Seeing this comment after coming out of a bunch of weirdly dark Thomas & Friends lore videos gave me whiplash, I thought my comment section was bugged at first
Fun fact, the Ffestiniog slate mines - when they were in operation - used to do this. When they did it, they would have everybody sitting on the wagons and then the brakeman - who was at the front - would shout numbers for how many wagon bakes should be applied whilst showing a red flag for all of them. For the horn, the brakeman used a bugle.
The Ffestiniog is a great story of preserving history. Imagine restoring a decrepit railway with all-volunteer labor. The loop and tunnel to bypass the new dam must have seemed an impossible challenge.
For a good gravity line in this game you should choose the smallest engine that can pull the amount of empty cars you want to use up the hill then use the engine's breaks to control the gravity line back down after you fill up at the top. Then you can save on fuel and water cause you are technically only running the train in one way trips.
Random suggestion. When taking supplies up to the mines, you take those hopper cars empty with them, sure there will be 'wasted weight' but you can run gravity runs. Assuming you have 2 people, one unloading supplies, while the other loads the hopper cars, then uncouple the caboose give it a shove with the supply loco and you are off on your gravity run while the supply train goes to get more supplies. Though certainly requires 2 people to do so.
@@patrickbohlen2668 When taking beams/planks/rails to the mines take the hopper cars in the same train. It means your trains can't be as large, but it means you take the hopper cars without wasting a trip to just bring them up. And having to figure out what to do with the loco. Granted that requires 2 people. One to take the gravity train back down and one to take the supply train back down. Of course for the coal mine the gravity train needs to hop over the mountain range down to the Ironworks. But fir the iron gravity run, while it could be a little straighter, as shown it works as is. I just try to think 'efficiency' being I end up playing RRO mostly by myself lol.
I've been waiting on a gravity line for so long they can be some of the most fun and interesting tracks to watch/run. It's almost like a straight line of adrenaline making sure everything is almost perfect and fast.
Add a porter to run back to teh top (just caboose), then once all cars are down and empty, use a climax or other high tractive force engine to pull all the empties back up at once
@@0ptera I mean as each car can stop itself the only issue with brakes is the stopping distance. you just have to apply more brakes to keep the train from running away
17:56 Yes, they did! On the narrow gauge lines in Wales, they would have like 100 tiny slate wagons, and run them down the hill, and there would be a person sitting on the slate truck manning the brakes. It's where the phrase "slate arse" came from. Check out the Full Steam Ahead documentary on Absolute History, it's really cool.
The caboose is meant for keeping the couplings taught over gradients. Applying the brakes on the caboose reduces snatching and crashing of the cars as they transition from one grade to another. Excessive snatching would damage the couplers
@@Egerit100 true while longer videos do not keep as much of an audience all the way through. I personally enjoy longer videos. My though process is that if he does one long track maintenance video then he will not have to do another
@@rivertakeshita306 monetarily speaking, it would benefit him to separate it into 2 half an hour videos simply bc he would do a similar amount of work yet get more money. Also, if he did 1 video instead of 2, he would have to work on another video, so it benefits Kan to split it in 2.
The first railways, long before steam engines, were gravity-powered one way and horse-drawn the other. They were mostly individual cars with a man on a seat on the back, working a wooden break.
Ideally you would want two of the cars to have their brake controls next to each, (one car flipped around compared to the rest) so that you have two cars worth of brakes in easy reach. Really great video!
When you said about 4 wheels shaking more than bogeys. Look up the "Class 142 Pacer" a UK staple for 40-50 years and I used to love them! They use to shake, squeal, rock about, and even nod down the track getting nicknamed a "Nodding Donkey". It was definitely noticeable and VERY fun
Hey kAN, gravity tracks are easy made in RO. I have them a lot on my map. Some testing, and I figured out, that 1.5% grades are the sweet spot. Going down is just perfect, just let it coast, no brakes, no engine. Its exactly that steep to keep the momentum without overspeeding and falling of the track. AND reverse the grade makes long heavyweight trains with one C70 possible. 24 Cars with rails and beams to the coal mine is perfect, 30 is possible. 👍
You could use an engine that's just strong enough to push the 10 Iron cars and then cut the reg and control the brakes from the rear with the engine still attached.
When you “double head” (run two engines at once in the front), you need to have the faster engines as the second one. The reason you kept pulling apart was because the Eureka was too fast for the Mogul. I ran into the same problem but having my slower engine in front fixed it. Didn’t uncouple once. Hope this helps!
Shunter at each industry, with shunt lines at each, end game but would work great, especiallywith multilayer. This series brought me to you, and dapper, enjoying it very much so far.
I have a great idea, make a loop of track going from the iron mine to the smelter, one going up and the other down at the same grade, Fill the entire thing with hoppers and have them back to back so its also a loop. Then fill one side, the weight of it will pull the lighter side up and then fill them up as they go by. At the smelter a guy will unload the cars as they come and become lighter. This way you will get 100% of the ore from the iron mine to the smelter within mabye an hour or two.
Reminds of a old childhood story about a mountain shortline. Track looped around a mountain. Caboose came loose went down one way train went the other way. Engineer kept hearing people say you lost. So he speed up going down the mountain. Until he reached the yard at the bottom and saw his caboose beat him to bottom of the line. They weren't saying he lost a race but had lost his caboose.
I feel like the practical use of a gravity track would be in a really productive multiplayer session, speeding up the whole process by allowing two locomotives to efficiently make three runs. One engine takes the materials to the top of the hill, with the empty gravity train on the back. It then helps fill up the gravity train, lets it go, and while one player manages the gravity train, the other takes the locomotive and its empties back down to pick up another load. When the gravity train reaches its destination and is unloaded, the empties are hooked on the back of the train taking the next cargo back out. That route meets the up-route, and the empty gravity cars are left there for the up-train to pick up when it passes with more materials. While the gravity train is running down, and being picked up by the train with the end product, the materials train is free to go back and pick up its next load. And while the materials train is hauling the gravity train back up and when the gravity train is running down, the end product train is free to finish its delivery and return for its next load.
Good job. I have been something similar with Betsy and the logging camp. With the realistic physics Betsy could pull the empties up to the logging camp, but her brakes were not enough to stop the train at the sawmill. I used the last car breaks to control the speed and bring the train to a stop. Until the economy rebalance I did the same with cordwood. The cordwood demand is quadruple what it used to be so longer trains ended my Betsy logging era.
You could probably take a few extra cars up when you do supply runs to the mine, then send them down individually if you can figure out a consistent brake percentage. Then you may also be able to take the cars back to the shunt yard when you do cordwood runs, although there would probably be way more cars accumulating at the smelter than you can take back when you do the cordwood runs.
Would be great to see a gravity loop where weight of the cargo is what brings loaded cars down pushing empties up in the process. Should be a continuous thing with two people clicking load/unload. Maybe run between the lumber camp and freight depot? Won't bring much $, but is close-ish together and would not require any cargo brought there to keep going.
How to gravity train: bring 1-2 iron cars up with each load of planks and beams. Hook them up in the front, and add an extra shunt line to the iron mine to store the iron cars.
Fun fact: before cabooses were invented, brakeman (brakemen? Idk) used to stand on top of cars and brake the cars from up there, some freight cars had the brake valves reach up above the car so they could access the brakes easily. One flaw with that was, its dangerous. Especially in winter when it was slippery, or when theres a tunnel, or in an urban environment. At first cabooses were just normal passenger cars, but one time a guy made a hole in the top of a passenger car and overlooked the train by peeking through the hole. After reaching out to an engineer and suggested for there to be a special passenger car with a little cupola up top, the rest is history!
Brakeman are still in exist when caboose invented But when someone (idk) invents air brake it was used in every rolling stock and brakeman job is now useless And also brakeman is very dangerous
I found a neat trick to filling iron cars quickly. The iron "ball" that spawns as soon as you start to pour counts as one, so you can simply raise and lower the chute really quickly to fill the car in seconds! Not immersive, but useful for when you're playing alone.
Yeah, as most people say, there is a narrow gauge gravity train in Wales (Ffestiniog) which has wagons filled with slate and are sent down the hill with a few brake man to help slow it down at points. While it is cool to see you giving it a go, it is rather impractical to do in your game, especially when having a lot of steam locos on your railway, thus there being no reason to rely on gravity to send iron to the Smelter's when having more control with a steam loco.
it may be time to leave a Porter at the industries you plan to gravity run from. as posted below, with 2 people, you can run a supply train up to the source industry with the Coal/Iron empties and once the ore/coal is loaded, send it off on a gravity run while the loco takes the now empty supply cars down to refill them and pick up the Ore cars once they've stopped post unloading. with 3-4 people, one can drive the supply train/load & unload supplies, one can drive the Gravity run, and one for running Betsy to bring the empty ore cars back to where the supply train will pass to reconnect them and bring fuel for the loco's.
Just a suggestion. Instead of the caboose, just keep the engine just at neutral/coast. That way you you don't have to go back to get it, the brakes would be easier, AND you'd have better camera angles
A gravity track would be most efficient when a third or forth stop is in play. Start at point A, coast to point B, get shunted and coast down the gravity track to point C, etc. By then the main locomotive would be at the end ready to run the cars back to point A.
Love the videos keep up the great work. You got me hooked on the game with my wife playing also. Hope to see you and Dapper in more miss adventures lol..
Didnt see anyone answer your question about a brakeman. Yes in the early days there would be a separate guy running along the top of cars controlling the brakes as each car had to be set indvidually. It was one of the most dangerous jobs in the US at the time. You would have multiple brakeman on a train as they were only to cover so many cars at once. On top of working the brakes, they would be looking for "hot boxes" (axle bearings dangerously overheating) checking for hitchhikers, damaged loads or loads shifting, etc. The role of brakeman has dwindled down as new tech has been introduced, but they still are around to day, just in a different capacity than all those years ago.
The caboose would be the home of like 5 or 6 guys. When running a gravity train, they would each stand on a different car towards the back, and one guy would be in the front coordinating the braking. He would yell back how many brakes he wanted set, and the other guys would alternate which brakes they applied to help mitigate heat.
For a gravity run, you could connect to carts brake to brake side, so you can sit in one place and controll two brakes without jumping over the cars. Or do it with other people.
They did that one the narrow gauge slate railways in Wales before they started using steam engines. On the Ffestiniog Railway, for example, they would have a brakeman every 4 or 5 wagons.
Protip: *put caboose at the back* so you can *see more than just a hopper* And also the caboose shake or wobbles bore because its bobber caboose Bobs and wobble is same back then i think
I think you should make some sheds for a few Bestys and Gutless to shunt the cars around in the empty space inside the loop at the Smelter would be perfect for some sheds and a turn table and side lines maybe. I love this game and seeing new vids dude. You do great work and make great content. Im happy UA-cam recommend your channel and I subbed to your channel, thanks to you I found Dapper`s channel and Kosmo channel. Again thank you for all the hard work you do. Cheers,sorry this is so long.
Had Funiculi Funicula (a song about the first Funicular (a form of gravity railroad where a descending car will pull up an ascending car) up Mount Vesuvius) pop into my head while watching this... Jamme, jamme 'ncoppa, jamme jà, Jamme, jamme 'ncoppa, jamme jà, funiculì, funiculà, funiculì, funiculà, 'ncoppa, jamme jà, funiculì, funiculà!
you could use a smaller engine to just return the empty cars to the mine. for example, have 10 empty iron ore cars with a Mogul or something just big enough to pull the empties up the hill, and then let them roll back down.
It would be cool if you did kind of like what you did with Dapper, (Sending trains to eachother.) and while you are at the Iron Mine filling the trains with iron and sending the train down, somebody brings more hoppers while somebody unloads at the smelter. (The Iron cars would be unmanned.)
Have you tried the "Railroad Online Extended" mod? It's a map on the railroad you are on. I set it up as a small page in the corner of the game so I can see what is happening. You can operate locomotives (even sync multiple engines in one train), throw switches, add brakes to cars, teleport to locations, ...... Love your videos
I feel like the only way the gravity track works is kind of your iron mine setup and 2 players. One player rides the cars down one way, and the train goes down the other direction of the track to go pick up more cars as the first unloads.
Maybe build a wood-sawmill gravity run where you have a long train with unlinked cars, which you fill with wood and when the next is loaded it pushed the already loaded car on the gravity run to the sawmill. At the sawmill a second player will unload it and the rest of the momentum is used to roll it on a yard and the loco comes with the last car to the sawmill where it gets unloaded and linked with the other cars to drive back to the woodsupply. Where you can start the procedure again.
Fun fact: The reason it's called a Bobber Caboose is because it's short wheel base and light weight led to it bobbing around a lot. The crews ended up naming it the Bobber Caboose and the name stuck. Some of these cabooses were actually fitted with 2-axeled trucks in place of the single fixed axel, giving them a more normal look and much more comfortable ride.
The best way that a gravity powered train like this would work would be to have multiple people and bring up literally as many empty cars as the one locomotive can pull, then you have a set of cars for each set of people to go down the hill, the last person brings a set of cars and the locomotive down the hill with them and the whole thing can happen again. Only problem is that NOBODY can make a mistake in judging the hill and speeds or else that makes a mess for everyone else after them.
Nice one ^^ Next you should improve your tracks (remaking the curves and making the doule-tracks, where nesseccary) and invite Kosmo & Dapper to operate trains ^^ It´s about time :D
Kan maybe it is smart to put the Heisler at the steep hill. So when you have a heavy load you grab the Heisler and for the flat sections use a other engine
fun fact back before early days of steam they ran trains from the slate/coal mines by gravity and were hauled back to the mines by horse but when steam engines came along they could do the trips faster and safer then gravity so they were banned
Feed the gravity line into a siding and have a second person running it on the flat track. Then you can run 5 empty cars up with a load for the iron works. Then have the second person unload the iron and bring the empty cars to the saw mill. You don't need a gear train on flat track
It may be my nostalgia kicking in but it feels like Conn's trying to recreate a scene from Thomas and the tank engine Hopper cars missing an engine feels very familiar I'm just saying it may be my childhood nostalgia kicking in 🤔🤔🤔🤔🤔🤔🤔🤔🤔😄😄😄😄😄🤣🙂🙂
So can I don't know if you'll ever read this second comment but I hope you do So gravity lines work very different from the way you think the dude they're kind of more of a counterweight thing When the full when the fully loaded cars are done being loaded they're sent down and they bring the new cars up via cable as kind of a counterweight There's some really good examples of this in Thomas the tank engine I don't exactly remember what season or which episode but it was around the time they started showing the narrow gauge engines which I think was around season 4 So you may find it there and that's really good example in model form of what a gravity system looks like on a railroad Or railway
20:41 thats the porpoise in american railroad but in british railways they are called brake vans and used to brake the whole train altough its rare now
if you want to do this on the regular you should consider raising the tracks at the drop off point on the entry side and have it gradually slope down past it so you can just break to a full stop to empty then release the breaks to roll forward and stop again using the same breaks.
I would say at all the industries, right next to where you deposit the goods and or pick them up place down a Y that goes straight into a shed and have a Porter 2 stored at every industry.
Hey kAN, I'm from the Netherlands and I know of multiple gravity shuntyards down here. Though we have no automatic breaking in RRO, it might be great to try it. I know I'm going to at some point! Maybe watch a video about Kijfhoek (if you don't mind dutch commentary) for inspiration
Hello Kan I think that video was very interesting can you do a video on the industry of putting a like a little short engine on sidetracks and all the other different locations that will be an awesome video love the UA-cam channel keep up the good work
Honestly you’d have two or three people running an operation like this. you would have a shunting engine at the top and your heisler at the bottom and double tracks. you’d push empties and product to the top on track then head back down on track b. the shunter loads and positions the cars at the top and rides the cars back down.
"hurrah! Hurrah!" The troublesome trucks shouted.
*laughs in troublesome truck
Seeing this comment after coming out of a bunch of weirdly dark Thomas & Friends lore videos gave me whiplash, I thought my comment section was bugged at first
@@j-train13 Lol
Tbh this comment gave me so much nostalgia
“ we’ve broken away, we’ve broken away”
Fun fact, the Ffestiniog slate mines - when they were in operation - used to do this. When they did it, they would have everybody sitting on the wagons and then the brakeman - who was at the front - would shout numbers for how many wagon bakes should be applied whilst showing a red flag for all of them. For the horn, the brakeman used a bugle.
I came here to say this, thank you
I remember there was one that used the gravity system, with a winch. And no, I'm not talking about the fictional Skarloey Railway.
@@TheCobraCommander these guys watch absolute history, as did i
@@roguedragondraksis9114 I did want to make that clear, but thank you regardless.
The Ffestiniog is a great story of preserving history. Imagine restoring a decrepit railway with all-volunteer labor. The loop and tunnel to bypass the new dam must have seemed an impossible challenge.
Heavier cars will also have A LOT of inertia. So if a turn is to sharp they’ll want to keep going straight and fly off.
For a good gravity line in this game you should choose the smallest engine that can pull the amount of empty cars you want to use up the hill then use the engine's breaks to control the gravity line back down after you fill up at the top. Then you can save on fuel and water cause you are technically only running the train in one way trips.
@Ryan What do trains eat for lunch break?
Random suggestion.
When taking supplies up to the mines, you take those hopper cars empty with them, sure there will be 'wasted weight' but you can run gravity runs. Assuming you have 2 people, one unloading supplies, while the other loads the hopper cars, then uncouple the caboose give it a shove with the supply loco and you are off on your gravity run while the supply train goes to get more supplies. Though certainly requires 2 people to do so.
Can you Translation that for dump people
@@patrickbohlen2668
When taking beams/planks/rails to the mines take the hopper cars in the same train.
It means your trains can't be as large, but it means you take the hopper cars without wasting a trip to just bring them up. And having to figure out what to do with the loco.
Granted that requires 2 people. One to take the gravity train back down and one to take the supply train back down. Of course for the coal mine the gravity train needs to hop over the mountain range down to the Ironworks.
But fir the iron gravity run, while it could be a little straighter, as shown it works as is.
I just try to think 'efficiency' being I end up playing RRO mostly by myself lol.
@@Alphaace14 thanks
I've been waiting on a gravity line for so long they can be some of the most fun and interesting tracks to watch/run. It's almost like a straight line of adrenaline making sure everything is almost perfect and fast.
I feel like the grav track makes sense if you pull 20+ empties up at once, leave them in a shunt yard and send like 5 down at a time
But why not send them all down at once
@@teewithmarie694 Not enough breaking force.
Add a porter to run back to teh top (just caboose), then once all cars are down and empty, use a climax or other high tractive force engine to pull all the empties back up at once
@@0ptera I mean as each car can stop itself the only issue with brakes is the stopping distance. you just have to apply more brakes to keep the train from running away
Straightline Rail Co:
Let's build a Solom course up a mountain pass.
17:56 Yes, they did! On the narrow gauge lines in Wales, they would have like 100 tiny slate wagons, and run them down the hill, and there would be a person sitting on the slate truck manning the brakes. It's where the phrase "slate arse" came from. Check out the Full Steam Ahead documentary on Absolute History, it's really cool.
They still run it as a demo a few times a year and it is incredible to go and see
Just watched that exact video the other day lol
Quality content and a lot of interesting information.
How did they get the wagons back up the hill?
@@Jehty_ Horses. They would also have special horse wagons to bring them back down
@@Jehty_ initially with horses but later on with steam engines, the 0-4-0 small England engines and later double fairelies
The caboose is meant for keeping the couplings taught over gradients. Applying the brakes on the caboose reduces snatching and crashing of the cars as they transition from one grade to another. Excessive snatching would damage the couplers
There’s a joke there. Something about going easy on the snatches… I can’t quite get there, but let’s go easy on the snatches, boys.
Without the engine you can actually hear the noise of the track which is mega cool
Suggestion: an 1 hour long track maintenance episode where you fix all your track (especially adding a y at the logging camp)
Well, not necessarily an hour long. For railroads online videos my limit is 40 something minutes. More than that, and it gets boring
@@Egerit100 true while longer videos do not keep as much of an audience all the way through. I personally enjoy longer videos. My though process is that if he does one long track maintenance video then he will not have to do another
@@rivertakeshita306 monetarily speaking, it would benefit him to separate it into 2 half an hour videos simply bc he would do a similar amount of work yet get more money. Also, if he did 1 video instead of 2, he would have to work on another video, so it benefits Kan to split it in 2.
🗿
"Really stupid idea"
Every slate-carrying railway in Wales: *angry noises*
A thing i noticed; the wood flats (when loaded) Bow under weight.
They all do that.
The first railways, long before steam engines, were gravity-powered one way and horse-drawn the other. They were mostly individual cars with a man on a seat on the back, working a wooden break.
Ideally you would want two of the cars to have their brake controls next to each, (one car flipped around compared to the rest) so that you have two cars worth of brakes in easy reach.
Really great video!
Gravity-powered trains are actually quite popular, though you'll mostly find them at amusement parks under the name "roller coaster".
When you said about 4 wheels shaking more than bogeys. Look up the "Class 142 Pacer" a UK staple for 40-50 years and I used to love them! They use to shake, squeal, rock about, and even nod down the track getting nicknamed a "Nodding Donkey". It was definitely noticeable and VERY fun
Hey kAN, gravity tracks are easy made in RO. I have them a lot on my map. Some testing, and I figured out, that 1.5% grades are the sweet spot. Going down is just perfect, just let it coast, no brakes, no engine. Its exactly that steep to keep the momentum without overspeeding and falling of the track. AND reverse the grade makes long heavyweight trains with one C70 possible. 24 Cars with rails and beams to the coal mine is perfect, 30 is possible. 👍
You mean roblox or just a game that i didnt know existed
Railroads Online? 🤷♂️
You could use an engine that's just strong enough to push the 10 Iron cars and then cut the reg and control the brakes from the rear with the engine still attached.
When you “double head” (run two engines at once in the front), you need to have the faster engines as the second one. The reason you kept pulling apart was because the Eureka was too fast for the Mogul. I ran into the same problem but having my slower engine in front fixed it. Didn’t uncouple once. Hope this helps!
Shunter at each industry, with shunt lines at each, end game but would work great, especiallywith multilayer. This series brought me to you, and dapper, enjoying it very much so far.
I have a great idea, make a loop of track going from the iron mine to the smelter, one going up and the other down at the same grade, Fill the entire thing with hoppers and have them back to back so its also a loop. Then fill one side, the weight of it will pull the lighter side up and then fill them up as they go by. At the smelter a guy will unload the cars as they come and become lighter. This way you will get 100% of the ore from the iron mine to the smelter within mabye an hour or two.
Reminds of a old childhood story about a mountain shortline. Track looped around a mountain. Caboose came loose went down one way train went the other way. Engineer kept hearing people say you lost. So he speed up going down the mountain. Until he reached the yard at the bottom and saw his caboose beat him to bottom of the line. They weren't saying he lost a race but had lost his caboose.
I feel like the practical use of a gravity track would be in a really productive multiplayer session, speeding up the whole process by allowing two locomotives to efficiently make three runs.
One engine takes the materials to the top of the hill, with the empty gravity train on the back. It then helps fill up the gravity train, lets it go, and while one player manages the gravity train, the other takes the locomotive and its empties back down to pick up another load.
When the gravity train reaches its destination and is unloaded, the empties are hooked on the back of the train taking the next cargo back out. That route meets the up-route, and the empty gravity cars are left there for the up-train to pick up when it passes with more materials.
While the gravity train is running down, and being picked up by the train with the end product, the materials train is free to go back and pick up its next load.
And while the materials train is hauling the gravity train back up and when the gravity train is running down, the end product train is free to finish its delivery and return for its next load.
Good job. I have been something similar with Betsy and the logging camp. With the realistic physics Betsy could pull the empties up to the logging camp, but her brakes were not enough to stop the train at the sawmill. I used the last car breaks to control the speed and bring the train to a stop. Until the economy rebalance I did the same with cordwood. The cordwood demand is quadruple what it used to be so longer trains ended my Betsy logging era.
You could probably take a few extra cars up when you do supply runs to the mine, then send them down individually if you can figure out a consistent brake percentage. Then you may also be able to take the cars back to the shunt yard when you do cordwood runs, although there would probably be way more cars accumulating at the smelter than you can take back when you do the cordwood runs.
I wanna see the maximum grade a Heisler alone can handle, like give it full regulator, sand and just see what it can do
10% is the max for ALL trains
@@rogervanbommel1086 *In the game
@@yuyuhaio that is in game
Would be great to see a gravity loop where weight of the cargo is what brings loaded cars down pushing empties up in the process. Should be a continuous thing with two people clicking load/unload. Maybe run between the lumber camp and freight depot? Won't bring much $, but is close-ish together and would not require any cargo brought there to keep going.
Yes Kan, been waiting for this!
You should definitely try it with others too👍
How to gravity train: bring 1-2 iron cars up with each load of planks and beams. Hook them up in the front, and add an extra shunt line to the iron mine to store the iron cars.
Fun fact: before cabooses were invented, brakeman (brakemen? Idk) used to stand on top of cars and brake the cars from up there, some freight cars had the brake valves reach up above the car so they could access the brakes easily.
One flaw with that was, its dangerous. Especially in winter when it was slippery, or when theres a tunnel, or in an urban environment.
At first cabooses were just normal passenger cars, but one time a guy made a hole in the top of a passenger car and overlooked the train by peeking through the hole. After reaching out to an engineer and suggested for there to be a special passenger car with a little cupola up top, the rest is history!
Brakeman are still in exist when caboose invented
But when someone (idk) invents air brake it was used in every rolling stock and brakeman job is now useless
And also brakeman is very dangerous
The entire time on the steep bit before the bridge the runaway theme was playing in my head the whole time.
the music when you were flying down the mountain was perfect 👌
had a very “fast & lose” feel to it :)
I found a neat trick to filling iron cars quickly. The iron "ball" that spawns as soon as you start to pour counts as one, so you can simply raise and lower the chute really quickly to fill the car in seconds! Not immersive, but useful for when you're playing alone.
Yeah, as most people say, there is a narrow gauge gravity train in Wales (Ffestiniog) which has wagons filled with slate and are sent down the hill with a few brake man to help slow it down at points.
While it is cool to see you giving it a go, it is rather impractical to do in your game, especially when having a lot of steam locos on your railway, thus there being no reason to rely on gravity to send iron to the Smelter's when having more control with a steam loco.
it may be time to leave a Porter at the industries you plan to gravity run from.
as posted below, with 2 people, you can run a supply train up to the source industry with the Coal/Iron empties and once the ore/coal is loaded, send it off on a gravity run while the loco takes the now empty supply cars down to refill them and pick up the Ore cars once they've stopped post unloading.
with 3-4 people, one can drive the supply train/load & unload supplies, one can drive the Gravity run, and one for running Betsy to bring the empty ore cars back to where the supply train will pass to reconnect them and bring fuel for the loco's.
Something to try: put as many switches as possible at the journey endpoints so you can always coast between them without interruptions
You sure are going STONG with the whole "mention the Y but don't put in the Y". But I love it, because it adds a bit of an obstacle
Plus the joke really does get funnier
I love this game and your videos, keep up the good work
Just a suggestion. Instead of the caboose, just keep the engine just at neutral/coast. That way you you don't have to go back to get it, the brakes would be easier, AND you'd have better camera angles
A gravity track would be most efficient when a third or forth stop is in play. Start at point A, coast to point B, get shunted and coast down the gravity track to point C, etc. By then the main locomotive would be at the end ready to run the cars back to point A.
Love the videos keep up the great work. You got me hooked on the game with my wife playing also. Hope to see you and Dapper in more miss adventures lol..
12:33 but you can move one of them back up before you fill it, and finish filling with only one.
The slate mines in Wales were gravity lines and yes people did ride the trucks down, typically at least one per wagon to control the brakes.
In the uk the featiniog used small 4 wheels slate wagons with breaks and the brake men sat on the loaded cars
A similar thing was done on some of the slate railways in Wales
Didnt see anyone answer your question about a brakeman. Yes in the early days there would be a separate guy running along the top of cars controlling the brakes as each car had to be set indvidually. It was one of the most dangerous jobs in the US at the time. You would have multiple brakeman on a train as they were only to cover so many cars at once. On top of working the brakes, they would be looking for "hot boxes" (axle bearings dangerously overheating) checking for hitchhikers, damaged loads or loads shifting, etc. The role of brakeman has dwindled down as new tech has been introduced, but they still are around to day, just in a different capacity than all those years ago.
I love this series
One player delivers the heisler back to get lumber while the iron rolls down with another player.
I’ve been waiting for this kind of video
"What's up guys, my name is Kan and we're back with more Railroads Online!"
that's enough to get my thumbs up
The caboose would be the home of like 5 or 6 guys. When running a gravity train, they would each stand on a different car towards the back, and one guy would be in the front coordinating the braking. He would yell back how many brakes he wanted set, and the other guys would alternate which brakes they applied to help mitigate heat.
Ghost riding trains taken to another level
For a gravity run, you could connect to carts brake to brake side, so you can sit in one place and controll two brakes without jumping over the cars.
Or do it with other people.
They did that one the narrow gauge slate railways in Wales before they started using steam engines. On the Ffestiniog Railway, for example, they would have a brakeman every 4 or 5 wagons.
It’s so nice to always see a new video! Lol it’s currently 5 am in Finland.
Honestly with the gravity-train stuff, it gives me the same sort of feeling as log-driving.
I would love to see a few more track laying episodes. You keep teasing for it, but at some point, you gotta move on. :)
I say try putting the caboose betweeen two cars and their breaking facing the comboos. That way you have easy access to there breaks.
Protip: *put caboose at the back* so you can *see more than just a hopper*
And also the caboose shake or wobbles bore because its bobber caboose
Bobs and wobble is same back then i think
Also having the caboose at the front puts less strain on the links since you are breaking in front of the load rather than holding it back from behind
I agree that the refinery needs an engine shed with a porter or two, once you can afford extras.
You probably get this alot, but damn those bridges look amazing with the extra foundations
Almost believe that the S bends bleed off some speed at the tough spots.
Great job on this video, keep up the good work!
I think you should make some sheds for a few Bestys and Gutless to shunt the cars around in the empty space inside the loop at the Smelter would be perfect for some sheds and a turn table and side lines maybe. I love this game and seeing new vids dude. You do great work and make great content. Im happy UA-cam recommend your channel and I subbed to your channel, thanks to you I found Dapper`s channel and Kosmo channel. Again thank you for all the hard work you do. Cheers,sorry this is so long.
you could have set the engine to 5% and let it come down by itself and picked it up when it got down to you
Had Funiculi Funicula (a song about the first Funicular (a form of gravity railroad where a descending car will pull up an ascending car) up Mount Vesuvius) pop into my head while watching this...
Jamme, jamme 'ncoppa, jamme jà,
Jamme, jamme 'ncoppa, jamme jà,
funiculì, funiculà, funiculì, funiculà,
'ncoppa, jamme jà, funiculì, funiculà!
you could use a smaller engine to just return the empty cars to the mine.
for example, have 10 empty iron ore cars with a Mogul or something just big enough to pull the empties up the hill, and then let them roll back down.
I would leave a small locomotives at all the locations, just in case if you ever need it
Yea like a small shunter like betsy
It would be cool if you did kind of like what you did with Dapper, (Sending trains to eachother.) and while you are at the Iron Mine filling the trains with iron and sending the train down, somebody brings more hoppers while somebody unloads at the smelter. (The Iron cars would be unmanned.)
Have you tried the "Railroad Online Extended" mod? It's a map on the railroad you are on. I set it up as a small page in the corner of the game so I can see what is happening. You can operate locomotives (even sync multiple engines in one train), throw switches, add brakes to cars, teleport to locations, ...... Love your videos
I feel like the only way the gravity track works is kind of your iron mine setup and 2 players. One player rides the cars down one way, and the train goes down the other direction of the track to go pick up more cars as the first unloads.
Aw yeah, more trains! Hyped for next ep already!
Maybe build a wood-sawmill gravity run where you have a long train with unlinked cars, which you fill with wood and when the next is loaded it pushed the already loaded car on the gravity run to the sawmill. At the sawmill a second player will unload it and the rest of the momentum is used to roll it on a yard and the loco comes with the last car to the sawmill where it gets unloaded and linked with the other cars to drive back to the woodsupply. Where you can start the procedure again.
That was .............AWESOME!!!!!!
Fun fact: The reason it's called a Bobber Caboose is because it's short wheel base and light weight led to it bobbing around a lot. The crews ended up naming it the Bobber Caboose and the name stuck. Some of these cabooses were actually fitted with 2-axeled trucks in place of the single fixed axel, giving them a more normal look and much more comfortable ride.
The best way that a gravity powered train like this would work would be to have multiple people and bring up literally as many empty cars as the one locomotive can pull, then you have a set of cars for each set of people to go down the hill, the last person brings a set of cars and the locomotive down the hill with them and the whole thing can happen again.
Only problem is that NOBODY can make a mistake in judging the hill and speeds or else that makes a mess for everyone else after them.
Should have filled the cars the way Dapper figured out how to. Just a wee bit faster lol
Nice one ^^ Next you should improve your tracks (remaking the curves and making the doule-tracks, where nesseccary) and invite Kosmo & Dapper to operate trains ^^ It´s about time :D
14:26 and my only thought is kAN is training for CSX over Cowan mountain. Good thing kAN ain't transporting french fries.
Kan maybe it is smart to put the Heisler at the steep hill. So when you have a heavy load you grab the Heisler and for the flat sections use a other engine
fun fact back before early days of steam they ran trains from the slate/coal mines by gravity and were hauled back to the mines by horse but when steam engines came along they could do the trips faster and safer then gravity so they were banned
Feed the gravity line into a siding and have a second person running it on the flat track. Then you can run 5 empty cars up with a load for the iron works. Then have the second person unload the iron and bring the empty cars to the saw mill. You don't need a gear train on flat track
Idea for the mine name: Blue Sky Iron Mine
It may be my nostalgia kicking in but it feels like Conn's trying to recreate a scene from Thomas and the tank engine
Hopper cars missing an engine feels very familiar I'm just saying it may be my childhood nostalgia kicking in
🤔🤔🤔🤔🤔🤔🤔🤔🤔😄😄😄😄😄🤣🙂🙂
So can I don't know if you'll ever read this second comment but I hope you do
So gravity lines work very different from the way you think the dude they're kind of more of a counterweight thing
When the full when the fully loaded cars are done being loaded they're sent down and they bring the new cars up via cable as kind of a counterweight
There's some really good examples of this in Thomas the tank engine I don't exactly remember what season or which episode but it was around the time they started showing the narrow gauge engines which I think was around season 4
So you may find it there and that's really good example in model form of what a gravity system looks like on a railroad
Or railway
20:41 thats the porpoise in american railroad but in british railways they are called brake vans and used to brake the whole train altough its rare now
Tip. Did you know you can mega fast fill iron by raising up and down you can see iron ball and it done up and down 10 time it will fill fast
if you want to do this on the regular you should consider raising the tracks at the drop off point on the entry side and have it gradually slope down past it so you can just break to a full stop to empty then release the breaks to roll forward and stop again using the same breaks.
I would say at all the industries, right next to where you deposit the goods and or pick them up place down a Y that goes straight into a shed and have a Porter 2 stored at every industry.
you can't just say "you'd need like 5 of them", now you need a gravity train with 5 cabeese
Seems like the Heisler could climb trees!
You describe a turn as steep, you need to describe it as tight or sharp.
I have to go to school but ill watch it in 5 hrs
Hey kAN, I'm from the Netherlands and I know of multiple gravity shuntyards down here.
Though we have no automatic breaking in RRO, it might be great to try it. I know I'm going to at some point!
Maybe watch a video about Kijfhoek (if you don't mind dutch commentary) for inspiration
You know most gravity lines were short and used a witches system that brings them back up the hill
Hello Kan I think that video was very interesting can you do a video on the industry of putting a like a little short engine on sidetracks and all the other different locations that will be an awesome video love the UA-cam channel keep up the good work
Honestly you’d have two or three people running an operation like this. you would have a shunting engine at the top and your heisler at the bottom and double tracks. you’d push empties and product to the top on track then head back down on track b. the shunter loads and positions the cars at the top and rides the cars back down.
is it just me or were the car brakes glowing red at the end of the video, visible from around 23:30
The reason why the bobber caboose has only four wheels Kan is because it was a cheap alternative to a full size caboose on railroads
Fun Fact: Its named the bobber caboose because it "bobs" or "wobbles" when you ride it!