@@brian_obino It's worth the wait Tbh, because I get to see the behind the scenes of making a video game. I have been watching the vids on this channel for more than 1+ year and I really can't wait to play their game.
This photogrammetry rig is pretty amazing! Good job! One question: with your setup is it possible to extract normal map from the photogrpahic material you capture? Or maybe you re-use normal maps from other characters to include more detail in the scanned head?
Thanks! We don't get micro detail from our scans, so we add them in via displacement maps in Zbrush and then bake them down. The displacement texture fits onto our UV's which all our head meshes share so it's easy to reuse them between meshes.
Thanks to some serious magic from Daníel, our Character Technical Artist! There's loads of automation, custom scripting, and blood-sacrifices to the Code Gods involved.
oh wow Finally, this is really cool, would you please tell us what is specs of your computers? specifically level designer, because i'm trying to buy a computer to work with unreal 5,please tell us
@@kaustubhjagtapa1364 Ah, well. There is no real camera needed for that. We use an ipad and a virtual camera app that we stream into unreal using live link.
Finally.....A new video. I waited 1+ month for a new vid. Thanks for uploading and enjoying the content as always❤️
I wanted to comment on this 😅 but anyways, let's hope they'll try to be consistent
@@brian_obino It's worth the wait Tbh, because I get to see the behind the scenes of making a video game. I have been watching the vids on this channel for more than 1+ year and I really can't wait to play their game.
You guys are too nice! Happy new year!
This photogrammetry rig is pretty amazing! Good job! One question: with your setup is it possible to extract normal map from the photogrpahic material you capture? Or maybe you re-use normal maps from other characters to include more detail in the scanned head?
Thanks!
We don't get micro detail from our scans, so we add them in via displacement maps in Zbrush and then bake them down.
The displacement texture fits onto our UV's which all our head meshes share so it's easy to reuse them between meshes.
what cameras are they, out of curiosity.
Hey, we are using the Canon 750D! www.canon.co.uk/for_home/product_finder/cameras/digital_slr/eos_750d/
I would like to know how do you reuse the blendshapes from another model?
Thanks to some serious magic from Daníel, our Character Technical Artist! There's loads of automation, custom scripting, and blood-sacrifices to the Code Gods involved.
Hey bro why do you use agisoft Photoscan ?
oh wow Finally, this is really cool, would you please tell us what is specs of your computers? specifically level designer, because i'm trying to buy a computer to work with unreal 5,please tell us
Thanks!
So our designers are running PC's using:
GPU: Nvidia GeForce RTX 3070 or 3080 cards
CPU:AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz
RAM: 32.0 GB
@@MyrkurGames wow ok and what monitor?
@@ameeaty4088 depends on people tbh. But using a color accurate screen with decent frame rate is recommended
@@MyrkurGames oh ok thanks bro
saw some cool vids
u deserve a sub
Hey myrkur bro which virtual camera you use for motion capture ?
Vicon :)
@@renamed1 bro I was asking Which Virtual Production camera they use for Motion capture ?
@@kaustubhjagtapa1364 Ah, well. There is no real camera needed for that. We use an ipad and a virtual camera app that we stream into unreal using live link.
@@renamed1 One of these days, we'll have to make a video about that, right?
@@MyrkurGames Hell yes! And all the new upgrades.