Let's be honest this was a failure no matter how we look at it. Coming off of season 4 and 5 they had the game in a solid state and reverted all of that work in season 6. I could spend 20 plus hours on my character right now and never see a upgrade. This is the quickest I have ever dropped a season. I am a diablo mega fan but the balance killed this game for now.
💯% agree. I wonder why I'm even playing as the grind is boring asf. The gear grind tells me the decision makers for D4 are disconnected. I'm deleting the game from my console after this season permanently because of the insane grind.
Imagine, youve spent so many hours farming for great gear. Then They blocked existing pre-season gear, launched a new character that is OP. And both makes your existing characters completely useless.
Blizzard had 2 people from their dev team run around with barbs pressing nothing but basic skills after S1 when everyone was pissed. Those 2 devs had no idea what the fuck they were doing. That was the foreshadow and direction of where this game would end up.
@@VK-el3of theoretically, then every class should be op then right? they only used two buttons after all. Those two donuts were from the design department though. That's not much of excuse, even design should know how to play.
They definitely don't value our time, every item we ever found before S6 is now complely obsolete, the countless hours put in to find those perfect items are now gone and finding perfect items now is almost impossible.
150 people+ commented on a thread called "Leveling up glyphs is a joke" on Steam. I went to every Diablo 4 Streamer and mentioned it, and was laughed at. Glyph leveling is what killed S6. A solo casual with a decent build got stuck in T4 on lvl 80 glyphs. I know bc I used mic and open party finder often. The biggest complaints were ignored. Spiritborn being OP and other classes being weaker, along with the glyphs being gatekept, is why its bad. If players could solo glyphs on ANY build to 100, then people would have played other classes to level glyphs to 100. When your 1st non-SB class can't solo 80 pit, you tend to not try any other class, knowing you just wasted 80 levels for nothing. Streamers and Blizzard, legit ignored the most popular thread on Steam. Glyph leveling made a ton of people quit, by their own admission. ANY pit run should give xp to any glyph that isnt 100. If we can't fully level a toon, why TF would we play?
@@RiskRaines this was a well very thought out opinion or fact, as you may say it, I absolutely agree with you. I’ve made a build on Maxwell for the frozen or sorcerer with fractured winter glass. I found every step-by-step they said with the tempers now obviously I don’t have max temper or max rolled aspects. I got the best I got and I can’t get my Clips to 100 because I can’t get past pit 80 and the other day when one of the streamers was talking they agreed that they feel at the other classes on a good spot how the fuck are the other classes in a good spot when they can’t get to a tier 100 to level up their gifts yeah you have a sorcerer build that was making it over to 100 but that was the only one and that’s because he’s using a bug with the shattered passive on a fireball build, what about the rest of the other bills that can’t tier 100 they’re not balanced or the other classes are a good spot any build on that that is well thawed out and planned should be able to at least do a tier 100 yeah I’m not telling you to make whirlwind build with dust levels and not do anything that upgrades dust levels. That’s just stupid. Obviously you’re not gonna do well butthere’s there’s no reason for that should be every class in every build should have someway of getting the tier 100 I’m not saying tier 150. That’s fine to try hard get there. I’d be happy with just tier 100 just to get my clips to 100 that’s all I want.
@@RiskRaines sorry that was a long rant and I was using the voice thing on the phone so somethings might not come out right because this thing doesn’t always work right that’s too long to type I got fat fingers lol
Sounds like a gigantic skill difference here - all the classes are pushing 111+ now, even Druid of which 3 distinct builds are between 110 - 111. When the Spiritborn bugs are fixed it would at most push to 128 - 132 pushing the limit to mere seconds from the cutoff, and if S7 nerfs are big enough, then it would be on par with Necromancer imo. Also you don't need more than Glyph level 46 if we're being honest, even to just clear T4 content. Any more is to push the pit even further.
@ skill has nothing to do with it. If the creatures won’t die it’s a damage problem. I run a frozen orb fractured winter glass build that I’ve ran for the last few seasons with no problem. And when I run into monsters with increased health or damage resistance can’t kill them they won’t die. It takes no damage, they just won’t die with no problem up until this season whatever they did to the pit and in the amount of health that the monsters have is ridiculous the tier 100 I’m sorry it’s just ridiculous. They have the damage up so that we can actually kill them or they need to be adjusted.
@ there’s been people constantly on their ass and spirit points to carry them to tier 100 to level up their gifts people in paying gold out to Wazoo in order to have people help them level up their clips so that’s a bunch of crap
@@Dave69besto see I don’t think that the devs are all to blame for this because they have people they answer to that are above them. There might be things that they want to do and the people above them might not let them do it. You know if it just wanna make a good game and make things fun and stuff like that but when you have to deal with a big company like that and they have people above them saying now we’re not gonna do that. Does it cost too much or we can make more money if we do this then there’s nothing they can do about it. What do you want to come on a live stream and say yeah we wanted to do that but our bosses said no it’s not on them parts of the game they are, they’re just the people that we see and everybody focuses our frustration on them because the CEOs and the people above them are too chickenshit to get on the friggin live and say yeah we did this because we went online. Our pockets were more money. that’s why you know I mean it’s just it’s not fair to just say it’s all on them.
The devs is 50% at fault here, the real fault is on the top management who follow orders from the top. They are much focus on generating income to retain their jobs rather than making a better game.
Agreed. Doesnt make any senses. You are going to the smith with a recipe and he is putting some random affix on the item. Why? Just add what is asked for !!
@@stealthydingolives2892With the rerole reset scrolls you will get the tempers you need its just still 0% worth to try and get a higher role on it when you get what you want
Been saying this for months... Useless to even find anything if you are going to be forced to do random skills and useless skills you are not even using then get of course the lowest %.. Boring !!
I'm going to vent my frustrations here. I think a big reason why people are quitting early is because the juice isn't worth the squeeze to 300. I'm 258 currently and can play for hours apon hours and burn through mats and not see a single upgrade. It's pisses me off to have max resistances only to get a 1GA or even 2GA item to be ruined with a 75% resistance on it when mine are already maxed. Why 75 anyway? The cap is 70.. So whats the point? Total dopamine and buzz kill. Another thing is the tempering. STILL a issue. I thought it wouldn't be hearing they were going to create the restoration sigils. Only to find out you can only use it once. What? while im sitting here stuck with 3 stacks of these things with no use for them. Give me a break. This constant improve one thing, but intentionally make another problem in the process isn't working. It has never worked and noever will work. They're shooting themselves in the foot driving us away. Edit: I also want to add, there is ABSOLUTELY ZERO REASON A ITEM SHOULD BE BRICKED WHEN CRAP IS SO HARD TO ATTAIN IN THIS GAME.
Season 6 was a definite fail. As for the expansion, it was really an introduction of a new class. Was not worth full cost of a new game. We still mainly focused on Pits, Hordes and NMD. Season 6 might be the last if POE 2 hits a homerun.
I said it on Steam I will say it again : If something is unintended .... they didn't test the class ( we all know they did) or leave it as it is for more sales. Hell even SB have unique (not mythic) with damage reduction. Guess how much damage reduction have Rogue after the first point spent on Dark Shroud? It's 0.4 per point spent - it's a joke. They didn't care about other classes all along... it seems everything was SB focused.
Personally it's the amount of bugs and their inability to fix anything in a timely manner or at all and I'm not even talking about the Spiritborne. Also the being rewarded for your time thing. Bricking the only upgrade you've gotten all week makes me want to stop playing.
Not to mention server issue that they wont hot fix but will hot fix build that they say is crushing the game an when the build is fixed the game still crashes 😂😂
Also whould be awesome if Bliz added a "No Change" option while tempering. It would open the possibility to increase a low roll without loosing it completely.
Oh my head, I can't tell you how confused I was when my character was spoken to in plural, as they/them. It's a single person, why the fuck you say there are more than one? I hate the they/them trend, as a non native english speaker it makes my brains mush.
Companies need to hire based on credentials and NOT social/political issues. This needs to stop, its ruining the entertainment world(games, movies, shows).
In a typical ARPG game, the seasonal content will be the main activity/or a major activity that supports your gear progression or as another endgame goal. D4 however still revolves around the same old same old activities with not much impact from seasonal content.
The devs have no chance of making any more than half of the players happy. This is because the community is too divided what the casuals want is too far from what the streamers want. Slaydra is right people are leaving because they don’t like the spirit born and think it’s too strong yet just as many people are going to leave in fear that the fun and powerful new class will get destroyed next season. This game needs to go all in on broken builds just let us go crazy with the power if this doesn’t happen the constant nerfs and fun police will run off way too many people. If we had an auction house,pvp, and leaderboards this would make a lot of streamers happy but yet again would do absolutely nothing to keep casuals playing they don’t care about that stuff they just want to run around and kill stuff in a game that lets them be super powerful without min maxing casuals don’t even know what the breakpoints are. Attack speed going into two separate buckets is weird and things like this are not explained clearly in game anywhere. Casuals love overtuned stuff cause it gives them a chance to feel more powerful without needing to learn silly breakpoints.
I believe the ancestral and aspect drop rate need a hotfix.. the average player cannot perfect a build on one character let alone anyothers without engaging in the predatory trade websites... where you have to try to sucker someone to get what you need feels bad..
I bought the Ultimate Diablo DLC but never played it and have completely lost interest in the game-they just don’t get it. For anyone wondering why I’m commenting here: I came across this 'drama' video in my UA-cam feed, and it caught my attention. I’m commenting here in the hopes that a developer might see this and rethink their approach to the game. I’m not complaining about the money I spent on the DLC-I’m fine with it and moving on.
100% 0 reward for your time you put on the grind. I love grinding for games to get what I want theorycraft and making builds but everything about this season is excruciating. You spend days grinding materials but not even able to make half of the new build you want to make? Def worst season of Diablo
The sad thing is that this broken game is literally an outrage on what the playerbase has to swallow down and devs have not even the balls to address this shit that is going on.
The last thing we need is an auction house. What we need are systems to make loot actually acquirable. Whether that be an overhaul to crafting, tweaking loot tables, or new creative ways to control/filter drops, Diablo needs to be about killing demons and finding great loot.
If 90% of ppl have quit, the game, and it's a VERY safe bet that virtually all of them have played Spiritborne, why would they give a toss about Spiritborne nerfs? You wouldn't care less would you? Nobody would. It doesn't make sense, unless that Steam player base is a very small one compared to the others. Unless some1 has got something a bit wrong.
I feel like if you purposely spend time creating a bugged build, that’s on you when it gets nerfed. When you knowingly build a bugged build, you have no validity to complain when they fix the bugs. STOP BUILDING BUGGED BUILDS, or stop complaining when they want to nerf / fix it. Bugs need to be fixed, period. Also, content creators need to stop showcasing all these bugged builds they find. They should just report the bugs to Blizzard and that’s it. These bugged builds being meta is ruining the game.
Rightly said. When these bugs are found they should be reported asap Blizzard gets complacent to not fix things the farther along they are found in a season. When bugs like this are found they should be fixed in whatever follow-up patch they have scheduled. I know console patch certification is a pain in the ass for developers, but maybe they can get a deal with the console companies for expedited patch releases. This is a live service game after all - patches should be deployed as they're ready by the developer.
Glyphs should be able to be leveled even on lower pit levels. Just make it slower but doable. It just makes people quit. And slow progression when a season is 3 months is poor design. I should have all my aspects maxed after the first month if I’m playing regularly. As it is now it’s just an effective nerf across the board to all aspects.
The "find a party" was nice upgrade. But catch 22 is you have to use it find a Spirit Born to carry you. My 250 Rogue can't defeat a 65 pit, which is a dead end for the character.
Id be good if they skip all the seasons and make sure the next expansion is a full expansion with the campaign covering Mephisto and Diablo in it along with 2-3 classes, deeper abilities and a lot more end game content along with items included. Also please reduce the drop rates of legendaries.
And another thing what use at all does their "PTR" have? All everyone said was we needed a PTR and the class balancing and bugs are 10xs worse. All it does is put a spot light on "FUN" for Rod Ferguson to come in and take a big Pasty freckle covered shit on.
Personally for me boss summoning mats is the biggest pain point for me. Also having to run NM dungeons to find a xp well before I can run pits sucks, by the time I find one, my game time cap is over.
my friends and i quit playing D4 bc we couldnt play together, 2 were Spiritborn who crushed everything, rest was not spiritborns and not able to do same high tiers... much fun
Played all Diablo seasons and I always get bored in 2-3 days. Some seasons I didn't even finish leveling. I'm not looking forward for any future seasons because I'll be doing rifts again and 1 shotting bosses til I get the same gear I do every season. The game needs complete overhaul of all systems because it's extremely boring.
Its called a sample size. A gamer is a gamer. if they are quitting on one platform then they are quitting on all platforms. If the expansion was flying off the shelf it wouldnt have gone on sale a month later.
Selling an expansion when youve been trying to fix the game for a year is fucking insane. And then they're right back to trying to fix the game. Blizzard has never known how to balance.
The way everybody calls it low were trying to get an item for the best price they can when you ask somebody to make an offer they’re making an offer most likely because that’s what they can afford because prices are just so crazy. I think it’s ridiculous that we have to pay billions of gold for something.
Easy solution to masterworking, every 4th upgrade is a checkpoint so that if you get what you want you don't have to start all over again. That bossmats, infernal keys and potions don't stack is completely unacceptable at this stage of the game, I mean come on it's season 6 and the game is over 1 year old. No leaderboard and no armory. Spending time in the game feels like a waste of time beacuse you don't dare trading anymore and items do not drop naturally after a while.
But what are they going to do about it? There’s two months left and the last campfire said they aren’t going to add anything? I don’t understand their lack of communication
I get that you want it to be powerful but there's no way they didn't know how op it'd be. I spent ,150 hours on barb, I got a I t95 pit. I saved some whisper caches made spiritborn and equipped gear and cleared a t125 pit with level 30 glyphs. So your telling me the designers of the game couldn't just use a skill and tell how powerful it was based on damage numbers they expected to see. The first mob I hit i seen billions . The first fucking mob. I also cleared t150 with single GA items on first attempt it did not feel good at all
When we start having seasons named after things that should be there since the beginning (loot reborn) I imagine the next one to be called something like "season of the stash reborn" and so on and so forth...It amazes me the way it has been designed since the beginning...
Blizzard are killing a game with slow death. Making SB op was intentional. So that more and more people are forced to buy the expansion. SB is only viable class for pushing T4 now and all other classes are dieing out. Eventually even SB players will get bored and drop out. WTF is Blizzard thinking !!
I don't mind that they made SB greater than other classes coz they want to sell the expansion, and players know SB will be nerf in later seasons. But it's mess that they nerf all 5 classes so heavily to guarantee SB will be the greatest, and cynic players "Other classes are performing fairly well, compared to one another."
well to be fair. Other classes are stronger than last season but to see a SB with barely gear solo pit 100 while more invested Rouge can barely solo pit 70 hurt so much. And what turn off me this season the most are no build save and bugs.
4 major issues. 1. Intentionally weighted RNG against players(Drops, Affixes, Tempers and Enchantments). 2. Multiple teams "proof reading" eachothers work and interfering in areas they arent experienced in. 3. Needs more diverse Endgame activities. 4. Poor class balancing.
I made a trade and spent almost 300mil after the trade to get afix and upgraded the item. to 8 out of 12. I had made a run to the store and when I came back it was gone from my players neck. I had to place an item on that didn't even come close to my build while I farmed for a replacement. This season is a joke. Also don't believe the lies no way a talent DEV department would release something that is bugged every 3 months without being fired. They bug charter on purpose to generate more players!!!
At this point i don't care what Blizzard does with Diablo 4 I'll never boot D4 up again. Poe 2 can't get here soon enough... This is an ABSOLUTE disgrace. This game is dumpster fire!
It's not the whole picture but you guys use that site . It just tells me PC players Quit playing games faster than anyone. And he's right trade suck in poe and D4. I hope BOTH games fix it
Me and my buddy jumped back in after leaving during season 2 . We actually enjoy ourselves so far but we both agreed this is what the game should have been at launch at the very least . Wasn’t planning to buy the expansion for half of its full price . Honestly it isn’t that bad unless you spend too much time on the game .
@@hdgdhnxbdx1619 not a honey moon phase. It's fun to play in its current state compared to how it was then.Every game has its flaws and this game is no outlier . However I'm not the type of person who will go out of there way to hate on a video game and cry on the interenet like majority of the community. I have a life and other games i can enjoy.
Spiritborn players KNEW they were building over bugs and things that were going to be nerfed!! By not nerfing them mid-season is Blizzard saying it is all good if you take advantage of bugs, exploits and any sort of unintended interaction in the game. Also, how long will people ''have fun'' with their broken build? People are quitting because once you get to taste the SB in terms of power, there is no other class that can be even remotely close in terms of damage. Like come on, we are talking about the only f*cking class that goes around with negative resistances and doesn't care about it.
My biggest thing is the lack of build variety with Spitborn and the other classes. D3 feels better to play because with D3 you could take numerous sets for each specific class and create several builds that hit hard af. And yes if the compass rose is still favored, that is a common sight on a majority of builds. But the different builds for each class had more variety.
I remember even after launch I was highlighting the Glyph grind issue on reddit and even on a few youtube videos when they annouced it being tied to the Pit. Good thing I stood my ground and haven't acquired the expansion considering how they ramped the grinding while keeping the seasons short. Season 5 was great and although too quick, I could go experiment and play other classes as well. Now I can't even see myself finishing one single build properly with the time I have available. Is just running the Pit multiple times for a chance to be able to level your glyph. Also as far as I see, itemization got awful due to the best aspects being tied to Ancestral Legendary items only. It't too much rng on a already low drop rate for me to even care. It gets worse when there are so many builds that are required to use some of those said aspects, and are doomed to never being able to improve due to a big amount of it's overall power multiplier being attached to a very bad RNG system they implemented out of nowhere.
"I would have a class that is OP, rather than that is underperforming" - you, mister, are the prime encouragement and motivation for developers to release P2W stuff. And yes, paid class being unapologetically broken strong is the definition of P2W. They were doing the exactly same stuff with heroes locked in the battle pass in Overwatch. All new heroes were released intentionally OP. You don't learn do you.
Got a upgrade to one aspect yesterday. The first in about a week. Unfortunately it was useless because it doesn't work with any barb build. The campfire chat was pretty pointless and a waste of time for the developers. Time they need to fix everything that's bad in the game. Also, fixing bugs isn't nerfing. Bugs shouldn't exist in the game. Never played Diablo immortal because it's pay to win. But it seems to have everything that's missing in Diablo 4. It's really bad that the game launched without armory, auction house and other things they have in other Diablo games that players like. The extremely slow grind for paragon points and aspects is bad for everyone that can't play 12 hours every day. That's probably why 90% already quit despite a new expansion with a new zone and a new class.
My gripe is how hard to fince Ancestral Items with 2-above GA/x now. I used to think it will oprn in Torment 4, but I've been in T4 and it still so hard to find eqipments
They can add many more systems to drag attention with away from the lack of proper itemization. Every system they add (glyphs, tempering, materials farming, tree of whispers, etc) all these pathways of grinding some part of the whole doesn't make the game good, they can add a thousand more of these activities and it won't get any better, it will just get more annoying because if in essence they don't do itemization and item finding RNG right it will never be a good game.
Do paragon points carry over to following seasons? If so, does progress of paragon points pickup and continue from this season's finish point? NOTHING in the game just works. Everything is a "chance". And usually a minuscule chance. Why? AND, why so damned many different types of resources? How many resource types does the Spiritborn alone have? It's just adding to the amount of bs that we're forced to manage or work around.
D4 needs a real leaderboard and an armory to maintain player happiness over long time. I predict that in season 7 we will get these two things ontop of new endgame. However the game also needs a gold only auction house, and a new and improved PvP system. Blizzard has been very stubborn giving us an auction house because of what happened in D3 but D4 needs a better trade system in order to fight duping, RMT, and scams. If Blizzard can make in game trading easier then the game will be so much better, but we need this on top of a better endgame and leaderboard system with an armory and minor improvements to itemization. I think season 7 will fix most of the problems I hope, we will know in the PTR. Season 7 should fill in the gaps of what was missing in season 6.
I completely disagree that steam is a metric. Everyone that's a diablo fan bought the game on bnet so all that remains on steam are probably super casuals. Nm...i disagree with everything you said. Every point you made including the clan ones.
I'd say even a bigger portion of players compared to Steam, at least 3x-4x the size is playing on consoles. Specially after the game released on GamePass
A solution for temper scrolls is different rarities. Leave the current on as is. The legendary version has a % chance to roll less common affixes. Mythic version has % increase even higher plus 2 uses on the same items.
Man, imagine d4 had a global progression system like helldivers for people to work towards each season... But no, $80 expansions and realm walkers ... Whyyyyy
If it ain't broke, don't fix it. Loot Reborn itemization was already fine. I don't know what these devs ate that they had to rework it all over again into 💩. I just despise the devs of this game, because they are trying hard to gatekeep things thinking players will stay longer, but it backfired so hard at their stupid faces and people still quit playing in the first month of the season.
Pvp was the end geme and is why they don't have anything else. They tried to force it by making you collect stuff from the areas but people avoid it like the plague. PvP is not a solution but the original source of the lack of endgame.
This is reminicent of the rogue combo glitch, and alot of people have realized blizzard can completely ruin the game and your time spent by changing one affix on a piece of gear. so being upset about this seems pretty justified imo
From S1 to S6 players are doing nothing but farm mats for uber uniques that's all. No new contents like mission, etc. we are just going around in circles like the gauntlets circling inside the cave.
as a rogue player thats using your death trap build (I know its not optimal to play and there are better builds, I just enjoy this playstyle most cuz its what I started with and still find fun) and I wanna be able to do solo content instead of asking a spiritborn to level glyphs with me so I might be able to clear it myself when my glyphs are levelled way higher. now I feel like what I was able to do in S5 with roughly the same masterworking and damage I cant do shit with in S6
My 2 cents. They completely took the fun out of starting a second character this Season. SB is OP the other builds are struggling, had 5 characters last season couldn't bother this season. Grinding for sparks on the other characters is trash. It was easy for the casuals to farm up for MU's they need. This whole MU crafting with Runes sucks A$$. League Mechanic is trash. Following some pecker around for 5 min for nothing. Grind to 300 is a pain if you don't have the rewards to back it up. There is no Incentive in the game to grind and I think that is the biggest issue.
I would like to have multiple builds on multiple classes but the devs probably look at the spreadsheets and say a lot of people stick to one class. Well, when the progression is so friggin slow…ya it be like that. ..
the MAIN problem with the game in my opinion: 1. really bad programming - this is why so difficult for to add Armory. 2. bad conceptions of gameplay and functionality. 3. they HAD an idea im the beginnig, but after all the streamers cried they made D4 to D3.... This game is so all over the place. Stupidly i payed the ultimate edition and bought expansion as well. I am so dissapointed.
and PoE players will flock to it and flood the comments with their drivel - it's a self sustaining view farming machine hopefully once PoE2 comes out they'll stop commenting on every D4 video ever released
Some of the metric is missing. This is STEAM metrics. I don't run D4 through steam. So how does Steam calculate the missing players that don't use steam?
@@xDeathCrownx for sure. With that said though, all signs point toward a lot of people quitting S6 earlier than previous seasons. Myself included. I'll be back to play the patch but I'm not expecting to be around long until more content is added
@@IdyllicMullet same sad to say but damn its like ‘new season yay .ok its done” unless they pull a good patch that can give us power level as the spiritbore than we golden otherwise we fucked an same content
@@xDeathCrownx I would have loved to see SB bug fixes but I get why they didn't. But they knew full well that the seasonal mechanics were lacking. I just don't get why they think that is enough to keep players around. Especially for the people who don't have the expansion
I think this game lacks enough RNG with hordes, pits. They’re boring because they’re the same most of the time. This is an ARPG. RNG is a core component to this genre. Advocating for no RNG is ridiculous. Sorry. Edit: I’d also like to add that tempering and masterworking wouldn’t be an issue at all really if good ancestrals were more abundant. When you say you enjoyed season 4 & 5 more, it’s because of that. It was significantly easier to brick items those seasons, but that wasn’t felt as much because the items were more common
I would make the argument, that on bn player numbers are higher due to selection bias and people that choose to use bn, should on avarage be bigger blizzards shills.
Let's be honest this was a failure no matter how we look at it. Coming off of season 4 and 5 they had the game in a solid state and reverted all of that work in season 6. I could spend 20 plus hours on my character right now and never see a upgrade. This is the quickest I have ever dropped a season. I am a diablo mega fan but the balance killed this game for now.
💯% agree. I wonder why I'm even playing as the grind is boring asf. The gear grind tells me the decision makers for D4 are disconnected. I'm deleting the game from my console after this season permanently because of the insane grind.
Imagine, youve spent so many hours farming for great gear. Then They blocked existing pre-season gear, launched a new character that is OP. And both makes your existing characters completely useless.
Revert to S5 100% , hope blizz likes feedback cause we got alot of it for them.
Blizzard had 2 people from their dev team run around with barbs pressing nothing but basic skills after S1 when everyone was pissed. Those 2 devs had no idea what the fuck they were doing. That was the foreshadow and direction of where this game would end up.
@@VK-el3of theoretically, then every class should be op then right? they only used two buttons after all. Those two donuts were from the design department though. That's not much of excuse, even design should know how to play.
i will never ever never buy any diablo dlc - expansion - version again. this sale thing feel very bad.
They definitely don't value our time, every item we ever found before S6 is now complely obsolete, the countless hours put in to find those perfect items are now gone and finding perfect items now is almost impossible.
True I was grinding hard and did get no 3 ga and only a lot of 1ga which most of them are useless
150 people+ commented on a thread called "Leveling up glyphs is a joke" on Steam. I went to every Diablo 4 Streamer and mentioned it, and was laughed at. Glyph leveling is what killed S6. A solo casual with a decent build got stuck in T4 on lvl 80 glyphs. I know bc I used mic and open party finder often. The biggest complaints were ignored.
Spiritborn being OP and other classes being weaker, along with the glyphs being gatekept, is why its bad. If players could solo glyphs on ANY build to 100, then people would have played other classes to level glyphs to 100. When your 1st non-SB class can't solo 80 pit, you tend to not try any other class, knowing you just wasted 80 levels for nothing. Streamers and Blizzard, legit ignored the most popular thread on Steam. Glyph leveling made a ton of people quit, by their own admission.
ANY pit run should give xp to any glyph that isnt 100. If we can't fully level a toon, why TF would we play?
@@RiskRaines this was a well very thought out opinion or fact, as you may say it, I absolutely agree with you. I’ve made a build on Maxwell for the frozen or sorcerer with fractured winter glass. I found every step-by-step they said with the tempers now obviously I don’t have max temper or max rolled aspects. I got the best I got and I can’t get my Clips to 100 because I can’t get past pit 80 and the other day when one of the streamers was talking they agreed that they feel at the other classes on a good spot how the fuck are the other classes in a good spot when they can’t get to a tier 100 to level up their gifts yeah you have a sorcerer build that was making it over to 100 but that was the only one and that’s because he’s using a bug with the shattered passive on a fireball build, what about the rest of the other bills that can’t tier 100 they’re not balanced or the other classes are a good spot any build on that that is well thawed out and planned should be able to at least do a tier 100 yeah I’m not telling you to make whirlwind build with dust levels and not do anything that upgrades dust levels. That’s just stupid. Obviously you’re not gonna do well butthere’s there’s no reason for that should be every class in every build should have someway of getting the tier 100 I’m not saying tier 150. That’s fine to try hard get there. I’d be happy with just tier 100 just to get my clips to 100 that’s all I want.
@@RiskRaines sorry that was a long rant and I was using the voice thing on the phone so somethings might not come out right because this thing doesn’t always work right that’s too long to type I got fat fingers lol
Sounds like a gigantic skill difference here - all the classes are pushing 111+ now, even Druid of which 3 distinct builds are between 110 - 111. When the Spiritborn bugs are fixed it would at most push to 128 - 132 pushing the limit to mere seconds from the cutoff, and if S7 nerfs are big enough, then it would be on par with Necromancer imo.
Also you don't need more than Glyph level 46 if we're being honest, even to just clear T4 content. Any more is to push the pit even further.
@ skill has nothing to do with it. If the creatures won’t die it’s a damage problem. I run a frozen orb fractured winter glass build that I’ve ran for the last few seasons with no problem. And when I run into monsters with increased health or damage resistance can’t kill them they won’t die. It takes no damage, they just won’t die with no problem up until this season whatever they did to the pit and in the amount of health that the monsters have is ridiculous the tier 100 I’m sorry it’s just ridiculous. They have the damage up so that we can actually kill them or they need to be adjusted.
@ there’s been people constantly on their ass and spirit points to carry them to tier 100 to level up their gifts people in paying gold out to Wazoo in order to have people help them level up their clips so that’s a bunch of crap
This happens when a game is mishandled by untalented and unimaginative devs. EVERY TIME.
@@Dave69besto see I don’t think that the devs are all to blame for this because they have people they answer to that are above them. There might be things that they want to do and the people above them might not let them do it. You know if it just wanna make a good game and make things fun and stuff like that but when you have to deal with a big company like that and they have people above them saying now we’re not gonna do that. Does it cost too much or we can make more money if we do this then there’s nothing they can do about it. What do you want to come on a live stream and say yeah we wanted to do that but our bosses said no it’s not on them parts of the game they are, they’re just the people that we see and everybody focuses our frustration on them because the CEOs and the people above them are too chickenshit to get on the friggin live and say yeah we did this because we went online. Our pockets were more money. that’s why you know I mean it’s just it’s not fair to just say it’s all on them.
The devs is 50% at fault here, the real fault is on the top management who follow orders from the top. They are much focus on generating income to retain their jobs rather than making a better game.
Tempering should allow us to choose the affix we want, if we have found it, but just have the % be random.
Blizzard should remove the RNG instead.
Agreed. Doesnt make any senses. You are going to the smith with a recipe and he is putting some random affix on the item. Why? Just add what is asked for !!
Rolling for a build defining temper and receiving the same, unwanted, temper 5 times in a row goes beyond % and is bordering on conspiracy :)
@@stealthydingolives2892With the rerole reset scrolls you will get the tempers you need its just still 0% worth to try and get a higher role on it when you get what you want
Been saying this for months... Useless to even find anything if you are going to be forced to do random skills and useless skills you are not even using then get of course the lowest %.. Boring !!
The focus on Immortal shows where lukewarm Blizzard’s priority really lies.
I'm going to vent my frustrations here. I think a big reason why people are quitting early is because the juice isn't worth the squeeze to 300. I'm 258 currently and can play for hours apon hours and burn through mats and not see a single upgrade. It's pisses me off to have max resistances only to get a 1GA or even 2GA item to be ruined with a 75% resistance on it when mine are already maxed. Why 75 anyway? The cap is 70.. So whats the point? Total dopamine and buzz kill. Another thing is the tempering. STILL a issue. I thought it wouldn't be hearing they were going to create the restoration sigils. Only to find out you can only use it once. What? while im sitting here stuck with 3 stacks of these things with no use for them. Give me a break. This constant improve one thing, but intentionally make another problem in the process isn't working. It has never worked and noever will work. They're shooting themselves in the foot driving us away. Edit: I also want to add, there is ABSOLUTELY ZERO REASON A ITEM SHOULD BE BRICKED WHEN CRAP IS SO HARD TO ATTAIN IN THIS GAME.
Season 6 was a definite fail. As for the expansion, it was really an introduction of a new class. Was not worth full cost of a new game. We still mainly focused on Pits, Hordes and NMD. Season 6 might be the last if POE 2 hits a homerun.
Class Action Lawsuit versus blizzard, it's NDA streamers and youtubers for promoting and marketing a trash game and scamming the player base.
I bought it 1 week ago at full price. This feels depressing.
Blizzard will never nerf the Spiritborn, because their sales will go down the drain. It's all about marketing, and we've been scammed.
I said it on Steam I will say it again : If something is unintended .... they didn't test the class ( we all know they did) or leave it as it is for more sales.
Hell even SB have unique (not mythic) with damage reduction. Guess how much damage reduction have Rogue after the first point spent on Dark Shroud? It's 0.4 per point spent - it's a joke. They didn't care about other classes all along... it seems everything was SB focused.
it was always about the grift
This. How is no streamer talking about this? There is so many skills and items with damage reduction for SB. Where are those for other classes?
They nerf Necromancer in every way. Only one skill can be playable is Bone Spirit.
Personally it's the amount of bugs and their inability to fix anything in a timely manner or at all and I'm not even talking about the Spiritborne. Also the being rewarded for your time thing. Bricking the only upgrade you've gotten all week makes me want to stop playing.
Not to mention server issue that they wont hot fix but will hot fix build that they say is crushing the game an when the build is fixed the game still crashes 😂😂
Also whould be awesome if Bliz added a "No Change" option while tempering. It would open the possibility to increase a low roll without loosing it completely.
until they fire all the DEI hires, They never recover
Oh my head, I can't tell you how confused I was when my character was spoken to in plural, as they/them. It's a single person, why the fuck you say there are more than one? I hate the they/them trend, as a non native english speaker it makes my brains mush.
Companies need to hire based on credentials and NOT social/political issues. This needs to stop, its ruining the entertainment world(games, movies, shows).
This has nothing to do with DEI
Nah just blizzard skill issue
Cant make "DEI" scapegoats when the WOW team is doing betterISH
I can't stomach that every season will re-farm those materials just to get the uber uniques.
yeah hoping this gets changed, its not a fun investment of time
In a typical ARPG game, the seasonal content will be the main activity/or a major activity that supports your gear progression or as another endgame goal. D4 however still revolves around the same old same old activities with not much impact from seasonal content.
The devs have no chance of making any more than half of the players happy. This is because the community is too divided what the casuals want is too far from what the streamers want. Slaydra is right people are leaving because they don’t like the spirit born and think it’s too strong yet just as many people are going to leave in fear that the fun and powerful new class will get destroyed next season. This game needs to go all in on broken builds just let us go crazy with the power if this doesn’t happen the constant nerfs and fun police will run off way too many people. If we had an auction house,pvp, and leaderboards this would make a lot of streamers happy but yet again would do absolutely nothing to keep casuals playing they don’t care about that stuff they just want to run around and kill stuff in a game that lets them be super powerful without min maxing casuals don’t even know what the breakpoints are. Attack speed going into two separate buckets is weird and things like this are not explained clearly in game anywhere. Casuals love overtuned stuff cause it gives them a chance to feel more powerful without needing to learn silly breakpoints.
I believe the ancestral and aspect drop rate need a hotfix.. the average player cannot perfect a build on one character let alone anyothers without engaging in the predatory trade websites... where you have to try to sucker someone to get what you need feels bad..
I bought the Ultimate Diablo DLC but never played it and have completely lost interest in the game-they just don’t get it.
For anyone wondering why I’m commenting here: I came across this 'drama' video in my UA-cam feed, and it caught my attention. I’m commenting here in the hopes that a developer might see this and rethink their approach to the game. I’m not complaining about the money I spent on the DLC-I’m fine with it and moving on.
100% 0 reward for your time you put on the grind. I love grinding for games to get what I want theorycraft and making builds but everything about this season is excruciating. You spend days grinding materials but not even able to make half of the new build you want to make? Def worst season of Diablo
The sad thing is that this broken game is literally an outrage on what the playerbase has to swallow down and devs have not even the balls to address this shit that is going on.
The last thing we need is an auction house. What we need are systems to make loot actually acquirable. Whether that be an overhaul to crafting, tweaking loot tables, or new creative ways to control/filter drops, Diablo needs to be about killing demons and finding great loot.
crazy discounted after a month, literally has me questioning pre ordering any future content for this game knowing how they keep bugs unfixed
If 90% of ppl have quit, the game, and it's a VERY safe bet that virtually all of them have played Spiritborne, why would they give a toss about Spiritborne nerfs? You wouldn't care less would you? Nobody would. It doesn't make sense, unless that Steam player base is a very small one compared to the others. Unless some1 has got something a bit wrong.
I feel like if you purposely spend time creating a bugged build, that’s on you when it gets nerfed. When you knowingly build a bugged build, you have no validity to complain when they fix the bugs. STOP BUILDING BUGGED BUILDS, or stop complaining when they want to nerf / fix it. Bugs need to be fixed, period. Also, content creators need to stop showcasing all these bugged builds they find. They should just report the bugs to Blizzard and that’s it. These bugged builds being meta is ruining the game.
Yeah I agree.
Rightly said. When these bugs are found they should be reported asap
Blizzard gets complacent to not fix things the farther along they are found in a season. When bugs like this are found they should be fixed in whatever follow-up patch they have scheduled.
I know console patch certification is a pain in the ass for developers, but maybe they can get a deal with the console companies for expedited patch releases. This is a live service game after all - patches should be deployed as they're ready by the developer.
Eh who cares if its nerfed at that point it will be a new season and no matter what, there will be a new bugged build that will be meta in a few days
Diablo 2 with no new changes in like 4 years and then not much for 15 is still better
Glyphs should be able to be leveled even on lower pit levels. Just make it slower but doable. It just makes people quit.
And slow progression when a season is 3 months is poor design. I should have all my aspects maxed after the first month if I’m playing regularly. As it is now it’s just an effective nerf across the board to all aspects.
Diablo 4 must be really bad if Diablo Immortal compares to it favorably.
The "find a party" was nice upgrade. But catch 22 is you have to use it find a Spirit Born to carry you. My 250 Rogue can't defeat a 65 pit, which is a dead end for the character.
Id be good if they skip all the seasons and make sure the next expansion is a full expansion with the campaign covering Mephisto and Diablo in it along with 2-3 classes, deeper abilities and a lot more end game content along with items included. Also please reduce the drop rates of legendaries.
Blizzard already felt the players declining and they opt out on 25% sale what a scam. . . .
Jake Paul vs Mike Tyson was better content then Diablo season 6
Oof
Corny
The future of D4’s seasons looks worse than that fight’s streaming resolution.
That's really saying something. I was hugely disappointed in that fight.
Definitely not. The dark citadel was awesome
This game feels like alpha with expansion
And another thing what use at all does their "PTR" have? All everyone said was we needed a PTR and the class balancing and bugs are 10xs worse. All it does is put a spot light on "FUN" for Rod Ferguson to come in and take a big Pasty freckle covered shit on.
They did it on purpose to lure in sales for the dlc and play SB.
@@1one-zero1 S6 PTR didn't have SB
Hell just give us back our drops! Just grinded for 8 hours and not a single 2 ga item much less an upgrade
Personally for me boss summoning mats is the biggest pain point for me. Also having to run NM dungeons to find a xp well before I can run pits sucks, by the time I find one, my game time cap is over.
It's Also poe 2 coming out(early Acces } look's sicker and sicker each day
P300 mount is a joke
my friends and i quit playing D4 bc we couldnt play together, 2 were Spiritborn who crushed everything, rest was not spiritborns and not able to do same high tiers... much fun
Bricking is my number one complaint. The rarity of mythics is number two
Why should I invest time into any class when SB is so op. Why should I invest time into SB when it will be nerfed in a few months.
Played all Diablo seasons and I always get bored in 2-3 days. Some seasons I didn't even finish leveling. I'm not looking forward for any future seasons because I'll be doing rifts again and 1 shotting bosses til I get the same gear I do every season. The game needs complete overhaul of all systems because it's extremely boring.
Players are quitting.. but 90% of pc players use battlenet launcher not steam.
Console players are a very large portion and they are also not using Steam.
@jf2849 yes of course 👍
It’s just showing a trend my friends list and clan list I can really tell 90% quit playing.
A Lot of people can’t think Beyond steam/ valve charts.
They actively Ignore other servers/ platforms.
Its called a sample size. A gamer is a gamer. if they are quitting on one platform then they are quitting on all platforms. If the expansion was flying off the shelf it wouldnt have gone on sale a month later.
Selling an expansion when youve been trying to fix the game for a year is fucking insane. And then they're right back to trying to fix the game. Blizzard has never known how to balance.
What is crazy is people buying a expansion for a game which the devs are "trying" and falling to fix for a year.
The way everybody calls it low were trying to get an item for the best price they can when you ask somebody to make an offer they’re making an offer most likely because that’s what they can afford because prices are just so crazy. I think it’s ridiculous that we have to pay billions of gold for something.
Class balance is horrible. It really is. And the RNG in a lot of the systems is crazy. And there’s more that’s BS.
I hate when people ask to make an offer. Just tell me how much you want for it so I know if it’s out of my price range or not.
Offer real low when they say no go a little bit up and most the time I get shit dirt cheap. It's usually Chinese farmers
Would love for them to get the cow level and horadric cube implemented into this game, I think that that would make quite a few people happy.
Yep. Team PoE2 right here
Easy solution to masterworking, every 4th upgrade is a checkpoint so that if you get what you want you don't have to start all over again.
That bossmats, infernal keys and potions don't stack is completely unacceptable at this stage of the game, I mean come on it's season 6 and the game is over 1 year old.
No leaderboard and no armory.
Spending time in the game feels like a waste of time beacuse you don't dare trading anymore and items do not drop naturally after a while.
But what are they going to do about it? There’s two months left and the last campfire said they aren’t going to add anything? I don’t understand their lack of communication
I get that you want it to be powerful but there's no way they didn't know how op it'd be. I spent ,150 hours on barb, I got a I t95 pit. I saved some whisper caches made spiritborn and equipped gear and cleared a t125 pit with level 30 glyphs. So your telling me the designers of the game couldn't just use a skill and tell how powerful it was based on damage numbers they expected to see. The first mob I hit i seen billions . The first fucking mob. I also cleared t150 with single GA items on first attempt it did not feel good at all
It is ok to like a bad game
But dont be surprised when it is confirmed that it is, in fact, bad.
Never tie in items in PvP !!!.... I HATE PVP !!... I NEVER play PvP in any game !...
When we start having seasons named after things that should be there since the beginning (loot reborn) I imagine the next one to be called something like "season of the stash reborn" and so on and so forth...It amazes me the way it has been designed since the beginning...
@@ramiruh Hope it's aspects reborn.
Diablo4 + Expansion = Who is Diablo? Diablo not in the game.
Is not a Game for casuals anymore u can spend hours and don't get any upgrate for the build You play ...pissed me off
Blizzard are killing a game with slow death. Making SB op was intentional. So that more and more people are forced to buy the expansion. SB is only viable class for pushing T4 now and all other classes are dieing out. Eventually even SB players will get bored and drop out. WTF is Blizzard thinking !!
I don't mind that they made SB greater than other classes coz they want to sell the expansion, and players know SB will be nerf in later seasons. But it's mess that they nerf all 5 classes so heavily to guarantee SB will be the greatest, and cynic players "Other classes are performing fairly well, compared to one another."
well to be fair. Other classes are stronger than last season but to see a SB with barely gear solo pit 100 while more invested Rouge can barely solo pit 70 hurt so much. And what turn off me this season the most are no build save and bugs.
Nobody works harder than the Spiritborn mount.
4 major issues.
1. Intentionally weighted RNG against players(Drops, Affixes, Tempers and Enchantments).
2. Multiple teams "proof reading" eachothers work and interfering in areas they arent experienced in.
3. Needs more diverse Endgame activities.
4. Poor class balancing.
I made a trade and spent almost 300mil after the trade to get afix and upgraded the item. to 8 out of 12. I had made a run to the store and when I came back it was gone from my players neck. I had to place an item on that didn't even come close to my build while I farmed for a replacement. This season is a joke. Also don't believe the lies no way a talent DEV department would release something that is bugged every 3 months without being fired. They bug charter on purpose to generate more players!!!
At this point i don't care what Blizzard does with Diablo 4 I'll never boot D4 up again. Poe 2 can't get here soon enough... This is an ABSOLUTE disgrace. This game is dumpster fire!
Item duplication is the biggest issue since season 1, and blizzard is not transparent if those players has been banned.
It's not the whole picture but you guys use that site . It just tells me PC players Quit playing games faster than anyone. And he's right trade suck in poe and D4. I hope BOTH games fix it
Every three months they change itemization.
The devs seem really intelligent and capable as individuals but as a team…they just can’t get it together.
at this point, as it should have been guessed, it's 100% a management issue
Me and my buddy jumped back in after leaving during season 2 . We actually enjoy ourselves so far but we both agreed this is what the game should have been at launch at the very least . Wasn’t planning to buy the expansion for half of its full price . Honestly it isn’t that bad unless you spend too much time on the game .
Uh... no enjoy ur honey moon phase
@@hdgdhnxbdx1619 not a honey moon phase. It's fun to play in its current state compared to how it was then.Every game has its flaws and this game is no outlier . However I'm not the type of person who will go out of there way to hate on a video game and cry on the interenet like majority of the community. I have a life and other games i can enjoy.
Spiritborn players KNEW they were building over bugs and things that were going to be nerfed!! By not nerfing them mid-season is Blizzard saying it is all good if you take advantage of bugs, exploits and any sort of unintended interaction in the game. Also, how long will people ''have fun'' with their broken build? People are quitting because once you get to taste the SB in terms of power, there is no other class that can be even remotely close in terms of damage. Like come on, we are talking about the only f*cking class that goes around with negative resistances and doesn't care about it.
Simple, they don't care about their game being fun. They are beyond disconnected
My biggest thing is the lack of build variety with Spitborn and the other classes. D3 feels better to play because with D3 you could take numerous sets for each specific class and create several builds that hit hard af. And yes if the compass rose is still favored, that is a common sight on a majority of builds. But the different builds for each class had more variety.
I remember even after launch I was highlighting the Glyph grind issue on reddit and even on a few youtube videos when they annouced it being tied to the Pit. Good thing I stood my ground and haven't acquired the expansion considering how they ramped the grinding while keeping the seasons short.
Season 5 was great and although too quick, I could go experiment and play other classes as well. Now I can't even see myself finishing one single build properly with the time I have available. Is just running the Pit multiple times for a chance to be able to level your glyph. Also as far as I see, itemization got awful due to the best aspects being tied to Ancestral Legendary items only. It't too much rng on a already low drop rate for me to even care. It gets worse when there are so many builds that are required to use some of those said aspects, and are doomed to never being able to improve due to a big amount of it's overall power multiplier being attached to a very bad RNG system they implemented out of nowhere.
"I would have a class that is OP, rather than that is underperforming" - you, mister, are the prime encouragement and motivation for developers to release P2W stuff. And yes, paid class being unapologetically broken strong is the definition of P2W. They were doing the exactly same stuff with heroes locked in the battle pass in Overwatch. All new heroes were released intentionally OP.
You don't learn do you.
Got a upgrade to one aspect yesterday. The first in about a week. Unfortunately it was useless because it doesn't work with any barb build.
The campfire chat was pretty pointless and a waste of time for the developers. Time they need to fix everything that's bad in the game.
Also, fixing bugs isn't nerfing. Bugs shouldn't exist in the game.
Never played Diablo immortal because it's pay to win. But it seems to have everything that's missing in Diablo 4.
It's really bad that the game launched without armory, auction house and other things they have in other Diablo games that players like.
The extremely slow grind for paragon points and aspects is bad for everyone that can't play 12 hours every day. That's probably why 90% already quit despite a new expansion with a new zone and a new class.
My gripe is how hard to fince Ancestral Items with 2-above GA/x now. I used to think it will oprn in Torment 4, but I've been in T4 and it still so hard to find eqipments
I would love some type of in game damage meter and a way to compare/sim gear to see how much of an upgrade an item is!
It was a campfire chat where someone actually forgot to light the damn fire...
The new progression system is trash and they keep saying its successful and it pisses me off lol
They can add many more systems to drag attention with away from the lack of proper itemization. Every system they add (glyphs, tempering, materials farming, tree of whispers, etc) all these pathways of grinding some part of the whole doesn't make the game good, they can add a thousand more of these activities and it won't get any better, it will just get more annoying because if in essence they don't do itemization and item finding RNG right it will never be a good game.
Do paragon points carry over to following seasons? If so, does progress of paragon points pickup and continue from this season's finish point?
NOTHING in the game just works. Everything is a "chance". And usually a minuscule chance. Why?
AND, why so damned many different types of resources? How many resource types does the Spiritborn alone have? It's just adding to the amount of bs that we're forced to manage or work around.
Absolutely not 100%
Nope sadly lol 😂
D4 needs a real leaderboard and an armory to maintain player happiness over long time. I predict that in season 7 we will get these two things ontop of new endgame. However the game also needs a gold only auction house, and a new and improved PvP system. Blizzard has been very stubborn giving us an auction house because of what happened in D3 but D4 needs a better trade system in order to fight duping, RMT, and scams. If Blizzard can make in game trading easier then the game will be so much better, but we need this on top of a better endgame and leaderboard system with an armory and minor improvements to itemization. I think season 7 will fix most of the problems I hope, we will know in the PTR. Season 7 should fill in the gaps of what was missing in season 6.
I completely disagree that steam is a metric. Everyone that's a diablo fan bought the game on bnet so all that remains on steam are probably super casuals. Nm...i disagree with everything you said. Every point you made including the clan ones.
I'd say even a bigger portion of players compared to Steam, at least 3x-4x the size is playing on consoles. Specially after the game released on GamePass
A solution for temper scrolls is different rarities. Leave the current on as is. The legendary version has a % chance to roll less common affixes. Mythic version has % increase even higher plus 2 uses on the same items.
lol what? I think there are better solutions
Man, imagine d4 had a global progression system like helldivers for people to work towards each season... But no, $80 expansions and realm walkers ... Whyyyyy
If it ain't broke, don't fix it. Loot Reborn itemization was already fine. I don't know what these devs ate that they had to rework it all over again into 💩. I just despise the devs of this game, because they are trying hard to gatekeep things thinking players will stay longer, but it backfired so hard at their stupid faces and people still quit playing in the first month of the season.
Blizzard turned the game in a real piece of shit.
Pvp was the end geme and is why they don't have anything else. They tried to force it by making you collect stuff from the areas but people avoid it like the plague. PvP is not a solution but the original source of the lack of endgame.
This is reminicent of the rogue combo glitch, and alot of people have realized blizzard can completely ruin the game and your time spent by changing one affix on a piece of gear. so being upset about this seems pretty justified imo
From S1 to S6 players are doing nothing but farm mats for uber uniques that's all. No new contents like mission, etc. we are just going around in circles like the gauntlets circling inside the cave.
as a rogue player thats using your death trap build (I know its not optimal to play and there are better builds, I just enjoy this playstyle most cuz its what I started with and still find fun) and I wanna be able to do solo content instead of asking a spiritborn to level glyphs with me so I might be able to clear it myself when my glyphs are levelled way higher. now I feel like what I was able to do in S5 with roughly the same masterworking and damage I cant do shit with in S6
My 2 cents. They completely took the fun out of starting a second character this Season. SB is OP the other builds are struggling, had 5 characters last season couldn't bother this season. Grinding for sparks on the other characters is trash. It was easy for the casuals to farm up for MU's they need. This whole MU crafting with Runes sucks A$$. League Mechanic is trash. Following some pecker around for 5 min for nothing. Grind to 300 is a pain if you don't have the rewards to back it up. There is no Incentive in the game to grind and I think that is the biggest issue.
I would like to have multiple builds on multiple classes but the devs probably look at the spreadsheets and say a lot of people stick to one class. Well, when the progression is so friggin slow…ya it be like that. ..
As far as the gold economy, they need to have an in game AH and then fully disable trading.
the MAIN problem with the game in my opinion: 1. really bad programming - this is why so difficult for to add Armory. 2. bad conceptions of gameplay and functionality. 3. they HAD an idea im the beginnig, but after all the streamers cried they made D4 to D3.... This game is so all over the place. Stupidly i payed the ultimate edition and bought expansion as well. I am so dissapointed.
This game is great. Every time i see one these headlines I'm thinking the UA-camr is inviting negativity.
One thing that's apparent, people Will complain about any addition, change, nerf, buff, etc. Maybe the game isn't crap maybe it's the players.
and PoE players will flock to it and flood the comments with their drivel - it's a self sustaining view farming machine
hopefully once PoE2 comes out they'll stop commenting on every D4 video ever released
Some of the metric is missing. This is STEAM metrics. I don't run D4 through steam. So how does Steam calculate the missing players that don't use steam?
They don't. Steam isn't an accurate measurement but it's the only metric we can publicly see
Exactly and if they did numbers would be lower than what they are 😂
@@xDeathCrownx for sure. With that said though, all signs point toward a lot of people quitting S6 earlier than previous seasons. Myself included. I'll be back to play the patch but I'm not expecting to be around long until more content is added
@@IdyllicMullet same sad to say but damn its like ‘new season yay .ok its done” unless they pull a good patch that can give us power level as the spiritbore than we golden otherwise we fucked an same content
@@xDeathCrownx I would have loved to see SB bug fixes but I get why they didn't. But they knew full well that the seasonal mechanics were lacking. I just don't get why they think that is enough to keep players around. Especially for the people who don't have the expansion
I think this game lacks enough RNG with hordes, pits. They’re boring because they’re the same most of the time. This is an ARPG. RNG is a core component to this genre. Advocating for no RNG is ridiculous. Sorry.
Edit: I’d also like to add that tempering and masterworking wouldn’t be an issue at all really if good ancestrals were more abundant. When you say you enjoyed season 4 & 5 more, it’s because of that. It was significantly easier to brick items those seasons, but that wasn’t felt as much because the items were more common
I am not expecting much from people who thought masterworking was good by any stretch of imagination.
I would make the argument, that on bn player numbers are higher due to selection bias and people that choose to use bn, should on avarage be bigger blizzards shills.