notice everyone how every dogshit take is - void of any intellectual worth - doesn't even try to engage with the argument in question - is from some loser with no pfp
@@ArchWizardCj that's exactly what a dork would say. Lighten up, buttercup. You spent a non-zero amount of time producing a video to debate one of nature's most profound philosophical mysteries....Dark Souls' difficulty settings. Shit, you may as well change your name to Plato at this point, cuz hot damn, here's a guy who's tuned in to the real big brain issues. Prolly could slow your roll on the "I'm an intellectual" stuff & take a step back to recognize the absurdity.
I agree with you, she said she plays Wolfenstein at easy mode because it a power fantasy but the souls games aren’t power fantasy’s they are made to make you feel small and weak until you beat the game and then it becomes a power fantasy
Did you notice how she said she plays Wolfenstein on easy because it's a power fantasy, but then said she plays ALL first person shooters on easy because she sucks at them? Wolfenstein, BEING a first person shooter? So basically she just said she sucks twice and lied about the first one. Even if Wolfenstein was NOT a power fantasy, she'd still set it to easy because it's an FPS! I'm really bad at classic fighting games (2D fighters, Mortal Kombat style). So I don't fucking play them.
In power fantacies you fight enemies that are at their best, and you beat them easily. In Dark Souls you fight enemies that are at their worst, and they kick your butt.
I think she just misunderstands the concept of a power fantasy. The point of a powe4 fantasy, like Wolfenstein and Doom, isn't to mow down enemies with little to no pushback, it's that you're capable of mowing down enemies in spite of insurmountable odds. You can cause endless bloodshed, but you have to be smart about it, lest you get overzealous and get bodied by and enemy you missed or underestimated. In a way it's not to different from the philosophy of Dark Souls, they just have a different approach to giving a player that experience that would be more appealing to their respective audiences.
I would argue that being a grandma is actually an advantage in dark souls games. The difficulty in it is not about fast reflexes and reaction time (things that able-bodied young people have in abundance). It is about patience and perseverance (things that disabled people need to attain just to live their life).
@@Fanas5 you're spot on about the patience and perserverance needed in getting through the souls games. i think that's why i'm personally opposed to having an 'easy' mode in these games. the struggle is a big part of the experience. dark souls has given many people a new way of dealing with things irl (like a dark souls philosophy lol). bloodborne, on the other hand, is more fast paced and keeps the old folks on their toes. i thought i'd have a heart attack after beating certain bosses for the first time my heart was racing so fast. :p
People like this never specify what they even consider an "easy mode". Is it enemy health, damage, AI? What about level design, enemy density Dark souls has so many parts to it that creating a easy mode is a difficult task. The reason the games are so good is that they are created with a singular vision so they don't have to try and cover everything, And even then they give you a lot of ways to make the game easier.
Exactly, i brought my friend through ds3 and it was easy (i didnt carry, more so saved him) when he started ng+ he got all cocky and went at it alone. He constantly complained about how much harder it is. I got him to replay ng and he shut up about the difficulty spike. It's not that he was bad, but each player added significantly increases the output of the players team. Beyond that if you have a hard time go with one of the three magic classes. Magic, if used properly, is broken.
@Criminal Scum no I mean everybody. Seasoned gamers know what they want more. But don't tell me you won't be excited for something new to catch your eye. You didn't know you wanted that and that's what in talking about.
@Criminal Scum okay that's what you think lol. But that's not what you said you red herring my argument then change the topic when I point out that's wrong.
Check pathfinder games, main difficulty settings is exactly damage done/dealt to monsters. At "story mode" you have kinda visual novel expirience, at normal or higher your would die without good d20 understanding. And that difficulty level could be changed on the fly, and I never saw any complain that this game too hard or too easy, because of how deep difficulty settings are. Idea of "no easy mode" only lead to question "what that game have except of difficulty?"
the "power fantasy" thing annoys the hell out of me like theres no satisfaction when you overcome a completely defenseless opponent. thats not power lmao
I agree honestly I dont see whats powerful about mowing down mobs that miss 90% of their shots and 2 in 2 shots themselves. Games where I feel powerful are when I end up outleveling even the most busted and hard to fight mobs to a point where I'm able to, provided I know what I'm doing and have the right build" blow through them with relative ease IN COMPARISON to how hard it was prior
_"thats not power lmao"_ Once you start to wrap your head around the mindset of these people, you see that this really is how they understand "power". Look at how they write superhero characters. They're just assholes with superpowers who impose their will on the world around them. But, because they're the main character of the story, the reader is told that they're heroes and that their actions are heroic. People like this are a huge part of the reason why we try to impose limits on who is allowed to get into positions of power.
I’m okay with power fantasy. I don’t care about, say, playing Binary Domain as an actual cover shooter, this makes it much slower and boring. What I want is mowing down robots and breezing through the story. Cover shooters become very annoying when they are actually hard.
She acts like the people who don't want difficulty settings just never struggled with the game, or only struggled for a bit. I never counted or anything, but I'm pretty sure the Gargoyles killed me over 30 times before I was able to beat them solo. And the game does have an easy mode if you want, It's called summoning a friend. I'm ashamed to say that I didn't beat the Gargoyles, Orn&Smo, or Manus without a summon until my third playthrough. The point is that I overcame the challenge by giving it my all. Not every game has to appeal to everyone. I always say that something that everyone likes is no one's favorite.
I probably got merc'd by fume knight atleast a hundred fucking times before I finally beat him. he is insanely hard, maybe hardest in the series. the point is that dark souls is a game about not giving up.
and i'd always picka single "difficulty" throughout the entire game designed in that way instead of a bunch of sliders that just turn everything into a 2 hit kill damage sponge with aimbot, that's not harder it's just cheating
Dude, its this simple: dark souls won't adapt to you. you adapt to dark souls. Also it already has an easy mode it goes by alot of names: -summons -poise (ds1) -internet tutorials -overleveling through either grinding or soul drops -repeated abuse of the right bumper in ds3 The list goes on
Dark souls does have easy mode. It's called leveling, researching, and figuring out easier ways to do shit. Good example of that system is Kapra demon is actual aids to fight normally but the stair ledge cheese makes it so braindead easy. Super good vid though! Great points, fucking hilarious like always.
You can also just summon Solaire for the harder fights like I did with the Gargs and O&S. I really struggled with multi-boss fights for a while, but I eventually did it.
This is an important point. RPGs like Dark Souls come with the ability to make the game easier by leveling. Not only are you making the game easier by improving your stats, but in the process you're naturally getting in more practice with the game, which helps raise your skill as a player.
i have very limited movement in my right hand and i managed to beat ds 1-3 and currently working on sekiro. it was hard, at times it seemed impossible for me but when i finally managed to beat a boss it was pure satisfaction because i actually felt like i earned my victory against uncompromising odds. stop trying to ruin the experience by using people with disabilities as a scapegoat for being unwilling to actually observe, adapt and overcome.
Also: reminds me of a story from back in the day. My little brother and i are huge soulsbourne fans. He was having a hard time with the bloodborne dlc but managed to push through to orphan of kos. He spent a whole month fighting orphan, and got to the point where he has perfect memory of all the orphan's attack tells and when and where to dodge. He was finally able to beat the boss and i had never seen him so excited. It was like watching players beat an extremely hard raid in an mmo. To this day, he still loves bloodborne and still has the fight memorized. This is what challenging difficulty does. It helps you face hardships without ever giving up
I still remember when you were expected to actually spend as much time as necessary to learn the ins and outs of a game to the point where you could beat it. Back then, it wasn't considered "gatekeeping" or "unnecessary hard difficulty". It was simply how the game worked. Take it or leave it. If you didn't like the difficulty, you were free to go look for a different game that landed closer to your ideal level of challenge. Similarly to how not every restaurant had to offer your dream dish with only the ingredients you liked in every single dish. If the restaurant didn't have what you wanted, you went elsewhere. That way the restaurant got to make the product they wanted to make, the people that liked that product got to enjoy it and the people that didn't found a different restaurant that DID make what they liked and enjoyed that, leading to more restaurants having a viable niche. I don't know at what point games journalists started to believe that every single game had to appeal to every last person on Earth regardless of aptitude, experience, predilections, talent, number of limbs, visible colour spectrum, reflexes, expected protagonist gender identity, ethnicity or sexuality, age, etc. tt. All I know is that up to maybe 10 to 15 years ago I can't remember a single instance of one of my friends complaining about any of the issues games journos now insist to have been widespread problems within gaming. I've played with men and women of all ages, never have I heard any of them complain that Ms. Croft was too sexy or that there weren't enough transgender zombies of colour in Resident Evil or that (insert game here) was clearly gatekeeping disabled people because it required two hands to play. I would get upset about this, but I'm pretty convinced this is mostly a storm in a tea cup. A nontroversy propped up by a small number of people that wormed their way into the industry and that are now using it to get clicks and attention where their talent (or lack thereof) wouldn't warrant either. I'd suggest that we just stop giving folks like that the attention they want and need and do what we've always done: have a fun time with our friends, play the newest games and git gud at them if they wreck us. I'm pretty sure the Dark Souls devs know which side their bread is buttered. I happily told them that I enjoyed learning how to play in such a way as to avoid getting gatekept by the various bosses. If they decide to dumb the next game down, I'll just not buy it and tell them why. Let them figure it out. Arguing with the buzzards on Twitter and the various games outlet ghost towns isn't gonna solve anything. Those people aren't arguing in good faith. They're not there to help, they're just there to push their way to the feeding trough of venture capital and outrage clicks by hitting your buttons.
@@mechanicalmonk2020 Perhaps portions of it are. But it is undeniable that many of the things these journalists demand are entirely a non-issue, and he's right. Games are for everybody, but not every game has to be for everyone. Each game has its own philosophy regarding mechanical design, to story, difficulty and what it considers to be "fun". That's what makes video games so great. You have so many options out there in the world, and you can pick ANY of them. That's the accessibility, right there.
Like soooo many more people need to see these vids. It’s slapping comedy with all the truth and facts you need to know and understand. The ideal combination. Just never stop making these, best laugh I had in quite some time
People literally spend half an hour to an hour, sometimes more, trying and trying again to defeat a particular boss. The feeling of gratification you get when you finally overcome that challenge, rising above the struggle, is incomparable to almost any other gaming experience. Having these games be brutally difficult is not about bragging rights or ego, it's about the specific narrative expressed through that difficulty. The games are entirely centered around the idea of failure. You're going to die to enemies, you're going to struggle, it's going to feel impossible at times. But if you try hard enough and long enough, invest in it, and you will succeed. Adding an option to water that emotional experience down will not grant you the same experience that everyone else is getting. Maybe your ego will enjoy the feeling of "beating" the game, but it will always be a hollow victory. You gain nothing in games designed to be challenging when you are not challenged by them.
Gee your logic implies then if I went through Dark Souls barely if ever dying then the entire game has failed at a fundamental level. Why does it matter of someone else experiences the game in a different way to you?
@@gamerinatrance3618 1. Just because a player doesn't die often doesn't mean they aren't challenged 2. If they aren't challenges than that's fine, DS is made for ppl that aren't prepared for ppl that wants a harder game because they became used to easier ones, that's the demographic DS is made for 3. It does affect one if another person experiences ds differently, because you're not supposed to experience DS differently, the reason there's no easy mode, is to have a unified experience and community, having an easy mode is detrimental to that especially since part of the demographic are ppl who like beating hard games for bragging rights and having an easy option cheapens said bragging rights, I mean think about it, when you hear dark souls you think difficult right? Why is that when other game have hard modes too? Because other games have an easy mode option and isn't stuck on just one mode 4. DS has an easy mode, the summoning system and magic based classes
@@mikaeleulrichzagetapoc2022 1. True, but people wouldn't deem Dark Souls a "hard" game if you never died. Without the threat of dying, what complexity is there to Dark Souls' core mechanics? The game literally makes a point of you dying frequently by saying "YOU DIED" 2. It's odd you say that given how Miyazaki himself was talking a long while back about allowing ways for everyone to play the game. Yet he was grilled by DS fanatics for merely alluding to the possibility of an easy mode. 3. Newsflash - the Dark Souls player base is already split between those who are playing with and without an Internet connection. How are people that are playing offline not "playing a different, compromised version of the game that From Software doesn't want you to play" but having an Easy Mode is? We could split this even further by things like the uncapped 60fps version on PC vs the 30fps cap on console, and even shit like controller vs keyboard and mouse. Or how about things like speed run glitches and mods? Are those "compromises" too? In regards to bragging rights by people who haven't achieved anything else in life, they could just alter it to "I beat Dark Souls on it's TRUE difficultly" and be as insecure and fanatic as they already are. You're literally admitting that you'd rather lock other people out of the experience purely so "true fans" can maintain some superiority complex. 4. This is honestly an embarrassing excuse that gatekeepers just parrot endlessly. How is a new player without any knowledge of the series supposed to know this at all? Or are they just supposed to be locked out of having fun cause they "picked the wrong build"? Ultimately these games don't NEED an easy mode, but they are perfectly fine having one if From are willing to implement one. I mean I thought they were supposed to be an talented studio and yet supposedly they are incapable of simply making an alternative easy mode.
@@gamerinatrance3618 1. Well if they can't enjoy the game, that's fine the game just wasn't Madw for them. 2. Yes, miyazaki can put an easy mode if he wants, the problem is, an easy mode is detrimental to the atmosphere he wanted to convey, which is why there isn't, if he wanted to make a game with a lighter atmosphere then an easy mode would be fine 3. Even offline people still has the ability to summon phantoms, as for the others, those are graphics differences yes, but they don't take away much from the overall experience, and it's apparently only a really bad problem in blighttown an area that's universally hated regardless The DS series specifically doesn't need an easy mode, because the difficulty is the selling point and putting an easy mode will clash with the intended atmosphere of the game, plus tell me how are you going to make an easy mode out of DS in the first place, one of the reason for the difficulty is that the movesets punish you for your mistakes, so should we change the movesets just for an easy mode? That's a lot of resources to pay, and if you wanted to play a game with easy movesets why play dark souls anyways, there are games put there with easier movesets, play those
“We want the same experience as other players, but easier.” Arch Wizard CJ: *visible confusion* 😂 she makes no sense what so ever. Just say you want to beat the game
Yes, some people get away with spewing utter bullshit because they consider themselves untouchable. Or they are able to monetize the reaction to their trolling.
I just got platinum on bloodborne. It was difficult. It was also very rewarding. The difficulty is essential to the experience. That's what's great about From games - ultimately the player decides the difficulty - some builds or tactics can lessen the challenge - the whole point is it requires effort.
You can over level vitality, and strength in Dark Souls to a point where it could be considered equivalent to slowing the game down 30%. The game becomes so easy with super high vitality, and strength. Especially if you get a black knight weapon. If there's an easy mode in Dark Souls that would be it.
I struggled so much on my first playthrough, recently played it again got a black knight weapon at soul level 1 and beat every dlc boss first try since I missed them. Black knight weapons are easy mode lmao
@@ringo4604 Those weapons aren't a requirement, but it certainly can help. The random drop doesn't favor everyone though. Simply over leveling strength can make it so much easier using any heavy weapon.
a friend of mine did that (not on purpose) and got the black knight sword or greatsword really early which ended in him staggering half the bosses to death. Gwyn was particularly painful he just didnt move
@@deusex9731 Yeah, it's OP. It's got a hell of a slow wind up, but if you get used to using it almost no one is a challenge. You can knock back a whole mob group too with a carefully timed swing.
"Some players want an easy mode, so that they can have the same difficult experiences that your already having." But they won't. But they WON'T. THEY WON'T!!!
@@mynamejeffgaming it not gate keeping. If you change the difficulty and i don't, please explain how we'd have the same experience? That's not possible. To have the same experience as me you'd have to learn the mechanics as I did.
@@mynamejeffgaming Actually, gatekeeping is good. Gatekeeping keeps out people who never liked the thing in the first place, who want to try and change it because they think they know what's best. Like you, for instance. Why can't hard games just be allowed to exist? Why do games have to be made for everybody? Why can't we say that this game is definitely for a certain audience, and that's ok?
@@mynamejeffgaming People on the side of "but keep gate keeping" act as if the game is just randomly more difficult to some people. To the contrary, almost everyone struggled to an extreme degree on their first playthrough. The whole point of the game is staying determined, to endure, and ultimately overcome. anyone can overcome. anyone can endure. and everyone saying its ablelist are ableist themselves, as they are implying disabled people are lesser than the abled. Saying they can't implies that they cant even comprehend overcoming a challenge and need to be treated like babies. Stop using twitter buzz words to try to prove a point. While you didn't say it yourself in your comment, I've seen it so much that i feel the need to say it for anyone else who may read this comment: Stop using disabled people as a secret weapon when you have nothing left to say. Its actually kind of disgusting seeing people do that.
Great video CJ. Can't stand difficulty talk in video games. People are beating these games disabled, with a ddr mat, chat decisions, and a guitar hero guitar and people wanna cry about how it's too hard. Shit is wild. The point is to struggle and learn and grow, there is no way they are too stupid to better themselves.
indeed. i absolutely agree. and some games are pretty much only defined by their difficulty. if you take that away from dark souls you end up with a clunky, technically unimpressive walking Simulator without a spectacular story. the challenge that makes the controls look deliberate, the constant danger and fear vastly enhances the subtle story and the need to be very aware all the time really forces you to drink in and appreciate the setpieces
I feel like Dark Souls already allows itself to be made relatively easy (compared to playing it 'normally' at least) without the need for difficulty settings. Just summon some phantoms. Farm some easy enemies, level up, it really helps. Look up a guide and see how you can make yourself stronger easily, because you definitely can. A lot of the challenge can be circumvented. As well as that, I think disabled players can benefit a lot more (in many cases, obviously there are lots of different disabilities) from specialised controllers rather than adjusting the game itself, and I think there's always good progress being made on thise.
Which ... now stay with me here Invalidates the whole "existence of an easy mode would ruin my experience as an alpha male gamer" argument. Allowing for damage modifiers that you can set at the start of the game wouldn't be much different, and it would also cater to those who want the game to be _more_ difficult
@@mechanicalmonk2020 If it was in service to the type of game it was trying to be, difficulty sliders would be in the game. But it isn't. So it isn't in service towards the type of experience that the game is trying to give the player. Instead of asking for difficulty modes in a game that doesn't have one, ask yourself, "WHY does this game not have a difficulty slider? What is it trying to do/say?"
@@mechanicalmonk2020 Mmm. No. There's still effort required to acquire the easy mode items. There's little effort in turning a knob so you can pretend to be the badass everyone else already is. Those who want the game to be more difficult also choose to run with no armor or the broken sword. Tenuous correlation at best.
The comedy, the arguments, it's everything I appreciate in a good video against bad arguments that sometimes other people can't fight against, thank you. Subscribed... Please don't hurt me.
I don't remember where I read this, but "Difficulty should be just another mechanic used to create the experience. If a game is too difficult for you, you probably wouldn't have enjoyed it anyways if it was easier"
I laugh like never before with this video, I did not expect that😂😭 I’ll never understand why so many people are looking so hard to change the very basis of the Dark Souls games. The arguments that I often see are : “I don’t have a lot of time to learn how to master this game, so an easy mode would be good for me” or “an easy mode would not bother people who want challenge”. But if you don’t have time to play a game that takes a long time to master and you don’t like games that challenge you a lot, then why do you want to play a souls game ? What is the point ? If you don’t like a certain type of game, that’s okay, there are thousands of other games that could suit you, whether it’s for the time you have or the effort you want to put in a game. I haven’t started to put pressure on developers to change their games because I don’t like the genre or I don’t have time to play it. It’s not their fault. If the game isn’t for me that’s okay, I will look elsewhere. And that’s the problem nowadays, people think that all games have to suit their tastes. And that’s a problem for variety and freedom of artistic choice in video games. But other than that great video👌, you won a subscriber !
Some of us want to play the Souls games just for the lore and to see its beautiful, interconnected world without having their asses handed to them and hulking out on our screens. What's so wrong about that? Who says that the only way to enjoy a Souls game is to struggle with its difficulty? Personally I've finished DS3 and I've started DS1 with easy mods and I'm having a blast with how awesome these games are. I would never be able to get to know the Souls games without the mods since these games, for me at least, are so hard that they are bordeline unplayable. Sure I didn't make them a cakewalk, I just made them playable for me.
@@Bardim18 "Some of us want to play the Souls games just for the lore" Hah. It's 'lore' is 'convoluted.' Don't get me wrong, it's interesting, but that's not really the point or purpose of the game, and frankly, it shows. "and to see its beautiful, interconnected world without having their asses handed to them and hulking out on our screens." So. . . don't suck at the game, and don't lose your temper? Failing that, watch a playthrough, or go pick up Cheat Engine or something. . . but if you resort to that, you're not so much playing Dark Souls, as you are playing with a hacked set of systems that you've reorganized in a manner fitting your preference, and while that manner in which you've organized those hacked systems doesn't yet have a name that I can think of, what it wouldn't be, is Dark Souls. "What's so wrong about that?" Because the game is in the playing of it. Ratataskor (think that's how you spell his name) did, as far as I'm concerned, the be-all-end-all video on this discussion, wherein he makes the point that by offering easy mode, your are widening the band of potential experiences of the game outside what the artist is interested in. In an easy mode, certain critical problems and important set-pieces become non-issues, and don't occupy the same role or do the same thing that they would if they were functioning as intended. I highly, highly recommend you watch his video about this subject if you want a genuine answer to your question, and you weren't just asking it rhetorically. "Personally I've finished DS3 and I've started DS1 with easy mods and I'm having a blast with how awesome these games are." Well, to be blunt, no, you haven't finished those games. You've finished an altered product that looks superficially _like_ those games, but is not either of those games, because you've changed the rules, and thus the way the game functions, enough to be, mechanically, unrecognizable, even if all the art assets and sound assets are identical. You're not, frankly, qualified to hold an informed opinion on what these games are or aren't unless you're going to play these games unmodified. It's like saying you've played poker and had a blast with the game, but you've made several different changes to the rules that make the game no longer recognizable. "I would never be able to get to know the Souls games without the mods since these games, for me at least, are so hard that they are bordeline unplayable." This is something I hear a lot of people say, and here's my response; 'git gud' is a meme. These games, are _not_ hard. What they are, is intricate, unforgiving, and fair. Dark Souls, as a game, is not something you can play mindlessly. You have to approach every challenge thoughtfully. In fact, the game's combat is _slower_ than most games precisely to facilitate that kind of approach. If you think these games are hard, it's because you're expecting the game to adapt to the way you want to play it, instead of trying to find solutions within the game. Literally, the only way these games should be unplayable to you, is if you get vertigo from the camera, and I know someone who does indeed have that problem.
@@stupidanon5941 I know that the lore of the series is vague and convoluted, that's what attracted me to the series personally, the idea of figuring out the story myself by exploring the game rather than seeing the story via cutscenes. Not sucking at the game is one thing and being killed by mobs and bosses with 2 hits max before I even had time to react is another. There's no why I can "git gud" at the game when the game itself is so hard that it won't even let me get good. You Souls fans get very elitist and entitled sometimes, not all of you thankfully. Just because the game wasn't hard for YOU doesn't mean it wasn't hard for everyone else, just because YOU have the skill to play such hard games doesn't mean that everybody else does too. You can't judge everyone else's experience in the game by comparing it to yours. I could swear that title of the game I played is DARK SOULS so no, I didn't play an "altered product" I simply used mods to lower the damage I get a little bit so that I WON'T FREAKING DIE EVERY SECOND IN JUST TWO HITS BY MOBS! You enjoyed played Dark Souls as is, with its hard difficulty? Kudos to you but why deny us casuals the chance to play the same game only a bit easier?
@@Bardim18 "I know that the lore of the series is vague and convoluted, that's what attracted me to the series personally, the idea of figuring out the story myself by exploring the game rather than seeing the story via cutscenes." Let me rephrase; I mean the narrative for the series is a broken, nonsensical mess. "and being killed by mobs and bosses with 2 hits max before I even had time to react is another." Dark Souls is one of the _slowest_ ARPGs ever made. It is _literally_ slower than the average game. That's not you being unable to react in time, that's you making poor strategic choices and not being able to back out after you pushed the buttons. "There's no why I can 'git gud' at the game when the game itself is so hard that it won't even let me get good." I never told you to 'git gud.' I literally said that was a meme. It's not a statement that has any content worth considering. "You Souls fans get very elitist and entitled sometimes, not all of you thankfully." This is an elitist and entitled statement; don't act like you're entitled, or sitting in any kind of position, to judge anyone, especially when you _prove_ that you don't understand the subject-matter in question. "Just because the game wasn't hard for YOU" I have over 1,200 hours in Dark Souls 3 alone. Most of that is pvp. As I type this up, I actually _just got done_ killing the Headless Bloodletting Beast in Bloodborne. . . on a level 43 arcane character. Back when I first booted up the original Dark Souls, it took me three days to get from the Firelink Shrine to the Undead Parish. Don't act like there is some kind of ineffable difference between our being that suits me for these games, and doesn't suit you. I used to believe Dark Souls was hard. You want a hard game? You want a game that will _actually_ test your reaction time, instead of your decision-making ability? Load up Ninja Gaiden 2 for the Xbox 360, and see if you can _survive_ normal mode. My limit was beating the game on normal mode. There were two difficulties higher than that. Dark Souls is not hard, and I know it's not hard because I've played and beaten hundreds of video games to compare it too, and without even trying, I can name 50 games that push you more than the Soulsborne franchise does in terms of reaction time and ability to remain consistent in execution of mechanics. I also know what the average reaction time of a healthy human being is, and how fast attacks come out and complete in Dark Souls. I know Dark Souls is not _hard_ , because I know the difference between not knowing how to play it, and knowing how to play it. My reaction time never got any better. In fact, over the years, my reaction time has worsened. I haven't even really learned most enemy movesets. I just recently went from getting thrashed by the Headless Bloodletting Beast, to thrashing him, and it was all because of a strategy someone else showed me, that I was able to take and modify to suit my character. I'm not saying any of this to brag; in fact, most people would read this paragraph and think I've wasted my free time and my life on this stuff, and they would somewhat have a point, but I enjoy what I do so that's not important. I'm saying this, knowing that showing how much of a time-sink I've made this could embarrass me, to demonstrate that it's literally all just knowledge, practice, and execution. "You can't judge everyone else's experience in the game by comparing it to yours." I'm not, and that is in fact the point. Go check out what Miyazaki himself had to say about the notion of adding an 'easy mode;' it would change the way you approach problem-solving in the game, and therefore fundamentally alter the way several major set-pieces, and even minor ones, play out. It would be, in Miyazaki's own words, "outside the narrow band of experience" that he had planned for the players. "I could swear that title of the game I played is DARK SOULS" I've got a legion of phrases that people once thought of as platitudes to refute this; looking skin deep, judging a book by it's cover, all that glitters is not gold, take your pick. Just because you personally didn't change the title on the screen or the box art, doesn't mean you're still playing the same game. What matters are the _rules of the game_ , and you _did_ change those, and changed them in ways significant enough that the creative director chose not to do so, and he gave very good reasons for his decision. "I didn't play an "altered product" I simply used mods to lower the damage I get a little bit" How is lowering the damage you get _not_ altering the game? "so that I WON'T FREAKING DIE EVERY SECOND IN JUST TWO HITS BY MOBS! " I hadn't addressed this prior because I thought you had some specific mob or set of mobs in mind when you said this, or that you were exaggerating, but now you've repeated it here, so I think I probably _should_ say something about it; what mobs killed you in two hits, and what kind of character were you playing? Did you not level vit/vig at all? I'm trying to think of an enemy in the game early on that does this, and the only one I can come up with is the black knights or the big armored guy with a mace in the Undead Parish, because the normal mobs definitely _do not_ do that much damage, not even to casters. "You enjoyed played Dark Souls as is, with its hard difficulty?" I like how you keep saying it is hard for you, but not hard for me, but then you specifically add the qualifier 'hard' onto the word difficulty without any kind of explanation. This is exactly what that woman in the video was doing, trying to get her audience to agree with her that the default level of difficulty of Dark Souls is in fact 'hard,' when that isn't true, technically, relatively, or philosophically. it's not true technically because Dark Souls does have difficulty levels, and it starts out on the easiest mode, only going up a difficulty level as you beat the game with a given character. It's not true in a relative sense because as the broad spectrum of difficulty in games goes, it is below average. It's not true in a philosophical sense because it actually has an extremely low barrier to entry. The problem is, most people, when they first get into it, aren't playing the kind of game they think they're playing, and so their expectations get screwed with in such a way that they see the game as being much more difficult than it actually is. It's not about how fast you are, it's about your ability to problem-solve. "Kudos to you but why deny us casuals the chance to play the same game only a bit easier?" First, I can't deny you anything. It's not like I have the power to break into your computer and undo your modded files, nor would I even if I could do so and be entirely free from any potential negative consequences. What you seem to have a problem with concerning my position, is my stance that you and I are not playing the same game (a stance, by the way, which Miyazaki agrees with, so you're arguing with the game's creative director as much as you're arguing with me now), a stance that should be obvious and not at all controversial given that you _admitted_ to changing the rules of the game. . . and what's more, your earlier claim about dying in two hits from enemy damage is questionable enough, that I wonder how much you actually _did_ alter the damage of what mobs, and I wonder what kind of impact that has on the range of options one has when looking to solve the problem of entering a new area and overcoming enemy positions. No, you're not playing the same game, even if it looks like the same game on the surface. Beneath the surface, you've changed things, maybe only a few small things, but they're important enough, with far-enough-reaching effects, that you've significantly impacted the way anyone playing under those new rules interacts with the game's challenges. You don't understand the systems you're screwing with so you think you haven't really made any significant changes. I do understand these games' systems, on a very, very deep level because I've put in the time to get that understanding. A change in damage means a change in stamina consumed to avoid or block a hit, which means more options for positioning, which means more opportunities for advantageous attacks and retreats, which means. . . I could go on and on and on. This could literally change what weapons are or are not effective for any given encounter, or even for pvp. Just think about the way this would affect play as a _ranged_ character makes me shudder. It also makes me interested, because I _would_ like to see something like that as a kind of curiosity, kind of like ROM hacks of older games. But you wanted the game to be easier than it already is, and so you messed with all those systems, and then have the nerve to call _me_ entitled and elitist, after I spent so much time at the proverbial bottom of the 'ability ladder' in these games, and spent all that effort and time to learn the game so I didn't stay at the bottom.
A little spoken of element to Dark Souls' necessary difficulty is that failure and giving up are actually a part of the environment. The scenery is littered with the corpses of fighters from whom you pick up souls and equipment. These corpses are "undead" like you, lost or unnamed, who faced the same challenges you are now and succumbed to them. And if you can't complete the game, if you give up... you suffer the same fate. It's part of the experience, failure. People who fail in Dark Souls are completing the game, the secret third ending, the true bad ending... the protagonist's spirit breaks, his body hollows, and the world is left to its fate.
How is it physical possible for one person to contradict themselves so much? How can anyone say that using an easymode won't affect the experience compared to base difficulty and not realize what they just fucking said?
i actually really like the points made in this video. i've been playing a game recently called ultrakill that's somewhat known for being difficult, but actually has 4 different difficulty settings (with two more to come in the future once the game leaves early access) and it clearly describes each one (gives a quick synopsis of what the mode changes and how that affects you, and then says "recommended for players who want a less challenging experience", "recommended for players who want a stress-free experience", or "recommended for players who have already gotten used to the game's pace and mechanics") and puts a disclaimer saying the standard difficulty is recommended for first-time players. and these difficulty settings honestly help support your whole argument. the game's story is not about you overcoming adversity, it's about you being an unstoppable force of nature destroying everything in your path, so the easier modes honestly help drive home that narrative better considering i only died twice while playing through the game on the lowest difficulty, and both times were to environmental hazards that instakill you.
They don't mean well, these arguments are made in bad faith from the start. It's important when they want it changed, but when you even suggest that it shouldn't be changed, they say it's not a big deal and you're just overreacting, when they're the ones demanding a change, whole saying it won't change everything. If changing it would change nothing they wouldn't want it changed. Gaslighting is the closest I can think to it, when it's their opinion it's important and even heroic, but when it's the opposition it's childish and unimportant.
Im deaf(entirely in one ear and partially in th other) and a lot of my favourite games involve sound cues I make up for that by attempting to use game sense and such :3 All of these videos are so well made, i hope you continue to grow
I always feel like this whole easy mode in games or in dark souls games especially, to be pretty weird. People who always advocate easy mode on dark souls (lets focus on dark souls in this case) seem to fail in every single one of their arguments. It seems that they didn't understand the whole point of dark souls difficulty, which result in the most weak arguments possible, "let people who don't have the skill/people who are disabled/people who are just want to enjoy the story, enjoy the game". Even tho there're lots of evidence on why dark souls don't and even shouldn't have difficulty slider/easy mode, but the most undeniable evidence is the words from miyazaki himself, the creative director of dark souls, and I quote "We don’t want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment. So we want everyone … to first face that challenge and to overcome it in some way that suits them as a player. We want everyone to feel that sense of accomplishment. We want everyone to feel elated and to join that discussion on the same level. We feel if there’s different difficulties, that’s going to segment and fragment the user base. People will have different experiences based on that [differing difficulty level]. This is something we take to heart when we design games. It’s been the same way for previous titles and it’s very much the same with Sekiro". If the creative director himself already told you this, then there's no arguments that would work, period. -"How about people who don't have the skills to play it or just want to know the story?" The very short answer is either "git gud" or "then this game is not for you". The developer is not entitled to cater to a large audience of people. They can make the game however they want, and fromsoftware create dark souls for those who like challenging game. It might be that if they cater to a large audience, their game can be enjoyed by more people, but looking at how popular dark souls currently and seem to have no issue in regards to revenue/income/sales, then they don't need to cater to a large audience. That's the end of the story. -"How about disabled people?" I don't really like this arguments since it feels like a token, a tool for these people to get easy mode. There're other things that can be done to make the game more accessible for disabled people, mostly in the form of control settings. Having easy mode/difficulty slides doesn't necessarily fix the problem. Game have their target audience, they can cater to a large audience of people but can also cater to a more niche audience. Its the game developer right the create the game and to have a target audience however/whoever they want. Dark souls being difficult is the whole point of the game since it fit the entire theme and story of dark souls. Asking dark souls to have difficulty sliders/easy mode is like asking fps games to have aim assist/aim lock, it will defeat the purpose of the game. If you can't enjoy the game, then the game is simply not for you.
Dont mind me. Chest is Worse video brought me here. And now, I can comfortably say due to your expertise on weaving your words wonderfully, excellent editing(I will NOT say that having a gun pointed at my face to ask(Threaten/demand) for my sub was the turning point*It totally was*), that YOU my well educated friend have in fact indeed earned my sub. :D Pleasure meeting you.
I'll start by saying I entirely agree with your sentiment here. Everything you pointed out about the artistic integrity and how challenge is interwoven into the entire narrative experience. How difficulty is integral to the game and demanding an easy mode is asking them to compromise that vision. However, I will play devil's advocate here regarding her point about having an easier difficulty so she can have the same level of challenge. I realize this point seems ridiculous on its surface, but I think her point is the difficulty is relative and not all people are the same. For example basketball is easier if you're 6'4 than it is if you're 5'2. Deadlifting is easier if you're 250 lbs than it is if you weigh 135. When it comes to gaming, not everybody has the same reaction times, hand eye coordination, etc. As a result of this, a gamer playing Halo on Normal could have a harder time and struggle more than I do playing it on Legendary. Even on our first attempts. Likewise somebody playing a hypothetical easy mode in a Souls game might die more and struggle more than you or I do playing it on the default difficulty. In essence, this would make their experience just as challenging, even if it was on an easier difficulty. Note my choice of words. "Their experience" would be more difficult, even if the actual game was technically easier. Still, I don't think that's enough for me to be convinced Dark Souls should have an easy mode. I agree that adding one would be antithetical to the series' existence. Dark Souls is popular and successful specifically because of its refusal to cater to conventional standards in game design. I legitimately believe that the design choices From made with Demon's and Dark 1 pulled gaming back from the brink of destroying itself and seeing them relinquish those choices now would be disheartening. One last point. I like what you said at the end about how, given the option, players will ignore the developers intended experience and take the easy way out. We often hear supporters of an easy mode say "just let players play how they want!" but the truth is, people don't actually know what they want. Humans constantly do things they regret. I forget his name but one of the designers of the Civilization games said "Given the opportunity, players will optimize the fun out of a game." and this is crazy true. Another relevant quote is from Henry Ford. "If I'd asked people what they wanted, they'd have said faster horses." Anyway, great video. I just wanted to respond to that one point where I kind of disagree.
I love and agree with your points, I wanted to add the quote about optimising the fun out of a game with an example of me shutting off multiplayer for the Monk boss fight in DeS. And in regard to the basketball example, I wanted to say that Prince was an amazing basketball player, and that dude was almost tiny compared to the average person. But as a final thought, I feel that people complaining about difficulty in videogames fail to grasp that videogames aren't just entertainment, but are also an art, therefore they reserve the right to artistic intent which can also include or exclude selectable difficulty. I'd go as far as to say that games that don't include selectable difficulty are better off for that, since they can be balanced and designed around that one experience, whereas a lot of games with selectable difficulties just fiddle around with health pools and damage output which is detrimental to the gameplay experience, for example: me having to hit an enemy 10 times vs you having to hit them just 5 times, doesn't mean I'm getting a more challenging experience, it just more tedious and time consuming.
@@DiviTon I mean the 4 people I tried fighting, all used cheap strats (aka. OP spells) and the walk up to the boss took me a couple minutes each time. So I tried to give it a fair shot, but in the end I shamefully beat the boss offline.
RIP BrolyLegs. Thank you for showing much more respect for him than LowTierGod infamously did. Also, a game that tries too hard to please everyone ends up making no one happy in the end. I remember that from the 7th generation of games.
As a soy eating sjw guy with dyed hair and painted nails imma side with CJ here. That woman just doesn't care about the artistic intent of souls games. I don't like rougelikes where I lose literally everything on death cause that's too hard and frustrating for me, so I don't play them. If there's a movie that I know I can't handle I don't watch a censored version the director didn't make so I can say 'I GOT THROUGH MOVIE TITLE' because I didn't. I just don't watch it. Her hair is fire though.
Dark Souls is a test of will. As a great man once said, "Its not about how hard you can hit, it's about how hard you can get hit, and keep getting back up." Souls games will always test your will and perseverance, and if you do not have that will, the game is not for you. Having a physical disability is a completely other argument, though
I love the genuine points you made in the videos, but I'm subscribing, because that line killed me " the only Superman you look like is Christopher Reeves " 🤣😂
Y E S. I am so mad I wasn't online for the premiere of this! This is actual gold, my man. Keep hitting them with this level of comedy, omg. The shit I subscribed for, no cap.
I was stuck at O&S for a few days and i thought that i had hit a wall that i just couldn't overcome, but luckily i didn't give up and instead kept trying over and over again until i finally beat them. I was so damn happy and proud of myself that i was able to do it, but if there wes an easy mode in the game I'd probably had turned it on when i would have become frustrated enough and thus losing out on a superior experience that the hard difficulty provided me.
Can't get over how she keeps saying "We want what you have, we want what you have" while arguing to change the thing I have and how I'm a bad person for not wanting that change.
This is like the fifth video I've watched from you and its the fifth video that was a masterpiece in comedy, writing, editing, ect. You deserve way, way, way more subs and views. I hope you make it to at minimum 10 million cause the shit you be spitting be downright poetic and insightful as shit and brings me to my kness to thank the youtube gods that you exist.
Different difficulties change the game experience, you can't feel the same emotional impact if you play the game outside difficult that the developer intended the game to be played. If you struggling with difficulty you have 3 options: Option A: Lower the difficult if possible but be aware that not how the game was meant to be, and if you feel unsatisfied, then replay the game on an higher difficult, try everyone of them and see which one makes you feel more accomplished. Option B: if the game doesn't allow to change its difficulty, try to learn it. A lot of hard games can be mastered by simply putting commitment on it. Learn its insides, mechanics and secrets. The more you play the easier it gets, knowledge is power, committed is key. Option C: if you don't feel accomplished while playing or learning the game and you only feel frustration and Anger, just stop playing that game, it's ok if you don't play that game. Nobody with a brain cares if someone says: "I beat that game" it's just ego and bargains rights. I don't care if you beat a specific game nor you care if I beat a specific game. Changing the artistic or gameplay chooses that a developer had just because "it's too hard" it's an insult to the developers and the player who likes the game the way it is.
Cuphead was a game I never finished, I found that the difficulty and my enjoyment kept from continuing to try. I’m not upset I bought when it came out, I still like the game it just isn’t something I’m in love with. I beat dark souls and bloodborn and thought highly of them, but Sekiro was my absolute jam, I even beat it NG+7 charmless. I honestly think Sekiro wasn’t all that difficult compared to souls games because it’s so perfectly polished.
I subbed at the end cause you seem cool and made me laugh, and I completely agree with you. I've played Ds1 Ds2 Ds3 bloodborne, and demon souls remake and beaten them all and I love the fact that it has no difficulty setting, it makes it where I have to get good and everyone im playing with experienced it too and were all getting better to the point we start taking on bosses in Unorthadoxed and stupid ways for fun XDDD
I'm shit at fighting games. Classic 2D fighting games, like Mortal Kombat for example. Terrible. Shit. My brain just doesn't absorb them, I dunno why. I've picked up a number of fighting games, and I haven't completed a single one of them. Not because I CAN'T do it, I always manage to progress from fight to fight in the story modes, but I'm not good at these kinds of games, so I'm not having FUN. This is a game, and I'm supposed to be having FUN. I stopped playing Dark Souls 2 because I wasn't having any fun, but I'm fully aware if I just kept throwing myself at the blue smelter demon, EVENTUALLY the game would function long enough for me to kill it. I just didn't want to, because it's not fun. Fighting games, are also not fun. So I don't play them. I don't WANT someone to turn the difficulty in fighting games down so I can beat them FASTER. That's NOT FUN. If I want to see the story, I'll look up a video on youtube. I bought the games to enjoy the GAMES, but I don't enjoy these games so making them EASIER isn't going to increase how much fun I'm having. If anything, it'd decrease it actually. Cause now there's not even a challenge to overcome. Once again, why am I not just watching a video? If you want Dark Souls to have an easy mode, YOU DON'T LIKE DARK SOULS! PLAY A DIFFERENT GAME! Try Timberborn, it's great. You can also give Doom a go. Just hands off fucking Dark Souls, it clearly doesn't appeal to your interests.
I liked this video. I always love how you break down a point that someone is trying to make, I would love to see a (This is what a scrub looks like) on another game or someone in the media. Keep making good ones like this!
imagine struggling on a boss for an hour and then you begin to consider lowering the difficulty just for a moment. You keep dying, you keep getting decked, until eventually you cave and you lower that difficulty to win. It doesnt feel satisfying, you won because you changed the world to be easier for you If Dark Souls, or similar games, had easier difficulties I would've certainly lowered them for those troubling fights. But then I would've gotten too comfortable with the lower difficulty, and then I would've beaten the game on Easy mode Which ive done before in other games, and it just takes the fun out of the game when I can basically snap my fingers and make the game bow down to me because I decided it should be easier now at any given moment
I just started playing dark souls remastered and its my first dark souls so far and im glad it doesn't have an easy mode or I'd have been tempted to switch to it😂😂. I'm glad I have to actually git gud, I haven't had to put effort like this in since I went for the "becomes the master" trophy in titanfall 2
Okay I'm subbing, sorry. What I get from what she's saying is: she is thinking people playing dark souls and able to finish/enjoy the runs, are born that way, the first time the dude got a controller in hand and launched the game that MF nohitted the game. They forget to take in count that everybody had the same game and had to adapt to it and so should they. My first souls game was actually DS3 and I remember how it took me HOURS to clear the highwall of Lothric, and thought maybe it's the class I've chosen or maybe this or that... And if there was a difficulty settings I would surely lower it and it would have ruined one of the best experiences in gaming I had in my life. These people see you play the game for the Xth time after you have taken the staircase and crawled it step by step and now you are doing fine, and they think yeah I wanna have the experience this dude is having now but I demand an elevator. These games have the best formula to be challenging yet fun, irritating yet satisfying, hard yet fair
Dear ArchWizard CJ, I thank you for this video. The humor within it was utterly superb! It has filled me with incredible glee and joy to listen to your comedy and watch you defeat the Vanguard Demon. It is a rare thing to get one such as myself to laugh and you have done so smashingly. I even watched through the entire video twice and laughed just as hard the second time. And for this I thank you. Also your argument was well thought out and argued. The Gun is unnecessary you have my subscription.
The easy mode people keep failing to realize to implement such a thing would cost extra time and effort to code it often resulting in resources being diverted from other aspects and can make the game worst overall.
It depends on how you code the game, if you make enemy stats with a multiplier from the start you can just change the enemystat variable to 0.75 and you're done.
I have never been more disappointed in UA-cam than going to CJs channel and seeing only one more upload after this. That 5 month comment chain of everyone just shitting on that jackass had me so hyped. Gonna watch this newer vid and see if it's as good as this one.
I just beat Gywn, Lord of Cinders for the first time. The boss fight kicked my ass about 30 times but I didn’t cry and say “Dark Souls is too hard”, instead I persisted and defeated him. If you don’t play souls like games, then don’t play them. If you want to experience the game, then get good.
If i didn't get curb stomped by the nameless king for 6 hours straight i wouldn't get the immense fucking satisfaction, i was on a fucking joyride for a week. epic gamer moments
@@x_Degurechaff_x Playing Bloodborne again, just put the Great Pthumeru Ihyll Pthumerian Descendant down. . . on a level 43 arcanist. That was rough. Took me about 12 tries.
I love how these people say "You can just say that you beat Dark Souls on Prepare to Die difficulty" The reality is that this would affect so much more. The entire theming of the game is based around the difficulty. Because of this, when we talk with others about their experiences in the game, they could have something so wildly different that it's practically a different genre. And then comes the criticisms of the game coming from the people who played like this. Imagine how much more boring it would be to get through these areas if they were just full of a few little mooks that you just smack once with your starting weapon and go along your way. If would necessitate asking everyone "Tell me which difficulty you beat the game in so I can know if your opinion is valid or not." Which they definitely wouldn't like.
Please, if you give these people difficulty modes they will start saying that entire existence of hard modes makes them feel insecure and inferior, therefore they must be removed. When already set on a path of doing this kind of ridiculous trolling, you won’t stop when your idiotic demands are met, you will just invent more.
So here's the thing. There's some merit to "some games are literally incapable for people to complete." Souls is a bad example, because the Souls games aren't really that hard, people just keep trying to play it as a hack-and-slash or rush through stuff, and then make surprised faces at the "difficulty" when the game requires you to actually think about your actions a little bit. So, instead, I'll use another genre of games I like- shmups. A lot of shmups do what's asked here, and offer a variety of difficulties- but then lock off massive amounts of content behind harder difficulties or absurd challenges- look at CAVE's shooters, where iirc they do stuff like lock the final level behind beating the game once without dying, then beating it a second time on new levels, and then do the final boss, and then another final boss. I have a processing issue. There is a significant delay between when my eyes see information and my brain then *processes* that information. There's a lot of stuff I can do to mitigate that, and there's a lot of ways I can use strategy so that my reaction time isn't an issue, but in a scenario that's *pure* reaction time, at the higher levels, I physically cannot do anything. But I'm not gonna ask that the super hard difficulties of shmups cater to me. It's unfair to say I have the same *opportunity* to FC something like DoDonPachi or Deathsmiles, or NMNB Touhou, sure. But video games (and games in general) are an art form. Art doesn't have to be accessible to all people, especially if it compromises the vision of the art. A painting might not be fully understandable without a deep history of catholic symbolism- but that doesn't then mean it needs to *include* that explanation, or remove it so the painting is "more equally enjoyable". Art is the one media where you *can* have unequal opportunity, and trying to compromise the message and meaning of an art piece by adding that is bad faith at best. Also, if you've read this far, yeah, fwiw you really can't compare Celeste and Dark Souls, even off difficulty. One is one of the hardest games to come out in the last decade, where basically *no one* has actually cleared the final levels, and the other is Dark Souls :p. Assist Mode is mostly there as training wheels- it might be useful to help you learn a room you're having an impossible time beating for when you need to do harder content, or to make it so that the story can be experienced by a younger or freshly new gamer (tho imma be real, it's some heavy stuff- i dunno how much a 10 y/o would get out of it), which isn't a bad thing. It's not really a bad thing to include features that make a game more accessible to less experienced gamer- but the dev included it, so it was part of *their* vision for the game. They didn't compromise their art by adding it- it's an intentional design choice. Anyways, hope you gave a good day, dude!
I do agree with the idea that difficulty is "part of the experience" of a game. Without it many games would be loosing out on part of their identity. However this dose apply to other forms of media as well, a great example is Monogatari, the series is written perfectly for the Japanese language, and if you want to experience it fully it must be in Japanese. The way that the sentences are setup, the way words flow is simply not translatable, if you were to read it in any other language then you would be missing "part of the experience". However I think that anyone who said that because of this it "shouldn't be translated" would be laughed out of the room, even if you would lose out on "part of the experience" by having it in English it is still better than not getting to experience it at all. I think that applies to games as well, difficulty is "part of the experience", however I would rather someone play an inferior version of a game then not be able to play it at all.
Love the back and forth aspect for this videos commentary, Never played any of these difficult games BECAUSE I wouldn't be good at them, but I wouldn't want to play them on a lower difficulty anyway, just feel bad for anyone watching her video who agreed with that nonsense lmao
The game gives you so many options to overcome a challenge, like leveling, summons armour, different builds, items blah blah, but the game stays the same for everyone. So people with disabilities just need new ways to overcome the challenge aka different controls. Make it easier to access not easier to overcome
In terms of accessibility, I have no qualms with games giving players more options. It does nothing to detract from the experience of those who don't need these features. However, a difficulty selection is NOT an accessibility feature. If you truly want to play a game, you will play it regardless of how much it pushes you. Back when Demon's Souls first came out on the PS3 in the Asia region and I got my first look at it I knew I wanted to try it, so I imported it, and it kicked my fucking ass. I have never been a "hardcore" gamer. I'm moderately competent at best. But I wanted to experience it for myself, so I persevered and eventually (for lack of a better term) got good at the game. Demon's Souls' fixed difficulty forced me to adapt because I had no choice of making the game easier, something I did a lot when I was young. I often played games on easy. If it wasn't for Demon's Souls, I likely would have continued to be that way. I legitimately owe the Souls series a debt of gratitude for making me realise I was better at games than I thought I was; even if major health problems have resulted in gaming becoming less practical for me as of late, such as my eyes degrading to the point where I can hardly see the screen unless I'm incredibly close to the screen, I will ALWAYS pick up Souls games and push through them no matter how long it takes. Even with my eyesight, I picked up Sekiro, and with enough time and patience I managed to actually beat the entire game. My successful attempt at the final boss was done through so much trial and error that I actually did it near damageless because I got used to the Tells I could make out, and the audio cues for the ones I couldn't. A difficulty setting isn't what these games need. The players need the right mindset.
I still plat games on easy at hardest maybe normal I need an easy mode because I know that's the limit of my skill level if a game dosent have difficulty options I know straight away it's not for me
12:15 "If you need to beat Dark Souls to feel less insecure" Fascinating comment from Mr. Seething Soy here, he seems to not be self-aware enough to see what a massive projection and self-own that statement is.
People having beat the Dark Souls games on random garbage such as drums, dance pads or *electrified fucking banana* proves your point without need of much words LMAO Man I love your style of argumentation. Hilarious but precise.
Doesn't prove a fucking thing. People participate in paralympics. People do all kinds of crazy stuff. They still face tremendous hardships. More than able-bodied person. You're basically agreeing "yes, that should stay that way"
@@reinherz2797 lol yeah it should. If people beat it fucking BLINDFOLDED then you just gotta have patience and want to win. You will eventually. Doesn't warrant changing the game.
but even the power fantasy is not an easy run through for the ccharacter, the power fantasy is just that a single guy is fighting against an entire army basically but that doesnt mean that hes not struggling
I know this video is years old at this point, but I randomly got recommended it, so I guess I'll leave a comment. Laura K Buzz is the same person who wrote the article saying Smash Ultimate had a Persona 5 song in it that included a slur against disabled people instead of listening better or looking up the lyrics and realising that the song doesn't include that word. Anything she says can't be trusted.
I doubt any of the people asking for an easy mode in dark souls would enjoy the game if it did, they'd probably then want the story to be straight forward and easily understood, so they'll find the game boring.
If she thinks playing Wolfenstein on easy is justified because it's a power fantasy. Laura should realize that Dark Souls is hard because it is also a power fantasy, just a very different kind.
She says people don't want an easy mode to make games not challenge them but literally said at the start of the video she plays Wolfenstein on easy so she can not be challenged
Why are people arguing about that if from software has said an easy mode will never happen? Like, sounds like a completely pointless argument where no-one achieves anything and all sides just get mad at each other
I played dark souls 1 and 2 a couple of times, never really finished the games because nothing really pushed me through the difficulty since I wasn't that engaged with the atmosphere or story and the gameplay was good but by itself wasn't really sticking to me...so I usually don't play much of it. But Hollow knight is also a very hard game and known for it's hard bosses and I'm 60+ hours in, I loved the atmosphere and the style and that keeps me wanting to play more and push through the hard parts even if it takes me hours to beat a specific boss or particularly hard platforming segment. In Dark Souls most players "get good" because the game engages them, because something there makes them want to push further and not be lazy, they know stuff won't just come at them without putting some work so they try to put the work while those people just want everything spoonfed to them. Those people don't want an easier mode so it's more accessible, they want to stay lazy and not try to keep going because they're incapable to just say "this game just isn't for me" if you can't play Dark Souls or any other game because it's just not your style but you are the master at other styles of games like JRPGs or Puzzle games or hell even other third person action games, then just play what makes you comfortable and happy, if you love Dark Souls so much you will push further the difficult bosses or enemies because that's a price you need to be willing to pay if you wanna play something you like.
Same with me except opposite. Stopped playing HK because I don’t like the style and it is more boring than Dark Souls, as far as I’m concerned, especially without multiplayer aspects.
Only dorks care about what difficulty mode some other dorks play their game on.
notice everyone how every dogshit take is
- void of any intellectual worth
- doesn't even try to engage with the argument in question
- is from some loser with no pfp
@@ArchWizardCj that's exactly what a dork would say.
Lighten up, buttercup. You spent a non-zero amount of time producing a video to debate one of nature's most profound philosophical mysteries....Dark Souls' difficulty settings. Shit, you may as well change your name to Plato at this point, cuz hot damn, here's a guy who's tuned in to the real big brain issues.
Prolly could slow your roll on the "I'm an intellectual" stuff & take a step back to recognize the absurdity.
@@ArchWizardCj hi
get good
Ye. Dat me. Why are you here.
I agree with you, she said she plays Wolfenstein at easy mode because it a power fantasy but the souls games aren’t power fantasy’s they are made to make you feel small and weak until you beat the game and then it becomes a power fantasy
Did you notice how she said she plays Wolfenstein on easy because it's a power fantasy, but then said she plays ALL first person shooters on easy because she sucks at them?
Wolfenstein, BEING a first person shooter? So basically she just said she sucks twice and lied about the first one. Even if Wolfenstein was NOT a power fantasy, she'd still set it to easy because it's an FPS!
I'm really bad at classic fighting games (2D fighters, Mortal Kombat style).
So I don't fucking play them.
Dark souls is a bittersweet fantasy.
In power fantacies you fight enemies that are at their best, and you beat them easily.
In Dark Souls you fight enemies that are at their worst, and they kick your butt.
I think she just misunderstands the concept of a power fantasy. The point of a powe4 fantasy, like Wolfenstein and Doom, isn't to mow down enemies with little to no pushback, it's that you're capable of mowing down enemies in spite of insurmountable odds. You can cause endless bloodshed, but you have to be smart about it, lest you get overzealous and get bodied by and enemy you missed or underestimated. In a way it's not to different from the philosophy of Dark Souls, they just have a different approach to giving a player that experience that would be more appealing to their respective audiences.
"HOW CAN I STAND WITH THEM IF THEY DON'T STAND"
I just need everyone to appreciate this line for minute
I may or may not have laugh out loud in the middle of a parking lot over that
facts why should i get the game that i love get fucked over just because of somone i don't even fucking know
I'm a grandma. I platted DS3 on NG+++. I agree that the 'difficulty' is part of the experience of the game.
You’re a cool grandma.
I would argue that being a grandma is actually an advantage in dark souls games. The difficulty in it is not about fast reflexes and reaction time (things that able-bodied young people have in abundance). It is about patience and perseverance (things that disabled people need to attain just to live their life).
You're an amazing grandma
@@Fanas5 you're spot on about the patience and perserverance needed in getting through the souls games. i think that's why i'm personally opposed to having an 'easy' mode in these games. the struggle is a big part of the experience. dark souls has given many people a new way of dealing with things irl (like a dark souls philosophy lol).
bloodborne, on the other hand, is more fast paced and keeps the old folks on their toes. i thought i'd have a heart attack after beating certain bosses for the first time my heart was racing so fast. :p
@@Bukwheat i'm not that cool but thank you! jolly cooperation!
"Sorry, little Jimmy. You were born with two legs that don't work. You're not Usain Bolt, you bolted to that fucking chair." LMAOOOOOO
People like this never specify what they even consider an "easy mode". Is it enemy health, damage, AI? What about level design, enemy density Dark souls has so many parts to it that creating a easy mode is a difficult task. The reason the games are so good is that they are created with a singular vision so they don't have to try and cover everything, And even then they give you a lot of ways to make the game easier.
Exactly, i brought my friend through ds3 and it was easy (i didnt carry, more so saved him) when he started ng+ he got all cocky and went at it alone. He constantly complained about how much harder it is. I got him to replay ng and he shut up about the difficulty spike. It's not that he was bad, but each player added significantly increases the output of the players team. Beyond that if you have a hard time go with one of the three magic classes. Magic, if used properly, is broken.
People can't specify because gamers and people don't know what they want.
@Criminal Scum no I mean everybody.
Seasoned gamers know what they want more. But don't tell me you won't be excited for something new to catch your eye.
You didn't know you wanted that and that's what in talking about.
@Criminal Scum okay that's what you think lol. But that's not what you said you red herring my argument then change the topic when I point out that's wrong.
Check pathfinder games, main difficulty settings is exactly damage done/dealt to monsters. At "story mode" you have kinda visual novel expirience, at normal or higher your would die without good d20 understanding. And that difficulty level could be changed on the fly, and I never saw any complain that this game too hard or too easy, because of how deep difficulty settings are. Idea of "no easy mode" only lead to question "what that game have except of difficulty?"
the "power fantasy" thing annoys the hell out of me like theres no satisfaction when you overcome a completely defenseless opponent. thats not power lmao
I agree honestly I dont see whats powerful about mowing down mobs that miss 90% of their shots and 2 in 2 shots themselves. Games where I feel powerful are when I end up outleveling even the most busted and hard to fight mobs to a point where I'm able to, provided I know what I'm doing and have the right build" blow through them with relative ease IN COMPARISON to how hard it was prior
That's not objective though. I could get satisfaction out of mowing down enemies with no chance of beating me.
_"thats not power lmao"_
Once you start to wrap your head around the mindset of these people, you see that this really is how they understand "power". Look at how they write superhero characters. They're just assholes with superpowers who impose their will on the world around them. But, because they're the main character of the story, the reader is told that they're heroes and that their actions are heroic. People like this are a huge part of the reason why we try to impose limits on who is allowed to get into positions of power.
@@ArchWizardCj honestly the whole "power fantasy" thing is fun for like 5 minutes until it gets boring
I’m okay with power fantasy. I don’t care about, say, playing Binary Domain as an actual cover shooter, this makes it much slower and boring. What I want is mowing down robots and breezing through the story.
Cover shooters become very annoying when they are actually hard.
She acts like the people who don't want difficulty settings just never struggled with the game, or only struggled for a bit.
I never counted or anything, but I'm pretty sure the Gargoyles killed me over 30 times before I was able to beat them solo.
And the game does have an easy mode if you want, It's called summoning a friend.
I'm ashamed to say that I didn't beat the Gargoyles, Orn&Smo, or Manus without a summon until my third playthrough.
The point is that I overcame the challenge by giving it my all.
Not every game has to appeal to everyone. I always say that something that everyone likes is no one's favorite.
also, you can farm souls like crazy
Man, the number of times I got clapped by manus hurts my soul, but God beating him is fantastic
@@Christopher-eq1rn Same. It took me four hours, and near the end, I was literally feeling like I was Hollowing.
I probably got merc'd by fume knight atleast a hundred fucking times before I finally beat him. he is insanely hard, maybe hardest in the series. the point is that dark souls is a game about not giving up.
and i'd always picka single "difficulty" throughout the entire game designed in that way instead of a bunch of sliders that just turn everything into a 2 hit kill damage sponge with aimbot, that's not harder it's just cheating
Dude, its this simple: dark souls won't adapt to you. you adapt to dark souls.
Also it already has an easy mode it goes by alot of names:
-summons
-poise (ds1)
-internet tutorials
-overleveling through either grinding or soul drops
-repeated abuse of the right bumper in ds3
The list goes on
Bro fr poise was so fucking OP in ds1 I’m honestly glad it was nerfed in ds3 and I hope it’s the same in Elden ring
@@woahthere7895 I always play Sorcerer. What is 'poise'? 🙃
@@tetramando9008 I was being sarcastic.
@@reizak8966 Alright then, have a good day ma'am.
( Just editing to be more respectful ^^ )
@@tetramando9008 I'm a girl. 😂 Thank you though. You do the same.
Dark souls does have easy mode. It's called leveling, researching, and figuring out easier ways to do shit. Good example of that system is Kapra demon is actual aids to fight normally but the stair ledge cheese makes it so braindead easy.
Super good vid though! Great points, fucking hilarious like always.
You can also just summon Solaire for the harder fights like I did with the Gargs and O&S.
I really struggled with multi-boss fights for a while, but I eventually did it.
Stair ledge cheese? I always just threw poop over the top of the archway until the Capra Demon got sick.
@@murderalphabetinc.5162 Proper monkey strats right here.
This is an important point. RPGs like Dark Souls come with the ability to make the game easier by leveling. Not only are you making the game easier by improving your stats, but in the process you're naturally getting in more practice with the game, which helps raise your skill as a player.
The stair ledge cheese makes the Capra demon easier if and when you get past the bastard and its two bitch-ass dogs.
You’ve sent me to Valhalla with this one 😭😂 ahhhhh man this commentary is beyond me!
Yooook thank you for the shout out man 😭😭😭
Cj do you think it’s funny that for honor made a corona virus hero.
@@WCgamer don't care about the game at all
@@ArchWizardCj same here I just thought it was funny the game has literally become a meme and not a good one
@@WCgamer unfortunate
i have very limited movement in my right hand and i managed to beat ds 1-3 and currently working on sekiro. it was hard, at times it seemed impossible for me but when i finally managed to beat a boss it was pure satisfaction because i actually felt like i earned my victory against uncompromising odds.
stop trying to ruin the experience by using people with disabilities as a scapegoat for being unwilling to actually observe, adapt and overcome.
Imagine if Miyazaki made an easy mode but it's really:
auto play mode where you can't do anything but watch the game play itself imperfectly. 😂
Easy Mode but its actually just a speedrun video.
@@TheDarkEnigma easy mode but all audio is replaced with English monotone commentary overlapping miyazaki Japanese commentary of the players actions.
I tought easy mode was playing as a mage.
I love magic but i know that makes the game easier.
Also: reminds me of a story from back in the day. My little brother and i are huge soulsbourne fans. He was having a hard time with the bloodborne dlc but managed to push through to orphan of kos. He spent a whole month fighting orphan, and got to the point where he has perfect memory of all the orphan's attack tells and when and where to dodge. He was finally able to beat the boss and i had never seen him so excited. It was like watching players beat an extremely hard raid in an mmo. To this day, he still loves bloodborne and still has the fight memorized. This is what challenging difficulty does. It helps you face hardships without ever giving up
The charm is in the mastery
Your brother wasted an entire my
I still remember when you were expected to actually spend as much time as necessary to learn the ins and outs of a game to the point where you could beat it.
Back then, it wasn't considered "gatekeeping" or "unnecessary hard difficulty". It was simply how the game worked. Take it or leave it. If you didn't like the difficulty, you were free to go look for a different game that landed closer to your ideal level of challenge.
Similarly to how not every restaurant had to offer your dream dish with only the ingredients you liked in every single dish. If the restaurant didn't have what you wanted, you went elsewhere.
That way the restaurant got to make the product they wanted to make, the people that liked that product got to enjoy it and the people that didn't found a different restaurant that DID make what they liked and enjoyed that, leading to more restaurants having a viable niche.
I don't know at what point games journalists started to believe that every single game had to appeal to every last person on Earth regardless of aptitude, experience, predilections, talent, number of limbs, visible colour spectrum, reflexes, expected protagonist gender identity, ethnicity or sexuality, age, etc. tt.
All I know is that up to maybe 10 to 15 years ago I can't remember a single instance of one of my friends complaining about any of the issues games journos now insist to have been widespread problems within gaming.
I've played with men and women of all ages, never have I heard any of them complain that Ms. Croft was too sexy or that there weren't enough transgender zombies of colour in Resident Evil or that (insert game here) was clearly gatekeeping disabled people because it required two hands to play.
I would get upset about this, but I'm pretty convinced this is mostly a storm in a tea cup. A nontroversy propped up by a small number of people that wormed their way into the industry and that are now using it to get clicks and attention where their talent (or lack thereof) wouldn't warrant either.
I'd suggest that we just stop giving folks like that the attention they want and need and do what we've always done: have a fun time with our friends, play the newest games and git gud at them if they wreck us.
I'm pretty sure the Dark Souls devs know which side their bread is buttered. I happily told them that I enjoyed learning how to play in such a way as to avoid getting gatekept by the various bosses.
If they decide to dumb the next game down, I'll just not buy it and tell them why. Let them figure it out. Arguing with the buzzards on Twitter and the various games outlet ghost towns isn't gonna solve anything. Those people aren't arguing in good faith. They're not there to help, they're just there to push their way to the feeding trough of venture capital and outrage clicks by hitting your buttons.
This comment is that definition of a bad faith argument.
"You don't actually believe this, you're just pretending fot brownie points"
@@mechanicalmonk2020 Perhaps portions of it are. But it is undeniable that many of the things these journalists demand are entirely a non-issue, and he's right. Games are for everybody, but not every game has to be for everyone. Each game has its own philosophy regarding mechanical design, to story, difficulty and what it considers to be "fun". That's what makes video games so great. You have so many options out there in the world, and you can pick ANY of them. That's the accessibility, right there.
CJ's comebacks are what I live for I need more responses to people like that
Like soooo many more people need to see these vids. It’s slapping comedy with all the truth and facts you need to know and understand. The ideal combination.
Just never stop making these, best laugh I had in quite some time
Share bros
People literally spend half an hour to an hour, sometimes more, trying and trying again to defeat a particular boss. The feeling of gratification you get when you finally overcome that challenge, rising above the struggle, is incomparable to almost any other gaming experience. Having these games be brutally difficult is not about bragging rights or ego, it's about the specific narrative expressed through that difficulty. The games are entirely centered around the idea of failure. You're going to die to enemies, you're going to struggle, it's going to feel impossible at times. But if you try hard enough and long enough, invest in it, and you will succeed. Adding an option to water that emotional experience down will not grant you the same experience that everyone else is getting. Maybe your ego will enjoy the feeling of "beating" the game, but it will always be a hollow victory. You gain nothing in games designed to be challenging when you are not challenged by them.
Gee your logic implies then if I went through Dark Souls barely if ever dying then the entire game has failed at a fundamental level. Why does it matter of someone else experiences the game in a different way to you?
@@gamerinatrance3618 1. Just because a player doesn't die often doesn't mean they aren't challenged
2. If they aren't challenges than that's fine, DS is made for ppl that aren't prepared for ppl that wants a harder game because they became used to easier ones, that's the demographic DS is made for
3. It does affect one if another person experiences ds differently, because you're not supposed to experience DS differently, the reason there's no easy mode, is to have a unified experience and community, having an easy mode is detrimental to that especially since part of the demographic are ppl who like beating hard games for bragging rights and having an easy option cheapens said bragging rights, I mean think about it, when you hear dark souls you think difficult right? Why is that when other game have hard modes too? Because other games have an easy mode option and isn't stuck on just one mode
4. DS has an easy mode, the summoning system and magic based classes
I've set foot into the dark souls community and this comment just makes me laugh
@@mikaeleulrichzagetapoc2022 1. True, but people wouldn't deem Dark Souls a "hard" game if you never died. Without the threat of dying, what complexity is there to Dark Souls' core mechanics? The game literally makes a point of you dying frequently by saying "YOU DIED"
2. It's odd you say that given how Miyazaki himself was talking a long while back about allowing ways for everyone to play the game. Yet he was grilled by DS fanatics for merely alluding to the possibility of an easy mode.
3. Newsflash - the Dark Souls player base is already split between those who are playing with and without an Internet connection. How are people that are playing offline not "playing a different, compromised version of the game that From Software doesn't want you to play" but having an Easy Mode is? We could split this even further by things like the uncapped 60fps version on PC vs the 30fps cap on console, and even shit like controller vs keyboard and mouse. Or how about things like speed run glitches and mods? Are those "compromises" too? In regards to bragging rights by people who haven't achieved anything else in life, they could just alter it to "I beat Dark Souls on it's TRUE difficultly" and be as insecure and fanatic as they already are. You're literally admitting that you'd rather lock other people out of the experience purely so "true fans" can maintain some superiority complex.
4. This is honestly an embarrassing excuse that gatekeepers just parrot endlessly. How is a new player without any knowledge of the series supposed to know this at all? Or are they just supposed to be locked out of having fun cause they "picked the wrong build"?
Ultimately these games don't NEED an easy mode, but they are perfectly fine having one if From are willing to implement one. I mean I thought they were supposed to be an talented studio and yet supposedly they are incapable of simply making an alternative easy mode.
@@gamerinatrance3618 1. Well if they can't enjoy the game, that's fine the game just wasn't Madw for them.
2. Yes, miyazaki can put an easy mode if he wants, the problem is, an easy mode is detrimental to the atmosphere he wanted to convey, which is why there isn't, if he wanted to make a game with a lighter atmosphere then an easy mode would be fine
3. Even offline people still has the ability to summon phantoms, as for the others, those are graphics differences yes, but they don't take away much from the overall experience, and it's apparently only a really bad problem in blighttown an area that's universally hated regardless
The DS series specifically doesn't need an easy mode, because the difficulty is the selling point and putting an easy mode will clash with the intended atmosphere of the game, plus tell me how are you going to make an easy mode out of DS in the first place, one of the reason for the difficulty is that the movesets punish you for your mistakes, so should we change the movesets just for an easy mode? That's a lot of resources to pay, and if you wanted to play a game with easy movesets why play dark souls anyways, there are games put there with easier movesets, play those
“We want the same experience as other players, but easier.”
Arch Wizard CJ: *visible confusion*
😂 she makes no sense what so ever. Just say you want to beat the game
he couldnt even finish life on male difficulty. thats why he had to lower to female
@@cirescythe tall gotta chill out with that dawg
Yes, some people get away with spewing utter bullshit because they consider themselves untouchable.
Or they are able to monetize the reaction to their trolling.
Reminder: she is a vidya gaemz gurbalist that does NOT understand Dark Souls.
I just got platinum on bloodborne. It was difficult. It was also very rewarding. The difficulty is essential to the experience.
That's what's great about From games - ultimately the player decides the difficulty - some builds or tactics can lessen the challenge - the whole point is it requires effort.
"we not finna sit here and play man the game" LMFAOOOOO
Technically that is a game...... Several depending on how you define "Man the game"
@@haku8135 Oh a Game were you play as an Average man from Day 1 until his eventual death... I would play that!
You can over level vitality, and strength in Dark Souls to a point where it could be considered equivalent to slowing the game down 30%. The game becomes so easy with super high vitality, and strength. Especially if you get a black knight weapon. If there's an easy mode in Dark Souls that would be it.
I struggled so much on my first playthrough, recently played it again got a black knight weapon at soul level 1 and beat every dlc boss first try since I missed them. Black knight weapons are easy mode lmao
@@ringo4604 Those weapons aren't a requirement, but it certainly can help. The random drop doesn't favor everyone though. Simply over leveling strength can make it so much easier using any heavy weapon.
a friend of mine did that (not on purpose) and got the black knight sword or greatsword really early which ended in him staggering half the bosses to death. Gwyn was particularly painful he just didnt move
@@deusex9731 Yeah, it's OP. It's got a hell of a slow wind up, but if you get used to using it almost no one is a challenge. You can knock back a whole mob group too with a carefully timed swing.
I never really level vitality or strength. Intelligence with Dex is how I go. (Or solid Arcane in bloodborne.) I like being glass cannon. 😎
"Some players want an easy mode, so that they can have the same difficult experiences that your already having."
But they won't.
But they WON'T.
THEY WON'T!!!
They will
They will
They will
But keep gate keeping
@@mynamejeffgaming it not gate keeping. If you change the difficulty and i don't, please explain how we'd have the same experience?
That's not possible. To have the same experience as me you'd have to learn the mechanics as I did.
@@mynamejeffgaming You know that was mean. I apologize.
Actually I got a question for you. How would you make Dark Souls easier?
@@mynamejeffgaming Actually, gatekeeping is good. Gatekeeping keeps out people who never liked the thing in the first place, who want to try and change it because they think they know what's best. Like you, for instance. Why can't hard games just be allowed to exist? Why do games have to be made for everybody? Why can't we say that this game is definitely for a certain audience, and that's ok?
@@mynamejeffgaming People on the side of "but keep gate keeping" act as if the game is just randomly more difficult to some people. To the contrary, almost everyone struggled to an extreme degree on their first playthrough. The whole point of the game is staying determined, to endure, and ultimately overcome. anyone can overcome. anyone can endure. and everyone saying its ablelist are ableist themselves, as they are implying disabled people are lesser than the abled. Saying they can't implies that they cant even comprehend overcoming a challenge and need to be treated like babies. Stop using twitter buzz words to try to prove a point. While you didn't say it yourself in your comment, I've seen it so much that i feel the need to say it for anyone else who may read this comment: Stop using disabled people as a secret weapon when you have nothing left to say. Its actually kind of disgusting seeing people do that.
Great video CJ. Can't stand difficulty talk in video games. People are beating these games disabled, with a ddr mat, chat decisions, and a guitar hero guitar and people wanna cry about how it's too hard. Shit is wild. The point is to struggle and learn and grow, there is no way they are too stupid to better themselves.
indeed. i absolutely agree. and some games are pretty much only defined by their difficulty. if you take that away from dark souls you end up with a clunky, technically unimpressive walking Simulator without a spectacular story. the challenge that makes the controls look deliberate, the constant danger and fear vastly enhances the subtle story and the need to be very aware all the time really forces you to drink in and appreciate the setpieces
RT Game did it with a baby in a blender. If Dark Souls ever gets an easy mode, then I want a survival hard mode for Animal Crossing.
I feel like Dark Souls already allows itself to be made relatively easy (compared to playing it 'normally' at least) without the need for difficulty settings. Just summon some phantoms. Farm some easy enemies, level up, it really helps. Look up a guide and see how you can make yourself stronger easily, because you definitely can. A lot of the challenge can be circumvented. As well as that, I think disabled players can benefit a lot more (in many cases, obviously there are lots of different disabilities) from specialised controllers rather than adjusting the game itself, and I think there's always good progress being made on thise.
Which ...
now stay with me here
Invalidates the whole "existence of an easy mode would ruin my experience as an alpha male gamer" argument.
Allowing for damage modifiers that you can set at the start of the game wouldn't be much different, and it would also cater to those who want the game to be _more_ difficult
@@mechanicalmonk2020 If it was in service to the type of game it was trying to be, difficulty sliders would be in the game. But it isn't. So it isn't in service towards the type of experience that the game is trying to give the player. Instead of asking for difficulty modes in a game that doesn't have one, ask yourself, "WHY does this game not have a difficulty slider? What is it trying to do/say?"
@@mechanicalmonk2020 Mmm. No. There's still effort required to acquire the easy mode items. There's little effort in turning a knob so you can pretend to be the badass everyone else already is. Those who want the game to be more difficult also choose to run with no armor or the broken sword. Tenuous correlation at best.
I can't believe the amount of times that chick contradicts herself in a video less than 7 minutes long. That has to be some kind of record.
The comedy, the arguments, it's everything I appreciate in a good video against bad arguments that sometimes other people can't fight against, thank you. Subscribed... Please don't hurt me.
I don't remember where I read this, but "Difficulty should be just another mechanic used to create the experience. If a game is too difficult for you, you probably wouldn't have enjoyed it anyways if it was easier"
And just like that a good Friday became a great Friday
I laugh like never before with this video, I did not expect that😂😭 I’ll never understand why so many people are looking so hard to change the very basis of the Dark Souls games. The arguments that I often see are : “I don’t have a lot of time to learn how to master this game, so an easy mode would be good for me” or “an easy mode would not bother people who want challenge”. But if you don’t have time to play a game that takes a long time to master and you don’t like games that challenge you a lot, then why do you want to play a souls game ? What is the point ? If you don’t like a certain type of game, that’s okay, there are thousands of other games that could suit you, whether it’s for the time you have or the effort you want to put in a game. I haven’t started to put pressure on developers to change their games because I don’t like the genre or I don’t have time to play it. It’s not their fault. If the game isn’t for me that’s okay, I will look elsewhere. And that’s the problem nowadays, people think that all games have to suit their tastes. And that’s a problem for variety and freedom of artistic choice in video games. But other than that great video👌, you won a subscriber !
Thank you ! 🙏🏾🙏🏾🙏🏾
Some of us want to play the Souls games just for the lore and to see its beautiful, interconnected world without having their asses handed to them and hulking out on our screens. What's so wrong about that? Who says that the only way to enjoy a Souls game is to struggle with its difficulty? Personally I've finished DS3 and I've started DS1 with easy mods and I'm having a blast with how awesome these games are. I would never be able to get to know the Souls games without the mods since these games, for me at least, are so hard that they are bordeline unplayable. Sure I didn't make them a cakewalk, I just made them playable for me.
@@Bardim18 "Some of us want to play the Souls games just for the lore"
Hah. It's 'lore' is 'convoluted.' Don't get me wrong, it's interesting, but that's not really the point or purpose of the game, and frankly, it shows.
"and to see its beautiful, interconnected world without having their asses handed to them and hulking out on our screens."
So. . . don't suck at the game, and don't lose your temper? Failing that, watch a playthrough, or go pick up Cheat Engine or something. . . but if you resort to that, you're not so much playing Dark Souls, as you are playing with a hacked set of systems that you've reorganized in a manner fitting your preference, and while that manner in which you've organized those hacked systems doesn't yet have a name that I can think of, what it wouldn't be, is Dark Souls.
"What's so wrong about that?"
Because the game is in the playing of it. Ratataskor (think that's how you spell his name) did, as far as I'm concerned, the be-all-end-all video on this discussion, wherein he makes the point that by offering easy mode, your are widening the band of potential experiences of the game outside what the artist is interested in. In an easy mode, certain critical problems and important set-pieces become non-issues, and don't occupy the same role or do the same thing that they would if they were functioning as intended. I highly, highly recommend you watch his video about this subject if you want a genuine answer to your question, and you weren't just asking it rhetorically.
"Personally I've finished DS3 and I've started DS1 with easy mods and I'm having a blast with how awesome these games are."
Well, to be blunt, no, you haven't finished those games. You've finished an altered product that looks superficially _like_ those games, but is not either of those games, because you've changed the rules, and thus the way the game functions, enough to be, mechanically, unrecognizable, even if all the art assets and sound assets are identical. You're not, frankly, qualified to hold an informed opinion on what these games are or aren't unless you're going to play these games unmodified. It's like saying you've played poker and had a blast with the game, but you've made several different changes to the rules that make the game no longer recognizable.
"I would never be able to get to know the Souls games without the mods since these games, for me at least, are so hard that they are bordeline unplayable."
This is something I hear a lot of people say, and here's my response; 'git gud' is a meme. These games, are _not_ hard. What they are, is intricate, unforgiving, and fair. Dark Souls, as a game, is not something you can play mindlessly. You have to approach every challenge thoughtfully. In fact, the game's combat is _slower_ than most games precisely to facilitate that kind of approach. If you think these games are hard, it's because you're expecting the game to adapt to the way you want to play it, instead of trying to find solutions within the game. Literally, the only way these games should be unplayable to you, is if you get vertigo from the camera, and I know someone who does indeed have that problem.
@@stupidanon5941 I know that the lore of the series is vague and convoluted, that's what attracted me to the series personally, the idea of figuring out the story myself by exploring the game rather than seeing the story via cutscenes.
Not sucking at the game is one thing and being killed by mobs and bosses with 2 hits max before I even had time to react is another. There's no why I can "git gud" at the game when the game itself is so hard that it won't even let me get good.
You Souls fans get very elitist and entitled sometimes, not all of you thankfully. Just because the game wasn't hard for YOU doesn't mean it wasn't hard for everyone else, just because YOU have the skill to play such hard games doesn't mean that everybody else does too. You can't judge everyone else's experience in the game by comparing it to yours.
I could swear that title of the game I played is DARK SOULS so no, I didn't play an "altered product" I simply used mods to lower the damage I get a little bit so that I WON'T FREAKING DIE EVERY SECOND IN JUST TWO HITS BY MOBS!
You enjoyed played Dark Souls as is, with its hard difficulty? Kudos to you but why deny us casuals the chance to play the same game only a bit easier?
@@Bardim18 "I know that the lore of the series is vague and convoluted, that's what attracted me to the series personally, the idea of figuring out the story myself by exploring the game rather than seeing the story via cutscenes."
Let me rephrase; I mean the narrative for the series is a broken, nonsensical mess.
"and being killed by mobs and bosses with 2 hits max before I even had time to react is another."
Dark Souls is one of the _slowest_ ARPGs ever made. It is _literally_ slower than the average game. That's not you being unable to react in time, that's you making poor strategic choices and not being able to back out after you pushed the buttons.
"There's no why I can 'git gud' at the game when the game itself is so hard that it won't even let me get good."
I never told you to 'git gud.' I literally said that was a meme. It's not a statement that has any content worth considering.
"You Souls fans get very elitist and entitled sometimes, not all of you thankfully."
This is an elitist and entitled statement; don't act like you're entitled, or sitting in any kind of position, to judge anyone, especially when you _prove_ that you don't understand the subject-matter in question.
"Just because the game wasn't hard for YOU"
I have over 1,200 hours in Dark Souls 3 alone. Most of that is pvp. As I type this up, I actually _just got done_ killing the Headless Bloodletting Beast in Bloodborne. . . on a level 43 arcane character. Back when I first booted up the original Dark Souls, it took me three days to get from the Firelink Shrine to the Undead Parish. Don't act like there is some kind of ineffable difference between our being that suits me for these games, and doesn't suit you. I used to believe Dark Souls was hard. You want a hard game? You want a game that will _actually_ test your reaction time, instead of your decision-making ability? Load up Ninja Gaiden 2 for the Xbox 360, and see if you can _survive_ normal mode. My limit was beating the game on normal mode. There were two difficulties higher than that. Dark Souls is not hard, and I know it's not hard because I've played and beaten hundreds of video games to compare it too, and without even trying, I can name 50 games that push you more than the Soulsborne franchise does in terms of reaction time and ability to remain consistent in execution of mechanics. I also know what the average reaction time of a healthy human being is, and how fast attacks come out and complete in Dark Souls. I know Dark Souls is not _hard_ , because I know the difference between not knowing how to play it, and knowing how to play it. My reaction time never got any better. In fact, over the years, my reaction time has worsened. I haven't even really learned most enemy movesets. I just recently went from getting thrashed by the Headless Bloodletting Beast, to thrashing him, and it was all because of a strategy someone else showed me, that I was able to take and modify to suit my character. I'm not saying any of this to brag; in fact, most people would read this paragraph and think I've wasted my free time and my life on this stuff, and they would somewhat have a point, but I enjoy what I do so that's not important. I'm saying this, knowing that showing how much of a time-sink I've made this could embarrass me, to demonstrate that it's literally all just knowledge, practice, and execution.
"You can't judge everyone else's experience in the game by comparing it to yours."
I'm not, and that is in fact the point. Go check out what Miyazaki himself had to say about the notion of adding an 'easy mode;' it would change the way you approach problem-solving in the game, and therefore fundamentally alter the way several major set-pieces, and even minor ones, play out. It would be, in Miyazaki's own words, "outside the narrow band of experience" that he had planned for the players.
"I could swear that title of the game I played is DARK SOULS"
I've got a legion of phrases that people once thought of as platitudes to refute this; looking skin deep, judging a book by it's cover, all that glitters is not gold, take your pick. Just because you personally didn't change the title on the screen or the box art, doesn't mean you're still playing the same game. What matters are the _rules of the game_ , and you _did_ change those, and changed them in ways significant enough that the creative director chose not to do so, and he gave very good reasons for his decision.
"I didn't play an "altered product" I simply used mods to lower the damage I get a little bit"
How is lowering the damage you get _not_ altering the game?
"so that I WON'T FREAKING DIE EVERY SECOND IN JUST TWO HITS BY MOBS! "
I hadn't addressed this prior because I thought you had some specific mob or set of mobs in mind when you said this, or that you were exaggerating, but now you've repeated it here, so I think I probably _should_ say something about it; what mobs killed you in two hits, and what kind of character were you playing? Did you not level vit/vig at all? I'm trying to think of an enemy in the game early on that does this, and the only one I can come up with is the black knights or the big armored guy with a mace in the Undead Parish, because the normal mobs definitely _do not_ do that much damage, not even to casters.
"You enjoyed played Dark Souls as is, with its hard difficulty?"
I like how you keep saying it is hard for you, but not hard for me, but then you specifically add the qualifier 'hard' onto the word difficulty without any kind of explanation. This is exactly what that woman in the video was doing, trying to get her audience to agree with her that the default level of difficulty of Dark Souls is in fact 'hard,' when that isn't true, technically, relatively, or philosophically. it's not true technically because Dark Souls does have difficulty levels, and it starts out on the easiest mode, only going up a difficulty level as you beat the game with a given character. It's not true in a relative sense because as the broad spectrum of difficulty in games goes, it is below average. It's not true in a philosophical sense because it actually has an extremely low barrier to entry. The problem is, most people, when they first get into it, aren't playing the kind of game they think they're playing, and so their expectations get screwed with in such a way that they see the game as being much more difficult than it actually is. It's not about how fast you are, it's about your ability to problem-solve.
"Kudos to you but why deny us casuals the chance to play the same game only a bit easier?"
First, I can't deny you anything. It's not like I have the power to break into your computer and undo your modded files, nor would I even if I could do so and be entirely free from any potential negative consequences. What you seem to have a problem with concerning my position, is my stance that you and I are not playing the same game (a stance, by the way, which Miyazaki agrees with, so you're arguing with the game's creative director as much as you're arguing with me now), a stance that should be obvious and not at all controversial given that you _admitted_ to changing the rules of the game. . . and what's more, your earlier claim about dying in two hits from enemy damage is questionable enough, that I wonder how much you actually _did_ alter the damage of what mobs, and I wonder what kind of impact that has on the range of options one has when looking to solve the problem of entering a new area and overcoming enemy positions. No, you're not playing the same game, even if it looks like the same game on the surface. Beneath the surface, you've changed things, maybe only a few small things, but they're important enough, with far-enough-reaching effects, that you've significantly impacted the way anyone playing under those new rules interacts with the game's challenges. You don't understand the systems you're screwing with so you think you haven't really made any significant changes. I do understand these games' systems, on a very, very deep level because I've put in the time to get that understanding.
A change in damage means a change in stamina consumed to avoid or block a hit, which means more options for positioning, which means more opportunities for advantageous attacks and retreats, which means. . . I could go on and on and on. This could literally change what weapons are or are not effective for any given encounter, or even for pvp. Just think about the way this would affect play as a _ranged_ character makes me shudder. It also makes me interested, because I _would_ like to see something like that as a kind of curiosity, kind of like ROM hacks of older games. But you wanted the game to be easier than it already is, and so you messed with all those systems, and then have the nerve to call _me_ entitled and elitist, after I spent so much time at the proverbial bottom of the 'ability ladder' in these games, and spent all that effort and time to learn the game so I didn't stay at the bottom.
A little spoken of element to Dark Souls' necessary difficulty is that failure and giving up are actually a part of the environment. The scenery is littered with the corpses of fighters from whom you pick up souls and equipment. These corpses are "undead" like you, lost or unnamed, who faced the same challenges you are now and succumbed to them. And if you can't complete the game, if you give up... you suffer the same fate. It's part of the experience, failure. People who fail in Dark Souls are completing the game, the secret third ending, the true bad ending... the protagonist's spirit breaks, his body hollows, and the world is left to its fate.
How is it physical possible for one person to contradict themselves so much? How can anyone say that using an easymode won't affect the experience compared to base difficulty and not realize what they just fucking said?
I mean its a "woman" so even though it is a fucking confused man, they are trying to camoflage.
Because they're right me playing on easy dosent meant you have to play easy
i actually really like the points made in this video. i've been playing a game recently called ultrakill that's somewhat known for being difficult, but actually has 4 different difficulty settings (with two more to come in the future once the game leaves early access) and it clearly describes each one (gives a quick synopsis of what the mode changes and how that affects you, and then says "recommended for players who want a less challenging experience", "recommended for players who want a stress-free experience", or "recommended for players who have already gotten used to the game's pace and mechanics") and puts a disclaimer saying the standard difficulty is recommended for first-time players.
and these difficulty settings honestly help support your whole argument. the game's story is not about you overcoming adversity, it's about you being an unstoppable force of nature destroying everything in your path, so the easier modes honestly help drive home that narrative better considering i only died twice while playing through the game on the lowest difficulty, and both times were to environmental hazards that instakill you.
They don't mean well, these arguments are made in bad faith from the start. It's important when they want it changed, but when you even suggest that it shouldn't be changed, they say it's not a big deal and you're just overreacting, when they're the ones demanding a change, whole saying it won't change everything. If changing it would change nothing they wouldn't want it changed. Gaslighting is the closest I can think to it, when it's their opinion it's important and even heroic, but when it's the opposition it's childish and unimportant.
Your argument of this argument being bad faith is itself a bad faith argument.
@@mechanicalmonk2020 Nah, logic checks out. You calling this a bad faith argument is a bad faith statement.
Im deaf(entirely in one ear and partially in th other) and a lot of my favourite games involve sound cues
I make up for that by attempting to use game sense and such :3
All of these videos are so well made, i hope you continue to grow
I always feel like this whole easy mode in games or in dark souls games especially, to be pretty weird. People who always advocate easy mode on dark souls (lets focus on dark souls in this case) seem to fail in every single one of their arguments. It seems that they didn't understand the whole point of dark souls difficulty, which result in the most weak arguments possible, "let people who don't have the skill/people who are disabled/people who are just want to enjoy the story, enjoy the game". Even tho there're lots of evidence on why dark souls don't and even shouldn't have difficulty slider/easy mode, but the most undeniable evidence is the words from miyazaki himself, the creative director of dark souls, and I quote "We don’t want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment. So we want everyone … to first face that challenge and to overcome it in some way that suits them as a player. We want everyone to feel that sense of accomplishment. We want everyone to feel elated and to join that discussion on the same level. We feel if there’s different difficulties, that’s going to segment and fragment the user base. People will have different experiences based on that [differing difficulty level]. This is something we take to heart when we design games. It’s been the same way for previous titles and it’s very much the same with Sekiro". If the creative director himself already told you this, then there's no arguments that would work, period.
-"How about people who don't have the skills to play it or just want to know the story?"
The very short answer is either "git gud" or "then this game is not for you". The developer is not entitled to cater to a large audience of people. They can make the game however they want, and fromsoftware create dark souls for those who like challenging game. It might be that if they cater to a large audience, their game can be enjoyed by more people, but looking at how popular dark souls currently and seem to have no issue in regards to revenue/income/sales, then they don't need to cater to a large audience. That's the end of the story.
-"How about disabled people?"
I don't really like this arguments since it feels like a token, a tool for these people to get easy mode. There're other things that can be done to make the game more accessible for disabled people, mostly in the form of control settings. Having easy mode/difficulty slides doesn't necessarily fix the problem.
Game have their target audience, they can cater to a large audience of people but can also cater to a more niche audience. Its the game developer right the create the game and to have a target audience however/whoever they want. Dark souls being difficult is the whole point of the game since it fit the entire theme and story of dark souls. Asking dark souls to have difficulty sliders/easy mode is like asking fps games to have aim assist/aim lock, it will defeat the purpose of the game. If you can't enjoy the game, then the game is simply not for you.
I was fucking sold when I recognized those lyrics in the intro and then you pulled the rug out 😂 😂 😂
Holy shit I’m out here taking notes on life while watching this dudes videos, black people can preach
Dont mind me.
Chest is Worse video brought me here. And now, I can comfortably say due to your expertise on weaving your words wonderfully, excellent editing(I will NOT say that having a gun pointed at my face to ask(Threaten/demand) for my sub was the turning point*It totally was*), that YOU my well educated friend have in fact indeed earned my sub.
:D Pleasure meeting you.
I'll start by saying I entirely agree with your sentiment here. Everything you pointed out about the artistic integrity and how challenge is interwoven into the entire narrative experience. How difficulty is integral to the game and demanding an easy mode is asking them to compromise that vision.
However, I will play devil's advocate here regarding her point about having an easier difficulty so she can have the same level of challenge. I realize this point seems ridiculous on its surface, but I think her point is the difficulty is relative and not all people are the same. For example basketball is easier if you're 6'4 than it is if you're 5'2. Deadlifting is easier if you're 250 lbs than it is if you weigh 135. When it comes to gaming, not everybody has the same reaction times, hand eye coordination, etc. As a result of this, a gamer playing Halo on Normal could have a harder time and struggle more than I do playing it on Legendary. Even on our first attempts. Likewise somebody playing a hypothetical easy mode in a Souls game might die more and struggle more than you or I do playing it on the default difficulty. In essence, this would make their experience just as challenging, even if it was on an easier difficulty. Note my choice of words. "Their experience" would be more difficult, even if the actual game was technically easier.
Still, I don't think that's enough for me to be convinced Dark Souls should have an easy mode. I agree that adding one would be antithetical to the series' existence. Dark Souls is popular and successful specifically because of its refusal to cater to conventional standards in game design. I legitimately believe that the design choices From made with Demon's and Dark 1 pulled gaming back from the brink of destroying itself and seeing them relinquish those choices now would be disheartening.
One last point. I like what you said at the end about how, given the option, players will ignore the developers intended experience and take the easy way out. We often hear supporters of an easy mode say "just let players play how they want!" but the truth is, people don't actually know what they want. Humans constantly do things they regret. I forget his name but one of the designers of the Civilization games said "Given the opportunity, players will optimize the fun out of a game." and this is crazy true. Another relevant quote is from Henry Ford. "If I'd asked people what they wanted, they'd have said faster horses."
Anyway, great video. I just wanted to respond to that one point where I kind of disagree.
I love and agree with your points, I wanted to add the quote about optimising the fun out of a game with an example of me shutting off multiplayer for the Monk boss fight in DeS.
And in regard to the basketball example, I wanted to say that Prince was an amazing basketball player, and that dude was almost tiny compared to the average person.
But as a final thought, I feel that people complaining about difficulty in videogames fail to grasp that videogames aren't just entertainment, but are also an art, therefore they reserve the right to artistic intent which can also include or exclude selectable difficulty. I'd go as far as to say that games that don't include selectable difficulty are better off for that, since they can be balanced and designed around that one experience, whereas a lot of games with selectable difficulties just fiddle around with health pools and damage output which is detrimental to the gameplay experience, for example: me having to hit an enemy 10 times vs you having to hit them just 5 times, doesn't mean I'm getting a more challenging experience, it just more tedious and time consuming.
@@Timotejy totally agree. Your point about the Old Monk is a good example. I bet a lot of people do that because the game allows them to.
@@DiviTon I mean the 4 people I tried fighting, all used cheap strats (aka. OP spells) and the walk up to the boss took me a couple minutes each time. So I tried to give it a fair shot, but in the end I shamefully beat the boss offline.
RIP BrolyLegs. Thank you for showing much more respect for him than LowTierGod infamously did. Also, a game that tries too hard to please everyone ends up making no one happy in the end. I remember that from the 7th generation of games.
As a soy eating sjw guy with dyed hair and painted nails imma side with CJ here. That woman just doesn't care about the artistic intent of souls games. I don't like rougelikes where I lose literally everything on death cause that's too hard and frustrating for me, so I don't play them. If there's a movie that I know I can't handle I don't watch a censored version the director didn't make so I can say 'I GOT THROUGH MOVIE TITLE' because I didn't. I just don't watch it.
Her hair is fire though.
Sometimes people can't accept that every game just isn't for them.
Dark Souls is a test of will. As a great man once said, "Its not about how hard you can hit, it's about how hard you can get hit, and keep getting back up." Souls games will always test your will and perseverance, and if you do not have that will, the game is not for you. Having a physical disability is a completely other argument, though
I love the genuine points you made in the videos, but I'm subscribing, because that line killed me " the only Superman you look like is Christopher Reeves " 🤣😂
I think she was trying to say that an easy mode on dark souls would be just as hard for a worse player as the default difficulty for others.
My nigga, you funny as hell, you not only gained but achieved a subscriber. Glad to have come across this video.
Y E S. I am so mad I wasn't online for the premiere of this! This is actual gold, my man. Keep hitting them with this level of comedy, omg. The shit I subscribed for, no cap.
I was stuck at O&S for a few days and i thought that i had hit a wall that i just couldn't overcome, but luckily i didn't give up and instead kept trying over and over again until i finally beat them. I was so damn happy and proud of myself that i was able to do it, but if there wes an easy mode in the game I'd probably had turned it on when i would have become frustrated enough and thus losing out on a superior experience that the hard difficulty provided me.
Can't get over how she keeps saying "We want what you have, we want what you have" while arguing to change the thing I have and how I'm a bad person for not wanting that change.
This is like the fifth video I've watched from you and its the fifth video that was a masterpiece in comedy, writing, editing, ect. You deserve way, way, way more subs and views. I hope you make it to at minimum 10 million cause the shit you be spitting be downright poetic and insightful as shit and brings me to my kness to thank the youtube gods that you exist.
Different difficulties change the game experience, you can't feel the same emotional impact if you play the game outside difficult that the developer intended the game to be played.
If you struggling with difficulty you have 3 options:
Option A: Lower the difficult if possible but be aware that not how the game was meant to be, and if you feel unsatisfied, then replay the game on an higher difficult, try everyone of them and see which one makes you feel more accomplished.
Option B: if the game doesn't allow to change its difficulty, try to learn it. A lot of hard games can be mastered by simply putting commitment on it. Learn its insides, mechanics and secrets. The more you play the easier it gets, knowledge is power, committed is key.
Option C: if you don't feel accomplished while playing or learning the game and you only feel frustration and Anger, just stop playing that game, it's ok if you don't play that game. Nobody with a brain cares if someone says: "I beat that game" it's just ego and bargains rights. I don't care if you beat a specific game nor you care if I beat a specific game.
Changing the artistic or gameplay chooses that a developer had just because "it's too hard" it's an insult to the developers and the player who likes the game the way it is.
Cuphead was a game I never finished, I found that the difficulty and my enjoyment kept from continuing to try. I’m not upset I bought when it came out, I still like the game it just isn’t something I’m in love with. I beat dark souls and bloodborn and thought highly of them, but Sekiro was my absolute jam, I even beat it NG+7 charmless. I honestly think Sekiro wasn’t all that difficult compared to souls games because it’s so perfectly polished.
Would u recommend it to someone who loved ds3? (I mean sekiro)
holy shit this is the most amazing video i think ive ever seen.
The ONLY people who are valid are the ones who wear the gangsta spongebob shirts while playing.
Funny how they always say, “Dark souls needs an easy mode,” but never have any suggestion on what that easy mode would look like.
God this perfect man, Friday and a new CJ video? Fucking yes please!
I always play a game on higher difficulty because it makes you make use of most mechanics the game offers.
I subbed at the end cause you seem cool and made me laugh, and I completely agree with you. I've played Ds1 Ds2 Ds3 bloodborne, and demon souls remake and beaten them all and I love the fact that it has no difficulty setting, it makes it where I have to get good and everyone im playing with experienced it too and were all getting better to the point we start taking on bosses in Unorthadoxed and stupid ways for fun XDDD
I'm shit at fighting games. Classic 2D fighting games, like Mortal Kombat for example. Terrible. Shit. My brain just doesn't absorb them, I dunno why.
I've picked up a number of fighting games, and I haven't completed a single one of them. Not because I CAN'T do it, I always manage to progress from fight to fight in the story modes, but I'm not good at these kinds of games, so I'm not having FUN. This is a game, and I'm supposed to be having FUN. I stopped playing Dark Souls 2 because I wasn't having any fun, but I'm fully aware if I just kept throwing myself at the blue smelter demon, EVENTUALLY the game would function long enough for me to kill it. I just didn't want to, because it's not fun. Fighting games, are also not fun.
So I don't play them. I don't WANT someone to turn the difficulty in fighting games down so I can beat them FASTER. That's NOT FUN. If I want to see the story, I'll look up a video on youtube. I bought the games to enjoy the GAMES, but I don't enjoy these games so making them EASIER isn't going to increase how much fun I'm having. If anything, it'd decrease it actually. Cause now there's not even a challenge to overcome. Once again, why am I not just watching a video?
If you want Dark Souls to have an easy mode, YOU DON'T LIKE DARK SOULS!
PLAY A DIFFERENT GAME! Try Timberborn, it's great. You can also give Doom a go. Just hands off fucking Dark Souls, it clearly doesn't appeal to your interests.
I liked this video. I always love how you break down a point that someone is trying to make, I would love to see a (This is what a scrub looks like) on another game or someone in the media. Keep making good ones like this!
imagine struggling on a boss for an hour and then you begin to consider lowering the difficulty just for a moment. You keep dying, you keep getting decked, until eventually you cave and you lower that difficulty to win. It doesnt feel satisfying, you won because you changed the world to be easier for you
If Dark Souls, or similar games, had easier difficulties I would've certainly lowered them for those troubling fights. But then I would've gotten too comfortable with the lower difficulty, and then I would've beaten the game on Easy mode
Which ive done before in other games, and it just takes the fun out of the game when I can basically snap my fingers and make the game bow down to me because I decided it should be easier now at any given moment
Sigrun in GoW... T_T
I just started playing dark souls remastered and its my first dark souls so far and im glad it doesn't have an easy mode or I'd have been tempted to switch to it😂😂. I'm glad I have to actually git gud, I haven't had to put effort like this in since I went for the "becomes the master" trophy in titanfall 2
Never change Cj you still are one of the funniest dudes on this platform. Keep doing what you doing.👍👍👍
Okay I'm subbing, sorry.
What I get from what she's saying is: she is thinking people playing dark souls and able to finish/enjoy the runs, are born that way, the first time the dude got a controller in hand and launched the game that MF nohitted the game. They forget to take in count that everybody had the same game and had to adapt to it and so should they.
My first souls game was actually DS3 and I remember how it took me HOURS to clear the highwall of Lothric, and thought maybe it's the class I've chosen or maybe this or that... And if there was a difficulty settings I would surely lower it and it would have ruined one of the best experiences in gaming I had in my life.
These people see you play the game for the Xth time after you have taken the staircase and crawled it step by step and now you are doing fine, and they think yeah I wanna have the experience this dude is having now but I demand an elevator.
These games have the best formula to be challenging yet fun, irritating yet satisfying, hard yet fair
Bruh, this be a banger. Besides the points you made, all which are valid, the humor you bring to the video is fucking hilarious
Dear ArchWizard CJ,
I thank you for this video. The humor within it was utterly superb! It has filled me with incredible glee and joy to listen to your comedy and watch you defeat the Vanguard Demon. It is a rare thing to get one such as myself to laugh and you have done so smashingly. I even watched through the entire video twice and laughed just as hard the second time. And for this I thank you. Also your argument was well thought out and argued.
The Gun is unnecessary you have my subscription.
The easy mode people keep failing to realize to implement such a thing would cost extra time and effort to code it often resulting in resources being diverted from other aspects and can make the game worst overall.
It depends on how you code the game, if you make enemy stats with a multiplier from the start you can just change the enemystat variable to 0.75 and you're done.
I have never been more disappointed in UA-cam than going to CJs channel and seeing only one more upload after this. That 5 month comment chain of everyone just shitting on that jackass had me so hyped. Gonna watch this newer vid and see if it's as good as this one.
cj you are a treasure to this world i just wanted you to know that
Thanks my man
Cj your skills of a contact creator is great, i love your edit’s and the pasting too. You did good and i hope you hit 1 million subs man.
I just beat Gywn, Lord of Cinders for the first time. The boss fight kicked my ass about 30 times but I didn’t cry and say “Dark Souls is too hard”, instead I persisted and defeated him. If you don’t play souls like games, then don’t play them. If you want to experience the game, then get good.
Did you link the fire?
@@solaris4022 fuck the fire all my homies hate the fire
If i didn't get curb stomped by the nameless king for 6 hours straight i wouldn't get the immense fucking satisfaction, i was on a fucking joyride for a week. epic gamer moments
@@x_Degurechaff_x Playing Bloodborne again, just put the Great Pthumeru Ihyll Pthumerian Descendant down. . . on a level 43 arcanist. That was rough. Took me about 12 tries.
At 21:10 I couldn’t focus on your argument because you were beating demon cheeks so hard them shits were jiggling
Good old arch using the dark magic of well structured and organized arguments to obliterate his opponents. Love that content arch!
Since Elden Ring came out, this video is aging well.
Also love your commentary, you got a new subscriber
I love how these people say "You can just say that you beat Dark Souls on Prepare to Die difficulty"
The reality is that this would affect so much more. The entire theming of the game is based around the difficulty. Because of this, when we talk with others about their experiences in the game, they could have something so wildly different that it's practically a different genre. And then comes the criticisms of the game coming from the people who played like this. Imagine how much more boring it would be to get through these areas if they were just full of a few little mooks that you just smack once with your starting weapon and go along your way. If would necessitate asking everyone "Tell me which difficulty you beat the game in so I can know if your opinion is valid or not." Which they definitely wouldn't like.
Please, if you give these people difficulty modes they will start saying that entire existence of hard modes makes them feel insecure and inferior, therefore they must be removed. When already set on a path of doing this kind of ridiculous trolling, you won’t stop when your idiotic demands are met, you will just invent more.
Miyazaki himself said we'd never get an easy mode.
Read it and weep peasants, read it and weep
So here's the thing.
There's some merit to "some games are literally incapable for people to complete." Souls is a bad example, because the Souls games aren't really that hard, people just keep trying to play it as a hack-and-slash or rush through stuff, and then make surprised faces at the "difficulty" when the game requires you to actually think about your actions a little bit.
So, instead, I'll use another genre of games I like- shmups.
A lot of shmups do what's asked here, and offer a variety of difficulties- but then lock off massive amounts of content behind harder difficulties or absurd challenges- look at CAVE's shooters, where iirc they do stuff like lock the final level behind beating the game once without dying, then beating it a second time on new levels, and then do the final boss, and then another final boss.
I have a processing issue. There is a significant delay between when my eyes see information and my brain then *processes* that information. There's a lot of stuff I can do to mitigate that, and there's a lot of ways I can use strategy so that my reaction time isn't an issue, but in a scenario that's *pure* reaction time, at the higher levels, I physically cannot do anything.
But I'm not gonna ask that the super hard difficulties of shmups cater to me. It's unfair to say I have the same *opportunity* to FC something like DoDonPachi or Deathsmiles, or NMNB Touhou, sure. But video games (and games in general) are an art form. Art doesn't have to be accessible to all people, especially if it compromises the vision of the art. A painting might not be fully understandable without a deep history of catholic symbolism- but that doesn't then mean it needs to *include* that explanation, or remove it so the painting is "more equally enjoyable". Art is the one media where you *can* have unequal opportunity, and trying to compromise the message and meaning of an art piece by adding that is bad faith at best.
Also, if you've read this far, yeah, fwiw you really can't compare Celeste and Dark Souls, even off difficulty. One is one of the hardest games to come out in the last decade, where basically *no one* has actually cleared the final levels, and the other is Dark Souls :p.
Assist Mode is mostly there as training wheels- it might be useful to help you learn a room you're having an impossible time beating for when you need to do harder content, or to make it so that the story can be experienced by a younger or freshly new gamer (tho imma be real, it's some heavy stuff- i dunno how much a 10 y/o would get out of it), which isn't a bad thing. It's not really a bad thing to include features that make a game more accessible to less experienced gamer- but the dev included it, so it was part of *their* vision for the game. They didn't compromise their art by adding it- it's an intentional design choice.
Anyways, hope you gave a good day, dude!
I do agree with the idea that difficulty is "part of the experience" of a game. Without it many games would be loosing out on part of their identity. However this dose apply to other forms of media as well, a great example is Monogatari, the series is written perfectly for the Japanese language, and if you want to experience it fully it must be in Japanese. The way that the sentences are setup, the way words flow is simply not translatable, if you were to read it in any other language then you would be missing "part of the experience". However I think that anyone who said that because of this it "shouldn't be translated" would be laughed out of the room, even if you would lose out on "part of the experience" by having it in English it is still better than not getting to experience it at all. I think that applies to games as well, difficulty is "part of the experience", however I would rather someone play an inferior version of a game then not be able to play it at all.
Love the back and forth aspect for this videos commentary,
Never played any of these difficult games BECAUSE I wouldn't be good at them, but I wouldn't want to play them on a lower difficulty anyway, just feel bad for anyone watching her video who agreed with that nonsense lmao
The game gives you so many options to overcome a challenge, like leveling, summons armour, different builds, items blah blah, but the game stays the same for everyone. So people with disabilities just need new ways to overcome the challenge aka different controls. Make it easier to access not easier to overcome
I watched five minutes of this video and immediately subscribed. I don't know how you only have a small amount of subscribers.
You got a like, for making the same exact argument here that I've been making all morning, only making it better and more entertaining XD
Well, since you asked it so gently... SUBSCRIBED.
great video btw
In terms of accessibility, I have no qualms with games giving players more options. It does nothing to detract from the experience of those who don't need these features. However, a difficulty selection is NOT an accessibility feature. If you truly want to play a game, you will play it regardless of how much it pushes you.
Back when Demon's Souls first came out on the PS3 in the Asia region and I got my first look at it I knew I wanted to try it, so I imported it, and it kicked my fucking ass. I have never been a "hardcore" gamer. I'm moderately competent at best. But I wanted to experience it for myself, so I persevered and eventually (for lack of a better term) got good at the game. Demon's Souls' fixed difficulty forced me to adapt because I had no choice of making the game easier, something I did a lot when I was young. I often played games on easy.
If it wasn't for Demon's Souls, I likely would have continued to be that way. I legitimately owe the Souls series a debt of gratitude for making me realise I was better at games than I thought I was; even if major health problems have resulted in gaming becoming less practical for me as of late, such as my eyes degrading to the point where I can hardly see the screen unless I'm incredibly close to the screen, I will ALWAYS pick up Souls games and push through them no matter how long it takes.
Even with my eyesight, I picked up Sekiro, and with enough time and patience I managed to actually beat the entire game. My successful attempt at the final boss was done through so much trial and error that I actually did it near damageless because I got used to the Tells I could make out, and the audio cues for the ones I couldn't.
A difficulty setting isn't what these games need. The players need the right mindset.
I still plat games on easy at hardest maybe normal I need an easy mode because I know that's the limit of my skill level if a game dosent have difficulty options I know straight away it's not for me
12:15 "If you need to beat Dark Souls to feel less insecure"
Fascinating comment from Mr. Seething Soy here, he seems to not be self-aware enough to see what a massive projection and self-own that statement is.
Someone couldn't beat Margit
This is my first video with you; congrats
I’m a big fan
Also dark souls has an easy mode; it’s called summoning 1-2-3 friends
Very well thought out argument. I appreciate the points made. Have a sub
People having beat the Dark Souls games on random garbage such as drums, dance pads or *electrified fucking banana* proves your point without need of much words LMAO
Man I love your style of argumentation. Hilarious but precise.
Doesn't prove a fucking thing. People participate in paralympics. People do all kinds of crazy stuff.
They still face tremendous hardships. More than able-bodied person.
You're basically agreeing "yes, that should stay that way"
@@reinherz2797 lol yeah it should. If people beat it fucking BLINDFOLDED then you just gotta have patience and want to win. You will eventually. Doesn't warrant changing the game.
but even the power fantasy is not an easy run through for the ccharacter, the power fantasy is just that a single guy is fighting against an entire army basically but that doesnt mean that hes not struggling
I know this video is years old at this point, but I randomly got recommended it, so I guess I'll leave a comment. Laura K Buzz is the same person who wrote the article saying Smash Ultimate had a Persona 5 song in it that included a slur against disabled people instead of listening better or looking up the lyrics and realising that the song doesn't include that word. Anything she says can't be trusted.
I doubt any of the people asking for an easy mode in dark souls would enjoy the game if it did, they'd probably then want the story to be straight forward and easily understood, so they'll find the game boring.
If she thinks playing Wolfenstein on easy is justified because it's a power fantasy. Laura should realize that Dark Souls is hard because it is also a power fantasy, just a very different kind.
She says people don't want an easy mode to make games not challenge them but literally said at the start of the video she plays Wolfenstein on easy so she can not be challenged
I applaud your video, but my 99 Faith lies elsewhere. Nice "Dead Money" insert with "Begin Again".
- From a humbled Courier, Thank you
Fucking amazing video man, top notch with the humor, arguments and audio
Content still great as usual lol I'm actually baffled I haven't been getting notifications on your content
Yeah shit happens nun to trip about
I have never subbed to a channel so fast this whole video is genuine gold
Why are people arguing about that if from software has said an easy mode will never happen?
Like, sounds like a completely pointless argument where no-one achieves anything and all sides just get mad at each other
I played dark souls 1 and 2 a couple of times, never really finished the games because nothing really pushed me through the difficulty since I wasn't that engaged with the atmosphere or story and the gameplay was good but by itself wasn't really sticking to me...so I usually don't play much of it.
But Hollow knight is also a very hard game and known for it's hard bosses and I'm 60+ hours in, I loved the atmosphere and the style and that keeps me wanting to play more and push through the hard parts even if it takes me hours to beat a specific boss or particularly hard platforming segment.
In Dark Souls most players "get good" because the game engages them, because something there makes them want to push further and not be lazy, they know stuff won't just come at them without putting some work so they try to put the work while those people just want everything spoonfed to them.
Those people don't want an easier mode so it's more accessible, they want to stay lazy and not try to keep going because they're incapable to just say "this game just isn't for me" if you can't play Dark Souls or any other game because it's just not your style but you are the master at other styles of games like JRPGs or Puzzle games or hell even other third person action games, then just play what makes you comfortable and happy, if you love Dark Souls so much you will push further the difficult bosses or enemies because that's a price you need to be willing to pay if you wanna play something you like.
Same with me except opposite. Stopped playing HK because I don’t like the style and it is more boring than Dark Souls, as far as I’m concerned, especially without multiplayer aspects.
The subscription hold up totally worked goddamn it