Simple 2D Idle Animation for your Character | Handdrawn | Beginner 2D Game Art

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 43

  • @ISuperI
    @ISuperI Рік тому +7

    Another usage of the idle animation I think is to serve as a complement of the health of the character.
    For example, in Yoshi's Story, you start with Yoshi being pretty optimistic, walking and singing, and as his happiness (aka health) gets lower the happy attitude starts to fade and he takes a breath like he's about to have a anxiety crisis (each time harder), until he reaches a point where he seems very tired, then he eats fruit (recover health) and gets happy again.

  • @Gatitasecsii
    @Gatitasecsii Рік тому

    Oh so ghostsong is another silksong clone...
    In your other video you were talking about it while showing your own game.

    • @d00mnoodle24
      @d00mnoodle24 Рік тому +1

      ?????? You hk fans are clueless, if you actually played ghostsong you'd see that it's way more metroid than it is HK, also there's big differences between the artstyles, check nonsensical 2D's video on it and you'll see

  • @FullMoonGame
    @FullMoonGame Рік тому +16

    One trick I like to use in idle animations is to offset little movements by a few frames. This makes it less obvious to pinpoint when the animation starts looping again

    • @Nonsensical2D
      @Nonsensical2D  Рік тому

      I'll look into testing it, I felt a bit that it was switching back and forth too quickly, but just repeating frames was super obvious and looked horrible :)

  • @VARIGONSTUDIOS
    @VARIGONSTUDIOS Рік тому +4

    I love the in-depth animation breakdown. I went to school for 2D and 3D animation but I never thought about some of the points you highlighted. I'll be revisiting my games animations, thanks for the help! +1 sub.

  • @1upIndie
    @1upIndie Рік тому +2

    Really impressive videos on game design and animation. Your channel is top quality (I already recommended it on mine). Keep it up the outstanding work.

    • @Nonsensical2D
      @Nonsensical2D  Рік тому

      Thanks, I appreciate it :) I'm going to have to check your content out :)

  • @ghostlabgames
    @ghostlabgames Рік тому +2

    I appreciate your detailed explanations and thought process. I find them incredibly helpful as I overthink animation and tend to feel like I am missing something. I think the 2d animation to functional game asset is a sorely underserved area for indie game devs. I'd love to know if you have some super secret resources that I could investigate. :D

    • @Nonsensical2D
      @Nonsensical2D  Рік тому +2

      Hmm, when it comes to animation I have personally mostly looked at "the illusion of life", "the animator's survival kit" and then "Game Anim", so books on the topic, then there are aspects of it that I feel personally comes down to looking at what tends to work and figuring out how you can learn from it, I'm still struggling with it myself :)

  • @adar9236
    @adar9236 Рік тому +2

    this is super useful! I've been struggling with my own game's idle animation for a bit now, so thanks a ton for this video.

  • @ScarRstudio
    @ScarRstudio Рік тому +2

    guys, he's smiling!

    • @vcdgamer
      @vcdgamer Рік тому

      You saw it too eh?😅

  • @vcdgamer
    @vcdgamer Рік тому +2

    When it came to animting my game characters, I borrowed a trick from Iconoclasts and invented my own method.
    For the player character and friendly npcs, I make their idle animation a bit bouncy depending in their mood, which is usually, happy.
    But for certain enemies and monsters, I give them just one static pose. This is where I apply this trick to make all characters and monsters feel alive in the world I created...
    For the monsters, I simply drew that exact same pose over and over for 8 frames. Using the imperfect tracing method to my advantage, the enemies still feels different from the rest while feeling pretty much alive in the game world.
    Next, when it comes to all my animations, I try to keep everything capped at 8 frames, then run it at 8-16 frames per second. The only exceptions are certain animations that aren't a cycle of any kind.
    This method however had a pro and con...
    The pro is, I manage to get away with creating lively characters that never feel stiff despite sticking to only one pose or two.
    The con however, is that I have to draw each frame over and over which usually makes my animation process last up to an hour per animation.
    What makes it sadder is that people like that kind of animation style since it helped make the game a bit unique. Plus I have to keep the consistency going in all my characters (except maybe machines) or else it would seem off.😅

    • @Nonsensical2D
      @Nonsensical2D  Рік тому +1

      I think one hour per animation seems like a really good tradeoff though! I think animations tend to take a lot of time for everyone, plus having a unique style can often be a really good selling point in and out of itself :)

  • @agentr5178
    @agentr5178 5 місяців тому

    your character look like balls

  • @aomadeira
    @aomadeira Рік тому +1

    Dude, your channel is a gem and extremely handy for someone starting 2d game art like me, thanks a bunch!

  • @Fareons
    @Fareons Рік тому +1

    I love the topics you pick; you highlight stuff I didn’t know I was important until you talked about it. Great quality too; I hope you keep making these as fast as you’ve been doing!

    • @Nonsensical2D
      @Nonsensical2D  Рік тому +1

      Thanks, I appreciate it a lot. I've been trying to throw in easier videos in between more difficult ones, so the topics will jump a bit but it helps me make videos more often than once a month :)

  • @li3911
    @li3911 Рік тому +1

    Is it possible to learn how to draw perfectly on a regular xp pen deco 01 graphic tablet?

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p Рік тому

      is it ever possible to learn how to draw perfectly?

    • @vcdgamer
      @vcdgamer Рік тому

      I'll say yes.
      I use an XP- Pen Deco mini 7, that pretty much has no screen. And I had to practice for up to 3 months before I really got to polish my animation skills. And it's still being polished to this day.
      It ultimately boils down to constant practice. Even if it's with stick figures. :-)

    • @vcdgamer
      @vcdgamer Рік тому

      Dpends on the level of perfection in a certain category of art or animation.
      Even though, no art is ever truly perfect. Just some that are close to perfection.😅

    • @Nonsensical2D
      @Nonsensical2D  Рік тому

      Ye I think most tablets nowadays are quite good, I do animation on my computer using a huion tablet and as far as I know xp pen make similarly good tablets. the rest of it will just be practicing drawing, but I don't think the tablet should hold you back.

  • @moonrivers71
    @moonrivers71 10 місяців тому

    The best idle animation video I’ve ever seen. Thanks for sharing. Excellent work, and your explanations are very useful.

  • @ericblakenburg5380
    @ericblakenburg5380 Рік тому +1

    New video: instant watch 🥳

  • @HoneySidhu-tv7rm
    @HoneySidhu-tv7rm 7 місяців тому

    2:20 look at old man's underwear falling

  • @AshkPunk
    @AshkPunk Місяць тому

    I appreciate the sound effect 11:25

  • @chattychatotchannel
    @chattychatotchannel 7 місяців тому

    Your stuff is so helpful and informative you’re a lifesaver

  • @hashygaming5269
    @hashygaming5269 Рік тому

    Hii you deserve million subs man. Learned a lot from this tutorial. I have one request please make birds, airoplanes and sea 2d environments content.

  • @Infor_Master
    @Infor_Master Рік тому

    Hey nonsensical2D , did u made a game with Ur caracter in it , bcause Id like to play it , thanks.

    • @Nonsensical2D
      @Nonsensical2D  Рік тому +1

      I don't have anything released yet, the character is being used for a project, but it is still in quite an early state.

  • @greguar86
    @greguar86 Рік тому

    its super strange for me that there is no idle animation in Animators Survival Kit. its usually neglected in animation course, but it seems like the most important animation for a game besides walk cycle

    • @Nonsensical2D
      @Nonsensical2D  Рік тому

      I do agree that it is quite important, I think one reason it is sometimes neglected is that some animation errors in your jump/attack/run animation can affect gameplay a lot. Like if you have a floaty jump in your game, but the animation doesn't match it very well, then your game runs the risk of feeling bad to play. It feels like a portion of some animations are about setting the correct expectation for how the character will feel to play. But it should definitely be included :)

  • @wagdynavas6337
    @wagdynavas6337 Рік тому

    Are you a game designer or it is just a hobby for you?

    • @Nonsensical2D
      @Nonsensical2D  Рік тому

      I have an education in STEM, but I try to keep my channel more focused on game art and not game design or programming.

  • @leventesoos4622
    @leventesoos4622 11 місяців тому

    what is your program name you are using to draw?

  • @PHOBOS1530
    @PHOBOS1530 Рік тому

    Wow, you've been uploading a lot lately

    • @Nonsensical2D
      @Nonsensical2D  Рік тому

      Ye, it's a mix of having more time due to the holidays and slowly improving the speed at which I work, Hopefully I can keep it up :)

  • @Agony.
    @Agony. Рік тому

    How do I get in to game dev?

    • @Nonsensical2D
      @Nonsensical2D  Рік тому

      I would say the easiest way to start is probably to download either Godot or Unity (since it is free) and follow a tutorialmaker on youtube that does some game genre you like. You can download some free art assets to get going and play around a bit. If you like it then you go from there.