Zbrush Head Sculpt 22 - Dishonored

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 271

  • @NebulousOdious
    @NebulousOdious 6 років тому +257

    Interesting ways to sculpt nose and ears, especially ears.

    • @FynnGB
      @FynnGB  6 років тому +19

      thank you! Glad you like it

    • @neshiah4747
      @neshiah4747 4 роки тому +2

      More of a Traditional method.

  • @zozobra226
    @zozobra226 6 років тому +170

    dude's anatomy game is spot on.

    • @FynnGB
      @FynnGB  6 років тому +6

      Thank you!

    • @lukemathers7460
      @lukemathers7460 2 роки тому

      @Trantor The Troll well, life is indeed a game, so anatomy can be called a game XD

  • @abdullahdief1491
    @abdullahdief1491 4 роки тому +16

    Even after 2 years, i really like the way you apply your anatomical knowledge into your sculpting method. Amazing work man❤️

    • @FynnGB
      @FynnGB  4 роки тому +2

      Thanks a lot! Glad you like it

  • @tulbezus5844
    @tulbezus5844 6 років тому +54

    One of the best head speed sculpt I have ever seen, wonderful video.

    • @FynnGB
      @FynnGB  6 років тому +1

      Glad you like it, if you want to see the finished result you can check out the artstation link in the description :)

    • @tulbezus5844
      @tulbezus5844 6 років тому +1

      Just saw it, came out very nicely! One question if I may since I tried to sculpt using your technique.
      Do you know some other techniques to make the eyelids? I always had struggled with the eyes so I tried to sculpt them as you did but after dynameshing / subdividing, I lost most of the shapes of the tarsal plates.
      Thank you and keep up the good work!

    • @FynnGB
      @FynnGB  6 років тому +4

      You could try to use two half spheres in a seperate subtool to represent the upper and lower eyelids and when you're happy with it you can merge it with the rest of the head with dynamesh

    • @tulbezus5844
      @tulbezus5844 6 років тому +1

      Oh thanks, I'll give it a shot. :)

    • @jakefernandez9929
      @jakefernandez9929 6 років тому +2

      +Fynn GB thank u!! Im looking for this specific comment about my problem on eyelid too 😊

  • @januszpolewski2910
    @januszpolewski2910 5 років тому +17

    There is so much to learn here, just toggling through the frames. Thank you for the lessons! =)

    • @waddahalbaini2445
      @waddahalbaini2445 5 років тому

      Hello you are polish I knew that from your name, modeling with max or rhino, hard surface modeling, is much more merciful...don't you agree?

  • @almost_harmless
    @almost_harmless Рік тому

    Loved the game universe you picked a model from, but most of all your skills. 4 years now, and still lovely to see.

    • @FynnGB
      @FynnGB  Рік тому +1

      Thanks for the kind words!

    • @almost_harmless
      @almost_harmless Рік тому +1

      @@FynnGB Most welcome. It was easy and honest words.
      I am just starting out in ZBrush, after spending years as a graphic designer, so watching this helps a lot. I have always drawn freehand, so I understand the process better now that I have taken some classes as well.

    • @FynnGB
      @FynnGB  Рік тому +1

      @@almost_harmless all the best to your journey!

  • @kikec1225
    @kikec1225 5 років тому +6

    I had never seen anyone sculpting a face from a skull. Really impressive =)

  • @solidsnakejake185
    @solidsnakejake185 5 років тому +3

    Sculpting from a skull shape makes so much sense when you think about it

  • @idkwhatsgoinonrn
    @idkwhatsgoinonrn Рік тому

    absolutely brilliant, still relevant after 4 years

  • @js-ke8uo
    @js-ke8uo 5 років тому +84

    When you watch it , it looks soo easy, but when you try (result: it took me 3 days to do it, and the worst part it doesn't even look like this character 😭

    • @happzy
      @happzy 5 років тому +11

      Mine ended up being a goat, I think...

    • @lolftg5792
      @lolftg5792 5 років тому

      lol - I've supposed the same 3 days for me, but didn't try yet - ty, Fynn for detailed video.

    • @toku5829
      @toku5829 5 років тому +4

      Dont worry try hard anything is possible in modeling u just need to practice

    • @bearbones7913
      @bearbones7913 3 роки тому +1

      I'm currently stuck in this loop of working on models for too long but the one word of advice I could give is finish as many models as you can.
      They don't need to be complex just whatever you get done in an hour to a day is a big step in improving, same for drawing.
      Also good luck and keep up the hustle!

  • @TearThatRedFlagDown
    @TearThatRedFlagDown 5 років тому +5

    I find it interesting how you basically build the face up based on what's basically a skull.
    I'm gonna try this.

  • @_ssampa
    @_ssampa 5 років тому +2

    Fantastic tutorial! I have learnt so much about your workflow: I was using Dynamesh only for basic forms/base and then the Subdivision build up for all detail, but I find your aproach more sculptor-like working all with Dynamesh and only use Zremesher near the end, not worrying about topology during the process, really my style, thanks!

    • @FynnGB
      @FynnGB  5 років тому +1

      I'm glad you found it helpful! I like to use the subdivision workflow once I start with the finer details like skinpores/wrinkles and always when I start using layers since the topology can't be changed anymore without loosing the layers
      All the best!

  • @vieraanimation6720
    @vieraanimation6720 5 років тому +1

    Great Sculpt, wish I could work as good as that too. I love that he start to model with the skull so you'll end up with proportionate anatomy with the head

  • @danielkitura
    @danielkitura 5 років тому +8

    Great job, you really captured the style of Dishonored ;)
    Very inspiring!

    • @FynnGB
      @FynnGB  5 років тому +1

      Thank you!

  • @ermineKA9
    @ermineKA9 Рік тому

    This is something unreal. I am simply delighted with your works, I dream of achieving the same goal 😍😍😍

    • @FynnGB
      @FynnGB  Рік тому +1

      Do a few sculpts and compare the first to the last! You will be surprised with the progress!
      All the best to your journey

    • @ermineKA9
      @ermineKA9 Рік тому

      @@FynnGB Thank you, you also have creative ideas 🥰👍

  • @chetanbhasin1881
    @chetanbhasin1881 5 років тому +2

    Wow. Great job ..I finally realised I can’t do it..lol extreme level of detailing..👍

    • @FynnGB
      @FynnGB  5 років тому

      I'm sure you can! It's a matter of practice and finding good resources to learn from!

  • @yusulfliu9850
    @yusulfliu9850 5 років тому

    every time i watched it ,i would get some ideas!! hope to see more parts about yours!!

    • @FynnGB
      @FynnGB  5 років тому +1

      thank you for your comment! :)
      I'm on it! There is not that much time right now since I'm pretty busy with work and university but I'm working on some stuff :)

  • @tripleagent8135
    @tripleagent8135 5 років тому

    fynn your sculpting is the best, you're so adept at using zbrush features, im using other sculping software that I have licenses for but I think zbrush has some great features and you are really good at using those. cant afford zbrush at the moment .anyway your sculpts are an inspiration, keep it up man :D

    • @FynnGB
      @FynnGB  4 роки тому

      thank you very much! Most of the time it doesn't depend on the tool so just keep practicing!

  • @Kholaslittlespot1
    @Kholaslittlespot1 5 років тому +1

    I love it!
    Wish I could afford Zbrush. Stuck with blender for now but some of this still applies. Thanks.

  •  5 років тому +1

    Awesome lo fi beats

  • @krisfrosz133
    @krisfrosz133 4 роки тому

    It's interesting you build the nose and ears with different mesh. Quite a different approach.

  • @bigchooch4434
    @bigchooch4434 5 років тому

    How are you people so talented I can't even smooth a transition between two faces

  • @element1111
    @element1111 6 років тому

    Great technique for a large nose. Never thought of simplifying it into 3 spheres. Thanks!

    • @FynnGB
      @FynnGB  6 років тому +1

      Thanks, I like to translate construction methods that I learn from drawing tutorials into the 3D space
      Thinking about how I would draw something helps me a lot when i sculpt

  • @chaNo121
    @chaNo121 5 років тому

    I learned and got a lot of new ideas just from this video! Im waiting to see more videos from you man, thanks!

    • @FynnGB
      @FynnGB  5 років тому

      Thanks a lot! Glad to hear that it was helpful!

  • @JJ-tc5tt
    @JJ-tc5tt Рік тому

    This is very impressive

  • @mrexplore79
    @mrexplore79 5 років тому

    beautiful work. beautiful soundtrack

    • @FynnGB
      @FynnGB  5 років тому +1

      Glad you like it!

  • @Snaaaaaaaaaaaaake
    @Snaaaaaaaaaaaaake 5 років тому

    This is beyond awesome, i love your works.

    • @FynnGB
      @FynnGB  5 років тому

      Thank you :)

  • @sadiasheikh4136
    @sadiasheikh4136 5 років тому +3

    Esay way to make nose wow!

  • @n0b0dy_know
    @n0b0dy_know 4 роки тому

    Start from skull is amazing

  • @joshnewton2650
    @joshnewton2650 5 років тому

    Nice, very efficient. Great Video.

  • @macropsialberto
    @macropsialberto 5 років тому +2

    Thanks a lot, I´m very impressive and that´s my inspiration for to do my own models. Greetings from Bogotá, Colombia!

    • @FynnGB
      @FynnGB  5 років тому

      Glad to hear that and happy modeling :)

  • @shahednaderi
    @shahednaderi 5 років тому +6

    fancy way of making a nose :D

  • @NathanielPennington
    @NathanielPennington 5 років тому

    I love this workflow man, keep bringing out more videos :P

    • @FynnGB
      @FynnGB  5 років тому

      Thanks a lot! I hope to get back to more videos soon! Work and my studies are very demanding at the moment but there are some videos planed :)

  • @rosaline_womble
    @rosaline_womble 6 років тому

    Yay, I'm glad to see your videos again. I love these! ^_^

    • @FynnGB
      @FynnGB  6 років тому

      Thanks Aquiel! :)
      I want to upload videos more frequently again!

  • @uniksty
    @uniksty 3 роки тому

    Great tips 💎

  • @andershoffman7196
    @andershoffman7196 3 роки тому +1

    Gonna try working up from a skull, hopefully my faces won't look like aliens wearing human suits anymore

    • @FynnGB
      @FynnGB  3 роки тому +1

      all the best for your practice!

  • @Maitraya3D
    @Maitraya3D 6 років тому +2

    awesome sculpting!!!👌

    • @FynnGB
      @FynnGB  6 років тому +1

      thank you :)

    • @Maitraya3D
      @Maitraya3D 6 років тому +1

      @@FynnGB welcome 😊

    • @Maitraya3D
      @Maitraya3D 6 років тому +1

      @@FynnGB I'm absolutely new to zBrush... i hv a question.. should i make hair, nose, neck, body as different element?? or after making it differently it becomes one mesh?

    • @FynnGB
      @FynnGB  6 років тому +1

      @@Maitraya3D Hey, sry for the late reply, I didn't get a message somehow
      I think it it somewhat easier to have some things separate in the beginning like the ears from the head, head from the torso, hands/feet from the limbs to have smaller chunks you have to tackle. But once you're satisfied with the primary forms maybe with the secondary forms as well I would recommend to merge the meshes and clean up the intersection areas.
      Having things separate helps the most when you're constantly working over proportions and placements of certain parts

    • @FynnGB
      @FynnGB  6 років тому +1

      another thing I would recommend is to have things separate that are somewhat separate in the real world as well. For example different materials like skin, hair, eyeballs, nails, teeth, and all kinds of accessories (cloth and stuff)

  • @НастяБарбашева
    @НастяБарбашева 5 років тому

    Потрясающе!❤

  • @presiqnpanayotov27gg11
    @presiqnpanayotov27gg11 5 років тому

    Did you visulised that tipe of head in your mind ? ... Also very, very big bravo sir, you did not only bring a perfect anatomical and proporcionow nuances but a charachtrer . You give'd him life !

    • @FynnGB
      @FynnGB  5 років тому +1

      I used a concept by cedric peyravernay as a reference for this one

  • @celinesculpts
    @celinesculpts 5 років тому

    really good work especially on the skin

    • @FynnGB
      @FynnGB  5 років тому

      Thank you!

  • @dryblm8028
    @dryblm8028 5 років тому +2

    its very awesome bro
    congratulations

  • @MegaHacker30
    @MegaHacker30 6 років тому +2

    My favorite video of zbrush sculpt ever!!! Amazing! Congrats 😍 i watching more 100x 😂😂😂😂😂

  • @justinnixon5823
    @justinnixon5823 5 років тому +1

    Dam you are good.

  • @samueljunus4639
    @samueljunus4639 6 років тому +1

    I've learned so much. thank you

    • @FynnGB
      @FynnGB  6 років тому

      Glad it helped you!

  • @lucasgaerthner2551
    @lucasgaerthner2551 6 років тому +1

    very great methods!
    congrulations

  • @azkasiddique8182
    @azkasiddique8182 4 роки тому

    Superb 💯

  • @pakapeta7772
    @pakapeta7772 5 років тому

    nice work

  • @ozgenduru9165
    @ozgenduru9165 2 роки тому

    Nice tutorial, could you please teach how to remove softs from a ? for karaoke purposes. Than you

  • @sorifury4211
    @sorifury4211 4 роки тому +1

    This is sculpting of Moses!! 5:25

  • @fuzzyhenry2048
    @fuzzyhenry2048 5 років тому +1

    3 hours around ??? Holy ..

  • @tysean0816
    @tysean0816 5 років тому +2

    know i see why zbrush is the gold standard

    • @chiefcaptn1922
      @chiefcaptn1922 5 років тому +2

      The US uses it to model their coins lmao. It is top top tier.

  • @ADI-xp4qe
    @ADI-xp4qe 6 років тому

    Glad to see you back Fynn!
    And I love your art style!
    Also wanna know how you render out your work too add them to your portfolio!

    • @FynnGB
      @FynnGB  6 років тому +3

      Thanks a lot! :)
      I used to render my models in zbrush (sometimes with BPR and sometimes with Best Renderer) but for some time now I render with arnold in maya. A great resource for arnold is Arvid Schneider's UA-cam channel.

    • @ADI-xp4qe
      @ADI-xp4qe 6 років тому

      Fynn GB Thanks for sharing info!
      Cheers :)

  • @deadsetanime7102
    @deadsetanime7102 5 років тому

    That’s good work.

    • @FynnGB
      @FynnGB  5 років тому

      Thank you! I appreciate it

  • @ahsaniqbal9234
    @ahsaniqbal9234 5 років тому

    very nice art work :)

    • @FynnGB
      @FynnGB  5 років тому

      Thank you!

  • @권호윤-m6q
    @권호윤-m6q 3 роки тому

    This is so great wow respect you
    Let me know the name of first BGM

  • @lilbingusprod
    @lilbingusprod 4 роки тому

    Nice schnoz bro

  • @bodybuilderforever1799
    @bodybuilderforever1799 Рік тому

    can you please explain your skin shade material properties my skin shade is soo bright it hurts my eyes ive tried everything if you can explain abit that will be great

  • @fabiosalsi3776
    @fabiosalsi3776 4 роки тому

    Is beautiful go others wow nice bravissimo e bellissimo w disonoredh

    • @FynnGB
      @FynnGB  4 роки тому +1

      Thank you!

  • @bishopcupoison4550
    @bishopcupoison4550 3 роки тому

    nice shit dude

  • @chummykitsune
    @chummykitsune 4 роки тому

    I wish I could sclupt this well in zbrush

    • @FynnGB
      @FynnGB  4 роки тому +1

      it's a matter of practice! you can do it if you stick with it!

    • @chummykitsune
      @chummykitsune 4 роки тому

      Fynn GB could you tell me which computer you use,so I can keep in my mind which is best for zbrush

    • @FynnGB
      @FynnGB  4 роки тому +1

      @@chummykitsune I bought myself a laptop last year because my other one got stolen but if I would buy myself a pc again I would choose a desktop pc since it's much cheaper
      I would recommend to not go lower than 16gb of ram, an SSD as the primary hard drive, and since the graphics card is not that important for zbrush I would look for a decent cpu as well

    • @chummykitsune
      @chummykitsune 4 роки тому

      Fynn GB thanks for your help,I hope I will get as good as you in sculpting in zbrush

  • @ADI-xp4qe
    @ADI-xp4qe 6 років тому

    2:35 I see used Z modeller while making those ears! Wow never seen that before

    • @FynnGB
      @FynnGB  6 років тому +1

      Yes I love that technique! I saw it on Dmitrij Leppée Artstation page and it works really great
      www.artstation.com/artwork/4OZBk

  • @waddahalbaini2445
    @waddahalbaini2445 5 років тому

    It's difficult; modeling a hard surface objects with max or sketchup or rhino is much more merciful

  • @teresmajor7956
    @teresmajor7956 2 роки тому

    That matcap is great. Any way to get it?

  • @kadenmm
    @kadenmm 6 років тому +3

    Love your time lapse videos dude! Happy to see you upload another! Do you post renders of your work any where?

    • @FynnGB
      @FynnGB  6 років тому +2

      Thank you!
      Yes I upload the WIP images on zbrushcentral: www.zbrushcentral.com/showthread.php?168341-Fynn-s-Sketchbook/page17
      and the finished and polished pieces on my artstation page: www.artstation.com/fynngb

    • @kadenmm
      @kadenmm 6 років тому

      Thanks! You should add those links to your video descriptions so people can find your work easier.

    • @FynnGB
      @FynnGB  6 років тому +1

      Thanks for the input! I never thought of it but it totally makes sense!

    • @kadenmm
      @kadenmm 6 років тому

      @@FynnGB you're welcome :)

  • @ilusao1111
    @ilusao1111 4 роки тому +1

    I've been wondering for a while, after watching some of your other videos, what do you do to your SkinShade4 that makes it look like that? It seems like it has some pinkish rim lighting or something. It looks awesome.

    • @FynnGB
      @FynnGB  4 роки тому +4

      Thanks George! I use the wax modifier for that material together with a very pale and subtle orange tone
      you can check out the default dynawax 128 sphere project in the lightbox and just dial down the wax modifier to 20-30 and you have the exact same material

  • @cobaltive_
    @cobaltive_ 6 років тому

    It was a really helpful video. Thank you very much

    • @FynnGB
      @FynnGB  6 років тому

      Glad to hear that!

  • @bevelx3983
    @bevelx3983 4 роки тому

    Amazing ❤️ ❤️

  • @armbaghramyan
    @armbaghramyan 4 місяці тому

    скажите пожалуйста как с гироскопа на гизмо? у меня w только включает гироскоп

  • @핵긔의3D프린터방
    @핵긔의3D프린터방 5 років тому

    와 이걸 이렇게 쉽게 해버리네...ㄷㄷ

  • @pepelepape7482
    @pepelepape7482 5 років тому

    that's awesome , i hope i could make somehing like this one day :D

    • @FynnGB
      @FynnGB  5 років тому

      Thanks! It's a matter of practice, I know you can get to it as well!

  • @littletoysmaker
    @littletoysmaker 4 роки тому

    FANTASTICO!!

  • @FuranTenshiFK
    @FuranTenshiFK 6 років тому +8

    I missed how you made the skin details, could you explain me how you give it that texture? Is it CB?
    Anyway
    I really really love the way you sculpt the skull before you do everything else. Superb, for real!

    • @FynnGB
      @FynnGB  6 років тому +5

      thank you!
      I used a mixture of surface noises (in the surface menu) as well as the dam standart brush for wrinkles

    • @FuranTenshiFK
      @FuranTenshiFK 6 років тому +1

      @@FynnGB thank you so much Fynn ❤️ Have a nice day :}

  • @Camillezl1
    @Camillezl1 3 роки тому

    Ive been following this timelapse to teach myself how to use zbrush but im super confused about what's going on at 0:48? ua-cam.com/video/hlThsUR6TQ8/v-deo.html , what's that? Covering the eyes in? skin? Or is it just merging the eyes?

    • @FynnGB
      @FynnGB  3 роки тому

      I just sculpted some volume out with the claybrush or you could move some geometry out with the move brush
      the goal is to cover the eyes so I can follow the curve of the eyeball

  • @noureltarzi2982
    @noureltarzi2982 5 років тому

    Thank you!

  • @osompr
    @osompr 4 роки тому

    Hi, sorry for my ignorance I just started using Zbrush. Whats the process done in 2:36 its like an extrusion? And where do I find this option. Thanks

    • @FynnGB
      @FynnGB  4 роки тому +1

      Hey, no worries! I actually made a tutorial about the process of the ear that you can find on my channel where I go through each step

    • @osompr
      @osompr 4 роки тому

      @@FynnGB great, thanks! 😃

  • @sakiskodo
    @sakiskodo 2 роки тому

    How you create timelapse video with undo history with more than one subtools?

    • @FynnGB
      @FynnGB  2 роки тому

      I haven't used the undo history record function in zbrush for this video. I use OBS (Open Broadcaster Software) for all my recordings. Can highly recommend it

  • @sunris3919
    @sunris3919 4 роки тому

    talent! tks u man.

  • @deadman-zc5ro
    @deadman-zc5ro 4 роки тому +2

    what material is that ?

  • @fasterstudio1240
    @fasterstudio1240 5 років тому

    thank you i found the making face its very wonderfull

    • @FynnGB
      @FynnGB  5 років тому +1

      thank you very much! Glad you liked it

  • @Dhanushka_Abeysekera
    @Dhanushka_Abeysekera 5 років тому

    Thank you very much bro!!!

  • @braxtonfreeman9622
    @braxtonfreeman9622 6 років тому

    Quick question, i just install IMM brush from Shane Olson, in Zbrush when i opened the brush not there just blank with the question mark on it. it say "error has been encountered while trying to load brush preset loading has been aborted" so can you tell me something wrong with that?

    • @FynnGB
      @FynnGB  6 років тому

      Hey, I'm not familiar with these brushes but make sure that your Zbrush Version is not older than the one with that the brushes were created. If that's not the reason than I would recommend to contact Shane

  • @iyogovod8739
    @iyogovod8739 2 роки тому

    cool

  • @shubhamshetkar4406
    @shubhamshetkar4406 6 років тому +1

    hi, make a complete paid course on modelling Dan Bilzerian

  • @Screamus
    @Screamus Рік тому

    Are you simply merging the additional sub tools? Like the eye spheres, nose, and nostrils?

    • @FynnGB
      @FynnGB  Рік тому +1

      Yes I do but it differs from model to model depending on what I need and feel like doing

    • @Screamus
      @Screamus Рік тому

      @@FynnGB Oh wow man, thanks for replying to my comment on a 4 year old video! Has your process changed much?

    • @FynnGB
      @FynnGB  Рік тому +1

      @@Screamus you're very welcome!
      Yes it evolved in some way but hard to point to what exactly. I think over time I make more conscious decisions on what shape I want to create. In the approach of this video I used the skull as a foundation to have something as a reference to build from. Nowadays I tend to jump more directly into what the surface will look like while still keeping all these anatomical aspects in mind. I will try to get some more timelapse videos out soon where you can see how I'm doing it today
      All the best!

  • @mattcrum777
    @mattcrum777 5 років тому

    Great work! Why do you start with a skull shape? Is that for you and your process only? Or is that something clients like to have for some reason?

    • @FynnGB
      @FynnGB  5 років тому +1

      Thanks! It's something that I do for myself. It gives me a good framework to build upon and it's more objective than the fleshed out face so it's easier for me to establish the large forms and correct mistakes in the proportions in the beginning.
      Clients don't really care about the process, only on the results so you can do what works for you

    • @mattcrum777
      @mattcrum777 5 років тому

      Awesome! Thanks for the info.

  • @jjj113
    @jjj113 6 років тому +3

    2:00 耳...すごい

  • @blooddiamondyt
    @blooddiamondyt 6 років тому +2

    teach me senpai

  • @KaustavMajumder
    @KaustavMajumder 2 роки тому

    That material though. Is it from ZBrush's default set?

  • @mdsanima
    @mdsanima 5 років тому

    very nice stuff here! Now I following you and like this video! Keep going!

  • @Khan-_-Art1st
    @Khan-_-Art1st 5 років тому

    Hey man. First off, great work. Question: *How do I get the geometry to stop tucking into the sculpt when I Dynamesh? For example, I'll tuck in some arms that I made using ZSpheres into a Torso I made using a sphere and dynamesh, but when I open it in Maya to Retop or rig really fast, there's geometry from when the models clipped within each other in the other programs that cause problems. Not sure how to fix* 😦

    • @FynnGB
      @FynnGB  5 років тому +1

      Hey, I'm not sure if I understood your problem correctly but if you want just one continuous mesh then you should merge the two objects in Zbrush make sure that the 'Groups' option in dynamesh is turned off and then dynamesh the whole object. This way it only maintains the outer geometry and deletes everything inside. Then I would suggest to either retopologize by hand to have an efficient topology or at least make a lower resolution model with Zremesher while symmetry is turned on.

    • @Khan-_-Art1st
      @Khan-_-Art1st 5 років тому

      @@FynnGB ok thx

  • @LetsDoIt-dn4tv
    @LetsDoIt-dn4tv 5 років тому

    Aaaaawwwwwwwwwsome...........

  • @getget1630
    @getget1630 5 років тому

    i really like the BGM what beat is it?? is really catchy

    • @FynnGB
      @FynnGB  5 років тому

      There is a link to the musician in the description :)

  • @esrahataki1943
    @esrahataki1943 5 років тому

    Esse método dele é interessante começa com uma caveira depois modela por cima

  • @justinnixon5823
    @justinnixon5823 5 років тому

    Any tips on how to create animals in zbrush.

    • @FynnGB
      @FynnGB  5 років тому

      I think its the same as with other characters
      Study the anatomy, get the main shapes correct before moving on to the details and do it over and over again
      Don't expect your first animal to be great but maybe the 5th or 10th

  • @Zyclon3000
    @Zyclon3000 6 років тому

    i need more!!

  • @speedfreakpsycho
    @speedfreakpsycho 5 років тому

    Very nice.whats the shader that you are using?

    • @FynnGB
      @FynnGB  5 років тому

      Thank you!
      I'm using the aiSurfaceStandart shader in arnold 5 and I turned on the randomwalk option for the SSS attribute

  • @elilastnamington9808
    @elilastnamington9808 5 років тому

    What a fucking god

  • @crimsonBen
    @crimsonBen 5 років тому

    Hey Flynn! Love your way of sculpting!
    May i ask you how you build up the eye? I mean they are generated out of nowhere? @0:50 :D
    Those the Brush know that there is a second subtool in that place and build it abve that??

    • @FynnGB
      @FynnGB  5 років тому +1

      Hey, I inserted a primitive Sphere that you can find in the subtool menu under 'insert' then I scaled it down to it's proper size and hit the mirror and weld button in the geometry -> modify topology tab.

    • @crimsonBen
      @crimsonBen 5 років тому

      @@FynnGB Fynn GB thanks! i was not quite clear about my question, i meant: how do you do that after you inserted and mirrored the eyeballs, you modify the headsculpt in the eye area so that its like that you are sculpting over the eyeball but the ball is not visible, does zbrush know that the ball is here but not visible so it automatically forms a ball-like" shape?

    • @FynnGB
      @FynnGB  4 роки тому

      @@crimsonBen I'm sorry for the really late reply! Somehow youtube doesn't notify me when there is an answer on a comment..
      I used a combination of the move brush and the claybuildup brush to add the volume of the eyeball

  • @diadokhoi5722
    @diadokhoi5722 4 роки тому

    He looks like mike erhmauntraut from breaki g bad or better call saul

  • @reetu977
    @reetu977 2 роки тому

    How did you connect that cylinder to the head?? 0:35