Just saw it, came out very nicely! One question if I may since I tried to sculpt using your technique. Do you know some other techniques to make the eyelids? I always had struggled with the eyes so I tried to sculpt them as you did but after dynameshing / subdividing, I lost most of the shapes of the tarsal plates. Thank you and keep up the good work!
You could try to use two half spheres in a seperate subtool to represent the upper and lower eyelids and when you're happy with it you can merge it with the rest of the head with dynamesh
@@FynnGB Most welcome. It was easy and honest words. I am just starting out in ZBrush, after spending years as a graphic designer, so watching this helps a lot. I have always drawn freehand, so I understand the process better now that I have taken some classes as well.
Fantastic tutorial! I have learnt so much about your workflow: I was using Dynamesh only for basic forms/base and then the Subdivision build up for all detail, but I find your aproach more sculptor-like working all with Dynamesh and only use Zremesher near the end, not worrying about topology during the process, really my style, thanks!
I'm glad you found it helpful! I like to use the subdivision workflow once I start with the finer details like skinpores/wrinkles and always when I start using layers since the topology can't be changed anymore without loosing the layers All the best!
Great Sculpt, wish I could work as good as that too. I love that he start to model with the skull so you'll end up with proportionate anatomy with the head
When you watch it , it looks soo easy, but when you try (result: it took me 3 days to do it, and the worst part it doesn't even look like this character 😭
I'm currently stuck in this loop of working on models for too long but the one word of advice I could give is finish as many models as you can. They don't need to be complex just whatever you get done in an hour to a day is a big step in improving, same for drawing. Also good luck and keep up the hustle!
fynn your sculpting is the best, you're so adept at using zbrush features, im using other sculping software that I have licenses for but I think zbrush has some great features and you are really good at using those. cant afford zbrush at the moment .anyway your sculpts are an inspiration, keep it up man :D
thank you for your comment! :) I'm on it! There is not that much time right now since I'm pretty busy with work and university but I'm working on some stuff :)
Thanks, I like to translate construction methods that I learn from drawing tutorials into the 3D space Thinking about how I would draw something helps me a lot when i sculpt
Did you visulised that tipe of head in your mind ? ... Also very, very big bravo sir, you did not only bring a perfect anatomical and proporcionow nuances but a charachtrer . You give'd him life !
@@FynnGB I'm absolutely new to zBrush... i hv a question.. should i make hair, nose, neck, body as different element?? or after making it differently it becomes one mesh?
@@Maitraya3D Hey, sry for the late reply, I didn't get a message somehow I think it it somewhat easier to have some things separate in the beginning like the ears from the head, head from the torso, hands/feet from the limbs to have smaller chunks you have to tackle. But once you're satisfied with the primary forms maybe with the secondary forms as well I would recommend to merge the meshes and clean up the intersection areas. Having things separate helps the most when you're constantly working over proportions and placements of certain parts
another thing I would recommend is to have things separate that are somewhat separate in the real world as well. For example different materials like skin, hair, eyeballs, nails, teeth, and all kinds of accessories (cloth and stuff)
Thanks a lot! :) I used to render my models in zbrush (sometimes with BPR and sometimes with Best Renderer) but for some time now I render with arnold in maya. A great resource for arnold is Arvid Schneider's UA-cam channel.
@@chummykitsune I bought myself a laptop last year because my other one got stolen but if I would buy myself a pc again I would choose a desktop pc since it's much cheaper I would recommend to not go lower than 16gb of ram, an SSD as the primary hard drive, and since the graphics card is not that important for zbrush I would look for a decent cpu as well
Thank you! Yes I upload the WIP images on zbrushcentral: www.zbrushcentral.com/showthread.php?168341-Fynn-s-Sketchbook/page17 and the finished and polished pieces on my artstation page: www.artstation.com/fynngb
Ive been following this timelapse to teach myself how to use zbrush but im super confused about what's going on at 0:48? ua-cam.com/video/hlThsUR6TQ8/v-deo.html , what's that? Covering the eyes in? skin? Or is it just merging the eyes?
I just sculpted some volume out with the claybrush or you could move some geometry out with the move brush the goal is to cover the eyes so I can follow the curve of the eyeball
@@Screamus you're very welcome! Yes it evolved in some way but hard to point to what exactly. I think over time I make more conscious decisions on what shape I want to create. In the approach of this video I used the skull as a foundation to have something as a reference to build from. Nowadays I tend to jump more directly into what the surface will look like while still keeping all these anatomical aspects in mind. I will try to get some more timelapse videos out soon where you can see how I'm doing it today All the best!
can you please explain your skin shade material properties my skin shade is soo bright it hurts my eyes ive tried everything if you can explain abit that will be great
I've been wondering for a while, after watching some of your other videos, what do you do to your SkinShade4 that makes it look like that? It seems like it has some pinkish rim lighting or something. It looks awesome.
Thanks George! I use the wax modifier for that material together with a very pale and subtle orange tone you can check out the default dynawax 128 sphere project in the lightbox and just dial down the wax modifier to 20-30 and you have the exact same material
I haven't used the undo history record function in zbrush for this video. I use OBS (Open Broadcaster Software) for all my recordings. Can highly recommend it
Thanks! It's something that I do for myself. It gives me a good framework to build upon and it's more objective than the fleshed out face so it's easier for me to establish the large forms and correct mistakes in the proportions in the beginning. Clients don't really care about the process, only on the results so you can do what works for you
Hey Flynn! Love your way of sculpting! May i ask you how you build up the eye? I mean they are generated out of nowhere? @0:50 :D Those the Brush know that there is a second subtool in that place and build it abve that??
Hey, I inserted a primitive Sphere that you can find in the subtool menu under 'insert' then I scaled it down to it's proper size and hit the mirror and weld button in the geometry -> modify topology tab.
@@FynnGB Fynn GB thanks! i was not quite clear about my question, i meant: how do you do that after you inserted and mirrored the eyeballs, you modify the headsculpt in the eye area so that its like that you are sculpting over the eyeball but the ball is not visible, does zbrush know that the ball is here but not visible so it automatically forms a ball-like" shape?
@@crimsonBen I'm sorry for the really late reply! Somehow youtube doesn't notify me when there is an answer on a comment.. I used a combination of the move brush and the claybuildup brush to add the volume of the eyeball
I think its the same as with other characters Study the anatomy, get the main shapes correct before moving on to the details and do it over and over again Don't expect your first animal to be great but maybe the 5th or 10th
Hey man. First off, great work. Question: *How do I get the geometry to stop tucking into the sculpt when I Dynamesh? For example, I'll tuck in some arms that I made using ZSpheres into a Torso I made using a sphere and dynamesh, but when I open it in Maya to Retop or rig really fast, there's geometry from when the models clipped within each other in the other programs that cause problems. Not sure how to fix* 😦
Hey, I'm not sure if I understood your problem correctly but if you want just one continuous mesh then you should merge the two objects in Zbrush make sure that the 'Groups' option in dynamesh is turned off and then dynamesh the whole object. This way it only maintains the outer geometry and deletes everything inside. Then I would suggest to either retopologize by hand to have an efficient topology or at least make a lower resolution model with Zremesher while symmetry is turned on.
I missed how you made the skin details, could you explain me how you give it that texture? Is it CB? Anyway I really really love the way you sculpt the skull before you do everything else. Superb, for real!
@@bazonga9085 Though in Blender you can achieve same level of sculpt as Zbrush, but Zbrush is specifically made for Sculpting and has more options than blender, therefore is superior. But dont forget that Blender is Software for everything and he can do those tasks pretty well
Zbrush is mostly just for pure sculpting and costs around $500 to $800. It's probably the best thing for sculpting but it's hard to master. Blender does do a fairly good job of sculpting (especially for beginners) but also does animation, video editing, game engine creation and lots, lots more. Also Blender is free and the upcoming 2.8 version has a very clever real-time renderer, called 'Eevee'. Tbh I'm a little bit in love with both programs!
Even after 2 years, i really like the way you apply your anatomical knowledge into your sculpting method. Amazing work man❤️
Thanks a lot! Glad you like it
Interesting ways to sculpt nose and ears, especially ears.
thank you! Glad you like it
More of a Traditional method.
dude's anatomy game is spot on.
Thank you!
@Trantor The Troll well, life is indeed a game, so anatomy can be called a game XD
One of the best head speed sculpt I have ever seen, wonderful video.
Glad you like it, if you want to see the finished result you can check out the artstation link in the description :)
Just saw it, came out very nicely! One question if I may since I tried to sculpt using your technique.
Do you know some other techniques to make the eyelids? I always had struggled with the eyes so I tried to sculpt them as you did but after dynameshing / subdividing, I lost most of the shapes of the tarsal plates.
Thank you and keep up the good work!
You could try to use two half spheres in a seperate subtool to represent the upper and lower eyelids and when you're happy with it you can merge it with the rest of the head with dynamesh
Oh thanks, I'll give it a shot. :)
+Fynn GB thank u!! Im looking for this specific comment about my problem on eyelid too 😊
Loved the game universe you picked a model from, but most of all your skills. 4 years now, and still lovely to see.
Thanks for the kind words!
@@FynnGB Most welcome. It was easy and honest words.
I am just starting out in ZBrush, after spending years as a graphic designer, so watching this helps a lot. I have always drawn freehand, so I understand the process better now that I have taken some classes as well.
@@almost_harmless all the best to your journey!
There is so much to learn here, just toggling through the frames. Thank you for the lessons! =)
Hello you are polish I knew that from your name, modeling with max or rhino, hard surface modeling, is much more merciful...don't you agree?
I had never seen anyone sculpting a face from a skull. Really impressive =)
absolutely brilliant, still relevant after 4 years
Sculpting from a skull shape makes so much sense when you think about it
Fantastic tutorial! I have learnt so much about your workflow: I was using Dynamesh only for basic forms/base and then the Subdivision build up for all detail, but I find your aproach more sculptor-like working all with Dynamesh and only use Zremesher near the end, not worrying about topology during the process, really my style, thanks!
I'm glad you found it helpful! I like to use the subdivision workflow once I start with the finer details like skinpores/wrinkles and always when I start using layers since the topology can't be changed anymore without loosing the layers
All the best!
Great Sculpt, wish I could work as good as that too. I love that he start to model with the skull so you'll end up with proportionate anatomy with the head
I find it interesting how you basically build the face up based on what's basically a skull.
I'm gonna try this.
When you watch it , it looks soo easy, but when you try (result: it took me 3 days to do it, and the worst part it doesn't even look like this character 😭
Mine ended up being a goat, I think...
lol - I've supposed the same 3 days for me, but didn't try yet - ty, Fynn for detailed video.
Dont worry try hard anything is possible in modeling u just need to practice
I'm currently stuck in this loop of working on models for too long but the one word of advice I could give is finish as many models as you can.
They don't need to be complex just whatever you get done in an hour to a day is a big step in improving, same for drawing.
Also good luck and keep up the hustle!
fynn your sculpting is the best, you're so adept at using zbrush features, im using other sculping software that I have licenses for but I think zbrush has some great features and you are really good at using those. cant afford zbrush at the moment .anyway your sculpts are an inspiration, keep it up man :D
thank you very much! Most of the time it doesn't depend on the tool so just keep practicing!
Great job, you really captured the style of Dishonored ;)
Very inspiring!
Thank you!
This is something unreal. I am simply delighted with your works, I dream of achieving the same goal 😍😍😍
Do a few sculpts and compare the first to the last! You will be surprised with the progress!
All the best to your journey
@@FynnGB Thank you, you also have creative ideas 🥰👍
I love it!
Wish I could afford Zbrush. Stuck with blender for now but some of this still applies. Thanks.
Awesome lo fi beats
It's interesting you build the nose and ears with different mesh. Quite a different approach.
Wow. Great job ..I finally realised I can’t do it..lol extreme level of detailing..👍
I'm sure you can! It's a matter of practice and finding good resources to learn from!
every time i watched it ,i would get some ideas!! hope to see more parts about yours!!
thank you for your comment! :)
I'm on it! There is not that much time right now since I'm pretty busy with work and university but I'm working on some stuff :)
How are you people so talented I can't even smooth a transition between two faces
Great technique for a large nose. Never thought of simplifying it into 3 spheres. Thanks!
Thanks, I like to translate construction methods that I learn from drawing tutorials into the 3D space
Thinking about how I would draw something helps me a lot when i sculpt
This is very impressive
beautiful work. beautiful soundtrack
Glad you like it!
Start from skull is amazing
I learned and got a lot of new ideas just from this video! Im waiting to see more videos from you man, thanks!
Thanks a lot! Glad to hear that it was helpful!
This is beyond awesome, i love your works.
Thank you :)
Thanks a lot, I´m very impressive and that´s my inspiration for to do my own models. Greetings from Bogotá, Colombia!
Glad to hear that and happy modeling :)
Great tips 💎
Did you visulised that tipe of head in your mind ? ... Also very, very big bravo sir, you did not only bring a perfect anatomical and proporcionow nuances but a charachtrer . You give'd him life !
I used a concept by cedric peyravernay as a reference for this one
awesome sculpting!!!👌
thank you :)
@@FynnGB welcome 😊
@@FynnGB I'm absolutely new to zBrush... i hv a question.. should i make hair, nose, neck, body as different element?? or after making it differently it becomes one mesh?
@@Maitraya3D Hey, sry for the late reply, I didn't get a message somehow
I think it it somewhat easier to have some things separate in the beginning like the ears from the head, head from the torso, hands/feet from the limbs to have smaller chunks you have to tackle. But once you're satisfied with the primary forms maybe with the secondary forms as well I would recommend to merge the meshes and clean up the intersection areas.
Having things separate helps the most when you're constantly working over proportions and placements of certain parts
another thing I would recommend is to have things separate that are somewhat separate in the real world as well. For example different materials like skin, hair, eyeballs, nails, teeth, and all kinds of accessories (cloth and stuff)
Esay way to make nose wow!
Nice, very efficient. Great Video.
Thanks!
Superb 💯
I love this workflow man, keep bringing out more videos :P
Thanks a lot! I hope to get back to more videos soon! Work and my studies are very demanding at the moment but there are some videos planed :)
How did you connect that cylinder to the head?? 0:35
Gonna try working up from a skull, hopefully my faces won't look like aliens wearing human suits anymore
all the best for your practice!
nice work
I've learned so much. thank you
Glad it helped you!
Glad to see you back Fynn!
And I love your art style!
Also wanna know how you render out your work too add them to your portfolio!
Thanks a lot! :)
I used to render my models in zbrush (sometimes with BPR and sometimes with Best Renderer) but for some time now I render with arnold in maya. A great resource for arnold is Arvid Schneider's UA-cam channel.
Fynn GB Thanks for sharing info!
Cheers :)
Is beautiful go others wow nice bravissimo e bellissimo w disonoredh
Thank you!
what material is that ?
Yay, I'm glad to see your videos again. I love these! ^_^
Thanks Aquiel! :)
I want to upload videos more frequently again!
its very awesome bro
congratulations
very great methods!
congrulations
Dam you are good.
Thanks!
really good work especially on the skin
Thank you!
I wish I could sclupt this well in zbrush
it's a matter of practice! you can do it if you stick with it!
Fynn GB could you tell me which computer you use,so I can keep in my mind which is best for zbrush
@@chummykitsune I bought myself a laptop last year because my other one got stolen but if I would buy myself a pc again I would choose a desktop pc since it's much cheaper
I would recommend to not go lower than 16gb of ram, an SSD as the primary hard drive, and since the graphics card is not that important for zbrush I would look for a decent cpu as well
Fynn GB thanks for your help,I hope I will get as good as you in sculpting in zbrush
fancy way of making a nose :D
That material though. Is it from ZBrush's default set?
Nice tutorial, could you please teach how to remove softs from a ? for karaoke purposes. Than you
Потрясающе!❤
Love your time lapse videos dude! Happy to see you upload another! Do you post renders of your work any where?
Thank you!
Yes I upload the WIP images on zbrushcentral: www.zbrushcentral.com/showthread.php?168341-Fynn-s-Sketchbook/page17
and the finished and polished pieces on my artstation page: www.artstation.com/fynngb
Thanks! You should add those links to your video descriptions so people can find your work easier.
Thanks for the input! I never thought of it but it totally makes sense!
@@FynnGB you're welcome :)
know i see why zbrush is the gold standard
The US uses it to model their coins lmao. It is top top tier.
That matcap is great. Any way to get it?
nice shit dude
That’s good work.
Thank you! I appreciate it
скажите пожалуйста как с гироскопа на гизмо? у меня w только включает гироскоп
3 hours around ??? Holy ..
Ive been following this timelapse to teach myself how to use zbrush but im super confused about what's going on at 0:48? ua-cam.com/video/hlThsUR6TQ8/v-deo.html , what's that? Covering the eyes in? skin? Or is it just merging the eyes?
I just sculpted some volume out with the claybrush or you could move some geometry out with the move brush
the goal is to cover the eyes so I can follow the curve of the eyeball
Hi, sorry for my ignorance I just started using Zbrush. Whats the process done in 2:36 its like an extrusion? And where do I find this option. Thanks
Hey, no worries! I actually made a tutorial about the process of the ear that you can find on my channel where I go through each step
@@FynnGB great, thanks! 😃
This is so great wow respect you
Let me know the name of first BGM
My favorite video of zbrush sculpt ever!!! Amazing! Congrats 😍 i watching more 100x 😂😂😂😂😂
Are you simply merging the additional sub tools? Like the eye spheres, nose, and nostrils?
Yes I do but it differs from model to model depending on what I need and feel like doing
@@FynnGB Oh wow man, thanks for replying to my comment on a 4 year old video! Has your process changed much?
@@Screamus you're very welcome!
Yes it evolved in some way but hard to point to what exactly. I think over time I make more conscious decisions on what shape I want to create. In the approach of this video I used the skull as a foundation to have something as a reference to build from. Nowadays I tend to jump more directly into what the surface will look like while still keeping all these anatomical aspects in mind. I will try to get some more timelapse videos out soon where you can see how I'm doing it today
All the best!
very nice art work :)
Thank you!
can you please explain your skin shade material properties my skin shade is soo bright it hurts my eyes ive tried everything if you can explain abit that will be great
Nice schnoz bro
He looks like mike erhmauntraut from breaki g bad or better call saul
I've been wondering for a while, after watching some of your other videos, what do you do to your SkinShade4 that makes it look like that? It seems like it has some pinkish rim lighting or something. It looks awesome.
Thanks George! I use the wax modifier for that material together with a very pale and subtle orange tone
you can check out the default dynawax 128 sphere project in the lightbox and just dial down the wax modifier to 20-30 and you have the exact same material
Amazing ❤️ ❤️
It was a really helpful video. Thank you very much
Glad to hear that!
How you create timelapse video with undo history with more than one subtools?
I haven't used the undo history record function in zbrush for this video. I use OBS (Open Broadcaster Software) for all my recordings. Can highly recommend it
that's awesome , i hope i could make somehing like this one day :D
Thanks! It's a matter of practice, I know you can get to it as well!
2:35 I see used Z modeller while making those ears! Wow never seen that before
Yes I love that technique! I saw it on Dmitrij Leppée Artstation page and it works really great
www.artstation.com/artwork/4OZBk
It's difficult; modeling a hard surface objects with max or sketchup or rhino is much more merciful
Very nice.whats the shader that you are using?
Thank you!
I'm using the aiSurfaceStandart shader in arnold 5 and I turned on the randomwalk option for the SSS attribute
Great work! Why do you start with a skull shape? Is that for you and your process only? Or is that something clients like to have for some reason?
Thanks! It's something that I do for myself. It gives me a good framework to build upon and it's more objective than the fleshed out face so it's easier for me to establish the large forms and correct mistakes in the proportions in the beginning.
Clients don't really care about the process, only on the results so you can do what works for you
Awesome! Thanks for the info.
Hey Flynn! Love your way of sculpting!
May i ask you how you build up the eye? I mean they are generated out of nowhere? @0:50 :D
Those the Brush know that there is a second subtool in that place and build it abve that??
Hey, I inserted a primitive Sphere that you can find in the subtool menu under 'insert' then I scaled it down to it's proper size and hit the mirror and weld button in the geometry -> modify topology tab.
@@FynnGB Fynn GB thanks! i was not quite clear about my question, i meant: how do you do that after you inserted and mirrored the eyeballs, you modify the headsculpt in the eye area so that its like that you are sculpting over the eyeball but the ball is not visible, does zbrush know that the ball is here but not visible so it automatically forms a ball-like" shape?
@@crimsonBen I'm sorry for the really late reply! Somehow youtube doesn't notify me when there is an answer on a comment..
I used a combination of the move brush and the claybuildup brush to add the volume of the eyeball
Esse método dele é interessante começa com uma caveira depois modela por cima
FANTASTICO!!
thank you i found the making face its very wonderfull
thank you very much! Glad you liked it
This is sculpting of Moses!! 5:25
Hey very basic question but what resolution are you sculpting at?
very nice stuff here! Now I following you and like this video! Keep going!
Do you use a tablet or just mouse?
i really like the BGM what beat is it?? is really catchy
There is a link to the musician in the description :)
talent! tks u man.
How long have you been sculpting? Nice work here man :) inspiring
thank you! :)
I've been sculpting for around 7-8 years now
1:53 Is that you Mike ?
Any tips on how to create animals in zbrush.
I think its the same as with other characters
Study the anatomy, get the main shapes correct before moving on to the details and do it over and over again
Don't expect your first animal to be great but maybe the 5th or 10th
Thank you very much bro!!!
hi, make a complete paid course on modelling Dan Bilzerian
Thank you!
Is him Anton Sokolov?
Can you maybe upload a real time video of your sculprs someday
Hey man. First off, great work. Question: *How do I get the geometry to stop tucking into the sculpt when I Dynamesh? For example, I'll tuck in some arms that I made using ZSpheres into a Torso I made using a sphere and dynamesh, but when I open it in Maya to Retop or rig really fast, there's geometry from when the models clipped within each other in the other programs that cause problems. Not sure how to fix* 😦
Hey, I'm not sure if I understood your problem correctly but if you want just one continuous mesh then you should merge the two objects in Zbrush make sure that the 'Groups' option in dynamesh is turned off and then dynamesh the whole object. This way it only maintains the outer geometry and deletes everything inside. Then I would suggest to either retopologize by hand to have an efficient topology or at least make a lower resolution model with Zremesher while symmetry is turned on.
@@FynnGB ok thx
I missed how you made the skin details, could you explain me how you give it that texture? Is it CB?
Anyway
I really really love the way you sculpt the skull before you do everything else. Superb, for real!
thank you!
I used a mixture of surface noises (in the surface menu) as well as the dam standart brush for wrinkles
@@FynnGB thank you so much Fynn ❤️ Have a nice day :}
whar the difference between zbrush and blender?
tools and free
Николай Ханзо
One is professional and better and more complex. The other is free
@@bazonga9085 Though in Blender you can achieve same level of sculpt as Zbrush, but Zbrush is specifically made for Sculpting and has more options than blender, therefore is superior. But dont forget that Blender is Software for everything and he can do those tasks pretty well
Zbrush is mostly just for pure sculpting and costs around $500 to $800. It's probably the best thing for sculpting but it's hard to master.
Blender does do a fairly good job of sculpting (especially for beginners) but also does animation, video editing, game engine creation and lots, lots more. Also Blender is free and the upcoming 2.8 version has a very clever real-time renderer, called 'Eevee'.
Tbh I'm a little bit in love with both programs!
i need more!!
Soon!