Wow; I agree with this so much and I hope it has a wide reach. It has got to be the most frustrating misconception when people think a higher framerate with everything easing in and out will automatically make superior animation. Capping it off with the reminder that you don't need fantastic animation to make your film great if it shines in other areas was an excellent touch, too.
At least we are talking about animation style specifically, but I'm never gonna hear the words "just do you" without thinking "aww shit. it's the overly laid back mf's here to give yet again the worst life advice you could ever follow." 💀
Not sure about you guys but I’d love if you made more videos like this. Because it’s like getting animation tips but without actually tipping you on how to do something if that makes sense.
Thanks you so much for making this video LoneClone, I also make brickfilms or animations and I have been getting like a TON of response like "very choppy" or "do higher fps" which annoys me a lot. You speaks the truth, it doesn't have to be higher frames to get smooth animation, you show comparisons of 24 and 12 FPS (which I'm currently doing now). I really enjoy this video, I hope you make more like this.
You made some great points, in fact, if you think of the Lego Movie or Lego Batman, they take the idea of "choppy" animation" and turn it into a style, I actually started animating in 15fps to giving my films a classic, choppy feel but than changed back only because I told some of my subscribers and they wanted 24fps.
Those films look so good even though they're at 15 fps because they're animated by professionals who have excellent sense of weight, spacing, and timing. Hell, half the shots in Disney movies (pre-cg era) are "shot on twos", or drawn at 12 fps, and they look totally natural for the same reasons.
I had a style of choppy animation a few months ago that I did on purpose and I asked what people thought and most of them loved it but I got a couple people telling me to increase the frame rate I felt like a baby. It depends on the kind of choppy animation. Usually people don’t do this style, and I honestly don’t find unintentional choppy animation any entertaining at all. You made some good pints here but I’ll still recommend smooth animation as an option. But this is a bold move so ten points to Griffendor
The title is clickbait to get people to watch, not the point I was making. I wasn't saying that you don't need smooth animation, but there are misconceptions in what is considered to be smooth. Less frame rate and more flow and liveliness, I still think everyone should strive for "smooth" animation.
Wow, this was amazing. I'm a stop-motion animator who has been animating since 2014 and i have to say that this was very enjoyable to watch, it takes artists (and animators alike) years to perfect their craft,and this pretty much summed it up
Wow, you’re really encouraging. I especially liked that last line you said about pressure from other stop motion film makers. Thank you for giving me inspiration. Thank you.
I think that lego animatiors who make videos with less quality and FPS are alot more enjoyable to see because they've developed their own unique style that is comfortable to them. When I first started doing lego stop motion, the quality wasn't that great (I was using a 3DS XD) and I never moved the figures legs at all. But I always found myself enjoying it so much because it was simple and comfortable. Just like you said, keeping it humble! :)
thank you! this will really help me my future animated projects and I think anyone who wants to become an animator should watch this video I find it quite inspiring:)
I always try to animate like I see. I’ll slow down videos and frame for frame copy it sometimes to practice. But, I don’t really understand it. And, no matter how many videos I wacth- I don’t think I’m getting it. Great video, by the way.
So my early videos were gaming, but after this I started looking for my old stuff, so I found them and got to work. I may use the same stuff nearly every time, but they’ll have different stories.
I'm not saying you shouldn't, I'm just saying there are points where actively easing in and out will detract from the reality of the movement. Creating uniform movements for every single shot just isn't true to life, like with the examples I showed.
i agree so much it was really hard for me to create a video with high framerate so i just spaced the frames out at the right times and it was alot better
I like using smother animation. It makes it seem more real. And it's also really fun to see people's reactions when I tell something like: This one second took me 2 hours to make and has about 900 frames. These reactions are priceless
Yeah higher fps are longer to make just for a bit better smoothness, but having around 10 or 12-15(more preferred) have already the illusion of smoothness, we don't practically need too much smoothness unless you really want it and you're willing to take the long process for a bit better smoothness
I agree so much. I’m making a movie that is gonna be 50 minutes long. And the only thing people care about the video was the animation FPS and smoothness. When I think the story matters and if you can understand what the characters are doing and if it works just fine. It’s so annoying. Thanks for pointing it out.
Similarly, I think that in some cases jittery animation can have a sort of charm, maybe it’s nostalgia for when brick-films were first around or something but in some cases it can fit really well
I mean smoother animation technically doesn't mean better, it just means it's more pleasing to the minds of other people, that's the reason why they think it's better for them to use.
E-ManAnimates I’m aware of all the principles, but I mean this isn’t a one stop shop for animation tips. It’s just clearing up some common misconceptions I see.
Oh, that's fair enough. I didn't man any harm with writing that comment. I was only trying to add my two-cents on animation and engage in a thoughtful conversation. Please forgive me.
Most anime have 15fps at best. No one is gonna draw 24 frames for each second. To save on animation lot's of times you can hear stuff happening behind the frame. The great light, sound design, angles, compositions, cuts, edits, camera movement are gonna benefit more than any animation. I'm planning on animating a couple touching stories because it rains all the time. Building a set out of garbage))
Partly, my main point being that your animation isn't automatically going to improve greatly just by using some of these techniques. You need to understand WHY you use the techniques, and only when you understand where they come from and how they work the way they work will you really be able to effectively put them into practice. The stuff about not forgetting about story and cinematography was tangentially related.
Here's what I think you don't need good lighting your animations could be jittery as long as the creator thinks it's good then that's all that matters as long as your happy with the out come of you animation then your happy with it you don't need good lighting or smooth animation as long as your happy with your self and the film then that's all that matters it doesn't matter what others think if you like it then that's what matters
Dragonframe, but unless you're really committed to stop-motion or you want to pirate it I don't want to recommend it because it comes with a $300 price tag. There are other options out there.
@@LonecloneProductions thank you so much I have so many ideas I want to portray with Lego animation and this is just the beginning! Thank you and the video is incredible as well!!
Wow; I agree with this so much and I hope it has a wide reach. It has got to be the most frustrating misconception when people think a higher framerate with everything easing in and out will automatically make superior animation. Capping it off with the reminder that you don't need fantastic animation to make your film great if it shines in other areas was an excellent touch, too.
sillypenta s
sillypenta i
the only thing it does is change the speed it wont fix it
YTSaltyGamer s
oh nice you like lego too
You can listen to this video if you want, but my advice: just do you. Do what you feel looks best.
5 YEARS AGO?!??! I thought this is a recent video lmao
At least we are talking about animation style specifically, but I'm never gonna hear the words "just do you" without thinking "aww shit. it's the overly laid back mf's here to give yet again the worst life advice you could ever follow." 💀
Why not actually address any of the points the video made?
Not sure about you guys but I’d love if you made more videos like this. Because it’s like getting animation tips but without actually tipping you on how to do something if that makes sense.
Agreed this video taught me a lot...............
Easing in and out is bad....BLASPHEMY! MAY THE GODS OF BRICKFILMING SMITE YOU WHERE YOU STAND!!
But seriously, another great video essay.
Hey when is your new video going to come out i been waiting for your new video
you the god of brickfilming
My only criteria is to make it entertaining. :)
Happy Brickfilm Day! Check out all the other participants here: ua-cam.com/video/kZRGqe1oflc/v-deo.html
Love this. Very inspirational and insightful commentary on this community.
HoustonProductions1 oh hey it’s you
Amazing video!
@Digital Thunder Films Hello There
This was really well made. Good job and keep up the good work!
I see you on every lego stop motion video
Really well written stuff man.
Thanks you so much for making this video LoneClone, I also make brickfilms or animations and I have been getting like a TON of response like "very choppy" or "do higher fps" which annoys me a lot. You speaks the truth, it doesn't have to be higher frames to get smooth animation, you show comparisons of 24 and 12 FPS (which I'm currently doing now). I really enjoy this video, I hope you make more like this.
You made some great points, in fact, if you think of the Lego Movie or Lego Batman, they take the idea of "choppy" animation" and turn it into a style, I actually started animating in 15fps to giving my films a classic, choppy feel but than changed back only because I told some of my subscribers and they wanted 24fps.
Those films look so good even though they're at 15 fps because they're animated by professionals who have excellent sense of weight, spacing, and timing. Hell, half the shots in Disney movies (pre-cg era) are "shot on twos", or drawn at 12 fps, and they look totally natural for the same reasons.
I had a style of choppy animation a few months ago that I did on purpose and I asked what people thought and most of them loved it but I got a couple people telling me to increase the frame rate I felt like a baby. It depends on the kind of choppy animation. Usually people don’t do this style, and I honestly don’t find unintentional choppy animation any entertaining at all. You made some good pints here but I’ll still recommend smooth animation as an option. But this is a bold move so ten points to Griffendor
The title is clickbait to get people to watch, not the point I was making. I wasn't saying that you don't need smooth animation, but there are misconceptions in what is considered to be smooth. Less frame rate and more flow and liveliness, I still think everyone should strive for "smooth" animation.
Wow, this was amazing. I'm a stop-motion animator who has been animating since 2014 and i have to say that this was very enjoyable to watch, it takes artists (and animators alike) years to perfect their craft,and this pretty much summed it up
Oh Hey!
Wow, you’re really encouraging. I especially liked that last line you said about pressure from other stop motion film makers. Thank you for giving me inspiration. Thank you.
The end line was very wholesome and true I feel so emotional as a stop motion maker
I think that lego animatiors who make videos with less quality and FPS are alot more enjoyable to see because they've developed their own unique style that is comfortable to them. When I first started doing lego stop motion, the quality wasn't that great (I was using a 3DS XD) and I never moved the figures legs at all. But I always found myself enjoying it so much because it was simple and comfortable. Just like you said, keeping it humble! :)
thank you! this will really help me my future animated projects and I think anyone who wants to become an animator should watch this video I find it quite inspiring:)
Thank you for that no easing out when something is falling tip
Sure, just keep in mind that it doesn't just only apply to that one scenario, there are some motions that just require a full stop.
Bro you are so right. You are so articulate with your words
Great essay man! It's really cool that someone's making essays about brickfilms. They're very helpful and entertaining!
Yes, really good video. And very informative as video essay. Loved that!
Nice video man and + if you do 12 fps for walk cycles it's not as long a process animating lol
After watching this, I feel much more confident in my stop motion. Thanks a lot!
I’ll keep this video in mind when I animate my next brickfilm. :)
I didn't know someone had just made a video on this, but that's exactly what I meant :P
C.MeaX I apologize for misunderstanding
You didn't misunderstand, I just didn't have a video to show it. Which is why I'm happy this exists.
C.MeaX you're right
sooo... don't animate well but animate well, got it :D
Great video, thanks for the tips. You're really good at making these documentary-ish videos, like your Clone Training Center video.
I always try to animate like I see. I’ll slow down videos and frame for frame copy it sometimes to practice. But, I don’t really understand it. And, no matter how many videos I wacth- I don’t think I’m getting it. Great video, by the way.
This is super cool. Very helpful insights. Thanks :)
Awesome! New plinkett review!
Great advice. Could you make more videos like these in the future???
If I ever have more topics I ever wanna talk about, sure.
So my early videos were gaming, but after this I started looking for my old stuff, so I found them and got to work. I may use the same stuff nearly every time, but they’ll have different stories.
I simply can't agree with the not easing in and out. But the rest was really good. I learnt a lot.
I'm not saying you shouldn't, I'm just saying there are points where actively easing in and out will detract from the reality of the movement. Creating uniform movements for every single shot just isn't true to life, like with the examples I showed.
Yeah, I agree, using it all the time does take away the reality of it all. I wasn't trying to be mean or anything though. Thanks
Bravo!
Totally right!
i agree so much it was really hard for me to create a video with high framerate so i just spaced the frames out at the right times and it was alot better
I like using smother animation. It makes it seem more real. And it's also really fun to see people's reactions when I tell something like: This one second took me 2 hours to make and has about 900 frames. These reactions are priceless
Yeah higher fps are longer to make just for a bit better smoothness, but having around 10 or 12-15(more preferred) have already the illusion of smoothness, we don't practically need too much smoothness unless you really want it and you're willing to take the long process for a bit better smoothness
This very well spoken my good sir
I agree so much. I’m making a movie that is gonna be 50 minutes long. And the only thing people care about the video was the animation FPS and smoothness. When I think the story matters and if you can understand what the characters are doing and if it works just fine. It’s so annoying. Thanks for pointing it out.
Similarly, I think that in some cases jittery animation can have a sort of charm, maybe it’s nostalgia for when brick-films were first around or something but in some cases it can fit really well
I agree with your conclusion 100%
Thanks
your video is so amazing you know?!!!
How do I actually move the camera while the movie without cut so that it looks realistic
Nice tips!
I agree with this and if I use a lower fps then maybe poeple will know what's going out in the show I'm trying to make, thanks so much!!
Sweet man!
There're plenty more ways to work with your hands than animation let me tell you.
Like pottery.
Yup.
Carpentry isn't my strong suit.
TyFlyProductions Demi lovato works my arm if you know what I’m saying
I can give a killer back massage let me tell you.
Lol bro!!! Haha😆😆
This video is so underrated.
Forrestfire101 is still my favourite Lego animator
thx mah dude
The astronaut animation is very cute
I mean smoother animation technically doesn't mean better, it just means it's more pleasing to the minds of other people, that's the reason why they think it's better for them to use.
Now that makes sense
Thank you that was beautiful
I love this
Genius
Thanks for making this video
This video is really helpful, I'll see whether I can apply it to my animating. Thanks!!
This video is incredible
So much for searching how to make smooth animations
Thx for this, really needed it
These are actually some pretty nice tips. By the way, have you also considered squash and stretch, arcs, and anticipation?
E-ManAnimates I’m aware of all the principles, but I mean this isn’t a one stop shop for animation tips. It’s just clearing up some common misconceptions I see.
Oh, that's fair enough. I didn't man any harm with writing that comment. I was only trying to add my two-cents on animation and engage in a thoughtful conversation. Please forgive me.
Very helpful. Thank you!
I came here for Info but I got a cool Red Hood Vs Batman animation. Pray tell sir where can I find the individual video
I actually feel that not completely smooth animations look better and it feels more Lego like
Happy Brickfilm Day!
Most anime have 15fps at best. No one is gonna draw 24 frames for each second. To save on animation lot's of times you can hear stuff happening behind the frame. The great light, sound design, angles, compositions, cuts, edits, camera movement are gonna benefit more than any animation.
I'm planning on animating a couple touching stories because it rains all the time. Building a set out of garbage))
I agree 100%, I am doing a brick film myself, I was wondering if you could do some voices for my characters.
YOUR ARE 100% right
I'm trying all the time to avoid smooth stop motion. I usually focus on the camera movement and angles.
Thank You For The Tips
Thanks that was really informative and interesting
4:14 rip mutt (the son of Indiana Jones)
Yeah we *want* it
What's the video playing at 3:56 called?
Description.
Him: easing in and out, is bad
Me: |-I u h?
Thank you dude!!!
I didn't know mr Plinkett was into stop motion.
thank you love you keep up the good work
Was that the plinkett voice for the parts 😂
Is the background music Dreadlock Holiday by 10cc?
Nice job. I’m subscribing
Great video
Thanks, I took alot from this
4:31 him:”oooh look at those BuTtEr WrIsTs!”
Basically, the conclusion is don't let frame rate your priority, but focus on your story
Partly, my main point being that your animation isn't automatically going to improve greatly just by using some of these techniques. You need to understand WHY you use the techniques, and only when you understand where they come from and how they work the way they work will you really be able to effectively put them into practice. The stuff about not forgetting about story and cinematography was tangentially related.
Are you imitating ben stien at the beginning of each part?
Here's what I think you don't need good lighting your animations could be jittery as long as the creator thinks it's good then that's all that matters as long as your happy with the out come of you animation then your happy with it you don't need good lighting or smooth animation as long as your happy with your self and the film then that's all that matters it doesn't matter what others think if you like it then that's what matters
I just started stop motion animation
How important do you think special effects are to animations?
Okay, but who will make the guide on how to achieve Keshen butter-smooth anination????
Great vid. Do you mind if I translate it to my language and upload a dubbed version on my channel?
yeah go for it, all I ask is that you link the original video in the description or comments
Please tell me which app are using
Dragonframe, but unless you're really committed to stop-motion or you want to pirate it I don't want to recommend it because it comes with a $300 price tag. There are other options out there.
@@LonecloneProductions thank You
I use 8 fps and my videos (stop motions) still look quite good!
Nice
Le plus important ça n'est pas la technique mais bien le scénario ;-)
I agree
I animate in 5FPS. Can it still be smoothe
This is fantastic but what’s the computer software at 4:44?
Dragonframe
@@LonecloneProductions thank you so much I have so many ideas I want to portray with Lego animation and this is just the beginning!
Thank you and the video is incredible as well!!
I do 20 fps mostly
And that's great