This has definitely been the biggest guide I've made yet. There's even graphs. Was it too nerdy/too heavy on the stats? What was something new you learned from it?
@@Gentleman...Driver It's super nice. I did it on accident my first time while redesigning the walls at my front. I came back to almost two dozen wolves/rabbits/deer in my cellar, which got me thinking about actually using it to make it more convenient to tame them.
That archery trainer is fantastic! Thank you so much! Though you didn't go super in depth on the particular stats for each animal, you put the information out there. I didn't know it even existed! Fantastic video. There's not a lot of in depth analysese for Going Medieval. I'd love to see you fill that gap, and feel free to go even nerdier!
Outstanding job. Thankyou. Tables and graphs add comparability. Archer training poligon is excellent idea. Haven't seen comparation of plants/crops. The hauling process is partially mystique, if we could make it efficient and pets/settlers would carry full loads, Sure, players will add some ideas in comments, but this guide is solid base.
I'm not sure if there are other content creators looking at this game, but the ole algorithm is always bringing me back to you for my questions and content needs for Going Medieval. I just wanted to drop you a comment and thank you for the work you do here. The information you put out is very helpful! I look forward to more.
Great info! Well done! Two things I noticed: 1) You can build the "trap" pen with an open gate and then just close the gate when the animals get in there. Works particularly well hunting wolf packs who get hungry in the winter. 2) If you click the fences, you can change the shapes, so you can build corner pieces and T joints so that they don't look as awkward with the gap.
That's funny. Meat rabbits don't live in pens. They'll just dig their way out. They live in hutches. In reality they are the most feed efficient meat source, especially if you move their cage around new grass. Not in this game, but homesteaders and people during the depression era often raised them at home for extremely feed efficient meat.
Huh, that's good to know. With their size, I figured they wouldn't be that efficient, but I suppose they also eat a lot less and breed pretty quickly too.
Best way to train Animal husbandry is by producing honey from skeps. Just build say 10, build cover above and don't produce in low temperature. Not worth to produce too many per day because of the skill increase cap per day.
Yeah, they give 250 each without a passion, so 6 per day will cap you, or 3 with 1 star. I'm not sure how that compares to training/taming spam just yet, but I suspect it's faster until you've got a lot fo animals in a tight space.
This is hands down the most informative video of seen on animals and what they can do in the game. One question tho, when you have a pet that doesn't haul assigned to a settler, does it give any benefit? Like a happiness bonus or is it more just a status symbol?
I don't believe it does. I think it's mostly just to have them follow around at that point. It could be potentially useful to assign them to an animal handler so they spend time near pens and can thus breed, but I can't think of any other uses. I'm glad you found the video so informative!
Great video! Just to say as well, you don't need a pet assigned to a settler in order to haul. As long as you click the haul checkbox. Because hauling is time consuming and lacks skill to do, once you have enough pets keep settlers hauling priority low and have the pets do the bulk of the heavy lifting for you! Since they just require food & sleep (no booze, entertainment etc) and their sleep patterns can be different... Having them as mass haulers is very economically beneficial! Shame they can't haul when you setup trading caravans.
I think, my animals have offspring more often if they have a roof over their barn. They also prefere to sleep under a roof, if they have the possibility. If they have no barn roof for one year, I have less animals, then with a roof. So I build very early a small barn with roof for my 2 goats. Not tested it, its only a feeling ;)
Suggestion for developers: Allow animals to be buried in the grave. There are animal cemeteries. Butchering dead dog or leaving it to rot under a tree is savage. Please bring cats in game, they are true pets, can catch and carry rats, for example.
Interesting stuff, thanks for putting in the time to figure all this out and sharing the results! I'm guessing bears were added in a later update, they seem to be somewhat useful in combat.
Yeah, bears were added after this. I haven't gotten around to trying them yet. Have they let you heal animal's wounds? If not, animals are kinda useless in combat since one laceration will cause them to bleed out.
I'm not sure, the enemies have ignored my bear to their detriment so far. I'm just coming back from a long break from the game so it's hard for me to say.
Nice Guide and great charts. The devs stated „The frequency of the hauling and the size of piles they haul will depend on animal type.“ Would be nice to know what those frequencies are. Otherwise i think goats offer the best haul per hay.
Thanks! I thought I'd see more of a difference between animals, but from my (admittedly limited) testing, I didn't see much of a difference. It's hard to chart it out. Goats are definitely more efficient per food, though they carry a lot less which can make a difference when transporting lots of goods at once.
Currently it isn't worth assigning pets to combat. Mine just rushed out from behind closed doors where my melee were waiting against the attackers and got killed. They just don't have the armor to survive multiple melee attacks from all those attackers. Injured pets can't be healed either and will just bleed to death eventually. If set to combat they'll also rush out with all the other haulers to get the free meat when the winter hostile animals event happens then pick fights with the wolf pack. Taking on huge wolf mobs like that doesn't end well for them. I lost 3 out of 4 wolf pets killed in fighting and the 4th one bled to death. Oddly enough, the wolves will attack all other animals and settlers but won't attack any animals hauling off the meat as long as they're set to haul only.
Yeah, I really haven't found them to be useful in combat. It's cool to sick them on someone, but they deal really low damage and die so easily that you can't breed them fast enough.
Could you show/link where you got all the data from, like min. grid space for breeding? At the moment I am trying my luck with goats and I didn´t quite catch their stats in the video
I gathered all the data myself via testing or by finding it in the game files. A lot of the animal stats are located in wherever your game files are kept, so for me it's C:\Program Files (x86)\Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\Animal If you just want to see the compiled stats, there's a link to the stats spreadsheet in the video's description.
Very well done, not a long video and was very informative. I highly appreciate the work you put into this video. Time to stop trying to tame the foxes.
Thanks! I try to keep 'em nice and slim, so I'm happy to hear it's appreciated ♥ And yeah... I wanted to tame either foxes or boars in my last playthrough, but it was 4 years in and I hadn't trained my animal handler every day, so they weren't even close to being able to do it.
Hi there, i am visiting your vids every so often as they are well done and informative. I was wondering how you calculated the "Nutrients consumed/day" in your sheet? I would like to update the sheet/wiki with the new animals, so any input would help =]
I want to say it was in the animal stats in the game files, but I also might have just manually calculated it by nothing how many nutrients they had after eating using the health tab, then let it run for 4 hours and calculate based off that.
@@JustDontDie i was dreading that; i can't find anything in the files so it has to be done manually. but hey, DevTools xD tnx for the reply, happy holidays! =)
I have domesticated animals and I'm not training them but they seem to keep turning into pets is there something on doing wrong or something I need to do to stop this from happening
@@dasnerft96 Ah, there's no real good way to do that. I tend to put all my animals up there, but if you really wanted to split them, you'd have to lock the door or get rid of the stairs after they moved some to make villagers unable to rope them all over.
Hey I have a problem. I started to make animal feed for my animals but then foxes started to enter my pens. They just walked *through*the fences. Is this a glitch? Or do I need to make stone fences?
Since making this guide, they gave foxes the baility to 'jump over' fences. To keep them out, you'll have to use proper walls and a door for the pen or wall off the entire base the pen is inside so that they can't get in to jump over the fences.
Ah yeah polecats were added after this. IIRC they can jump over fences and fence gates, so you need a proper walled in enclosure to keep chickens safe.
Do you know the proportion of how many males and females I need in a pen? Im keeping like 50% of males and 50% of females... But i've been wondering if I could just keep 1 male, and the rest females... Do you know if what you said at 4:45 needs to be diferent males?
I just checked and it doesn't look like it. The animal will follow along, but only at the normal walking speed. If you draft the settler and tell them to go attack an animal, the pet will follow after like they're going to fight but won't help. I had a pet wolf standing by doing nothing even when a boar I was attacking retaliated and knocked my settler out.
I had to start selling/killing animals off, because they just started breeding too much. I am the local cat breeder. I make SO much money on breeding cats, and cats pump out babies. Cool thing about domesticated parents, they birth trained babies, so a new born pup can start hauling without any training. I started with 3 wolves (took a while to train) but now I started to get rid of them, because they dont breed as much as dogs, and they eat more, and i never ever use any of my animals for war. Training for a year, just to watch your new pet wolf die in battle sucks.
@@myah9911 " do you know if cats & dogs have to be enclosed to breed? and if so how do i do that? " They don't. You need the dogs to carry stuff, and you need the cats to kill rodents. They should roam freely, and they will still breed.
@@JustDontDie idk how but I knew what I did xD I made a mistake and a put the barn's storage in high priority same as the things you put the animal food (sorry for my bad English) I saw that and I change it but thanks n.n
This has definitely been the biggest guide I've made yet. There's even graphs. Was it too nerdy/too heavy on the stats? What was something new you learned from it?
I learned about trapping animals. Thats so cool.
@@Gentleman...Driver It's super nice. I did it on accident my first time while redesigning the walls at my front. I came back to almost two dozen wolves/rabbits/deer in my cellar, which got me thinking about actually using it to make it more convenient to tame them.
That archery trainer is fantastic! Thank you so much! Though you didn't go super in depth on the particular stats for each animal, you put the information out there. I didn't know it even existed! Fantastic video. There's not a lot of in depth analysese for Going Medieval. I'd love to see you fill that gap, and feel free to go even nerdier!
You need more subscribers man, these video's are informative and most of all fun to watch
Eyyy, thanks! Informative yet entertaining is exactly what I'm going for, so I'm glad it's landing!
Outstanding job. Thankyou. Tables and graphs add comparability. Archer training poligon is excellent idea. Haven't seen comparation of plants/crops. The hauling process is partially mystique, if we could make it efficient and pets/settlers would carry full loads, Sure, players will add some ideas in comments, but this guide is solid base.
I haven't watched this one yet, I'm binging the older material.
You are probably the best youtuber playing this game! Keep it up :D
I'm not sure if there are other content creators looking at this game, but the ole algorithm is always bringing me back to you for my questions and content needs for Going Medieval. I just wanted to drop you a comment and thank you for the work you do here. The information you put out is very helpful! I look forward to more.
Thanks so much!
This is the first colony sim game I’ve gotten really into and your videos have been a great help!
Thanks! I'm glad you're having fun. Colony sims really are amazing!
Was waiting for this. Thank you
Great info! Well done! Two things I noticed: 1) You can build the "trap" pen with an open gate and then just close the gate when the animals get in there. Works particularly well hunting wolf packs who get hungry in the winter. 2) If you click the fences, you can change the shapes, so you can build corner pieces and T joints so that they don't look as awkward with the gap.
That's definitely a good point about having an open gate to make it a bit snappier!
That's funny. Meat rabbits don't live in pens. They'll just dig their way out. They live in hutches. In reality they are the most feed efficient meat source, especially if you move their cage around new grass. Not in this game, but homesteaders and people during the depression era often raised them at home for extremely feed efficient meat.
Huh, that's good to know. With their size, I figured they wouldn't be that efficient, but I suppose they also eat a lot less and breed pretty quickly too.
Best way to train Animal husbandry is by producing honey from skeps. Just build say 10, build cover above and don't produce in low temperature. Not worth to produce too many per day because of the skill increase cap per day.
Yeah, they give 250 each without a passion, so 6 per day will cap you, or 3 with 1 star. I'm not sure how that compares to training/taming spam just yet, but I suspect it's faster until you've got a lot fo animals in a tight space.
This is hands down the most informative video of seen on animals and what they can do in the game. One question tho, when you have a pet that doesn't haul assigned to a settler, does it give any benefit? Like a happiness bonus or is it more just a status symbol?
I don't believe it does. I think it's mostly just to have them follow around at that point. It could be potentially useful to assign them to an animal handler so they spend time near pens and can thus breed, but I can't think of any other uses.
I'm glad you found the video so informative!
This is spectacular men! thx for all the information!
Great video!
Just to say as well, you don't need a pet assigned to a settler in order to haul. As long as you click the haul checkbox. Because hauling is time consuming and lacks skill to do, once you have enough pets keep settlers hauling priority low and have the pets do the bulk of the heavy lifting for you! Since they just require food & sleep (no booze, entertainment etc) and their sleep patterns can be different... Having them as mass haulers is very economically beneficial! Shame they can't haul when you setup trading caravans.
I know, I'm hoping caravan animals will be added in future patches!
Great video! Just FYI, "trough" is pronounced "troff"
Bless
That was one of the best guides ever! Heckin love every single video you post, for reals, best Going Medieval content that there is ^^
Thanks!!!
I think, my animals have offspring more often if they have a roof over their barn. They also prefere to sleep under a roof, if they have the possibility. If they have no barn roof for one year, I have less animals, then with a roof. So I build very early a small barn with roof for my 2 goats. Not tested it, its only a feeling ;)
I'd have to double check it. I didn't notice a different in my roofed pens versus unroofed, but I didn't think to actually check that specifically.
Suggestion for developers: Allow animals to be buried in the grave. There are animal cemeteries. Butchering dead dog or leaving it to rot under a tree is savage.
Please bring cats in game, they are true pets, can catch and carry rats, for example.
U can eat them
This is super useful, thank you!
Thank you for all the info!
Interesting stuff, thanks for putting in the time to figure all this out and sharing the results! I'm guessing bears were added in a later update, they seem to be somewhat useful in combat.
Yeah, bears were added after this. I haven't gotten around to trying them yet. Have they let you heal animal's wounds? If not, animals are kinda useless in combat since one laceration will cause them to bleed out.
I'm not sure, the enemies have ignored my bear to their detriment so far. I'm just coming back from a long break from the game so it's hard for me to say.
@@Brigand231 ooh I'll check it out when I come back to it.
@@JustDontDieSounds good. My observation could be skewed by killing the raiders too fast.
This man casually dropping "elucidating" during his video intro 😂
It's not my fault that it's such a fun word to say!
Awesome tips! Tks!
Nice Guide and great charts. The devs stated „The frequency of the hauling and the size of piles they haul will depend on animal type.“ Would be nice to know what those frequencies are. Otherwise i think goats offer the best haul per hay.
Thanks! I thought I'd see more of a difference between animals, but from my (admittedly limited) testing, I didn't see much of a difference. It's hard to chart it out. Goats are definitely more efficient per food, though they carry a lot less which can make a difference when transporting lots of goods at once.
Currently it isn't worth assigning pets to combat. Mine just rushed out from behind closed doors where my melee were waiting against the attackers and got killed. They just don't have the armor to survive multiple melee attacks from all those attackers. Injured pets can't be healed either and will just bleed to death eventually. If set to combat they'll also rush out with all the other haulers to get the free meat when the winter hostile animals event happens then pick fights with the wolf pack. Taking on huge wolf mobs like that doesn't end well for them. I lost 3 out of 4 wolf pets killed in fighting and the 4th one bled to death. Oddly enough, the wolves will attack all other animals and settlers but won't attack any animals hauling off the meat as long as they're set to haul only.
Yeah, I really haven't found them to be useful in combat. It's cool to sick them on someone, but they deal really low damage and die so easily that you can't breed them fast enough.
You are the human my friend letsss goooooooooooo
Thanks!
Could you show/link where you got all the data from, like min. grid space for breeding? At the moment I am trying my luck with goats and I didn´t quite catch their stats in the video
I gathered all the data myself via testing or by finding it in the game files. A lot of the animal stats are located in wherever your game files are kept, so for me it's C:\Program Files (x86)\Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\Animal
If you just want to see the compiled stats, there's a link to the stats spreadsheet in the video's description.
@@JustDontDie Ahh, thank you.
@@curseds0ldier No problem!
Very well done, not a long video and was very informative. I highly appreciate the work you put into this video. Time to stop trying to tame the foxes.
Thanks! I try to keep 'em nice and slim, so I'm happy to hear it's appreciated ♥ And yeah... I wanted to tame either foxes or boars in my last playthrough, but it was 4 years in and I hadn't trained my animal handler every day, so they weren't even close to being able to do it.
very good guide
Glad you think so!
Hi there, i am visiting your vids every so often as they are well done and informative.
I was wondering how you calculated the "Nutrients consumed/day" in your sheet? I would like to update the sheet/wiki with the new animals, so any input would help =]
I want to say it was in the animal stats in the game files, but I also might have just manually calculated it by nothing how many nutrients they had after eating using the health tab, then let it run for 4 hours and calculate based off that.
@@JustDontDie i was dreading that; i can't find anything in the files so it has to be done manually. but hey, DevTools xD tnx for the reply, happy holidays! =)
I have domesticated animals and I'm not training them but they seem to keep turning into pets is there something on doing wrong or something I need to do to stop this from happening
Are you sure they aren't the kids of your current pets?
Amazing!!!!!!
amazing guide, thank you, but how do you move your animals to the "marksman training area"?
It's a pen like any other, so you can have settlers rope animals there.
@@JustDontDie yeah sure, i know that :D but how do i just put let's say 5/7 sheep there
@@dasnerft96 Ah, there's no real good way to do that. I tend to put all my animals up there, but if you really wanted to split them, you'd have to lock the door or get rid of the stairs after they moved some to make villagers unable to rope them all over.
Hey I have a problem.
I started to make animal feed for my animals but then foxes started to enter my pens. They just walked *through*the fences. Is this a glitch? Or do I need to make stone fences?
Since making this guide, they gave foxes the baility to 'jump over' fences. To keep them out, you'll have to use proper walls and a door for the pen or wall off the entire base the pen is inside so that they can't get in to jump over the fences.
Was hoping to find info. on polecat’s they keep killing my chickens. But this had a good amount of info. for other animals.
Ah yeah polecats were added after this. IIRC they can jump over fences and fence gates, so you need a proper walled in enclosure to keep chickens safe.
Do you know the proportion of how many males and females I need in a pen? Im keeping like 50% of males and 50% of females... But i've been wondering if I could just keep 1 male, and the rest females... Do you know if what you said at 4:45 needs to be diferent males?
Nope, one male will work with multiple females.
Anyone know what the grid breed space is for donkeys? same as cows, 4?
I just checked and it is indeed 4!
@@JustDontDie thanks ^^
nice
Does anyone know if cows produce more milk than sheep or goats?
IIRC, they produce 8, and the others produce 4 or 6. But it's been a while since I checked, so that might be wrong.
Anyone know what pheasants produce?
They seem to produce eggs just like chickens!
Can an animal that is assigned to a settler and is able to fight be used to help with hunting?
I just checked and it doesn't look like it. The animal will follow along, but only at the normal walking speed. If you draft the settler and tell them to go attack an animal, the pet will follow after like they're going to fight but won't help. I had a pet wolf standing by doing nothing even when a boar I was attacking retaliated and knocked my settler out.
@@JustDontDie damn that sucks, thank you for testing and letting me know!
I had to start selling/killing animals off, because they just started breeding too much.
I am the local cat breeder. I make SO much money on breeding cats, and cats pump out babies.
Cool thing about domesticated parents, they birth trained babies, so a new born pup can start hauling without any training.
I started with 3 wolves (took a while to train) but now I started to get rid of them, because they dont breed as much as dogs, and they eat more, and i never ever use any of my animals for war. Training for a year, just to watch your new pet wolf die in battle sucks.
do you know if cats & dogs have to be enclosed to breed? and if so how do i do that?
@@myah9911 " do you know if cats & dogs have to be enclosed to breed? and if so how do i do that? "
They don't.
You need the dogs to carry stuff, and you need the cats to kill rodents. They should roam freely, and they will still breed.
aff i really have an issue i can't feed the animals, they are dying and dying i did all of the things you said in the video and still the same :/
That's strange. Are you sure your stockpiles are set to have the correct items? Could you share a screenshot?
@@JustDontDie idk how but I knew what I did xD I made a mistake and a put the barn's storage in high priority same as the things you put the animal food (sorry for my bad English) I saw that and I change it but thanks n.n
Leave that feed tray alone 😜
But I want a snack...