Ian I just wanted to say you are suuuuuper awesome... I've been looking for some good tutorials for MASH and motion animation in general...super easy to follow, good pace and you kept my attention the entire video...thank you very much! I'll check your other videos for sure.
MASH is so useful and user-friendly and has a great future or it would have if people had time to do everything at once. But now they are on biftost. Which is fine and in theory with enormous amount of effort it can give even better results but inherently is more difficult and those results come way slower. So a good thing would be to really continue this tutorials to remind people how awesome MASH is. I am assuming that you don't work for Autodesk and they just hired you a little bit while they appropriated your software. And even if that's true and even if you work for Mainframe it would be still awesome to create tutorials make that effort and you can always advertise your own firm at the end of the every single video. And even if you think that you shown everything that's enough for basic and start still you can find creative ways I'm pretty sure. But yeah, we are all well aware that you are in no obligation to even read his comment :) mash 4 life! :D
Ian, thanks a lot. I was wondering if with just some steps and nodes you can create so many cool effects what will it be like if we could go deeper into expressions on MASH and how infinite and cool it will be? Can't even imagine. Will it be difficult to make such tuts. Unfortunately my knowledge of expressions is so rudimentary
You mentioned rendering the fluctuating rectangles as opposed to exporting them as an alembic cache, since color by vertex would not export. However, when I tried to render, even using the Maya renderer, I just saw the default gray material. I know that no actual shader was applied, so I'm confused as to how the planes were actually given any color. I am unfamiliar with this color by vertex option. Would the only way to render this be by way of a hardware render? I've gotten through about 3/4 of your tute so far and I am finding it most illuminating (doing a piece each night and sometimes making my own variations). Thank you.
My trails keep winking in and out of existence. Appears more like a scattered strobe effect than the smooth motion i see at 7:25. Like, above i see SOME trails disappearing and reappearing, but on mine it's nearly all of them. Constantly. Ends up looking really ugly. I thought maybe it was a search radius thing, but increasing or decreasing this doesn't help. What am i missing?
It's so cool that this can now be done in Maya. 3D is one of the reasons I've lost interest in AE animation. Most flat animations there can be done easier and/or look far better (like the real thing) in a 3D package.
I have been struggling with Ae's weird way of cheating these effects in pseudo 3D space. Since I'm a 3D artist this makes way more sense in my head for doing these kind of effects. Thank God I don't have to bother with Cinema 4D anymore.
Hello, Thank you for thr tutorial,Could you teach us how to make the planet that comes out in that same demoreel? or give a quick explanation in the comment? Thank you, help me alot this video. 👏👏👏🙏🙏🙏 Regards¡¡
Hey I love your tut but I'm having some trouble with getting the volume noise to animate after I've set keyframes. it sometimes works and sometimes doesn't. Any idea why? I did everything the way you did but it just won't play nice :( (you explain this around 15 min in your video.)
Hey Alex, any chance you can send me a scene? Email on the About page of my channel. Also does it work when you change the shader settings, but not in Playback? That's usually a parallel evaluation mode problem.
I was wondering, how did you change the color of the trails for the first three circles to blue? If I add a color node it just changes the squares' color.
Thank you so much! I actually followed part of this tutorial as inspiration for my VFX Programming MASH project in college. Thanks for the really helpful video.
We are using Maya 2016.5 and if we create an object, curve then mash network, add curve node we seem unable to do this again, so essentially only being able to create one mash object on one curve. if we create another mash network it only seems t find the first curve. Are we doing something wrong or is this a bug?? Would be very grateful for some help on this please.
I can't remember how 2016.5 works exactly, but you should add multiple curves to the same curve node. Multiple curve nodes aren't allowed it one network (it makes no sense). Hope that helps! :)
That's literally why I built MASH - because I was coding myself out of every problem, and NO ONE in the studio understood my projects. So I built MASH and now the studio is happy :)
Does the redshift shader render the colour though? Lots of 3rd party shaders don't support showing vertex colours in the viewport, but they will render them.
ah, now that I test it out again I can't seem to get it to show up in IPR at all (rendering the objects), it only shows color in the display and this is swapping between redshift / maya software / maya hardware (lambert shader)
ahh, nevermind I'm still new to maya things www.redshift3d.com/forums/viewthread/7110/ looks like i just didn't wire anything up right works great! Mash is awesome. if only there was a pipe to get instances baked out to FBX so I could get it into unity, that'd be even better
please do this world a great favour and please come back with more tutorials...
Rotating the noise to loop the animation was insanely clever.
Ian I just wanted to say you are suuuuuper awesome... I've been looking for some good tutorials for MASH and motion animation in general...super easy to follow, good pace and you kept my attention the entire video...thank you very much! I'll check your other videos for sure.
Great tutorial. Many nodes explained. helped a lot in mastering MASH
MASH is so useful and user-friendly and has a great future or it would have if people had time to do everything at once. But now they are on biftost. Which is fine and in theory with enormous amount of effort it can give even better results but inherently is more difficult and those results come way slower. So a good thing would be to really continue this tutorials to remind people how awesome MASH is. I am assuming that you don't work for Autodesk and they just hired you a little bit while they appropriated your software. And even if that's true and even if you work for Mainframe it would be still awesome to create tutorials make that effort and you can always advertise your own firm at the end of the every single video. And even if you think that you shown everything that's enough for basic and start still you can find creative ways I'm pretty sure. But yeah, we are all well aware that you are in no obligation to even read his comment :) mash 4 life! :D
That's amazing!
I just wanted you to know that this tutorial from years ago still helped me a lot.
Thanks so much for your video!
Really fun tutorial presented in a really fun way! Thank you!
Very good tutorial, thanks Ian.
THIS IS ULTIMATE TUT. Thanx man
Thank you for sharing this amazing technics with us, highly appreciated.
Brilliant
You are very generous, thank you for the videos. I´m learning a lot!
Good man we are hopeful next videos
it would be nice to see how to do a final video from those mash models: camera and lights setup, render type and settings, composing to a video.
Amazing!!! more tutorials, You did it so professional my pleasure :)
Please make more videos like this one ❤️
Ian, thanks a lot. I was wondering if with just some steps and nodes you can create so many cool effects what will it be like if we could go deeper into expressions on MASH and how infinite and cool it will be? Can't even imagine. Will it be difficult to make such tuts. Unfortunately my knowledge of expressions is so rudimentary
I like your video. It's very useful.
very very cool. thank you.
I wish I have a cool friend like Ian 😂
Awesome, this is great. Thanks!
Great tutorial, but I want to say I Really love your voice...sounds like Wheatley.
GENIUS!!!! I love it!
Finally a usable effect from Maya without a lot of mumbo jumbos 🍺🍻🍻🍻🍻👌
this was Dop3 ! thaks man!
You mentioned rendering the fluctuating rectangles as opposed to exporting them as an alembic cache, since color by vertex would not export. However, when I tried to render, even using the Maya renderer, I just saw the default gray material. I know that no actual shader was applied, so I'm confused as to how the planes were actually given any color. I am unfamiliar with this color by vertex option.
Would the only way to render this be by way of a hardware render?
I've gotten through about 3/4 of your tute so far and I am finding it most illuminating (doing a piece each night and sometimes making my own variations). Thank you.
You have to connect the vertex colors to a shader to use software renderers, also goes for vray/arnold/redshift etc.
Rampage ... Thanksss !
HOLY SHOOT THIS IS AMAZING
ossom tutorial I love this
Thankyou verymuch. But when I create it and transfer it to unity making a FBX file the MeshTrials dosent work. (I had baked the mash too.)
My trails keep winking in and out of existence. Appears more like a scattered strobe effect than the smooth motion i see at 7:25. Like, above i see SOME trails disappearing and reappearing, but on mine it's nearly all of them. Constantly. Ends up looking really ugly. I thought maybe it was a search radius thing, but increasing or decreasing this doesn't help.
What am i missing?
thank man , its awesome
It's so cool that this can now be done in Maya. 3D is one of the reasons I've lost interest in AE animation. Most flat animations there can be done easier and/or look far better (like the real thing) in a 3D package.
I have been struggling with Ae's weird way of cheating these effects in pseudo 3D space. Since I'm a 3D artist this makes way more sense in my head for doing these kind of effects. Thank God I don't have to bother with Cinema 4D anymore.
Thanks!!!
Hello, Thank you for thr tutorial,Could you teach us how to make the planet that comes out in that same demoreel? or give a quick explanation in the comment? Thank you, help me alot this video. 👏👏👏🙏🙏🙏 Regards¡¡
Oh God¡¡ i find the video in your channel 😅, if anyone need it, this is the link, ua-cam.com/video/d2448MXuES0/v-deo.html, thank you again 😉
How to export as vedio or sequence ?...
Hey I love your tut but I'm having some trouble with getting the volume noise to animate after I've set keyframes. it sometimes works and sometimes doesn't. Any idea why? I did everything the way you did but it just won't play nice :( (you explain this around 15 min in your video.)
Hey Alex, any chance you can send me a scene? Email on the About page of my channel.
Also does it work when you change the shader settings, but not in Playback? That's usually a parallel evaluation mode problem.
Naice.
I was wondering, how did you change the color of the trails for the first three circles to blue? If I add a color node it just changes the squares' color.
Add a shader to the trails mesh :)
Thank you so much! I actually followed part of this tutorial as inspiration for my VFX Programming MASH project in college. Thanks for the really helpful video.
how can i implement this into a real program instead of a just a video?
We are using Maya 2016.5 and if we create an object, curve then mash network, add curve node we seem unable to do this again, so essentially only being able to create one mash object on one curve. if we create another mash network it only seems t find the first curve. Are we doing something wrong or is this a bug?? Would be very grateful for some help on this please.
I can't remember how 2016.5 works exactly, but you should add multiple curves to the same curve node. Multiple curve nodes aren't allowed it one network (it makes no sense). Hope that helps! :)
i couldn't complete to the final product i just ended where the tutorial ended
It's funny how you can just use pre-written tools for all this. I remember the days when we had to code everything we did from scratch. ;?)
That's literally why I built MASH - because I was coding myself out of every problem, and NO ONE in the studio understood my projects. So I built MASH and now the studio is happy :)
Ian Waters YOU wrote the code for this?????
how do you adjust the placement of the entire hud?
Add a Transform node, you can then move it wherever you like using that.
*you are hilarious!
How do I change the background colour?
The background colour of Maya? Alt-B will cycle through them, there's also the Colour Settings in Window > Settings/ Prefs.
Ian Waters Exactly! Thanks! I'm a 15y/o student and in my free time I do stuff in Maya etc.
awesome
how do you change the shader for the MASH color node? or is it always lambert?
Hey, which part of the video are you referring to? All shaders should work :)
ahh when I throw on an Arch redshift shader, the object doesn't take in the color attribute, when i switch it back to lambert it does though
Does the redshift shader render the colour though? Lots of 3rd party shaders don't support showing vertex colours in the viewport, but they will render them.
ah, now that I test it out again
I can't seem to get it to show up in IPR at all (rendering the objects), it only shows color in the display
and this is swapping between redshift / maya software / maya hardware (lambert shader)
ahh, nevermind I'm still new to maya things
www.redshift3d.com/forums/viewthread/7110/
looks like i just didn't wire anything up right
works great! Mash is awesome. if only there was a pipe to get instances baked out to FBX so I could get it into unity, that'd be even better
What are you saying at 3:00?
Turn on subtitles.
if you use any plugin please give me that pulgin link
I didn't use any additional plugins. I only used Maya 2016.5 as it shipped.
i use maya 2016 ....
its is not in maya 2016...?
i don't know..tell me plz
MASH is in Maya 2016.5 and 2017+
If u r not still getting it try loading it from Plug-n manager.
where..? any link
LoL Autodesk Definitely feels the pressure from Maxon lmao.
I would think the other way around...
Ultimately, it makes no difference which company is pressuring which. This is the benefit of competition.
Nothing new from Mash, now it's owned by Autodesk
sO HARD TO FOLLOW
Super useful! Thanks a lot!