Overwatch Style Character - Making the Hair

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 167

  • @dimitryk.4946
    @dimitryk.4946 4 роки тому +29

    This is the best format for tutorials, as for me. Voice over x2 timelapse, not commenting every step but also focusing attention where it needs to be focused. Looking forward to see more vids like this mini-series

  • @anjuro
    @anjuro 3 роки тому +23

    As a beginner sculptor hair is my kryptonite. I would love to see more hair related content from you guys in the future.

    • @JaySamurai79
      @JaySamurai79 3 роки тому

      Same here. Ive spent the last 3 days trying to figure out how to do hair. I'll give this method a try.

    • @anjuro
      @anjuro 3 роки тому

      @@JaySamurai79 I feel ya, after several sculpts it has barely gotten any easier for me either. This video may help you ( ua-cam.com/video/lo_FxdSe_F8/v-deo.html ) , for me it's probably been one of the most useful hair modelling tutorials.

  • @Ethan-if8oo
    @Ethan-if8oo 4 роки тому +7

    i like this style of sculpting as we cans see your actual process.

  • @MrChikkooo
    @MrChikkooo 4 роки тому +14

    I was waiting for this video for sooo longggg! 😅

  • @khayelihlembele6008
    @khayelihlembele6008 4 роки тому +4

    I would like more of these kinds of tutorials with narration please and thank you. It's very informative of a lot of aspects that are overlooked or struggled on

  • @sp47208AJ
    @sp47208AJ Рік тому

    I absolutely have loved watching this mini series, watching timelapses with narration explaining your guys' thoughts has been super insightful! Thank you so much!!

  • @riverground
    @riverground 4 роки тому

    Narration videos are great, there are plenty of time laps vidoes out there, but it doesn't give as much insight into the thought process and I think you guys do that really well with your narration.

  • @RyanKingArt
    @RyanKingArt 4 роки тому +1

    Awesome Character!

  • @pepnoi
    @pepnoi 4 роки тому +2

    Your comments are really interesting, I prefer the narration in your videos

  • @aero3245
    @aero3245 4 роки тому +2

    Guys you don't know how I was waiting for this part💓💓💓

    • @FlippedNormals
      @FlippedNormals  4 роки тому +1

      I hope it lived up to you expectations :)

  • @bencoomer2000
    @bencoomer2000 4 роки тому

    Narration and thoughts are always nice. Gems keep popping out.

  • @TaylorStine
    @TaylorStine 4 роки тому

    I like this style of video. These days I don't have time to follow a tutorial, so I just play these videos while I sculpt. It's a great video for that.

  • @daisukegori2112
    @daisukegori2112 2 роки тому +1

    I've seen loads of anime that is more human looking thatn overwatch. You've got the kids from Digimon, then you have Fist of the north star and all the different styles within the blanket of "anime". You guys are fantastic by the way. Not only do you have amazing skill but your on air personalities are killer.

  • @GG-James-E
    @GG-James-E Рік тому

    Really enjoyable and useful, with a lot of information.
    please make more like this,
    Thanks!

  • @nykoedits
    @nykoedits 4 роки тому

    Really enjoying this series, its a great format imo!

  • @SaltedMallows
    @SaltedMallows 4 роки тому +1

    Good Job sculpting Widowmaker Samus

  • @MultiNutterbutter
    @MultiNutterbutter 4 роки тому

    Im happy to have my suspicions made true by watching this video. I thought I was being lazy by not doing retopo/box modeling in Zbrush. Ah now I can comfortably export to maya and continue working without feeling bad. Ty guys

  • @kurozeitsuki7846
    @kurozeitsuki7846 4 роки тому

    dope! really liked this format

  • @ruslandad365
    @ruslandad365 3 роки тому

    Great Work!!!

  • @SaltedMallows
    @SaltedMallows 4 роки тому +11

    How in the 7 hells do you retopo hair and get all the details? Do a video on it?

    • @MarseleXXL
      @MarseleXXL 4 роки тому

      By baking, i guess.

    • @SaltedMallows
      @SaltedMallows 4 роки тому

      @@MarseleXXL idk it doesn't just look like bakes though
      the topology follows the detail

    • @SaltedMallows
      @SaltedMallows 4 роки тому +1

      @@iamlazy7281 Ok so what I was referring to directly was how do you create those curves for the hair like that and then retopo perfectly between the edges with little trouble? I have difficulty getting a tight retopo that looks exactly like the detail of the base mesh even with Shrinkwrap like with shrinkwrap sometimes it sets in too far into the head.
      Is there a cleaner way to get more highly detailed topology for small things on the head like this?
      Also when you say Bake the HP Map onto the low Poly I presume you mean do the sculpt, bake the normals of the sculpt use the normals for the low poly mesh. Like am I supposed to get every ridge nook and cranny when I retopo? or is Normal map bakes from high poly onto low poly that's supposed to do the lifting

    • @SaltedMallows
      @SaltedMallows 4 роки тому

      @@iamlazy7281 thats pretty much it

    • @emilyylab
      @emilyylab Рік тому

      @@SaltedMallows You can always project your high rez on your low rez mesh! And then you bake in substance painter!

  • @MR3DDev
    @MR3DDev 4 роки тому

    Thanks was waiting for this one

  • @sentalogic
    @sentalogic 4 роки тому +1

    Please make video showing the pipeline to fibermesh hair till aniamtion

  • @tapacg1329
    @tapacg1329 4 роки тому

    definitely more of this stuff!

  • @omariparris9953
    @omariparris9953 4 роки тому

    Definitely prefer this format of vieos

  • @vectorcrocodile5160
    @vectorcrocodile5160 3 роки тому

    One thing a lot of non artists don't seem to get (and some actual artists) is that there are many levels between stylized and realism. You have full stylized like Loony tunes Elmer Fud and then you have full realism like some Cg scene in live action movie. Then you have in between like say Street Fighter or Tekken (Tekken being a little closer to realism but still quite stylized) there are many levels in between towards each direction.

  • @grayfox8904
    @grayfox8904 4 роки тому +2

    Please guys, we would like to see ways of sculpting the inside of the mouth.
    Easy ways of handling this situation on where the tongue and teeth go.

  • @Vendeleska999
    @Vendeleska999 4 місяці тому

    That sideburn 💀

  • @Zakadeja
    @Zakadeja 4 роки тому +1

    The retopology part blew my mind. I didn't know stuff like this was this easy in Zbrush, I'm used to using retopoflow in blender.

    • @Zanna444
      @Zanna444 4 роки тому

      this is my question also after finishing a character in zbrush should it be retopologize again by quade draw in maya or some thing ?? or zbrush mesh version will last version?? apreciate your help

    • @FlippedNormals
      @FlippedNormals  4 роки тому

      I would never use the zbrush retopo as my final. You need something where you have more control to create specific topo. Like Quad draw

    • @Zanna444
      @Zanna444 4 роки тому

      @@FlippedNormals but do this bother you?? i mean after a while of working on zbrush then think about retopology you have to do all again by quad draw for exmple

  • @KinnikuGameDojo
    @KinnikuGameDojo 3 роки тому

    Great woke gentlemen. And quality instructions. I’ll be sure to put it to good use.

  • @bakedbeings
    @bakedbeings 3 роки тому

    You can add some pinch to that paint+scultpris brush, saves you the some of the straightening work. Also that quick retopo during concepting can get you more than enough edge flow to get details in with fewer subdivs. Danny Mac 3D (not me heh) uses it really well.
    PS ZModeler with duped brushes for edge bridge, collapse etc can do that adjustment work quite well too 👌

  • @abiyyupanggalih854
    @abiyyupanggalih854 4 роки тому +1

    thankyou for sharing 🙏

  • @TheIcemanModdeler
    @TheIcemanModdeler 2 роки тому

    Not sure how good this will be for 3d printing though, maybe thicker hairs so they intersect, maybe even a clump solid mesh and smaller hairs over it could work.

  • @erickerickson1332
    @erickerickson1332 4 роки тому +20

    This is pretty cool!
    I look forward to other videos in this
    I would love to see a fortnite, or diablo style one next :)

  • @SpadeApeiron
    @SpadeApeiron 2 роки тому

    All good but in the texturing phase is there gonna be conflict of hair strands overlapping with the scalp base cap which u have made to base the hairs on ? I always get till 35:22 phase then i dunno what to keep and what to discard. I wish i could share my model with you lol to explain what i mean.

  • @Koupoable
    @Koupoable 4 роки тому +1

    With Polyquilt (mostly for the AMAZING relax feature) and F2 addons (and some knowledge of blender I guess) retopo in blender is more than decent, I only do retopology with these tools and that's fast and easy to use, almost on par with maya's tool imo, but free.
    Plus you can transfer meshes between zbrush and blender with one click with GoB addon. :)

    • @linush2331
      @linush2331 4 роки тому

      Having mainly used Blender for retopo, I can say that it is almost there, but not quite. The main things holding it back is that you can click through the high poly and accidentally select the backfaces of the retopo, and that there is no good way to make the low poly seethrough. There are also a LOT of small quality of life things needed. It's SO CLOSE to being amazing, but fundamentally Blender needs first party tools, because the amazing community addons are all really nice, but broken and prone to crashing. Like many things in Blender, I love the idea of it, but it feels unfinished, and doesn't quite work well enough for production.
      You can stitch together a half-decent retopo suite from addons, but it tears at the seams constantly. Soon though, I think it's gonna be great! Just not yet.

    • @Koupoable
      @Koupoable 4 роки тому

      @@linush2331 I agree about the seethrough and select aspects of the retopo process, that's indeed really annoying, I still think you can do retopo just as fast as any other software if not faster with the right tools and some practice.
      It's important to say for people that don't want to buy a software only for retopo.
      SpeedRetopo addon can help with the visibility and offers a fast setup and nice shortcuts, just got updated for 2.9 too.

    • @linush2331
      @linush2331 4 роки тому

      @@Koupoable For sure! If you're a student, hobbyist or just want to try it out, it's absolutely great! But in the industry sadly it's not quite there. But I'm very optimistic!!

  • @Tenchinu
    @Tenchinu 4 роки тому +4

    As a total noob, I’m so grateful you guys, basically answer my question of: should I use Zbrush to retopo.
    The answer is no. Emphatically, unequivocally, ‘get out’a here with that weak shit’, no.

  • @shushu9164
    @shushu9164 Рік тому

    What is dynamic that keeps it fairly consistent?

  • @expositionfairy
    @expositionfairy 4 роки тому +2

    She looks like the Overwatch version of Cara Delevingne :D Great tutorial btw - you have no idea how conveniently on time both of the Overwatch ones are!

    • @SaltedMallows
      @SaltedMallows 4 роки тому

      Is that Samus's real name? Looks like Samus

    • @xleplayVA
      @xleplayVA 4 роки тому +1

      @@SaltedMallows thank you, i was looking for someone mentioning this, it looks a LOT like zero suit samus

    • @SaltedMallows
      @SaltedMallows 4 роки тому

      @@xleplayVA yep

    • @SaltedMallows
      @SaltedMallows 4 роки тому

      @@xleplayVA more like widowmaker samus fusion

  • @cduensingiii
    @cduensingiii 3 роки тому

    Hey dudes, you want to draw a brow, rather than drag out a cube, make yourself a custom curve brush that is just a 4-sided box tube, and then you can just draw the base geometry on the surface with one stroke and tweak a bit.

  • @TheRxGamer-r7q
    @TheRxGamer-r7q 3 роки тому

    Hello sir . please make a separate video on hair that you make it in thi video..want video related to how to unwrap this type of hair

  • @noname12234
    @noname12234 4 роки тому +1

    I might have to get zbrush now. Can you show the same process in blender?

  • @serenity8839
    @serenity8839 4 роки тому +6

    That hair is beautiful :o would love to see how you go about making fur ect like you were talking about.
    Not sure if i missed it but wondering, How would you go about retopoing this hair mesh? the fray away/fly away seem like they would make a blob single mesh impossible?

  • @suresh6689
    @suresh6689 3 роки тому +1

    We need textured video for the hair

  • @almightyarts
    @almightyarts Рік тому

    can we retopo this ??

  • @lgpaintball
    @lgpaintball 4 роки тому +2

    How would the hair work as a game ready model. Like the number of polys in the hair is probably to much for the game engine to run?

    • @aero3245
      @aero3245 4 роки тому

      Retopo it

    • @lgpaintball
      @lgpaintball 4 роки тому

      @@aero3245 I understand that. But, I maybe wrong here. Even if you retopo the hair the number of polys will still be high.

    • @OtherSun.223
      @OtherSun.223 4 роки тому +1

      The game industry uses a variety of techniques, but I think that the most common one is just to use strands of hairs, so flat planes (with some topology, obviously) on which you project your textures. Then, each plane is given physics so that they can move and collide realistically.

    • @lgpaintball
      @lgpaintball 4 роки тому +1

      @@aero3245 Thank you

    • @lgpaintball
      @lgpaintball 4 роки тому

      @@OtherSun.223 Thank you

  • @NihonRebooted
    @NihonRebooted 4 роки тому

    I heard 2021 improved retopology tools. Why not try those?

    • @FlippedNormals
      @FlippedNormals  4 роки тому

      I haven't tried them, but I'll definitely check it out

  • @CanalHKori
    @CanalHKori 2 роки тому

    after that, how do you prepare that type of hair for the game?

  • @allieholmes2192
    @allieholmes2192 3 роки тому

    I know this is a stupid question but do you have this layout at all I could download please :3

  • @danwilker3d
    @danwilker3d 4 роки тому

    Now you can extrude the edges with zmodeller, its faster them other software box modeling. Sure you can do amazing boz modeling in zbrush, its differente from other softwares but still good.

  • @HemantKumar-ey1cl
    @HemantKumar-ey1cl 3 роки тому

    I wanna ask 1 question
    This hairs are in high poly then how can we retopo this hairs?

  • @temptor7585
    @temptor7585 4 роки тому

    so when are the Zbrush Cowboy tshirts coming in?

  • @NickLeyshan
    @NickLeyshan 3 роки тому

    Did you texture it and make a tutorial?

  • @MDksa123
    @MDksa123 4 роки тому +1

    do you work on perspective or not?

    • @FlippedNormals
      @FlippedNormals  4 роки тому +2

      Both. Just always remember to check your perspective

    • @MDksa123
      @MDksa123 4 роки тому

      @@FlippedNormals thanks guys, apperciate the videos

  • @NickLeyshan
    @NickLeyshan 3 роки тому

    Can you use those strips as hair cards?

  • @shoshaka
    @shoshaka 4 роки тому

    Guys, can you share a link to the insert curve brush that you use for the hair creation?

  • @MenchisMenagerie
    @MenchisMenagerie 2 роки тому

    I'm not sure if I'll get an answer here but I'll try asking at least. If I was making something like this and my goal was to fully retop and prepare it for animation, would you retop the hair seperately and keep it as a seperate object even up to the rigging stage or would you retop it all together as one single piece? I had a very hard time finding a definite answer for this and with how knowledgable you guys are you seem the best ones to ask.

  • @Ailyn4632
    @Ailyn4632 4 роки тому

    Why not use the the topology brush for the brows?

    • @FlippedNormals
      @FlippedNormals  4 роки тому

      Never used it before :)

    • @Ailyn4632
      @Ailyn4632 4 роки тому

      @@FlippedNormals you should def try it, it takes 2 secs to do your eyebrows

    • @Ailyn4632
      @Ailyn4632 4 роки тому

      And it snaps to surface so it's perfect for what you were doing, ofc I woulda just used blender for a lot of that haha

  • @joshua42777
    @joshua42777 3 роки тому

    Would this be able to be done in zbrush core?

  • @beanlightgames
    @beanlightgames 4 роки тому

    I see the sculpt was recorded before 2021 was released, but was the audio recorded before diving too deep into the new tools in ZModeler? The tools, while still not as good as Maya or TopoGun, are significantly better and more reliable than fixing a ZRemeshed mesh. I'd also recommend, specifically for Zbrush 2020, using the Topology Brush for the brows and lashes. It's not great for full retopology, but for making very quick, clean topology for instances like that. This did get replaced for me in 2021 with the introduction to ZModeler Edge Extrusion and Dynamic Thickness.
    Other than those quick things, I rly enjoyed the vid! I was just about done with making hair Zbrush and almost dropped it completely for Blender, but I definitely want to give these methods a shot!

  • @warriormama13
    @warriormama13 4 роки тому

    Can you bring this out to maya and substance without losing any geometry?

  • @omnuu
    @omnuu 3 роки тому

    How would you retopo a hair like that??

  • @visuart
    @visuart 4 роки тому +2

    hey, thanks guys, I remember watching some of this live, Zbrush 21 wasn't out yet.... Paul is advertising Z21 with new Zmodeler abilities as a retopo solution... would love to see your take on that and maybe some tips. I personally think I'll stick to quad tool in maya and havent really got the time to give it a shot, but if this is really a viable solution to stay in zbrush between concept and texturing.... that could be a game-changer

  • @ilyasdev8962
    @ilyasdev8962 4 роки тому

    Hey can someone tell me the name of that cool brush that adds res

  • @mrslow4826
    @mrslow4826 4 роки тому

    how can you retopology the hair? for animation

  • @skarlok1
    @skarlok1 4 роки тому +2

    I would love to see more tutorials about hair creation for game engines and videos. Zbrush and Blender solutions would be nice. As far as i noticed curves in blender are nice way to create simple base for hair.

  • @fedegibsonlespaul
    @fedegibsonlespaul Рік тому

    Thank you for the video, time and effort.
    I wanted to ask something. I've downloaded some RDR2 character model rips and I want to 3D print them, but, as you may guess, the hair is just clumps of "confetti paper" with tga mask textures applied to it, and it wouldn't print alright. Is there any method to use this data to recreate the hair or should I just scrap it and make a new model for it? What would be the best approach if the priority is "accuracy" to the source? Any opinion is appreciated, so feel free to chime in, everybody. Thank you.

  • @emanuelgherman5816
    @emanuelgherman5816 2 роки тому

    Hello!
    How can I retopology the hair? I go with every strand and retopo it?
    Also, when I want to prepare the hair for animating it, should I make bones for every strand that is retopologized?

  • @cardieshe1371
    @cardieshe1371 4 роки тому +1

    It's Henning & Morten*

  • @ovebohnhorst4424
    @ovebohnhorst4424 4 роки тому

    Hi. Can you do this in Blender or should I go with ZBrush?

  • @anxhelo7383
    @anxhelo7383 4 роки тому

    hello flipped normals i have a question about ZRemesher i have a non symmetrical mesh only the face is symmetrical and i want to zremesh it i use the Zremesh guides only on face with mirror ON but whem i z remesh the mesh the half of the body gets mirrored & welded is there any way to draw the zremesh guides but i want the mirroring only on the face. hope you understand what i mean

    • @FlippedNormals
      @FlippedNormals  4 роки тому +1

      You would have to split it into two subtools.

    • @anxhelo7383
      @anxhelo7383 4 роки тому

      @@FlippedNormals i understand thanks

  • @chunfaileung5154
    @chunfaileung5154 4 роки тому

    What render engine are you used?

  • @sklogw1673
    @sklogw1673 4 роки тому

    how did you clean the black borders after making the polygroups? cool video c:

  • @joeweidenbach9757
    @joeweidenbach9757 4 роки тому

    I am curious, with the updates to the zModeler that came into 2021, how that would affect your view on the retopo process you're showing here (since at least what I'm seeing in the videos is roughly equivalent to quad draw now). I should also preface that by saying, I'm not a modeler/sculptor at all (I'm a Creature TD), but it looks really promising as a workflow. Really great series though.

  • @SpieleSuchti894
    @SpieleSuchti894 Рік тому

    How could one recreate such a hairstyle in blender?

  • @VtuberGodai
    @VtuberGodai 4 роки тому +1

    I loved this, I made a model in the same style like you guys showed!
    could I tag you guys to show you my work?

  • @3DRamenArt
    @3DRamenArt 4 роки тому

    This is pretty cool! I wonder if you can do something like this on blender.

  • @Slouworker
    @Slouworker 4 роки тому

    How would you optimize something like this for use in game?

    • @FlippedNormals
      @FlippedNormals  4 роки тому

      Well, you would retopo everything by hand and make sure the polycount was withing you budget.
      Then bake all the necessary maps etc :)

  • @alexnsia5008
    @alexnsia5008 4 роки тому

    A quick question. Do you delete the undernet mersh used for laying the hair at the end when doing your final rendering or it must be left there? thank you

    • @FlippedNormals
      @FlippedNormals  4 роки тому +1

      I leave it to create the illusion that there's more hair.

    • @alexnsia5008
      @alexnsia5008 4 роки тому

      FlippedNormals Oh ok. Thank you very much

  • @nana-sj6wu
    @nana-sj6wu 4 роки тому

    It was awesome
    Like always
    But can you help me?
    when I create Hair brush and make it a curve
    it is wayyyyyyy too larger than my brush size
    I Create about 10 cylinders (and 3 kinds of polygroup and ....)
    when i make middle polygroup longer size problem is ok
    but in that way when i use move topological, i can't move the hair it just streches
    what could be wrong?
    thanks for reading it

  • @rivercull8031
    @rivercull8031 4 роки тому

    I love these types of videos!!!
    I was wondering if you could do a video on retopologizing more complex forms like dragons with crazy scales and other crazy contusions?

  • @SVAFnemesis
    @SVAFnemesis 4 роки тому +1

    even tho i always enjoy watching any flippednormals video, i think this video's title is a bit misleading in a way. half of the video isn't about hair.

  • @felixxia3604
    @felixxia3604 4 роки тому

    i thought you guys are in cyprus!!!

  • @richardrobles5898
    @richardrobles5898 2 роки тому

    It looks more like a an overwatch version of samus

  • @JonaDVargas
    @JonaDVargas 4 роки тому

    I like your videos a lot! I think the retopology phase could have worked better using zbrush 2021 new tools, using snapping while extruding new pieces like on the brows or eyelashes, even the complete head retopology. Still not perfect, but might save you a couple days :)

  • @kishore8053
    @kishore8053 4 роки тому +1

    👍

  • @parankafle5336
    @parankafle5336 4 роки тому

    I like this style of video. can you make video where you could mix animal anatomy and human anatomy(
    like Tetrapod and humans or Quadrupeds and humans) and make a mythological creatures or and kind of creature where bones and muscle make sense.
    your video are very useful. thanks

  • @sasaha8389
    @sasaha8389 3 роки тому

    this looks more like samus aran san

  • @CopyCatBlack
    @CopyCatBlack 4 роки тому

    thats a weird combination Icecream, Sasuage and Helmet???? L0L

  • @synopsis3191
    @synopsis3191 2 роки тому

    You're so Cool Men ^^ You remind me beavis and butt-head ^^ I really like what you do.
    Even I am good at sculpting with my hands, but with my tablet, it's almost difficult...Thank you for all the work you provide us.
    Big Big Like ^^

  • @roymalambo6434
    @roymalambo6434 4 роки тому

    SO AFTER THIS YOU HAVE TO RETOPOLOGIZE

  • @nikiforoslll
    @nikiforoslll 4 роки тому

    23:50

  • @dreamsprayanimation
    @dreamsprayanimation 4 роки тому

    "Hey guys Morton and Henning from FlippedNormals here..."
    What the fuck did you just say?

  • @CraneArmy
    @CraneArmy 3 роки тому +1

    "one thing Ive learned is that you can mask individual vertices"
    :-|

  • @scproinc
    @scproinc 2 роки тому

    Not compatible for games.

  • @Mahdastudios
    @Mahdastudios 2 роки тому

    SAMUS ?¡

  • @speedoflight1136
    @speedoflight1136 2 роки тому

    луше бы написали как купить кисть дял волос за 12 доллоров.... какой может быть урок если для создания волос нужно покупать кисть

  • @danielpons2484
    @danielpons2484 4 роки тому

    . mmmmm... it, s Samus Aran?

  • @gelui13
    @gelui13 4 роки тому

    Tutorial was amazing! Pretty cool, I love this format :) I want to ask about the blank spaces between strands of hair, would it be more appealing to fill every space? What do you think?
    Thanks 💜

  • @headhunter_4209
    @headhunter_4209 4 роки тому

    Oh my God I've never seen either of your faces it's freaking me out now why do you both sound like you've got a tiny it of Scottish in your accents

  • @Rin8Kin
    @Rin8Kin Рік тому

    If you want good topology you better off with creating one beforehand and skinwrap it over the sculpt.
    As for brows - you can basically sculpt them and then project onto the face, no need all this fiddly manipulations.