VR Procedural Grip Poses in Unreal 5.4 | How to Create Realistic Grip Animations for Any Object

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  • Опубліковано 17 січ 2025

КОМЕНТАРІ • 166

  • @QuinnKuslich
    @QuinnKuslich  5 місяців тому +8

    I'm trying out a new tutorial style and I would love to hear your feedback. Let me know if you find this format helpful and easy to follow. Your input is super important to me as I work to make the best content possible for you all!
    If you get stuck at any point or have any questions, feel free to respond directly to this comment and I'll do my best to help you out.
    Thanks for watching and happy developing!

    • @ThatTechGuy123
      @ThatTechGuy123 5 місяців тому +1

      This is much easier to follow. Your other videos were short but i had to pause so many times that it was annoying.

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @@ThatTechGuy123 Thank you, I got that piece of feedback a lot, now I'm gonna do it this way and make sure to maintain a precise direction so I am not wasting any time. I think this format is also more helpful for me professionally since I eventually want to go into teaching within the next 20 years or so.

    • @Unknowww_Z
      @Unknowww_Z 5 місяців тому

      Hello, follow your Video ,but my Finger no Animation。why? Looking forward to your reply!

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @@Unknowww_Z i’m not totally sure, go into the VR pawn and plug in a print string to the Getts function and let me know if it fires

    • @Unknowww_Z
      @Unknowww_Z 5 місяців тому

      @@QuinnKuslich i'm try string to SetupFingerAnimData,it is ok,

  • @robertadams3925
    @robertadams3925 5 місяців тому +4

    FINALLY! Haven't been waiting a year or so for this or anything! Welcome back Quinn!

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +2

      I wish I had completed it sooner, but I ended up having to move after my "I want to start creating again video" So all my stuff had to be pushed back.

    • @robertadams3925
      @robertadams3925 5 місяців тому

      @@QuinnKuslich Its good to have you back (for us), but we all know making youtube unreal training is a thankless, often profitless job. It's invaluable to the thousand or so viewers who you're making it for, so I think I speak for everyone when I say that we're thankful for anything you're willing to put out there. Thanks again.

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@robertadams3925 hey man, I really appreciate that but this community, and you guys leaving comments on my old videos is what got me back in the first place. I didn’t realize how much these tutorials were helping people.

  • @7minutesdead
    @7minutesdead 3 місяці тому +6

    Really great functionality, thanks so much!! Some feedback: It would be much preferable to explain what the functions/logic are doing and *why* they're setup like that, rather than just explaining what to create/write exactly. The value of a step-by-step video over just being given a project file is in the explanation of creating the logic (what it does and why). At least, valuable to a software engineer like me ;~;

    • @QuinnKuslich
      @QuinnKuslich  3 місяці тому

      Thank you for the feedback! I have received this one a lot on this particular video and I adjusted my future videos to include explanations. I am trying to teach the why just as much as the how now.

  • @Lucifer100990
    @Lucifer100990 Місяць тому +1

    I would like to thank you for this great video. I only do this as a hobby and am dependent on good tutorials. I hope you bring out more videos! Your pronunciation is perfect and you have a pleasant voice.
    Thank you very much

  • @RiverReeves23
    @RiverReeves23 26 днів тому

    Thank you Quinn, I really love your videos. I have lots of suggestions for videos but I'll first watch your other videos to check what you've already done.

  • @OnTR4
    @OnTR4 5 місяців тому +1

    welcome back!!!!! nice to see you posting again

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      Thank you, it's nice to be posting again.

  • @kidzorro
    @kidzorro 5 місяців тому +1

    You're doing gods work, thanks Quinn for all the great tutorials!

  • @MegaBizMan
    @MegaBizMan 9 днів тому +1

    That was a good tutorial! A bit speedy and a lot to process but it does work, although I think I will need to do some tweaks. Would be good to see checkpoints, that way we can test to see if everything is working how it should up until that point. Took me a while to get through. Very keen to see your tutorial on physics hands built off this. Could end up being the go to tutorial for all vr developers on youtube. Very advanced stuff. Thank you.

  • @WoodyDevs
    @WoodyDevs 5 місяців тому +2

    This is fantastic. The contact looks so good

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@WoodyDevs thank you sir, I’m a big fan of your content!

    • @WoodyDevs
      @WoodyDevs 5 місяців тому +1

      @@QuinnKuslich the feelings mutual. I can recall a time where you helped me with a big VR knowledge gap!

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @WoodyDevs I’m glad to hear that!

  • @CstfanTube
    @CstfanTube 5 місяців тому +2

    Thank you very much, it's great the mechanics you've put in place. I won't hesitate to buy the project to support you.

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @@CstfanTube Hey thank you so much! I really appreciate that!

  • @katemcgee1984
    @katemcgee1984 17 днів тому

    What a fantastic tutorial. Thank you :)

  • @nellvoh
    @nellvoh 4 місяці тому +1

    Great tutorial.
    I bought it in gratitude for you.

  • @antoinecoste9869
    @antoinecoste9869 5 місяців тому

    Man ! I didn't watched it yet but this tutorial comes on point, I just started a personnal project and needed this, I was following your earlier tutorial for hands grip and I got a bit bummed that UE changed their input methods. Thats so cool that you made an update ! thank you !

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      Hell Yeah! Good luck with your project!!

    • @antoinecoste9869
      @antoinecoste9869 5 місяців тому

      @@QuinnKuslich thank you !

  • @SilentJinxStudio
    @SilentJinxStudio 5 місяців тому +1

    HES BACK!🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉

  • @pranitrock
    @pranitrock 4 місяці тому

    So sooooo good. You have my respect.

  •  2 місяці тому +1

    Hi Quinn, amazing tutorial, I just finished it and it was fantastic. Could you help me with a problem? My hands are no longer able to collide, they pick up objects but pass through them, how do I fix this?

  • @ukkusu
    @ukkusu 2 місяці тому

    great tutorial as always ♥ climbing tutorial would be amazing the way like in HalfLife!

  • @xXShowGameXx
    @xXShowGameXx 5 місяців тому

    This is amazing man ! Greaaaat content! Glad I subscribed

  • @ethanbergendahl5566
    @ethanbergendahl5566 5 місяців тому

    Yoooo!! Glad to see this is out! For future tutorials, it would be awesome to see you implement realistic guns or melee combat! Quick question, does this tutorial also include the ability to make preset grip poses so we can swap between that and procedural? Thanks!

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +2

      Just procedural grip poses in this one, I was planning to do snap grip poses soon! As for male and gun combat, that is also something I have been prototyping.

    • @ethanbergendahl5566
      @ethanbergendahl5566 5 місяців тому

      @@QuinnKuslich Very cool, I’m excited for the later parts of this tutorial!
      Awesome! Yeah I can see melee and gun combat working super nicely with this. Good luck with it, keeping my fingers crossed. My project yearns for combat lol

  • @Tommyboi7566
    @Tommyboi7566 5 місяців тому +3

    Ayo? The goat posts again?

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +3

      We're so back

    • @Tommyboi7566
      @Tommyboi7566 5 місяців тому

      @@QuinnKuslich Ive been waiting man glad to hear that your back :)

  • @hydr0man356
    @hydr0man356 2 місяці тому

    Hey Quinn, top-notch tutorial, but I have a question. How do I setup collision for the hands, so that they don't clip into an object when picking it up? Also how do you recommend to tweak the splines, so that they are more optimal? I once again want to thank you for this tutorial as it helps me not only get closer to creating my project, but also you teach me how to navigate UE5.

  • @okmedialive
    @okmedialive 3 місяці тому

    Absolutely love this tutorial. One of the better ones I have found in general on VR and Unreal.
    I do have one question though because I can't get this to work as smooth with the Pico 4 and was wondering if there was any settings too it?

    • @QuinnKuslich
      @QuinnKuslich  3 місяці тому

      @@okmedialive for the pico 4 I have no clue, but it would def be in the inputs

    • @okmedialive
      @okmedialive 3 місяці тому

      @@QuinnKuslich That is a good point. Did not think of that. I did follow your guide to the point but somehow the grip animation was not as it would be per "my" own config on anim.
      Thanks!

    • @QuinnKuslich
      @QuinnKuslich  3 місяці тому

      @@okmedialive yeah it changed bc I’m using an oculus

  • @OhioHard99
    @OhioHard99 5 місяців тому +1

    You're my hero

  • @ThatTechGuy123
    @ThatTechGuy123 5 місяців тому +1

    Was just watching your other videos an it was great for you to update this. Have you looked at using physics control for this?

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@ThatTechGuy123 yeah I have a current working prototype, but it’s not super stable. I’m currently working on refining it because I don’t wanna make it tutorial for something that I don’t think is more than 90% effective. It’s a small rule of mine.

    • @ThatTechGuy123
      @ThatTechGuy123 5 місяців тому +1

      @@QuinnKuslich nice to know it does work to an extent. I'm gonna start messing with it next week.

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@ThatTechGuy123 let me know how that goes for you. My biggest issue is that it only works on one of the hands and it’s super taxing on performance. It’s also hard to determine where you’re putting the collision capsules on the hands.

    • @ThatTechGuy123
      @ThatTechGuy123 5 місяців тому

      @@QuinnKuslich do you have discord? I was thinking that it could just have physics for the finger tips and it would stop the animation for the rest of the finger. I can see this being very taxing I'd the entire hand needs to be physics control. I was even going to go a step further and try doing physics control for the body.

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@ThatTechGuy123 I do not currently have a Discord. But I was going to start making one soon.

  • @domenicococcorese5372
    @domenicococcorese5372 5 місяців тому +2

    Hello! Many thanks for the tutorial. There is one question I want to ask: Is there a way to adapt this system to OculusXRHand component for hand tracking?

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@domenicococcorese5372 create a duplicate hand and then toggle the tracked hand invisible when you grab stuff

    • @domenicococcorese5372
      @domenicococcorese5372 5 місяців тому

      @@QuinnKuslich I'll try what you suggested, thank you!

  • @ghostwdfr
    @ghostwdfr 29 днів тому

    It would be great to see video about space grab movement, like in OVR addon for SteamVR, but fully remade in UE5 without these kind of addons. It will allow to limit non-needed moves behind the walls / scenes

  • @TinyTank800
    @TinyTank800 Місяць тому +1

    So i have followed this whole tutorial in 5.5. I know you have not tested it but everything works besides the fact the fingers do not stop but instead close all the way.... unsure if its 5.5 or my own error somewhere. ive watched a few times and cant find any differences....

    • @TinyTank800
      @TinyTank800 Місяць тому +1

      After further testing with draw trace on i can only get it to collide when its right at the bottom of the wrist for collision and then the distance is reversed so if it collides its full open. Ima check all my math pins to see if i reversed any. Edit: double checked all math and its correct so im a little lost now...

  • @christophehyperion6641
    @christophehyperion6641 2 місяці тому

    Thank you so much for this awesome tutoriel! My game will be so much better with the things you explain on your videos. Can you make un tuto about gun et interatible custom object? like levers, wheels. And a climbing system! Thank you for your work

  • @rezaj.mousavi7310
    @rezaj.mousavi7310 5 місяців тому

    Great... Keep going ... 👍👍👍👍👍👍

  • @Ryley_Fair
    @Ryley_Fair 5 місяців тому +1

    i did it and i loved it there is just one thing, how do i set up hand collisions

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@Ryley_Fair I am gonna have a video out about that soon

    • @Ryley_Fair
      @Ryley_Fair 5 місяців тому

      @@QuinnKuslich cant wait!

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@Ryley_Fair this is a really good breakdown video on how physics hands are setup if you want to try it before my tutorial comes out ua-cam.com/video/rqLEL3kE4hc/v-deo.htmlsi=kSHnARsYHm0dHHma

    • @Ryley_Fair
      @Ryley_Fair 4 місяці тому

      @@QuinnKuslich thanks

  • @subdiv3d
    @subdiv3d 5 місяців тому +1

    Great tutorial, super easy to follow! I've got the procedural grip working great from in a blank project, but now I'm trying to add it to the GDXR character and am running into some issues. It would be a great starting point if they work together. If you have any insight it would be much appreciated, thanks!

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@subdiv3d can you send me the tutorial, just put the link in this comment and I’ll take a look at it

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      GDXR is pretty awesome. I like his work a lot and a lot of the times we tackle problems in the same way so I might be able to find a solution.

    • @subdiv3d
      @subdiv3d 5 місяців тому +1

      ​@@QuinnKuslich GDXR comes as a VR template project, so I'm not sure if there's any one tutorial that would give you all the needed info, but this is the channel - www.youtube.com/@GDXR. I'd be happy to share my current project file if needed, where I've basically just tried to implement your tutorial on top of the GDXR character setup.

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@subdiv3d Oh is it the plugin from the marketplace?

    • @subdiv3d
      @subdiv3d 5 місяців тому

      ​@@QuinnKuslich Yup! My plan is to try and get the procedural grip working in GDXR and then implement Mimic Pro for IK. It would make an amazing starting point if I can get them all to work together.

  • @capitalv3962
    @capitalv3962 Місяць тому +1

    Also 20:20 is how i found out i was dyslexic

  • @hanson251985
    @hanson251985 19 днів тому

    Hello so I would love to see tutorial about vr puppet controled with quest vr controlers :) Cheers

  • @KalistosGaming
    @KalistosGaming 5 місяців тому +1

    daaaam thanks bro thats so well done. I know the kids that think game design is easy and fast will complain why the tutorial was so long but fk them XD, they need to learn to skip time in video. Again thanks a lot for this! def subscribing and folowing :D

  • @G2G-VR-Games
    @G2G-VR-Games 5 місяців тому

    Great!!! I've been waiting so long for this tuto :) Will it work on 5.3.2 ? (tuto and your project)

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      It should

    • @G2G-VR-Games
      @G2G-VR-Games 5 місяців тому +1

      @@QuinnKuslich Thanks for the reply! As for an idea for the next one, I thought about a natural impulse grab force with movement such as Alyx

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@G2G-VR-Games this comment came up as I was planning out in my sketchbook how to program that 😂

    • @G2G-VR-Games
      @G2G-VR-Games 5 місяців тому

      @@QuinnKuslich 🤣As they said in English (I think) Great minds think alike

  • @mrfatboy327
    @mrfatboy327 2 місяці тому

    What about climbing ladders, rock formations, etc?

  • @TrustFailsNow
    @TrustFailsNow 5 місяців тому

    hi good to see you

  • @renstillmann
    @renstillmann Місяць тому

    The Current Pose Alpha Point serves as a blend factor to transition between:
    Idle pose or default hand position.
    Dynamic hand poses, often driven by input actions, motion controller values, or grabbing states.
    The alpha value typically ranges from:
    0.0 → The starting pose (e.g., fully open hand).
    1.0 → The target pose (e.g., fully closed fist when grabbing).
    Practical Application
    VR Hands: Blending between open and closed poses based on grip input.
    Smooth Transitions: Use interpolation to smooth abrupt transitions.
    Interaction Feedback: Provides visual feedback for grip intensity.
    Don't ask me how that works though :)

  • @siba2893
    @siba2893 5 місяців тому

    Amazing video Quinn! From a feedback perspective, I would love if your videos had a bit more explanation. There are several functions that went unexplained which makes it hard to understand and we end up just copying code. Also if Im not wrong and I did watch ur video twice to make sure I didn't fuck up, I believe by only setting the Finger Data on Try Grab we are damaging the grab animation when we are not actually grabbing an object. Because the values will stay at 0 and it will never leave the straight pose.

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      Noted! I will try to do that more in the future!

  • @viledeacon9995
    @viledeacon9995 3 місяці тому

    great tutorial. loving the content but ive ran into an issue with my attempt at it.
    It appears that its doing the animation that i set up following your tutorial, however the fingers are not stopping on the surface of objects. its like the line trace isnt working. im not really sure to be honest but where would you success looking first to try and figure out what I did wrong.

    • @QuinnKuslich
      @QuinnKuslich  3 місяці тому +1

      @@viledeacon9995 well how far do they go through? Just a bit or do they fully pass through the object

    • @viledeacon9995
      @viledeacon9995 3 місяці тому

      never mind i figured it out. The edit you added in around the 1 hour 6 minute mark, i put all that code in the try release instead of the try grab. now it works perfectly.
      side note, the second time watching through the video i noticed a whole bunch of helpful fly in graphic tips. It might be helpful to add sound when those come on screen. I dont know about he rest of the people watching this but me personally, i was just listening and doing the project along with you (unless I had to pause) so i missed most of those comments the first time around.

    • @QuinnKuslich
      @QuinnKuslich  3 місяці тому +1

      @@viledeacon9995 yeah I honestly stopped doing those, because they were super intensive to edit in. And now I just explain everything in my later tutorials. But I really appreciate the feedback! I just wanna make the best of the tutorials I can on this platform

  • @skullhunter748
    @skullhunter748 4 місяці тому +1

    Hi how’s it going I am very interested in getting back into game development, specifically into the VR component of gaming. How would you go about grabbing an active NPC such as in games like blade and sorcery and walking dead saints and sinners. I am making a project that incorporates the mechanic in NPCs and Player models into the game.

    • @QuinnKuslich
      @QuinnKuslich  4 місяці тому +1

      I’ve seen it done in a few tutorials in the past, let me see if I can’t find some?

  • @TonywithaT
    @TonywithaT 5 місяців тому +1

    I’m wanting to create a mini game. As I go along. Would you be interested in consultations as problems arise?

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @@TonywithaT I can be available for that, it kind of depends on how much time you’re gonna need but if you need basic advice or guidance, that’s something that I can provide

    • @TonywithaT
      @TonywithaT 5 місяців тому +1

      @@QuinnKuslich it would generally be for bug fixes and smaller tasks. I would respect your time. I had a background in cad product design / 3d animation but it’s different programs. How can I reach out to you?

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @@TonywithaT currently the best way to reach me would be discord, once I finish work today I will send you a link.

    • @TonywithaT
      @TonywithaT 5 місяців тому

      @@QuinnKuslich thank you

  •  2 місяці тому

    Would this be the same old tutorial but for version 5.4?

    • @QuinnKuslich
      @QuinnKuslich  2 місяці тому +1

      Yeah, pretty much. It’s got some differences because I worked it into the existing system in 5.4 since they added hands to that pawn where is in my original version they did not.

    •  2 місяці тому

      @@QuinnKuslich Got it, great tutorial.

  • @Morayfij
    @Morayfij 4 місяці тому +1

    I dont know what i did wrong on my end but it wont work for some reason, even after I checked on the video twice I couldnt figure out the problem, only the index and thumb fingures can move while the pinky, ring and middle fingers wont and when grabbing somthing the hands gose in to the strech pose.

    • @QuinnKuslich
      @QuinnKuslich  4 місяці тому

      @@Morayfij what did you set your finger steps number to?

    • @QuinnKuslich
      @QuinnKuslich  4 місяці тому

      The integer

    • @QuinnKuslich
      @QuinnKuslich  4 місяці тому

      Also check the splines in the ABP and make sure you assigned the proper bone names

    • @Morayfij
      @Morayfij 4 місяці тому

      @@QuinnKuslich pretty sure about the names but could you explain more on this " what did you set your finger steps number to?"?

    • @QuinnKuslich
      @QuinnKuslich  4 місяці тому

      @@Morayfij at the earlier parts of the tutorial when I’m filling out the functions for fingersteps and get finger data. We set up a for loop and then we assigned the finger integer variable to it. And a lot of the time whenever I’m building this function I always forget to assign a value to that integer so it doesn’t fire. It needs to be set to four.

  • @capitalv3962
    @capitalv3962 Місяць тому

    To any of those confused as to why it might not work its easy to not notice near the start of the video that you have o set the fingersteps int to have a default value of 4 it

  • @blakes7207
    @blakes7207 Місяць тому

    Took me a couple days to get through the tutorial on 5.5 and it doesn't work. Probably something I missed but I'm going to look through it again

    • @QuinnKuslich
      @QuinnKuslich  Місяць тому

      @@blakes7207 I haven’t tested it in 5.5 on my end yet. I’m Hoping that it’ll work as expected.

  • @Official_Motionless
    @Official_Motionless 5 місяців тому

    bro i watched your previous videos on this same topic last night wtf lmaooo

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @@Official_Motionless this one’s the updated version, it works with the new pawn

    • @Official_Motionless
      @Official_Motionless 5 місяців тому

      @@QuinnKuslich i know lol, but strange how ive seen your video 1 day before you post a new one

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @@Official_Motionless Did you end up following it it through too? The code is pretty much the same so hopefully you didn't lose any time

    • @Official_Motionless
      @Official_Motionless 5 місяців тому

      @@QuinnKuslich nah, just watched because i was bored

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @@Official_Motionless damn was it entertaining? 😂

  • @PIXLI_VR
    @PIXLI_VR 5 місяців тому +1

    can u help it wont give me the preview option

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      0:37 did you set meta quest link to open XR runtime?

    • @PIXLI_VR
      @PIXLI_VR 5 місяців тому

      @@QuinnKuslich how do i do that btw that was a quick text back

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      @@PIXLI_VR in my reply you should see a 0:37, I cover how to do that at that part of the video

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому

      Do that and then restart Unreal

    • @PIXLI_VR
      @PIXLI_VR 5 місяців тому +1

      @@QuinnKuslich ok thanks i just went to the hand part my bad im kinda dumb

  • @tritium0728
    @tritium0728 2 місяці тому

    @quinnkuslick Hey thanks for the tutorial! I can't seem to figure out why this error keeps coming up after exiting out VR preview(comes up around 50 times): Blueprint Runtime Error: "Accessed None trying to read property Finger Splines". Node: Add Graph: Get Finger Steps Function: Get Finger Steps Blueprint: VRPawn

    • @QuinnKuslich
      @QuinnKuslich  2 місяці тому

      @@tritium0728 are you making sure to set them in the function. Accessed none is an error that pops up when your code is trying to use a cable that does not exist. Make sure you double check that part of the tut

    • @tritium0728
      @tritium0728 2 місяці тому

      ya everything is connected properly or so it looks like lol, i even purchased your file to compare everything

    • @QuinnKuslich
      @QuinnKuslich  2 місяці тому

      @@tritium0728 hmm if they are being set they should be firing through. I’m not sure why you are getting that error

  • @arrsenio9875
    @arrsenio9875 2 місяці тому +1

    Is that… Subnautica music

    • @QuinnKuslich
      @QuinnKuslich  2 місяці тому +1

      @@arrsenio9875 it helps me focus

  • @hyryelgame7449
    @hyryelgame7449 3 місяці тому

    This is a good tutorial. As a developper, I could see lots of improvement in the blueprint BUT, it is only a mater of taste.
    If I could give you a little advice : Try explaining what you are doing and why.
    Because, I was just copying what you did until I realized what your was doing, and then, I started to understand better the purpose of all these variables.
    Perhaps, show us the results before starting to implement the solution. Then, explain the purpose of the splines, the purpose of each functions you are creating and why they are necessary.
    It is a geat tutorial, but I think it lacks some explanations.
    Keep up the good work

  • @elganzandere
    @elganzandere 5 місяців тому

    will this also work for non-VR ?

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      @@elganzandere technically it could, however, in most cases where you would need a non-VR procedural group it would be easier just to create an animation for the objects you want to pick up since you have control of the camera. You could basically make it the camera and character do whatever you want them to and have full control. With VR you need to have the option to allow the player to grab any way they want not something you need to worry about as much standard 2D medium

    • @QuinnKuslich
      @QuinnKuslich  5 місяців тому +1

      TLDR: yes, but it would just be easier to animate it

  • @avatarcai1542
    @avatarcai1542 4 місяці тому

    I followed entire previous tutorial and found out it didn't work because new input system😭