I don't know if anyone has said it, but in Uncharted 2, in the museum part, you don't kill anyone, the guard you drop of the ledge survives the fall and you can see him swimming.
I can almost recite this video word for word by this point. I keep coming back again and again. It is one of the best reviews/retrospectives on UA-cam and you should be immensely proud of your work
I think Joel wanted to dump Ellie onto Tommy initially because he started to realize how much Ellie was like Sarah and how much he started to care about her. I believe the pain of how much she reminds him of sarah is too much for Joel to handle.
exactly yeah, Ellie also points this out when she says "I'm not like her, I can take care of myself". Joel just knows their journey could very well have a bad ending and he doesn't want to go through losing someone he deeply cares about again.
True, and I also think Joel was feeling guilty because he began to love Ellie just like Sarah. Maybe he was feeling bad because Sarah, his daughter, was being replaced by this girl he barely knew at the time and only spent less than a year with. But evidently, when Joel hugged and calmed Ellie down when she killed David, he had finally accepted that he needed to move on and Ellie is the one he should focus on now. It made the contrast between the “You’re not my daughter” scene and “It’s okay baby girl” much more compelling.
I'm sure you've gotten this in droves, but the one guard you pull down from the uncharted 2 heist level doesn't die. If you hang out there long enough you will see him surface from the water and then swim away, back to land.
Damn that scene of Joel holding his daughter, I remember playing the game on release and as a younger dude back then I didn't really have any attachment to my own dad or feel "fatherly feelings". Being older now and watching that scene made me tear up.
As a father of 2 girls, this was the first and only time a game has ever made me cry. Last of Us will always hold a special place in my top games simply because how well it drew me into its story
@@joeblow8982 i am not even a father, but that scene even made my cry a bit, and am not that much of an emotional person generally, the MoCap really captures genuine emotions
Joel's entire arc never was about making the right choices on a grand scale. He's proven that all he cares about is his survival. And in the end he cares about Ellie's aswell. He never pretended to be anything else. All he saw was someone he allowed himself to care about being taken away from him. Again. His choice at the end made absolute sense and was in character.
@@naimhussain6013 Joel is all about his own survival because he is scared of loss. After losing Sarah look at what he became. It's implied he did terrible things for surviving because humanity didn't mean anything to him anymore. The world took away his world: Sarah. However he still shows his own humanity in the few relationships he has, like Tess, who again and again he shows concern, emotion, and at times love (?) For. His own world's survival is his priority, which is why he takes Ellie. He has lost so many people already, he has seen and participated in the shit of humanity, Ellie is his family now, and there is nothing else a man will fight for or protect more than his family. Joel's character is entirely one formed on the concept of survival, not for the greater whole, but for himself.
@@theshooterflynn you neglect the medium the plot has been executed in, its not a film but a game, if your game leaves no reward for the player or fulfill the objective you have literally made everything else pointless every player progressed for the goal of saving humanity if you want a story driven game play spiderman and god of war
@ICMunny ! i am literally going to neglect the remaining parts of your own comment as your first line is a clear indication of your lack of clear understanding of plot and a plot within a game and character, ofcourse i could go on all day about the ending i will simply say this as Miyamoto said a game must consist of a reward for the player, when you began the game you had one intention to protect ellie for the sole purpose to use her to save humanity throughout the whole game this is all you have been aiming for until the plot does a 180 and leaves gaps where the development for the bonding of the characters should be present but instead jumpcuts leaving you questioning why it all changed now in the end you do not obtain the reward for the objective you aimed for but decided to be left with an ending full of uncertainty and leaving you in the middle of nowhere, as a film the plot is tolerable as a game it is horrible its like playing dark souls but being given no reward like bloodborne or no mans sky God of War is what last of us wanted to be but failed to be
@ICMunny ! and no i do not mean a one dimensional reward system i mean a reward that is suffices the player for all his work a good example is BOTW every objective leaves a reward FE three houses each complete objective you are rewarded for it God of War and even Spiderman, imagine playing spiderman where you end up killing the person to save the world (a hypothetical scenario)
Same. I was like... Erm I don't remember that? Then I questioned if I'd finished the game but I know I did 😅 it was only when he said 'why didn't he just teleport?' that I was like ooooooooh.
Something I thought I’d add. Joel doesn’t instantly heal when you start to play as him during winter. His waking animation has him holding his wound, and staggering a little, and his health is reduced. As time goes on his animation goes back to normal and his health becomes full. I agree with you saying that he recovers too fast, but I like how it’s a little more gradual than a snap of a finger.
I didn’t really like his arguments during the winter chapter. Idk if he just ignored the ‘left behind’ story dlc, but all his complaints about how was Joel healed or how was he carried were pretty much answered there.
Lord Zarcon to some degree yes it is the game’s fault, but by the time he made this video, left behind had already come out. You could argue that he’s only gonna focus on JUST the Last of Us since that’s what he’s critiquing. But he went into so much detail in critiquing the last of us, it’s just kinda weird how he doesn’t address left behind at all.
@@StonedCrackerofHell yeah, it even says The Last of Us Remastered in the title screen of that particular chapter of this video. So he knew of the DLC, which comes free with the remastered version anyway.
Something to remember about uncharted is that your not eating bullets left and right your "health" is his luck. The more bullets that are shot at you the higher the chance of getting hit is. That's why it is the last few bullets that actually kill you.
Regarding the ending of the Last of Us, I always spun the following narrative in my mind: She suffered something akin to PTSD after the winter ordeal, so she was shell-shocked ( as evidenced by her languid mien during the final chapter ). The death of Henry, Sam, Tess, Riley were weighing down on her and she was beginning to lose the will to survive (the plane dream). The explanation that she wanted to sacrifice herself is bogus. For what? She spent 1 year trekking through a huge continent, and 99.9% of the "people" she encountered wanted to kill her. I think it was misplaced guilt that got to her in the end. She felt personally responsible for the people that died, since they directly or indirectly died during her journey. I think the bottom line is that it's not about the cure, its about the will to live. Ellie questioned her life. She began to believe that she wasn't worthy of it, that she was meant to die too when so many of her closest friends had succumbed. So the final "ok" isn't really about a lie, or the fireflies or the cure. At its heart - its an existential question. Was it all worth it? Why was she still alive when her best friends suffered a worse fate? What is the point in continuing? Joel has found a new purpose in his life, just as Ellie lost hers. So the final exchange is a promise by Joel to Ellie that she will recover - that there really is something still worth fighting for till your last breath. The DLC, I believe, confirmed what I've said with Riley's final speech.
Damn good explanation man! I never really thought about it that way, but I must say that you've got some really valid points. The game is so deep, it's amazing to see how it can create so much discussion.
She and her friend/girlfriend both got bitten and only Ellie survived. She kept on living because of her immunity. I guess she feels guilty that this happened and that if she can make everything right and make sure nobody else will die because they get bitten she will sacrifice herself. After all she has survived much longer than she should have and much longer than everybody around her.
Neil Druckmann himself talked about how Ellie's "ok" wasn't about her being complicit with Joel's lie, it was about her knowing that she cannot trust this man anymore because of his betrayal to her.
I was watching this video while playing through Uncharted 3 for the first time. When he said Talbot was a cyborg I immediately stopped the video and continued playing the game. I was really mad that I spoiled myself with such an interesting plot point. As I kept playing, I was amazed at how they wrote Talbot's character knowing that he was actually a "cyborg". When I finally got to the boss fight I was anticipating the reveal of him being a cyborg. When I saw him die I was like "wait what the fuck?" I immediately went back to this video and saw your comment and laughed my ass off for the rest of the night.
Any time Sarah is brought up or a part of the game makes you remember her I almost bawl my eyes out. Almost. It's crazy how was only in the story for 10 minutes but the game is so well crafted that when Joel loses her you feel like you lost her too.
That "Okay" still gives me chills... The silence was deafening. Regardless of whether or not Ellie believes Joel's answer, the emotion that those final few minutes made me feel was more meaningful than any clear answer could've been. The not knowing is beautiful.
I always liked the idea she doesn't really believe him at all, but for the sake of thier relationship she just accepts his answer. They've been through a lot together and she just doesn't want to prod too deep and from that point on she and Joel never talk about it. It's just this elephant they both ignore, Joel doesnt want to talk about it and Ellie doesn't want to know. Very dark. It annoys me a lot the second game destroys the ambiguity. Last of Us didn't need a sequel.
@@JillLulamoon I can see why the ambiguity might be more interesting, and the ending of part 1 works as a final ending, but ultimately your interpretation ended up being correct. She didn't believe him completely but she accepted it for the sake of their relationship until the lie eventually drove an unsustainable wedge between them that needed to be resolved. Of all the things the second game did I think Joel and Ellie's reaction to his lie and her ultimately willingness to try to forgive him for it, was something it handled about as perfectly as I could hope.
Joel tries to leave Ellie with Tommy because he can't handle the emotions he's building for her. He's starting to care, but it doesn't fit with his hard and extreme persona. He's hardened himself to survive all the death (the ones he caused and his daughter's as well). That's why he turns down the picture, and that's why Sam is treated and dies the way he does. Ellie may not be able to get infected, but she can get killed. Plus, how can he keep being so vicious while actually having someone he truly loves.
@@dethmaul most people, at least in wealthier countries, don't really accept that they can die in any number of vague and unpredictable ways until their 20s
“Just because I can’t think of a solution doesn’t mean that one doesn’t exist, so it’s worth pointing it out” Thank you for saying something I’ve been saying for years. We’re all allowed to critique, its a right we have as consumers. I hate it when you try and criticize something and someone else says “it’s not like you could do better!” or some shit like that. It’s not my job to do better. These are the people designing video games for a living, you’d think that they would be able to put a lot of thought into it.
It is however an extremely weak thing to contend, like asking an atheist to believe in God because "hes there you just cant see him and i cant prove that".
As someone who works in vaccine development (and did his MSc studying a fungus) it may make sense to need Ellie's antibodies to see what fungal protein the antibodies target, something you would just need her blood for. Thing is in a recording we learn that Ellie does not have an immune reaction to the cordyceps. That means the cure wouldn't be a vaccine. Maybe that justifies the need to perform the surgery, but what they planned to get out of it is beyond me. They mention the fungus has mutated, which likely means that they have already got access to the fungus, making the need to extract more questionable. Maybe their sequencing tech is isn't so good so they need more biomass for more DNA, but if they managed to get DNA to begin with why not harvest it slowly over time? Since it's a story it's not like they can have a very thorough scientific explanation for a sci-fi fungus, but it casts doubt on the whole purpose of the operation. To try and come up with my own reason... maybe the fungus was so phenotypically different they inferred a mutation, but it's possible the mutation that causes that would actually be Ellie's. It makes sense that if it only affects humans then it needs a specific host, and if Ellie maybe had a mutated receptor that prevented the fungus from interacting with her brain she could be immune, but that would mean they get nothing out of the fungus. Maybe its a specific strain of fungus that acts more symbiotic with its host and attacks other fungal strains. If that's the case accessing the fungus could be useful, but it would be hard to reach that conclusion without already having access to the fungus. If they are wrong rushing a surgery could kill the actual cure. If it's a symbiotic strain it would be necessary to be able to culture the fungus for the surgery to be useful. I can believe they are able to do that if they had been studying it long enough. At that point the idea would be to grow it and infect more people to make them resistant. That means the cure would be to infect everyone with a fungus that will inevitably undergo more mutations. Heck, it's possible Ellie could still go feral. That actually brings up another question. Ellie tells David he's infected after biting him. Is Ellie contagious? I don't think she spread it to her girlfirend in part 2, so maybe the fungus is stuck in in her brain, meaning they don't really know if it's mutated. So the options are: -Ellie is unique in that she has a mutation to resist the fungus and so harvesting the fungus is useless. -The fungus is mutated so that the cure becomes dangerous in itself. -They have no idea and are being optimistic about the potential of the surgery.
I actually think in Marlene's recording she said the word "chance". I would say the third one. I think the whole final chapter from joel being knocked out til the end actually left me annoyed about the game.
@@numberone51976 It was too contrived. Marlene says she's no longer your concern. Why bring him in then? They needed the Ellie/joel ending so had there characters act out of character. If Marlene is so sure it's what Ellie wanted she could of had joel wake up to Ellie in the room explain the situation. However you don't get the ending that way so they had this jumbled mess instead. Even being forced to kill the surgeon. Other problems include having all those fireflies outside the medical room but none on the other side or in the surgery room. When they leave in the car no one goes after them like seriously? All those people chasing them and no one? Not even a patrol to intercept them? It was a fantastic game until that chapter.
@@chrisfmjesusmountsteven6146 Good points. I guess all I have to say is, maybe Marlene still brought Joel in because it was the least she could do to tell Joel what was going to happen.
There's a video somewhere on UA-cam that explains how exactly the train level in the second game works. Basically the track is a giant loop surrounded by a thin layer of jungle. Then, in a scripted sequence, the camera focuses on door being opened and the train gets teleported onto another track, where the helicopter destruction sequence plays and the train enters the tunnel, merging into another loop within a tunnel. Then, in yet another scripted sequence, the train gets teleported into yet another tunnel, but this time the train leaves the tunnel and merges into a cliffside track loop. It's pretty clever.
I wasn't even aware of the fact that you had no choice but to kill the surgeons. On my first playthrough i was so emotionally invested I killed everyone on sight. After killing your way through an entire hospital desperately trying to save the only thing that matters in your life, what would you do upon seeing some faceless dude about to open her head like she's nothing? Politely ask him to step away?
I did the exact same thing. I shot the scalpel guy and the guy on the wall. The lady I hesitated killing, but ultimately there wasn’t enough trust for me to let any of them live. My second play through I let both live.
While you can explore Joel's morality through the context, there is a missed conversation about the impactful relationship between protagonist and player. Joel's decision to kill the surgeons and save Ellie might have been wrong, but man was I ever excited when he did it. And I'd like to think that, in a situation as grossly distorted as that, I would do the same.
The idea that Sully tipped Elena off so she could talk some sense into him would have been a brilliant idea. Coupled with the idea that Elena could see it as an opportunity to gain some coverage of the incident would make it completely plausible that she would catch up to Nathan.
after replaying the game recently, something that stuck out to me was joel’s dedication to ellie vs tess. tess’ dying wish was for joel to get ellie to the fireflies and get the cure, to prove that her death meant something for the greater good. she died for ellie, and for the cure. but joel’s bond with ellie, who he knew for a year, was stronger than his bond with tess, who i would assume he’d been with for a while by this point. it drove home the point for me that he latched onto ellie as a reason to live and fight, not out of safety for her but for his own sanity. he missed his daughter so much, and it had such an impact on him, that he didn’t even consider his one friend’s dying wish to protect a teenager he’d known for a year that reminded him of his daughter. i know the game is about more than that, he grew to love and protect her and in the moment all i wanted was to shoot the surgeon as much as anyone. but the scene where tess pleads with joel to prove her death wasn’t meaningless really stuck with me after the ending.
Cameron Barry I mean that’s all speculation really. I personally don’t think Tess knew they were planning on killing Ellie but that’s speculation on my part. And he did fulfill her wish by bringing her there for a cure he just modified it when he knew she was gonna be a fatal test subject that MAY or MAY NOT actually secure them a cure. That being said yea Ellie reminded him way to much of his daughter and a bond with your children will always be stronger than a bond with anyone else. Always
@@randomduck8679 Fair enough. They also have a lot more in each one, but it's still surprising to me to see 4 games in 2 hours and one game in 4 (I can't remember the runtime off the top of my head but that sounds reasonable)
Joel wants to give Ellie to Tommy because he can’t stand the pain of her potentially dying, he knows he’s growing closer and closer to her and “NEED”s to jump ship before it becomes too painful. He can’t watch another daughter die
As a mother who has lived so much of my kid's lives as a single parent I can say I have pushed myself on broken bones and high fevers. Powered through everything from kidney problems to food poisoning and I can honestly say there is not amount of pain a devoted parent cant ignore if they think something is endangering their baby
after playing halfway through last of us 2 I can confidently say the clickers are not ignoring Ellie because she is "infected". They still treat her like a ham sandwich.
Also they actually fixed "them being like bats" which I really did not expect. That's pretty much a lore change for sake of gameplay, that and Bloaters throwing acid instead of spores. Don't know how to feel about those tbh.
Radek Seky clickers originally echo located in last of us 1 similar to how they work in last of us 2 but play testers did not understand that and they cut that ability from the clickers
@Linda Niemkiewicz Then why is it the most completed game in ps4 history? Just because a small portion of attention seeking trolls like to critique it, does not mean it's a failure or bad.
@Linda Niemkiewicz You still seem pretty invested in the game/story especially for someone who says they dont care about it or its future. I guess you know best and your opinion is of the highest importance.
@@DamnZodiak The guard didn't die anyway. Drake didn't kill him. In the head of the game's developers he knew that the guy wouldn't die because of the water otherwise he wouldn't do that with all that Gandhi talk.
@@neildrunkmaam7040 The problem is that Nate couldn't know that. Imagine if Nate shoots an innocent guard during that sequence to tutorialize the gunplay, and they survive later because it turns out they had a bullet proof vest. You use this to argue that "see the guy survived so clearly Nate didn't kill him so Nate is all good". You see how flimsy this is right. How did Nate know he had a vest and would survive when other guards couldn't? Back to the water example, the guy falls down a cliff into water which could have done serious damage. Not to mention that in other games, enemies have died from less significant falls. So Nate couldn't predict that this guy could survive
There's a reason Charlie leaves the team early. His voice actor, Graham McTavish landed a role on the Hobbit while working on Uncharted 3, so they had to write Charlie out earlier. The original plan for Charlie was to stay till the end. My guess is that the whole pirate chapter was build around saving Charlie instead of fake Sullivan, but they had to improvise. A shame, because Charlie's story wasn't done. Hoping for an Uncharted game with Sam and Charlie.
Ashley Johnson is an incredible actor. Sure, everybody knows Troy Baker is great, but Ellie stole the show in that game, and she did even better in Left Behind
2:27:39 I see Henry and Sam in a different way. I feel like they really drive home the fact that the infected were once people too. People who had relationships, who were well liked, who had complex thoughts and ideas. It’s easy for npc enemies to become a “force” you deal with and nothing more. This really helped ease thst
I'm confused why characters talking to themselves is a criticism. Talking to yourself is normal, though? It helps people process the information running through their heads. It's not like they're talking to the audience, usually. It's pretty natural and a lot of it sounds like the characters trying to cope with their situation.
Intrusive, ruins immersion when someone constantly talks so the attention is taken out of the moment but to them And lots of time its just something obvious making it more to the player than not
There's a difference between talking to yourself and thinking out loud. Talking to yourself either means your have voices in your head that you are speaking to oh you are relaying a conversation from the past (often with a mocking, rediculous, and/or annoying voice) Thinking out loud on the other hand is exactly what it sounds like processing information out loud "wait, if he's here than that means... Uh oh" or "ok I reallllllllllly need to get out of bed now..." or something really common "now where did I put my _____?" your not really asking anyone, not even yourself you are littlerally just vocalizing your thoughts, to yourself. It actually can be very beneficial because sending thoughts from the brain out the mouth up to the ears and back to the brain again this cam sometimes help with memory problems (not a lot or even by much) but most of the time it's just an involuntary part of thinking like scratching your head or moving your eyes up or down and to the side (changing positions as you keep thinking) It also doesn't have to be complete sentences you can sometimes littlerally just say the beginning or end only, or sometimes just make a noise like "hmmm" or sometimes I'll suck my teeth a bit. This is very general but our nervous system (which is our brain) runs through our whole bodies (even if you are parilized it's still there even if most of it is useless but not all of it, your vital organs even have their own mini brains so they can keep working but I digress) This is all coming from personal experience and a little research if you are interested you should look it up Paul Ekman is great for the little tiny movements we make while we think But to tie this all back to the game I think characters think out loud rather than talk to themselves but it is exaggerated because it is, in fact, for an audience. Buuuut as Naughty Dog learned it's best to make the characters act naturally because it's more like a movie than a stage performance (a film/game can zoom in on a face so all the subtleties can be captured where as a live show can't so you must PROJECT and exaggerate yourself for all to see haha) Wow this was very long winded and I thank you for bearing with me and reading the whole thing (if you did lol)
Characters talking to themselves also show they are more human than robot. If you're panicked or stressed in these situations you'll probably be talking to yourself to remain calm and to have a plan
This is an old vid but since I havent seen anyone say it: Canonically The "jelly" seen for damage isn't actual damage, it's Nathan's luck running out. Thus why it "regenerates" is that Nathans actions undo the damage thus restoring his luck.
@@henrycrabs3497 it is, but there’s no reasonable way to explain how he survived those events… unless you hate yourself and beat the games on brutal, then you can find his theoretical survival after hours upon hours on single sequences. Try it out.
@@kl0wn3d34 In the last of us it's everywhere. Wherever you are supposed to go you are going to find some torn, yellow "danger" tape or yellow ledges or whatever yellow.
Lol yup its either naughty dog yellow or naughty dog white to mark where you are going but during the uncharted 2 playthrough nolan north and troy barkee did claudia black who plays chole pointed out in Tibet theres blue around the door frames marking witch door you are supposed to go threw
Which is false tbh. He can't just say the fire flys are retarded and would be better off dead based on what one guy did when handling infected animals.
holy wow. i watched it all in one go. this is marvelous. you were objective and focused through the whole 3:20 hours. your critics are on point and i appreciate the effort on sharing them. i legitimely adore your videos. and i've just discovered your channel.
Currently doing the same, and i'm completely engaged. He justifies his reasoning really well, even when it goes against normal perception, tries to remain open-minded and, especially, recognizes his own perspective and how it might vary for someone else. I wonder how long it took to prepare and create this video, clearly a lot, given the time. However, i expect that it's longer than many others might have spent doing the same thing in order to streamline the script and properly formulate his critiques and praises.
My thoughts on Joel's recovery were that his wound wasn't that bad after however much time had passed, and that what was keeping him laid up was some sort of fever, which the antibiotics helped with (albeit strangely quickly, but more believable than healing his wound overnight).
I’ve heard the arguments about how fast Joel can get up and move after getting antibiotics a few times and here’s the thing: if you’ve never had a life threatening infection, then it really does seem like bs. However, as someone that’s had one, I can happily say that the whole winter segment with Joel is shockingly accurate lol. I nearly had to have my leg amputated from a horrible infection, but after receiving relatively light antibiotics (which Joel got something significantly more powerful) I was up and walking around perfectly fine, within about 2 hours. Genuinely, Joel being able to run around and even do some crazy things is somewhat realistic
Same, or that he’s been conscious off and on but still needs alot of rest to fight off the last of the infection (which is helped by the antibiotics). I wish this is shown better tho, or that the players ability to control joel is affected
Yo, when you talked about Joel shooting the surgeon by himself, that shit is amazing. That would've been such an awesome moment in an awesome moment that is Ellie's rescue itself. I imagine the player actually aiming at the surgeon while still contemplating the decision and Joel just pulling the trigger by himself and the player having to sit there wondering what the hell just happened. That would've been such an amazing moment dude!!!
Not to mention Undertale, but I think one of Undertale’s biggest flaws is how loudly it starts shouting “I REALIZE I’M GAME! WHAT NOW, MR. PLAYER?” after the first hour or so of a genocide route. One moment that I do like, though, is the first time at that bridge in Snowdin where the player character takes a few steps without input. I like it when games take a moment to recognize that player characters are, in fact, characters, they’re simply just the ones you get to control the actions of.
It's crazy that I'm watching a 5 year old video about a 9 year old game and the scenes of The Last of Us still carry heavy emotional weight for me. Truly one of the greatest stories ever told.
People that argue against Joel's actions at the end of Last of Us seem to be missing one small fact. Ellie is still alive. The means for a potential cure are still inside her head. The window of opportunity for a cure through it is not at all past. It's just past for the fumbling Firefly idiots. The game, just like Joseph say in the video, give us absolutely no reason to believe they are actually really that capable at anything and every reason to believe they are mostly just desperately fumbling in the dark to try give themselves some legitimacy. Joel did the only thing any respectable parent ever would try do in that situation. Save their child.
Wariyaka shiiit dawg you nailed it. When I played the game the first time and got to that part.... i froze and stopped playing for three days until I had the courage to meet Ellie’s faith. I was super happy when Joel indeed decided to save her. Best. Game. Ever.
Totally. I'm not a parent (though many times I wish I was) but I would not do anything differently from Joel in that situation. When it comes to your child, you'd do whatever it took to protect him or her from those that would do her harm
"the potential for a cure is still inside her head", for the last time people THAT'S NOT HOW CURES WORK! all those guys would get out of her would be, a dead body. if anything, what they SHOULD'VE done is make her have children, as the chance of transfering that trait to the baby would be much higher than just removing her brain. seriously, this is one of the worst parts of the game, not because he stops them from "finding a cure", but for even insinuating that a cure could be found that way to begin with!
It's not so much Joel's actions, but rather the contrivances of the plot leading to the ending and how the game treats Joel's actions differently than the player would given the perception left in the player by the game itself. The ending - the big conflict that's left open at the end between Ellie and Joel - makes no sense when you consider that Joel did indeed make the right decision - meaning somewhere along the line some wires were crossed in the writing room. Why wouldn't Joel basically explain to Ellie what was going on? Why would he feel so guilty given everything that he knows about the Fireflies? Why does the game never give this indication like it does for other plot-points throughout its entirety? The Fireflies themselves robbed Ellie of agency by knocking her out and attempting to cut into her, so if she gets peeved at Joel doing the same it comes off as ungrateful - for one - and selfish on her part - unless the game MEANT for the Fireflies to actually have a tangible hope for a vaccine of some sort. It seems like they knew they wanted the game to end with Joel keeping something from Ellie, and Ellie and Joel's relationship having this unspoken time-bomb - and tried to tie some things together within the plot to make it work without really giving the time of day to the perception this would give the player in keeping with the context of the entire game they'd played to get to that point. If this was really all intentional, then WHY? I don't at all buy that "they wanted the ending to be talked about" because the discussion isn't one of solely the characters' actions, but of the basic competency of their own writing.
I was so mad for a split second, because he sounds like he should know something so basic, and that made me smile even more the second he joked about iy
I often talk to myself as I watch videos and play games and I said out loud “mother fucker, it’s fasade” and a few seconds later he pulled the ol switcheroo and I yelled “MOTHER FUCKER”
Nathan dies with only one shot in the game. When you see the screen become gray you are not taking damage instead it means that Nate luck is running out.
@@NAJMYNex Ive played the series since when they were only on ps3. Blood came out of Nate's model when he got shot in combat. Im not sure if they changed it in the remaster but I totally remember blood appearing in the game
@@cheekybum1513 I actually think joeseph provides some fairly reasonable explanations as to why Joel made his choice. The fireflies were shown to be fairly incompetent throughout the story with many examples that joeseph pointed to. Why Joel may have made a selfish decision it’s understandable
Seeing a lot of people in the comments talk about how great Ashley Johnson and Troy Baker's performances are, and obviously massive props to them, but I feel Hana Hayes doesn't get enough credit and respect for portraying Sarah. She's in it for so little and yet does such an amazing job at getting you to love her like a daughter. Not to mention even just the short clip used here of her whimpering after getting shot had me tearing up. Video is great as always. Never played any of the Uncharted series, but the points were quite clearly put across regardless and it was interesting enough to watch all at once. Have to presume most of the dislikes were from the title and people not wanting to watch the whole thing; them thinking he was saying the Uncharted games were great and the Last of Us a terrible game. Otherwise not really sure what would give someone reason to dislike it since this is definitely one of his most positive videos he's ever made.
Around 2:40:00 The reason Joel wants to dump Ellie is precisely because he starts to get attached. It's not bad writing, it's very logical. If you don't get attached to someone, you don't get hurt once he leaves like Tommy or dies like Sarah. That's his thinking. What gets him out of it are Ellie's words that she won't die. Around 2:50:00 Joel wasn't in a coma, he was just laying and resting. And it was months after the wound, the idea was that he's mostly healed.
I still think The Last of Us has one of the best prologue chapters ever in a game. The relationship between Joel and his daughter is really wholesome, Sarah's southern accent is adorable, and I love the growing fear you have playing as Sarah, home alone, and realizing something terrible is happening and not knowing where your dad is, as well as the instinctive relief I felt seeing Joel come through the door. I also love the subtle detail to show us how close Tommy and Joel are since Tommy speaks to Sarah like a second dad. Tommy was probably the uncle who spends way too much on gifts for his niece lol. I also love how Joel just leaves the family asking for a life to thier fate. It's surprisingly cold since Joel seemed like a nice guy, but its a sign when the chips are down, Joel will look out for his loved ones and not others.
I love that you are so complementary to other analyst's videos. Really cool to see the sense of community present amongst content creators writing similar content. Love your work!
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Just watched your analysis (better late than never?) and just wanted to say thanks for the expansive critique. Not gonna lie, it’s painful to listen to criticisms of my work 😅, but I do appreciate hearing it. There’s always something to learn from seeing something through someone else’s eyes.
Last of Us spoilers: I forgot how great Joel's reaction is to Henry shooting himself. He nails not just the surprise but the disgust of seeing someone blow their brains out where for just a split second he looks like he could puke. It's perfect too 'cos Joel's seen much worse, caused much worse with his own hands but it doesn't change that seeing a good guy that he's spent the last few days with and gotten along with do that so suddenly is horrible and disgusting
BaileyZKerr its even more amazing when you realize the team at naughty dog had to manually edit every face reaction. Think about that? All the time they put in to make the faces look so real
@@emmanuelnava6582 that's part of what makes that last conversation to me. Not just that someone could ACT "I don't believe him but I'm going to accept it because he scares me and we need each other" with such subtlety, or that they could leave room for interpretation with it, but that it wasn't even a person conveying it, but a frame-by-frame reconstruction that turned out so natural
In some ways, Sam's and Henry's deaths carried more weight for me than Sarah's. Acting in both scenes is INCREDIBLE, but that scene upsets me just as much if not more than Sarah's death. Probably because I do not have children, but love my brother and sister dearly, so I can empathise with that scene the most. What a great game.
@@QuikVidGuy I think by The Last of Us Naughty Dog had already implemented facial capture. They still had to "edit" the faces and expressions to refine them, but it's not like the first Uncharted, where not only they didn't have facial capture, they didn't even have proper microphones, so the actors had to "dub" themselves after recording, lol
I hope you cover The Last Of Us 2 now. It handled a lot of the questions that you said the game couldn't answer, and there are tons of conflicting opinions about that game - but none of them are as well-researched or argued as yours are.
Also, I'd love to see his input on Tlou2 as well: personally, I thought it was good in general, but I feel the story got too bloated with the inclusion of so many characters and using the same "note-reading" mechanic from the first game. In my opinion, it makes the ethics of the game grayer, but at the same time it feels like how using expository dialogue in titles like mgsV (to put a vague example) kills the inmersion
I remember a time I played Uncharted 2, I killed all the snipers and guards on the bridge to the monastery. I walked across the beam when all the enemies were dead, and I died midway crossing the beam. Good game design.
Yeah that also happened to me recently. I was so fast at killing them that the game punished me for being ahead of script. I can’t believe I used to think it was a masterpiece. Still a fun game for nostalgia though.
I think what he’s saying here is that the bar to become a masterpiece is so high that even a lot of good (even great) games fail to clear and Uncharted 2 is one of those good games
Even though this video is 2 years old now, I can't help but think you may have completely missed Marlowe's reason for getting mad at Cutter. She wasn't distraught that Cutter shot Nate and Sully, she's angry because of how sloppy of a move that is. Think about it: 2 American bodies, 2 gunshot wounds, and plenty of possible witnesses on who may be involved. Potentially, the gunshots could be traced back to Cutter, who may have spilled on Marlowe and Talbot' plans, leading to their arrest.
I don't know about that one.. I mean Marlowe and Talbot are commanding around hundreds of goons, causing shoot outs all over the place with no sort of intervention by the law. Even in Uncharted 2 with the siege on Nepal no one shows up! Surely the military would intervene if essentially a private mercenary group is destroying everything. Even right after Nate and Sully are shot, 4 or so goons fire away at the van Sully and Nate get away in after stealing the decoder. Where are the police? It's placed in London, so gun shots can't be such a regular noise that no one would pay mind to them. Anyways, my point is that the past games had such ridiculous scenarios where no one has been stopped by law enforcement so why would it start now? Just my incomplete opinion on a game I've never played!
thats literally th only reason marlowe got mad... anyone else who says no is either dumb and just wants to sound smart like this guy in the video or just doesnt understand how the sound of gunshots and witnesses work... i was only 14 for UC3 and i figured that shit out and thought cutter was just dumb and not in with nate and sully.
i love that killing the other two doctors at the end of TLOU is optional. my first play through i killed all three of them and it wasn’t until i replayed it that i realized you have the choice not too. it’s really the only point in the game that lets the players make their own decision in the story. You don’t have to be ruthless. you can spare them, In my first play through i got to that moment and i was so immersed in the story that the desperation of saving ellie blind-sighted me to spare their lives. it’s a point in the game where joel’s feelings and the players feelings come together.
Imo its just like how the game gives the option to stealth the levels instead of having a shoot out. either path leads to the end of the level (usually), the same way killing or sparing the nurses leads to saving ellie
TJS44 he did have a reaction, you can tell in his facial expression that he was in immense pain when she injected him, mustve been having a bad dream, or trying to sleep or something
I felt The Last of Us had a very underrated multiplayer. Rather than most of the shooter games of today there are several different viable ways to play utilizing different skill sets. Each weapon is simple to use and hard to master, every skill is given at least a little bit of value and the sheer amount of them makes for a huge variety in play style, every map is well thought out without any real places the player can just hold indefinitely and eventually win. Incredibly engaging, I still play it today.
I was going to make a similar comment myself. I grew tired of COD and BF around that time and The Last of Us multiplayer was quite a breath of fresh air. I haven't played in a while but watching a video has all those memories flooding back in. Its probably one of the more stand out Multiplayer experiences I've had in 25+ years (used to use a 96k modem to play Papyrus Nascar game multiplayer in 94; been at this a bit, lol)
It was the first multiplayer aspect of a game I played to the point where I got really good at it. I played it for years since the game came out and the memories I’ve had with it make me so happy.
@EseChava 22 You stepped out of the Chain of Logic somewhere. The OP said "Some people actually do talk to themselves like that." I'm standing by my statement that it's annoying. I shouldn't have to point out that it's only annoying if I can hear them.
@EseChava 22 The problem is, apparently, that people want the "I talk to myself all the time" demographic represented in video games. I've also known a few people who do it, and it's annoying. I'm not saying stop doing it, I'm saying don't be surprised/offended when people tell you to shut your face.
@@metalmayhem3622 I really only see it being annoying if a person has to constantly do that a situation that needs them to interact with others than themselves. But to put it truthfully many people don't actually find it annoying just weird. I mean if a person was to do this out loud in public they'll get less responses of shut up or be quiet if not any, and more "are you okay?", think to themselves "this person is crazy let me leave", or just just nothing and ignore it. Unless they are required to be quiet it's far less annoying than just awkward at many times.
When I played the first Uncharted back when it first released (got it for Christmas with my PS3 back in 07 when I was 17) I remember being really blown away by it, but mostly for its story. I went back to replay it a few years ago after the third one released and found that the combat was just god awful, but the story was still overall enjoyable. with the Nathan Drake Collection just becoming a monthly free PS+ game, I decided to revisit it and found that the terrible combat wasn't really worth viewing a somewhat mediocre story I've seen twice now. I believe the reason it was so heavily praised back when it first came out was because of how fantastic it looked at the time and for how good the story was... for the time. It was like a summer blockbuster movie in video game form. It's a quick and somewhat mindless action film/game that while it had rough spots, still left you with a good feeling at the end, but was something you'd forget about over the next few days until a sequel came out. To me, the first Uncharted game is a good look back at how far third-person action/platformer games have come in the last 13 years. Yeah, it objectively isn't a great game, but one that certainly paved the way for a lot of the types of games we have today, especially with the Tomb Raider franchise reboot and even the new God of War.
It's wild, because I've been playing through the collection as well, and just finished U2 today. I love the games still. Yes, sometimes the gunplay in U1 can suck at times, but I think the story is good enough to carry through the underwhelming parts. They definitely get better as they go, imo
I never owned a PS3, I was pretty young back then. Played 4 first, loved it, so got the nathan drake collection. And ye, one felt extremely dated, and there wasn't any nostalgia to disguise it in my case. Entertaining story but bad combat and meh gameplay overall. But 2 is amazing. Like even by todays standards it's just a brilliant thrill ride if you're into these kinds of games(which thanks to uncharted, I very much am). The pacing is brilliant, literally a playable action movie. I found the gunplay pretty good, especially in 60fps, which made it almost better than 4 at times. Overall I enjoyed it at least as much as 4, and would probably say that minus graphics and gameplay, it's a better game. Just thought I'd let u know that although 1 has aged poorly, 2 still holds up beautifully, even from a younger persons point of view.
3:06:40 I keep coming back to this moment in particular because this "The Fireflies are really a bunch of idiots who don't know what they're doing, here's why..." segments has to be one of the best mic drop moments I've ever listened to in any game analysis or any analysis videos on the entire platform. Thanks Joe.
However the issue is that there's also nothing showing us that anybody else actually even tries to get some cure against the fungus. We have a highly limited perspective on the whole affair through Joel. This bias might explain how _he_ views them, but saying for a fact that they are this incompetent is ignoring the fact that the only other fairly competent people in the game are named characters in connection to Joel, and Joel himself. The fact alone that he is even able to gun down all the Fireflies in the end makes it unbelievable, not only the decision to do so in itself. That then also puts into perspective that perceived incompetence; does it really not matter that the Fireflies have weapons and bodyarmors? Does it not matter that they have at least a semi-organized structure? Who is it that fights and exterminates them, is it raiders, the government, rogues like Joel? How the Fireflies wanted to treat Ellie is, medically, very probably wrong. That there isn't a better attempt at convincing Joel of the apparent necessity of their actions is also bad. Overall, the ending accumulates more narrative issues that form either, as stated, the picture of an organization so inept that it defies comprehension, especially if the doctors that are supposedly their best and their hope to create a vaccine are so quick to go ahead with everything that it all happens within hours. The ending overall is just _weird_ in that way. There could and should have been more care taken, however this was sidelined in order to have a more sudden, quick and conflict-filled climax, rather than a more well-understood one. They could have even gone so far as to have all the explanations happen, maybe not have Ellie wake up and talk to Joel again, but everything else, and then have the player decide what happens - or, exactly as Joseph pointed out, take the entire decision away, even with the doctors. The way it is written now the entire thing just seems a bit ridiculously simple for the final act of such an otherwise well-done and thought-out story.
Im sorry but his analysis is highly questionable or flat out wrong. It oversimplifies the entirety of the fireflie’s existence in order to frame Joel’s choice as either right or wrong. The game does pass judgement on Joel based only on why he chose to do what he did yet Anderson seems to think that somehow the competency of the fireflies is the deciding factor in determining the right answer
@@Pearlem What he does is assuming the fireflies aren’t meant to be taken seriously and considering this game ends a couple of minutes after the reveal they are going to kill Ellie that’s not discussed. If you are supposed to realize they have no idea what the heck they’re doing and did no test before deciding they need to kill her then you can see what Joel does is also preventing them from doing a stupid potentially pointless kill. Considering how this matter is discussed in the second game it’s clear the writers take that thing very seriously. They want you to believe: 1. There are extremely competent doctors and surgeons in the fireflies (with just enough tools as they need to) 2. For some reason in the writer’s head being a medic means you instantly detect the one single “right choice” and that you cannot be wrong and find out you could do something better instead. That’s obviously not how science works but most people in the world don’t really know about that and if you take Marlene and the surgeon’s explanation for granted as everyone does in part 2 then that means the writer wanted you to think the only right thing to do was to let them operate Ellie as they knew that was the only way to get a cure, and so even if that failed that was still the “only choice” and the “best bet” everyone but Joel wanted to take. So in the end it seems you can’t argue about fireflies incompetence especially once everyone talks about Abby’s father as the most caring yet smart and competent doctor remained in the world. I would bet this was a case of failed reverse writing: they liked the idea of unconscious Ellie being operated right away without knowing anything so Joel could do what he did that they didn’t think this one thing makes the whole procedure look like incompetent people feeling like doing the most risky, potentially most dumb and pointless procedure right away, no doubt about it. The problem is not that however (that would make much more sense then what we got) the problem is that the story and the author considered that as the “one only way and good choice” and that’s completely BS as there is no way such a procedure would even be taken seriously in the scientific community to study anything to produce a cure (under any circumstances you are so dumb to kill your patient right away, it would be plausible only after many many tests and collected data about this one strange mutation you just saw, meaning days to months). That’s some Danganronpa level BS. You can’t solve this easily since any efficient and good procedure would require Ellie’s cooperation so even if you don’t value her consesus to the final surgery (since it’s too important and she already chose to become a guinea pig and this is a rotten world and whatever) that means she has to be aware of what it’s going on to a level Joel can’t lie to her in that way anymore.
@@edwardsuou ok my guy. I’m going to blow your mind here. The reason the procedure that the fireflies were gonna perform on Ellie makes no medical sense is that it’s a fictional story about zombies. The writers aren’t trying to be realistic about the medical intricacies of creating a vaccine for the zombie virus. This is the game where your character can get shot five times, bandage their arm and return to full health. They thought of a way to have a moral dilemma between the fate of the world and the fate of Ellie and they put int in the game. Now, it’s true that you can argue that the competency of the fireflies isn’t great and that maybe they would’ve failed in creating the vaccine. However, the game doesn’t care about that at all. The reason both games present Joel’s choice as selfish and wrong is that his choice steals Ellie’s only chance at higher meaning. Ellie never says if she would’ve sacrificed her life for the cause but I think it’s pretty obvious that she would have done it. People who live in the world of the last of us are all doomed. Even cities like Jackson or the wlf constantly have to deal with the invading hordes and other humans who want to kill them. It’s only a matter of time before they fall too. Joel didn’t save Ellie because he thought that her sacrifice wasn’t worth it. He didn’t do it because he looked at the organization of the fireflies and determined that they couldn’t do what they promised. He did it because he was not ready to accept the death of Ellie. Even if the fireflies had a 100% chance to succeed, Joel would’ve still killed them all and ran away with her. The reason both games present Joel as wrong is that he made the selfish choice. He had a chance to potentially help every human left but thought his feelings were more important than every other person including Ellie herself
I jus watch Anderson’s videos for background noise tbh. They’re long and beefy enough to occupy me when I’m playing video games, his voice is fantastic, topics I’m interested in, and every time I mentally tune into what he’s saying I actually appreciate his content.
@@delk1299 New girl Abbie rock's up into Jackson. She somehow inexplicably finds Tommy and Joel (the person she is looking to kill) in a fucking blizzard getting hunted down by a horde of infected. After J and T go out of their way saving the bitch they fall back to Abbies friends hideout seeking refuge. They get their and for some reason Joel and Tommy give their names to these fuckers, and so Tommy gets KOed and Abbie shoot Joel in the leg and proceeds to beat him to death with a golf club. Thiugh he Dosen't die before Ellie arrives to get pinned down by Abbies friends and to watch Joel die. This leads to Ellie and Tommy sweating revenge and hunting down the bitch with a few of their friends. Eventually they find out where Abbies friends are and proceed to hunt them and interrogate them for information. Problem is they get uppity so Ellie ends up killing them. Eventually she kills Abbies ex boyfriend and drops a fucking map with her hideout on it and Abbie uses it to hunt down Ellie. We then cut away to a segment where you play as Abbie and see that Joel killed her father, the surgeon, at the end of the first game and that is why she killed Joel. Most people don't really give a shit about this though and still want to kill Abbie. Anyway eventually you play as Abbie attacking Ellies hideout and you fight ellie in a boss fight, where Abbie kicks her ass. Then some more dramatic bullshit happens. Abbie and a friend get caught by an enemy faction while Ellie is hunting her down. Ellie basically SAVES Abbie and her friend to fight her. But then right when she is finally about to kill the bitch ellie learns that this whole thing is pointless and let's Abbie go. This is after Ellie has pretty much gone on a one woman rampage across the west coast killing everyone between her and Abbie, only to let the actual person she is looking for go in the end. This is a pretty shitty summary, but this is a pretty shitty story so I cant really be bothered to actually care.
In Uncharted 2s ending, I always wondered if it was originally planned to have Elena healed using the blue sap. I mean why else introduce the healing power of the stone and then immediately gravely wound her?
@@christopherlopez4087 there exist good and bad djinn, very much like humans, the difference is is that Djinns are much more powerful than men and can see us while the opposite is not true unless a djinn chooses to reveal him/herself to us.
I think he means it was never stated what their wish would be - I mean, would they just wish for something like a lot of money or ruling over the world(which would be kinda stupid and naive, no?)
@@REDEEMERWOLF What he meant was the whole “the only person who could ever create a vaccine is dead” line implying that he was the one and only scientist that could have done something, which is ridiculous.
I want to address something you said at the very beginning. You were shocked that Uncharted got a sequel because it was such a week game, but you had never played it until after Uncharted 3. I think you need to take a moment and look at that time in Gaming History. PS3 had notoriously shitty games when Uncharted 1 came out. It's graphics, story, and platforming were leaps ahead of what had been on the PS3 up to that point. The only really weak part of it was the shooting mechanics.
I like this review/critique, but I also feel like sometimes it forgets context and doesn't get "the point", which was to make the videogame equivalent of an Indiana Jones movie, where the plot is simplistic but still good because it's fun. The one thing i do agree on is that there is a dissonance between how the game feels and how it tells you that it should feel, i.e. the "profpund" quotes at the beginning vs the rest of the games
Ya uncharted 1 was also the first game ever to use motion capture in a video witch is now the standard in almost every game so before ppl criticize it think this game brought so much new things to the table also uc1 was not that bad of a game
Thank good you said this. This guy is looking at the mandalorian and then moaning about how bad the effects on the original Star Wars were. I CAN’T BELIEVE IT GOT A SEQUEL THERE ISN’T EVEN CG IN IT
Im embarrassed seeing all the small details in the intro to the tlou that I missed, the fact that the fireflies were grasping at straws and how Joel carrying Ellie paralleled the beginning
The weird thing about the ending to Last of Us is that Joel isn't lying when he says that the Fireflies had other immune people, because there's an audio log that says Ellie isn't the first person they cut open to try to synthesize a cure to the disease, so why the whole thing is considered grounds for discussion is insane to me because she's just the next golden goose that they are going to kill.
The audio says Ellie is the first of her kind that might have real potential for a cure unlike the others that came before. Her specific condition IS unique and they truly believe she could be a breakthrough. That being said, they didn't ask her, so f*ck them. I didn't enjoy killing those people I had to kill to get away in the hospital, but I felt like I had to. It is clear Joel is lying and is supposed to be clear. They don't have tons of people like her to help them create a cure. Lie. And it was such a bad lie too. She knows he's lying. No debate necessary really.
To be fair though even if that’s true, you can go through those parts of the game and completely miss that audio log, and still get the same explanation at the end, so I don’t really believe Joel actually meant what he said about that to Ellie
I think it could have worked. It reminds me *a lot* of Fallout 1: (stay with me here) the antagonist is the leader of an army of angry mutants that violently invade the world, after a long battle(a long war tbh) you are face to face and find out that the point the whole time was to turn humanity into mutants as it was their only feasible chance of survival in the post-apocalypse. There is nothing you can say, no appeal to morality, and no argument you can make to convince the antagonist that they're wrong, and the game ends with you killing them. *Except* if you spent the game before really trying to find out everything you can find about said mutants, you can eventually piece together from scattered hints that the mutants can't reproduce, and if you have found said hints *that's* the only thing that can convince the antagonist to lay down their arms and stop the war. They're so deep into their moral beliefs of ends-justify-the-means that there is no swaying them, except revealing to them the one fatal flaw in their plan that they were too overzealous to see themselves. I think that's a really powerful ending to a game, even if you have to be really observant to get it and might not the first time. And I have no doubt something like that would have worked for The Last Of Us too: it doesn't have to be some elaborate sequence of events to an easter egg ending, it could just be that if you scour the environments and find every relevant note Joel will draw the conclusion that the Fireflies don't know what they're doing and that dissection doesn't work, and manages to break them out of their mindset that way, but only if you were curious enough and explored enough. But on the other hand, maybe copying the ending from an RPG from 1997 isn't the best idea either :P
I'm 40 years old. I've been gaming since the mid 80s. This game changed my entire outlook on what a game should and could be. As a father of two young girls, this is the first and only game to make me actually cry. The story, plot, and character development were so well done while still keeping the gameplay fast and interesting. You go from feeling strong and capable to weak and vulnerable, both as the character and internally. Such a great game, and wonderful review. Thank you.
Men make everything ever painfully unfunny including god damn memes: a performance art piece by a dude in a youtube comments section with a shittily edited breaking bad icon
I think the most accurate thing to state about Uncharted 1 (at least in my opinion) is that it isn't *bad* per se, it's just incredibly dated due to lack of knowledge on how to develop for the PS3, and time. I think by playing the PS4 version you get this very unnatural version of the game, more akin to someone sanding the rough edges to try to smooth it out, but ends up just making a pile of sawdust due to how flawed the game is naturally. I'm not giving this game any passes, but I will say that at launch, Uncharted 1 was incredibly special to me and was very much unlike anything that really came out at the time, giving it a special place in my heart. Every issue that Uncharted 1 has is simply because every other entry in the franchise does it better. Uncharted 1 also really nails the cheesy adventure B-movie vibe better than anything else in the series, because all the way through it is adamant that it is very tongue in cheek and silly, the inclusion of Nazis into the story makes that incredibly apparent. Whereas 2, 3 and 4 try to emulate Indiana Jones to a tee, I feel like Uncharted 1 wasn't trying to do that, more like be a parody. Either way, 1 is the weakest in the series, and it wasn't the most impressive like 2 was, but it was the one that made me fall in love instantly, even if its very dated by now.
Uncharted 1 by no means is a bad game I do not know why so many people put it down. Of the first 3 games of uncharted on ps3 I think 3 drakes Deception had the worst story and worst gameplay. For one thing 3 copied 2 too much and was a rehash or cash grab whichever you want to say. 3 has the weakest villains and two cinematic gameplay .
1:05:03 "You're on rails without realizing it" That's the problem. The folks that don't like these games are the ones that do realize they're on rails, all the time.
MechanicalMonk it’s one of the reasons I dislike him saying it’s a quick time event but with a little more interactivity. Not that he’s wrong or that I disagree with it, but going into a game knowing that really kills the gameplay for me, like I had to just accept that the gameplay was shallow in order to care about everything else.
@@NormanWasHere452 Yes I think that sums it up; there's games that are on rails and those that are not. Whichever you like more is entirely relative, and they can never really be both at the same time. Like Red Dead Redemption2 for example; it's an open world, but the main game is on rails. If you go in looking for the wrong thing then you'll be disappointed.
It's a personal preference to be honest. In my opinion games should be as interactive and player-driven as possible. I'm not happy giving up my freedom of choice and exploration so some writer or director can try to win an imaginary game Oscar. That's why I've never enjoyed Uncharted. I've disliked The Last of Us for many more reasons beyond this too.
@@sportsjefe No it's not. I'm happy with text on a screen if the immersion is executed properly. The linearity comes from these interactive cut-scenes like the ones in Uncharted where entire towns are getting demolished in front you. It's the equivalent of jingling keys for a baby. And these set-pieces are far and away the most expensive to produce. Games dont have to keep rising in budget. Just cut out the unnecessary stuff.
What is this Golden Sun the lost age people dont just survive falling off of lighthouses or other huge buildings by landing in water. Or do they gotta test it now
Catsaretheworst People also cant get shot then climb up a hanging dedrailed train, kill multiple highly trained soilders with no weapons to start, then recover from that bullet wound within one day, but that also happens in the game.
24:07 you can break his cover to make him retreat early so you can deal with the fodder more easily 1:30:21 the game had a troubled development with part of naughty dog wanting supernatural things like the guardians and the descendants in form as the djinn and talbot's power but part of naughty dogs wanted it to be more grounded in reality leaving confusing things like talbot being unexplained and the explanation for the djinn being hallucinogenic water, is what I heard anyways
I actually found the Djinn the worst supernatural aspect. It really feels like the devs did a half measure. No full fantisy but also no full realism. The Djinn are not fun to fight, compared to the zombies and guardians.
I haven’t played these games in like several years. I’m currently replaying uncharted 2, but the one thing I remembered the most about uncharted 3 was how many missed opportunities there was. I also felt like they were trying harder and harder to remove any supernatural elements to their games. Uncharted 4 confirmed this, completely erasing supernatural elements from their game completely. I was VERY disappointed by this in uncharted 4. I was partly disappointed that there wasn’t any ghost pirates, I was so sure some levels would have a surprise horror twist revealing ghost pirates but it just never happened at all.
Me, Before Watching This Video: WHY IS IT OVER 3 HOURS, THERE IS NO REASON FOR IT TO BE THAT LONG Me, After Watching This Video: whO NEedS SleePPp whEn YOu CAn HaVE VidEo
I explicitly remember the sniper part in Last of Us for the same reason you did. I tried to kill the sniper through the window only to realize he wasn't really there. That pissed me off to no end.
steviesteveo1 I don’t see it as disrespectful, it’s literally just a joke. It also brought me back into the video when my short attention span was getting distracted for a moment, so it was pretty smart too
@@steviesteveo1 It is a way of respecting his audience, and engaging with the audience at the same time. Thus increasing audience engagement. It's a silly little gag that gets people's attention and then he lampshades it to make a point. It's one small part of what makes a 3 and a half hour video watchable, and I fell for it very hard.
Shamballa probably has some magic spells or something hiding it from view unless you find the entrance. After all, the gem of infinite power is stored there - anyone assigned to protect it with half a brain would want to ensure maximum protection.
10:15 The ''façade'' bit fucked me up so bad because I was ready to write a lengthy comment about how mad I was at you for mispronouncing it. Holy shit.
Adam Smasher The introduction is more like 20 mins. And I wasn't distraught that Sara died, because there was no bond between me and her, or for that matter any of the side characters. They weren't very well flushed out characters; therefore none of the deaths were sad to me. Sara's death was more relatable than sad to me; if I had a child, I probably would feel the same way Joel did. The main problem with The Last of Us was its character development; Joel and Ellie were the only real flushed out characters, which is a bummer; Sara died too soon for it to have such a huge impact on me, Tess died too soon as well (and I was kind of glad she died, because started to pick up after her death), Bill had a short run and Sam and Henry died too soon too. I would say that out of all the side characters, Bill and David were the most developed.
Nighhhts Sara was there to characterize Joel. I didnt really give a shit about her death, though the acting/animations did make me tear up. The whole point of her death was to set up Joel as a character. It's WAY more interesting to see Joel take Ellie as his ward if you know he lost a daughter about her age decades ago. It makes every interaction they have more meaningful and every one of Joel's decisions weighted by his past suffering. I liked all of the characters. Tess does see a little development towards her end. She wants Ellie to succeed, making her a little less selfish than she appears when we first meet her. That said, all the characters are secondary to Joel and Ellie, and serve to foil their own relationship. None of them stick around long enough to develop in a meaningful way, but they all have real, relatable motivations and are performed well enough that I found every character entertaining and necessary.
This video autoplayed while I was asleep and I woke up 2 hours in. I don’t even own a PlayStation... but I liked this video. 🤨...👍
LITERALLY WHAT HAPPENED TO ME
I can't say how many times I have fallen asleep and woke up to a 2-3 hour video on something random but interesting....
Lol it was the same for me xD
@@Yahula1edits same herei woke up during the last of us part and watched the rest haha
Just woke up too WTF...
Stop trying to stretch to the 10 minute mark for that ad revenues.
Edit: Stop commenting on this it's obviously a joke you Muppets.
goddamit these youtubers money suckers
I saw this same comment on that one almost-five-hour-long Oblivion video.
@@fuzzydunlop7928 i saw that video too, similar comment as well, managed to get some karma on r/woooosh too
@@endorneyodera4366 lol Good stuff, fellow-traveler.
@@alilweeb7684 just move the red line to the end so the ads disappear
I don't know if anyone has said it, but in Uncharted 2, in the museum part, you don't kill anyone, the guard you drop of the ledge survives the fall and you can see him swimming.
Big Boss it is real life, and the game is playing you
@Big Boss uu3u3????????????????????????.???!??????????
@@kirkcarranza603 8I the other u!!!! the other one is
I was wondering because of him saying that, if for some people when they throw that guard into the water he dies
I'm so happy someone mentioned this
I can almost recite this video word for word by this point. I keep coming back again and again. It is one of the best reviews/retrospectives on UA-cam and you should be immensely proud of your work
My man, this video is over 3 hours long and you can recite it verbatim? Seek help
@@mrgrork it ain't that deep dawg 😂 it's just an expression
I think Joel wanted to dump Ellie onto Tommy initially because he started to realize how much Ellie was like Sarah and how much he started to care about her. I believe the pain of how much she reminds him of sarah is too much for Joel to handle.
Especially since he lost control of the situation with Sarah. At least this time, it would be a decision of his and he wouldn't be losing her.
And also it was right after Henry and Sam died, he probably thought he luck would run out
exactly yeah, Ellie also points this out when she says "I'm not like her, I can take care of myself". Joel just knows their journey could very well have a bad ending and he doesn't want to go through losing someone he deeply cares about again.
True, and I also think Joel was feeling guilty because he began to love Ellie just like Sarah. Maybe he was feeling bad because Sarah, his daughter, was being replaced by this girl he barely knew at the time and only spent less than a year with. But evidently, when Joel hugged and calmed Ellie down when she killed David, he had finally accepted that he needed to move on and Ellie is the one he should focus on now. It made the contrast between the “You’re not my daughter” scene and “It’s okay baby girl” much more compelling.
False. That was specifically denied by Joel explicitly. There was no catalyst for his heel face turn of feelings.
Over three hours of meticulous in-depth analysis. Thank you for taking the time and putting in the effort, I enjoyed watching it.
You're welcome. I'm glad you liked it.
Longer than necessary IMO.
something closer to the SOMA length would be fine. That's my favorite video of yours btw. well written.
how could he analyse 4 games properly in 40 mins?
Awesome work!
Subscribe for Last of us and Tekken gameplay!
I'm sure you've gotten this in droves, but the one guard you pull down from the uncharted 2 heist level doesn't die. If you hang out there long enough you will see him surface from the water and then swim away, back to land.
yeah but falling into water from that hight will still kill you and also if i swan back to land why didn't he alert the whole museum?
Alec Wilson He's not that fucking fast. That's like Sanic fast.
maybe he did!!! LOL
swear i didnt know that at all
Swear to God this is a Shamalyan Plot Twist.
But I appreciate it lmao.
Damn that scene of Joel holding his daughter, I remember playing the game on release and as a younger dude back then I didn't really have any attachment to my own dad or feel "fatherly feelings". Being older now and watching that scene made me tear up.
As a father of 2 girls, this was the first and only time a game has ever made me cry. Last of Us will always hold a special place in my top games simply because how well it drew me into its story
@@joeblow8982 i am not even a father, but that scene even made my cry a bit, and am not that much of an emotional person generally, the MoCap really captures genuine emotions
Joel's entire arc never was about making the right choices on a grand scale. He's proven that all he cares about is his survival. And in the end he cares about Ellie's aswell. He never pretended to be anything else. All he saw was someone he allowed himself to care about being taken away from him. Again.
His choice at the end made absolute sense and was in character.
except of joel is all about survival he would be willing to make such sacrifices
@@naimhussain6013 Joel is all about his own survival because he is scared of loss. After losing Sarah look at what he became. It's implied he did terrible things for surviving because humanity didn't mean anything to him anymore. The world took away his world: Sarah. However he still shows his own humanity in the few relationships he has, like Tess, who again and again he shows concern, emotion, and at times love (?) For.
His own world's survival is his priority, which is why he takes Ellie. He has lost so many people already, he has seen and participated in the shit of humanity, Ellie is his family now, and there is nothing else a man will fight for or protect more than his family.
Joel's character is entirely one formed on the concept of survival, not for the greater whole, but for himself.
@@theshooterflynn you neglect the medium the plot has been executed in, its not a film but a game, if your game leaves no reward for the player or fulfill the objective you have literally made everything else pointless every player progressed for the goal of saving humanity if you want a story driven game play spiderman and god of war
@ICMunny ! i am literally going to neglect the remaining parts of your own comment as your first line is a clear indication of your lack of clear understanding of plot and a plot within a game and character, ofcourse i could go on all day about the ending i will simply say this as Miyamoto said a game must consist of a reward for the player, when you began the game you had one intention to protect ellie for the sole purpose to use her to save humanity throughout the whole game this is all you have been aiming for until the plot does a 180 and leaves gaps where the development for the bonding of the characters should be present but instead jumpcuts leaving you questioning why it all changed now in the end you do not obtain the reward for the objective you aimed for but decided to be left with an ending full of uncertainty and leaving you in the middle of nowhere, as a film the plot is tolerable as a game it is horrible its like playing dark souls but being given no reward like bloodborne or no mans sky God of War is what last of us wanted to be but failed to be
@ICMunny ! and no i do not mean a one dimensional reward system i mean a reward that is suffices the player for all his work a good example is BOTW every objective leaves a reward FE three houses each complete objective you are rewarded for it God of War and even Spiderman, imagine playing spiderman where you end up killing the person to save the world (a hypothetical scenario)
It took me an embarrasingly long time to realize that Talbot being a cyborg was meant to be a joke.
I finished the U3 game like 2 days after watching that scene and I thought I missed something and that this was a spoiler lmao
Same. I was like... Erm I don't remember that? Then I questioned if I'd finished the game but I know I did 😅 it was only when he said 'why didn't he just teleport?' that I was like ooooooooh.
Same here
God dammit I thought I just really missed that part hahaha
Bruh i just wasted 10 mins trying to find out when the game tells us he’s a cyborg
Something I thought I’d add. Joel doesn’t instantly heal when you start to play as him during winter. His waking animation has him holding his wound, and staggering a little, and his health is reduced. As time goes on his animation goes back to normal and his health becomes full. I agree with you saying that he recovers too fast, but I like how it’s a little more gradual than a snap of a finger.
I didn’t really like his arguments during the winter chapter. Idk if he just ignored the ‘left behind’ story dlc, but all his complaints about how was Joel healed or how was he carried were pretty much answered there.
@@StonedCrackerofHell isn't that also the games fault though? if you have to play a DLC?
Lord Zarcon to some degree yes it is the game’s fault, but by the time he made this video, left behind had already come out. You could argue that he’s only gonna focus on JUST the Last of Us since that’s what he’s critiquing. But he went into so much detail in critiquing the last of us, it’s just kinda weird how he doesn’t address left behind at all.
simp
@@StonedCrackerofHell yeah, it even says The Last of Us Remastered in the title screen of that particular chapter of this video. So he knew of the DLC, which comes free with the remastered version anyway.
Something to remember about uncharted is that your not eating bullets left and right your "health" is his luck. The more bullets that are shot at you the higher the chance of getting hit is. That's why it is the last few bullets that actually kill you.
This is generally a really run way to look at health in "realistic" games imo, great idea!
Regarding the ending of the Last of Us, I always spun the following narrative in my mind: She suffered something akin to PTSD after the winter ordeal, so she was shell-shocked ( as evidenced by her languid mien during the final chapter ). The death of Henry, Sam, Tess, Riley were weighing down on her and she was beginning to lose the will to survive (the plane dream). The explanation that she wanted to sacrifice herself is bogus. For what? She spent 1 year trekking through a huge continent, and 99.9% of the "people" she encountered wanted to kill her.
I think it was misplaced guilt that got to her in the end. She felt personally responsible for the people that died, since they directly or indirectly died during her journey. I think the bottom line is that it's not about the cure, its about the will to live. Ellie questioned her life. She began to believe that she wasn't worthy of it, that she was meant to die too when so many of her closest friends had succumbed.
So the final "ok" isn't really about a lie, or the fireflies or the cure. At its heart - its an existential question. Was it all worth it? Why was she still alive when her best friends suffered a worse fate? What is the point in continuing? Joel has found a new purpose in his life, just as Ellie lost hers. So the final exchange is a promise by Joel to Ellie that she will recover - that there really is something still worth fighting for till your last breath.
The DLC, I believe, confirmed what I've said with Riley's final speech.
Damn good explanation man! I never really thought about it that way, but I must say that you've got some really valid points. The game is so deep, it's amazing to see how it can create so much discussion.
ALGORITH
On a side note: I think survival's guilt is what you were trying to explain.
Thank you, I believe this is a great interpretation
She and her friend/girlfriend both got bitten and only Ellie survived. She kept on living because of her immunity. I guess she feels guilty that this happened and that if she can make everything right and make sure nobody else will die because they get bitten she will sacrifice herself. After all she has survived much longer than she should have and much longer than everybody around her.
Neil Druckmann himself talked about how Ellie's "ok" wasn't about her being complicit with Joel's lie, it was about her knowing that she cannot trust this man anymore because of his betrayal to her.
Talbot being a cyborg is an amazing bit, especially if someone hasn't played the game they may actually believe you
I've played the game and, honestly, I had to look it up. Half the dialogue in that game flew right by me xD
Crazelord91 i thought they were a cyborg until he said they aren't lol. I actually beleived it too
matthew ranger same lol. And i played the game😂
I was watching this video while playing through Uncharted 3 for the first time. When he said Talbot was a cyborg I immediately stopped the video and continued playing the game. I was really mad that I spoiled myself with such an interesting plot point. As I kept playing, I was amazed at how they wrote Talbot's character knowing that he was actually a "cyborg". When I finally got to the boss fight I was anticipating the reveal of him being a cyborg. When I saw him die I was like "wait what the fuck?" I immediately went back to this video and saw your comment and laughed my ass off for the rest of the night.
Crazelord91 I did lol was waiting for him to walk through fire like the terminator and come out the other side as a metallic endoskeleton.
I swear I tear up every time I hear Joel call Ellie baby girl after the David fight.
the relationship in winter between Joel and Ellie is honestly so beautiful, it's my favorite point in the game.
Any time Sarah is brought up or a part of the game makes you remember her I almost bawl my eyes out. Almost. It's crazy how was only in the story for 10 minutes but the game is so well crafted that when Joel loses her you feel like you lost her too.
I made my mom watch the first five minutes so that she could understand how far videogames have come since Mario. She was upset. 🙈
Too bad the stealth is bad.
Dr.controverse you probably just died a lot.
That "Okay" still gives me chills... The silence was deafening.
Regardless of whether or not Ellie believes Joel's answer, the emotion that those final few minutes made me feel was more meaningful than any clear answer could've been. The not knowing is beautiful.
I always liked the idea she doesn't really believe him at all, but for the sake of thier relationship she just accepts his answer. They've been through a lot together and she just doesn't want to prod too deep and from that point on she and Joel never talk about it. It's just this elephant they both ignore, Joel doesnt want to talk about it and Ellie doesn't want to know. Very dark.
It annoys me a lot the second game destroys the ambiguity. Last of Us didn't need a sequel.
@@JillLulamoon I can see why the ambiguity might be more interesting, and the ending of part 1 works as a final ending, but ultimately your interpretation ended up being correct. She didn't believe him completely but she accepted it for the sake of their relationship until the lie eventually drove an unsustainable wedge between them that needed to be resolved. Of all the things the second game did I think Joel and Ellie's reaction to his lie and her ultimately willingness to try to forgive him for it, was something it handled about as perfectly as I could hope.
I have never felt so empty after any ending
@@beagle626Part 2 isn’t perfect, but it’s close
*"How many men have you killed?? HOW MANY.. JUST TODAY??"*
For some reason the delivery of this line has stuck with me so intensely for ten years
Especially after the body count Nate racked up on that train.
Yup. One of the most memorable moments for me.
I legit looked at the statistics in the menu to find out lmao
@@darkhorsed LMFAO
Its the same moment when you get "SO DO YOU FEEL LIKE A HERO NOW?" In Spec Ops The Line.
Joel tries to leave Ellie with Tommy because he can't handle the emotions he's building for her. He's starting to care, but it doesn't fit with his hard and extreme persona. He's hardened himself to survive all the death (the ones he caused and his daughter's as well). That's why he turns down the picture, and that's why Sam is treated and dies the way he does. Ellie may not be able to get infected, but she can get killed. Plus, how can he keep being so vicious while actually having someone he truly loves.
Mrs. D's Plus, in the their world, taking care of a kid is 30 times harder
@@dethmaul most people, at least in wealthier countries, don't really accept that they can die in any number of vague and unpredictable ways until their 20s
@@QuikVidGuy True, but she was born into the apocaypse. She may as well be a third worlder. Joel fits that category though.
“Just because I can’t think of a solution doesn’t mean that one doesn’t exist, so it’s worth pointing it out”
Thank you for saying something I’ve been saying for years. We’re all allowed to critique, its a right we have as consumers. I hate it when you try and criticize something and someone else says “it’s not like you could do better!” or some shit like that. It’s not my job to do better. These are the people designing video games for a living, you’d think that they would be able to put a lot of thought into it.
Time constraints and creative conflict
You are right. With that "can you do better?" logic, we would have to like every piece of media.
Umm sir, my gun is permanently aimed at my head...
COULD YOU HAVE DONE ANY BETTER?
Uhh.....
EXACTLY.
It is however an extremely weak thing to contend, like asking an atheist to believe in God because "hes there you just cant see him and i cant prove that".
I was going to call you a homer because of your picture but I realized it’s Hillary with dreads. So you cool now.
As someone who works in vaccine development (and did his MSc studying a fungus) it may make sense to need Ellie's antibodies to see what fungal protein the antibodies target, something you would just need her blood for. Thing is in a recording we learn that Ellie does not have an immune reaction to the cordyceps. That means the cure wouldn't be a vaccine. Maybe that justifies the need to perform the surgery, but what they planned to get out of it is beyond me. They mention the fungus has mutated, which likely means that they have already got access to the fungus, making the need to extract more questionable. Maybe their sequencing tech is isn't so good so they need more biomass for more DNA, but if they managed to get DNA to begin with why not harvest it slowly over time? Since it's a story it's not like they can have a very thorough scientific explanation for a sci-fi fungus, but it casts doubt on the whole purpose of the operation.
To try and come up with my own reason... maybe the fungus was so phenotypically different they inferred a mutation, but it's possible the mutation that causes that would actually be Ellie's. It makes sense that if it only affects humans then it needs a specific host, and if Ellie maybe had a mutated receptor that prevented the fungus from interacting with her brain she could be immune, but that would mean they get nothing out of the fungus. Maybe its a specific strain of fungus that acts more symbiotic with its host and attacks other fungal strains. If that's the case accessing the fungus could be useful, but it would be hard to reach that conclusion without already having access to the fungus. If they are wrong rushing a surgery could kill the actual cure. If it's a symbiotic strain it would be necessary to be able to culture the fungus for the surgery to be useful. I can believe they are able to do that if they had been studying it long enough. At that point the idea would be to grow it and infect more people to make them resistant. That means the cure would be to infect everyone with a fungus that will inevitably undergo more mutations. Heck, it's possible Ellie could still go feral.
That actually brings up another question. Ellie tells David he's infected after biting him. Is Ellie contagious? I don't think she spread it to her girlfirend in part 2, so maybe the fungus is stuck in in her brain, meaning they don't really know if it's mutated.
So the options are:
-Ellie is unique in that she has a mutation to resist the fungus and so harvesting the fungus is useless.
-The fungus is mutated so that the cure becomes dangerous in itself.
-They have no idea and are being optimistic about the potential of the surgery.
Thanks for typing all this, it was interesting.
I actually think in Marlene's recording she said the word "chance". I would say the third one. I think the whole final chapter from joel being knocked out til the end actually left me annoyed about the game.
@@chrisfmjesusmountsteven6146 Why so?
@@numberone51976 It was too contrived. Marlene says she's no longer your concern. Why bring him in then?
They needed the Ellie/joel ending so had there characters act out of character. If Marlene is so sure it's what Ellie wanted she could of had joel wake up to Ellie in the room explain the situation. However you don't get the ending that way so they had this jumbled mess instead. Even being forced to kill the surgeon.
Other problems include having all those fireflies outside the medical room but none on the other side or in the surgery room.
When they leave in the car no one goes after them like seriously? All those people chasing them and no one? Not even a patrol to intercept them?
It was a fantastic game until that chapter.
@@chrisfmjesusmountsteven6146 Good points. I guess all I have to say is, maybe Marlene still brought Joel in because it was the least she could do to tell Joel what was going to happen.
There's a video somewhere on UA-cam that explains how exactly the train level in the second game works. Basically the track is a giant loop surrounded by a thin layer of jungle. Then, in a scripted sequence, the camera focuses on door being opened and the train gets teleported onto another track, where the helicopter destruction sequence plays and the train enters the tunnel, merging into another loop within a tunnel. Then, in yet another scripted sequence, the train gets teleported into yet another tunnel, but this time the train leaves the tunnel and merges into a cliffside track loop. It's pretty clever.
K
You mean Boundary Break.
I was honestly interested in how they did that scene, gonna have to check out that video
This was used for loading new content into the game. Very clever indeed
That's some clever thinking on their part. Makes the map shorter and doesn't take up so much space.
I wasn't even aware of the fact that you had no choice but to kill the surgeons. On my first playthrough i was so emotionally invested I killed everyone on sight.
After killing your way through an entire hospital desperately trying to save the only thing that matters in your life, what would you do upon seeing some faceless dude about to open her head like she's nothing? Politely ask him to step away?
Alejandro Nalé Roxlo I only shot the guy with the knife the other to just let me run
Calm down.
@@samw2670 NO YOU CALM DOWN
@@raxzen-1610 WOAH, TAKE IT EASY, MAN
I did the exact same thing. I shot the scalpel guy and the guy on the wall. The lady I hesitated killing, but ultimately there wasn’t enough trust for me to let any of them live. My second play through I let both live.
While you can explore Joel's morality through the context, there is a missed conversation about the impactful relationship between protagonist and player. Joel's decision to kill the surgeons and save Ellie might have been wrong, but man was I ever excited when he did it. And I'd like to think that, in a situation as grossly distorted as that, I would do the same.
The idea that Sully tipped Elena off so she could talk some sense into him would have been a brilliant idea. Coupled with the idea that Elena could see it as an opportunity to gain some coverage of the incident would make it completely plausible that she would catch up to Nathan.
after replaying the game recently, something that stuck out to me was joel’s dedication to ellie vs tess. tess’ dying wish was for joel to get ellie to the fireflies and get the cure, to prove that her death meant something for the greater good. she died for ellie, and for the cure. but joel’s bond with ellie, who he knew for a year, was stronger than his bond with tess, who i would assume he’d been with for a while by this point. it drove home the point for me that he latched onto ellie as a reason to live and fight, not out of safety for her but for his own sanity. he missed his daughter so much, and it had such an impact on him, that he didn’t even consider his one friend’s dying wish to protect a teenager he’d known for a year that reminded him of his daughter.
i know the game is about more than that, he grew to love and protect her and in the moment all i wanted was to shoot the surgeon as much as anyone. but the scene where tess pleads with joel to prove her death wasn’t meaningless really stuck with me after the ending.
Cameron Barry I mean that’s all speculation really.
I personally don’t think Tess knew they were planning on killing Ellie but that’s speculation on my part. And he did fulfill her wish by bringing her there for a cure he just modified it when he knew she was gonna be a fatal test subject that MAY or MAY NOT actually secure them a cure.
That being said yea Ellie reminded him way to much of his daughter and a bond with your children will always be stronger than a bond with anyone else. Always
"This video is over 2 hours long because I am talking about 4 different games"
after your recent witcher video, I can't imagine how condensed this is.
The witcher games are much longer though.
Throwaway email hahaha hahahahaha hahahahaha
@@randomduck8679 Fair enough. They also have a lot more in each one, but it's still surprising to me to see 4 games in 2 hours and one game in 4 (I can't remember the runtime off the top of my head but that sounds reasonable)
Joel wants to give Ellie to Tommy because he can’t stand the pain of her potentially dying, he knows he’s growing closer and closer to her and “NEED”s to jump ship before it becomes too painful. He can’t watch another daughter die
As a mother who has lived so much of my kid's lives as a single parent I can say I have pushed myself on broken bones and high fevers. Powered through everything from kidney problems to food poisoning and I can honestly say there is not amount of pain a devoted parent cant ignore if they think something is endangering their baby
This was really sweet 😊
after playing halfway through last of us 2 I can confidently say the clickers are not ignoring Ellie because she is "infected". They still treat her like a ham sandwich.
Also they actually fixed "them being like bats" which I really did not expect. That's pretty much a lore change for sake of gameplay, that and Bloaters throwing acid instead of spores. Don't know how to feel about those tbh.
Radek Seky clickers originally echo located in last of us 1 similar to how they work in last of us 2 but play testers did not understand that and they cut that ability from the clickers
@@djklaudin9924 What do they use in the sequel? I thought it was always that they had an incredible sense of hearing, plus their use of echolocation
@Linda Niemkiewicz Then why is it the most completed game in ps4 history? Just because a small portion of attention seeking trolls like to critique it, does not mean it's a failure or bad.
@Linda Niemkiewicz You still seem pretty invested in the game/story especially for someone who says they dont care about it or its future. I guess you know best and your opinion is of the highest importance.
In Uncharted 2 you don't kill that guard, if you stay and look after you pull him off you can see him swim away
It's impossible for Nate to be certain that the guard will survive the fall before you throw him off though.
I don't remember pulling him off being part of the game
@@DamnZodiak The guard didn't die anyway. Drake didn't kill him.
In the head of the game's developers he knew that the guy wouldn't die because of the water otherwise he wouldn't do that with all that Gandhi talk.
@@neildrunkmaam7040
The problem is that Nate couldn't know that.
Imagine if Nate shoots an innocent guard during that sequence to tutorialize the gunplay, and they survive later because it turns out they had a bullet proof vest. You use this to argue that "see the guy survived so clearly Nate didn't kill him so Nate is all good". You see how flimsy this is right. How did Nate know he had a vest and would survive when other guards couldn't?
Back to the water example, the guy falls down a cliff into water which could have done serious damage. Not to mention that in other games, enemies have died from less significant falls. So Nate couldn't predict that this guy could survive
Thank you
"the world IQ increases when you kill this surgeon"
and joel life span decreases...
Fuck abby
i dont get the joke
@@SoldatDuChristChannel spoilers tlous 2
Joel dies to the surgeon daughter meaning that Joel life span was cut because of this kill
Best youtube comment of the day
@@MegaPT_ WHAT?! When doe he die?
There's a reason Charlie leaves the team early. His voice actor, Graham McTavish landed a role on the Hobbit while working on Uncharted 3, so they had to write Charlie out earlier. The original plan for Charlie was to stay till the end. My guess is that the whole pirate chapter was build around saving Charlie instead of fake Sullivan, but they had to improvise. A shame, because Charlie's story wasn't done. Hoping for an Uncharted game with Sam and Charlie.
Can I just say that Ashley Johnson did a terrific job playing Ellie?
Ashley Johnson is an incredible actor. Sure, everybody knows Troy Baker is great, but Ellie stole the show in that game, and she did even better in Left Behind
Lmao I read it as "terrible" first and was about to fight you on the street
JEST3R preach
@@nakanoyuko yeah. I always read terrific as terrible first time I read it for some reason.
We should take a time just to appreciate that lol
2:27:39
I see Henry and Sam in a different way. I feel like they really drive home the fact that the infected were once people too. People who had relationships, who were well liked, who had complex thoughts and ideas. It’s easy for npc enemies to become a “force” you deal with and nothing more. This really helped ease thst
I'm confused why characters talking to themselves is a criticism.
Talking to yourself is normal, though? It helps people process the information running through their heads. It's not like they're talking to the audience, usually. It's pretty natural and a lot of it sounds like the characters trying to cope with their situation.
I agree however sometimes it can be a bit much
Exactly.
Intrusive, ruins immersion when someone constantly talks so the attention is taken out of the moment but to them
And lots of time its just something obvious making it more to the player than not
There's a difference between talking to yourself and thinking out loud.
Talking to yourself either means your have voices in your head that you are speaking to oh you are relaying a conversation from the past (often with a mocking, rediculous, and/or annoying voice)
Thinking out loud on the other hand is exactly what it sounds like processing information out loud "wait, if he's here than that means... Uh oh" or "ok I reallllllllllly need to get out of bed now..." or something really common "now where did I put my _____?" your not really asking anyone, not even yourself you are littlerally just vocalizing your thoughts, to yourself. It actually can be very beneficial because sending thoughts from the brain out the mouth up to the ears and back to the brain again this cam sometimes help with memory problems (not a lot or even by much) but most of the time it's just an involuntary part of thinking like scratching your head or moving your eyes up or down and to the side (changing positions as you keep thinking)
It also doesn't have to be complete sentences you can sometimes littlerally just say the beginning or end only, or sometimes just make a noise like "hmmm" or sometimes I'll suck my teeth a bit. This is very general but our nervous system (which is our brain) runs through our whole bodies (even if you are parilized it's still there even if most of it is useless but not all of it, your vital organs even have their own mini brains so they can keep working but I digress)
This is all coming from personal experience and a little research if you are interested you should look it up Paul Ekman is great for the little tiny movements we make while we think
But to tie this all back to the game I think characters think out loud rather than talk to themselves but it is exaggerated because it is, in fact, for an audience. Buuuut as Naughty Dog learned it's best to make the characters act naturally because it's more like a movie than a stage performance (a film/game can zoom in on a face so all the subtleties can be captured where as a live show can't so you must PROJECT and exaggerate yourself for all to see haha)
Wow this was very long winded and I thank you for bearing with me and reading the whole thing (if you did lol)
Characters talking to themselves also show they are more human than robot. If you're panicked or stressed in these situations you'll probably be talking to yourself to remain calm and to have a plan
This is an old vid but since I havent seen anyone say it:
Canonically The "jelly" seen for damage isn't actual damage, it's Nathan's luck running out. Thus why it "regenerates" is that Nathans actions undo the damage thus restoring his luck.
That's sounds retarded
@@henrycrabs3497 Apparently it's canon. I googled it lol
@@henrycrabs3497 it is, but there’s no reasonable way to explain how he survived those events… unless you hate yourself and beat the games on brutal, then you can find his theoretical survival after hours upon hours on single sequences. Try it out.
The colour yellow on ledges and walls in ND games tends to mean it's intended to be climbed, and once you notice it, its really hard to unnotice
It's not just walls and ledges. The whole path you are meant to take in both games is marked in yellow. Maybe they're referencing the wizard of Oz?
i noticed this in the division, almost every. damn. edge. has some sort of yellow marking (caution tape, tarp etc)
@@kl0wn3d34 In the last of us it's everywhere. Wherever you are supposed to go you are going to find some torn, yellow "danger" tape or yellow ledges or whatever yellow.
Just yesterday I finished Uncharted 4, and all climbable rocky edges are marked white
Lol yup its either naughty dog yellow or naughty dog white to mark where you are going but during the uncharted 2 playthrough nolan north and troy barkee did claudia black who plays chole pointed out in Tibet theres blue around the door frames marking witch door you are supposed to go threw
"The average IQ of this planet goes up when I kill this guy" I laughed way too hard.
I feel like there's a lot of characters that should apply to. Including Drake, half the time.
3:08:31
Thi Huynh thanks!
Which is false tbh. He can't just say the fire flys are retarded and would be better off dead based on what one guy did when handling infected animals.
@@dalgusmaximus4557 Watch the next segment. He mentions multiple other examples of why the fireflies are doing so poorly.
holy wow.
i watched it all in one go. this is marvelous. you were objective and focused through the whole 3:20 hours. your critics are on point and i appreciate the effort on sharing them.
i legitimely adore your videos. and i've just discovered your channel.
Currently doing the same, and i'm completely engaged. He justifies his reasoning really well, even when it goes against normal perception, tries to remain open-minded and, especially, recognizes his own perspective and how it might vary for someone else. I wonder how long it took to prepare and create this video, clearly a lot, given the time. However, i expect that it's longer than many others might have spent doing the same thing in order to streamline the script and properly formulate his critiques and praises.
^^
wholeheartedly agree.
how did it go for you, at the end?
Renan Issler same here
Renan Issler i agree, that last 28 seconds he lost me here, but was worthy it
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My thoughts on Joel's recovery were that his wound wasn't that bad after however much time had passed, and that what was keeping him laid up was some sort of fever, which the antibiotics helped with (albeit strangely quickly, but more believable than healing his wound overnight).
I’ve heard the arguments about how fast Joel can get up and move after getting antibiotics a few times and here’s the thing: if you’ve never had a life threatening infection, then it really does seem like bs. However, as someone that’s had one, I can happily say that the whole winter segment with Joel is shockingly accurate lol. I nearly had to have my leg amputated from a horrible infection, but after receiving relatively light antibiotics (which Joel got something significantly more powerful) I was up and walking around perfectly fine, within about 2 hours. Genuinely, Joel being able to run around and even do some crazy things is somewhat realistic
Same, or that he’s been conscious off and on but still needs alot of rest to fight off the last of the infection (which is helped by the antibiotics). I wish this is shown better tho, or that the players ability to control joel is affected
I think the only thing that’s unrealistic is where he was injured. There is a lot of organs that would be fucked up where he was impaled
3:08:28
"The average IQ of the planet goes up when you kill this guy."
This is amazing, and I'm stealing it.
@cold glass of coke zero how? The joke is literally explaining itself lol
not funny anyways
@@by2083 Ok Jason
saaaaaaaaaame brooooooo
@D Suteki shut up
Yo, when you talked about Joel shooting the surgeon by himself, that shit is amazing. That would've been such an awesome moment in an awesome moment that is Ellie's rescue itself. I imagine the player actually aiming at the surgeon while still contemplating the decision and Joel just pulling the trigger by himself and the player having to sit there wondering what the hell just happened. That would've been such an amazing moment dude!!!
Not to mention Undertale, but I think one of Undertale’s biggest flaws is how loudly it starts shouting “I REALIZE I’M GAME! WHAT NOW, MR. PLAYER?” after the first hour or so of a genocide route. One moment that I do like, though, is the first time at that bridge in Snowdin where the player character takes a few steps without input. I like it when games take a moment to recognize that player characters are, in fact, characters, they’re simply just the ones you get to control the actions of.
I got chills reading that because of how insanely amazing that would be.
heavy Rain
lunardusters Ozzie I juicing idiots o o I p p p✨
domino2515 pop pop pop pop pop poopoo’s pop pop ppp pop kool p pop
"I can't remember camera guy's name..."
Its literally one of the most generic names of all time: Jeff
That's why he can't remember it, it doesn't stand out at all
Saäf my name jeff
legit thought it was Shawn 😂
Thanks for the input...Jeff
After playing Half Life: Alyx, I'll never forget Jeff.
It's crazy that I'm watching a 5 year old video about a 9 year old game and the scenes of The Last of Us still carry heavy emotional weight for me. Truly one of the greatest stories ever told.
@AssBeater 420 dont play them, they are boring as fuck (as games)
@AssBeater 420 valid
People that argue against Joel's actions at the end of Last of Us seem to be missing one small fact. Ellie is still alive. The means for a potential cure are still inside her head. The window of opportunity for a cure through it is not at all past. It's just past for the fumbling Firefly idiots. The game, just like Joseph say in the video, give us absolutely no reason to believe they are actually really that capable at anything and every reason to believe they are mostly just desperately fumbling in the dark to try give themselves some legitimacy. Joel did the only thing any respectable parent ever would try do in that situation. Save their child.
Wariyaka shiiit dawg you nailed it. When I played the game the first time and got to that part.... i froze and stopped playing for three days until I had the courage to meet Ellie’s faith. I was super happy when Joel indeed decided to save her. Best. Game. Ever.
Totally. I'm not a parent (though many times I wish I was) but I would not do anything differently from Joel in that situation. When it comes to your child, you'd do whatever it took to protect him or her from those that would do her harm
"the potential for a cure is still inside her head", for the last time people THAT'S NOT HOW CURES WORK! all those guys would get out of her would be, a dead body. if anything, what they SHOULD'VE done is make her have children, as the chance of transfering that trait to the baby would be much higher than just removing her brain.
seriously, this is one of the worst parts of the game, not because he stops them from "finding a cure", but for even insinuating that a cure could be found that way to begin with!
It's not so much Joel's actions, but rather the contrivances of the plot leading to the ending and how the game treats Joel's actions differently than the player would given the perception left in the player by the game itself. The ending - the big conflict that's left open at the end between Ellie and Joel - makes no sense when you consider that Joel did indeed make the right decision - meaning somewhere along the line some wires were crossed in the writing room. Why wouldn't Joel basically explain to Ellie what was going on? Why would he feel so guilty given everything that he knows about the Fireflies? Why does the game never give this indication like it does for other plot-points throughout its entirety?
The Fireflies themselves robbed Ellie of agency by knocking her out and attempting to cut into her, so if she gets peeved at Joel doing the same it comes off as ungrateful - for one - and selfish on her part - unless the game MEANT for the Fireflies to actually have a tangible hope for a vaccine of some sort. It seems like they knew they wanted the game to end with Joel keeping something from Ellie, and Ellie and Joel's relationship having this unspoken time-bomb - and tried to tie some things together within the plot to make it work without really giving the time of day to the perception this would give the player in keeping with the context of the entire game they'd played to get to that point. If this was really all intentional, then WHY? I don't at all buy that "they wanted the ending to be talked about" because the discussion isn't one of solely the characters' actions, but of the basic competency of their own writing.
Except he murdered some of the only people able to make the cure left in the world...
That "facade" thing got me. Thanks for the mind games.
I was so mad for a split second, because he sounds like he should know something so basic, and that made me smile even more the second he joked about iy
having just watched his märio video, i bought it too.
I was listening in the car and I yelled
Honestly I paused it and came to the comments to see if anyone else noticed it before even said it
I often talk to myself as I watch videos and play games and I said out loud “mother fucker, it’s fasade” and a few seconds later he pulled the ol switcheroo and I yelled “MOTHER FUCKER”
Nathan dies with only one shot in the game. When you see the screen become gray you are not taking damage instead it means that Nate luck is running out.
"only damage taken during cutscenes is canon"
No, you can clearly see blood when Nate gets shot in gameplay so 'luck' isnt a thing in the game
@@bastianmarq8698 when??
@@NAJMYNex Ive played the series since when they were only on ps3. Blood came out of Nate's model when he got shot in combat. Im not sure if they changed it in the remaster but I totally remember blood appearing in the game
Bastian Marq He’s a Conduit that absorbs Luck.
"The real choice is whether you have faith in Naughty Dog's writers"
Prophetic.
🤣🤣 fucking seriously. To which I currently say nay 👁👄👁
“oh no, my favorite character who did horrible things for selfish reasons in a post apocalyptic story got his comeuppance, boo hoo.”
@Free Assange Bro? This is fiction.
@@cheekybum1513 I actually think joeseph provides some fairly reasonable explanations as to why Joel made his choice. The fireflies were shown to be fairly incompetent throughout the story with many examples that joeseph pointed to. Why Joel may have made a selfish decision it’s understandable
The game is not that bad, most people who disliked the game before it even came out are just huge homophobes
Seeing a lot of people in the comments talk about how great Ashley Johnson and Troy Baker's performances are, and obviously massive props to them, but I feel Hana Hayes doesn't get enough credit and respect for portraying Sarah. She's in it for so little and yet does such an amazing job at getting you to love her like a daughter. Not to mention even just the short clip used here of her whimpering after getting shot had me tearing up.
Video is great as always. Never played any of the Uncharted series, but the points were quite clearly put across regardless and it was interesting enough to watch all at once. Have to presume most of the dislikes were from the title and people not wanting to watch the whole thing; them thinking he was saying the Uncharted games were great and the Last of Us a terrible game. Otherwise not really sure what would give someone reason to dislike it since this is definitely one of his most positive videos he's ever made.
ikr, same here.
Around 2:40:00
The reason Joel wants to dump Ellie is precisely because he starts to get attached. It's not bad writing, it's very logical. If you don't get attached to someone, you don't get hurt once he leaves like Tommy or dies like Sarah. That's his thinking. What gets him out of it are Ellie's words that she won't die.
Around 2:50:00
Joel wasn't in a coma, he was just laying and resting. And it was months after the wound, the idea was that he's mostly healed.
she injected him and he didn't wake up just winced in pain. if he was sleeping he would of instantly shot up in pain from it.
phillip martinez if he was in a coma he wouldn’t have winced at all.
@@Cosmicgiant5070 the guy takes bullets constantly.
@@benbelt5849 that's during game play thats different
@@Cosmicgiant5070 still doesn't excuse it. It's not that hard to integrate story and gameplay, or at least give a reason as to why.
"it handles like two cows tied together that hate eachother"
pure poetry
I still think The Last of Us has one of the best prologue chapters ever in a game. The relationship between Joel and his daughter is really wholesome, Sarah's southern accent is adorable, and I love the growing fear you have playing as Sarah, home alone, and realizing something terrible is happening and not knowing where your dad is, as well as the instinctive relief I felt seeing Joel come through the door.
I also love the subtle detail to show us how close Tommy and Joel are since Tommy speaks to Sarah like a second dad. Tommy was probably the uncle who spends way too much on gifts for his niece lol.
I also love how Joel just leaves the family asking for a life to thier fate. It's surprisingly cold since Joel seemed like a nice guy, but its a sign when the chips are down, Joel will look out for his loved ones and not others.
Congrats on finally getting it out there, Joseph! It's a beast. Looking forward to hearing your thoughts on Uncharted 4
Mark Brown what are you doing here?
I know I’m late
I love that you are so complementary to other analyst's videos. Really cool to see the sense of community present amongst content creators writing similar content. Love your work!
şöşşü
Hi. I’m Mark Brown. This is video game analysis channel crossover.
@@legohead2731 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Just watched your analysis (better late than never?) and just wanted to say thanks for the expansive critique.
Not gonna lie, it’s painful to listen to criticisms of my work 😅, but I do appreciate hearing it. There’s always something to learn from seeing something through someone else’s eyes.
Junki Saita I’m assuming you are(were?) part of Naughty Dog? If so, great work!
idkusername I was, and thank you.
Junki Saita I guess the only thing that remains then is to seek the answer to the eternal question. What model of cyborg was Talbot?
Always good to figure out what you might be able to do better in the future! Cool that you can appreciate constructive criticism!
idkusername the obvious answer to that would be, a TalBot?
Last of Us spoilers:
I forgot how great Joel's reaction is to Henry shooting himself. He nails not just the surprise but the disgust of seeing someone blow their brains out where for just a split second he looks like he could puke.
It's perfect too 'cos Joel's seen much worse, caused much worse with his own hands but it doesn't change that seeing a good guy that he's spent the last few days with and gotten along with do that so suddenly is horrible and disgusting
Nailed it. Just nailed it
BaileyZKerr its even more amazing when you realize the team at naughty dog had to manually edit every face reaction. Think about that? All the time they put in to make the faces look so real
@@emmanuelnava6582 that's part of what makes that last conversation to me. Not just that someone could ACT "I don't believe him but I'm going to accept it because he scares me and we need each other" with such subtlety, or that they could leave room for interpretation with it, but that it wasn't even a person conveying it, but a frame-by-frame reconstruction that turned out so natural
In some ways, Sam's and Henry's deaths carried more weight for me than Sarah's. Acting in both scenes is INCREDIBLE, but that scene upsets me just as much if not more than Sarah's death. Probably because I do not have children, but love my brother and sister dearly, so I can empathise with that scene the most. What a great game.
@@QuikVidGuy I think by The Last of Us Naughty Dog had already implemented facial capture. They still had to "edit" the faces and expressions to refine them, but it's not like the first Uncharted, where not only they didn't have facial capture, they didn't even have proper microphones, so the actors had to "dub" themselves after recording, lol
I hope you cover The Last Of Us 2 now. It handled a lot of the questions that you said the game couldn't answer, and there are tons of conflicting opinions about that game - but none of them are as well-researched or argued as yours are.
1 year ago jesus
@@henrycrabs3497 Exactly my thoughts haha, it's crazy how time flies
Also, I'd love to see his input on Tlou2 as well: personally, I thought it was good in general, but I feel the story got too bloated with the inclusion of so many characters and using the same "note-reading" mechanic from the first game. In my opinion, it makes the ethics of the game grayer, but at the same time it feels like how using expository dialogue in titles like mgsV (to put a vague example) kills the inmersion
Eh the opinions I’ve seen were pretty meticulous.. it’s a botched story that makes uncharted 1 look like citizen kane.
@@henrycrabs3497 same
I remember a time I played Uncharted 2, I killed all the snipers and guards on the bridge to the monastery. I walked across the beam when all the enemies were dead, and I died midway crossing the beam. Good game design.
Yeah that also happened to me recently. I was so fast at killing them that the game punished me for being ahead of script. I can’t believe I used to think it was a masterpiece. Still a fun game for nostalgia though.
I think what he’s saying here is that the bar to become a masterpiece is so high that even a lot of good (even great) games fail to clear and Uncharted 2 is one of those good games
Even though this video is 2 years old now, I can't help but think you may have completely missed Marlowe's reason for getting mad at Cutter.
She wasn't distraught that Cutter shot Nate and Sully, she's angry because of how sloppy of a move that is. Think about it: 2 American bodies, 2 gunshot wounds, and plenty of possible witnesses on who may be involved. Potentially, the gunshots could be traced back to Cutter, who may have spilled on Marlowe and Talbot' plans, leading to their arrest.
I don't know about that one.. I mean Marlowe and Talbot are commanding around hundreds of goons, causing shoot outs all over the place with no sort of intervention by the law. Even in Uncharted 2 with the siege on Nepal no one shows up! Surely the military would intervene if essentially a private mercenary group is destroying everything. Even right after Nate and Sully are shot, 4 or so goons fire away at the van Sully and Nate get away in after stealing the decoder. Where are the police? It's placed in London, so gun shots can't be such a regular noise that no one would pay mind to them.
Anyways, my point is that the past games had such ridiculous scenarios where no one has been stopped by law enforcement so why would it start now? Just my incomplete opinion on a game I've never played!
Didn't he say that? I'm pretty sure he said maybe she thought it's a sloppy move since they already had what they wanted
thats literally th only reason marlowe got mad...
anyone else who says no is either dumb and just wants to sound smart like this guy in the video or just doesnt understand how the sound of gunshots and witnesses work...
i was only 14 for UC3 and i figured that shit out and thought cutter was just dumb and not in with nate and sully.
@@Busternutt69 jesus christ dude
Corrupted what? lmao
facade is pronounced fa--
oh.
minimme?
@@bluauber409 Hey it's minimme
Yeah but at 12:00 he said reticule when he meant reticle
@@bluauber409 Kim mmm o pkonmk k
@@bluauber409 onl kpo OK o
i love that killing the other two doctors at the end of TLOU is optional. my first play through i killed all three of them and it wasn’t until i replayed it that i realized you have the choice not too. it’s really the only point in the game that lets the players make their own decision in the story. You don’t have to be ruthless. you can spare them, In my first play through i got to that moment and i was so immersed in the story that the desperation of saving ellie blind-sighted me to spare their lives. it’s a point in the game where joel’s feelings and the players feelings come together.
Imo its just like how the game gives the option to stealth the levels instead of having a shoot out. either path leads to the end of the level (usually), the same way killing or sparing the nurses leads to saving ellie
@@reat964sooo deep bro!!
No it isn’t. You literally can’t not kill Abby’s dad. That’s not a choice.
@@LudusAurea You didn't read. There are 3 doctors in that room, you only have to kill Abby's dad, but the other two can be spared.
@@mattsen4297huh
about joel being in a "coma" state, I honestly think he was just sleeping dude
yeah she was out getting food for them so he was obviously eating at unshown points.
She injected him with medicine while he was unconscious with no reaction he wasn't sleeping
i mean, heavy sleepers exist.
I used to sleep through the air show flying over my house. I still could but I've moved since then.
TJS44 he did have a reaction, you can tell in his facial expression that he was in immense pain when she injected him, mustve been having a bad dream, or trying to sleep or something
Fever
I forgot how sweet the ending to Uncharted 2 was. Always gives me a warm fuzzy feeling
I felt The Last of Us had a very underrated multiplayer. Rather than most of the shooter games of today there are several different viable ways to play utilizing different skill sets. Each weapon is simple to use and hard to master, every skill is given at least a little bit of value and the sheer amount of them makes for a huge variety in play style, every map is well thought out without any real places the player can just hold indefinitely and eventually win. Incredibly engaging, I still play it today.
I was going to make a similar comment myself. I grew tired of COD and BF around that time and The Last of Us multiplayer was quite a breath of fresh air. I haven't played in a while but watching a video has all those memories flooding back in. Its probably one of the more stand out Multiplayer experiences I've had in 25+ years (used to use a 96k modem to play Papyrus Nascar game multiplayer in 94; been at this a bit, lol)
Got annoying with molotov spam and duck walking 24/7
Facts still playing it today
It was the first multiplayer aspect of a game I played to the point where I got really good at it. I played it for years since the game came out and the memories I’ve had with it make me so happy.
It's also pay to win like others. And you know what? Naughty dog is worst at making multiplayer games.
man why is it every time I see the scene where sarah gets shot and joel holds her almost makes me cry and gives me goosebumps
"Uncharted 3 is probably my favorite of the trilogy"
*Proceeds to shit all over Uncharted 3 for almost an hour*
Tough love.
Because is the best in a mediocre saga of three
Tomodachi Amico Uncharted and mediocre don’t mix
@@placeholder447
That depends on your IQ.
juanme555 gottem!! You really owned him haha!! Low iq get it!!! Because he dummy dumb hahaha!!!
Some people actually do talk to themselves like that.
*raises hand* i do that when i play games also tbh lmfao. helps me figure shit out
And those people are annoying to those of us who don't talk to themselves like that.
@EseChava 22
You stepped out of the Chain of Logic somewhere.
The OP said "Some people actually do talk to themselves like that."
I'm standing by my statement that it's annoying.
I shouldn't have to point out that it's only annoying if I can hear them.
@EseChava 22
The problem is, apparently, that people want the "I talk to myself all the time" demographic represented in video games.
I've also known a few people who do it, and it's annoying.
I'm not saying stop doing it, I'm saying don't be surprised/offended when people tell you to shut your face.
@@metalmayhem3622 I really only see it being annoying if a person has to constantly do that a situation that needs them to interact with others than themselves. But to put it truthfully many people don't actually find it annoying just weird. I mean if a person was to do this out loud in public they'll get less responses of shut up or be quiet if not any, and more "are you okay?", think to themselves "this person is crazy let me leave", or just just nothing and ignore it. Unless they are required to be quiet it's far less annoying than just awkward at many times.
When I played the first Uncharted back when it first released (got it for Christmas with my PS3 back in 07 when I was 17) I remember being really blown away by it, but mostly for its story. I went back to replay it a few years ago after the third one released and found that the combat was just god awful, but the story was still overall enjoyable. with the Nathan Drake Collection just becoming a monthly free PS+ game, I decided to revisit it and found that the terrible combat wasn't really worth viewing a somewhat mediocre story I've seen twice now.
I believe the reason it was so heavily praised back when it first came out was because of how fantastic it looked at the time and for how good the story was... for the time. It was like a summer blockbuster movie in video game form. It's a quick and somewhat mindless action film/game that while it had rough spots, still left you with a good feeling at the end, but was something you'd forget about over the next few days until a sequel came out. To me, the first Uncharted game is a good look back at how far third-person action/platformer games have come in the last 13 years. Yeah, it objectively isn't a great game, but one that certainly paved the way for a lot of the types of games we have today, especially with the Tomb Raider franchise reboot and even the new God of War.
It's wild, because I've been playing through the collection as well, and just finished U2 today. I love the games still. Yes, sometimes the gunplay in U1 can suck at times, but I think the story is good enough to carry through the underwhelming parts. They definitely get better as they go, imo
I never owned a PS3, I was pretty young back then. Played 4 first, loved it, so got the nathan drake collection. And ye, one felt extremely dated, and there wasn't any nostalgia to disguise it in my case. Entertaining story but bad combat and meh gameplay overall. But 2 is amazing. Like even by todays standards it's just a brilliant thrill ride if you're into these kinds of games(which thanks to uncharted, I very much am). The pacing is brilliant, literally a playable action movie. I found the gunplay pretty good, especially in 60fps, which made it almost better than 4 at times. Overall I enjoyed it at least as much as 4, and would probably say that minus graphics and gameplay, it's a better game. Just thought I'd let u know that although 1 has aged poorly, 2 still holds up beautifully, even from a younger persons point of view.
3:06:40 I keep coming back to this moment in particular because this "The Fireflies are really a bunch of idiots who don't know what they're doing, here's why..." segments has to be one of the best mic drop moments I've ever listened to in any game analysis or any analysis videos on the entire platform. Thanks Joe.
However the issue is that there's also nothing showing us that anybody else actually even tries to get some cure against the fungus. We have a highly limited perspective on the whole affair through Joel. This bias might explain how _he_ views them, but saying for a fact that they are this incompetent is ignoring the fact that the only other fairly competent people in the game are named characters in connection to Joel, and Joel himself. The fact alone that he is even able to gun down all the Fireflies in the end makes it unbelievable, not only the decision to do so in itself. That then also puts into perspective that perceived incompetence; does it really not matter that the Fireflies have weapons and bodyarmors? Does it not matter that they have at least a semi-organized structure? Who is it that fights and exterminates them, is it raiders, the government, rogues like Joel?
How the Fireflies wanted to treat Ellie is, medically, very probably wrong. That there isn't a better attempt at convincing Joel of the apparent necessity of their actions is also bad. Overall, the ending accumulates more narrative issues that form either, as stated, the picture of an organization so inept that it defies comprehension, especially if the doctors that are supposedly their best and their hope to create a vaccine are so quick to go ahead with everything that it all happens within hours.
The ending overall is just _weird_ in that way. There could and should have been more care taken, however this was sidelined in order to have a more sudden, quick and conflict-filled climax, rather than a more well-understood one. They could have even gone so far as to have all the explanations happen, maybe not have Ellie wake up and talk to Joel again, but everything else, and then have the player decide what happens - or, exactly as Joseph pointed out, take the entire decision away, even with the doctors. The way it is written now the entire thing just seems a bit ridiculously simple for the final act of such an otherwise well-done and thought-out story.
Im sorry but his analysis is highly questionable or flat out wrong. It oversimplifies the entirety of the fireflie’s existence in order to frame Joel’s choice as either right or wrong. The game does pass judgement on Joel based only on why he chose to do what he did yet Anderson seems to think that somehow the competency of the fireflies is the deciding factor in determining the right answer
@@Pearlem this is my thought, can't it just be morally grey?
@@Pearlem What he does is assuming the fireflies aren’t meant to be taken seriously and considering this game ends a couple of minutes after the reveal they are going to kill Ellie that’s not discussed.
If you are supposed to realize they have no idea what the heck they’re doing and did no test before deciding they need to kill her then you can see what Joel does is also preventing them from doing a stupid potentially pointless kill.
Considering how this matter is discussed in the second game it’s clear the writers take that thing very seriously. They want you to believe:
1. There are extremely competent doctors and surgeons in the fireflies (with just enough tools as they need to)
2. For some reason in the writer’s head being a medic means you instantly detect the one single “right choice” and that you cannot be wrong and find out you could do something better instead. That’s obviously not how science works but most people in the world don’t really know about that and if you take Marlene and the surgeon’s explanation for granted as everyone does in part 2 then that means the writer wanted you to think the only right thing to do was to let them operate Ellie as they knew that was the only way to get a cure, and so even if that failed that was still the “only choice” and the “best bet” everyone but Joel wanted to take.
So in the end it seems you can’t argue about fireflies incompetence especially once everyone talks about Abby’s father as the most caring yet smart and competent doctor remained in the world. I would bet this was a case of failed reverse writing: they liked the idea of unconscious Ellie being operated right away without knowing anything so Joel could do what he did that they didn’t think this one thing makes the whole procedure look like incompetent people feeling like doing the most risky, potentially most dumb and pointless procedure right away, no doubt about it. The problem is not that however (that would make much more sense then what we got) the problem is that the story and the author considered that as the “one only way and good choice” and that’s completely BS as there is no way such a procedure would even be taken seriously in the scientific community to study anything to produce a cure (under any circumstances you are so dumb to kill your patient right away, it would be plausible only after many many tests and collected data about this one strange mutation you just saw, meaning days to months). That’s some Danganronpa level BS. You can’t solve this easily since any efficient and good procedure would require Ellie’s cooperation so even if you don’t value her consesus to the final surgery (since it’s too important and she already chose to become a guinea pig and this is a rotten world and whatever) that means she has to be aware of what it’s going on to a level Joel can’t lie to her in that way anymore.
@@edwardsuou ok my guy. I’m going to blow your mind here. The reason the procedure that the fireflies were gonna perform on Ellie makes no medical sense is that it’s a fictional story about zombies. The writers aren’t trying to be realistic about the medical intricacies of creating a vaccine for the zombie virus. This is the game where your character can get shot five times, bandage their arm and return to full health.
They thought of a way to have a moral dilemma between the fate of the world and the fate of Ellie and they put int in the game. Now, it’s true that you can argue that the competency of the fireflies isn’t great and that maybe they would’ve failed in creating the vaccine. However, the game doesn’t care about that at all. The reason both games present Joel’s choice as selfish and wrong is that his choice steals Ellie’s only chance at higher meaning. Ellie never says if she would’ve sacrificed her life for the cause but I think it’s pretty obvious that she would have done it. People who live in the world of the last of us are all doomed. Even cities like Jackson or the wlf constantly have to deal with the invading hordes and other humans who want to kill them. It’s only a matter of time before they fall too. Joel didn’t save Ellie because he thought that her sacrifice wasn’t worth it. He didn’t do it because he looked at the organization of the fireflies and determined that they couldn’t do what they promised. He did it because he was not ready to accept the death of Ellie. Even if the fireflies had a 100% chance to succeed, Joel would’ve still killed them all and ran away with her. The reason both games present Joel as wrong is that he made the selfish choice. He had a chance to potentially help every human left but thought his feelings were more important than every other person including Ellie herself
>pronouncing facade wrong
I sleep
>enemies that can take an entire CLIP
I AWAKE
Violet Venom woke
Violet Venom The actual meme is "REAL SHIT?"
Violet Venom Because he should say magazine and not clip?
/k/ why
Who beside the bloaters and enemies wearing body armor can absorb an entire magazine of ammo?
I always aim for the head, unless it’s a charging enemy.
One note, Nolan north’s natural voice is actually very similar to that of Nathan, not David.
I jus watch Anderson’s videos for background noise tbh. They’re long and beefy enough to occupy me when I’m playing video games, his voice is fantastic, topics I’m interested in, and every time I mentally tune into what he’s saying I actually appreciate his content.
I’m surprised that drakes fortune was only 6 hours cause it felt excruciatingly long to me, but that really is probably because of the same gameplay
Talbot being a Djinn would have been one sick reveal. Honestly, there's nothing that makes sense about the villains in U3.
Yeah he could've been trying to get to Ubar to free the rest of his kind.
Damn. Playing through the game I didn't even realize that him being a Djinn was a missed opportunity.
He was supposedly a magician and someone said a comic mentions that he is Marlowes son I think
He's gonna have a field day with TLOU 2.
And I can't fucking wait
@@ethanwilkins662 can you spoil me the story in a few paragraphs? I don't have a PS4 and don't plan to play it, I already know all of tlou
Dylan Yung It’s a lot to summarize. I can link you my critique video when I’m done with it if you’d like
@@saltyshrimppasta yess
@@delk1299 New girl Abbie rock's up into Jackson. She somehow inexplicably finds Tommy and Joel (the person she is looking to kill) in a fucking blizzard getting hunted down by a horde of infected. After J and T go out of their way saving the bitch they fall back to Abbies friends hideout seeking refuge. They get their and for some reason Joel and Tommy give their names to these fuckers, and so Tommy gets KOed and Abbie shoot Joel in the leg and proceeds to beat him to death with a golf club. Thiugh he Dosen't die before Ellie arrives to get pinned down by Abbies friends and to watch Joel die.
This leads to Ellie and Tommy sweating revenge and hunting down the bitch with a few of their friends. Eventually they find out where Abbies friends are and proceed to hunt them and interrogate them for information. Problem is they get uppity so Ellie ends up killing them. Eventually she kills Abbies ex boyfriend and drops a fucking map with her hideout on it and Abbie uses it to hunt down Ellie. We then cut away to a segment where you play as Abbie and see that Joel killed her father, the surgeon, at the end of the first game and that is why she killed Joel. Most people don't really give a shit about this though and still want to kill Abbie. Anyway eventually you play as Abbie attacking Ellies hideout and you fight ellie in a boss fight, where Abbie kicks her ass.
Then some more dramatic bullshit happens. Abbie and a friend get caught by an enemy faction while Ellie is hunting her down. Ellie basically SAVES Abbie and her friend to fight her. But then right when she is finally about to kill the bitch ellie learns that this whole thing is pointless and let's Abbie go. This is after Ellie has pretty much gone on a one woman rampage across the west coast killing everyone between her and Abbie, only to let the actual person she is looking for go in the end.
This is a pretty shitty summary, but this is a pretty shitty story so I cant really be bothered to actually care.
In Uncharted 2s ending, I always wondered if it was originally planned to have Elena healed using the blue sap. I mean why else introduce the healing power of the stone and then immediately gravely wound her?
yeah i was asking that while he was talking about the game.
never played it, but i was like "just feed her some magic healing juice wtf?"
It would have been a great Last Crusade reference.
I love how much attention you draw to the fact that you're absolutely forced to kill the "random" surgeon, who ends up being Abby's father.
That’s why there are no multiple endings in Part 2, since Part 1 force you to kill the fireflies, Abby’s father and Marlene.
Thanks for dropping a major spoiler for a different game under this video.
@@ClaytonW2080 Who cares? that game is terrible and shouldn't be played by anyone.
@@BirdsElopeWithTheSun09 It's just not though
@@yakm5385 It's an objectively bad story.
"The game never showed why they wanted the Djinn"
Dude thats pretty self explanatory. It's a Djinn. It grants wishes.
Technically Djinn capture you drain you for your blood while you are in a “dream” like state while they slowly kill you. According to Supernatural lol
@@christopherlopez4087 there exist good and bad djinn, very much like humans, the difference is is that Djinns are much more powerful than men and can see us while the opposite is not true unless a djinn chooses to reveal him/herself to us.
Djinns operate by different rules in different universes, and they never explained how it works in Uncharted.
I think he means it was never stated what their wish would be - I mean, would they just wish for something like a lot of money or ruling over the world(which would be kinda stupid and naive, no?)
Женя Перминов no
Only thing i liked about uncharted 1:
*EDDY*
*Rest in peace my man*
This channels tag line should "And we'll get to that.".
InsecureWifi that was frustrating. I wanted more analysis than recap.
InsecureWifi why do some many people in this videos comments have vault boy profile pics
i can't believe this video is 5 years old. it's amazing, even to this day, i enjoyed every minute of this detailed analysis, thanks dude
When you said "the average IQ of the planet goes up when you kill this guy " I laugh. That is your best line in my opinion
it's a +2 😂 after TLOU 2
@Linda Niemkiewicz Extremely important? He shows up in one fucking scene
@@REDEEMERWOLF What he meant was the whole “the only person who could ever create a vaccine is dead” line implying that he was the one and only scientist that could have done something, which is ridiculous.
@@saltyshrimppasta also he's the main reason why Abby seeks vengeance against joel
You mean the American population? Last I checked most of the world has the most common sense to live without a phone at all times.
I want to address something you said at the very beginning. You were shocked that Uncharted got a sequel because it was such a week game, but you had never played it until after Uncharted 3.
I think you need to take a moment and look at that time in Gaming History. PS3 had notoriously shitty games when Uncharted 1 came out. It's graphics, story, and platforming were leaps ahead of what had been on the PS3 up to that point. The only really weak part of it was the shooting mechanics.
I like this review/critique, but I also feel like sometimes it forgets context and doesn't get "the point", which was to make the videogame equivalent of an Indiana Jones movie, where the plot is simplistic but still good because it's fun. The one thing i do agree on is that there is a dissonance between how the game feels and how it tells you that it should feel, i.e. the "profpund" quotes at the beginning vs the rest of the games
Daniel T this guy was aiming at the nazi zombie guys and not run and gunning
Ya uncharted 1 was also the first game ever to use motion capture in a video witch is now the standard in almost every game so before ppl criticize it think this game brought so much new things to the table also uc1 was not that bad of a game
Thank good you said this. This guy is looking at the mandalorian and then moaning about how bad the effects on the original Star Wars were. I CAN’T BELIEVE IT GOT A SEQUEL THERE ISN’T EVEN CG IN IT
Yeah, the start of the PS3/360 generation was notoriously bad. Anyone remember Lair?
Im embarrassed seeing all the small details in the intro to the tlou that I missed, the fact that the fireflies were grasping at straws and how Joel carrying Ellie paralleled the beginning
His impression of Sully was still better than Whalberg's
The weird thing about the ending to Last of Us is that Joel isn't lying when he says that the Fireflies had other immune people, because there's an audio log that says Ellie isn't the first person they cut open to try to synthesize a cure to the disease, so why the whole thing is considered grounds for discussion is insane to me because she's just the next golden goose that they are going to kill.
That audio was deleted from the game after release because it destroyed the story.
The audio says Ellie is the first of her kind that might have real potential for a cure unlike the others that came before. Her specific condition IS unique and they truly believe she could be a breakthrough. That being said, they didn't ask her, so f*ck them. I didn't enjoy killing those people I had to kill to get away in the hospital, but I felt like I had to. It is clear Joel is lying and is supposed to be clear. They don't have tons of people like her to help them create a cure. Lie. And it was such a bad lie too. She knows he's lying. No debate necessary really.
@@treg5298 Yeah she knew. That ''Okay'' she gives him was more an okay of 'lets move on', rather than 'I believe you'.
To be fair though even if that’s true, you can go through those parts of the game and completely miss that audio log, and still get the same explanation at the end, so I don’t really believe Joel actually meant what he said about that to Ellie
I think it could have worked. It reminds me *a lot* of Fallout 1: (stay with me here) the antagonist is the leader of an army of angry mutants that violently invade the world, after a long battle(a long war tbh) you are face to face and find out that the point the whole time was to turn humanity into mutants as it was their only feasible chance of survival in the post-apocalypse. There is nothing you can say, no appeal to morality, and no argument you can make to convince the antagonist that they're wrong, and the game ends with you killing them. *Except* if you spent the game before really trying to find out everything you can find about said mutants, you can eventually piece together from scattered hints that the mutants can't reproduce, and if you have found said hints *that's* the only thing that can convince the antagonist to lay down their arms and stop the war. They're so deep into their moral beliefs of ends-justify-the-means that there is no swaying them, except revealing to them the one fatal flaw in their plan that they were too overzealous to see themselves. I think that's a really powerful ending to a game, even if you have to be really observant to get it and might not the first time. And I have no doubt something like that would have worked for The Last Of Us too: it doesn't have to be some elaborate sequence of events to an easter egg ending, it could just be that if you scour the environments and find every relevant note Joel will draw the conclusion that the Fireflies don't know what they're doing and that dissection doesn't work, and manages to break them out of their mindset that way, but only if you were curious enough and explored enough.
But on the other hand, maybe copying the ending from an RPG from 1997 isn't the best idea either :P
I'm 40 years old. I've been gaming since the mid 80s. This game changed my entire outlook on what a game should and could be. As a father of two young girls, this is the first and only game to make me actually cry.
The story, plot, and character development were so well done while still keeping the gameplay fast and interesting. You go from feeling strong and capable to weak and vulnerable, both as the character and internally.
Such a great game, and wonderful review. Thank you.
omega simp
Noah Bowden breh how the fuck do you view literal fucking children as nothing but genitals oh my fucking goddddddds
Men make everything ever painfully unfunny including god damn memes: a performance art piece by a dude in a youtube comments section with a shittily edited breaking bad icon
@@writheagainsoon huh
“The average IQ of the planet goes up when you kill this guy” is still a quote that sticks in my head. Idk why.
I think the most accurate thing to state about Uncharted 1 (at least in my opinion) is that it isn't *bad* per se, it's just incredibly dated due to lack of knowledge on how to develop for the PS3, and time. I think by playing the PS4 version you get this very unnatural version of the game, more akin to someone sanding the rough edges to try to smooth it out, but ends up just making a pile of sawdust due to how flawed the game is naturally. I'm not giving this game any passes, but I will say that at launch, Uncharted 1 was incredibly special to me and was very much unlike anything that really came out at the time, giving it a special place in my heart. Every issue that Uncharted 1 has is simply because every other entry in the franchise does it better.
Uncharted 1 also really nails the cheesy adventure B-movie vibe better than anything else in the series, because all the way through it is adamant that it is very tongue in cheek and silly, the inclusion of Nazis into the story makes that incredibly apparent. Whereas 2, 3 and 4 try to emulate Indiana Jones to a tee, I feel like Uncharted 1 wasn't trying to do that, more like be a parody.
Either way, 1 is the weakest in the series, and it wasn't the most impressive like 2 was, but it was the one that made me fall in love instantly, even if its very dated by now.
Your feelings and experience with Uncharted 1 is literally mine with the 1st Assassin's Creed
@@KeyBladeMaster-Dan oh I feel the exact same way about Assassin's Creed 1.
Even if the flag collecting was horrible.
The characters definitely carry the first game for sure(and majority of the series if you think about it)
Uncharted 1 by no means is a bad game I do not know why so many people put it down. Of the first 3 games of uncharted on ps3 I think 3 drakes Deception had the worst story and worst gameplay. For one thing 3 copied 2 too much and was a rehash or cash grab whichever you want to say. 3 has the weakest villains and two cinematic gameplay .
I agree completely
1:05:03 "You're on rails without realizing it"
That's the problem. The folks that don't like these games are the ones that do realize they're on rails, all the time.
MechanicalMonk it’s one of the reasons I dislike him saying it’s a quick time event but with a little more interactivity.
Not that he’s wrong or that I disagree with it, but going into a game knowing that really kills the gameplay for me, like I had to just accept that the gameplay was shallow in order to care about everything else.
I realise I’m on rails but the characters and satisfaction of playing through keep be throughly engaged
@@NormanWasHere452 Yes I think that sums it up; there's games that are on rails and those that are not. Whichever you like more is entirely relative, and they can never really be both at the same time. Like Red Dead Redemption2 for example; it's an open world, but the main game is on rails. If you go in looking for the wrong thing then you'll be disappointed.
It's a personal preference to be honest. In my opinion games should be as interactive and player-driven as possible. I'm not happy giving up my freedom of choice and exploration so some writer or director can try to win an imaginary game Oscar. That's why I've never enjoyed Uncharted. I've disliked The Last of Us for many more reasons beyond this too.
@@sportsjefe No it's not. I'm happy with text on a screen if the immersion is executed properly. The linearity comes from these interactive cut-scenes like the ones in Uncharted where entire towns are getting demolished in front you. It's the equivalent of jingling keys for a baby. And these set-pieces are far and away the most expensive to produce. Games dont have to keep rising in budget. Just cut out the unnecessary stuff.
In the Uncharted 2 ledge kill, it isn't a kill. You can see him swim away.
What is this Golden Sun the lost age people dont just survive falling off of lighthouses or other huge buildings by landing in water.
Or do they gotta test it now
Yea but there is no way Nathan would have known if he would have survived that fall or not
Catsaretheworst People also cant get shot then climb up a hanging dedrailed train, kill multiple highly trained soilders with no weapons to start, then recover from that bullet wound within one day, but that also happens in the game.
24:07 you can break his cover to make him retreat early so you can deal with the fodder more easily
1:30:21 the game had a troubled development with part of naughty dog wanting supernatural things like the guardians and the descendants in form as the djinn and talbot's power but part of naughty dogs wanted it to be more grounded in reality leaving confusing things like talbot being unexplained and the explanation for the djinn being hallucinogenic water, is what I heard anyways
I actually found the Djinn the worst supernatural aspect. It really feels like the devs did a half measure. No full fantisy but also no full realism. The Djinn are not fun to fight, compared to the zombies and guardians.
I haven’t played these games in like several years. I’m currently replaying uncharted 2, but the one thing I remembered the most about uncharted 3 was how many missed opportunities there was. I also felt like they were trying harder and harder to remove any supernatural elements to their games. Uncharted 4 confirmed this, completely erasing supernatural elements from their game completely. I was VERY disappointed by this in uncharted 4. I was partly disappointed that there wasn’t any ghost pirates, I was so sure some levels would have a surprise horror twist revealing ghost pirates but it just never happened at all.
Me, Before Watching This Video: WHY IS IT OVER 3 HOURS, THERE IS NO REASON FOR IT TO BE THAT LONG
Me, After Watching This Video: whO NEedS SleePPp whEn YOu CAn HaVE VidEo
There is another video that is 16 hours long 16 HOURS .Bruh saying that 3 hours is long😒😒😒😒
@@slothlover-vw5cq link please
I forgot what it's called, but it's God of war.
I'm sorry
@@slothlover-vw5cq thx anyway
I explicitly remember the sniper part in Last of Us for the same reason you did. I tried to kill the sniper through the window only to realize he wasn't really there. That pissed me off to no end.
AND the horseback part! You're spot on with all this stuff, man!
jakeinator21 the sniper in the window was covered in metal sheets :P
Did you not watch the video?
jakeinator21 Played the game multiple times.
Yea, me too. But did you watch the video?
*pronounces facade wrong*
Me out loud: "iT'S fUh-SaAaAhD"
You got me sir, you got me. Well done.
I have watched this video multiple times. I fall for it every. Damn. Time.
steviesteveo1 I don’t see it as disrespectful, it’s literally just a joke. It also brought me back into the video when my short attention span was getting distracted for a moment, so it was pretty smart too
@@steviesteveo1 it's a joke you aspergic little shit. See? This is what being disrespectful is.
Time stamp
@@steviesteveo1 It is a way of respecting his audience, and engaging with the audience at the same time. Thus increasing audience engagement. It's a silly little gag that gets people's attention and then he lampshades it to make a point. It's one small part of what makes a 3 and a half hour video watchable, and I fell for it very hard.
Shamballa probably has some magic spells or something hiding it from view unless you find the entrance. After all, the gem of infinite power is stored there - anyone assigned to protect it with half a brain would want to ensure maximum protection.
10:15 The ''façade'' bit fucked me up so bad because I was ready to write a lengthy comment about how mad I was at you for mispronouncing it. Holy shit.
>:)
I’ve watched this video like 5 times and the facade joke gets me every. single. time.
I think Joel wants to get Ellie off his hands because he's scared of losing her brought on by what happened with Sam
Jake Armstrong More like with his daughter.
Nighhhts Yeah wtf. Did you play the first ten minutes of the game? How that motivation could ever leave your mind is a mystery.
Adam Smasher The introduction is more like 20 mins. And I wasn't distraught that Sara died, because there was no bond between me and her, or for that matter any of the side characters. They weren't very well flushed out characters; therefore none of the deaths were sad to me. Sara's death was more relatable than sad to me; if I had a child, I probably would feel the same way Joel did. The main problem with The Last of Us was its character development; Joel and Ellie were the only real flushed out characters, which is a bummer; Sara died too soon for it to have such a huge impact on me, Tess died too soon as well (and I was kind of glad she died, because started to pick up after her death), Bill had a short run and Sam and Henry died too soon too. I would say that out of all the side characters, Bill and David were the most developed.
Nighhhts my comment was directed at OP, my bad.
Nighhhts Sara was there to characterize Joel. I didnt really give a shit about her death, though the acting/animations did make me tear up. The whole point of her death was to set up Joel as a character. It's WAY more interesting to see Joel take Ellie as his ward if you know he lost a daughter about her age decades ago. It makes every interaction they have more meaningful and every one of Joel's decisions weighted by his past suffering.
I liked all of the characters. Tess does see a little development towards her end. She wants Ellie to succeed, making her a little less selfish than she appears when we first meet her. That said, all the characters are secondary to Joel and Ellie, and serve to foil their own relationship. None of them stick around long enough to develop in a meaningful way, but they all have real, relatable motivations and are performed well enough that I found every character entertaining and necessary.
I always come back to this video when I'm stressed out/anxious. Something about the commentary just calms me down :)
1:27:05
He wasn't a cyborg? What a twist. You had me fooled.