E4M10 is supposed to be a stealth mission. There are blood splatters that you can follow that take you to the end without alerting any of the officers.
42:53 My answer is A. I'd rather have a broken game with substance than a boring one. At least it's memorable. Vampire: The Masquerade - Bloodlines is the perfect example for option A.
there is a reason Wolfenstein is referred to as the 'grand-daddy' of FPS. every single FPS game can trace its roots to this game. Also, of course, his ability to understand technology is supernatural, he is a resident of the binding in-between space that holds reality together, that's why he's John Carmack.
we all follow boomer shooter and government hosta...guest CV-11 just for his descriptions of extradimensional eldritch intelligence and future overlord John Carmack
@@christopherwall2121 if there was anyone able to create Skynet, it’d be John Carmack. And if anyone were to create the ai to kill me, I’d be glad it were Carmack.
13:39 The game came with a level editor, a lot of people went poking into the map files and found the drawings. Fun fact; the editing is so easy you basically draw walls on a top down 2d grid and it renders it as sudo 3d.
This was incredibly good, beginning to end. Loved the pacing in particular. Hopefully with the success of your Doom and Quake videos, this one can be up there in your most popular, and maybe push more wolfenstein in the future.
Right and I also hope people finally realize the myth about doom being not real 3d is a myth. When you get into the source code there is 3d dimensional things and calculating
I actually think having the Nazi Anthem as the intro is genius because from the moment you hit start it gets cut off by the track "Wondering About My Loved Ones", and both tracks to me kinda plays into the Nazi's basically being victorious at this time - to the point of capturing BJ as a prisoner. But as soon as you enter the game, it's all about getting your revenge on every last nazi scumbag in Castle Wolfenstein. You're given this dystopia (something the later Wolfenstein games would love to use as a theme) that YOU are going to singlehandedly fix. Badass.
I can see now why this video took so long to come out. AN ENTIRE SECTION DEDICATED TO HOW H I T S C A N IS CALCULATED!? You are a mad man and your passion really shows man. Great video!
The multiplication 2/3 for SS and bosses is for distance, effectively shortening the distance between you and the enemy. For example, the tiers for normal enemies are 2, 4, higher than 4, and this means SS/bosses have the tiers of 3, 6 and higher than 6. In other word, when SS in 3 distance, it still deal the max damage by only /4. Technically the division is a digit moving which will remove the fractions I believe. So >>2 means /4 and it will remove the remainder of the number. For example, the RNG is 129 (10000001) in binary), moving 2 digits to the right will become 32 (100000) and the 1 on the rightmost digit was thrown away. Therefore I think the damage is rounded down. Note: I'm no pro of C, so it may be wrong as I recently read the code as well.
To really appreciate the game, you'd have to play it back when it first came out. Wolf3d was the first DOS game I've played, on our new IBM compatible computer. Before it, I had been relentlessly pestering my parents to get me a SuperNES, but once we fired up Wolf and heard that music and effects on the Soundblaster 16 card, all notions of SuperNES went out the window. I was a computer gamer now. Good times.
39:55 Every time you fire your gun in Wolf3D, the game checks if you aggro idle enemies by checking whether you share the same "room code" assigned to both your floor tiles. When you open a door, both connecting rooms are treated as the same code until it closes again. Ideally the level designer never uses the same code twice on the same map, but there is a hard limit, so if you make a mistake or run out of codes, you can create a scenario where the player fires his gun at one end of the map and alerts enemies way the hell and gone, and they'll start coming for you, even through locked doors. There are also "deaf" tiles you can place under an enemy, to create an ambush scenario - the deaf guard will only aggro from directly seeing the player. Or you have ambushes where the same room code is deliberately assigned to a series of rooms so that the doors all fly open at once as soon as you kill a bait guard.
9:32 one thing you gotta remember. back then no one had shooter skills. most kids played the first 3 or 4 levels of wolf and never got much further. they just kept replaying the first four levels and had a blast doing it. that goes for doom and duke too. so the shareware model really worked.
Oh my god the drinking blood off the floor thing. When I was a kid this happened to me once or up until this video I thought I dreamed it or something. I used to play this game when I was like 5 and i heard that sound effect one time and only once. I tried for years to replicate what I did to make that happen and I suspected it was the floor blood or water. Years go by and I decide it must have been a dream because I tried everything I could think of. You just blew my mind and gave me closure on something I’ve been internally gaslighting myself on for 25 years.
Dang that is kind of wild. I was probably 5 or 6 when I first played this game and figured it out after a while you needed to have low health to drink, but I also watched my moms boyfriend play the game A LOT. I still remember asking him if the Nazis were real. And he said yes, they were real long time ago. Come to turn out that there is still people just as bad as the Nazis to this day out there
Man that part where you went over how the RNG works It's no wonder a bunch of kids who played dungeons & dragons were able to be some of the first mega successfull programers making games just like this
@@concept5631 i don't actually think they are that complicated even. Maybe a bullet from an enemy will randomly do between 4 or 8 damage and depending on the enemy the chance of it being completely accurate to where they're aiming is 1/5 shots. And then you don't need the rest of that calculating bs because if the player just gets hit, they get hit.
@@concept5631 I see Well for Wolfenstein it'd be typed out like you see in the video and for modern games like what I said, but less typed out in just lines
It may not as aged as well as Doom, but Wolf 3d still has a special place in my heart. That being said If I had to replay it I'm sticking to the first 3 episodes. Also the Spear of Destiny feels like a precursor to the evil level design of Thy Flesh Consumed from Doom.
Carmack didn't do more with less. He did less with less. It required less processing power because floors were blank, ceilings were blank and everything was on the same level and aligned to an axis. Ultima underworld had textured floors, textured ceilings, sloped walls, sloped floors, sloped ceilings, water, level-over-level polygonal geometry such as bridges. The correct lesson is to not overengineer things that don't need it; ultima underworld was an immersive sim; it needed those things to be compelling; shooting nazis needed framerate more than complexity.
@@soylentgreenb this right here is the critical detail. Wolf 3D (in hindsight) is the FPS genre boiled down to its most basic elements. Even in terms of its setting. Fast movement, guns, high frame rates, simple plot, & of course, shooting a crap load of nazis. Anything more than that is going to slow it down and that’s just not needed here.
Another quality video from our guy Trav Guy! Appreciated the technical section partway through to explain how hitscans are calculated. Fun fact with the sound card being emulated here, if memory serves me right it's SoundBlaster emulation, which at the time were sound cards using similar chips to the YM2612 used in the Genesis. Many games with sound blaster will sound comfortably similar to the Genesis because of such.
Fun fact about the aardwolf sign in e2 m8, the original reason why it was there because they were going to do a completion and there was a prize for the first person to reach it and call the number. But due to the amount of mapping programs and cheating engines they cancelled the comp but didn't remove the sign.
As a kid I got the GT Software retail release that came with the hint book. Having the maps and all of the trivia was great and I really fell in love with the game. Doom completely blew it out of the water but I have a special nostalgia for Wolf-3D.
We have our intricate DooMs, fantastic UnreaLs and physics-bending Half-Lifes, but we sometimes tend to forget how the roots of First Person gaming started and evolved from there. Seeing your playthrough & thoughts on this here really makes us appreciate while re-discovering the importance of Wolfenstein games again and I Thank You So Much for that.
Your channel reminds me of why I love one of my other favourite youtubers, Dead Meat. Because you talk about and review the actual game and how its designed and how it plays, and you discuss background information and you go into detail about how the game was made. Its like a double dosing of good content, and you really seem to know what you're talking about. You're doing really good Trav, im glad to see your growth so far
I'Instead of ECWolf I played the Doom Total Conversion. And in there, all of the secret walls are visible on the map as squares, so getting every secret was actually pretty easy. And since it's still Doom, you can add mods to it, so I added Ketchup! Wolfenstein 3D is even more fun when you can actually paint an entire corridor red from nazi blood
Hands down the best Wolf 3D material I've seen. I gotta say man, bravo on making a video on such a, dare I say it, simple game so entertaining. Wolf 3D is undeniably the granddaddy of modern FPS but I found watching your review far more enjoyable than the repetitive grind of playing it myself.
interesting story - hall and sandy p have both confirmed that the goal of these games was to be as graphic and violent as possible, so they chose nazis (and later demons) as enemies in order to avoid censorship. because who would stick up for nazis or demons? pretty smart
Except both Wolfenstein and Doom got censored to hell in countries like Germany. In fact, Doom got taken off the index of prohibited media only in the 2000s. And the modern Wolfenstein titles can't be sold with swastikas intact because of a clumsily written German law prohibiting the depiction of Nazi symbols "in any glorifying way" and allowing depiction only "for educational historical purposes"
@@lillywho Well this isn't entirely true anymore thanks to a judges decision to make the almost everything else including the Nazi symbol stuff overwriting protection for Art also apply to Video games. There is a reason I could buy a uncensored version of the original Wolfenstein 3d on GOG right now.
Nice video, i like how you added comments and notes from the devs book is great and kind of relief to see that everyone even some of the most legendary creators had their amateur beginning
When I first played this as a kid I think I got until the first blue SS and found them impossible to kill because I was a dumb kid. I actually got much happier childhood memories from Catacomb 3D which was on the same shareware CD.
Yo, Trav! Here's another extra trivia: Did you know that the weapons are based on ACTUAL WW2 weapons used by the Germans? * The Pistol (Slot 2) is based on the Luger P08 (at least in the Macintosh port), though there's some inconsistencies when it comes in other ports, with the original PC port states that it was based on the Walther P38, and the Jaguar port has the Pistol based on the Beretta 92FS. The Luger P08 has been later used in future Wolfenstein titles. * The Machine Gun (Slot 3) is clearly based on the MP40.
39:50 Yea, the enemies opening locked doors is a quirk of the original Wolf3d engine, this is the way I first discovered the secret exit in Episode 6 in DOS Wolf. 🙂
i like to imagine that hitlers suit protected him the entire time but when it broke all of the previous bullets that had been shot at him finally hit him and turned him into a pile of blood
I was watching this video in the background while playing Doom Eternal, and it's incredible how far technology has come. Raycasting and sudo-3D used to be cutting edge, and now we have destructable enemies, raytracing, in-game cutscenes, voice acting, and full audio file music, not just MIDI
Always turning left in a maze is a trick my dad taught me when he showed me wolfenstien as a kid in the 90s. I always have fond memories of those days when I play video games and follow my left.
I’ve been watching you for months and I’m just now realizing you have less than 100k subs? How? You put so much effort and love into your work, I could watch your videos for hours on end. You deserve more recognition mate, these videos are amazing! Keep up the great work! :))
To shed light on the locked doors mixing up colors/keys: Im the map editor, there are two different locked doors: gold key and silver key. Both doors do use the same door texture, but the direction the map maker places the door, as in North-south or east-west determines if the light door texture is used or if the dark texture is used. Its done this way to show pseudo lighting effects, and all the different walls have two textures, a light and dark varient that behave this way. The outdoor texture behaves the same way, as in facing direction displays the day texture, and the opposite direction displays the night texture
39:50 this is actually a Wolf 3D quirk. The thing is when you kill an enemy on an opened door, unlike Doom which closes and crushes the corpse, Wolf 3D will not have the doors closed. This applies for all doors, including doors that need a key to be opened. And apparently some enemies can open these locked doors if they're alerted from the other side. So I used this trick to sometimes bypass key searches, kill an enemy on the door and have it be open forever. Fun stuff.
Small suggestion: For text boxes, please move them further in from the edge of the screen so that they aren't covered up by the video title/controls when the video is paused in Fullscreen mode. Also am looking forward to your Spear of Destiny clip.
hey, quick correction to the comment about hitler's death he didn't kill himself because he was scared of the USSR he was scared of standing trial makes sense he was fine fighting because in this situation he either died or won either way he didn't stand trial
Your pronunciation of of the German was both funny and remarkably close. You basically had Giftmacher dead on. The video slaps as well, I just wanted to compliment you on that specifically cuz I know German pronunciation can be really hard
This game single-handedly caused me to stop wanting a console as a child. Before that I had nothing to show to my peers with the Sega Megadrive and it's games. With all due respect, a Golden Axe port and Commander Keen couldn't impress a Megadrive owner that much. Then Wolfenstein-3D came and proved that a crappy 1990 i386 laptop with a monochrome lcd is a potent 32-bit gaming machine.
The 1st FPS I ever played. But, definitely not my favorite of the franchise. That's Return to Castle Wolfenstein 2001. Play that one and you should probably use the RealRTCW mod to do it.
@Aubrey Jarvis, I liked Old Blood too. New Order and The Old Blood are my 2nd favorite Wolfenstein games after RTCW. I preferred RTCW build up to the zombies and paranormal elements better. Lots of nice hints from notes and listening to enemies that builds up tension/anticipation. I really didn't care for the final boss in Old Blood either. Not saying the boss fights from RTCW are amazing, but I liked that boss fight in the bar that felt like a nice throwback to the 1st boss of Wolf3D.
As far as the enemies opening locked doors, that is not just an artifact of the engine you were playing on. I played this back in the DOS days and a few times had the SS and Officers open the locked door in E5M9 before I fought Greta. So, that's a thing that could definitely happen in the original version of the game also. Fun fact, I kept saved games at the beginning of every boss level so I could play them over and over again. E5 was by far the easiest boss map, I could kill Greta with just a pistol I grinded that level so much.
One thing I will note about Wolfenstein 3D is that its modding community is really good and I highly recommend a few of them over vanilla Wolf3D more often than not
Oh Yeah, I always Remember Episode 4, the only mission in Wolfenstein that I never finished, because how cryptic this Episode is, when I was a kid and I had no guides or hints on how to progress, and whenever I reach E4M5 I always softlock myself every time.. holy crap..
Also, Nazi Zombies were an actual thing (sort of.) The Nazis actually DID try to bring their allies back from the dead. Nazis studied and practiced in occult, supernatural, and even satanism. They even had an entire division dedicated to researching it.
I really think the interesting RNG formulas helped make the Wolf3d levels really replayable! It really helps pace the firefights and makes them a lot more interesting every time you have to blast through a room of Nazis. Other games around the time were super tedious and boring to have to replay levels.
I hadn't even considered the notion of 'environmental storytelling' until I watched this, but yes, there are various points in Episode 2 where it is very heavily implied the regular enemies are "in hiding" from the zombiemen, which is actually super cool, and pre-empts the kind of thing Doom sometimes does with Marine corpses etc
to be fair, dr schabbs is a much harder boss when playing with old controls. Also when his strynge kills you, your face turns into a mutant. It's kind of interesting in wolf 3d that even though it's primitive and repetitive it still has some environmental story telling and features, such as kitchens, bathrooms, dining rooms, ball rooms, and other areas, though mostly you have to use your imagination to get any real enjoyment out of it.
That comment about how old the nazi zombie trope is, made me do a bit of research and it appears that the Bela Lugosi film King of the Zombies is the first usage of the trope in 1941. Keep in mind though that this was before Night of the Living Dead, so it is the old voodoo zombies.
23:43 "Not one, but 4 rooms filled to the brim with treasure to boost your score and lives." Six... It keeps going. The next one is a lives room, and the last one is enemies to punish the dwarves who dug too deep.
5:04 Apogee didn't have a website until 1996, and according to the Wayback machine, October 28th, 1996. 5:15 Nocturnal MISSIONS. There's no such thing as the "Nocturnal Expansion." :p
If enemy are in your sight they have less chances to hit you, than enemies you don't see. That's what the formula says. 16 times the distance is subtracted from the 256 or 160, which is lowering the chances to get hit more that 8 times the distance.
Just a quick addendum, Ultima Underworld did not use raycasting, it used affine texture mapping. Wich is similar to what they used on PS1 back in the day. If you look up footage of the game you can see the parts of the world close to the camera warping like they do in most PS1 games.
37:15 E4M10 is supposed to be a stealth level. That's why there aren't accessible weapons around. If you follow the intended path, you can complete the level without firing a single shot.
My father introduced me to Wolf 3D back when it came out on DOS. Which got me into Doom when it also came out on DOS. I've made it a point to purchase both on Steam and major consoles that I have (360, X One, etc). Annnnnnnnnnnnnnnnnd I subbed. Thank you, sir.
i think the holy symbols is supposed to be a censored reference to how apparently (idk if this was ever verified or not) Hitler was obsessed with the occult and would horde items with occult signifigance. It's also said he was in possession of "Lance of Longinus/Spear of Destiny" the lance that is alleged to have pierced the side of Jesus as he hung on the cross during his crucifixion.
37:12 It is actually possible to get through E4M10 entirely via stealth without firing a shot. If you pay attention, you will see that some of the walls have blood splatters on them. These blood splatters mark a path around behind all of the officers so you can make it to the elevator without any of them seeing you.
When I first played this game circa 1993 on a pentium II, I thought it was awesome. No sound card though so all the sound effects were just *BEEPS!* But fast forward to 1995 when we got our first 'good' computer, with a Sound Blaster 16... OH MAN! I was BLOWN away playing this game because I had NO IDEA it had such bad ass sound effects, speech and music! It gave me a whole new obsession and appreciation for the game.
Popular culture used to depict Nazis using German Sheppards as guard dogs, blood hounds (trace escaped prisoners), or to just plain terrorize people with. It may have been historically inaccurate, but it did not change the fact that quite a few people associated Nazis with German Sheppards and vice versa. And Wolf3d, like most games, tend to lean heavily on popular culture, hence German Sheppards as enemies in this game.
Fun fact, Wolfstone 3D from Wolfenstein 2: The New Colossus and Elite Hans: Die Neue Urdnong from Wolfenstein: The Young Blood both actually run on the Wolf 3D engine and is emulated in the games, it's possible to rip them from the game files and run them on EZ Wolf, the audio is a bit bad though, as the arcade machine speaker effect is baked in to the audio and not applied live in New Colossus and Young Blood.
E4M10 is supposed to be a stealth mission. There are blood splatters that you can follow that take you to the end without alerting any of the officers.
But holy shit, good job knifing through it, Jesus Christ.
Sucks if you're going for 100% kills tho lol
@@GermanPeter Ayyy hello Peter, love your content
@@GermanPeter holy shit its him
That's a cool concept, but why would you WANT to follow the blood splatters? Weird bit of design if you ask me
42:53
My answer is A. I'd rather have a broken game with substance than a boring one. At least it's memorable. Vampire: The Masquerade - Bloodlines is the perfect example for option A.
Tbf thats the only reason i enjoy playing CyberPunk2077
i also prefer X6 over X7. frustration is at least an emotion. boredom is not.
That's the whole reason why I love Cyberpunk 2077 so much and why New Vegas is one of my fav games of all time
Ayo hey Csúb
Why Super Smash Bros Melee is still being played competitively 20 years later and all other sequels after it have died.
It’s funny how Wolfenstein is both figuratively and literally Doom’s grandpa, since Doomguy is canonically BJ’s descendant, making him a Blazkowicz.
Grandpappy BJ
I also love this fact
this means that doomguy is half polish
POLSKA GUROM
wait what lmao thats awesome
Yeah, and Commander Keen is Doomguy’s father, and son of Billy. Doomguy’s name is even the same as his father and grandfather.
To quote Civvie, this software kills fascists.
It just does it very very slolwy
Better slowly than not at all
@@Resident-of-Pluto amen
you mean nazis?
@@Joe-el2wx Nazis are fascists, so yes
This Brought Us: DOOM,Quake, Half-Life, Episode 1 And 2 And Alyx,Cod WaW,TFC, CSGO, TF2, Return To Castle Wolfenstein,Duke Nukem 3D,Duke Nukem Forever,Cod BO1,BO2,BO3,BO 4,New Colossus,New Order, DOOM 2, DOOM 3, Opposing Force,Blue Shift, Lost Coast, DOOM Eternal, Portal And Portal 2.....
“I’m gonna do something mildly inconveniencing to my toilet”
One of my favorite Trav lines
He’s going to put the hot sauce in his…I’d finish that but UA-cam would remove my comment
“Take the Dirty Wario Challenge!”
...heheheheh... pixilated nazi toilet...
'It's green and pissed' Wow, even back then they were thinking of doomguy
there is a reason Wolfenstein is referred to as the 'grand-daddy' of FPS. every single FPS game can trace its roots to this game.
Also, of course, his ability to understand technology is supernatural, he is a resident of the binding in-between space that holds reality together, that's why he's John Carmack.
He now works for Facebook. He became a super villain while John Romero became a cool uncle
@@ExtraThiccc He no longer works at Facebook doing VR stuff. He has a startup focused on developing artificial general intelligence.
@@nomms We may have entered the much darker timeline in which this man kills us all.
we all follow boomer shooter and government hosta...guest CV-11 just for his descriptions of extradimensional eldritch intelligence and future overlord John Carmack
@@christopherwall2121 if there was anyone able to create Skynet, it’d be John Carmack.
And if anyone were to create the ai to kill me, I’d be glad it were Carmack.
13:39 The game came with a level editor, a lot of people went poking into the map files and found the drawings. Fun fact; the editing is so easy you basically draw walls on a top down 2d grid and it renders it as sudo 3d.
This was incredibly good, beginning to end. Loved the pacing in particular. Hopefully with the success of your Doom and Quake videos, this one can be up there in your most popular, and maybe push more wolfenstein in the future.
Right and I also hope people finally realize the myth about doom being not real 3d is a myth. When you get into the source code there is 3d dimensional things and calculating
@@quarreneverett4767 and quake is simply more advanced
Love how the entire back story is John Carmack glances at a screen and inadvertently insults the people working on the program that he just looked at.
Whenever I watch gameplay of this game, I can't help but think about that old Windows 3D Maze Screensaver.
I know right
This sounds really interesting, anyone got an image of this?
@@chibinezuk1 ua-cam.com/video/oRL5durPleI/v-deo.html
Right! I thought only i remembered that thing!
@@StubzTurner Thanks!
I actually think having the Nazi Anthem as the intro is genius because from the moment you hit start it gets cut off by the track "Wondering About My Loved Ones", and both tracks to me kinda plays into the Nazi's basically being victorious at this time - to the point of capturing BJ as a prisoner. But as soon as you enter the game, it's all about getting your revenge on every last nazi scumbag in Castle Wolfenstein. You're given this dystopia (something the later Wolfenstein games would love to use as a theme) that YOU are going to singlehandedly fix. Badass.
I can see now why this video took so long to come out. AN ENTIRE SECTION DEDICATED TO HOW H I T S C A N IS CALCULATED!? You are a mad man and your passion really shows man. Great video!
The multiplication 2/3 for SS and bosses is for distance, effectively shortening the distance between you and the enemy. For example, the tiers for normal enemies are 2, 4, higher than 4, and this means SS/bosses have the tiers of 3, 6 and higher than 6. In other word, when SS in 3 distance, it still deal the max damage by only /4.
Technically the division is a digit moving which will remove the fractions I believe. So >>2 means /4 and it will remove the remainder of the number. For example, the RNG is 129 (10000001) in binary), moving 2 digits to the right will become 32 (100000) and the 1 on the rightmost digit was thrown away. Therefore I think the damage is rounded down.
Note: I'm no pro of C, so it may be wrong as I recently read the code as well.
Great clarification Garrett!
发现野生魂叔
To really appreciate the game, you'd have to play it back when it first came out. Wolf3d was the first DOS game I've played, on our new IBM compatible computer. Before it, I had been relentlessly pestering my parents to get me a SuperNES, but once we fired up Wolf and heard that music and effects on the Soundblaster 16 card, all notions of SuperNES went out the window. I was a computer gamer now. Good times.
39:55 Every time you fire your gun in Wolf3D, the game checks if you aggro idle enemies by checking whether you share the same "room code" assigned to both your floor tiles. When you open a door, both connecting rooms are treated as the same code until it closes again. Ideally the level designer never uses the same code twice on the same map, but there is a hard limit, so if you make a mistake or run out of codes, you can create a scenario where the player fires his gun at one end of the map and alerts enemies way the hell and gone, and they'll start coming for you, even through locked doors. There are also "deaf" tiles you can place under an enemy, to create an ambush scenario - the deaf guard will only aggro from directly seeing the player. Or you have ambushes where the same room code is deliberately assigned to a series of rooms so that the doors all fly open at once as soon as you kill a bait guard.
9:32 one thing you gotta remember. back then no one had shooter skills. most kids played the first 3 or 4 levels of wolf and never got much further. they just kept replaying the first four levels and had a blast doing it. that goes for doom and duke too. so the shareware model really worked.
Oh my god the drinking blood off the floor thing. When I was a kid this happened to me once or up until this video I thought I dreamed it or something. I used to play this game when I was like 5 and i heard that sound effect one time and only once. I tried for years to replicate what I did to make that happen and I suspected it was the floor blood or water. Years go by and I decide it must have been a dream because I tried everything I could think of. You just blew my mind and gave me closure on something I’ve been internally gaslighting myself on for 25 years.
Dang that is kind of wild. I was probably 5 or 6 when I first played this game and figured it out after a while you needed to have low health to drink, but I also watched my moms boyfriend play the game A LOT. I still remember asking him if the Nazis were real. And he said yes, they were real long time ago. Come to turn out that there is still people just as bad as the Nazis to this day out there
Just discovered your channel while on my journey for stuff to listen to while I work! Great content! Keep up the grind and I'll keep tuning in!
holy shit the ai dude
LOL @@Doom1993-j3u
Man that part where you went over how the RNG works
It's no wonder a bunch of kids who played dungeons & dragons were able to be some of the first mega successfull programers making games just like this
That was INSANELY complicated lol
I had no idea it was that much
@@concept5631 i don't actually think they are that complicated even. Maybe a bullet from an enemy will randomly do between 4 or 8 damage and depending on the enemy the chance of it being completely accurate to where they're aiming is 1/5 shots. And then you don't need the rest of that calculating bs because if the player just gets hit, they get hit.
@@concept5631 the code of what looks like
@@concept5631 I see
Well for Wolfenstein it'd be typed out like you see in the video and for modern games like what I said, but less typed out in just lines
It may not as aged as well as Doom, but Wolf 3d still has a special place in my heart. That being said If I had to replay it I'm sticking to the first 3 episodes. Also the Spear of Destiny feels like a precursor to the evil level design of Thy Flesh Consumed from Doom.
Thy Flesh Consumed, or as I like to call it, Thy Cocks Consumed
18:40 - The story of Hansel and Gretel ends by both getting the witch into the oven, just imagine that for a second what that means.
Reminds me of that family guy gag where everything is animated by Disney
Hans got ze flammenwerfer
I'm stupid can someone explain the joke?
@@ali_m_ Jews
Carmack didn't do more with less. He did less with less. It required less processing power because floors were blank, ceilings were blank and everything was on the same level and aligned to an axis. Ultima underworld had textured floors, textured ceilings, sloped walls, sloped floors, sloped ceilings, water, level-over-level polygonal geometry such as bridges. The correct lesson is to not overengineer things that don't need it; ultima underworld was an immersive sim; it needed those things to be compelling; shooting nazis needed framerate more than complexity.
@@soylentgreenb this right here is the critical detail. Wolf 3D (in hindsight) is the FPS genre boiled down to its most basic elements. Even in terms of its setting. Fast movement, guns, high frame rates, simple plot, & of course, shooting a crap load of nazis. Anything more than that is going to slow it down and that’s just not needed here.
Another quality video from our guy Trav Guy! Appreciated the technical section partway through to explain how hitscans are calculated.
Fun fact with the sound card being emulated here, if memory serves me right it's SoundBlaster emulation, which at the time were sound cards using similar chips to the YM2612 used in the Genesis. Many games with sound blaster will sound comfortably similar to the Genesis because of such.
as someone who is learning and can speak german i find it funny how "Hans Grosse" roughly translates to *HANS BIG* although i could be wrong
Fun fact about the aardwolf sign in e2 m8, the original reason why it was there because they were going to do a completion and there was a prize for the first person to reach it and call the number. But due to the amount of mapping programs and cheating engines they cancelled the comp but didn't remove the sign.
As a kid I got the GT Software retail release that came with the hint book. Having the maps and all of the trivia was great and I really fell in love with the game. Doom completely blew it out of the water but I have a special nostalgia for Wolf-3D.
I love it when difficulty settings in a video game tease you with names like these
We have our intricate DooMs, fantastic UnreaLs and physics-bending Half-Lifes, but we sometimes tend to forget how the roots of First Person gaming started and evolved from there.
Seeing your playthrough & thoughts on this here really makes us appreciate while re-discovering the importance of Wolfenstein games again and I Thank You So Much for that.
Your channel reminds me of why I love one of my other favourite youtubers, Dead Meat. Because you talk about and review the actual game and how its designed and how it plays, and you discuss background information and you go into detail about how the game was made. Its like a double dosing of good content, and you really seem to know what you're talking about. You're doing really good Trav, im glad to see your growth so far
I'Instead of ECWolf I played the Doom Total Conversion. And in there, all of the secret walls are visible on the map as squares, so getting every secret was actually pretty easy. And since it's still Doom, you can add mods to it, so I added Ketchup! Wolfenstein 3D is even more fun when you can actually paint an entire corridor red from nazi blood
Hands down the best Wolf 3D material I've seen. I gotta say man, bravo on making a video on such a, dare I say it, simple game so entertaining. Wolf 3D is undeniably the granddaddy of modern FPS but I found watching your review far more enjoyable than the repetitive grind of playing it myself.
For a game that was so influential, I only ever heard the name and nothing else about it. So it was cool to finally learn a bit more about it.
interesting story - hall and sandy p have both confirmed that the goal of these games was to be as graphic and violent as possible, so they chose nazis (and later demons) as enemies in order to avoid censorship. because who would stick up for nazis or demons? pretty smart
Except both Wolfenstein and Doom got censored to hell in countries like Germany. In fact, Doom got taken off the index of prohibited media only in the 2000s. And the modern Wolfenstein titles can't be sold with swastikas intact because of a clumsily written German law prohibiting the depiction of Nazi symbols "in any glorifying way" and allowing depiction only "for educational historical purposes"
@@lillywho that's interesting. I often wonder how Germans view this stuff.
@@annebright3852 Well it's not the view of Germans, it's just the law.
@@lillywho Well this isn't entirely true anymore thanks to a judges decision to make the almost everything else including the Nazi symbol stuff overwriting protection for Art also apply to Video games. There is a reason I could buy a uncensored version of the original Wolfenstein 3d on GOG right now.
@@lillywho i doubt they cared about sales in germany in 1990
I love that you set the video location as "Castle Wolfenstein".
Great video as always trav 👍
LIVE FROM CASTLE WOLFENSTEIN
IM JACOB PEARLMAN,AND THIS IS JACKASS
@@Jakepearl13 lol
I had no idea it was possible to make a video on Wolfenstein 3D that's almost an hour and still be good throughout. This is great.
There's also this great video of the game ua-cam.com/video/U-tNx4-p2qM/v-deo.html
Nice video, i like how you added comments and notes from the devs book is great and kind of relief to see that everyone even some of the most legendary creators had their amateur beginning
When I first played this as a kid I think I got until the first blue SS and found them impossible to kill because I was a dumb kid. I actually got much happier childhood memories from Catacomb 3D which was on the same shareware CD.
John Carmack really is a genius, it's surprising he doesn't get more recognition than he does for the amazing work he's done and is still doing.
Yo, Trav! Here's another extra trivia:
Did you know that the weapons are based on ACTUAL WW2 weapons used by the Germans?
* The Pistol (Slot 2) is based on the Luger P08 (at least in the Macintosh port), though there's some inconsistencies when it comes in other ports, with the original PC port states that it was based on the Walther P38, and the Jaguar port has the Pistol based on the Beretta 92FS. The Luger P08 has been later used in future Wolfenstein titles.
* The Machine Gun (Slot 3) is clearly based on the MP40.
The PC MG is based on the STG Assault rifle
39:50 Yea, the enemies opening locked doors is a quirk of the original Wolf3d engine, this is the way I first discovered the secret exit in Episode 6 in DOS Wolf. 🙂
i like to imagine that hitlers suit protected him the entire time but when it broke all of the previous bullets that had been shot at him finally hit him and turned him into a pile of blood
I really like how this video is formatted compared to the other ones, the style is very cool
I was watching this video in the background while playing Doom Eternal, and it's incredible how far technology has come. Raycasting and sudo-3D used to be cutting edge, and now we have destructable enemies, raytracing, in-game cutscenes, voice acting, and full audio file music, not just MIDI
Always turning left in a maze is a trick my dad taught me when he showed me wolfenstien as a kid in the 90s. I always have fond memories of those days when I play video games and follow my left.
I’ve been watching you for months and I’m just now realizing you have less than 100k subs? How? You put so much effort and love into your work, I could watch your videos for hours on end. You deserve more recognition mate, these videos are amazing! Keep up the great work! :))
Gift meaning poison in german is one hell of a false cognate
10:46 "WHAT AN AAAABBLRRGH" Holy fuck you made me spit my drink out
really glad to have found your channel man! really great work!
Thank you :)
Man, this was one of the best pacing in youtube videos I've ever seen.
To shed light on the locked doors mixing up colors/keys:
Im the map editor, there are two different locked doors: gold key and silver key. Both doors do use the same door texture, but the direction the map maker places the door, as in North-south or east-west determines if the light door texture is used or if the dark texture is used. Its done this way to show pseudo lighting effects, and all the different walls have two textures, a light and dark varient that behave this way. The outdoor texture behaves the same way, as in facing direction displays the day texture, and the opposite direction displays the night texture
39:50 this is actually a Wolf 3D quirk.
The thing is when you kill an enemy on an opened door, unlike Doom which closes and crushes the corpse, Wolf 3D will not have the doors closed. This applies for all doors, including doors that need a key to be opened. And apparently some enemies can open these locked doors if they're alerted from the other side. So I used this trick to sometimes bypass key searches, kill an enemy on the door and have it be open forever.
Fun stuff.
Great channel, the quality of your vids are great, hope they reach more people.
Small suggestion: For text boxes, please move them further in from the edge of the screen so that they aren't covered up by the video title/controls when the video is paused in Fullscreen mode.
Also am looking forward to your Spear of Destiny clip.
hey, quick correction to the comment about hitler's death
he didn't kill himself because he was scared of the USSR he was scared of standing trial
makes sense he was fine fighting because in this situation he either died or won
either way he didn't stand trial
Your pronunciation of of the German was both funny and remarkably close. You basically had Giftmacher dead on.
The video slaps as well, I just wanted to compliment you on that specifically cuz I know German pronunciation can be really hard
Dude, you are such a great content creator. Your narration is Apollo good. I've seen so many Doom and Wolf overviews but yours are just too tier.
This game single-handedly caused me to stop wanting a console as a child. Before that I had nothing to show to my peers with the Sega Megadrive and it's games. With all due respect, a Golden Axe port and Commander Keen couldn't impress a Megadrive owner that much. Then Wolfenstein-3D came and proved that a crappy 1990 i386 laptop with a monochrome lcd is a potent 32-bit gaming machine.
It’s weird how the door closing sounds like a gun shit
Just as I reached the halfway point of New Collossus, I get this recommended.
Blazowitz was right about Wolfstone 3D. These graphics are amazing!
What I learned today: John Carmack prove once more that he is the god of video games
Every single galaxybrain meme civvie comes up with about him is a testament to that fact
The 1st FPS I ever played. But, definitely not my favorite of the franchise. That's Return to Castle Wolfenstein 2001. Play that one and you should probably use the RealRTCW mod to do it.
@Aubrey Jarvis, I liked Old Blood too. New Order and The Old Blood are my 2nd favorite Wolfenstein games after RTCW.
I preferred RTCW build up to the zombies and paranormal elements better. Lots of nice hints from notes and listening to enemies that builds up tension/anticipation.
I really didn't care for the final boss in Old Blood either. Not saying the boss fights from RTCW are amazing, but I liked that boss fight in the bar that felt like a nice throwback to the 1st boss of Wolf3D.
Have you both forgotten Wolfenstein 2009?
The key coming out of the hole is like the best part of the nocturnal missions lmao
I can't wait for Old Blood and New Order. Those are soooo good!
when i was around 9 i remember watching my dad play this game good memories
As far as the enemies opening locked doors, that is not just an artifact of the engine you were playing on. I played this back in the DOS days and a few times had the SS and Officers open the locked door in E5M9 before I fought Greta. So, that's a thing that could definitely happen in the original version of the game also.
Fun fact, I kept saved games at the beginning of every boss level so I could play them over and over again. E5 was by far the easiest boss map, I could kill Greta with just a pistol I grinded that level so much.
I love your content and work. I cant imagain how much work you do
One thing I will note about Wolfenstein 3D is that its modding community is really good and I highly recommend a few of them over vanilla Wolf3D more often than not
Oh Yeah, I always Remember Episode 4, the only mission in Wolfenstein that I never finished, because how cryptic this Episode is, when I was a kid and I had no guides or hints on how to progress, and whenever I reach E4M5 I always softlock myself every time.. holy crap..
Also, Nazi Zombies were an actual thing (sort of.) The Nazis actually DID try to bring their allies back from the dead. Nazis studied and practiced in occult, supernatural, and even satanism. They even had an entire division dedicated to researching it.
wow, what a waste of time and resources
@@th3_consulThe Nazi regime was never known for its good efficiency and judgment of resources.
@@th3_consul wasting resources was kind of hitler's forte.
I really think the interesting RNG formulas helped make the Wolf3d levels really replayable! It really helps pace the firefights and makes them a lot more interesting every time you have to blast through a room of Nazis. Other games around the time were super tedious and boring to have to replay levels.
I hadn't even considered the notion of 'environmental storytelling' until I watched this, but yes, there are various points in Episode 2 where it is very heavily implied the regular enemies are "in hiding" from the zombiemen, which is actually super cool, and pre-empts the kind of thing Doom sometimes does with Marine corpses etc
to be fair, dr schabbs is a much harder boss when playing with old controls. Also when his strynge kills you, your face turns into a mutant. It's kind of interesting in wolf 3d that even though it's primitive and repetitive it still has some environmental story telling and features, such as kitchens, bathrooms, dining rooms, ball rooms, and other areas, though mostly you have to use your imagination to get any real enjoyment out of it.
That comment about how old the nazi zombie trope is, made me do a bit of research and it appears that the Bela Lugosi film King of the Zombies is the first usage of the trope in 1941.
Keep in mind though that this was before Night of the Living Dead, so it is the old voodoo zombies.
23:43 "Not one, but 4 rooms filled to the brim with treasure to boost your score and lives."
Six... It keeps going. The next one is a lives room, and the last one is enemies to punish the dwarves who dug too deep.
5:04 Apogee didn't have a website until 1996, and according to the Wayback machine, October 28th, 1996.
5:15 Nocturnal MISSIONS. There's no such thing as the "Nocturnal Expansion." :p
If enemy are in your sight they have less chances to hit you, than enemies you don't see. That's what the formula says.
16 times the distance is subtracted from the 256 or 160, which is lowering the chances to get hit more that 8 times the distance.
Just a quick addendum, Ultima Underworld did not use raycasting, it used affine texture mapping. Wich is similar to what they used on PS1 back in the day. If you look up footage of the game you can see the parts of the world close to the camera warping like they do in most PS1 games.
37:15 E4M10 is supposed to be a stealth level. That's why there aren't accessible weapons around. If you follow the intended path, you can complete the level without firing a single shot.
I swear every video you put out is a goddamn masterpiece
4:34 best fucking power move
My father introduced me to Wolf 3D back when it came out on DOS. Which got me into Doom when it also came out on DOS. I've made it a point to purchase both on Steam and major consoles that I have (360, X One, etc). Annnnnnnnnnnnnnnnnd I subbed. Thank you, sir.
Man you make some high quality stuff. Well done man. Love the content
If the bought the Wolfenstein IP on April 20th, it would have been really ironic.
I remember playing this game, it was one of my first FPS game! I played it in a 2017.
I remember playing this game on my dad's PC. Back then the game scared me.
i think the holy symbols is supposed to be a censored reference to how apparently (idk if this was ever verified or not) Hitler was obsessed with the occult and would horde items with occult signifigance.
It's also said he was in possession of "Lance of Longinus/Spear of Destiny" the lance that is alleged to have pierced the side of Jesus as he hung on the cross during his crucifixion.
I really loved this video. And the Doom ones too. A+ bro.
This game was surprisingly fun even though it's repetitive after a certain point.
37:12 It is actually possible to get through E4M10 entirely via stealth without firing a shot. If you pay attention, you will see that some of the walls have blood splatters on them. These blood splatters mark a path around behind all of the officers so you can make it to the elevator without any of them seeing you.
When I first played this game circa 1993 on a pentium II, I thought it was awesome. No sound card though so all the sound effects were just *BEEPS!* But fast forward to 1995 when we got our first 'good' computer, with a Sound Blaster 16... OH MAN! I was BLOWN away playing this game because I had NO IDEA it had such bad ass sound effects, speech and music! It gave me a whole new obsession and appreciation for the game.
Popular culture used to depict Nazis using German Sheppards as guard dogs, blood hounds (trace escaped prisoners), or to just plain terrorize people with. It may have been historically inaccurate, but it did not change the fact that quite a few people associated Nazis with German Sheppards and vice versa.
And Wolf3d, like most games, tend to lean heavily on popular culture, hence German Sheppards as enemies in this game.
To quote that meme Gianni once voiced: “Killing nazis is a slippery slope, and I love waterslides.”
Fun fact, Wolfstone 3D from Wolfenstein 2: The New Colossus and Elite Hans: Die Neue Urdnong from Wolfenstein: The Young Blood both actually run on the Wolf 3D engine and is emulated in the games, it's possible to rip them from the game files and run them on EZ Wolf, the audio is a bit bad though, as the arcade machine speaker effect is baked in to the audio and not applied live in New Colossus and Young Blood.
Always fascinating watching people playthrough games at times and see different ways someone play (I've played to much of Id games) Beautiful video
Although horrible game titles, some of them would make killer episode/level titles. I just love "How do you Dusseldorf".
It has been 2 years and a month since I found this video sorting Wolfenstein 3D by most recent! Still amazing to binge.
Glad it holds up :)
second vid of yours ive seen. real happy w this channel.
When the mutants “salute” it looks less like the nazi salute and more like a kid in class raising their hand to ask a question 🙋
What, are y'all not rocking with "how do you duseldorf"?