My biggest struggle with the game is deciding which damage type (melee, range, magic) to lean into because they all have pros and cons. Good balance I suppose
So I have a fun couple things I've been testing myself. I've been working on reverse engineering the damage calculations and along side that the enemy resistances. Generally the formula I've derived is along the lines of an Applied Damage Equation: Sum of damages from the different types a weapon has. Where each damage type is calculated as Damage Type * (1 + (Stat Type * 0.05)) * "Buffs" * Resistance. An example of the Ignited Hammer being (210) * (24 * 0.05) * (1 + Vukarrr [0.2] + Elixir [0.3] + 10% Melee Skill [0.1] + etc.) * Resistance of enemy type. In terms of two-handed weapons, there seem to be some hidden buffs (like the dmg diff between the blunt weapons showcased). Thus far in terms of my testing, for enemy resistances there are more or less 4 different enemy types that exist: Animal (Vukah seem to fall under this as well), Scavenger, Hollow, Shroud, and possibly some exceptions dependent on enemy. The only resistance type i've more or less confirmed the effect of is against the shroud type enemies using melee. It seems to be an additional multiplicative buff of 1.2, or 20%, on the one handed melee weapons (not including any magic damage or bonuses on a weapon).
Oh yeah, and for pretty much all enemies, besides shroud type, the resistance for shroud damage is 1.3 (+30% to overall damage rather than the additive "buffs"). Meaning that shroud is very effective against most enemies.
Hi, very nice video, how nice to be able to see an update of the warrior version that regenerated life with the 2 gemini rings. I have a question: I am currently at level 20, which branch should I prioritize advancing first or what points should I look for in the skill tree??? Thank you very much for your great contribution and constructions
yes i know but im currently using it for legendary farming. which is why i set the server to brutal difficulty. ill most likely swap it out for the next hunter build variation and do my demo there next time.
well see.... i dont like mixing classes rly because the way the skill tree is built u dont get any benefits. ex.. say your sword has +5 fire dmg. snagging the bonus fire dmg perk from the mage skill tree doesn't make your sword do more fire dmg... nothing is linked in that way its either all mage, all warrior, or all hunter, (which is dumb imo) but just how it is. your not going to be maximizing your skill points efficiency when u split classes like that unfortunately. hopefully down the road they change that.
I am running a really fun spec rn, wouldn't call it a mage per se, but I dip into healer and use blink and the anti-stun blink, and 2 pts in spirit, pair that with the skill in the tank tree (name escapes me) where after a dodge you can do a special attack add merciless attack and the other stun/parry perks and it beats the brakes off their stun bar, and jump spam=dead. Situation is dependent on its validity of course...
If you only take either 1 hand or 2 handed passives and not both it is possible but I would still focus 70% 30% instead of 50% 50% using less focus on magic , mainly to harass from afar and use healing and then melee when its safer
I feel as my biggest issue with Melee is stamina, if overrun, I gotta run away and try to defeat packs in detail, but running costs stamina, and blocking does, trying to roll away from damage also costs stamina, I rarely have enough it feels and I think my gamestyle is not so good. What tricks do you use? Combos? How do you manage this?
the first big things is the armor i specifically picked the armor i did because several pieces are hunter pieces that give you tons of stamina and stamina regen. second is the perks. gotta through in a few points of endurance. and lastly is just knowing enemy weaknesses and having game smarts. my warrior build covers everything u need for both 1 and 2H so if ur in a hollow halls dont blow through stam with a 1 handed weapon when u can just jump smash everything doing tons of Aoe and take them out faster using less stamina.. all of those things combined lead to a very powerful build/class that typically doesnt have much stamina issues.
im a solo player. so every build i make is a solo build. i dont recomend multi classing because its not an efficient way to split up your skill perks. unfortunately the devs dont share dmg attributes right now across weapons.. ex. if your sword has +5 fire dmg and u wanna dual class ur build and take the bonus fire dmg perks in the wizard tree... that bonus fire dmg perk doesnt make your sword do more dmg... the perks only work for the weapons they are intended for. so bonus fire magic perks only buff wands and staffs. your sword will not get stronger. Despite people thinking it does.. (which i think is dumb) once the devs change this and make the wording match the weapons then i may consider doing a dual class build. until then its not worth imo.
lol watch the video before commenting... You're 100% correct, which is why he includes a bow with stun arrows specifically for that fight in this build.
@@GPxGP u can use them wherever u want but they r best in hollow halls cuz there range isn’t that great and enemies r more tightly packed there so u get more bang for your buck. I demonstrated this in my old “pyro necro” mage build a few months back
@@gustavomanzano1205 look for my older legendary chest farm video from a few months ago back for the kindle waste I think it was also called fastest legendary farm I got both mine from that older chest location. It doesn’t drop from the newer zones
all armor is crafted from the corresponding vendors this time around. the new sets wont show up until u locate and mine/gather at least 1 of the required materials for each set. (warm padding, silver bars/silver ore, obsidian ore, steel bars, amethyst etc... start hunting down all those crafting materials and then youll start seeing those new armor crafting recipes show up in the vendors lists.
ua-cam.com/video/J2DqoL1maJk/v-deo.html i found both mine from this chest from my older legendary farming location in kindlewastes. u cant find them in the new zone. they are rare though so just be patient and eventually u will get them :)
Build is nice, but what about us unemployed no social life people who don't need to sleep and have all 24 hours each day to sink into resource grinding for the true king of Enshrouded builds, the fabled Explosive Arrow II build ;) lmfao
special alt Hunter build coming soon!
I remember good old shroud Hunter build. That was a beast. Still playing hunter because of your build 🫡
any version of this with dual handed axes? awesome video btw
My biggest struggle with the game is deciding which damage type (melee, range, magic) to lean into because they all have pros and cons. Good balance I suppose
Before melee was the worst option but with the new ability to pull down flying monster i think they are quite decently balanced
Finally!, I've been waiting for this. much love
great vid bro! still remember playing with you in Dauntless years ago!
It's my go to build, now with this help I can min-max. Thx great content as always mate
Been waiting for this, Awesome! Thanks man!!
@@natcon5532 enjoy!
Been waiting for this!
So I have a fun couple things I've been testing myself. I've been working on reverse engineering the damage calculations and along side that the enemy resistances. Generally the formula I've derived is along the lines of an Applied Damage Equation: Sum of damages from the different types a weapon has. Where each damage type is calculated as Damage Type * (1 + (Stat Type * 0.05)) * "Buffs" * Resistance. An example of the Ignited Hammer being (210) * (24 * 0.05) * (1 + Vukarrr [0.2] + Elixir [0.3] + 10% Melee Skill [0.1] + etc.) * Resistance of enemy type. In terms of two-handed weapons, there seem to be some hidden buffs (like the dmg diff between the blunt weapons showcased). Thus far in terms of my testing, for enemy resistances there are more or less 4 different enemy types that exist: Animal (Vukah seem to fall under this as well), Scavenger, Hollow, Shroud, and possibly some exceptions dependent on enemy. The only resistance type i've more or less confirmed the effect of is against the shroud type enemies using melee. It seems to be an additional multiplicative buff of 1.2, or 20%, on the one handed melee weapons (not including any magic damage or bonuses on a weapon).
Oh yeah, and for pretty much all enemies, besides shroud type, the resistance for shroud damage is 1.3 (+30% to overall damage rather than the additive "buffs"). Meaning that shroud is very effective against most enemies.
The Ignited Hammer has a faster attack speed, so doing less damage per swing, but swings faster.
Hi, very nice video, how nice to be able to see an update of the warrior version that regenerated life with the 2 gemini rings.
I have a question: I am currently at level 20, which branch should I prioritize advancing first or what points should I look for in the skill tree???
Thank you very much for your great contribution and constructions
@@gregorymoscosocaceres1998 tank tree, and whichever tree u plan on maining weapon wise first,
I like what u did with the wall that's a great way to get subscribers 👍
Awesome to wake up to a new video
There's a spot in the north with same monsters at lvl 35 instead of 25 that would be a good demo spot.
yes i know but im currently using it for legendary farming. which is why i set the server to brutal difficulty. ill most likely swap it out for the next hunter build variation and do my demo there next time.
@@Glitchiz lmao, I think I even watched your video on that. My bad.
@@MrKaiserpruitt nw lol
I have a similar build video I put out a few days ago hitting about 5k damage in AOE radius
Hey man, any chance you might work on a spellblade build next? Would love to see how my build compares haha
well see.... i dont like mixing classes rly because the way the skill tree is built u dont get any benefits. ex.. say your sword has +5 fire dmg. snagging the bonus fire dmg perk from the mage skill tree doesn't make your sword do more fire dmg... nothing is linked in that way its either all mage, all warrior, or all hunter, (which is dumb imo) but just how it is. your not going to be maximizing your skill points efficiency when u split classes like that unfortunately. hopefully down the road they change that.
What about an hybrid warrior mage? I would love to see that. Im trying to make it work and it seems good
I am running a really fun spec rn, wouldn't call it a mage per se, but I dip into healer and use blink and the anti-stun blink, and 2 pts in spirit, pair that with the skill in the tank tree (name escapes me) where after a dodge you can do a special attack add merciless attack and the other stun/parry perks and it beats the brakes off their stun bar, and jump spam=dead. Situation is dependent on its validity of course...
If you only take either 1 hand or 2 handed passives and not both it is possible but I would still focus 70% 30% instead of 50% 50% using less focus on magic , mainly to harass from afar and use healing and then melee when its safer
I feel as my biggest issue with Melee is stamina, if overrun, I gotta run away and try to defeat packs in detail, but running costs stamina, and blocking does, trying to roll away from damage also costs stamina, I rarely have enough it feels and I think my gamestyle is not so good. What tricks do you use? Combos? How do you manage this?
the first big things is the armor i specifically picked the armor i did because several pieces are hunter pieces that give you tons of stamina and stamina regen. second is the perks. gotta through in a few points of endurance. and lastly is just knowing enemy weaknesses and having game smarts. my warrior build covers everything u need for both 1 and 2H so if ur in a hollow halls dont blow through stam with a 1 handed weapon when u can just jump smash everything doing tons of Aoe and take them out faster using less stamina.. all of those things combined lead to a very powerful build/class that typically doesnt have much stamina issues.
Specialized builds are neat but what about a multi class build or a build for solo players?
im a solo player. so every build i make is a solo build. i dont recomend multi classing because its not an efficient way to split up your skill perks. unfortunately the devs dont share dmg attributes right now across weapons.. ex. if your sword has +5 fire dmg and u wanna dual class ur build and take the bonus fire dmg perks in the wizard tree... that bonus fire dmg perk doesnt make your sword do more dmg... the perks only work for the weapons they are intended for. so bonus fire magic perks only buff wands and staffs. your sword will not get stronger. Despite people thinking it does.. (which i think is dumb) once the devs change this and make the wording match the weapons then i may consider doing a dual class build. until then its not worth imo.
letz explore that gragon's a.cavity with my morning star (the warrior though to himself).
@@bergg2009 lol smh 🤦♂️
Feed the cat please!
Fighting the dragon with out range is a night mare
lol watch the video before commenting... You're 100% correct, which is why he includes a bow with stun arrows specifically for that fight in this build.
@@rdkone33 it completely doable without the arrows though. Would just make the fight slightly longer
What are your thoughts on the Dark Morningstar for piercing damage?
its good but only has 3 dmg perks compared to the weapons i chose having 5 dmg perks. the more flat dmg the better imo. its more consistent.
@Glitchiz I see and sonill continue with Mace of Wrath too and move out the Morningstar.
@@Thorinox
What is the best way to farm for the ring of the ancients?
ua-cam.com/video/J2DqoL1maJk/v-deo.html this is where i got mine ;) it is rare so just be patient.
@@Glitchiz Thanks
Would summoning skulls help with this too?
@@GPxGP only if ur in the hollow halls
@@Glitchiz Ah ok, I didn't realise they are only used in hollow halls.
@@GPxGP u can use them wherever u want but they r best in hollow halls cuz there range isn’t that great and enemies r more tightly packed there so u get more bang for your buck. I demonstrated this in my old “pyro necro” mage build a few months back
@@Glitchiz Ah ok, thanks!
Where do you get ring of the ancients now? I wasn't able to farm those rings even before it was bugged. Thank you very much
check out my video from a few months back labeled fastest legendary for for the kindlewastes area. i found both of mine there from that chest.
Do you know what chest to farm for the ring of ancients?
@@gustavomanzano1205 look for my older legendary chest farm video from a few months ago back for the kindle waste I think it was also called fastest legendary farm I got both mine from that older chest location. It doesn’t drop from the newer zones
How do you get the armors?? Please make a video about that
all armor is crafted from the corresponding vendors this time around. the new sets wont show up until u locate and mine/gather at least 1 of the required materials for each set. (warm padding, silver bars/silver ore, obsidian ore, steel bars, amethyst etc... start hunting down all those crafting materials and then youll start seeing those new armor crafting recipes show up in the vendors lists.
Where did you get your Sword of Radiance please ?
@@razen_56 the new hollow halls chest farm I made a video for
Sword of Radiance is almost impossible to get
30-40 resets in hollow halls and i got mine. it is pretty rare.
Where can I farm the ring of the ancients? I’m really struggling to find them.
ua-cam.com/video/J2DqoL1maJk/v-deo.html i found both mine from this chest from my older legendary farming location in kindlewastes. u cant find them in the new zone. they are rare though so just be patient and eventually u will get them :)
@@Glitchiz Thanks for this, currently on my 30th reset and still no ring! I'll keep trying :)
@ good luck!
Build is nice, but what about us unemployed no social life people who don't need to sleep and have all 24 hours each day to sink into resource grinding for the true king of Enshrouded builds, the fabled Explosive Arrow II build ;) lmfao
@@gameraven13 I’m dead 😂