If I read correctly the documentation to Redshift "Shutter Time Ratio" is the time, not the angle. And if you want to try to mimic real camera controls it should be around 48 (for 24 fps) or 60 (for 30 fps). Not 180. But as someone mentioned above - this doesn't affect motion blur. With ACES if I need to match current scene without photographic exposure to match when photographic exposure is on: iso 58 shutter 100 fstop 8 Vignetting - off Allow desaturate - off Then I can use saturation, white balance or even turn vignetting. From RS Docs: "The "Shutter Time Ratio" parameter controls the duration the camera's shutter will stay open. A value of 30 means 1/30, i.e. a 30th of a second. Therefore, the smaller the value, the longer the shutter stays open and the brighter the image (and vice-versa)."
btw the shutter speed in the photographic exposure only controls the brightness it doesn't affect the motion blur (as you wrongly mentioned) same as the f-stops in the photographic exposure it will not affect the bokeh
Since the introduction to ACES color space last year, I haven't used the photographic exposure anymore. I think photographic exposure was created to work with standard sRGB
Hi! You say you use Neat video and another denoiser, but couldn't get it... Which one is the denoiser other than Neat that you use? Thanks and love your tuts btw...
I switched from octane to redshift and I don't regret a thing! It's way more stable and you can get more creative results. Also, redshift got a new big update and also works with CPU.
If I read correctly the documentation to Redshift "Shutter Time Ratio" is the time, not the angle. And if you want to try to mimic real camera controls it should be around 48 (for 24 fps) or 60 (for 30 fps). Not 180. But as someone mentioned above - this doesn't affect motion blur.
With ACES if I need to match current scene without photographic exposure to match when photographic exposure is on:
iso 58
shutter 100
fstop 8
Vignetting - off
Allow desaturate - off
Then I can use saturation, white balance or even turn vignetting.
From RS Docs:
"The "Shutter Time Ratio" parameter controls the duration the camera's shutter will stay open. A value of 30 means 1/30, i.e. a 30th of a second. Therefore, the smaller the value, the longer the shutter stays open and the brighter the image (and vice-versa)."
btw the shutter speed in the photographic exposure only controls the brightness it doesn't affect the motion blur (as you wrongly mentioned) same as the f-stops in the photographic exposure it will not affect the bokeh
why do these tuts feel so warm and fuzzy😭😭❤❤
Since the introduction to ACES color space last year, I haven't used the photographic exposure anymore. I think photographic exposure was created to work with standard sRGB
cant seem to find the Photographic Exposure tab on cinema 2023.1.3 redshift
Nice texture/surface on hills, how did you do that ?
+1 would love to see this breakdown
that would be great to know !
Thanks! I would like to see a tutorial with realistic wooden material rendering and UV for this. For some item from real world.
Thanks for bringing up the camera settings. It's mostly overlooked.
Hi! You say you use Neat video and another denoiser, but couldn't get it... Which one is the denoiser other than Neat that you use? Thanks and love your tuts btw...
Topaz video enhance
Heeeee back
hi lukas,could you explain how objects exclude light reflections,非常感谢
Great video man! Just a quick typo, at around 4:55, you have written "Apature" but I think you meant "Aperture".
Should I be switching from Octane to RS now?
I switched from octane to redshift and I don't regret a thing! It's way more stable and you can get more creative results. Also, redshift got a new big update and also works with CPU.
you should switch to das 3d.
🔥
yeeeeah, first comment