Just getting into a personal hobby with Coding a relatively simple side scroller using the Python and Pygame code/library and I must say, You and Pixel Overload have some EXTREMELY beginner friendly pointers and I like how in-depth you go as well as breaking up the different parts of the body and I like seeing the 12 frames of animation concept. Anyways if I don't stop myself I'll type forever, Thank you Kiwi.
Thank you so much, this video is the most beginner friendly thing I’ve found, I finally feel like I understand what’s going on hope to see more videos soon!
Wow... thank you for a fresh perspective on making a pixel art walk cycle. This makes it feel a LOT easier than how I was doing it. I was so stuck, but not anymore! :)
Great video been learning since the start of the year more so prefer 4 frame cycles but I like how simplistic and approachable your method is great for beginners for sure
i have watched many tutorials but this one is different, easy and simple but effective, i will try to reduce the frame, picking only the strong pose, thank you
Great video thank you so much! Something Id like to add from my own experience, more is less. Especially when dealing with smaller bit sprites like 16bit. Don't stress yourself out by trying to figure out how to get the elbows or knees to bend, or trying to get the angle of the feet right. Nobody is going to be looking for 100% anatomically accurate muscle or joint movements.
Great tutorial thank you so much!! I definitely think you should keep the videos coming. I couldn’t help but notice you don’t have your other social media plugged in. Do you have a Twitter by chance to be able to see more of your work?
Thanks so much! I plan on making more videos soon. I haven't been doing much pixel art in the past year, but I've started to get back into it. I recently made a twitter, but there is nothing on it yet.
I plan on making a front facing walk cycle video at some point, but the same steps apply from this video. Start with moving the body up and down like in this video then do the same things with the legs, except the legs won't be moving from side to side, they will just kind of get longer when fully upright and shorter when extended forward or backwards mid-step. The arms will do the same and be fully visible when extended forward with the opposite leg and will be partially hidden behind the body when the other foot comes forward. I hope that helps.
Thank you so much! I didn't disappear for good, just got really busy with other stuff in life. All has been well. Thanks for the encouragement! I really appreciate it. :)
I know this video is 6 months old and saw that this is your latest video.. but I wanted to say that you rock. This videos are amazing and extremely helpful. If you are able to, keep doing what you are doing! I’ll love to see more content and what you guys are up to in Firith Studio.
This video is amazing! It helped me out a lot, to see a walking cycle being done in pixel art, so I can improve my own character. I´d love to see a running cycle from you, your explanation works really well
Is like walking, but the 2 legs cant touch floor at once, in UP phase, the character does not touch floor. Animating is a form of acting, run yourself and you will see the key poses.
This tutorial is very easy to digest, it's so helpful! Looking forward for more pixel animation tutorials! Quick question though, what factors do you consider in choosing the number of frames for your animations?
Thanks so much! I'm glad I could help! The number of frames depends on how smooth you want your animation to be, but they should always be divisible by 4. I animate using 8 frames because it is the simplest way to animate while still making it look good, IMO. Hope that answers your question. :)
Awesome tutorial, thanks! I'll definitely remember the follow the body rule. I prefer the nose bounce one. The animation feels more fluid. It looks like the head is bobbing slightly, or possibly breathing. It's like the Mario mustache- it doesn't make sense that the mustache animates, but it sure sells the illusion of the character coming to life.
Thanks for the suggestion! In the mean time, try using a style with minimal shading, such as Mother 3 on the Game Boy Advance. There's a great resource called The Spriters Resource that shows all of the sprites in detail. If you search "spriters resource mother 3" in your search engine it should be one of the first things that comes up. That game is a great example of how pixel art can look amazing with very little shading.
thanks for the animation tutorial. I love animation and would love to see a few more pixel-art animation tutorials. The two things I've never known is the ear flap and drawing the upper body first. I've always felt like the lower body is way trickier, but thanks for the info. Also, the nose is better. It adds a lot of character
Thanks for this quick, yet high-quality tutorial, Kiwii! I, too, learned to animate from Richard Williams' "Animator's Survival Kit". This is a great little low-pixel count walk cycle! Personally, I feel that the version WITHOUT the nose bounce is best. I feel that short-snouted and stiff-muzzled animals like cats, bears, dogs, foxes, and--yes--pandas carry their nose along with their head (thus, in this case, body) movement. There's not enough cartilage to give it sway. By contrast, long-snouted animals like elephants and aardvarks, and soft-muzzled characters, like anything with a cartoonishly large or bulbous nose are subject to a delayed nose bounce.
Thanks! That's such a great explanation, and I would have to agree with you. Goodgis and I were going back and forth about it. I don't think the nose bounce makes sense because the snout is so short, but I can see why he likes it. He thinks the nose bounce because it adds character and makes the animation look more fluid and complete. Plus, he argued that a bipedal panda doesn't make sense anyway.. which is a good point lol.
Great video :)) personally, I prefer no nose bounce - I think it's less confusing to look at in my opinion. Also, good luck with your jam entry! I look forward to playing it :D
Thanks for the feedback! I keep going back and forth lol. I feel like the nose bounce adds more character, but I also agree that it looks less confusing without it.
That is incredibly useful! I personally prefer the animation without the nose bounce. I really like the way you explained what happens in each frame so I can apply it to my art. Thanks :D
The nose bounce looks terrible... when it is so zoomed in. But when I make the video super small it looks good. Exaggeration is different at different scales, a good lesson to rmemeber!
@@trueblue97 That's just how it goes. There's always something to learn to keep improving. It's a lifestyle, really. Best of luck on your game dev journey! :)
This video is old and you prob won't see this, but GOD DAMM, this tutorial just made me understand how to animate walking properly, with you see this can you say what program do you use to create pixel art?, since mine is piskel right and i want to change it.
I'm an artist in a game development internship. This video saved my life! You'll be in my will when I'm gone! /j
real😂
omg aaa this is super cute! :D never thought of making the body go up and down first and THEN animate the legs, genius!
Thanks! I'm glad I could help!
I genuinely cannot believe how well done this video is, very helpful and very clear. Thank you so much!!
Just getting into a personal hobby with Coding a relatively simple side scroller using the Python and Pygame code/library and I must say, You and Pixel Overload have some EXTREMELY beginner friendly pointers and I like how in-depth you go as well as breaking up the different parts of the body and I like seeing the 12 frames of animation concept. Anyways if I don't stop myself I'll type forever, Thank you Kiwi.
Thanks so much! I really appreciate that :)
5:30 I'm pretty sure that the nose bouncing is better lol. It looks more smooth...
Thanks for the feedback! I kept going back and forth lol.
I agree.
Thank you so much, this video is the most beginner friendly thing I’ve found, I finally feel like I understand what’s going on hope to see more videos soon!
Wow, I had so much doubt about making a character move. Thanks!
You can do it!
Wow... thank you for a fresh perspective on making a pixel art walk cycle.
This makes it feel a LOT easier than how I was doing it.
I was so stuck, but not anymore! :)
Thanks so much! That means a lot :) So glad it helped!
KIWI WITH THE GREAT CONTENT YAY!
Thanks so much!
@@KiwiBee Keep it up!
I recently started to get into pixelart and your tutorial really helps. Hope you find the time to make more!
Thanks so much!
Great video been learning since the start of the year more so prefer 4 frame cycles but I like how simplistic and approachable your method is great for beginners for sure
Thanks!
This video really taught me how to make walking animations for our gaming, thank you!
Kiwii! :O
FIRITH :O
Yay! You always have great videos Kiwii. Thank you for another one!
Thank you for the support!
i have watched many tutorials but this one is different, easy and simple but effective, i will try to reduce the frame, picking only the strong pose, thank you
Thanks so much! Glad it was helpful!
Sweet tutorial, simple and easy to follow along.
Great video! Without nose bouncing, and yes, please do more videos. Thank you.
finally the tutorial i was looking for. thanks a ton
Glad it helped!
Great video thank you so much! Something Id like to add from my own experience, more is less. Especially when dealing with smaller bit sprites like 16bit. Don't stress yourself out by trying to figure out how to get the elbows or knees to bend, or trying to get the angle of the feet right. Nobody is going to be looking for 100% anatomically accurate muscle or joint movements.
Great tutorial thank you so much!! I definitely think you should keep the videos coming. I couldn’t help but notice you don’t have your other social media plugged in. Do you have a Twitter by chance to be able to see more of your work?
Thanks so much! I plan on making more videos soon. I haven't been doing much pixel art in the past year, but I've started to get back into it. I recently made a twitter, but there is nothing on it yet.
I need to know what that outro song is :(
It's an original song Goodgis (my husband/game dev youtuber) wrote for my outros.
@@KiwiBee You and your husband are both very talented! Does he have any published music that I can listen to?
It helped me a lot, thanks!
You're welcome! Happy to help :D
Please what Is the program ? And very nice video
Thanks! The program I'm using is Pyxel Edit.
What am I supposed to do for a front facing walk cycle? There are no tutorials on that
I plan on making a front facing walk cycle video at some point, but the same steps apply from this video. Start with moving the body up and down like in this video then do the same things with the legs, except the legs won't be moving from side to side, they will just kind of get longer when fully upright and shorter when extended forward or backwards mid-step. The arms will do the same and be fully visible when extended forward with the opposite leg and will be partially hidden behind the body when the other foot comes forward. I hope that helps.
@@KiwiBee thank you! youre the only person so far that has explained how to do it
Oh no, I hope you didn't disappear for good! I really like your video style and way of explaining things! Hope everything has been well!
Thank you so much! I didn't disappear for good, just got really busy with other stuff in life. All has been well. Thanks for the encouragement! I really appreciate it. :)
Thank you for this!, it was very helpful, and just what I was looking for!
You're very welcome!
what software are you using ?
I use Pyxel Edit
Nice tutorial !
Thanks so much!
4:58
:)
Can you make one for front and back walk cycles?
Thanks for the suggestion! I will add it to the list!
@@KiwiBee Thanks!
OMG thank you for explaining this in a quick and easy straight to the point way! Highly appreciated and I just subscribed 😍😍😍😍
Oh and I like without the nose bouncing!! Simple and sweet ❤❤
Thanks so much! I'm glad you enjoyed it! :D
@@KiwiBee what is the software your using?
Hey what program do you use?
I use Pyxel Edit
I know this video is 6 months old and saw that this is your latest video.. but I wanted to say that you rock. This videos are amazing and extremely helpful. If you are able to, keep doing what you are doing! I’ll love to see more content and what you guys are up to in Firith Studio.
That's so nice! I really appreciate it. :)
what animation software is this
It's Pyxel Edit :)
it war great, can you make it jump and shoot something or dash?
Thank you for the suggestion :)
This video is amazing! It helped me out a lot, to see a walking cycle being done in pixel art, so I can improve my own character. I´d love to see a running cycle from you, your explanation works really well
Thank you so much! I'm so glad I could help!
Is like walking, but the 2 legs cant touch floor at once, in UP phase, the character does not touch floor. Animating is a form of acting, run yourself and you will see the key poses.
Without nose bouncing looks better to me.
Thanks for the feedback!
This tutorial is very easy to digest, it's so helpful! Looking forward for more pixel animation tutorials!
Quick question though, what factors do you consider in choosing the number of frames for your animations?
Thanks so much! I'm glad I could help! The number of frames depends on how smooth you want your animation to be, but they should always be divisible by 4. I animate using 8 frames because it is the simplest way to animate while still making it look good, IMO. Hope that answers your question. :)
very smol panda haha. i subbed
Thanks! :D
Awesome tutorial, thanks! I'll definitely remember the follow the body rule.
I prefer the nose bounce one. The animation feels more fluid. It looks like the head is bobbing slightly, or possibly breathing. It's like the Mario mustache- it doesn't make sense that the mustache animates, but it sure sells the illusion of the character coming to life.
Thank for the feedback! That's a good point about Mario's mustache. :)
This is great! Thank you so much for the tutorial, I like how you explain things.
Thanks so much! I'm glad I could help! :D
Why didn't I find this earlier, spent almost a whole day trying to make my character move with sense 🤣😤😭
Oh no, sorry to hear that! Animation can be so tricky. I hope I could help :)
Very helpfull tutorial, straight to the point. Thank you so much!!
You're so welcome! I'm glad I could help!
heey found you in the kirith studio channel, veeery nice content. Hope to see more videos!
That's awesome! Thank you so much! :D
Super cool!!
Thanks!
this tutorial is so easy to digest and the panda is so cute. thank you for this ❤️
also i prefer no-nose bounce c:
You're welcome! And thank you so much! I appreciate the feedback :)
I learnt so much from this video thankyou kiwii now I'll try it out since I was struggling with that too :)
You're welcome! I hope it helps :D
@@KiwiBee :D
Kiwii I need help with shading no matter how hard I try in the end my shading looks really bad so could you make a video on that please??
Thanks for the suggestion! In the mean time, try using a style with minimal shading, such as Mother 3 on the Game Boy Advance. There's a great resource called The Spriters Resource that shows all of the sprites in detail. If you search "spriters resource mother 3" in your search engine it should be one of the first things that comes up. That game is a great example of how pixel art can look amazing with very little shading.
@@KiwiBee thank you for the help Kiwii I will go check it out :D
@@KiwiBee I searched it and I found it so now I am going to use it
@@Tulshy_Ahraça Awesome! I hope it's helpful for you
thanks for the animation tutorial. I love animation and would love to see a few more pixel-art animation tutorials. The two things I've never known is the ear flap and drawing the upper body first. I've always felt like the lower body is way trickier, but thanks for the info.
Also, the nose is better. It adds a lot of character
Thanks! I think animating the legs is much easier when you animate the body first. Thanks so much for the feedback!
Thanks for this quick, yet high-quality tutorial, Kiwii!
I, too, learned to animate from Richard Williams' "Animator's Survival Kit".
This is a great little low-pixel count walk cycle! Personally, I feel that the version WITHOUT the nose bounce is best. I feel that short-snouted and stiff-muzzled animals like cats, bears, dogs, foxes, and--yes--pandas carry their nose along with their head (thus, in this case, body) movement. There's not enough cartilage to give it sway.
By contrast, long-snouted animals like elephants and aardvarks, and soft-muzzled characters, like anything with a cartoonishly large or bulbous nose are subject to a delayed nose bounce.
Thanks! That's such a great explanation, and I would have to agree with you. Goodgis and I were going back and forth about it. I don't think the nose bounce makes sense because the snout is so short, but I can see why he likes it. He thinks the nose bounce because it adds character and makes the animation look more fluid and complete. Plus, he argued that a bipedal panda doesn't make sense anyway.. which is a good point lol.
@KiwiBee what is the software??
where do you animate??
cool vid - keep up the good work :3
Thanks so much!!
Thanks so much I was really needing this!!!
I'm so glad I could help!
Dang that whole walk cycle is so smooth!!! Rad.
Thanks so much! :D
Great video I think no nose bouncing looks better.
Thanks for the feedback! I appreciate it :)
cool!
Thanks!
That Panda reminds me of one of my Buddies. ;)
A Buddy who makes Games? ;)
i have the animators survival kit ^-^ its super cool.
That's awesome :D
Your super good at pixel art👍
Thank you! :D
@@KiwiBee np
Sick!
Thanks!
Thank you so much 4 this tutorial! I am a horrible pixel artist that needed to get better and this really helped! :)
I'm sure you're not that bad. :) I'm glad I could help!
This was very helpful and awesome :D
Thanks so much! I'm glad I could help!
Great video :)) personally, I prefer no nose bounce - I think it's less confusing to look at in my opinion. Also, good luck with your jam entry! I look forward to playing it :D
Thanks for the feedback! I keep going back and forth lol. I feel like the nose bounce adds more character, but I also agree that it looks less confusing without it.
That is incredibly useful! I personally prefer the animation without the nose bounce. I really like the way you explained what happens in each frame so I can apply it to my art. Thanks :D
Thanks for the feedback! I'm so glad I could help!
Ay what a lovely panda ;)
Thanks :D
THANK YOU. This is exactly what i neeeded, could you also make a video on idle movement?
I was thinking about doing that next. :) Thanks for the suggestion!
Thankyou Kiwii
You're welcome! I hope it helped!
Love how concise your content is! It has the polish of a ThinMatrix video with the thoroughness of a miziziziz video!
Wow, thanks so much! I appreciate it :)
Lets get kiwi to 1k..
Lets goo :D
Oh wait, this is not a collage professor?! It’s just a person with an PhD of being the most creative person to exist!?(Btw you gained a new sub…)
I realized I subscribed when you were at 600 subs
Thanks so much! I try my best to make content that is helpful and informative :)
Tq! I will buy your tutorial for making pixel art, so good tips and nice way to teach
Thanks!
The nose bounce looks terrible... when it is so zoomed in. But when I make the video super small it looks good. Exaggeration is different at different scales, a good lesson to rmemeber!
Subbed! 😃👍🏽 as i'm a beginner till now.
even after a year this vid did really help 😁
I'm so glad!
make more of this! that video was amazing :)
Thanks so much! I do plan on making more walk cycle videos.
@@KiwiBee thats great to hear :)
The best pixel art tutorial channel only has 4 videos. *sigh* guess it's time to retire from making pixel art:P
No, don't stop! Lol thanks so much for the encouragement. I plan on making more videos soon!
@@KiwiBee Thats awesome! And ya I gotta learn more for my game. *sigh* but I guess thats the grind
@@trueblue97 That's just how it goes. There's always something to learn to keep improving. It's a lifestyle, really. Best of luck on your game dev journey! :)
@@KiwiBee Thanks! I will certainly need it! Lol:)
I wish you could show us the forward and backward walk cycles too! PLS
hi, i love your content, I wonder what software are you using for drawing the pixel art?
Hi! and thank you! I use Pyxel Edit for making pixel art, but you can use whatever works best for you :)
These are good videos. I wish the creator carried on!
What about walking up and down?!
Hey, be active again i really like your content! Im new to pixel art and this was very helpful
Hey that was very helpful for a beginner like me ! Thanks a lot !!! Mad love
Thank you! I'm so glad it helped!
This video is old and you prob won't see this, but GOD DAMM, this tutorial just made me understand how to animate walking properly, with you see this can you say what program do you use to create pixel art?, since mine is piskel right and i want to change it.
This comment is old, but it was Pyxel Edit
Good video!
Thanks
Cool
Thanks!
What software are you using??
It's called Pyxel Edit
Nice! What’s the first tune? It’s too groovy. Reminds me of Sade somehow
plz make more videos.
Thanks for the support! I plan to :) life got busy.
nooo!
where are you kiwi??
can we atleast have an update?
how do i do a walk cycle for a character without legs?, ive been wanting to make a game where the character is a pear but its a pain to make it walk
bro that panda thicc man
Hi, I am a little bit late but i wanted to ask what software you use?
We need more videos 😅
I appreciate it
Where have you been???
May I know, what software you use?
I use Pyxel Edit :)
what is the app/software used to create please??
I used Pyxel Edit :)
Ik I’m like a year late and you’ve probably answered this question so many times, but what program was this on?
It's Pyxel Edit :)
Where you go? :(
Life got busy. Pixel art has kinda been on the back burner :(
I know its over a year but me and my friend are creating a horror game. What program do you use?
Pyxel Edit
goodgis
what program is this?
Pyxel Edit
Where are you?
I'm here