Contents are below. But I suggest watching it all the way through first. This is for reference later. The Beginning - 0:00 Duplicating Camp - 1:57 I Am The Robot King (I Can Do Anything) - 07:37 Voice Chat Zombie - 12:09 Naked Men - 14:59 Flickering - 15:58 (VATS Version - strobe warning) - 17:00 No Need To Aim - 18:04 Resisted Damage - 20:14 Super Sledge Chronicles (The Vampire Diaries) - 26:14 Death Acrobatic - 28:08 Stuck in Geometry - 30:01 Blink And Miss (Huh) - 31:46 Invisible Entities - 33:32 Vanishing Enemies - 36:02 Sudden Death - 37:19 Pop In Babies - 40:35 But There Was No Response - 42:51 Twas The Night Before Crashmas - 51:17 Quest Busters - 55:01 Plain Ol' Lag - 01:08:18 Watoga Special Robots - 01:20:00 Just Power Armor - 01:20:59 Cargo Drop Hop - 01:24:29 Damage Out of Nowhere - 01:27:55 Floats N Stuff - 01:29:52 Pop In Planet - 01:31:47 Catch The Gun - 01:33:43 Wrong Weapon - 01:34:21 Exploded Gun Models - 01:37:13 Two Heads Are Better Than One - 01:38:51 Scorched Special - 01:39:27 Doors - 01:42:21 Fire - 01:44:05 Rain - 01:46:02 Turn Around Bright Eyes - 01:47:39 Straaaaaange Shadows - 01:49:22 Dancing NPCs - 01:52:42 Scorchbeast Volleys - 01:54:08 Suspended Projectile; Magic Grenade - 01:57:26 Vanished When Dropped - 02:01:12 Warping Enemies (Engage) - 02:02:04 Pathfinding - 02:05:32 The Paintings - 02:07:17 One Punch Man (Super Sledge Fists) - 02:08:50 Bethesda's Bug - 02:10:10 Misc. Visual - 02:29:09 Misc. Weird - 02:31:40 Broken Rooms and Lighting - 02:39:46 The 1,001st Glitch - 02:50:47
Industry Software professional here. If I would deliver something like *This*. Let's say In my line of work 3D animated environments/simulations are a big part. I would be thrown out on the curb... There are so many issues, that aren't just "bugs that happen" They are fundamental things that shouldn't be happening and anyone new in the Industry should know better. Like that duplication glitch. The simplest way to explain is that they, for some reason added the item which is just supposed to be an instance of an object , BACK to it's array ,IEnumerable. Instead of having saved in a different list of "items placed" or something like that, they just added another instance of the item. This is easier to demonstrate with the scope of Classes. Since there will be only *a copy* of a value passed. Not the real variable. Call by reference/call by value. Which is pretty basic and the only explanation I can think of, seeing this mess.
I literally played this game for like 60 hours, enough to beat the game and get some cool weapons. I've experienced over 80% of the glitches in this video, and heard about the rest. Thats the worst part, they aren't occasional or isolated, every player experiences them all the time during every play session.
Some men just want to watch the world burn, while other just want to document the catastrophe. Neither will ever forget, but only one will have nightmares of the event.
My favorite glitch was one where the game just refused to add anything to my inventory when I picked it up, causing it to just cease existing. You name it, junk, weapons, ammo, food, it all dissolved in my hands. It was like God himself punishing me for the sin of greed.
If you ever encounter any of these glitches, just repeat to yourself "It just works....it just works....it just works...." Alternatively, saying "light wood laminate" over and over also works.
They implemented private servers at one point saying that people could play with only their friends... yeah, you had to pay, and the servers weren't even private.
"That was acceptable but I'm mostly just nitpicking" Video of robots clipping in and out of the world spawning out of thin air and lighting is freaking out while the player teleports back to the door he came out of
Can we all just appreciate how he actually warns people with epilepsy and remembers to say when it’s safe to come back? Fucking applause for that man. I’m not epileptic but it’s always bothered me how people say to “look away” and never say when it’s safe to look back
Dear lord... I thought it was just going to be direct clips from him playing with Mandalore... He actually explains the glitches as well?! Such a mad man!
The explanation made this so much better, if it was just a litany of clips or a music video or something, I'd have probably drifted off within five minutes.
I find Joseph's voice to be oddly....enjoyable to listen to. Like, a lot of American accent creators don't have that easy-listening flow that a British speaker or such has (at least to my fully American-accented ears, lol). But in Mr. Anderson's case...it's different. You could listen to him for...heck...nearly 3-hours, without it grating or being bothersome. In fact..that sounds like a great plan ! (hits Play on this video) :-)
@@AlekTrev006 Well he's not American, he's Canadian. Just doesn't have at all a strong Canadian accent. Honestly thought he was American myself until I just looked it up because he never really talks about it and the accent barely if ever comes through.
Well, that's the case of most glitches in games. One glitch is often caused or linked to other glitches so they can happen. For a glitch as big as Fallout 76 to happen, you need at least 1001 glitches.
while it didn't bother me personally. i'd say 1:54:21 deserved a warning too. I might be mistaken tho and it has nothing to do with really fast flickering
As I'm rewatching this, it once again strikes me how ridiculous this is. Before I switched majors I studied game-design and if I had turned in a project on 3D modelling or level design with seams and gaps all over the geometry I would've gotten a failing grade for that. And here's a "triple A" full-price product with geometry leakier than a colander. (Aside from the rest of the mess obv.)
Never in my worst dreams would I have assumed it was this bad. No amount of people stating they can't go 2 minutes without encountering a bug is as enlightening as a video just outright showing you the immense variety of glitches in great detail.
@@ink4852 a lot of people still can't see the difference in an actual lag caused by internet/server issues and FPS slowdowns. Do not expect delusional people to know what a glitch is. There is a reason a lot of them are just outright happy with broken stuff. They don't know better and they refuse to learn.
@@MihaiCornean They aren't delusional. They're paid to say that. These are million dollar games for a reason, and now you know where the money goes! PR = bots and paid liars
@@naj4261 only if you're a rookie. Big Dawgs buy 12 pairs of the same socks every 2-3 months. When they start to wear out, donate them and rinse/repeat
I know this is a year old, but I found it by accident and having played this game at launch, I AM SO HAPPY someone documented some of these hiccups. It brings back some horrible memories in a sort of fun way looking back. And I still say Todd Howard needs to be let go.
You think 1 man is the reason for all these glitches? There’s got to be many people over there that are part of the problem. Not saying he’s not part of the problem, but he’s not the whole issue.
I think Tod gets way too much hate - he's probably just a puppet, reading what some higher-ups gave him, not being aware what the state of the game was, because everyone was afraid to break it to him. I don't think it's as simple as "Todd bad". He's a spokesman for the company, but is he the one making all the decisions? I doubt it.
When I saw raining inside I get the warm feeling, because rain under the roof is the holy tradition of every Bethesda game from Morrowind. I am glad that they stick to traditions.
@Insanity lmao they said "an entire movie" not the entire series. Also just the 3 trilogies together so no spin off movies like Rouge One you're looking at 20 hours for the main 9 movies
i love that when mandalore and our boy joe start losing their minds over the launcher crash glitch, they just use the Todd Howard motto "it just works"
I am curious as to what the fuck 16 times the detail even means. I work in environmental artistry ish and props and I still do not get that. 16k nope, 4k nope okay. More foliage maybe fuck if I know. Just a fancy word people toss around.
Yeah I don't even have epilepsy but I notice that. They just say "flashing lights warning" and then never say how long it lasts. Same with spoiler alerts. Like how far ahead do I have to skip or hold my ears? Otherwise the warning is a little useless.
It's was really funny to come back to this video after some time has passed, and the Wastelanders DLC just came out, and they only managed to fix a small handful of these bugs. Instead of 1001, there's now about 776.
One of these “bugs” is actually the animation for when you cripple the legs of enemies. They drop to the ground and struggle to move. I use to be a shotgun build and crippling enemies is the only way I could survive whitesprings in the beginning.
Interestingly enough, people somehow still defend this, while Bethesda fucked up again, like a week ago. :') pure display of absolute incompetence on Bethesda's part.
it is october of 2021, fallout 76 got a huge discount on steam and i decided to try it after all the patches and updates and so on i decided to come back to this video to double check because i was getting up on a lookout after the nuclear station (mohonga or something), along the way i got hit by something, i thought it was a stray bullet or something, game is still buggy and i didn't pay any mind, then i kept going up and in the lookout itself there was this antibear trashcan and i thought to myself "huh, i wonder if i will find an invisible bear like the video" (sometimes foreshadowing is fairly obvious), i saw some makeshift walls in the distance and i got my sniper and crotched to see if there was something there, and i saw i was marked as [danger]. I looked around and didn't see anything, and i walked back, a moment later i get damaged again, then again right after, and i stay put, and then i am knocked down. THE INVISIBLE BEAR WAS THERE and it chased me for a while before a logged out it SHOCKED me that almost all the bugs in this video are still on the game, the guns don't explode, but the invisible bear? yup, there it is the heads duplicating, things not aggroing, naked men, the blink and miss, vanishing enemies, wrong weapon, the quest lists overlapping over the ammo, food and water hud, cargo drop hop, just power armor and so on and so on (sniff). bethesda really never changes, it has been 2 years and a lot of updates and not half of it is fixed yet
there's a stage in game programming where you work on the game's backbone, which is the game engine. some people in the game development circles refer to this stage of the game development as "shadow work", which is work that you will go without seeing visual representations of (for the most part), is like working under the hood of a car. the more you work on an engine the more you learn and add new things to it; but then eventually you get to a point where earlier features of a game do not account well for the newer ones you're introducing, forcing you to code around and make little exceptions here and there in your engine, over time this little exceptions pile up to a point where your not sure any more which exceptions are triggering where and causing chain reactions in the code. thats when is best for you to scrap and rebuild the whole thing with all the features in mind from the ground up, forcing you to do more of that dreaded shadow work. Bethesda does not want to do the shadow work.
That, or already have what you plan to do for the most part already planned out, only making incredibly small changes later on if you deem it necessary. Just tacking shit on as it comes to mind is a sure fire way to make the whole thing fall apart, forcing you to start over.
I kind of can't believe I watched a 3 hour long video over the course of a couple days about the many glitches in a game I have never and probably will never play. I don't regret a thing.
We expected an RPG with FPS elements and multiplayer with a new engine, instead we got a psychological horror game with RPGFPS elements and the Creation Engine.
Hi Joesph, great video! And I think I have an answer for why some of those glitches happen. From my over 2k hours in skyrims creation kit I can tell you that most of the AI not properly attacking or running away or standing still and not doing anything is the result of that area having bad or no NAVmeshing put in place. NAVmeshing is the invisible navigation mesh that bethesda uses to separately place overtop the ground and objects in their games which allows the NPCs to know where to walk, plan routes based on schedules and where you are, and what they can get around or climb up. Usually it can be auto generated to get the basic mesh and then tweaked to make sure any missed areas of the auto generated mesh missed don't fuck up NPCs, but it seems in 76 they didn't even bother trying to fix it. The player character has free movement so they don't need it, but NPCs do. The problem is if the NAVmesh is poorly done or doesn't exist, NPCs will glitch out and not know what to do. This can result in them standing still in front of you because they know where you are, but can't tell how far away you are so they just glitch out and can't perform any function (they just get stuck trying to figure out where you are so since they can't move they can't move on to trying to attack). Shit NAVMesh can also cause NPCS to attack in place or face the opposite way because that's where it's glitchy mess of a code can determine is the closest and most efficient way to attack you. It can also stop NPCs from talking to you because they can't determine if they are on flat ground, not being interrupted by something, and are stable enough to be able to talk. It also can result in situations like the ghouls that run away from you once you go under the staircase because they are trying to find an alternative mesh to get towards where you are (because there is no NAVmesh under the staircase, because OF COURSE they decided not to bother) In many cases all this can also lead the AI to think it's falling because it can't tell where the ground is, so they can get fall damage at random times (which is what might be happening with the essential NPCs constantly losing health) I have a feeling that a lot of the NPC issues (obviously not all because this game is a mess) could be fixed by fixing the navmesh. It's a huge (if not the main) part of making every single bethesda game since morrowind. Without it NPCs don't work, and it seems with 76 they really fucked up on doing that.
Makes perfect sense! That would explain why the mole miner people didn't enter the tent Joseph hid in, but it doesn't explain a couple things. I can underatand that for this game the higher ups wanted it out the door asap with the assumption that they could just patch it later, but skyrim and fo4 had some similar problems with its NPCs, and those games had a proper amount of dev time. Is it just that the Devs are incompetent, that they don't understand their own engine and need to strip all the old shit out of it and start from scratch (cuz their engine is fine, it's just the stuff Bethesda put on top of it that's the problem), or does their team just not have enough people (cdpr has 3x Bethesda's staff for example).
Do you work for Bethesda or are you an independent modder? Because if a modder knows more about their own engine than the company itself, that's pretty shameful for them. But if you work for them, that would mean that they know what is wrong with this AI issue and still did nothing, which is equally as bad.
Mad respect for your dedication to sinking your teeth into a game before critiques. Whenever I see that the length extends past an hour, I get very excited. Keep up the good work Joe! Truly, a worthwhile channel
Honestly, some of these would make for a great psychological Survival Game that's meant to mess with you, if they were refined to be intentional, like the randomly getting hit while walking around, and the enemies in the distance that appear for .1 seconds
Damn, closest I've seen with a similar schtick is _The Magic Circle_ , which is unfortunately 1) a comedy and 2) explains what's going on right at the beginning. Don't think I've seen glitching out like this in a survivor horror yet.
@@dodojesus4529 If it has Health regeneration, and the random hits didn't happen when in an event that can get you Killed it could work out. Small refinement to my past thinking
@@QueenLayla39 with a lot of refinement it could work but id still not be sure how much it would add to the horror. The glimpses of enemies though could really ramp up paranoia
i've had that happen in oblivion once come to think of it, i also saw a video of one of the npc's turning stretchy in starfield, that's also a bug from oblivion.
Honestly, I really liked your delivery in this video. It made it a lot funnier, I was expecting you to be laughing the entire way through but the stoic, slightly defeated tone of voice perfectly complemented all these hilarious bugs.
I had this exact thought when I was watching Internet Historian's video on it. Bethesda straight-up lied to consumers in the marketing. Todd unironically, not even exaggerating, deserves jail time for this.
Displaying a picture is still a render, just from a static resource. Rendering a simple scene ingame should, SHOULD always be faster than rendering an image. It is industrie standard to prefer ingame renders over static's such as pictures.
@@OfficialRID Why do images take longer than rendering an ingame scene? I know very little about programming, but why shouldn't rendering an image be faster than building a new scene everytime the game loads?
@@Mika_MewMew they don't load better/faster. but they have a lot of advantages compared to static images The point of in game render is that it can move/rotate around so it looks good, it also looks consistent not with just the rest of the game, but with the graphics settings themselves. You can also make shure to randomize the scenes and never display the same too many times without having a shit ton of pre prepared static images gobbling up space and memory.
@@sosig6445 Hey, thanks for the overview of the advantages over static images, especially with that last part; I remember filling my splashscreen folder for Morrowind with pretty, high-detail pictures, because the originals didn't look too good, and now the folder with only 6 images is like 250MB in size. I guess the space, that high-res images take up, is a really strong argument for rendering ingame scenes
Me: has nearly 400 hours in breath of the wild on the WII U, has had the game crash maybe twice This poor man: plays game for only 100 hours and literally finds a thousand glitches
I played Twilight Princess for 600 hours and the weirdest thing was Links legs on rocks. don't ask why I spent 600 hours on a single file in a linear single player game
I have over 500 hours in hollowknight. Never crashed. I have over 3000 hours in all the dishonoured games. I TRIED to make dishonoured 2 crash. I actively tried. I knocked out every single enemy in the entire area, brought every body to a bridge. Bought the "killing an enemy spawns blood flies" then placed a spring razor in many strategic spots to kill over half the bodies, froze time, and fired a bolt at every spring razor. Hundreds of blood flies spawned and began to attack the few remaining bodies which spawned more blood flies along with making more animations. And it didnt crash. But then fallout 76 does this.
In fallout 4, I remember a glitch where my entire character's skin turned into a fire texture. I was translucent so you could see right through me. I remember that I fought some flamers and that was when it occurred, but by god it was weird. It lasted for a while until I used power armor, which I think reset my textures. The armor didn't have a head though, so my head stayed being made of fire while the rest of my body was normal. It was weird and kinda funny, but it was a bit irritating.
Daniel Wilson that ends up happening a lot with effects. I had an electrified effect where there is lightning around you for a very long time, and it got so frustrating I created a new character and that was my main.
@@zynischekartoffel3779 yeah some texture issues literally can never be removed from avatars, one of my favorites is the glitched decapitated head, where you can basically break the game in a very specific way to remove your head and you'll just see a bloody stump, if I remember correctly there is no way to remove it, not even going back to old saves with the character (that's how broken fallout is). Btw when you first do it you cant equip helmets because the game knows you're heads been chopped off 😂😂😂
@@hunteradcock8023 The glitch isn't that you are decapitated, the glitch is that you survive. Also having no head means you cannot speak, which skips a lot of dialog but breaks some quests. If there was a way to undo it it would be very useful in speedruns.
I had it happen to me too, it was when i fought the big named assaultron in a DLC, not sure if it was Nuka World or the other about robots (damn I forgot all the names tbh)
It's clearly about as stable as a house of cards in a freakin' tornado, I swear people don't test their crap before they charge money for this broken garbage!
The seams in the rooms are small scale jittering. This means that the position where the parts of the building are "perfectly aligned" doesn't mathematically exist within their floating point arithmetic. At least not for all rotations. It is inherent to how the engine handles geometry. Most likely some (or many) devs pointed out the technical problems but some manager thought the problem was as minor as you said it was - and then made the executive decision to use "known and established tech" even tough those operations were never intended for use in that scale. Source: professional experience with 32-bit floats and Vector3f regarding jittering and it's occurrences.
As a relatively ametuer animator planning on making some scenery models, may I ask what Is the actual solution to this issue? Or proper prevention method?
Hold on a second. These bugs are kinda similar to other multiplayer mods like the oblivion online & skyrim together mods. Did Bethesda Plagiarize from the community again?
The amount of glitches that are still in the game to this day is insane and the ones where the enemies show up for a second me and my friends call the schizophrenic glitch coz it really makes you think
@@Overquoted "Only" being closer to 5% with the cut stuff. But that is a lot when you think about it. That is a rate of 3-5 glitches per hour all varying lengths. Some took up a few seconds and stuff like that bat took over a min.
I think 5% is being generous beyond reason. The poor server performance means nearly every interaction with an enemy has some degree of jank, but he's not going to post every combat interaction. There are plenty of bits here where he showed a bug but after the clip ends he is still exploring a broken room, or dealing with a broken enemy, or whatever. This is an abridged version of the glitches at 3 hours long. Not to mention his hundred hours is made up of who knows how much terminal reading, holotape listening, or laying down hundreds of campfires wasting time so you could boil the hundred hours down as well. The bugs poison the user experience of the game constantly.
1:48:41 In the Unity engine particle systems have a toggle called "pre-warmed" This basically means that when you start the particle system it starts in a state like it's already been going for a while. So, for smoke, it will have the full-sized smoke ploom from the moment it turns on. When you have "pre-warmed" turned off, the particle system starts from a stopped position like what you see here in Fallout 4. This is used when you expect the effect to start while in full view of the player.
Showing the wrong Level on the screen briefly (at 2:34:10 in the video) and also on the ID card in the loading screen (at 2:10:29) is probably the same glitch. They could both be calling the same variable, a variable that is supposed to update itself to whatever content is in the variable that stores your level, but for some reason it has not updated. The stupid thing is that this problem would not happen if it just called the variable that stores your level in the first place. It is almost as if during development they changed their mind about which variable is filled with your Level, and forgot to go back and change it everywhere that it appears. Feels like the kind of thing that would happen if they had to have a variable that reports your level on the server side and then a separate one on your local machine. I bet the variable that's filled in with you being at Level 1 is the one the game would be using if this was a single-player game, and someone said "hey wait, this is an MMO, if we do it that way then they could hack the game on their side and cheat too easily," and so they changed to use a different variable that interacts with the game in a way that's more under the server's control, and then going back and changing it *everywhere* that it is called up to be displayed on screen was too low a priority on the things to clean up before launch. Almost as if it was an artifact of using a single-player engine to make an MMO instead of actually making a new game from scratch. I dont know why this specific thing jumped out at me.
I would love for one of those to show up in one of the 3d games. But not one Todd Howard has his hands in. If they ever let Obsidian make another one, I want my smart deathclaws back.
Thank you for letting me know when to look away and when to look back. You’re the first one (I’ve seen) who’s actually bothered to tell me to look back afterward, and even being sensitive to people with sensitivities is a great thing, so thank you.
@Cameron the VATS glitch. The flickering of the screen could trigger (among other things) photosensitive epilepsy, so Joseph told people to look away, but also that it is safe again.
I only explained the thing, don't have it, wasn't the original commenter, but I can try to help regardless, but it would still immensely help your understanding to talk to someone with epilepsy, because I can only tell you what they have told me/I learnt over the time. I know of only one person in my circle of acquaintances, he has, I think, no specific triggers, but rather the seizures just happen at random, during that time they would kind of black out, and just wake up later, as one cohesive experience for them though. But this is not universal, not everyone blacks out, or even has seizures, some might only result in tics (they automatically do things they don't have under control, i.e. say stuff, or twitch). Regarding emergencies though, I got some first responder training at the fire brigade, which is essentially: Before you do anything, you should consider calling an ambulance in the situations: -If the person has no history of epileptic attacks, it could be something more severe/acute, so in that case you should call an ambulance. -If the attack does not stop within roughly 5 minutes, you should also call an ambulance. -If the attack could also be f.e. a heart attack or stroke, you should also call an ambulance (Duh.), also, if the person injures themselves during the attack (f.e. by hitting their head on a nearby object, or other internal injuries). A singular attack in a person with a known epilepsy problem is generally not a problem, because they stop by themselves, and the cause is known. So unless the attack is atypical for them, or doesn't stop after a while, it is no emergency. As a normal pedestrian you can't do much against an attack, but there are a few things you can do: These are especially important if the person is not responsive, or loses control over the body on a larger scale: 1. Clear the immediate vicinity of the person affected if the epileptic attack triggers seizures or spasms (because they could hurt themselves on f.e. a table.) (If the attack is not that severe, you can also try to open restrictive clothing) 2. This second point is more of a don't do this, because there seem to be some misconceptions about epilepsy from earlier days and some urban legends: -Don't try to force them into a position, or try to take away things (if they are holding something like, f.e. a knife), rather, just wrap the object with something so it is not as dangerous anymore, or if it is something like a cigarette, you can try to break it off, so they don't burn themselves. -Don't try to force their mouth apart or put something there, unvoluntary spasms don't have the restraint our brain puts on movement, they can quite literally apply enough pressure to crack their own jaw. (This also applies to other bones, hence why you should clear the area, so they don't break a leg because the kicked out.) -Don't force them to assume a position, because they might hurt you or themselves involuntarily. Now, if the person is responsive, a very important thing you can do, is to just stay calm, and be there. If the person can still move, you can also try to move them somewhere safer, but this is risky, especially if they have strong spasms. If the spasms stop but they are still blacked out, you should bring them into a recovery position and call an ambulance. After the attack, you should try to stick around, or bring them to a friend or similar, because of a few reasons: The person could be confused, and needs to re-orient, and during that time they shouldn't be left alone. If a second attack occurs within a short timeframe (~1 hour) you should also call an ambulance. Thats pretty much everything we learnt there. Sorry that I can't help you with personal experience :c
My favorite glitch was where rapidly equiping and unequiping pocketed armour lowered your carrying capacity. When you carrying capacity was negative, you could carry infinite items. Combining that with being able to infinitely disarm grenade bouqets, i was an unstoppable grenade thrower.
I remember the sudden death glitch when I was playing this game ages ago... I feel as though at the time it was because the game is like ‘Oh, too many entities are spawned! (Usually because of whitesprings) Lets kill some off!’ Afterwords it proceeds to kill some around the map... Including ones that are within your sight or even in an instance area indoors or something. I’ve had it where entire instances would just die off and when I checked, there was usually someone at the whitespring where most the entities were. Edit: Also fast forward from the time of this video and Lo and Behold, Bethesda monetised the private servers, one of the only things that would’ve made me play the game. I’m not paying more money to be able to actually play the game in a stable state that I already bought.
Curiously, one of those first bugs was a script error from the older games. I remember installing the 'Magic Duels' mod for Skyrim, a mod that somewhat replicated spells clashing akin to Harry Potter. The problem was that it seemingly annoyed another line of script that would turn your game into a ticking lock bomb, let me be clear, it didn't alter that particular script code as it was hard coded script but it somehow pissed it off. Once the mod had been installed that save would then invariably and at a totally unknown and random time lock you into a crafting station. No matter what you did at that point any station would be locked from then on. It was as though you basically had finite crafting station uses. A curious case of, reasons why you should upgrade your engine.
Contents
are below. But I suggest watching it all the way through first. This is for reference later.
The Beginning - 0:00
Duplicating Camp - 1:57
I Am The Robot King (I Can Do Anything) - 07:37
Voice Chat Zombie - 12:09
Naked Men - 14:59
Flickering - 15:58
(VATS Version - strobe warning) - 17:00
No Need To Aim - 18:04
Resisted Damage - 20:14
Super Sledge Chronicles (The Vampire Diaries) - 26:14
Death Acrobatic - 28:08
Stuck in Geometry - 30:01
Blink And Miss (Huh) - 31:46
Invisible Entities - 33:32
Vanishing Enemies - 36:02
Sudden Death - 37:19
Pop In Babies - 40:35
But There Was No Response - 42:51
Twas The Night Before Crashmas - 51:17
Quest Busters - 55:01
Plain Ol' Lag - 01:08:18
Watoga Special Robots - 01:20:00
Just Power Armor - 01:20:59
Cargo Drop Hop - 01:24:29
Damage Out of Nowhere - 01:27:55
Floats N Stuff - 01:29:52
Pop In Planet - 01:31:47
Catch The Gun - 01:33:43
Wrong Weapon - 01:34:21
Exploded Gun Models - 01:37:13
Two Heads Are Better Than One - 01:38:51
Scorched Special - 01:39:27
Doors - 01:42:21
Fire - 01:44:05
Rain - 01:46:02
Turn Around Bright Eyes - 01:47:39
Straaaaaange Shadows - 01:49:22
Dancing NPCs - 01:52:42
Scorchbeast Volleys - 01:54:08
Suspended Projectile; Magic Grenade - 01:57:26
Vanished When Dropped - 02:01:12
Warping Enemies (Engage) - 02:02:04
Pathfinding - 02:05:32
The Paintings - 02:07:17
One Punch Man (Super Sledge Fists) - 02:08:50
Bethesda's Bug - 02:10:10
Misc. Visual - 02:29:09
Misc. Weird - 02:31:40
Broken Rooms and Lighting - 02:39:46
The 1,001st Glitch - 02:50:47
hi joe joe anderson
hi joe joe anderson
Appreciate the dedication
Thanks for the strobe warning!!
@@Lolbabe37 agreed am sensitive to light
"My name is Joseph Anderson and I've played Fallout 76 for almost 100 hours," sounds like you're introducing yourself at a support group.
Am I not?
Honestly I’m fairly sure if you send this video to a support group for addicts to glitches they’d understand.
@@JosephAndersonChannel lol
Hi Joseph...
ROFL 😂
This is basically a documentary at this point.
I mean doesn't this serve the exact purpose of documenting the bugs he encountered. By definition it is a documentary
When your game is such a flaming pile of shit that someone can make a 3 hour documentary of all the bugs/glitches and dev failures.
@@MrBones-td6qn just think: he only played for 100 hours. This is the CONDENSED version. Holy shit Bethesda, you should be ashamed
Industry Software professional here. If I would deliver something like *This*. Let's say In my line of work 3D animated environments/simulations are a big part.
I would be thrown out on the curb... There are so many issues, that aren't just "bugs that happen" They are fundamental things that shouldn't be happening and anyone new in the Industry should know better. Like that duplication glitch. The simplest way to explain is that they, for some reason added the item which is just supposed to be an instance of an object , BACK to it's array ,IEnumerable. Instead of having saved in a different list of "items placed" or something like that, they just added another instance of the item. This is easier to demonstrate with the scope of Classes. Since there will be only *a copy* of a value passed. Not the real variable. Call by reference/call by value. Which is pretty basic and the only explanation I can think of, seeing this mess.
Mr. Bones this is not everything, there is WAAAY MORE
Almost rendered.
West Virginia.
Shitty screen tear.
No textures on the River.
COUNTRY ROADS, T-POSE ME HOME!
Good one
DOT. *A-pose
No one knows, how to program, canvas gone , take me home...
The Black Baron this, but un-ironically
I literally played this game for like 60 hours, enough to beat the game and get some cool weapons. I've experienced over 80% of the glitches in this video, and heard about the rest. Thats the worst part, they aren't occasional or isolated, every player experiences them all the time during every play session.
Not to mention how long it's been since this video came out
October 2024 and most are still in the game. Been playing since 2019, some are from then
I think Tod Howard should write a 500 word apology to all the customers he lied to
It hardly just works
:'D he would have to do that for every game including Morrowind and further up
He should write an apology with 500 words *per* customer he lied to.
Todd
The original very naughty boy.
I'll try to forget it all.
Some men just want to watch the world burn, while other just want to document the catastrophe. Neither will ever forget, but only one will have nightmares of the event.
Well bethesda forgot to finish the game so i dont think theyll care.
Hey Hey People Ss....
Woops wrong account.
play some obscure russian game again and you will.
I cant find your invisible bear video
if you put this on to fall asleep to, you can astral project to todd howard and become his sleep paralysis demon for the night
Yea, it's cool, but you can't even scare him
Best comment of the decade
It just works
Is it normal that he asked me to buy another copy of Skyrim?
@@frogpilledtoadcel773 No. He asked me to buy 2 copies
1:46:09 that's not just rain, that's your character's tears dripping in the inside of the visor
My favorite glitch was one where the game just refused to add anything to my inventory when I picked it up, causing it to just cease existing. You name it, junk, weapons, ammo, food, it all dissolved in my hands. It was like God himself punishing me for the sin of greed.
Funny Valentine Did Nothing Wrong more like the sin of playing Fallout 76
The glitch I loved most was when the game crashed when I was on the loading screen because it saved me from playing the game.
It’s God Howard punishing you for playing the game.
That is not a glitch. That has to do with lag.
Lol
Shout-out to when I was genuinely excited for this game, and now feel I can't trust anything stamped with Fallout now
Didn't expect to see you here RT
RTGame
“Almost heaven...”
Kept you waiting, huh?
WEST VIRGINIA!!!@@DatsRandom
*Entire city floods in background*
i rememebr your vid on the beta. your smile and optimism, gone
If you ever encounter any of these glitches, just repeat to yourself
"It just works....it just works....it just works...."
Alternatively, saying "light wood laminate" over and over also works.
YEAH GUYS! FUCK THE BAG!
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
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LIGHT WOOD LAMINATE
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LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
LIGHT WOOD LAMINATE
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LIGHT
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@@fatalduchessdineondirt6629 Of course this was Bethesda's dream of what would happen.
SailingOnThePrairie It just works!
@@zacoman2225 what actually happened was more backlash
@@rajtac-tts7015 Even the media started piling on.
“Offline mode, please make it”
Bethesda: how about we do that, but it costs *money*
1 hour offline mode for 500 atoms.
Even if its free I wouldn't try it
yeah i whas extremly pissed about this i hope there will be a new fallout thats going back to fallout 3´s and 4´s roots...
They implemented private servers at one point saying that people could play with only their friends... yeah, you had to pay, and the servers weren't even private.
@Dr. Despacito yeah thats basicly what i meant
"The volume slider is lagging"
I'm in tears holy crap that's just incredible
@@eleven99 You were supposed to destroy them not join them
@@JK-bg3wx bring balance to the environment! not drive it to freeze!
This ... does put a smile on my face
@@atmbm5261 Bethesda: Reality can be what ever I want
Sakkra101
14:20
Light wood laminate
Light Wood Laminate
LIGHT WOOD *L* *A* *M* *I* *N* *A* *T* *E*
Fuck the bag!
This was of course, Bethesda's fantasy.
I got so mad, I SHAVED, everything off my face!
The red army *gasp* he’s right fuck the bag
@@mrclean923 light wood laminate
light wood laminate
light wood laminate
So this is what 16x the details that todd was talking about....
he obviously pulled a bullshit promise out of his ass. Thats why you need scripts for this shit.
It just works
Vayne Fox ha ha ha 😂🤭 not the 16x that we really wanted lol
Sixteen. Not two or three. *SIXTEEN*
It just works
Jesus Christ the „blink and you‘ll miss it“ would fuck me up.
I suffer from psychosis so....that would just make me believe I was having an episode.
Joseph, my sweet boy. You have suffered for too long. Rest, my child.
Rest well, this night. For tomorrow, you set sail for the kingdom...
Of Daggerfall.
*Thunder*
Your profile picture makes this 5x more funny
100 hours of 76, 50 hours of no mans sky... I have to respect this selfless soul showing us the depts of hell to keep us on the right path of quality.
He suffered so we do not have to. Joe Anderson is our personal pizza lord and savior.
@@TheFreshestResh he also finished darkest dungeons
"That was acceptable but I'm mostly just nitpicking"
Video of robots clipping in and out of the world spawning out of thin air and lighting is freaking out while the player teleports back to the door he came out of
*It just works*
I mean...acceptable to Bethesda's standards.
@@brokentoaster4231 "Things aren't up to the usual Fallout standards."
@@AppleOfThineEye *Nuka Rum flashback intensified*
@@Ike_of_pyke Light wood laminate, light wood laminate, light wood laminate!
Really stretching for that 10 minute mark
Lol
lmao .Really? haha
best comment, i died
im waiting for that one kid to reply
This is not stretching u stupid, the video is 3h long
Can we all just appreciate how he actually warns people with epilepsy and remembers to say when it’s safe to come back? Fucking applause for that man. I’m not epileptic but it’s always bothered me how people say to “look away” and never say when it’s safe to look back
I was just the 76th like on this, I feel dirty
I think he said it too early because I still see the glitches
Dead meat the UA-camr has a sound to look away and a sound to come back
both unneeded if you have epilepsy stay off the internet
@@99splashing77 That would be a major hinderence in the modern world for the epileptic
>ive played F76 for 100 hrs
i applaud you for your sacrifice
Press F to pay respect...
F
He did it so we wouldn't have to
The hardest choices require the strongest wills...
The real sacrifice will be the player who earns a whopping 20 Atom Caps for playing 7,600 hours of the game. It's in the challenge list.
Dear lord... I thought it was just going to be direct clips from him playing with Mandalore... He actually explains the glitches as well?! Such a mad man!
U L T I M A T E UA-camr.
The explanation made this so much better, if it was just a litany of clips or a music video or something, I'd have probably drifted off within five minutes.
and he said the entire thing was UNSCRIPTED!!! mad man absolute legend
I find Joseph's voice to be oddly....enjoyable to listen to. Like, a lot of American accent creators don't have that easy-listening flow that a British speaker or such has (at least to my fully American-accented ears, lol). But in Mr. Anderson's case...it's different. You could listen to him for...heck...nearly 3-hours, without it grating or being bothersome. In fact..that sounds like a great plan ! (hits Play on this video) :-)
@@AlekTrev006 Well he's not American, he's Canadian. Just doesn't have at all a strong Canadian accent. Honestly thought he was American myself until I just looked it up because he never really talks about it and the accent barely if ever comes through.
Even when he talks about one glitch, there are like 5 little glitches within that one glitch lol
Relalg wka
glitch-ception
The 5005 glitches of Fallout 76
Well, that's the case of most glitches in games. One glitch is often caused or linked to other glitches so they can happen. For a glitch as big as Fallout 76 to happen, you need at least 1001 glitches.
That's how you know you made a quality product
So this is where CD Projekt Red took inspiration from when they were porting Cyberpunk 2077 over to last gen consoles
I doubt that several CDPR employees are ex-Bethesda
@@ricardohoang8452 woosh
@@OpasgegenLinks Bruh Jeff
@@ricardohoang8452 Stupid.
@@AppleOfThineEye Triggered dumbass?
A man played Fallout 76 for over a hundred hours, this is what happened to him.
A man played Fallout 76 for over one hundred hours, this is what happened to his sanity.
Chubby Emu much?
JA is a 20 year old gamer, *presenting* to the GameStop with a pitchfork.
@@Zawmbbeh epic gamer moment
These are his stories.
Just gonna say I really appreciate the flickkering warning before and "It's safe to look again" after.
while it didn't bother me personally. i'd say 1:54:21 deserved a warning too. I might be mistaken tho and it has nothing to do with really fast flickering
The inclusion of that was very thoughtful
When your game has a DOCUMENTARY about its glitches, you’ve done something wrong.
Or something very... right
A 3 hour documentary at that.
Do you sell frogs? And drugs?
As the wise Todd Howard once said it just work's
i was your 667th like hehe
As I'm rewatching this, it once again strikes me how ridiculous this is. Before I switched majors I studied game-design and if I had turned in a project on 3D modelling or level design with seams and gaps all over the geometry I would've gotten a failing grade for that. And here's a "triple A" full-price product with geometry leakier than a colander. (Aside from the rest of the mess obv.)
More effort went into this video than the entire game
to be fair they had to develop multiplayer for a dying engine but yeah
@@EriniusRainCat Fuck off
@@skaared02 Fuck off
@EthanRainCat Fuck off
Never in my worst dreams would I have assumed it was this bad. No amount of people stating they can't go 2 minutes without encountering a bug is as enlightening as a video just outright showing you the immense variety of glitches in great detail.
And yet the f76 subreddit is full of delusional people claiming this is the best game they have ever played. mind blown
And there are people defending this saying that they've never encountered a single glitch in this game.
@@ink4852 a lot of people still can't see the difference in an actual lag caused by internet/server issues and FPS slowdowns.
Do not expect delusional people to know what a glitch is. There is a reason a lot of them are just outright happy with broken stuff. They don't know better and they refuse to learn.
@@MihaiCornean
They aren't delusional. They're paid to say that. These are million dollar games for a reason, and now you know where the money goes! PR = bots and paid liars
ravemastaj do you also think that the moon landing was fake?
I don't care if we're actually living in simulation because at least I can be 100% confident that if we are, it wasn't made by Bethesda.
probably unreal engine 6 or 7
CJ LEX I mean, Real Life does have glitches. Do you wonder why always one sock of a pair disappears.
@@naj4261 At least if you were in Bethesda instead of losing that sock it's floating above your bed in the morning
Idk about it not being Bethesda, I see people that look see through at this house that wasn't occupied.
@@naj4261 only if you're a rookie. Big Dawgs buy 12 pairs of the same socks every 2-3 months. When they start to wear out, donate them and rinse/repeat
I know this is a year old, but I found it by accident and having played this game at launch, I AM SO HAPPY someone documented some of these hiccups. It brings back some horrible memories in a sort of fun way looking back.
And I still say Todd Howard needs to be let go.
How will he do voice over for TES 6 if he's fired?
You think 1 man is the reason for all these glitches? There’s got to be many people over there that are part of the problem. Not saying he’s not part of the problem, but he’s not the whole issue.
I think Tod gets way too much hate - he's probably just a puppet, reading what some higher-ups gave him, not being aware what the state of the game was, because everyone was afraid to break it to him. I don't think it's as simple as "Todd bad". He's a spokesman for the company, but is he the one making all the decisions? I doubt it.
@@unfa00 Nah dude cmon we need to all disregard logic in favor of pinning Todd as the judge, jury, and executioner of Bethesda.
When I saw raining inside I get the warm feeling, because rain under the roof is the holy tradition of every Bethesda game from Morrowind. I am glad that they stick to traditions.
Traditions of incompetence. People keep buying. I mean....we all known that if Elder Scrolls VI dropped tomorrow, it would sell 15 million copies.
I think it'd be cool if in futures games there's a side quest that results in someone making it rain indoors.
@Lux Aeterna I know that man, I am just joking )
Nothing like jumping up Vivec's covered stairs and the rain still falls on the screen. FANTASTIC
I hate it when creators stretch out a video to that 10 minute mark for extra AD revenue
Justin unrelated to the video step up your game else commenting algorithms will take you off your game.
How many shurikens do you throw daily?
@@_vallee_5190 Lol wut
You clearly just went to video without any knowledge with this channel previous content
I knew he's joking lol
@@cocoroach_ok it probobly is a joke you know
When you have enough glitches to fill out the same run time as watching The lord of the rings.
Justin Theobald underated comment
Problem is at the time that wasn't all of them
@Insanity accurate
You could watch an entire Star Wars movie in the time of this video
@Insanity lmao they said "an entire movie" not the entire series. Also just the 3 trilogies together so no spin off movies like Rouge One you're looking at 20 hours for the main 9 movies
i love that when mandalore and our boy joe start losing their minds over the launcher crash glitch, they just use the Todd Howard motto "it just works"
The best thing is how he would be showing a glitch, but would then encounter ANOTHER glitch while doing that
1001 glitches
100 hours of gameplay
10 glitches per hour
But....16x THE DETAIL!!!
...
He was kinda generous with numbering them. There are plenty more
Lucas Yunusic 4x the size of fallout 4 but with 100% less content.
I am curious as to what the fuck 16 times the detail even means. I work in environmental artistry ish and props and I still do not get that. 16k nope, 4k nope okay. More foliage maybe fuck if I know. Just a fancy word people toss around.
Lucas Yunusic LANDSCAPE TECHNOLOGY
@@Grimeaper devs: how do we make the world seem prettier?
Father todd: g o d r a y
The 'half-assed T Pose' is actually called an A Pose. It is a different default pose, useful for making animations. (T Pose is for modeling clothing.)
Daniel Graham He stopped at an ‘A’, when he could have been a ‘T’.
@@MillywiggZ He french-fried when he should've pizza'd.
Thanks nerd
Okay? Still shouldn't happen after a game launches lmao
At least not as often as it does (or used to, haven't played in months so idk if it's different) in 76
44:03 “he’s got a nice hat though” a man of good priorities I see
3 hours, Joe? 3 hours? Oh gosh, I can’t tell if this is a dream or nightmare
it's called
*_P E R F E C T I O N_*
This is the Ultimate Fallout 76 Glitches video
this is why he is on another level than other UA-camrs.
when does a dream become a nightmare?
But remember folks, long critique isn't deep critique!
Credit to him for actually saying when the flickering stops. Somehow every other UA-camr who gives a warning for epilepsy never addresses it again.
Also they usually do it after it's flickering, unlike him
Surprise rave party.
@@lchrt4069 surprise hospital visit
@@Ike_of_pyke Surprise God visit
Yeah I don't even have epilepsy but I notice that. They just say "flashing lights warning" and then never say how long it lasts. Same with spoiler alerts. Like how far ahead do I have to skip or hold my ears? Otherwise the warning is a little useless.
It's was really funny to come back to this video after some time has passed, and the Wastelanders DLC just came out, and they only managed to fix a small handful of these bugs. Instead of 1001, there's now about 776.
If you really looked all the patched glitches are probably still there
The 776 makes it more immersive
He'll yea it does
what's worse is Bethesda won't let us mod this one so we can't just fix the damn game ourselves like the community usually does.
@@kazmark_gl8652 well as the mighty todd howard said it just works
One of these “bugs” is actually the animation for when you cripple the legs of enemies. They drop to the ground and struggle to move. I use to be a shotgun build and crippling enemies is the only way I could survive whitesprings in the beginning.
Do you remember where that not-a-bug was in the video?
"It's safe to look back at the screen now."
No it isn't, I still see Fallout 76!
Oh god its a terrible sight!
@@Leviathan56 indeed
It is actually a pretty good game now. if you haven't tried it you should.
@@nightmarezer0507 what matters is first expressions
Interestingly enough, people somehow still defend this, while Bethesda fucked up again, like a week ago. :') pure display of absolute incompetence on Bethesda's part.
I would love to see from the perspective of someone just playing normally seeing you and your robot army heading down the street
"My name is Joseph Anderson and I've played Fallout 76 for almost 100 hours" - I'm very sorry to hear that
HA! 😑😑😑
"Games Critic" lol
@@nexusofice9135 cope
@@UlsterRedGuard I am sure he does.
it is october of 2021, fallout 76 got a huge discount on steam and i decided to try it after all the patches and updates and so on
i decided to come back to this video to double check because i was getting up on a lookout after the nuclear station (mohonga or something), along the way i got hit by something, i thought it was a stray bullet or something, game is still buggy and i didn't pay any mind, then i kept going up and in the lookout itself there was this antibear trashcan and i thought to myself "huh, i wonder if i will find an invisible bear like the video" (sometimes foreshadowing is fairly obvious), i saw some makeshift walls in the distance and i got my sniper and crotched to see if there was something there, and i saw i was marked as [danger]. I looked around and didn't see anything, and i walked back, a moment later i get damaged again, then again right after, and i stay put, and then i am knocked down. THE INVISIBLE BEAR WAS THERE and it chased me for a while before a logged out
it SHOCKED me that almost all the bugs in this video are still on the game, the guns don't explode, but the invisible bear? yup, there it is
the heads duplicating, things not aggroing, naked men, the blink and miss, vanishing enemies, wrong weapon, the quest lists overlapping over the ammo, food and water hud, cargo drop hop, just power armor and so on and so on (sniff).
bethesda really never changes, it has been 2 years and a lot of updates and not half of it is fixed yet
I was very curious about the current state of the game and hoped they could somehow redeem it. What a shame.
This comment should be pinned!!!
I'm surprised you thought they would be patched.
Bathesda doesn't care about quality. Only money.
Bethesda. Bethesda never changes.
there's a stage in game programming where you work on the game's backbone, which is the game engine. some people in the game development circles refer to this stage of the game development as "shadow work", which is work that you will go without seeing visual representations of (for the most part), is like working under the hood of a car. the more you work on an engine the more you learn and add new things to it; but then eventually you get to a point where earlier features of a game do not account well for the newer ones you're introducing, forcing you to code around and make little exceptions here and there in your engine, over time this little exceptions pile up to a point where your not sure any more which exceptions are triggering where and causing chain reactions in the code. thats when is best for you to scrap and rebuild the whole thing with all the features in mind from the ground up, forcing you to do more of that dreaded shadow work. Bethesda does not want to do the shadow work.
That, or already have what you plan to do for the most part already planned out, only making incredibly small changes later on if you deem it necessary. Just tacking shit on as it comes to mind is a sure fire way to make the whole thing fall apart, forcing you to start over.
That sounds like a nightmare. Glad I'm not in that field.
Its the problem that comes when people don't understand the logic of what they're trying to accomplish
The game looks like just like Fallout 4. It probably is Fallout 4 underneath.
@@elephystry its actually oblivion underneath.
51:48 for those who want to listen to the poem again.
You’re my hero
If you preordered this Fallout
I feel bad for you son
I got 99 glitches
And I'm still not done
- Todd Howard
Man perfectly sums up my words, Lovely person.
I kind of can't believe I watched a 3 hour long video over the course of a couple days about the many glitches in a game I have never and probably will never play. I don't regret a thing.
those ''blink and you'll miss it'' bugs would drive me up the walls and also that questlog is a giant eyesore.
Those are the kind of glitches that make you question your sanity. "Did that really happen or was that just my imagination?"
We expected an RPG with FPS elements and multiplayer with a new engine, instead we got a psychological horror game with RPGFPS elements and the Creation Engine.
Joseph Anderson: I have no idea what is causing this.
Developers: We too.
Todd's ban-shotgun: BAN!!!!!!!
This game has the polish of a Joseph Anderson liveStream
WOW.
Sick Burn my dude, sick burn
DAMN SON.
Low blow, mate. rofl.
WELCOME TO THE RUB A DUB SUB CLUB
the fact half of these bugs are still here 5 years later is so sad
Hi Joesph, great video! And I think I have an answer for why some of those glitches happen.
From my over 2k hours in skyrims creation kit I can tell you that most of the AI not properly attacking or running away or standing still and not doing anything is the result of that area having bad or no NAVmeshing put in place. NAVmeshing is the invisible navigation mesh that bethesda uses to separately place overtop the ground and objects in their games which allows the NPCs to know where to walk, plan routes based on schedules and where you are, and what they can get around or climb up. Usually it can be auto generated to get the basic mesh and then tweaked to make sure any missed areas of the auto generated mesh missed don't fuck up NPCs, but it seems in 76 they didn't even bother trying to fix it. The player character has free movement so they don't need it, but NPCs do.
The problem is if the NAVmesh is poorly done or doesn't exist, NPCs will glitch out and not know what to do. This can result in them standing still in front of you because they know where you are, but can't tell how far away you are so they just glitch out and can't perform any function (they just get stuck trying to figure out where you are so since they can't move they can't move on to trying to attack).
Shit NAVMesh can also cause NPCS to attack in place or face the opposite way because that's where it's glitchy mess of a code can determine is the closest and most efficient way to attack you. It can also stop NPCs from talking to you because they can't determine if they are on flat ground, not being interrupted by something, and are stable enough to be able to talk. It also can result in situations like the ghouls that run away from you once you go under the staircase because they are trying to find an alternative mesh to get towards where you are (because there is no NAVmesh under the staircase, because OF COURSE they decided not to bother) In many cases all this can also lead the AI to think it's falling because it can't tell where the ground is, so they can get fall damage at random times (which is what might be happening with the essential NPCs constantly losing health)
I have a feeling that a lot of the NPC issues (obviously not all because this game is a mess) could be fixed by fixing the navmesh. It's a huge (if not the main) part of making every single bethesda game since morrowind. Without it NPCs don't work, and it seems with 76 they really fucked up on doing that.
skillest thanks for the info, now we know even more that Bethesda’s being lazier than a damn sloth
@skillest I'm asking you cause I have no earthly idea, but could the pvp rules (one hit negated to engage) be interfering with pve enemies?
That makes a lot of sense.
Makes perfect sense! That would explain why the mole miner people didn't enter the tent Joseph hid in, but it doesn't explain a couple things.
I can underatand that for this game the higher ups wanted it out the door asap with the assumption that they could just patch it later, but skyrim and fo4 had some similar problems with its NPCs, and those games had a proper amount of dev time. Is it just that the Devs are incompetent, that they don't understand their own engine and need to strip all the old shit out of it and start from scratch (cuz their engine is fine, it's just the stuff Bethesda put on top of it that's the problem), or does their team just not have enough people (cdpr has 3x Bethesda's staff for example).
Do you work for Bethesda or are you an independent modder? Because if a modder knows more about their own engine than the company itself, that's pretty shameful for them. But if you work for them, that would mean that they know what is wrong with this AI issue and still did nothing, which is equally as bad.
Mad respect for your dedication to sinking your teeth into a game before critiques.
Whenever I see that the length extends past an hour, I get very excited. Keep up the good work Joe!
Truly, a worthwhile channel
Honestly, some of these would make for a great psychological Survival Game that's meant to mess with you, if they were refined to be intentional, like the randomly getting hit while walking around, and the enemies in the distance that appear for .1 seconds
The sky randomly changing, the rain inside
The ideas just keep coming. This is genius
Damn, closest I've seen with a similar schtick is _The Magic Circle_ , which is unfortunately 1) a comedy and 2) explains what's going on right at the beginning. Don't think I've seen glitching out like this in a survivor horror yet.
The latter yes, the former...no, having the game randomly take away health from you is just dogshit
@@dodojesus4529 If it has Health regeneration, and the random hits didn't happen when in an event that can get you Killed it could work out.
Small refinement to my past thinking
@@QueenLayla39 with a lot of refinement it could work but id still not be sure how much it would add to the horror.
The glimpses of enemies though could really ramp up paranoia
43:52 funny how this glitch is literally baked into bethesda games because this still happenes in starfield
i've had that happen in oblivion once come to think of it, i also saw a video of one of the npc's turning stretchy in starfield, that's also a bug from oblivion.
"what's the new engine?
"there isn't one"
OH NO
ua-cam.com/video/kkDMz2ml0gw/v-deo.html
OH NO
"Drake wheres the new engine"
"Ita right there i drew it with a magic marker"
OH YES
Honestly, I really liked your delivery in this video. It made it a lot funnier, I was expecting you to be laughing the entire way through but the stoic, slightly defeated tone of voice perfectly complemented all these hilarious bugs.
Like sweet and spicy.
@@yeeturmcbeetur8197 and sadistic
"My name is Joseph Anderson and I've played Fallout 76 for almost 100 hours."
Weird flex but are you okay?
I think it's more of a cry for help/plea for a mercy killing.
Is it tho?
I think he has brain Damage
This game brought me a lot of joy...I never bought it but watching the train wreck from the sidelines has been extremely entertaining.
Fallout 76 is like the Fyre Festival of video games
I had this exact thought when I was watching Internet Historian's video on it. Bethesda straight-up lied to consumers in the marketing. Todd unironically, not even exaggerating, deserves jail time for this.
Or the Titanic of video games, though Sonic 06/Forces can be considered that too.
@@funninoriginal6054 What the movie or the event? Cause the movie Titanic was pretty good, imo.
@@Shadethewolfy
The event i mean, the movie was good.
@@funninoriginal6054 ahh alright, thanks for clarifying :D cause there are a few weird people who don't think Titanic was a good movie.
*You hear 1001 faints "It just works." 's in the distance*
Little lies, stunning shows, it just wo-orks!
@@ExDee419 Overpriced open worlds, Earnings rise, just take my word
They have to RENDER the loading screen despite it standing STILL?? WHY NOT JUST TAKE A PICTURE AND USE THAT
Displaying a picture is still a render, just from a static resource. Rendering a simple scene ingame should, SHOULD always be faster than rendering an image. It is industrie standard to prefer ingame renders over static's such as pictures.
@@OfficialRID Why do images take longer than rendering an ingame scene? I know very little about programming, but why shouldn't rendering an image be faster than building a new scene everytime the game loads?
@@Mika_MewMew they don't load better/faster. but they have a lot of advantages compared to static images The point of in game render is that it can move/rotate around so it looks good, it also looks consistent not with just the rest of the game, but with the graphics settings themselves.
You can also make shure to randomize the scenes and never display the same too many times without having a shit ton of pre prepared static images gobbling up space and memory.
@@sosig6445 Hey, thanks for the overview of the advantages over static images, especially with that last part; I remember filling my splashscreen folder for Morrowind with pretty, high-detail pictures, because the originals didn't look too good, and now the folder with only 6 images is like 250MB in size. I guess the space, that high-res images take up, is a really strong argument for rendering ingame scenes
@@sosig6445 GTA V uses pictures and I prefer it.
Thank you very much for the flashing light sensitivity warning AND the safe to look again notice. Much appreciated sir.
Me: has nearly 400 hours in breath of the wild on the WII U, has had the game crash maybe twice
This poor man: plays game for only 100 hours and literally finds a thousand glitches
I played new vegas and it crashed every minute solution limit to 2 cores
Friend of mine: has more than 1300 hours on GTA V, the game crashed probably 10 times
I played Twilight Princess for 600 hours and the weirdest thing was Links legs on rocks.
don't ask why I spent 600 hours on a single file in a linear single player game
@@unapersona100real6 that's odd. It is a running on Bethesda engine where its typical to crash often.
I have over 500 hours in hollowknight. Never crashed. I have over 3000 hours in all the dishonoured games. I TRIED to make dishonoured 2 crash. I actively tried. I knocked out every single enemy in the entire area, brought every body to a bridge. Bought the "killing an enemy spawns blood flies" then placed a spring razor in many strategic spots to kill over half the bodies, froze time, and fired a bolt at every spring razor. Hundreds of blood flies spawned and began to attack the few remaining bodies which spawned more blood flies along with making more animations. And it didnt crash. But then fallout 76 does this.
In fallout 4, I remember a glitch where my entire character's skin turned into a fire texture. I was translucent so you could see right through me. I remember that I fought some flamers and that was when it occurred, but by god it was weird. It lasted for a while until I used power armor, which I think reset my textures. The armor didn't have a head though, so my head stayed being made of fire while the rest of my body was normal. It was weird and kinda funny, but it was a bit irritating.
It would be utterly BRILLIANT if it was an invokable deliberate feature though.
Daniel Wilson that ends up happening a lot with effects. I had an electrified effect where there is lightning around you for a very long time, and it got so frustrating I created a new character and that was my main.
@@zynischekartoffel3779 yeah some texture issues literally can never be removed from avatars, one of my favorites is the glitched decapitated head, where you can basically break the game in a very specific way to remove your head and you'll just see a bloody stump, if I remember correctly there is no way to remove it, not even going back to old saves with the character (that's how broken fallout is). Btw when you first do it you cant equip helmets because the game knows you're heads been chopped off 😂😂😂
@@hunteradcock8023 The glitch isn't that you are decapitated, the glitch is that you survive. Also having no head means you cannot speak, which skips a lot of dialog but breaks some quests. If there was a way to undo it it would be very useful in speedruns.
I had it happen to me too, it was when i fought the big named assaultron in a DLC, not sure if it was Nuka World or the other about robots (damn I forgot all the names tbh)
1:48:55 "The error in reason that I'm making is that I'm assuming that the game was tested at all, and maybe it wasn't."
Indeed!
It's clearly about as stable as a house of cards in a freakin' tornado, I swear people don't test their crap before they charge money for this broken garbage!
After 100 hours, your brain would be fried too.
They used Old Game Engine and renamed it.
That first glitch had me dying 😂 I can’t imagine people walking through the streets and they freak out by seeing 64 chests as a tower
Imagine the large scale cookout you could have with that immense amount of cooking stations.
The seams in the rooms are small scale jittering. This means that the position where the parts of the building are "perfectly aligned" doesn't mathematically exist within their floating point arithmetic. At least not for all rotations. It is inherent to how the engine handles geometry. Most likely some (or many) devs pointed out the technical problems but some manager thought the problem was as minor as you said it was - and then made the executive decision to use "known and established tech" even tough those operations were never intended for use in that scale.
Source: professional experience with 32-bit floats and Vector3f regarding jittering and it's occurrences.
stefan kuhn interesting comment. I had no idea about thsi
As a relatively ametuer animator planning on making some scenery models, may I ask what Is the actual solution to this issue? Or proper prevention method?
Inconsistencies caused by floating point calculations and positions are something that always interests me.
Considering how fucking ancient the engine is I wouldn't be surprised if it used 16 bit floating point arithmetic
what ever you said yes
Hold on a second. These bugs are kinda similar to other multiplayer mods like the oblivion online & skyrim together mods.
Did Bethesda Plagiarize from the community again?
Wouldn't be suprised.
I'd have to say it's an inherent flaw of trying to online-ify the engine.
Definitely a engine based problem, this engine definitely isnt meant for multiplayer.
Freshly Memed wasnt the originla engine made flr open world mmo?
@@tostadorafuriosa69 being made for something and being fit for something are two different things.
Ok that poetry was absolutely stunning. What am I even watching
At what time in the video?
@@bitnev the "twas the night before crashmas" part in the description
The amount of glitches that are still in the game to this day is insane and the ones where the enemies show up for a second me and my friends call the schizophrenic glitch coz it really makes you think
During one of my sessions in 76, I was permanently on fire. It didn't hurt me but was very distracting.
gotta love that intimidation effect tho
Yes it just works
Boy...I can imagine the Xbox One or PS4 controller constantly rumbling like a damn vibrator or something.😅😅😅
@@RedWolf777SG it just works
@@RedWolf777SG Thanks, now I'm jealous of OP.
"I am the Mothman." - Joseph Anderson, 2019.
Goo Goo ga-Joob
Rhaenyra Reigns time?
@@pizzatime4700
Just watch the video...?
Rhaenyra Reigns no
Fuzzy Dunlop I found this comment and I fucking love you. Hilarious reference
“This video is going to go through all the glitches I found in the game”
-video is 2hrs 57mins 14secs long - oh boy
He said he cut stuff out because it was just a lot of the same too.
Wow 76 minutes of glitches!
Well, that means only 3% of his time played was glitches, right?
@@Overquoted "Only" being closer to 5% with the cut stuff. But that is a lot when you think about it. That is a rate of 3-5 glitches per hour all varying lengths. Some took up a few seconds and stuff like that bat took over a min.
I think 5% is being generous beyond reason. The poor server performance means nearly every interaction with an enemy has some degree of jank, but he's not going to post every combat interaction. There are plenty of bits here where he showed a bug but after the clip ends he is still exploring a broken room, or dealing with a broken enemy, or whatever. This is an abridged version of the glitches at 3 hours long. Not to mention his hundred hours is made up of who knows how much terminal reading, holotape listening, or laying down hundreds of campfires wasting time so you could boil the hundred hours down as well. The bugs poison the user experience of the game constantly.
It's november 2020 and I can confirm that I've seen most of those bugs still in game.
They aren't bugs, they're features to signify your character undergoing radiation poisoning.
DUH
(this comment was proudly sponsored by Todd Howard)
(.5 atoms have been added to your account)
welcome to the zone stalker cheeki breeki
Iain MacLean 16 TIMES THE DETAIL
>looks at video length
*HEAVY BREATHE*
Grab the popcorn dude, one hell of a ride ahead.
1:48:41 In the Unity engine particle systems have a toggle called "pre-warmed" This basically means that when you start the particle system it starts in a state like it's already been going for a while. So, for smoke, it will have the full-sized smoke ploom from the moment it turns on. When you have "pre-warmed" turned off, the particle system starts from a stopped position like what you see here in Fallout 4. This is used when you expect the effect to start while in full view of the player.
this is still one of my favorite movies to come back and watch start to finish
better than actual produced shows and movies
the absurdity of almost every single one of these glitches makes this one of the funnier videos ive ever seen
love you mr. anus
look who's alive
You excited to speedrun this masterpiece?
Fallout 76 nuke% when?
tomatoanus the sheer number of glitches in this would make a main quest speedrun fun.
This is what happens when you jump from 4 to 76 skipping 72 games.
At least they had the courtesy to include the "best of" of bugs from all existing Bethesda games in this game.
Nice job copying RTgame's comment bruh
@@Nick-hr2gk didn't see the comment he copied :)
@@Nick-hr2gk You can be original?
...skipping 70 games. You're skipping 5 to 75, which is 70 games.
“It just works”- Todd Howard
Sweet little lies.
"Sometimes it doesn't just work..."
-proceeds to monumentally fuck up anyway
@@The_HappyHollow Monumental foreshadowing.
Technically the game does work... at a really bare minimum level of working.
Showing the wrong Level on the screen briefly (at 2:34:10 in the video) and also on the ID card in the loading screen (at 2:10:29) is probably the same glitch. They could both be calling the same variable, a variable that is supposed to update itself to whatever content is in the variable that stores your level, but for some reason it has not updated. The stupid thing is that this problem would not happen if it just called the variable that stores your level in the first place. It is almost as if during development they changed their mind about which variable is filled with your Level, and forgot to go back and change it everywhere that it appears. Feels like the kind of thing that would happen if they had to have a variable that reports your level on the server side and then a separate one on your local machine. I bet the variable that's filled in with you being at Level 1 is the one the game would be using if this was a single-player game, and someone said "hey wait, this is an MMO, if we do it that way then they could hack the game on their side and cheat too easily," and so they changed to use a different variable that interacts with the game in a way that's more under the server's control, and then going back and changing it *everywhere* that it is called up to be displayed on screen was too low a priority on the things to clean up before launch. Almost as if it was an artifact of using a single-player engine to make an MMO instead of actually making a new game from scratch. I dont know why this specific thing jumped out at me.
"Just keep hitting the bacteria in the air and getting my health back"
1) still funny af
2) aged perfectly, like fine stinky foot cheeses
26:48
@@ActualDavis yup.
2:36:10 Fallout 2 has intelligent, sentient, talking and friendly deathclaws. So why shouldnt one of those have escaped and taken on Trading?
I would love for one of those to show up in one of the 3d games. But not one Todd Howard has his hands in. If they ever let Obsidian make another one, I want my smart deathclaws back.
if you go on webtoon there is a hole comic about sorta the same thing.
canonically they all died
all of them
despite being fan favorite faction in f2
thats why
@@toweringrobot6511 name?
@@afrizaldaniswaraali8980 deathclaw desu ga
Hey pretty cool video Jo-
*Disconnected From Server*
It's been four years and I am still seeing major glitches in this game.
Thank you for letting me know when to look away and when to look back. You’re the first one (I’ve seen) who’s actually bothered to tell me to look back afterward, and even being sensitive to people with sensitivities is a great thing, so thank you.
@Cameron the VATS glitch.
The flickering of the screen could trigger (among other things) photosensitive epilepsy, so Joseph told people to look away, but also that it is safe again.
I only explained the thing, don't have it, wasn't the original commenter, but I can try to help regardless, but it would still immensely help your understanding to talk to someone with epilepsy, because I can only tell you what they have told me/I learnt over the time.
I know of only one person in my circle of acquaintances, he has, I think, no specific triggers, but rather the seizures just happen at random, during that time they would kind of black out, and just wake up later, as one cohesive experience for them though.
But this is not universal, not everyone blacks out, or even has seizures, some might only result in tics (they automatically do things they don't have under control, i.e. say stuff, or twitch).
Regarding emergencies though, I got some first responder training at the fire brigade, which is essentially:
Before you do anything, you should consider calling an ambulance in the situations:
-If the person has no history of epileptic attacks, it could be something more severe/acute, so in that case you should call an ambulance.
-If the attack does not stop within roughly 5 minutes, you should also call an ambulance.
-If the attack could also be f.e. a heart attack or stroke, you should also call an ambulance (Duh.), also, if the person injures themselves during the attack (f.e. by hitting their head on a nearby object, or other internal injuries).
A singular attack in a person with a known epilepsy problem is generally not a problem, because they stop by themselves, and the cause is known. So unless the attack is atypical for them, or doesn't stop after a while, it is no emergency.
As a normal pedestrian you can't do much against an attack, but there are a few things you can do:
These are especially important if the person is not responsive, or loses control over the body on a larger scale:
1. Clear the immediate vicinity of the person affected if the epileptic attack triggers seizures or spasms (because they could hurt themselves on f.e. a table.)
(If the attack is not that severe, you can also try to open restrictive clothing)
2. This second point is more of a don't do this, because there seem to be some misconceptions about epilepsy from earlier days and some urban legends:
-Don't try to force them into a position, or try to take away things (if they are holding something like, f.e. a knife), rather, just wrap the object with something so it is not as dangerous anymore, or if it is something like a cigarette, you can try to break it off, so they don't burn themselves.
-Don't try to force their mouth apart or put something there, unvoluntary spasms don't have the restraint our brain puts on movement, they can quite literally apply enough pressure to crack their own jaw. (This also applies to other bones, hence why you should clear the area, so they don't break a leg because the kicked out.)
-Don't force them to assume a position, because they might hurt you or themselves involuntarily.
Now, if the person is responsive, a very important thing you can do, is to just stay calm, and be there.
If the person can still move, you can also try to move them somewhere safer, but this is risky, especially if they have strong spasms.
If the spasms stop but they are still blacked out, you should bring them into a recovery position and call an ambulance.
After the attack, you should try to stick around, or bring them to a friend or similar, because of a few reasons:
The person could be confused, and needs to re-orient, and during that time they shouldn't be left alone.
If a second attack occurs within a short timeframe (~1 hour) you should also call an ambulance.
Thats pretty much everything we learnt there. Sorry that I can't help you with personal experience :c
My favorite glitch was where rapidly equiping and unequiping pocketed armour lowered your carrying capacity. When you carrying capacity was negative, you could carry infinite items. Combining that with being able to infinitely disarm grenade bouqets, i was an unstoppable grenade thrower.
There are so many fucking glitches that people have favorites lmao
it says a lot that just the glitch showcase is longer than the critique which is a Joseph Anderson video
I remember the sudden death glitch when I was playing this game ages ago... I feel as though at the time it was because the game is like ‘Oh, too many entities are spawned! (Usually because of whitesprings) Lets kill some off!’
Afterwords it proceeds to kill some around the map... Including ones that are within your sight or even in an instance area indoors or something. I’ve had it where entire instances would just die off and when I checked, there was usually someone at the whitespring where most the entities were.
Edit: Also fast forward from the time of this video and Lo and Behold, Bethesda monetised the private servers, one of the only things that would’ve made me play the game. I’m not paying more money to be able to actually play the game in a stable state that I already bought.
9:00 This cannot continue. This cannot continue. This cannot continue. This cannot continue. This cannot continue. This cannot continue.
11:45 server crashed
Nier: Automata reference?
Nice.
i hear it
Become as gods!
@@speakerforthedead2
ALL OF YOU SHALL BECOME AS GODS
BECOME AS GODS
WE'LL ALL DIE TOGETHER AND BECOME AS GODS
A glitch happend to me where I killed a scorchbeast and wherever I fast traveled it just followed me around and would Teleport everywhere
I got that one too!
See, that's another glitch that would be amazing if it were in a survival horror game deliberately
Ey, glad to see the teleporting dead dragon bug from Skyrim was ported over to F76.
new friend :^)
same thing that the dragons did in skyrim. makes sense that those bugs would carry over since it's literally the same code.
Curiously, one of those first bugs was a script error from the older games.
I remember installing the 'Magic Duels' mod for Skyrim, a mod that somewhat replicated spells clashing akin to Harry Potter. The problem was that it seemingly annoyed another line of script that would turn your game into a ticking lock bomb, let me be clear, it didn't alter that particular script code as it was hard coded script but it somehow pissed it off. Once the mod had been installed that save would then invariably and at a totally unknown and random time lock you into a crafting station. No matter what you did at that point any station would be locked from then on. It was as though you basically had finite crafting station uses.
A curious case of, reasons why you should upgrade your engine.