ZBrush - Stylized Hair

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  • Опубліковано 26 січ 2025

КОМЕНТАРІ • 240

  • @makkon06
    @makkon06 3 роки тому +4

    damn that bend modifier is awesome. glad you like the brush, thank you for showcasing it!

    • @sculptZ
      @sculptZ  3 роки тому +1

      Thank you for making an awesome brush!

  • @BradDaemons
    @BradDaemons Рік тому +2

    wow this has been so much more helpful in understanding curves than many of the other curve tutorials of watched

  • @eDimych
    @eDimych 5 років тому +16

    Hey, thank you for the great tutorial. I would like to add that you can control the direction of curling (spiral brush, 20 min) by holding Alt button - so you do not need to change your point of view for that. And also - to move hair strands separated by polygroups you can just use move topological brush, so you do not need to change automasking settings for the move brush.

    • @sculptZ
      @sculptZ  5 років тому +1

      Thanks! I did not know you could that, but that makes sense.

  • @ironblooded_ch
    @ironblooded_ch 3 роки тому +1

    за кисти реально благодарочка, греванула прям от души душевно в душу

  • @Donovann09
    @Donovann09 5 років тому +15

    The GREATEST hair tutorial for zbrush, so far (better than danny mac tutorial) !!!
    Thanks a lot, I was looking for this king of tutorial for while !!!!
    I suscribe !

  • @JeffPlayFenix
    @JeffPlayFenix 5 років тому +6

    This bend function is so powerful, it is good to see the control of the hair mesh!!

  • @vsfs.compendium
    @vsfs.compendium 2 роки тому +1

    Finally I found a tutorial about hair that is REALLY helpful. Love how you also explain which buttons you press to get to your desired results. Really good tutorial. Thank you so much.

  • @asdfg86asdfg
    @asdfg86asdfg Рік тому +1

    You are life saver thnk u for the brushes and the video! You can not possibly imagine how much i needed this :)) Thank you so much.

  • @animateclay
    @animateclay 5 років тому +5

    At 25:39 you learn how to move individual pieces of hair clumps by polygroups. To do this you need to first clear the mask, otherwise you can't select individual groups by clicking them. It took me a while to figure out why it didn't work, so wanted to share.

    • @FAWNPHOENIX
      @FAWNPHOENIX 3 роки тому

      thankyou for share your idea

  • @margotd2966
    @margotd2966 2 роки тому

    3 years later and still a great tutorial, thank you!

  • @MrYoyoyigitiyo
    @MrYoyoyigitiyo 2 роки тому +1

    Great tutorial. I've been finding it difficult to even get a good start with designing hair, but you walk through every step very well. Great job!

  • @Artistica3D
    @Artistica3D 4 роки тому

    amazing video, been looking for hair modeling everywhere and none made happy 'til there was you....

  • @user-ii8dz4vu7n
    @user-ii8dz4vu7n 5 років тому +4

    I am SOOOOOO happy that I found you! This helped me a lot! I would love to see you do a video on long hair, since there are some aspects I'm having trouble with.

  • @efatelahi1071
    @efatelahi1071 3 роки тому

    Best hair tutorial around youtube

  • @glitterwaifu
    @glitterwaifu 4 роки тому +4

    I second the texure tutorial for this type of hair. This video was so great and thorough. I appreciate your content.

  • @Gatz3D
    @Gatz3D 4 роки тому +2

    Excellent tutorial!! Thank you for showing us your process and being so detailed! Great video!!

    • @Gatz3D
      @Gatz3D 4 роки тому

      Januard Palejo I’m a little jelly.

  • @AaronMetallion
    @AaronMetallion 5 років тому +5

    I wish I actually learned stuff like this at university, I feel so behind. Thank you for this.

    • @ipwn3du
      @ipwn3du 5 років тому +2

      Same. We barely did anything with zBrush besides basic 3D modeling classes but never went into stuff like this.

  • @ZephrusPrime
    @ZephrusPrime 4 роки тому

    This tutorial was so helpful! I had that issue with the Makkon brush and not knowing about the continuous Z issue-it was driving me insane-THANK YOU!

  • @user-vo6fd6gg6i
    @user-vo6fd6gg6i 4 роки тому +2

    This is literally the best hair tutorial I've ever seen. I wanna hit that like button a thousand times!

  • @antiday
    @antiday 4 роки тому +2

    hi, little late to the party, but regarding the point about using the Spiral brush to twist the ends of a mesh for a better curvature @19:42, instead of turning the whole mesh around to tackle it from the back, there's an alternative: hold down Alt while you apply the Spiral. This will cause the spiral to run anticlockwise instd of clockwise (if you have Zadd toggled on).

  • @user-ul5wq3kv4p
    @user-ul5wq3kv4p 2 роки тому

    You have some great videos ! I hope you continue to upload more tutorials

  • @Rain-ki6uz
    @Rain-ki6uz 4 роки тому +1

    oh thank you thank you thank you so so so much!! i cant emphasize enough how helpful this was to me

  • @GINOCHIYAU
    @GINOCHIYAU 5 років тому

    This is the best tutorial of zbrush I ever watch !

  • @hinoyele
    @hinoyele 5 років тому +1

    With the Spiral Brush, you can press and hold ALT, and you get opossite side of spiral. Thanks for the tutorial :)

    • @sculptZ
      @sculptZ  5 років тому

      Thanks, I never thought about trying that!

  • @GustavoPerylo
    @GustavoPerylo 4 роки тому +1

    this makkon hair brush is amazing. thank you so much

  • @herokiryu2652
    @herokiryu2652 5 років тому

    Man this turorial is fantastic! You saved my life!

  • @PanArt_
    @PanArt_ 5 років тому +8

    This is such a great tutorial! Straight forward and concise, thank you so much

  • @13anki
    @13anki 5 років тому

    Thank you for showing such a great flow to work with hair and thank you again for brushes as well.

  • @CamoflaugeDinosaue
    @CamoflaugeDinosaue 5 років тому +1

    Excellent! Hair is so hard and you have it down, thanks for sharing

    • @mrshame4772
      @mrshame4772 5 років тому

      yep..its really hard part for me too. I wish fibermesh was more easy to use

  • @공부-n8z
    @공부-n8z 3 роки тому +1

    I'm so sad that she doesn't upload video anymore...

  • @myas16
    @myas16 Рік тому

    Wow! this was amazing! Good luck♥

  • @rachelc5135
    @rachelc5135 5 років тому

    Everything I was hoping for and more. Thank you for making this!

  • @watkinscreatives
    @watkinscreatives 5 місяців тому

    This is how I usually do my stylized hair. I was wondering though if there's a way to use fibermesh for stylized hair?

  • @israelneves2374
    @israelneves2374 3 роки тому

    Best hair tutorial so far, very simple and effective. Thanks

  • @JM-Games
    @JM-Games 2 роки тому

    Great video, thank you for sharing your techniques with us!

  • @Superframe
    @Superframe 2 роки тому

    Great tutorial. You are a geat teacher. As a couple of people have mentioned here, is there a way to easily uv map hair tubes?

  • @mikeperfect6435
    @mikeperfect6435 5 років тому +2

    Thanks for sharing your techs,helps me so much!

  • @katyakatya954
    @katyakatya954 4 роки тому

    Thank you very much for the Brushes 💖💖💖💖💖💖💖

  • @jessecutts4868
    @jessecutts4868 5 років тому +1

    CARI!?
    NO WAY!!!! :)
    Been a long time, I hope you're doing well! Great video, I learned a lot!

    • @sculptZ
      @sculptZ  5 років тому

      Hey Jesse!! Yeah it has, how's it going? Thanks, glad you found it useful!

    • @jessecutts4868
      @jessecutts4868 5 років тому

      @@sculptZ Going great! Keep up the awesome work!

  • @Steakiii
    @Steakiii 5 років тому

    I really liked this tutorial! The shortcut tips and other tips were all very useful thanks :)

  • @revingar
    @revingar 5 років тому +1

    How to copy-past object? pls, i need to know how to 22:54

    • @sculptZ
      @sculptZ  5 років тому +1

      As long as the subtool does not have subDivisions, activate the translate gizmo and while holding CTRL, drag one of the translate handles to move the subtool. It will leave the current location add a copy wherever you move the new object. This is a quick way to duplicate objects.

    • @revingar
      @revingar 5 років тому

      @@sculptZ , thank you very much. omg this so easy, i broke my eyes and brain while i was trying to do this myself.
      Kiss your lips :3

  • @franciscodugarte9799
    @franciscodugarte9799 5 років тому +1

    Thanks you so much! hope you make more tutorial like this in the future it really help me a lot

  • @EDITMODE
    @EDITMODE 3 роки тому +1

    Can you make a video about how you make your custom brushes

    • @sculptZ
      @sculptZ  3 роки тому

      That's a good idea. I certainly can make a video on custom brushes. But note that the brushes I used in this video are created by different artists. There is a link to them in the desciption.

  • @BurnettGaming
    @BurnettGaming 5 років тому +1

    This tutorial is incredible. thank you so much!

  • @junki9718
    @junki9718 2 роки тому

    I’m confuse with 15:40 my extra dot is not occurring

    • @sculptZ
      @sculptZ  2 роки тому

      Pull the orange cone to add more dots. the orange/yellowish cone controls how many dots there will be.

    • @junki9718
      @junki9718 2 роки тому

      @@sculptZ okay thank you, one more thing how do I hide a object. Because when you made ur head disappear so you could twist it I was very confused?

    • @sculptZ
      @sculptZ  2 роки тому

      @@junki9718 On the right side bar there should be a button called "solo". This will hide any other subtools. I have it set to the hotkey ; because it's so useful. But I forgot to say how I do that!

    • @junki9718
      @junki9718 2 роки тому

      @@sculptZ okay thanks for the help

  • @Curios_Cat
    @Curios_Cat 5 років тому +1

    What a great tutorial!

  • @lkityan02
    @lkityan02 5 років тому

    oh my god, i recalled myself making all the hairs in maya with a cube then i found this zzzz great tutorial btw thats very awesome

  • @saptarshibardhan2422
    @saptarshibardhan2422 Рік тому +1

    Just curious to know, do you know that your tutorials have been subtitled in Chinese and are uploaded in a chinese website? I mean did you give permission to any chinese company ? or is that simply breach of rights ?

    • @sculptZ
      @sculptZ  Рік тому

      I was not aware of that no. Thanks for bringing it to my attention!

    • @saptarshibardhan2422
      @saptarshibardhan2422 Рік тому

      @@sculptZ Kindly give me your mail id, I will send you the link there as I do not want to want to publicly disclose it. Then you can take any steps against them if you want

  • @miriamdelgado8286
    @miriamdelgado8286 4 роки тому

    GREAT I LOVED THIS TUTORIAL! SO CLEAR THANK YOU!

  • @zonkerzebra1846
    @zonkerzebra1846 4 роки тому

    Wow! Just what I needed. Thank you!

  • @MaitoAnimation
    @MaitoAnimation 3 роки тому

    I have a question and I will be really grateful if anyone can help with this... When I try to mirror the eye to the other side of the face using mirror and weld.. It says object contains no polygons and even when I try to use just mirror, it still don't work.

    • @sculptZ
      @sculptZ  3 роки тому

      My best guess is that the axis that is being mirrored on isn't correct. The default is the X axis, try switching it to Z (or even Y, though that's less likely.) There is tiny xyz letters don't he mirror and weld and mirror buttons. Turn on the Floor and see which direction you're actually trying to mirror. Sometimes the direction isn't what you'd think.

  • @RiceRuka
    @RiceRuka Рік тому

    how can you modify later the hair that you have already put on? It wont let me

  • @danielletchford9281
    @danielletchford9281 4 роки тому

    Hey, where can I change the shape of my brush like you did at 3:05? I can't find that table of different selections.

    • @sculptZ
      @sculptZ  4 роки тому

      The multimesh selector should be at the top of your UI. It may be that the brush you are using doesn't have different meshes to choose from, and that is why it is not showing up. You may also use the hotkey "M" to bring up the menu where your cursor is.

  • @motionapex4545
    @motionapex4545 Рік тому

    Thank you...! Amazing tutorial...!

  • @teeleaf_25
    @teeleaf_25 4 роки тому

    Thanks so much for this tutorial, it really helped me improve!

  • @amandinerul1891
    @amandinerul1891 4 роки тому

    Hi ! I'd like to know what shortcut did you use ate 25:24 for isolating the base ? Thanks ! (great video, byw ;) )

    • @sculptZ
      @sculptZ  4 роки тому

      There isn't a default hotkey to go into solo mode to isolate a subtool. I created my own hotkey for this, which I set to the ; key. You can create this hotkey or a different key very easily. The solo button is on the right toolbar. Hold down Ctrl+Alt and click on the "solo" button on the right followed by the hotkey you want to see it to. Then it should be set. You'll want to save your new hotkeys for later though. Got to Preferences>Hotkeys> Store to keep it for next time.

    • @amandinerul1891
      @amandinerul1891 4 роки тому

      @@sculptZ Thanks !!

  • @AdrianGhastly
    @AdrianGhastly 3 роки тому

    Do you know how one would go about UV Mapping this type of hair? I’ve been trying different methods and it’s all been really difficult for me. This tutorial is great though !

  • @SpeckyNation
    @SpeckyNation 5 років тому

    DE = Dylan Ekren, if anyone was wondering. Amazing artist!

  • @cyferisonline4415
    @cyferisonline4415 3 роки тому

    Thanks for the tutorial, looks great on my model but when I bpr render. It shows dirty messy shadows all on the face. When I render without the hair subtool. the bpr render comes out fine

    • @sculptZ
      @sculptZ  3 роки тому

      That is strange. The hair subtools shouldn't be causing any messy shadows. Perhaps is a setting in your bpr render. I would try resetting your bpr setting to check if it's something in the settings. Go to the menu Render>Lightbox RenderSet and then scroll until you find Default (or try other presets). That'll give you a clean slate to work from.

  • @AroTheOcto
    @AroTheOcto 4 роки тому

    first link isnt working. der link itself works but if u want to download it, ist not working

  • @legato3067
    @legato3067 4 роки тому

    thx u so much one of the best tuto for hair :)

  • @nguyenphan6123
    @nguyenphan6123 2 роки тому

    how to isolate from those hair and base mesh can someone tell me @@ ?

  • @700pregator5
    @700pregator5 4 роки тому

    hi anyone knows how you go back to another hair to edit?....after I've done the second strand of hair i don't know how to go back to the first one to do some adjustments , thanks for the future replies...

  • @isaacmungai3342
    @isaacmungai3342 Рік тому

    Hey..how do you separate the hair from the base mesh i cant figure it out

    • @sculptZ
      @sculptZ  Рік тому

      In the subtool menu, under "Split" use the split masked point or split unmasked points. Make sure the base mesh is masked first and it will separate the masked base mesh from the curves into different subtools

  • @gabrielschroll3824
    @gabrielschroll3824 5 років тому

    Absolutely incredible!

  • @shoryuken3305
    @shoryuken3305 4 роки тому

    Amazing workflow thank you , you saved me today :3

  • @geraltfromrivia6273
    @geraltfromrivia6273 3 роки тому

    I have a couple of questions. Is this type of hair creation suitable for a game dev and how can I unwrap it?

  • @sushant3dartist
    @sushant3dartist 5 років тому

    Love it....thanks for sharing the sources...you rock..!!

  • @danielrcoes
    @danielrcoes 4 роки тому

    I had to comment. This is great, thank you for posting.

  • @SaltedMallows
    @SaltedMallows 4 роки тому

    How do I make this game ready? Do I just do something with Zremesh to lower the poly and bake normals?

  • @vinayarya2228
    @vinayarya2228 5 років тому

    i create a hair mesh and crease it then i use frame mesh> creased edges. now when i apply hair brush some of the creased edges strats from hair root and some straats from hair end. plz help

    • @sculptZ
      @sculptZ  5 років тому

      So, unfortunately, there isn't a way to select a single curve and flip its direction. You can flip the direction, but it will clip all of the curve lines created along the creased edges. To flip a curve use the menu Stroke>Curve Modifiers>Curve Falloff and use the fH button to flip horizontally. Then click on the curve to update it. But again, it will do this for every single curve. A workaround is to create two versions of the curves as separate subtools and delete the ones in each that are incorrect until they all go the correct direction. Another method would be to delete the curves that are going the incorrect direction before applying the curve. If you activate Zmodeler brush and hover over a curve, it will have context specific options for curves. The default is to delete a curve. With Zmodeler you could delete the curves that are going the incorrect direction. Apply the curves, and do the same thing for the opposite direction using the fH option in stroke. Both are not the best workflows, but it would accomplish the goal.

  • @luxiip
    @luxiip 5 років тому +1

    Such a great tutorial, thank you for this! ♥
    I have a few issues though:
    I still have a standalone curve from the makkon brush, even after I made modifications, merged subtools, etc...
    Also, when drawing another hair strand, sometimes the curve merges with the previous one!
    Another thing is that sometimes, it's like the brush went to another mode and even if I change the brush size and click the curve to update the hair strand, nothing happens.
    Last problem, sometimes the hair strands don't act as expected, I mean, it's like their were rotated on the side instead of flat on the base surface...
    Please, help? :(((

    • @sculptZ
      @sculptZ  5 років тому +1

      Glad you found it useful!
      1) I think you mean by standalone curve, it's not separate polygroups. To create separate polygroups, go to Tools>Polygroups>Auto Group. This will make any manifold or whole separate geometry into a separate polygroup. It Then use mask by polygroups in Brush>Auto Masking>By Polygroups slider to 100% to move these individual polygroups around.
      2) If the hair strand is merging with the previous hair strand, the curve might still be active. If you still see the red and black dash mark at the center of your stroke, the curve is still active. Delete the curve so you can start a completely new curve. To delete a curve, simply single click on the mesh, but not on the curve or newly created hair strand.
      3) Perhaps this other mode the curve is going into is when the curve is deleted like mentioned above. Is the red and black dash line still there? If not, the curve was deleted. Undo until you see that dashed line again and try changing the brush draw size then. Another thing is if the brush draw size is blue when you change the size, that's the manipulator and not the curve draw size. Make sure the brush cursor is red, then change the draw size.
      4) The hair strand snaps to the surface normal of wherever you first started the curve on. This means that if the initial click points polygon was facing to the side, the curve angle will also be facing that direction. Sometimes it's hard to see the direction change on tiny surface changes. Smooth out the surface you're using as a starting point and try the curve again. And other times the curve just isn't perfect at figuring out the correct angle to start. :) Nothing really to do about this but to undo and start a new stroke at a different point.

    • @luxiip
      @luxiip 5 років тому

      @@sculptZ Thank you very much for taking the time to answer my questions! :) This helps a lot!

  • @qiwi2964
    @qiwi2964 4 роки тому

    Thank you so much for this tutorial!

  • @mandlawi
    @mandlawi 4 роки тому

    Let me ask you a technical question. How did you manage to make the boxes for brushes, materials, dots and such so small? I need to make such space like you have please...

    • @sculptZ
      @sculptZ  4 роки тому

      You can change the size of your UI buttons. Preferences>Interface>UI> and turn off "wide buttons". Then adjust the slider for the button size. These changes won't take effect until you restart ZBrush though.

    • @mandlawi
      @mandlawi 4 роки тому

      @@sculptZ Button size 38 is the lowest one but still too large if i compare it to your screen. how to make it even smaller than 38?

    • @sculptZ
      @sculptZ  4 роки тому

      @@mandlawi 38 is the smallest it will go. I'd say your screen resolution will be the only other way to get smaller UI than that. There are some other tricks in this video if you'd like to try them out as well. ua-cam.com/video/sosnKCD-ePM/v-deo.html&feature=emb_logo

  • @kairus1
    @kairus1 5 років тому

    how do u get that( menu)when u press bend curve at 15:08?

    • @sculptZ
      @sculptZ  5 років тому

      While the move gizmo is activated, click on the gear icon right above the gizmo.

    • @kairus1
      @kairus1 5 років тому

      @@sculptZ i dont have the new gismo version. is their a way in the menu bar?

    • @sculptZ
      @sculptZ  5 років тому

      @@kairus1 Unfortunately no, this is a feature of the new gizmo that comes with 4R8. Without the gizmo, it's not available

    • @kairus1
      @kairus1 5 років тому

      @@sculptZ i just upgraded free so everything should be fine Awesome!

  • @aestheticvibes541
    @aestheticvibes541 3 роки тому

    Thank you sm! Really helpful 🙌🏼💜

  • @CrashCaustic
    @CrashCaustic 4 роки тому

    good stuff. I am just getting stuck when I try to zremesh, the ends of the curves always mess up. Looks like I'll be stuck with the 40k poly hair for this model lol.

  • @sophiagnetneva6861
    @sophiagnetneva6861 3 роки тому

    best hair tutorial!

  • @韩莓莓
    @韩莓莓 5 років тому

    thank u so much share!!the brushes is great!video also wondful!

  • @白树-l7t
    @白树-l7t 5 років тому +2

    Thank you! And I like your voice

  • @idrisramli3749
    @idrisramli3749 5 років тому +1

    this can use for animation? i mean,can the hairs move such as when wind blow~ and which is easier, use zbrush or bezier? i'm newbie

  • @mizzle54
    @mizzle54 5 років тому

    Could you please describe how you got each strand in it's own polygroup? I must have missed that part. Thanks, love the video btw.

    • @mizzle54
      @mizzle54 5 років тому

      Never mind. Found it. :) Again, thanks for the video. Extremely helpful.

    • @sculptZ
      @sculptZ  5 років тому

      If you draw out a new curve, it should have a separate polygroup. However, if you duplicate the curve, it will have the same polygroup as the source. So what I do to separate all strands of hair into their own polygroup after the hair is placed, is in the tools palette on the right go down to Polygroup subpalette and use "Auto Group." This button will separate all manifold geometry into their own polygroup.

  • @junki9718
    @junki9718 2 роки тому

    At 23:13 how come hairs go into my skull and urs sit perfectly on top

    • @sculptZ
      @sculptZ  2 роки тому

      2 Things affect the hair placement. 1st, in Brush>Depth>imbed slider will determine how inset or above the mesh the hair will start. up the sider to positive 100 so it doesn't sink into skull. 2nd determines if the hair follows the background meshes contours all the time, or only when you start the hair. For the hair I like to have each strand follow the contour the whole time. to change this setting: Picker>Depth> and set it to "Const Z". To only sample the depth at the first stroke and then just use screen space flat, change it to "Once Z"

  • @lubomirmitov2738
    @lubomirmitov2738 2 роки тому

    Awesome tutorial, I just have one question. How do you retopo this type of hair for animation, if you don't intend on moving it much? I am having trouble adding squares on everyu strain of hair which is poking out.

  • @sean1276
    @sean1276 4 роки тому

    Thank you.. really useful tutorial.

  • @Niickholas
    @Niickholas 4 роки тому

    Thank you so much!!! This video help me a lot!! 😁

  • @drawbarboza2988
    @drawbarboza2988 5 років тому

    What time you do it ?
    Very nice work men

  • @rasitaaum7589
    @rasitaaum7589 5 років тому

    really beautiful!!

  • @alanjuizfora
    @alanjuizfora 5 років тому

    Thanks! Beautiful voice.

  • @りよ-j4l
    @りよ-j4l Рік тому

    とても勉強になりました!
    一つ質問なのですがブラシの厚みを持たせるにはどういった操作をすればよいのですか?
    よろしければご助言お願いします。

    • @sculptZ
      @sculptZ  Рік тому

      You can make the strands of hair thicker by increasing the brush size by hitting the “S” and increasing the brush size. Or use the space bar and increase brush size.

  • @ezenart
    @ezenart 5 років тому

    When I make a new strand of hair it doesn't add it to a new polygroup, what am I doing wrong?

    • @sculptZ
      @sculptZ  5 років тому

      Each new hair strand you make will use the same polygroups the brush was originally created with. In order for each new strand to be its own new polygroup, you must use Auto Group. In the palette Tool>Polygroups>"Auto Group" button will automatically group manifold geometry, each surface that is one mesh will be separated into its own group.

  • @hrlvwarararara
    @hrlvwarararara 4 роки тому

    Incredible! Thank you so much!

  • @jacksonoro2831
    @jacksonoro2831 5 років тому

    i wonder what shortcut do you use when you reselect another hair curve to maintain the direction, (the time you speed up the video)

  • @lukewhyle5406
    @lukewhyle5406 4 роки тому

    Anyone know how I could UV this hair?

  • @trystant2446
    @trystant2446 5 років тому

    Great Tuto!! help a lot!
    btw what is the music at 29:50 :o

  • @danielefrontini6204
    @danielefrontini6204 4 роки тому

    Great Tut!! Thanks a lot!!

  • @tony355367
    @tony355367 4 роки тому

    Thank you for sharing, it helped me a lot

  • @AndersonIgarashi
    @AndersonIgarashi 2 роки тому

    Awesome! Thank you!

  • @felyciacia9060
    @felyciacia9060 5 років тому

    can u texture it? it would be really helful if u do so.. i want to know ur way..

  • @jackgreen9917
    @jackgreen9917 5 років тому

    Could you please make video how implement eyes on model like this?