Haven't even watched yet, and I'm already excited. I feel like I'm being spoiled with the amount of uploads recently. Thank you for gifting us these videos. They truly are inspiring, and enjoyable to watch. I love how you are filling the city with such life. I honestly didn't know it was even possible to go this indepth without huge game changing mods.
In love with this Egg!! I do think that you could still split off the train line at 20:35 and add a station at your planned new town suburbia (it could even connect with a new metro stop on your loop line when you add it in the future - at 24:25). Then you’ll have a train line on this side of the river with lots of potential for expansion!
@@thesiber.stanmapper852 speaking of! I shared some IRL city inspo of Wellington, New Zealand in the Discord, where they have cable cars (could replace with monorail or trams maybe?) leading up to some of the housing situated up some of the steep hill sections in the city. Could apply for some of the suburbs he may add around the mountain region?
I think you should add the quay. Because, logically a lot of money definitely went into building that huge area, I believe the government would want some sort of safety barrier on the bank, as this is also a place where kids would visit with their parents, so quaying is definitely a good shout.
I get so much enjoyment seeing you distracted by the wildlife 😂 Looked like that poor deer was about to get National Geographic’d by that cougar! Fabulous build as always, Egg!
Am getting so inspired to play! The way you piece assets together has taught me a lot, particularly how to make the more industrial aspects look good outside assigned industry areas. Pro-vanilla tip: When you're in a centralize situation such as with the mall (17:25), if you put down a road perpendicular to your central road - to create a grid - where the mall is, and then use a common walking path, you can start it at a road guideline with the central road, then turn those off and simply move one grid-tile at the time. Delete the guide roads, then use the grid off the small path - on the end - to place down a centralized road. It will be exactly half a grid square off, instead of eyeballing it for the more nit-picky of us. :)
if the pedestrian roads came covered with canopies, they would look so good for the mall setting! It would almost look like a theme park. Loving your videos egg! I'll always be watching your next video!!
I love this build so much! The little industrial service point was such a good idea! I think next episode you should go through and add some of the new suburban fence. Can't wait to see what you do next!
This is giving me wonderful inspiration for a retail park build. Top-tier stuff as always. Absolutely love the use of the shopping mall commercial buildings - such a great vibe! Whoever makes the CS2 vanilla commercial buildings could learn a lot from this.
Egg. Hoping you read this, if you were to delete the road placed at 10:50, directly next to the pedestrian cargo hub, you could move the bus station back a few squares and get some crazy vanilla fusing
I love you you deal with roads. So many CS creators put their road frames in and then crowbar buildings into those frames but you don't have a care in the world about reworking the roads if they need it. The final result is so much more realistic the way you do it. Loving this series btw!
I love the new content creator stuff. Really adds life to suburbs and cities. One thing I like to do is set industrial districts to the shopping mall buildings and line up a commercial buffer using those assets. The blocks of same looking assets make for a nice office-looking transition between residential and industrial zones in the early game.
I feel like just about every episode I think “*this* is my favourite episode”… then the next comes along and it’s like “wait no, this is my favourite now” … but *THIS* is my favourite now. Orchid bay is most definitely my favourite of all your builds. Just the simplest of things - like flipping a building around makes a world of difference. I’m hoping I can steadily work towards getting all these amazing DLCs and CC packs. The work that you put into your builds really highlights your pillar in the CS community. I can’t express how much your video brighten my mood. Thank you to all the lovely creators (from CC packs to workshop assets and builds/cities) for your beautiful work. And much love to the amazing community you, yourself are building OE ❤
I think one of the simpler but sleek quays around that main curve of the mall waterfront then downgrade to a nice prop line rock wall “quay” for a little bit then back to a natural riverbank would fit. Maybe even bring the ground out and around the edges of the quay to make it look like its is embedded into the bank/landscape rather than sticking out like it usually does. A little like you’ve done across the river by the fishing port and Swank at 26:25 (My favourite named district btw - *SWANK* lol)
I do enjoy watching you put together assets, your knowledge of each one is awesome! I reckon a couple of HD green cities flats would look good there as well, add a little but of resi but at the dame time, give an exclamation point to the area, so it doesn't fade into the background once things are built up around it. Just a thought :)
What an awesome build as always! Using the mall of moderation as the opening to this big open mall area is brilliant. The new vanilla parking lots bring the entire build together! I have to say I've been playing modded as of late with all kinds of assets, but watching you masterfully build with vanilla is amazing OE. It makes me want to go back. Keep it up bro 🤙
Wow wow wow! This mall complex is soo good! Orientation King still wows us with every episode! The view from the path over the river into the complex has to be my favourite! Love the idea of the mountain road leading to the other side so looking forward to that!
Great build Egg! Love the way it turned out. It's absolutely wild to think that this type of build could only have been done in a modded series previously. The vanilla game has come so far!
I was always confused to see overcharged egg channel have so few subscribers. I always thought that the ratio between subscriber count and content quality was a bit off. But it's getting better. Would love to see the channel hit the big league milestones. Top content as always.
Great build! The little piece of road from the roundabout to the mall of moderation seems like a perfect place to put one of the arches across the road from the unique buildings
New assets were made for you OE! It's so fun watching how you've been using them. I've been just opening and closing my city, not knowing what and where I want to do stuff. Love the music as usual! You have a great taste!
Great stuff again. One way to separate the garbage trucks from the visitors would be to put the entry point for the recycling centre on the far side of the mall of moderation.
This build has been blowing my mind nonstop. OE is truly the Bob Ross of CS. Does anyone know what camera mod he uses? A list of all of the mods he uses would be great.
Egg. Lovely build, this city is a cut above. Could you widen the river between the fisheries and opposite (mall) side. The farming nets seem a bit too close to the shore, hinders on the realism a bit, also it’s going to get in the way of you’re planning to use those mega wide retaining walls.
Those carparks!!! Flexing those King Leno and carpark assets to make a brilliant build (as always). Thanks OE. Looking forward to seeing the suburb grow around it.
Great Build! Vanilla has come so far, indeed. I agreem and think for low desnisty like this, without buildings close to the shore, keep it natural and no Quay. Grade out the bank to make it nice and shallow gradient. Have a gravel path going nice and close to the water, with some benches and city park assets like pier? Then it would seem landscaped and 'artificial' without the instensly urban vibes of a quay. Tasteful long grasses and boom, walkable suburban green space and river bank. Edit: Definately saw you spending a lot of time in the timelapse 'detailing' by going around, admiring the detailing and fawning over the symmetry. I''d do the same!
It really is amazing how much this game has improved with the past few extensions, this looks like a proper american shopping mall. Also picked up some new tricks, that idea to centralize the mall was quite nice. Now if only the car parks would fill up a bit more, but I guess we can hope this gets improved for CS2.
Smart bus lane use - loved that. And the bridge across - what a great add. All the Swank residents are gonna love it. Enjoyed the bollard add too. Your detailing is really great. As for the quay, I'm thinking for insurance purposes, the mall might have one if there is one with a fence? I don't recall. just the premises liability would be a nightmare with all that hazard potential (can you tell I work legal?)
A high-end to low-end residential tier system would work nicely to the left side of this build by the train tracks working their way up towards the mountain. And by the river can be a commercial build working its way along down towards the bridge. Maybe mix in a larger high school, middle, and elementary together towards the top ish of the mountain. That and or a college of some kind if there’s a wildlife and or wilderness or agricultural asset. I feel like a tiered system would look incredible there.
I feel like there should've been another connection on the fisheries side of the mall connecting the cargo station on the other side to a service area of the mall.. this would've divided the truck traffic from the local traffic on the other side.. just a thought.. great as always!
Nice mall, now we need some Vanilla billboards and highways sign to complete Cities Skylines 1. Also something you could consider in a tile expansion that's not down town bur around the mall side of the map would be a combo Zoo and themepark. I kinda wish they added a few more assets to all the parks. Like some more flat rides, game and food stall, more Animals exhibits, animals show area and 2 more coasters, classic woodie and Kid dragon/Wacky Wurm.
In the middle of following along in this episode (I had to get a new system so my diasasters were on) a huge sunami hit! I lost so much, even back to the two churches area! It took over 6 hours to get everything back on track! And I turned off disasters!
I know I'm really late haha... but I suggest changing the bridge that crosses the river to the CC wooden pathway, that would be very nice. Loving this series though, been adapting your choice asset style to my builds and has made a huge difference
Work has been leaving me in a rather exasperated mood of late, and getting to chill to your awesome vids is the perfect antidote. Instantly puts me in a good mood. These assets are crazy good! Vanilla ain't so vanilla anymore.
Love it - I didn't think the Malls would work but once paired up with all the parking etc they look pretty cool.. One thing though... which is the new mod for Prop Line Tool? Couldn't find it in workshop..
What an epic vanilla build!! Really makes me want to start a vanilla city (or at least a less modded one than I am use to 🥴). And...the store "Under OurArm" is reason enough to get this CCP! I may have laughed a bit too much at that!! 😂
Cable cars to cross the rivers would be nice! Low capacity, but short trips, I think it an underrated mean of transport, Orchid Bay should make justice to them
You know I love this series. But you started on my favorite Map which i wanted to play for my new city. I just couldn't find a start without overthinking it - having your beautiful stuff as comparison. But I managed yesterday and i AM going to find my own approach. :D
Hey Egg, I guess something different you could do just for the sake of using most of the vanilla assets would be changing the pedestrian pathways across rivers and canals to the pedestrian bridge options (American and European) which came with the Bridges & Piers DLC. They are even a bit larger in size and will offer a different visual touch :)
Cant remember if you've used the city arch entrance unique, but feel that would make a nice addition to the entrance to the mall? Also I like the idea of the nearby town having some dilapidated commercial that was put out of business by the mall!
What a build, maybe do a more shabby suburb to accompany it though we haven’t really got one yet expect for Karen. I feel like lots of the land would be bought for the mall leaving the suburb half and half. I know an area near me like this. Also maybe an office area as well? Only a suggestion. Maybe it’ll be KFC vs FishFC 😝 well down on 70k!!!!
Hey OE- I have been trying to keep up so I haven't watched this yet....just need to ask-what are you using for the PLT(prop line tool) mod now that the old version isn't functioning? It's hard to play with out it now...and if you addressed this somewhere already already I apologize..I just haven't got to it yet......great content! Your voice is so relaxing and your attitude towards the game is inspiring! This series is great can't wait to check out the others more!
Thank you Dianna! You now need to use prop anarchy as it has the tool built in. Here is the link, it also has other mods required. Annoying but not the only available plt :( steamcommunity.com/sharedfiles/filedetails/?id=2862882210
Instead of guessing where the grid needs to be to centralise buildings you can also draw a little pathway (within the grid) and then use its guideline to find the exact middle of the grid square.
W O W! I love this. L O V E it! The shopping malls stuff is definitely one I have my eye on, I haven't gotten any of the new DLCs or CCPs yet but this is quite enticing. Really love all the opportunities to detail these assets too. Love the bus hub too, that road leading in is so different and really works so well, great idea! Thank you Egg, for being so awesome and creative and feeding our habits the way you do. 70K MET and 100K not far off! SOOOO happy for you, mate!!!! 😍😍😍😍😍😍😍😍😍❤❤❤❤❤❤
Watching this made me want to go to the mall. Have you ever seen the University of Tampa? It sits on the river in downtown Tampa. There is a river walk across from it, bridges near by, and a lot of live oaks and palms.
Hey Egg, I didn’t notice you do it in the video, so not sure you caught that their are a couple of the growable shopping assets have a couple different variants that changes their structural look. I'm thinking of doing a modern US Main Street with them.
OE and his relationship with his built areas is like my ex-girlfriend's with men - a new one three times a week and he's always her favorite... 😅😅 Well done mate, this huge mall looks really great... ❤
Love the series and Love playing Cities skylines, I only wish I could afford a PC which can do it justice, I get to a small sized city and have to stop as my GPU cannot handle it, one day! Until then I live vicariously through your builds!
Not sure if you have already because I’m only halfway through watching this series. But could you do an episode that includes the disaster response unit and maybe even the new asset that came with the recent update @overcharged egg
Oooooh, I'm really digging the timelapse music in this one lmao. As for the build itself, it looks as good as most of your other builds, i.e. gorgeous. If I were to criticize anything, maybe there's too much parking? It feels as if the surface dedicated to parking is more than what's dedicated to the buildings itself, which does happen quite often irl. Also, there's pedestrian paths, but perhaps some bike access would be nice.
Quick question Egg why do you end up using the same plazas and promenades park asset in most builds that need one? Is there not a lot of them to be used? I’ve just realized it lol Edit- no hate at all just a question lol
Haven't even watched yet, and I'm already excited. I feel like I'm being spoiled with the amount of uploads recently. Thank you for gifting us these videos. They truly are inspiring, and enjoyable to watch. I love how you are filling the city with such life. I honestly didn't know it was even possible to go this indepth without huge game changing mods.
Ah thank you mate! Glad you're enjoying so much
In love with this Egg!! I do think that you could still split off the train line at 20:35 and add a station at your planned new town suburbia (it could even connect with a new metro stop on your loop line when you add it in the future - at 24:25). Then you’ll have a train line on this side of the river with lots of potential for expansion!
Potential to make a scenic train line that partially follows the national road over the hill in future too - oooof it’s all so good though
Bonus points if you YIMBY said Rail connection to upzone some suburbia later, could be interesting!
@@thesiber.stanmapper852 speaking of! I shared some IRL city inspo of Wellington, New Zealand in the Discord, where they have cable cars (could replace with monorail or trams maybe?) leading up to some of the housing situated up some of the steep hill sections in the city. Could apply for some of the suburbs he may add around the mountain region?
I think you should add the quay. Because, logically a lot of money definitely went into building that huge area, I believe the government would want some sort of safety barrier on the bank, as this is also a place where kids would visit with their parents, so quaying is definitely a good shout.
The way that you craft such natural and beautiful looking sky/sight lines is beyond me. Incredible work. That city view behind the mall is so innate.
Thank you so much 😀
This is even better than I thought it’d be. Seeing all those people walking around never gets tiring
I get so much enjoyment seeing you distracted by the wildlife 😂 Looked like that poor deer was about to get National Geographic’d by that cougar!
Fabulous build as always, Egg!
🤣
This city is turning out to be a masterpiece. Great Job on this, I've been watching since ep. 1.
Bro yes, I bet that underground mall from the P&P DLC will look good blended with the open air mall, this build is definitely giving me ideas
Am getting so inspired to play! The way you piece assets together has taught me a lot, particularly how to make the more industrial aspects look good outside assigned industry areas.
Pro-vanilla tip: When you're in a centralize situation such as with the mall (17:25), if you put down a road perpendicular to your central road - to create a grid - where the mall is, and then use a common walking path, you can start it at a road guideline with the central road, then turn those off and simply move one grid-tile at the time. Delete the guide roads, then use the grid off the small path - on the end - to place down a centralized road. It will be exactly half a grid square off, instead of eyeballing it for the more nit-picky of us. :)
if the pedestrian roads came covered with canopies, they would look so good for the mall setting! It would almost look like a theme park. Loving your videos egg! I'll always be watching your next video!!
Anarchy them in. 😂
I love this build so much! The little industrial service point was such a good idea! I think next episode you should go through and add some of the new suburban fence. Can't wait to see what you do next!
Cheers James! Glad you enjoyed it
This is giving me wonderful inspiration for a retail park build. Top-tier stuff as always. Absolutely love the use of the shopping mall commercial buildings - such a great vibe! Whoever makes the CS2 vanilla commercial buildings could learn a lot from this.
Egg. Hoping you read this, if you were to delete the road placed at 10:50, directly next to the pedestrian cargo hub, you could move the bus station back a few squares and get some crazy vanilla fusing
Wow!!! Luna Malla is fabulous, thank you so much Egg ☺ I feel very privileged.
I love you you deal with roads. So many CS creators put their road frames in and then crowbar buildings into those frames but you don't have a care in the world about reworking the roads if they need it. The final result is so much more realistic the way you do it. Loving this series btw!
I love the new content creator stuff. Really adds life to suburbs and cities. One thing I like to do is set industrial districts to the shopping mall buildings and line up a commercial buffer using those assets. The blocks of same looking assets make for a nice office-looking transition between residential and industrial zones in the early game.
I feel like just about every episode I think “*this* is my favourite episode”… then the next comes along and it’s like “wait no, this is my favourite now” … but *THIS* is my favourite now. Orchid bay is most definitely my favourite of all your builds.
Just the simplest of things - like flipping a building around makes a world of difference.
I’m hoping I can steadily work towards getting all these amazing DLCs and CC packs. The work that you put into your builds really highlights your pillar in the CS community. I can’t express how much your video brighten my mood. Thank you to all the lovely creators (from CC packs to workshop assets and builds/cities) for your beautiful work. And much love to the amazing community you, yourself are building OE ❤
I think one of the simpler but sleek quays around that main curve of the mall waterfront then downgrade to a nice prop line rock wall “quay” for a little bit then back to a natural riverbank would fit. Maybe even bring the ground out and around the edges of the quay to make it look like its is embedded into the bank/landscape rather than sticking out like it usually does. A little like you’ve done across the river by the fishing port and Swank at 26:25 (My favourite named district btw - *SWANK* lol)
I like the sound of that!
I do enjoy watching you put together assets, your knowledge of each one is awesome! I reckon a couple of HD green cities flats would look good there as well, add a little but of resi but at the dame time, give an exclamation point to the area, so it doesn't fade into the background once things are built up around it. Just a thought :)
Green Cities high res would be nice here! We'll add some into its associated town :)
One of my favorite builds so far! Those parking spaces really transformed that area.
What an awesome build as always! Using the mall of moderation as the opening to this big open mall area is brilliant. The new vanilla parking lots bring the entire build together! I have to say I've been playing modded as of late with all kinds of assets, but watching you masterfully build with vanilla is amazing OE. It makes me want to go back. Keep it up bro 🤙
Wow wow wow! This mall complex is soo good! Orientation King still wows us with every episode! The view from the path over the river into the complex has to be my favourite! Love the idea of the mountain road leading to the other side so looking forward to that!
Absolutely fantastic build, vanilla has come so far indeed! Great job mate 🙂
Cheers matey! Glad to see you enjoying Build Guide so much
Great build Egg! Love the way it turned out. It's absolutely wild to think that this type of build could only have been done in a modded series previously. The vanilla game has come so far!
I was always confused to see overcharged egg channel have so few subscribers. I always thought that the ratio between subscriber count and content quality was a bit off. But it's getting better. Would love to see the channel hit the big league milestones. Top content as always.
Great build! The little piece of road from the roundabout to the mall of moderation seems like a perfect place to put one of the arches across the road from the unique buildings
Love a good commercial build with walkability. Great use of the new content Egg.
New assets were made for you OE! It's so fun watching how you've been using them. I've been just opening and closing my city, not knowing what and where I want to do stuff.
Love the music as usual! You have a great taste!
Another great episode! The city is coming along very nicely! The addition of public transportation was well needed for vanilla traffic solutions!!!!
Back-to-back episodes, hell yeah! Thank you Egg and I love it.
This serie is just amazing, i think i would love an episode of modifiing the old stuff of the city, improving the old parts of it
This turned out SO amazing!! Can’t even believe this is vanilla!
Great stuff again. One way to separate the garbage trucks from the visitors would be to put the entry point for the recycling centre on the far side of the mall of moderation.
The only thing that makes Mondays seem ok. Great video again. Up the Egg.
This build has been blowing my mind nonstop. OE is truly the Bob Ross of CS. Does anyone know what camera mod he uses? A list of all of the mods he uses would be great.
Egg. Lovely build, this city is a cut above. Could you widen the river between the fisheries and opposite (mall) side. The farming nets seem a bit too close to the shore, hinders on the realism a bit, also it’s going to get in the way of you’re planning to use those mega wide retaining walls.
Those carparks!!! Flexing those King Leno and carpark assets to make a brilliant build (as always). Thanks OE. Looking forward to seeing the suburb grow around it.
17:30 Thanks for the simple Grid Movement trick.
Great Build! Vanilla has come so far, indeed.
I agreem and think for low desnisty like this, without buildings close to the shore, keep it natural and no Quay.
Grade out the bank to make it nice and shallow gradient. Have a gravel path going nice and close to the water, with some benches and city park assets like pier? Then it would seem landscaped and 'artificial' without the instensly urban vibes of a quay. Tasteful long grasses and boom, walkable suburban green space and river bank.
Edit: Definately saw you spending a lot of time in the timelapse 'detailing' by going around, admiring the detailing and fawning over the symmetry. I''d do the same!
It really is amazing how much this game has improved with the past few extensions, this looks like a proper american shopping mall. Also picked up some new tricks, that idea to centralize the mall was quite nice. Now if only the car parks would fill up a bit more, but I guess we can hope this gets improved for CS2.
Congrats on the 70k subs! saying it's well deserved is even an understatement, great build as always!
Smart bus lane use - loved that. And the bridge across - what a great add. All the Swank residents are gonna love it.
Enjoyed the bollard add too. Your detailing is really great. As for the quay, I'm thinking for insurance purposes, the mall might have one if there is one with a fence? I don't recall. just the premises liability would be a nightmare with all that hazard potential (can you tell I work legal?)
Always love your enjoyment and fun from doing these builds. As long as you love doing this, keep it up!
A high-end to low-end residential tier system would work nicely to the left side of this build by the train tracks working their way up towards the mountain. And by the river can be a commercial build working its way along down towards the bridge. Maybe mix in a larger high school, middle, and elementary together towards the top ish of the mountain. That and or a college of some kind if there’s a wildlife and or wilderness or agricultural asset. I feel like a tiered system would look incredible there.
Awesome stuff. one of my favourite new dlc/pack vids by anyone so far. Thanks for another great watch 😊
I feel like there should've been another connection on the fisheries side of the mall connecting the cargo station on the other side to a service area of the mall.. this would've divided the truck traffic from the local traffic on the other side.. just a thought.. great as always!
EGG's new blend of super spice: paring up these new assets, with new and old alike, to create something bigger and better. And all in vanilla! Extra
All caught up now! Loved the series so far and cannot wait to see what's next!
Wish there was a link for the current series playlist in the description too! Love your work Egg
Here you go bro! ua-cam.com/play/PLW9ZbMsZn0d6IuTPZkTaFdkykz2XXN26C.html
Thank you :)
Great episode, just had a thought perhaps adding the Arch Infront of the Mall would make for a grand entrance...
Nice mall, now we need some Vanilla billboards and highways sign to complete Cities Skylines 1. Also something you could consider in a tile expansion that's not down town bur around the mall side of the map would be a combo Zoo and themepark. I kinda wish they added a few more assets to all the parks. Like some more flat rides, game and food stall, more Animals exhibits, animals show area and 2 more coasters, classic woodie and Kid dragon/Wacky Wurm.
In the middle of following along in this episode (I had to get a new system so my diasasters were on) a huge sunami hit! I lost so much, even back to the two churches area! It took over 6 hours to get everything back on track! And I turned off disasters!
Congratulations on 70k been here since 60k
I know I'm really late haha... but I suggest changing the bridge that crosses the river to the CC wooden pathway, that would be very nice.
Loving this series though, been adapting your choice asset style to my builds and has made a huge difference
Work has been leaving me in a rather exasperated mood of late, and getting to chill to your awesome vids is the perfect antidote. Instantly puts me in a good mood. These assets are crazy good! Vanilla ain't so vanilla anymore.
i hate how inspired to play i feel after each of your videos cause i know i could never achieve such greatness lmaoooo keep it up legend
Love it - I didn't think the Malls would work but once paired up with all the parking etc they look pretty cool.. One thing though... which is the new mod for Prop Line Tool? Couldn't find it in workshop..
its under Prop Anarchy, thanks bro!
@@OVERCHARGEDEGG cheers Egg!
What an epic vanilla build!!
Really makes me want to start a vanilla city (or at least a less modded one than I am use to 🥴).
And...the store "Under OurArm" is reason enough to get this CCP! I may have laughed a bit too much at that!! 😂
It turns out very nice. Even the cougar and deer attend the grand opening of the mall. XD
You could use the train line for some inner city trains as tram line is awfully slow.
Cable cars to cross the rivers would be nice! Low capacity, but short trips, I think it an underrated mean of transport, Orchid Bay should make justice to them
You know I love this series. But you started on my favorite Map which i wanted to play for my new city. I just couldn't find a start without overthinking it - having your beautiful stuff as comparison. But I managed yesterday and i AM going to find my own approach. :D
Hey Egg, I guess something different you could do just for the sake of using most of the vanilla assets would be changing the pedestrian pathways across rivers and canals to the pedestrian bridge options (American and European) which came with the Bridges & Piers DLC. They are even a bit larger in size and will offer a different visual touch :)
This looks amazing
Great mall egg!! Great way to start my Monday!! 🎉
Cant remember if you've used the city arch entrance unique, but feel that would make a nice addition to the entrance to the mall? Also I like the idea of the nearby town having some dilapidated commercial that was put out of business by the mall!
What a build, maybe do a more shabby suburb to accompany it though we haven’t really got one yet expect for Karen. I feel like lots of the land would be bought for the mall leaving the suburb half and half. I know an area near me like this. Also maybe an office area as well? Only a suggestion. Maybe it’ll be KFC vs FishFC 😝 well down on 70k!!!!
God that looks good. What a time to be alive ❤😂
Hey OE- I have been trying to keep up so I haven't watched this yet....just need to ask-what are you using for the PLT(prop line tool) mod now that the old version isn't functioning? It's hard to play with out it now...and if you addressed this somewhere already already I apologize..I just haven't got to it yet......great content! Your voice is so relaxing and your attitude towards the game is inspiring! This series is great can't wait to check out the others more!
Thank you Dianna! You now need to use prop anarchy as it has the tool built in. Here is the link, it also has other mods required. Annoying but not the only available plt :(
steamcommunity.com/sharedfiles/filedetails/?id=2862882210
@@OVERCHARGEDEGG even with all the "unstable" warnings?
Love the build as always. You don’t have any visual mods right?
Lovely episode again !!!! So aesthetic and realistic
2:00 I think that's the first pre-made roundabout I have ever seen in this city. 😂
Instead of guessing where the grid needs to be to centralise buildings you can also draw a little pathway (within the grid) and then use its guideline to find the exact middle of the grid square.
Very good tip!
I really like the low and high density retail that came with the shopping centers
W O W! I love this. L O V E it! The shopping malls stuff is definitely one I have my eye on, I haven't gotten any of the new DLCs or CCPs yet but this is quite enticing. Really love all the opportunities to detail these assets too. Love the bus hub too, that road leading in is so different and really works so well, great idea! Thank you Egg, for being so awesome and creative and feeding our habits the way you do. 70K MET and 100K not far off! SOOOO happy for you, mate!!!! 😍😍😍😍😍😍😍😍😍❤❤❤❤❤❤
Cheers Jen! Thanks for being part of that journey and dropping so much support! All helps this growth
@OVERCHARGED EGG I must be up to 580 comments by now? Or close
Congrats on 70k 🎉❤
Watching this made me want to go to the mall. Have you ever seen the University of Tampa? It sits on the river in downtown Tampa. There is a river walk across from it, bridges near by, and a lot of live oaks and palms.
Hey Egg, I didn’t notice you do it in the video, so not sure you caught that their are a couple of the growable shopping assets have a couple different variants that changes their structural look. I'm thinking of doing a modern US Main Street with them.
You are a content machine, Egg. Fantastic build!
Thank you kindly!
Pokémon fans must not miss this episode - gotta catch the mall!
Your really good at making things look realistic i find that quite hard to do is there any tips to make your cities more realistic?
OE and his relationship with his built areas is like my ex-girlfriend's with men - a new one three times a week and he's always her favorite...
😅😅
Well done mate, this huge mall looks really great...
❤
Nice build
This pack looks very good, I'll buy it as soon as parking lot issue on console is resolved
I vote you stop calling it the build guide and call it officially a true vanilla build! Good work tho sir egg!
Reminds me of The Waterfront outside Pittsburgh; but yours looks nicer.
Congrats on 70k subscribers!
Thank you so much 😀
Love it bro ❤
I think it looks a little strange to have the pedestrian roads with grass. The grass creates a kind of weird barrier between the shops and the street
Thank you for another amazing build!
Love the series and Love playing Cities skylines, I only wish I could afford a PC which can do it justice, I get to a small sized city and have to stop as my GPU cannot handle it, one day! Until then I live vicariously through your builds!
Gotta say, you need somewhere for the kiddies to go and play while the adults go shopping! Get a little play park in the green belt!
Thats a good shout, incoming playground
So many videos. I feel we are being spoilt! Thanks Egg!!! 🎉🎉
You are so welcome!
Not sure if you have already because I’m only halfway through watching this series. But could you do an episode that includes the disaster response unit and maybe even the new asset that came with the recent update @overcharged egg
Looks freakin great dude
The way the 4 lane road turns into a 2 lane highway is stressing me out XD
I really like your build. I wish I'd be that creative.
Oooooh, I'm really digging the timelapse music in this one lmao. As for the build itself, it looks as good as most of your other builds, i.e. gorgeous. If I were to criticize anything, maybe there's too much parking? It feels as if the surface dedicated to parking is more than what's dedicated to the buildings itself, which does happen quite often irl. Also, there's pedestrian paths, but perhaps some bike access would be nice.
Thank you!
Quick question Egg why do you end up using the same plazas and promenades park asset in most builds that need one? Is there not a lot of them to be used? I’ve just realized it lol
Edit- no hate at all just a question lol
Also this is one of my favorite builds so far in the series! Great job on making it as real as possible you can in City’s.
I’d change the pedestrian roads with grass right outside shops.