Mobile Gaming Face-Off: Nintendo Switch vs Apple iPhone 15 Pro
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- Опубліковано 13 чер 2024
- Vintage 2015 Nvidia silicon takes on Apple's state-of-the-art 2023 offering as Nintendo Switch is stacked up and compared against iPhone 15 Pro in a range of games. It should be a whitewash in a world where the Apple phone is running the likes of Resident Evil 4 and Death Stranding, but iPhone developers need to accommodate a range of iOS devices, while even the iPhone 15 Pro has to operate with a lower power budget and no active cooling. Oliver Mackenzie delivers this fascinating head-to-head.
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00:00 Overview
01:14 Grid Autosport
02:44 GTA Definitive Editions
04:07 Horizon Chase 2
05:31 Wreckfest
06:48 Alien: Isolation
08:56 Setup and docked play
11:22 Analysis and conclusion - Ігри
9 year old downclocked Tegra X1 is pretty impressive against 1 year old $1000 iPhone
Well, iPhones are stronger almost since the first Switch cane out, but it’s just way too hard to get the maximum out of a device which got replaced each year
The generation of iphone that we had during the switch release was already better than the switch though
@@diverman1023 on paper but not in gaming. Maybe iPhone 13 onwards if there's demanding games available for them
Also 3x more expensive
@@anibalmax1981Because it’s a phone. Switch only plays games. 3x the price makes sense when it gives you the features of a phone as well…
It's obvious that the iPhone 15 is much better, but honestly I'm very surprised at what some developers can do with the hardware of a $200 ~ $300 handheld that is almost 8 years old at this point.
Even more impressive is what Nintendo can squeeze out of their hardware.
Which is based on Nvidia's 900 series from 2014
Putting many AAA game developers to shame
It's not very well optimised. The potential of mobile phones is still to be explored. Sadly, there aren't many dedicated devs on the platform.
The fact that GTA is 20+ years old doesnt bother you?
The one thing nobody ever talks about, which I experienced so many times on mobile, is that gaming on mobile is a very temporary measure. You never really keep your software. I have dozens upon dozens of software that eventually simply dies on mobile, I.E. I paid for them and they just don't run anymore. And being digital only, your game only lives as long as the dev is willing to keep supporting it, and the next mobile upgrade and op system upgrade may likely kill it. On consoles, that isn't the case. I can guarantee if a console lasts 6-8 years, every game I bought for it, that isn't some live-service game will work. But on mobile, you don't know if it will be rendered unplayable in 2 or 3 years. It's a roll of the dice.
One of the reasons people generally don't want to pay for mobile games. They're often disposable, so people would rather pay disposable prices for mobile stuff.
Crys in Colin Mcrea Rally on Android 13
unfortunately, that reality is becoming true for all platforms, though I don't blame phones as they've always been digital only, I do home future consoles continue to keep a physical model for their consoles.
@@SchewpidCheeseThief Yeah, but even on consoles that are all digital, it's way less of a roll of the dice, as long as they aren't always online live service games. You keep what you paid for, and as long as you have said console, or backwards compatible consoles with it, no matter how much they upgrade the underlying software system, you can still play your software on it.
Another issue that would be resolved if we had AMD/Intel based smartphones running Linux or Windows.
@@protocetidYou don't even need that. Box86/64 has made a lot of progress over the years. Games aren't necessarily running at playable framerates now, and the set up needs to be simplified, but people have Windows games like Cyberpunk 2077 running on existing Android devices on ARM. I would rather see that than an x86 chip on a phone for efficiency reasons.
Everyone mentioning the cost is missing the point of the video, we know the iPhone costs more, its more to compare how well the switch is holding up compared to modern hardware and more than anything proves that phones are underutilised in the gaming space
Not really, they are sttill too weak for ps4 games. And most games look around where they are meant to be a bit better than switch.
@@168original7not really
@@168original7did you not see the iPhone 15 running alien isolation, resident evil village and resident evil 4 in this video? They are literally ps4 games
@@168original7its weaker for sure at 4-5w total device power, but the soc can go 20+w when pushed, obviously not used by any games.
@@168original7it has to do with the fact that an iPhone is more geared for general use and has no active cooling. While the Nintendo Switch is razor focused on gaming with active cooling.
Terrified of Oliver's GMail notification count.
Indeed!
Just when you thought your inbox was out of control.
Multiplayer is free in phone
mines at 23000
Worst than my gf 2000+
One of the main issue with playing on mobile phones is often the battery time.
You can leave the phone plugged with a fast charger and have a MagSafe cooler to reduce heat.
Yeah, people out here talking about cost for some reason (you already have phones), but battery is the main drawback to playing games on my phone tbh. I need it for other things
Or getting burns from trying to hold the phone after 5 minutes of playtime.
@@Rocksteady72a
Not as big an issue as it used to be on newer HW. I can play 720p60 games for 6+ hours and still have 4 hours of talk time battery (around 18-20 standby time) remaining. I can play Asphalt 9 Legends for 13 hours straight with the settings I use (not that I do but that is what the battery estimates and I can play for several hours over 3 days while using my phone for other things on a single charge).
Well, the Switch's battery life ain't so hot, either.
I am surprised the Switch wasn't completely wrecked, considering it's age and price.
That said, I am super hyped for the Switch 2!
You sound like the switch is like an Atari 2600. The switch can hold its own despite his age and I will defend the switch against the haters. I love my switch and it’s the best system on the market with the best variety of games and I’m only talking about it so don’t get it twisted about saying it’s the most powerful sister because I know it isn’t.
@@Adamtendo_player_1 My UA-cam channel is a Nintendo content channel. Safe to say, I’m not against the Switch, in fact it is my second favorite console after the GameCube. The point is, the Switch does run on mobile hardware from 2015 (the internal components are from 2015) so a brand new iPhone that cost 9.000dkk, over 4 times the Switch and has brand new components, you would think did better than it did against the Switch.
"I am surprised the Switch wasn't completely wrecked" Why would it? It runs optimized game code!
Those mobile games are also available for much older phones and aren't optimized for this specific iPhone at all.
*its (possessive pronoun)
it's = contraction of "it is" or "it has"
Apostrophes are for contractions and possessive nouns, not possessive pronouns.
@@alvallac2171 Tusind tak for at fortælle mig noget jeg allerede ved.
Mind blowing how mobile phones went from playing Snake on the old Nokia phones, to this.
The device is irrelevant - the technology however..
@@alarak2159Okay?
I remember reading an Electronic Gaming Monthly magazine years ago that talked about how RE4, when it launched back in 2004, was getting a port to mobile phones in japan. My younger brain was having a hard time fathoming how that could be a good experience, let alone a comparable one. Now we have that same game remade, released for every console but the Nintendo home console, and releasing day and date with the iPhone. Surreal.
@@bubmarioit still runs like crap on iPhone. Not to mention RE4 remake was ported to iPhone 9 months after it was released for consoles and PC. That is far from releasing "day and date" on the iPhone 😂😂😂😂
@@redring4083 I didn't remember the exact day/date it realized, I thought it was the same, so my bad on the mixup.
My ultimate point is the fact that it's close at all to current gen console performance is wild compared to where we were 20 years ago. But it doesn't seem like you are interested in any sort of meaningful conversation, so I'll just leave it at that.
For future reference, I would really appreciate it if you guys also compared thermals and, above all, battery life.
“The Nintendo Switch is showing its age” dude… it’s been showing its age since it was released. Every game ever released for it has been a miracle of optimization and programming expertise
It hasn't been showing its age "since its release", that's outright wrong. It was the most powerful or at least one of the most powerful handheld gaming device of its time. No matter how others tried to shift the narrative. It was compared to strictly home consoles which makes sense given its hybrid nature, but that ignores the limitations it needed for cost efficiency as well.
Tegra X1 actually newest Tegra line back in 2015 and also cutting edge at that time.. but it heavily underclocked because they not mean to running on battery at first place..
@@justanotherartist5646 when switch came out there were already more powerful qualcomm soc in cpu and gpu, simply nintendo made miracles optimizing everything for games that is what switch is for, a phone does not focus on that less in those years, it is the same behavior of console and pc with similar hardware the console performs better because they optimize exclusively for games with a fixed hardware and with an API only for that, while pc is to do more things and with many different configurations and windows does not help by reducing performance.
@xscreamxperiencex The difference is that those chips were meant for hardware that's constantly running background processes, underclocked significantly for battery life and cooling. Switch ran games better than those SOCs, because even though the Tegra X1 is less powerful on paper, it was being used in a device with a fan and a larger battery.
@@justanotherartist5646Phones releasing when the switch released had better specs.
Will never do intense 3D gaming on my phone so long as it nukes my battery life and turns it into a heat plate.
Well ... gaming also nukes the battery of any handheld (Switch, Steam Deck, ROG Ally)! Solution: charging after playing.
And those handhelds are also getting hot.
There are many gaming phones now that bypass the battery and charge directly from USB c port. That should alleviate the concern regarding battery longevity.
@@RidwanGosal And? Who wants to game tethered to a charger or a power bank when the whole point is portability? Be realistic
@@no_misaki play near a power socket anywhere in the world
@@hassosigbjoernson5738honestly never experienced Switch getting hot during gaming, it works at such low clocks that the cooling there exist mostly for charging and docked modes
Is this even a comparison? The Switch is a handheld from 2017 with hardware from 2015. I think it should be Steam Deck vs iPhone 15 Pro or iPad Pro.
Gotta say Grid is such a classic. I really really enjoy the driving in that game. Always loved the physics/ destructible objects as well.
I like how you can adjust the settings to make it more or less sim feeling
The Nintendo Switch is such an outdated (even during its launch) machine. I wish Nintendo would go back to SNES or N64 era when their hardware was actually good.
The docked segment is just full of holes. Shortcuts exist and so do focus modes. Set an automation to turn on a gaming specific focus whenever an external display is connected and you can then fine tune which notifications show banners and which don't. Also the entire iOS system can be controlled with a controller. Double tapping the guide button to go home and so on and so forth all work and allow you to control the device with the controller. Also depending on the setup, a genki style dock will have everything available with one usb c cable.
If games like Zelda totk run on switch then I don't know why Apple or Samsung haven't thought about getting a developer to make an exclusive game on their platforms.
Apple doesn't care about gaming
@@noa670 Well they do since they are pushing new iPhones as gaming devices. They already have Re4, Death stranding, the gta trilogy and more.
@@thisguyrighthere8502they dont its just a test ground
@@thisguyrighthere8502they are pushing it as a gimmick. They have nothing revolutionary to show for so they threw in a couple of games for their overpriced crap.
This. Our current phones are more powerful than the Switch is, yet 99,9% of the games on my phones are just crap games as they are just too basic. "AFK" games where things happen automatically (how is this gaming, rather have my phone play music in the background instead if i don't game?) "match 3" type games, or tower defense, etc.
Genshin impact was the first game that was an "actual game" (TM) to me. For all intents and purposes, that's the Breath of the Wild of mobile phones. PUBG had a great port too, despite the control limitations. But i wasn't into that type of game. We really need a proper gaming focus on mobile. I have a Samsung Fold 5. If I could get actual proper games on that ? I wouldn't need a Switch or Vita.
The amount of notifications on your phone are insane. LMAO
56k unread emails are giving me severe anxiety.
Switch Tegra X1 are from 2015 & it's downclock CPU GPU RAM frequency from standard + disabled 4x A53 CPU. But with this limitations, Switch can manage many AAA ports amazingly ❤. NVN API is the secret sauce for Switch
Well actually all switch models were updated to the Tegra X1+ in 2019. Which is slightly more powerful and energy efficient.
@@PhoenixKeebsit is more powerful bc it can hit higher clocks, but Nintendo never used it so they could improve battery life, so realistically performance is still the same
@@PhoenixKeebsthey more efficient than older chip but thats all about it, no real performance upgrade like 3DS to New3DS with 2X performance than older model.
Nintendo should have used Pascal instead of Maxwell architecture because it's more power efficient and more future proof, which would've made the system have a better lifespan in terms of porting more third party games on the system to make them run decently.
@@codezero7981 there is no pascal when Nintendo and Nvidia making Switch prototype.. You should know the final hardware already finish back in 2016 and ready to enter production and games already made for it.. They should wait but the situation not really good after WiiU flop and 3DS already slowdown in sales.. but in the end, Switch still save Nintendo..
I would have loved to see a battery comparison!
7 years already??!?! WTF!!!
I love playing Wreckfest on my Odin 2 Android handheld, no problems with overheating as it has active cooling and it's much cheaper than an iPhone
Nintendos SOC is over a decade oold and costs a 1/4 of the iPhone. The fact that a 10% - 70% improvement in performance at the cost of resolution on iPhone for 400% the cost makes this comparrison show the tremendous value of a switch. Not to mention you will be paying even more for a contoller on iPhone.
The question is more: Do you already have an iPhone and consider buying a switch or are you deciding which one you buy for gaming?
Did you even watch the video? It’s over twice the performance at a third the power. Or 500% performance per watt, of course the 400% price is more than justified.
does the switch have best in class display, best in class camera, faster charging, better speakers and a metal body? can it make a phone call?
Who cares about the price? I say that because everyone already carries a phone and in the US more than half use an iPhone like this one. So you already own the phone, so the Switch is an added cost the phone is not. Only exception are for people who rarely upgrade or kids.
Switch SoC is 9 years old
How do they compare to the Steam deck or a high end Android phone?
I'm surprised you didn't take the Nvidia Shield TV and also use that to compare to the iPhone as well. That way you can test even more graphically intense games like Genshin Impact. Some older console ports of games to iOS have some odd limitations resolution or settings wise and sometimes I wish they were updated again. So yes the iPhone 15 pro is more powerful but you can even go back to the iPhone X and still have a more powerful phone. The Ayn Odin 2 would also be an interesting comparison thanks to it's traditional handheld experience.
Just set up a "Gaming" Focus in iOS to remove all notifications and other distractrions while gaming.
Yes but then you miss out on important stuff too?
@@bulletpunch9317I have no friends
@@bulletpunch9317 You can configure it to whitelist or blacklist notifications from specific apps, contacts, etc. Say, while the "Gaming" focus is enabled, let my close friends and family reach me at any time, but no notifications from random apps, unknown numbers, etc.
3:55 no way You cut that jump 😂
That was a total Crazy Taxi moment! 😂
@@MetalJesusRockswhat are you doing here?!
Is there really a noticeable difference in input lag when using usb c vs wireless on iphone ?
Gamesir g8 claimed to have low input lag
That it's even close is astounding in and of itself.
A17 Pro cores has no names. Everest and Sawtooth are names of A16 Bionic.
I hope you guys can showcase the current stage of Android mobile PC emulation. Apps like Mobox Wow64, running Cyberpunk 2077 natively on a phone. Snapdragon 8 gen 3 is currently the fastest emulation capable cpu right now. Still on its early stages but very promising!
As these games are quite old, I would have liked to see Disney Speedstorm comparison as it is on both devices and vastly newer game.
Were you get the wallpaper for the iPhone?
You are wrong at one point, you can disable HDR when you connect iPhone to TV/Monitor. Settings - Display - On the bottom you have name of the TV/Monitor you connected and there you can switch to SDR. Also with notifications problem, I have game focus mode automatically turn on when I connect controller to phone. In this focus mode I have most notifications disabled so I don’t have any distraction when I’m gaming :)
I just made a comment about using focus modes, but I always have mine set to external display. A focus mode tied to a controller is a much better idea.
I think it’s interesting that the performance is relatively close even though the A17 Pro SoC is miles ahead of the Tegra in the Switch in every metric with twice the memory. But it’s obvious the reason why performance is so close is because the A17 Pro is passively cooled and cannot sustain max loads that would be possible if it had a fan cooling solution.
A17 pro is so much more efficient that it should have twice the perf as the docked switch even at 4w, looking at benchmarks on android running switch vs a17 pro.
@@bulletpunch9317 Even if Apple allowed it to boost wattage/voltage/clock speeds to blast past the Switch, the lack of a fan in the iPhone means it wouldn’t really make a difference. Cooling is so important for gaming and it’s why the Steam Deck, with its much weaker CPU and similar GPU to the A17 Pro is able to play games like RE4 Remake at higher resolutions and with better visuals. So, for the time being, dedicated gaming handhelds will always have a place for enthusiasts who want their handheld to have the best performance possible without throttling.
I’m really hoping the new M4 iPad Pros with their copper heat sync, better chip efficiency, and much larger body are able to blast past even the best handheld PCs in playing games that are on iPadOS currently.
One thing I'm curious about is battery life on the iphone when you're running these games at full blast. My limited experience with big 3D games on my phones is that impressive performance is possible, but only if I'm willing to play with less than an hour of battery life. How long can you get with these games on iphone?
In settings/accessibility/motion/ there is a dedicated option to limit the framerate to 60Hz without the need for low power mode.
Crazy how far phones and mobile gaming have come. Not surprised a $1000+ flagship smartphone outperforms an old sub $300 handheld though.
Hyped for switch 2 and some new "impossible ports"!
Multiplayer is free on phone
Nintendo charge subscription
@@Indie_Better_than_AAA you cant be real xD
@@Indie_Better_than_AAAto some extent you are right
But Fortnite Apex on NS don't need NSO
It’s a fun comparison. Ultimately though, there are some beautiful games on Switch. If a game doesn’t look good on Switch, then the project is either too ambitious, not optimized, or just isn’t the kind of game that Switch excels at. We’re long past the point where game graphics have been “good enough.”
No graphics have looked good enough only now by the end of the ps4 gen with games like tlou2 before that nah
@@xtr.7662 TLOU2 is your bar for “oh good, games finally look good enough”? That seems a bit much.
@@PogueSquadron no its a ps4 game thats not much
What about iPhone 15 Pro vs ROG Ally or steam deck? Sadly games aren’t as compatible, but would love to see a comparison if possible.
Yeah, I'd also love to see an iOS comparison (iPhone 15 Pro Max + iPad M1/M2/M4) with Steam Deck + ROG Ally in the most demanding iOS games (f.e. Resident Evil 4 + Village, AC Mirage, Death Stranding?) including battery life.
Does iOS not support "stay awake" mode, or controlling the main menus with a controller? That's as weird as hearing that you have to use weird workarounds to lock to landscape rotation.
IPhone vs Steam Deck
It wouldn’t be fair. Gaming systems like the Steam Deck are razor focused on gaming and have active cooling.
@@MrSamPhoenix and some phones have active cooling as well.....
Obviously the steam deck man
@@wraithhe I know 🙃
@@MrSamPhoenix you can use the steam deck as a second PC option or even a console, giving it a lot of Valeur for the money..
The Tegra X1 had a GPU that was better than pretty much every mobile GPU at the time. It had a feature set of desktop Maxwell and performance in FP32 rivaled the iPhone X. So idk why people are saying “midrange smartphone.” The X1 was pretty much the best chip Nintendo could have chosen at the time.
People thought Nintendo would use the X2 rather than the X1. Maybe that‘s why people were disappointed.
@@serorealX2 was released in 2018
@@Elchinodawn
Nintendo should've waited.
The Switch was comparable to the Samsung Galaxy S8, which was released 1 month after the Nintendo Switch. I've shown The S8 running Alien; Isolation and GRID: Autosport at 30FPS. Unfortunately, Alien: Isolation doesn't support Android 9, so there are graphics issues later in the game on the S8, but it runs about as well as on Switch despite not being officially supported.
@@VariantAECWait while doing what? The Wii U was dead, the 3DS was dying. There is no reason to wait a little more in order to use better tech, because tech improves every single year. There was also zero competition in the handheld space, so they didn't have to worry about a competitor coming out with the X2 and undercutting them either. Let's be realistic here, Nvidia and Nintendo struck a deal that allowed Nintendo to use very performant SoCs for cheap. The Switch probably couldn't have been $300 with the X2 either.
Also, you cannot compare smartphone games to Switch games without acknowledging frame rate. Smartphone GPUs are weak, while their CPUs are generally stronger than the Switch's. This means that you could run any Switch game on such a smartphone with similar performance, but you need lower the resolution a lot. I doubt that the mobile games you mentioned were running at the Switch's resolution.
Fascinating. These are the best types of videos and Oliver is simply brilliant. He and Tom should be the front men from now on.
Thermals play a large role in explaining why the gap isn't are large as it should be given the near 10 year difference in tech. An iPhone can't dissipate heat as well as an device with active cooled airflow.
Very interesting video, incredible how far passively-cooled mobile tech has come
Or more how bad a switch actually is. No wonder with a like 8 year old processor that's so cheap that Nintendo still makes money at insanely discounted prices.
I mean you can actually emulate many switch games on many Android phones...
@@cromefire_both things can be true. Regardless of how you feel about Apple, they are the current frontrunners of the mobile silicon industry and they’re light years ahead of others
Android devices with 8 gen 3 and a proper cooling system can do way better than iPhones, but developers don't want to strain themselves on such a fragmented platform with so many different components
@@NickdeBey Not really... Yeah they have the advantage of TSMC 3nm that literally no one else gets to have but otherwise most modern phone SoCs are quite powerful. The largest thing Android phones have to fight with in gaming is that the graphics drivers for most SoCs are absolute garbage (henceforth projects like Mesa's Tulip driver), the hardware isn't too far behind. That's exactly why Apple is pushing this hard, as they know that they can't slip up or their advantage they got from TSMC is immediately gone. That's why they play the walled garden games as hard as they are, because their competition is never more than one step behind.
@@NickdeBey Snapdragon has them beat in GPU performance
And then after you're done gaming you have a nice hand warmer to keep you toasty 😅
Im curious what the battery life when playing higher end 3d games is like though
Even Xbox 360 better graphics than $1000 iPhone
@@Manue_12you are cute
Would love to see some 120hz iPhone/Android games tested!
Nice to see tech evolving but 2 words that needed to be in this comparison: heat management.
$299 2017 hardware vs $1000 2024 hardware, It would be embarrassing if iPhone didn't do better lol
thats the summary of it.. if they not atleast 2X the performance then you paying to much for small upgrade.
the iphones cost is from 4k Camera,120+ hz OLED 4k scren and more they're not overly focused on the performance that they cut corners everywhere else like nintendo did (Stick Drift on Joycons) Plastic Screen and Plastic Body
Nintendo switch the best!!!!!!!
Oliver, will you get the new iPad Pro with M4 to test gaming on it?
How much is Iphone 15 Pro vs cheaper old hardware Nintendo switch
Can you show emulation on latest Snapdragons?
John and Oliver are the only ones interested in using mobile devices as game consoles and they both have Apple devices. Rich is only interested in portable PC handhelds and Alex is only interested in the PC. That only leaves Tom and he seems to do whatever is leftover when the others are too busy
I HECCING LOVE DIGITAL FOUNDRY MOBILE HARDWARE VIDEOS!!!
I’d like to see a comparison of switch docked mode vs the latest Apple TV
BTW, did you use the original GTA releases on ios or the netflix versions which had more up to date code. it's awkward way it's done but the "next gen' versions of it were a netflix deal on their games store so the most up to date apps are those editions.
now a graphical comparison of an unlocked and overclocked switch to see the difference.
True!
overclocked switch user here, My switch easily runs 60fps on grid autosport and *turns into a heater at* 28-60 fps on arkhum knight 1080p (lowest when driving to most indoor areas)
@@Alexthereek-ob7vtreally? Naga with 2.7/1.5/3ghz oc on cpu/gpu/mem and 8gb ram upgrade was mostly in the 30s in arkham knight 1080p
@bulletpunch9317 maybe he tested the most demanding parts like driving
@@Alexthereek-ob7vt yeah, but i thought 40 was the lowest you got in the most demanding area
It would be awesome to see all those impressive ports moved to iPhone. Both Dooms, Hogwarts Legacy, Metro Redux, Dying Light. So many games that could easily run on iPhone.
The hardware has never been the blocker for gaming in Apple's ecosystem
you can't play atmospheric games like metro on such a small screen. Like you CAN, but come on, you're doing a disservice to the game
@@goofygoober875 It's such a sadness.
@@goofygoober875 yea like Witcher on the switch, kinda. I’m thinking more for replaying through games. Honestly though I had a pretty immersive experience with headphones and my switch inches away from my face when replaying Metro.
Not to mention potentially playable on iPad and a more powerful AppleTV as they’re all based on iOS, so I’m assuming not much work required by the developer to get their games running on many Apple platforms if they take the time to do the ports.
What handheld controller for the iphone was that?
Great video as always! I would love to see a comparison with Android as well in the future
Honestly, I feel the wrong conclusion was made here. Primarily considering the actual nature of the hardware.
Switch is behind iPhone, duh. But the fact that it can get within striking distance framerate aside in most causes does show that TX1's GPU is putting in a lot of work versus the modern iPhone GPUs (Benefits of a full desktop feature stack and a lot of low-level optimization which iPhone lacks and only scratches the surface of with its GPU).
The Achilles heel of Switch is the CPU. The 4 A57 CPU cores are ancient versus the Ryzen-Relative performance of the A16 Pro CPU cores. And unlike NVIDIA's long-lasting Maxwell/Pascal Architecture, the A57s have not aged anywhere near as gracefully.
And well, you're paying for that increased CPU performance (and more modern GPU featureset regarding HWRT and Mesh Shading) as an iPhone 15 Pro is many times more expensive than a Switch.
yeah i would feel the iphone should obliterate the switch even if it is smaller and passively cooled but instead its barely better than it. even taking into consideration that its not a gaming first platform the hardware is unfathomably better than the switch that it still shouldn't matter.
the iphone has better build quality, a best in class display, a best in class camera, better battery life, can make calls, has q native twitter app, and you can get is essentially for free with a phone plan. You don't buy an iphone to play games either, you get a pretty solid gameplay experience as a bonus on your daily driver.
the point of this video isn't to dunk on the switch, it's to provide a reference point for what the switch 2 needs to shoot for.
@@goofygoober875 Eh, I feel that is a bit of a misnomer and undervaluing the Switch 2's target.
Switch 2 should be (and based on recent leaks, very much seems like it is) targeting Series S docked. Primarily for best chance of getting cross-platform support.
the majority of switch games are memory limited not cpu limited.
@@raymondrached6301Passive cooling within s small footprint generally ruins performance on any SoC, so I wasn't surprised.
The key difference between an iphone and a switch is the cost, the tradeoff in visuals on switch is worth it if you only get a couple hours out of your phone apposed to a switch aswell. Can't help but remain impressed with how far the switch has come over the years and managed to pull off some amazing feats with such hard limitations
Then again, if you remove all of the phone features and just make it a dedicated game device, with cooling, a controller built in or detachable, for an ARM device will be excellent at around 600 dollars, probably 500 if you remove the apple brand tax heh. But sadly that's not gonna happen.
You should check out the Ayn Odin for $300 then
Goes to show you don't need to upgrade every 6 months. Apple.
The thing is, the switch was pretty powerful when it launched in 2017 and wow it’s showing its age. I still think it’s a capable system. Just look at kingdom come deliverance yes there are compromises to be expected as it’s a portable system and it but you could never see the Vita pulling this off. The switch continues to be a mini Marvel and I continue to be amazed by the Nintendo Switch.
@@Adamtendo_player_1 No, when the Switch came out it was fairly outdated, as the Tegra X1 was from 2015. It successor unfortunately was only available on cars at the time.
Yo lo uso con un dualsense con un adaptador para el movil, es esto mejor que un mando acoplable?? , perderia la vibracion creo
Next on Digital Foundry, a 4090 desktop pc, versus a TI87 graphing calculator!
I wonder when iPhone games will start using Ray Tracing and Mesh Shaders.
Some already do🙄
@@ThinkTinkh not mesh shaders. There are currently only 3 games that use Mesh/Primitive Shaders Avatar, Alan Wake 2 and FF7REBIRTH. None of those games have been released on iPhone. Resident Evil 4 and 8 on iPhone have Ray Tracing disabled. The only app that seems to use Ray Tracing on iPhone is 3DMark Solar Bay Benchmark.
there are a couple out there
@@ThinkTinkhnone do
5 years at least
Obviously, recent flagship hardware with a whopping price tag of about 1000$ will outperform 9 years old hardware whose point was never to be the most high-end device, but more to be practical and affordable.
If there is one thing that Nintendo proved again masterfully with the Switch is that you can develop great games from so-called out-dated or subpar hardware.
It's Gunpei Yokoi's lateral thinking to a T. I really like that limited hardware forces developers to push the limits of software development because this also benefits higher specced hardware.
yeah at the expense of looking like absolute shit while still having bad performance
@@thesulo12 like you spend literally $200 for handheld and expecting it to run like $600 device.
Great vid, thanks
the notifications & unread emails on your iPhone kill me.
0:28 Maybe add a price tag to that comparison table?
Why though? Price seems irrelevant to this comparison.
I think the appeal is that a lot of people are going to have a powerful phone like the iPhone 15 anyways regardless if they intend to game on it or not.
Well, that's just a spec comparison. Overall comparison would have to factor in age and price I suppose. But that'd be a minimum $200 USD device vs a minimum $1000 USD device(price from Apple/Nintendo official sites). Taking all that into account though, the Iphone does come off a bit worse imo...but it's a phone first and gaming is just a bonus.
You could take a slightly older used iPhone and it would still be faster
@@NothingHereForYou I mean, the difference in power and size is impressive, but if you factor in that they're almost 10 years apart and one costs like 3x the other the whole comparison gets a lot less impressive from a consumer point of view.
Hats of to Nintendo switch optimizations
I wonder how spicy that phone gets after gaming for a while.
Kaboooommm
Just need to make a gaming focus to take care of those unwanted notifications
I dare you to compare switch emulation on android instead of this...
Considering the switch 2 will have series s level of power, I think we will have another shock moment when we see the witcher 3 next gen running 60fps 1080p on switch 2 portable mode.
What's shocking about that.
I'll wait to see if that actually happens. Not sure about series s performance, and in portable mode as well? I'll believe it when I see it.
@@GForceIntel shut up, kid.
@@GForceIntel that your going from the switch's version of witcher 3 to the next gen version of witcher 3 running 60fps 1080p on your hands. Look for a comparison video between witcher 3 switch and series s .
It would be a shame if switch 2 will be underpowered 😂
Wish solid state active cooling introduced by frore systems was implemented into phones too. Handhelds and phones would be literal powerstations if that is possible.
I would like to thank you guys for this video, however I would love to see the same thing for the Galaxy Fold cause you know it's really big canvas and his screen it's the same zise with the one on the switch with more pixels obviously but it can become a pretty impressive setup when u use the right accessory (USBC controller for mobile gaming or Dex for dock mode on tv or monitor ) if you guys can try...
Have a nice day (by the way the larger device size make for a better passive heat dissipation)
Isn't the iPhone 15 Pro, 4 or 5 times more expensive than the Switch? I would expect that so many years later, and with that big price difference, a smartphone would be equivalent in performance with an old portable console
Obviously the iphone will be more expensive. It has MUCH more functionality than a switch..
Yeah shouldve compared against a $350 chinese phone with 8+g1 or above.
That doesn't really mean much. You can take the Ayn Odin 2 and that's $300 like the switch and significantly more powerful with it's Snapdragon 8 Gen 2
an iPhone ain't just for gaming tho like the switch? The price is higher even for a phone, sure, but c'mon
@@crestofhonor2349not really its able to emulate it but on the games shown on the video it barely matches the switch since it underperforms the 15 pro by a margin
This is Furakawa, President of Nintendo. I am watching this video with the team developing the successor to the Nintendo Switch. We are laughing heartily.
The main point coming from this video should be that it is an interesting comparison to see how phone hardware has progressed over the years. We are talking general purpose devices like iPhone or its Android counterparts running a lot of services in the background compared to a gaming specific hardware albeit from 7-8 years ago. Apple is trying to push the pro versions for their gaming performance though. What I would like to see is an AppleTV hardware with iPhone 15 pro gpu chip, maybe a bit overclocked due to less thermal constraints of the AppleTV package.
7 year old tablet that were already behind the curve at release vs latest flagship from 8 months ago
completely fair comparison
Can't wait for the next analysis "which is more impressive, 10 yr old hardware vs modern hardware". :/
With the price tag of the iphone, it should be getting compared to the steam deck or ROG.
The iPhone 15 costs about twice as much, or 1.5 times more, than the Nintendo Switch. This is because the iPhone 15 has a groundbreaking camera system, cellular functionality, a top-class media engine, AI capabilities, and is a style statement, all in addition to its gaming prowess. This is why you pay more for a multifunctional device compared to a single-purpose gadget.
The iPhone 15's higher price reflects its greater versatility compared to the Nintendo Switch, a single-purpose gaming device.
1.5 times as much? What? Iphone 15 Pro starts at $999 (128GB version), Switch stars at $199 (Switch Lite) - that is 5 times as much, not 1.5.
Are you hearing what you are saying? A flagship laptop’s price is more expensive than a maxed out desktop, so a portable machine should be compared to a desktop, right? iPhone a low power *FAN-LESS* device. Comparison should be done based on product category.
@@AaronFigFront Rog Ally and Steam Deck are mobile gaming devices - so they fit this category. Also, Switch isn't fan-less, so not sure why IPhone being fan-less would matter.
@@marekkedzierski8237 I am exaggerating… flagship “business” laptop are not in the same category as chunky gaming laptops. Same with those, fan-less and with fan are 2 distinctively different product categories.
Cool, but I’d love to see your guys’ take on the Switch 2 specs, especially considering how much better they are than you had previously anticipated
The comparison would have been more interesting if it included a modern android gaming phone like the Asus ROG Phone 8 pro , which has triple the ram of iPhone 15 pro (8gb vs up 24gb to asus ) and 6 times the ram of Nintendo switch.
and different type of storage ( ufs vs nvme vs emmc for the switch) and specialized and different OS and trigger buttons, the asus rog phone are more comparable to the switch on the docking aspect, where you can control the phone UI by the mouse or the keyboard or the controller (built in android)
2027 : iPhone 17 Pro vs Switch 2... iPhone is faster.
iPhone 17 Pro - Costs £2200
Switch 2 - Costs £300.
Wow, what amazing technology. How could a mobile device in 2027 beat a mobile device from 2019 with only a meagre 7 times the price. Shocking.
@@user-ds8rj2vc4vspec wise yeah gaming the switch 2 will be much superior it will take a good 5 years for the iphone to match it
Switch costs around 200€ while iphone 1100€, i wonder who really wins here
iPhone win can use for photography, videography, social media, communication, video games, working and chat GPT AI and more
He could have used a midrange Smartphone for 200 bucks as well. Maybe a Xiaomi Lite model or a used Poco F3 since Switch and iPhone are also used.
@@vtg1800 switch can run android but just don't have a camera but comparing a phone to a handheld console?
@@yuzu54o Nah not just camera, Switch not have gimbal inside camera not like iPhone have gimbal this make smooth in video mode.
No photoshop in Switch, can’t use Apple play in car. I prefer iPhone. Switch only for exclusive games Animal Crossing.
Very poor performance in Switch, I play switch only for Animal Crossing
@@vtg1800 are you expecting a game console to work and replace a phone? Cmon
Switch is contemporary with iPhone 7 so it’s impressive it holds up so well with 15pro. PlayStation Vita had the same SOC as IPad 2 if I recall correctly but o haven’t seen a direct comparison like this.
PS Vita uses same the GPU in the iPad 3 (just with dedicated 128MB of VRAM) and CPU wise its a given between both.
we literally had a massive jump in handheld like 10x more performance of Nintendo 3DS, and 5X more performance with PS Vita.. but no one realized that..
10:10 iPhone external screen ratio is letterboxed by default, but can easily be updated by the developers. Also use DND for gaming
LOL... What inspired this comparison? 7+ year old $300 handheld versus the latest $1000 pro model iPhone. What are you guys smoking over at DF these days? lol
Right, $1000 device (plus extra $100 for controller) vs $350 ($200 for Lite) device - I wonder which will have more power....
$1000? more like $1500
@@edwardevans1498 According to Apple's page IPhone 15 Pro 128gb model costs $999 in US.
Yeah like 4 times as expensive and also like 10 years newer, hardly a point even testing this
That doesn't mean much. Phones have much more features as well as having more tech inside them. The chip itself in the switch is still much slower
I love the handheld videos
I had no idea games like wreckfest and alien isolation were even available on iPhone. Pretty cool
As 2015 hardware, I was surprised by the comparison with state-of-the-art hardware from 2023.
I found the difference small
I mean, the iphone is a lot smaller and I think around twice? as fast, which is impressive. But it's also over three times the price, which is disappointing compared to the almost 10 year old switch.
Ryujinx is better
No need of switch
It's ridiculous the video decided to omit the price difference. It's interesting to compare them, sure, but not even mentioning the price of the iPhone is a glaring fault in the comparison.
Even the iPhone SE is better
well, but as it says in the end: even if the iPhone was cheaper, the switch would be better. Simply because the game library on iPhone is ridiculously small. There's no speed, price or feature difference that can make up for that.
The purpose of this comparison video is not about that 😂 everyone already knows the iphone is much more expensive than the switch
Its not like people buy phones just to game on them, you can lookup prices easily anyway.
@@theteddychannel8529 The game library on iphone is massive. Whether most of it is worth playing or not is a different question. In fact the mobile gaming industry is the largest
Wanna share with us what that podcast is about?
It's easy to forget that Alien Isolation was released on the 360.
Obvious conclusion. After all, one of these options is actually just a mobile phone... and the other is a 7 year old midrange mobile phone.
". and the other is a 7 year old midrange mobile phone"
No
@@DubElementMusic10 years at least
The most expensive smartphone from 7 years ago couldn't hold up against the Switch when it comes to gaming. Not even close. Foh
The Tegra X1 is from 2015, so it is 9 years old. At that time it was pretty much top of the line. But the X1in the Switch is always underclocked, even in docked mode.
@@counterstriker3971
The Galaxy S8 could and did. I showed Alien: Isolation running on it despite not even being officially supported on Android 9.
Let's discuss about "the elephant in the room"...price of an iphone+controller 😅
Never thought a phone would be a gaming device, but here we are lol
*rolls eye* Phones have always had the potential to be a gaming device. There is a lot of fantastic hidden gems in the App store, you just have to dig pass the trash like Genshin and CoD mobile.
I'm curious what the power draw of iPhone 15 pro is... Also i wouldn't be surprised if a hacked switch could be on par or near the iPhone 15 pro on those games