Це відео не доступне.
Перепрошуємо.
MIGHTY KHORNE LORD | Khorne vs Greenskins - Total War Warhammer 3
Вставка
- Опубліковано 9 кві 2024
- For Events, Tournaments & Discord Links: totaltavern.com/
Twitter: / turinrts
Support the stream: streamlabs.com...
/ turin
Channel Sponsors: / @turinrts
Watching khorne being played like a wave of brawny linebackers is just chefs kiss. Not everyone is built different enough to make khorne work, shits mad fun and funny when the oppo is getting bowled over
If you haven't already, you should watch the recent grand finals of Total Tavern Season 5 that Turin casted. Don't want to spoil anything here, but if you like Khornate gameplay, one of the finalists does not disappoint.
@Hoobastomp I caught berserk winning that, he's also done this trick in another tournament once before. Appreciate it though 🫡
Spoiler
Absolute Legend, taking all of his Wins with the arguably worst Factions
BLOOD FOR THE BLOOD GOOD! SKULLS FOR THE SKULL THRONE!!!!!
MILK FOR THE KHORNE FLAKES!!!
BLOOD FOR THE BLOOD GOD!
SWEETS FOR MA SWEETS! SUGAR FOR MY HONEY 👀
Khrone’s duel axe wielders: once again it’s time to shred vast amounts of infantry
Slaanesh might be known for martial excellence but khorne highly values martial skill as well, even with their tendency to be more direct and bloodthirsty there really is no reason the mark of khorne should lower defences, especially for something like chaos warriors or chosen….
i always thought this was weird too. i thought the distinction of khornate champions was that they were these oppressive mouthbreathing berserkers who are also the pinnacle of skill with martial weaponry. like frenzied parrying and disarming and stuff.
Khorne currently has the one trick pony syndrome that the Tau have in 40k. They're only designed to be good at one thing, so when they aren't the best at that one thing they're garbage. Khorne isn't the best melee faction right now, so they're trash
HERESY! BLOOD FOR THE BLOOD GOD, SKULL FOR THE SKULL THRONE!!!
I feel like the world eaters would be a more apt comparison… they are definitely a more one trick pony than t’au (purely cause they have no tricks besides run in and murder), and you know… khorne.
I've always felt that "melee only", even from TT perspective, was a bad call for Khorne's gameplay design. Thematic, but really narrows the game down. I mean 40k Khorne don't work that way, they still got guns, so don't get why fantasy Khorne can't have throwing axes or other more brutal ranged weapons than arrows and javelins, with less range.
Same goes for Slaanesh, but atleast AoS Slaanesh started having archer units as their marauders and cavalry archers, which something fantasy should copy imo. Not that Slaanesh suffers as much due to their speed, but still, monogod factions are a little too mono.
@@prinstyrio0 I mean bows still make sense. Its very easy to imagine chaos warriors using special bows only they can pull back with crazy draw strength and special arrows specialized to do as much slicing and dicing as possible. Spread the blood to the sky! I just don't really get the obsession with melee only
@@joshuamiller7502 Personally I'd rather see the Khorne units get some kind of crazy buff that causes rampage, so they're really powerful in melee, but hard to control.
Either that or give the skull cannon three extra models on ultra and give the warriors extra weapon types like two handed axes, polearms, throwing axes for marauders, that kind of thing.
Khorne seems to be in a strange place to me since they are going for some kind of industrial-ish theme with the heavy armor and guns on some of the deamon units. So maybe add in Khornate human mercenaries/ auxiliaries with guns and cannons to fill gaps?
The minotaurs of Khorne are such cool models
You might be surprised to learn that there is very little in Warhammer Fantasy that shows Khorne worshipers as being reckless berserkers. There are certainly units that fit this trope, such as Skullcrushers, but otherwise Khorne is really known for its martial prowess, and the people who are berserkers are usually under some sort of curse that makes them that way. Even as far as the Daemons go, Skarbrand is a reckless berserker because of what Khorne did to him, however Skulltaker, his favourite Bloodletter, is so honourable that he will refuse to attack you if you just ignore his challenges.
I love the mental image of a Bloodletter having a great time 1v1ing a Swordmaster of Hoeth, just a dance of swords
He's also as much a god of Smiths as of Warriors, exulting in the creation of new means of mass death.
They also don't tend to mindlessly charge. Khornate armies do utilize the cover of the trees or choke points.
Strategies are not beneath them, cowardice is.
@@Mortarion-xt9wp
They know well that discretion is the better part of valor.
@@semi-useful5178 I assume that only applies if it's a weapon being created.
While Boar Boys only have light armour on the tabletop, the boar itself counts as a barded mount, meaning they've always had the same level of armour as a unit of Greatswords (they actually have better armour than Greatswords if they have a shield), so 85 armour does make sense.
Edit: lost the heart to a fierce foe: minor spelling mistakes.
A nice change for orcs/greenskins I'd suggest is to make the "wah" a %dmg based enhancement. As a flat amount, it incentivizes wide cheap armies to get max benefit. But if you made it % based amp, then cheaper lower damage units would benefit less while higher cost units with more punch would benefit more.
This would offer more flexibility in what comps they could bring to the table while also being done in a way that nerfs pure cheap/wide hordes to a more competitive level of power.
Also, nice to see khorne again after so long.
Khorne definitely wears the coolest shirts. He was wearing t-shirts with skulls AND flames, since before it was cool.
You'd think being the only faction with no magic would be offset by a strength elsewhere.
Just make every Khorne unit completely magic immune for shits and giggles
i think flesh hounds should have 80-90% spell resist and everyone else should get 30% spell resist, all bloodthirsters/skarbrand should get gorefeast and chosen of khorne should get berserk would be a verry nice buff
Or a stacking army-wide buff to weapon strength every time a spell is cast. So the enemy can still use spells to good effect, but it's gonna increase the opponent's melee prowess over time.
Personally I believe that "spell resistance" should be reworked. To my knowledge it only lowers the incoming dmg but not the rebuffs. In my opinion the debuffs should also be lowered.
Finally a Khorne battle, thank God
oh no, thank KHORNE
Oh no, thank Turin
Oh no, thank the greenskins for being dumb enough to fight KHOOOOOOORNE
I will thank Corn, thank you.
There was an awesome Khorne game in the finals of the last big tournament, think it was the final match
Khorne sitting there jealously watching the DLC trailer wondering when it will be their turn.
With tzeetch getting a tricky shapeshifter & nurgle a literal maggot in a ogre
What will Khrone get?
There is a few options like Arbaal the Undefeated, Egil Styrbjorn or even U'Zhul the Skulltaker
@@christianweibrecht6555 If past releases are an indication, Skulltaker would probably be FLC and either Egil or Arbaal would be the DLC Lord. As for their units, they certainly don't need much, however some more Beastmen to bolster them would be really welcome, as would the rest of the units that could be Khorne-marked, and Scyla for a SEM. They also need stat buffs.
@@lich109 but what about generic hero and lord?
@@templarknight6728 I’m not familiar enough with fantasy to say, but I can see Khorne getting some kind of battle priest units, just more support type leaders to buff or debuff nearby units to offset the lack of magic. Maybe their abilities aren’t as powerful as some magic, but they’re more than capable of sticking through a fight unlike a fragile wizard.
Excellent. Love watching you playing underused or valued builds or races. Keep pushing the meta!
I definitely think Khorne needs some serious buffs. It's not the same as when other factions are weak because of cost imbalances or roster issues. Khorne forces you to give up powerful tools like magic, range, artillery, etc but doesn't even offer superior melee options as a trade. The concept of the faction identity is cool but the implementation sucks.
Love Khorne. The ultimate power fantasy where the only hope for the enemy is to shoot/blast your units enough before you reach their frontlines. Unfortunate their state in multiplayer, but drowning the world in skullcrushers, minotaurs, and bloodthirsters on campaign is so satisfying.
Turin. I probably havent watched your content in 3 years. Its insane that your still at it. Just wanted tk leave a comment to support yoj. May no longer play this game but you are a TANK. You keep on at it!
Best time to get back in, games great now
bad new. Knights of Brazen Throne are rampaged. METAL MUSIC STARTS
@10:20 the icon of endless war doesn’t give vigor to other units, just the one holding the banner. I made the same mistake.
Blood for Gork, Skulls for Mork!
I believe the Chaos Lord only get the vigour refresh himself
i would say khorne is also known for their martial prowess and they are also known for their physical strength in combat
I was really not expecting a Khorne army to *crush* a meta Greenskin.
I think that's the greatest thing about domination mode; you dno't have to fight on a mostly featurless plain
Khorne video talking about how BERRSERK inspired you and then that amazing tie-breaker Khorne Victory in the finals by the man himself. Khorne is definitely pleased these days, and it's by no small feat thanks to BERRSERK.
"He might be the god of murder and bloodshed, but don't worry guys, he's *our* god of murder and bloodshed." - a DoK player.
I love Turin's playstyle and this battle was satisfying to see, but I must admit that the current Greenskin meta is soooo boring. Literally zero variation, just the same units over and over. Oh, actually not zero... Sometimes they switch from savage orcs to normal orc boys, lol. Wish someone would use some interesting units for once with them.
I wish korne got a weapon attack and damage buff whenever enemies use magic on the field. They are the only ones without magic and so it would be nice to have a mechanic to offset that. Also it would be a good way to show how cowardly magic just pisses off korne
A proper Waaagh! Blood for the Blood God!
"knights of the brazen throne could have just been a chaos knight" 4:50
Khorne RESURGENT
It's rather surprising to me seeing Khorne barely winning combat with things like Orks though... They should MULCH most things or at least trade evenly with Elites.
Maybe the bigger problem is that Orks are just broken as hell, there's no reason that they should
- shoot
- fight
- cavalry
all as well as they do at the same time. They need some targeted nerfs
Yep I agree with the other comments and I have said it before, meta comps are boring. Glad to see Khorne winning, but it's so repetitive to see the same meta army comp over and over. At least this time we got to see Khorne, but still...
i do love khorne always fun to play even tho theres no magic u can still perform some great tactical manoeuvres
How could Khorne not be bottom faction in Domination? Objective points? Khorne shuns any measure of victory except blood and skulls!
I see, after Berserk tournament win with Khorne, we get more Khorne!
This was recorded before then, but yes!
Good game, Turin, glad to see your wrist is holding up
Yay, Uncle Turin's adopted the meatheads.
Crazy the brezerk used khorne in the tournament and won
Finaly Khorne gets the skulls he deservs! Now we need more skaven as well yes-yes!
Turin my friend how do you see unit stat cards when spectating? The button to see them doesn't show for me so I was wondering if it was tied to a hotkey instead or something? Thanks
Also I'm hoping this video inspires more folks to pick up Khorne, as a Slaanesh enjoyer I need more matches versus my nemeses
I button!
@@turinRTS thanks amigo! 😎🤘
never understood how the marks of chaos are supposed to be balanced, when the mono god units came out and i looked at them my very first thought was "slaanesh and tzeentch's marks are so much better than khorne and nurgle".
nurgle and khorne are a mixed bag where you get some buffs and some nerfs to give flavour to the unit, but slaanesh is like "get some more speed, get some physical resist, how about devestating flanker on top of that?" who ever made that decission needs to be demoted!
Awesome video Turin!
i still love the khorne chaos lord lol
I would glady pay 200 Gold more, if Chaosknights had better Armorpiercing.
I think a good Khorne buff would be to raise their max HP. The melee defense debuff makes sense since they're just big angry berserkers fueled by rage, but that same rage should let them withstand more damage too as a result.
It doesn't make sense though, Khorne is famous for its duelists, to the point Khorne's favourite Bloodletter, Skulltaker, will refuse to attack you if you just ignore him and his challenges. Those with the Mark of Khorne aren't mindless berserkers, they're soldiers trying to impress their deity, meaning they're supposed to care about and know how to defend themselves.
The only ones who are known to be ravening madmen are Skullcrushers, and even then they're known as being extremely skilled warriors.
Turin you missed the sword of Khorne! How could you do this to us!?
The outlines are the opposing faction's color lol.
Cool to see a Khorne win.
Can anyone tell me what the point in savage orcs is? When I look at their stats, they sone seem to be any better than normal orcs and yet they cost more… Plus they’re so weak on defence.
phys res, hard hitting, ITP!
@@turinRTS Ahh, I’d not noticed the physical resist! 🤦🏼♂️
Good job Turin!
Turin closing his eyes and thinking happy Khornate thoughts: ua-cam.com/video/Gy3BOmvLf2w/v-deo.html
I'm just now finding out not only is there pvp but tournaments wtf
How good are you eating with the Nurgle DLC, Turin?
I think the surviving geenskins had fun
the audio on your videos are often sooo soft. I have to amp up the audio every time I switch over to your videos
don`t take more ranged then you can defend. or in gs case, not at all. as they hurt waagh regen
My favorites
Still weird to me that in campaign Khorne is probably the most OP in the game (he can win the whole campaign in just a few turns for those who don't know) but in multiplayer he isn't considered very good.
Turin, are you ready for Thrones of Decay?
Khrone is OP
Khorne needs some range units. Besides one pretty useless cannon
getting into khorne? didnt you say you wanted to get into HE? not that i hate it. khorne and his motorcycles are great memes
Khorne dlc when CA
Kind of bored of seeing the opposing army playing really sweaty, I get that this channel hosts a lot of competitive play, but I just want to see a cool araknarok spider sometimes ya know, I’d love to see more of the thematic battles that Turin sometimes does
wdym dont you love seeing the same goblin warboss for the 50th time
@@morgothbauglir8706 no you right my bad, I love watching the exact same army composition every single video! Seriously though not every match needs to trying to be meta or even trying to find new ones, just pick fun units and let em fight, it’s what Warhammers all about
Ya know what’s kinda funny is a rogue araknarok in that comp could easily help hold down a point vs that khorne comp.
@@Nubloot lol pretty much it would be basically unkillable by Turin’s army because the only anti large he brought were maybe some minotaurs that would be shredded by archers when trying to pin it down, but beepcause there’s a meta “best option” there is little to no creativity in these competitive armies, kind of sad to see
Give greenskins Lava Arachnarok Spiders in multiplayer. The mortis effect + 360 AoE would help it vs infantry.
It's funny that Khorne is the worst faction in multiplayer because they are one of the best in campaign.
I'm sure someay disagree but I actually really don't want to see mark of khorne lose the MD penalty. I also wish mark of Nurgle still had a movement penalty. Dare to make them a bit more different then balance around that by giving them the tools to work with those limitations.
Heck, look at greenskins. The individual stats of any one greenskins unit are kinda bad. But they work so synergistically well together, as well as having tons of MA and WS buffs that allow their troops to trade up hard. An effective strategy that is also thematically very in line with greenskin lore.
Greenskins are just super cost efficient, that's why they are meta.
Chaos units generally have better stats but are still overpriced by comparison, meaning you have way less room for fuck ups.
@@Monchegorx yea, they are cost efficient because they are cheap and shitty and rely on buffs like waaagh to increase their stats and allow them to punch up, exactly like I said.
And like that thematic implementation, I would like to see them balance chaos warriors in thematic ways that don't completely sand off all their weaknesses. Khorne should be reckless berserkers who leave themselves more open than they should if it means getting that extra hit on the enemy. And nurgle should be slow but steady and enduring.
Khorne with a MD isn't thematic though, them lacking magic and much ranged support is the theme. Also Mark of Nurgle reducing speed wasn't thematic either, as Fantasy Nurgle is not supposed to be slow. Right now however, Mark of Nurgle does still have a penalty in that it reduces your melee attack.
It would be nice if you could find someone to play against that isn't a boring, soulless, exploiting husk of a person.
Huh?
@@Andy414895629I guess he got stomped by an RTK metalord and has never gotten over it
It's pretty 'lore-ful' for Khorne units to be martial paragons and not just berserkers. The negative to melee defense doesn't make sense.
Exactly this, Khorne's units that are ravening madmen are Skullcrushers, and that's pretty much it. Even then they're known for their martial prowess.