Making the Blue Lagoon Arena - Level Design Timelapse in Unreal using Megascans | Myrkur Games

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 50

  • @ShawnPowerz
    @ShawnPowerz 3 роки тому +7

    This was a great vid to watch. Educational and relaxing at the same time. Criminally underrated channel with some great talented people. Game looks great much love and respect from Canada

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      Thanks! Glad you liked it :)

    • @salvatoredash5823
      @salvatoredash5823 3 роки тому

      Sorry to be so off topic but does any of you know of a method to log back into an instagram account??
      I was dumb forgot my password. I would appreciate any tricks you can offer me

    • @arturokhari8359
      @arturokhari8359 3 роки тому

      @Salvatore Dash Instablaster :)

    • @salvatoredash5823
      @salvatoredash5823 3 роки тому

      @Arturo Khari thanks for your reply. I got to the site through google and im in the hacking process atm.
      Looks like it's gonna take quite some time so I will reply here later when my account password hopefully is recovered.

    • @salvatoredash5823
      @salvatoredash5823 3 роки тому

      @Arturo Khari it did the trick and I actually got access to my account again. Im so happy!
      Thanks so much you really help me out :D

  • @alieninvasion33
    @alieninvasion33 4 роки тому +6

    awesome video bro thanks

  • @RoryMcC42
    @RoryMcC42 4 роки тому +16

    I love these types of videos, keep them coming. :) How is development going?

    • @MyrkurGames
      @MyrkurGames  4 роки тому +4

      Thanks! Development is going great, though it's still in the early stages.

  • @heklajonsd
    @heklajonsd 4 роки тому +9

    What the eff u guys love this so much

  • @zerion3887
    @zerion3887 3 роки тому +1

    Amazing job, you put so much pressure with your skills haha

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      To be honest, we pressure ourselves with each-other's skills too. Maybe that's what team-work is really all about?

  • @saatvickcyber622
    @saatvickcyber622 3 роки тому +2

    amazing work

  • @AuraDevGen
    @AuraDevGen 3 роки тому +1

    Its the best level design video I have seen ever... it gives me ghost bumps. I really wanted to be a level designer but I am only good at failing. Guess I am not that creative to be a designer.

  • @ColdOneK
    @ColdOneK 3 роки тому +2

    These video are so helpful. Thanks so much for uploading this. Definitely will pick up your game, if for no other reason than how helpful these vids have been for my own learning & projects :D
    That said, the game does look like a lot of fun!

    • @MyrkurGames
      @MyrkurGames  3 роки тому +1

      Thanks! happy to hear that our video's are helping :)

  • @ElricTheFullMetal
    @ElricTheFullMetal 3 роки тому +2

    Looks amazing, keep them coming!

  • @istealpixel7371
    @istealpixel7371 2 роки тому +1

    Very helpful as a UE noob, thanks!

  • @brodatywiking
    @brodatywiking 4 роки тому +2

    Awesome, really cool!

  • @djojus
    @djojus 2 роки тому +1

    What tool do you use to extend and edit shape and form of objects from the library? Like when you were making that stone wall you were dragging across the wall?

    • @MyrkurGames
      @MyrkurGames  2 роки тому

      hey, we are spawning, and deforming, meshes along a spline

  • @augusttell
    @augusttell Рік тому

    This could be the best speed level design and level art I've seen. Great work.
    Out of interest, is it the enemies who need ledge-jumping aid added to the navmesh?

    • @MyrkurGames
      @MyrkurGames  Рік тому

      It is, yes! The whole navmesh is just for the non-player characters.

  • @tineasgia9124
    @tineasgia9124 3 роки тому +2

    Great .. what's the name of the connection you make between the parts of the "Nav-Mesh" that are not connected; I meant those green arrows, how do I configure them?

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      Hey so we use "nav link Proxy" to set the location of the points in a "smart nav link"

  • @geun4068
    @geun4068 3 роки тому

    in the video, 16:26 min there was a function that increased the asset and 15:52 min looks like that seemed to be photographed rather than applying texture to the asset. What function did you use?

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      16:26 We are spawning instanced meshes along a spline
      15:52 Those are decals

  • @Acrolyph
    @Acrolyph 3 роки тому +1

    What is the tool used for making the cliffs ? It seems really easy to use, it's like it is instancing cliff objects along a path, so you only have to draw the path of the cliff

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      Its a simple spline BP that spawns meshes along its path and then aligns them onto it

    • @Acrolyph
      @Acrolyph 3 роки тому +1

      @@MyrkurGames ok, thanks :)

  • @XJay900
    @XJay900 4 роки тому

    I wish Kansas City Missouri had a branch of you guys studio here for me!

  • @stevenjn133
    @stevenjn133 2 роки тому +2

    Nossa é muito interessante um desenvolvimento de jogos

  • @juanribot2912
    @juanribot2912 3 роки тому +1

    how much time does it take you to do this? Great Job!!!!!!!!!!

    • @MyrkurGames
      @MyrkurGames  3 роки тому +3

      Thanks! It was somewhere around two days :)

    • @indigosoul5059
      @indigosoul5059 3 роки тому +1

      @@MyrkurGames 2 days?? how long has this been your profession?

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      @@indigosoul5059 for around 4 years now :)

  • @samuelkilik8233
    @samuelkilik8233 3 роки тому +1

    sir do you guys use megascans for your games

    • @MyrkurGames
      @MyrkurGames  3 роки тому +1

      We proudly do! Here's a video where our level designer breaks down his process while using Megascans! ua-cam.com/video/aneOVc7DrUM/v-deo.html

  • @mana20
    @mana20 3 роки тому

    What is the block out tool that you use?

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      This is all done through the Unreal Editor :)

    • @mana20
      @mana20 3 роки тому

      @@MyrkurGames Awesome! do you just have a different colored material for the orange?

  • @iGame360fficial
    @iGame360fficial 3 роки тому +1

    Does anyone else think megascans models looks so much better in UE then blender.

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      Unreal's lighting engine has always been top-tier, and the assets benefit so much from that. Now with UE5, it'll be even better!

  • @AKThem06
    @AKThem06 3 роки тому +2

    houdini

  • @Supremepikachu
    @Supremepikachu 4 роки тому +1

    Wish level design wasn't my weakest point :l