroad Museumn.
union pacific big boy when
@@apersunthathasaridiculousl1890 ?
@@Ryan_Rail *the union pacific big boy train.. i need it in this game*
@@apersunthathasaridiculousl1890 lol big boy is a standard gauge locomotive, it wouldn't run on narrow gauge tracks 😁
@@Ryan_Rail aw man :( XD
You know when you’re a true fan when you look at when it was posted and it said 19 seconds ago😁
true
I love this series so much, it's so nice to see you genuinely get exited over something, especially with one of the developers also feeling out with you!
The episodes with Hyce are becoming my favorite ones! I’ve played both back a few times each just for the conversations about trains alone! I hope you keep doing these with Hyce!
Hyce is a Gem. He works well with Kan's Personality. Definitely bring him on again!
Please have Heiss more often in your videos. It‘s so awesome to learn what the devs have planned and to get some train trivia! Love it. Please tell him to tell us more about locomotive personalities, sounds super interesting :)
For bridges I've found it's helpful to lay a "survey grade" of continuous embankment along a new route even where I plan to have bridges, then i can go back and place bridges directly inside the temporary embankment to double check grades of bridges. For the most part it tends to only vary by +/- 0.25%, but by aligning to the embankment and ignoring the bridge grade, the correct grade can be achieved. Then I just delete the survey grade after laying track and add permanent grading/palisade walls with embedded ties afterward. Hope this helps until the bridge splines are updated.
I must say I’m loving all this interaction with hyce and it would be really cool to see the other devs too
There is a narrow gauge railroad up in Maine where there is so steep of a grade that you need to take half of the train up then the other half. They use steam locomotives
It's honestly crazy hearing how one of the devs actually worked at my home state's railroad museum. I love going to the Colorado Railroad Museum, loved riding behind the steam engines, and riding the Galloping Goose when they brought them out. Still love telling the story about the phone booth with the little boy and superman to others. But yeah, great video, and can't wait to get the game myself someday.
Loved the guest. The Dev's are doing a wonderful job on this. Now to save enough to actually buy and play. I'm a boomer on a fixed income. Hoping this month. I so want to play with this. I love model trains.
Shoot me a PM :)
I love when you have Hyce join you
Bring Hyce back! He's awesome! I love to hear how this game was developed as he plays!
I like see a dev talk about their game its really nice
Man Hyce should have a channel that talks about historic railroad facts, I was totally engrossed in the discussion of the history of the Class 70.
We do talk a little about railroads on my channel, probably going to be doing more so come pop on by :)
When Hyce said "You got me monologuing!" it made me think of a pair of youtubers who recently did a deathswap, and one of them said the same thing
So wholesome hearing him talk about his passion I love jt
It is so cool that they have devs that actually know their train history and have worked with trains, definitely buying this game when I can next. LOVE THESE VIDS!!!
I like this guy he knows his trains well
So happy to see a dev who plays with a UA-camr. Always good to learn more train facts
If you're a really hardcore train fan, the Durango & Silverton has a program where you can ride in the locomotive cab for the 3 hour trip from Durango to Silverton. They even give you the coveralls and stripey shirt and hat and everything! It's a great way to learn what it actually takes to run one of these trains.
deadass love when kan brings people in, hyce adds the realism, now i wanna see an iron run with dapper and hyce for realism sake
Such a cool locomotive!
Hyce mentioned the Durango & Silverton; if you ever plan on visiting Durango you should definitely make plans to ride it. It's an absolutely beautiful ride. I used to ride it back when it was still the D&RGW. Back when I was a kid you could just walk up and buy a ticket and get on the train, nowadays you need to make reservations like a year in advance...
This game never ceases to amaze me with how people do their own railroads.
I love seeing how people make theirs, then have my head hurt for 30 minutes trying to figure it all out though the online mapper helps a lot with that now.
I'd love to play with more people in this game like kan and crew lol. Seems like so much fun.
Love the by-play between Hyce and Kan. As a player myself, I am learning a lot about correct whistles, the history of the trains, and ideas for my lines.
I love the devs being absolute train nerds
finally, my personal favorite engine in the game! :)
Talking about scary things, this game is really creepy... At the logging camp, you hear that dude chopping trees with an axe.... but you never see him, not only that, but if you run towards where the axe's sound is coming from, sound is changing direction. Another one, when you put 90 degrees cross overs, you hear someone flicking a switch.... even if there's no switch around..... creepy... lol
Uphill: Slow, Downhill: fast. Tonnage first, Safety last!
Hyce: *Mentions the forbidden pay-to-win Class 70/C-19 modeling lore*
Also Hyce: *Compliments my mega bridges and tracklaying*
11/10, wholesome Hyce moment. Loved the episode and I’m glad you had fun with Kan! Maybe I’ll have to see about dropping in to say hello sometime soon. . .
If I buy you the plans for a BLE H-1G class, will you model it? /S Just so I can have BLE 643 on display, with no standard gauge track, lol
Aww this is awesome, great guest, great hosting.
Lots of fun stories and nice visuals.
Thanks you two!
Ironically I feel this style would make a great podcast, especially with the QoL options to make things quicker and smoother, just letting train run the track actually doing work while you do train talk and future thoughts.
That's pretty much what I want to do for the first episode of the series I'm thinking of. Come check it out :)
I love watching you play with the Dev. Please do more if he has the time to do so. I love the banter between you two, this is very enjoyable. To hear his story about trains, the history of the game, his knowledge of working a train, how you play and your commentary, and hearing little things about the game and what's to come. More, please!
"You've got me monologuing!" -Hyce, 2022
That should be his personal quote or something.
I'm quoting (probably paraphrasing really) the villain from the original Incredibles movie. Lol
@@Hyce777 I remember that movie, yeah, it's pretty spot on.
Currently redoing my own route to the iron mine. Trying to see if it's possible to do a full -2% route from iron mine to smelter. Not a straight shot but that's part of the fun is experimenting.
i would say the batteries are half included cause you got the wood but not the water. I actually started gaming again seeing you , you do good vids love you man
i love the idea of long term wear and tare on the engines effecting the pulling power and efficiency as the engine gets older
I really, really want to like this game. There is so much potential! Unfortunately, the horrible building interface is why I returned the game on Steam about an hour after buying it. (This was a couple months ago, so perhaps some of these issues have already been fixed.) The improvements I would suggest are:
1. Being able to automatically lay track down the center of the roadbed that you just painstakingly placed instead of having to try to guess where the center is and where your curves started.
2. Prefabricated track sections. Straights, curves, etc. in a geometry that is self-consistent like model train tracks. Set the desired grade and snap them together.
3. Allow placing multiple copies of an object without having to open up the building menu every single time (crossing and switch especially).
3. Fix connecting to the turntable so it's not an absolute pain. Maybe give it attachment nodes at 5 or 10 degree spacing with a GUI that will let you change the node spacing.
4. Fast travel. Walking everywhere to scout out routes is ridiculous. "Hmm I wonder if I could build a track through there..." 5 minutes of walking later. "Nope. Let's try over there." Another 5 minutes. "Nope. Maybe there?" Fast travel may not be realistic, but it will reduce the tedium and improve quality of life.
5. A better map. Let me see where existing tracks are. Give me the option to view the map in a topographical mode.
6. Automatic or assisted laying of parallel tracks. I was getting incredibly frustrated having to lay temporary crossings everywhere, one at a time, just so I could make my tracks parallel.
(Paraphrasing and expanding on a comment I made a couple days ago on another of kANs videos in the hope that a Railroads Online dev will see this.)
Hey! I did see this comment. I agree with you on a lot of this stuff - plenty of a ways to go with QoL. We'll get there in time, keep up with the development and I hope you can see some fixes and some of these features coming soon enough.
1. Snap-to-roadbed - a good idea, though I think it needs a toggle for either or (if you use more than one for filling bigger spots - snapping could get weird)
2. Prefab track - unlikely, just because there's not really a good way to get good sizes or lengths in an easy enough way. Look for an overhaul of how splines work to help fix this :)
3. Multiple copies - I agree, that annoys me too :)
4. Fast travel - we've thought about both a "building mode" to get a birds-eye view, or fast travel to connected locations (telegraph houses + telegraph poles connected). Not 100% sold on any of the versions but certainly on the list.
5. Better map - lots of discussions on this one, don't really have a good answer right now.
6. Automatic parallel tracks - not a bad idea either, not sure how we would accomplish that but stay tuned.
Cheers!
glad to see a professional historian involved in development in this.
Since reworking the bridges was mentioned, we hope the devs add in some piers and abutments as well check and guard rails. This game has so much to offer already and still so much potential, it’s crazy. Glad we stumbled across this series.
You gotta love the Durango & Silverton RailRoad! Only been once when I was six but it’s still one of my favorite vacations of all time!
Love the episodes with Hyce and surely like to see more with him.
The Kan Cycle
1: Makes a, brand new, beautiful track
2: Besides the company literally being called Straight line, the track has more waves than the new High Seas expansion for trailmakers
3: He buys a, brand new, better engine that can just barely survive the track.
4: Instead of fixing the track he will now start to use the new engine instead.
*Rinse and repeat*
as someone from the front range love to see Hyce on here. The museum is a few back roads away from me so I'm going to have to check. know a few volunteers too funny enough. Would love to see a rerail car where you could drag it back and then set it proper(dont know if those existed in this time period). the last thing would be some light crash physics for the engines when they fly off, not asking bmg level but some would be fun. then you could rerail a fine train. love whats been done, hope you all put a no mans sky worth of work into this diamond
kan's love for the game and Hyce's love for trains just makes a great combo and kan has spent at least 300+ hours just laying track i need to get on my game and just lay a bunch of tracks XDXD
I really do love this series bro keep it up
Me and my mom are thinking about getting The Logical gaming PC for Apex gaming PCs as a sponsor from Neilogical for about 1200-1300 USD just for this game. I have always been a fan of video games and trains, and this is my absolute most favoritest game.
But also hearing from someone that has run these kinds of trains is amazing. My great papa used to work as a conductor, but he passed in 2013/14 and he was so great. He had all sorts of watches with trains, old clocks, everything. It was so cool. I loved Thomas The Tank Engine when I was little, but now, I still like trains.
Edit 2: What are the different whistle signals? Like one whistle means this, two means that etc.
Please bring him in the show more often
I am just waiting to see the Class 70 ot the Eurika with the Boxcars. I play the game and i love the look of this specific combination (it remembers me of "The General movie).
PS: Hyce's is a really nice guy!
"We'll Sid Meier's Railroads it."
I used to send every tender locomotive on a single run with an open truck/hopper as a stand-in for a tender, and keep it there when I reassigned them to their actual jobs.
What would be great to see for wanting really really steep grade rails would be a gear system within the track so the train can keep running
Really looking forward to those upgradable industries, thanks so for sharing Hyce
I like this "Up hill slow,down hill fast. Tonnage first, safetly last"
The railroad version of safety 3rd.
Hyce seems like a really nice person
I love it that you play with DEVS I just wish you could do the same with scrap mechanic, we need that reassurance lol
This was one of your best episodes of this game so far.
I'd love to see you have him on to do some rail laying together.
I realize you'd have to do it quick and dirty, as he won't have a half (or full) day to commit to it, but you could clean it up (re-lay it) later.
Hyce would be amazing to have join alongside dapper and yourself for an episode. maybe get a fourth, and do an episode where the two pairs work together on two different trains.
Hyce seems like such a cool guy
The Minnesota Zephyr was a train I would drive past by Stillwater, but one day it was gone and I had no idea why, to where, or for how long.
Years later, I was on vacation in Colorado and stumbled upon the Minnesota Zephyr by complete coincidence. Crazy
Having access to the Devs is really cool. Love watching you progress through this game
Loving Hyce's whistle work!
@@Hyce777 it definitely comes through. My favourite part of the steam train is a good sounding whistle
More Hyce and more train content! Love the series and hearing all the update and train info from the devs!
Durango Colorado is only 45 minutes away from me. I have rode that train a few times. It would be cool to see that train on this game.
Hyce and kan's laugh is like comparing a teen's laugh and a grandpa's laugh
Hyce is awesome definitely keep bringing him on
an episode with the Dev's would be amazing!
need an Episode where you are out with Betsy fixing track and getting rid of those Train eating Kinks and death defying curves.
Lived in the Chicago burbs growing up and the Chicago & Northwestern Twin Cities line ( current UP Harvard sub) has a surprisingly steep grade running out of Desplaines IL to just northwest of Palatine IL where the grade crests. While the tonnage on the line these days is easily handled up until the early 90s just prior to the UP merger when they abandoned segments of the line between Chicago and the Twin Cities from time to time either the power desk at Proviso yard either misjudged the tonnage or one of the units would die and eventually would stall out right in downtown Palatine and would have to cut the train and double the remainder of the grade to the next town west drop that half and then pull the rest of the train up,reassemble the train and then continue. So doubling the hill even continued on Class 1 mainlines even into the 90s.
Finally!!!! I’m so excited to see where this series goes next.
In the beta I’ve been doubling up engines to take loads to different places, and while it’s really fun to do, it is a bit annoying that the front couplers of some engines, particularly ones like the Cooke or Eureka, are so finicky. They like to detach a lot for seemingly no reason, which is a problem if you’re hauling a heavy train up a mountain and need that extra pulling power. I hope that can get fixed soon.
The Class 70 is quite an impressive locomotive, even though I always worry about whether or not they can handle some of the curves on my network.
Incidentally I have three of them in my R.O. fleet (names are Katalla, Charlotte and Fuschia), though I generally use Heislers most of the time.
I actually recommended on the Discord that they rebalance the industries, and I'm so glad they did. It feels worth it now, to visit the coal and iron mines.
This is cool bc I work at a tourist railroad and I can definitely say those whistles definitely get ingrained in your head😂
Why is it that the two games I am the most excited about getting are about trains? First Choo Choo Charles, and now THIS!
...You know, that would be a pretty cool Easter Egg.
What you were saying about the turntable in Ottawa is similar to the platforms at Union Station in Toronto.
One of the things I worry about is that during the renovations they will get rid of that testament to Toronto's history and tear it down or paint it over. Hopefully they either cover it over and protect it, or they showcase it
Wow, I never thought somebody(kan) can cut somebody off like that, poor hycs is trying to answer mans question and Ian is just asking more question right when this started becoming a train history documentary.
POG I love this kan playing with Hyce
Please more vids with Hyce! I'm really enjoying how much I'm learning from your sessions :D
that should be really interesting to have the maintenance thing back into the game, old engines would become more used since ones are in need of maintenance, if so one worn out while in a journey, then some engine would come and get it (now we have multiplayer), so that is really cool to have into the game due to the realism and also immersiveness.
"uphill slow, downhill fast, tonnage first, safety last" belongs on a shirt
I love it! These co-op games with Hyce are awesome, I like hearing about the updates. And kAN your knowledge of railroading is getting relay good, I enjoy that it sounds like you are truly taking a liking to this. Watching this makes me really want to get a PC that can support this game. Thanks guys keep it up
The Class 70 seems pretty good for the coal mine run - it can pull quite a heavy train on a 3° grade, but Capt. Cooke is good for now.
The smelter track convo had me chuckling
I used to go to The Colorado Railroad Museum all the time when I lived in Golden!
We need Hyce again. He is a very joyful guy! And if he sees my comment, Hyce... Please get focused on the bug when we detach our wagons from the Loco on a slope terrain and when we rejoin the game from a previous save the wagons are not attached together and when we release the brakes from one wagon at a time they are traveling down to the valley. That bug was so frustrating that made me unhappy and I kinda bored this game... Cause you spend a lot of happy time building your tracks, then trying to deliver each product to industry, but dear God... This bug is so pointless!!! And another thing about a bug is that when for some reason the steepest tracks are detaching the wagons with a little bit of speed (which is reasonable) but when you trying to join the wagons and the train is moving, if it stops and you are in the middle of a wagon.... BOOM!!! YOU
are t r a p p e d!!! Please fix them!!!
Thanks a lot for developing this BEAUTIFUL game and I am happy to return again and have a lot of fun!!!
Yay big engine
Kan doing it again, ending the episode at the iron mine. I hoped to see what Hyce thought of your roller coaster track and if it made it back down the couple hairpin cliffside corners at your 6%.
Love hearing you two discuss trains and the game!
I've already been doing no tender by swapping a tender for a tier 2 porter going backwards on the mogul, holds firewood and when you need that extra kick you just turn the porter on.
COncerning your last video with Dapper Kan I would suggest that you build your first loop lumbercamp - sawmil in parallel with your first line to go there as a addon to your preexisting network. It would allow you to close a loop between the the lumbercamp and the sawmill making express delivery super easy and freeing your main line in this section of at least 50%... I mean you could make many of these loop addons pretty much along most of your main tracks.
When I get my Heisler I'm gonna name it Hyceler in honor of them!
Yes, keep it coming! Also any place to the devs like Heiss? I have a few things I want to talk a lot for ideas and love railways! We need Garrets and more. Wish this was also Standard Gauge because if it where we would have, and I mean this have to bring in the Movie Star Locomotive, The Sierra is the train that I ride! From the valley up to the mountains high! Rogers Locomotive class Sierra No. 3 the locomotive from Back to the Future 3 and the CnFW Railroad. Love that old ten Wheeler!
Absolute love these dev collabs! And with the new physics 👌👌
Try to push the Class 70 to the limit with Hyce next time! That should be interesting!
Love your logic builds. But specifically yes on this series please learn the grades and make your rails "straight line" lol.
Is it bad that I wanted to see Hyce get scared half to death taking the descent?