Another fantastic tutorial, Ross! Thanks for sharing. Mind if I ask you how you customized the layout so that when clicking shader nodes their properties show up in the global attributes palette? I've checked “Global Attribute Manage for Shader Nodes” to no avail. Thanks in advance!
Thanks a lot for the tutorial but I am stuck with the behaviour of the new SSS feature. It looks like an SSS but it is not behaving like an SSS. Just stick the cylinders into each other and it will behave like an diffuse material. Imagine a black cylinder going through one of the SSS cylinders. the black should normally shine through in a certain way but with the Subs.featuer in the new Standard Mat. it will not. I am testing between the RS_Standard and the old RS_Material. Probably something for the forum.
Ross, I'm trying to do kind of "volumetric scattering". If I add a sphere into a cube that has SSS at 100%, I should see the sphere through the cube. But I don't. I must reduce weight of transmission channel, which I don't want to. Any idea / help?
Hi mate! Great tutorial! Just wondering how you set up your Redshift Shader Graph to look like that? I notice you're still using the legacy UI (which I also still prefer) but have hidden both of the side panels, much like the new c4d node editor. You have so much space to work in the graph editor. I found the option to hide the 'Node Panel' on the left, but I can't figure out how to hide the attributes panel within the graph editor. How do you disable this panel so the attributes only show up in the global attribute manager? Thanks for your help
Don't know if you still need the info but its the "Global Attribute Manager for Shader Nodes" checkbox in the redshift settings within C4D preferences. Cheers!
Hands down best, most up-to-date info on subsurfaces.
Great stuff, Ross. Your videos are my go-to for understanding Redshift.
Thank you Austin, that means a lot!
WOW this was a fantastic primer on SSS --- concise and focused THANK YOU !!
Thanks for sharing! I watched second time, and I actually like the way you do the tutorial with normal speed like this, better to follow everything.
Thanks!
Outstanding ! Liked and subscribed…
Nice video Ross ! Thanks
Thank you Jonathan! Appreciate the support ❤️
epic stuff mate!
Thanks man!!
Loves all your work 😘
Thank you Syed!
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🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Great video Ross. Are you able to share this scene file? Love to see the values of your lighting.
Another fantastic tutorial, Ross! Thanks for sharing.
Mind if I ask you how you customized the layout so that when clicking shader nodes their properties show up in the global attributes palette? I've checked “Global Attribute Manage for Shader Nodes” to no avail. Thanks in advance!
Hi, Ross thanks 4 your tutorial, would you mind pay for little bit section tutorial online ?
Thanks a lot for the tutorial but I am stuck with the behaviour of the new SSS feature. It looks like an SSS but it is not behaving like an SSS. Just stick the cylinders into each other and it will behave like an diffuse material. Imagine a black cylinder going through one of the SSS cylinders. the black should normally shine through in a certain way but with the Subs.featuer in the new Standard Mat. it will not. I am testing between the RS_Standard and the old RS_Material. Probably something for the forum.
Ross, I'm trying to do kind of "volumetric scattering". If I add a sphere into a cube that has SSS at 100%, I should see the sphere through the cube. But I don't. I must reduce weight of transmission channel, which I don't want to. Any idea / help?
Nobody said anything about when you took the base weight down and said "just wack that off"
Any tips on getting rid of noise for sss?
Hi mate! Great tutorial! Just wondering how you set up your Redshift Shader Graph to look like that? I notice you're still using the legacy UI (which I also still prefer) but have hidden both of the side panels, much like the new c4d node editor. You have so much space to work in the graph editor. I found the option to hide the 'Node Panel' on the left, but I can't figure out how to hide the attributes panel within the graph editor. How do you disable this panel so the attributes only show up in the global attribute manager? Thanks for your help
Don't know if you still need the info but its the "Global Attribute Manager for Shader Nodes" checkbox in the redshift settings within C4D preferences. Cheers!
Standard non GPU?
Sorry, what is your question? 😅
@@iamrossmason sorry mate ignore me I thought standard redshift was CPU only
@@samfinn9861 Haha all good! I hope you found the video helpful :)