Quinn Kuslich
Quinn Kuslich
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Half-Life: Alyx Locomotion in Unreal 5.4.3 - Advanced Thumbstick Locomotion Tutorial | Re-Upload
DISCLAIMER: This is an edited re-upload of a video taken down due to accusations of plagiarism. The parts of the video that could be misconstrued were re-created and re-edited to create this tutorial. Any resemblance of this tutorial to any other creator's tutorials is purely coincidental. Thumbstick locomotion is extremely straightforward and there really is no original way to code it. I claim no ownership of this knowledge and anyone who watches this video may use this code as they see fit. Happy Developing!!
Credit for this code comes from Andrew Yemets with his video ua-cam.com/video/jcWxSo-ltFM/v-deo.html where he explained how smooth locomotion works and published his project files for free to be used by the community. Go check out his awesome plugin on the Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/head-mounted-vr?sessionInvalidated=true.
Dive into this comprehensive two-hour Unreal Engine 5.4 tutorial, where we meticulously recreate the iconic locomotion system from Half-Life: Alyx. This in-depth guide is perfect for developers looking to elevate their VR projects with advanced mechanics and stunning visual effects.
In this tutorial, you'll learn:
Advanced Blueprinting: Master the intricacies of Unreal's blueprint system to build a responsive and intuitive thumbstick locomotion setup.
Translucent Animated Shaders: Create immersive visual effects that enhance your VR experience with shaders that react dynamically to movement.
VFX Creation: Design and implement professional-grade visual effects that bring your VR environments to life.
Whether you're a seasoned developer or just getting started with VR in Unreal Engine, this video provides the tools and knowledge you need to create a smooth, AAA-quality locomotion system. Don't forget to like, comment, and subscribe for more advanced Unreal Engine tutorials!
Links:
Full Project download will cost $10 on Gumroad - quinnkuslich.gumroad.com/l/fdhzi
Tutorial Textures Link -
drive.google.com/drive/folders/1o2522nh5qQSsAK2n-M4O6CbqUVV6u1z2
Create Your First VR Project in Unreal Engine 5 | Meta Quest 3 | Quick Setup Guide for Beginners - ua-cam.com/video/i3xNb5R_xos/v-deo.htmlsi=fg6gGldghPyQ3Gs8
Chapters:
0:00 - Intro
0:39 - Tutorial Overview
2:00 - Creating New Inputs with the Enhanced Input System
17:00 - Adding Thumbstick Locomotion Logic to VR Pawn
43:00 - Adding a Custom Collision channel to the VR Pawn
48:41 - How to create sprinting movement and a stamina system
1:05:26 - Creating the Jump functionality
1:35:39 - Creating the VFX for the Jump Interaction
2:15:20 - Tutorial Recap
2:12:49 - Outro
If you decide to Subscribe, Thanks! Here are some other ways you can support me:
1. You could check out my portfolio with all sorts of great assets and professional projects I have worked on recently. - qkuslic1.artstation.com/
2. You could take a look at my Sketch Fab account, where I post game-ready assets that are fully downloadable.... and entirely free! - sketchfab.com/qkuslic1
3. You could check out my Gumroad page, where I post the code for all of my tutorials - quinnkuslich.gumroad.com/l/ybssh
4. You could also become a member of the channel, it is the easiest way to directly support me
#GameDevelopment #virtualreality #unrealengine
#GameDevelopment #virtualreality #unrealengine
Переглядів: 1 411

Відео

Create Your First VR Project in Unreal Engine 5 | Meta Quest 3 | Quick Setup Guide for Beginners
Переглядів 6 тис.Місяць тому
Kickstart your journey into virtual reality development with this comprehensive beginner's guide. Learn how to set up the Meta Quest 3 using a link cable, download and launch Unreal Engine 5, and create your first VR template project. This tutorial is designed to make your entry into VR as smooth as possible, covering all the essential components of the Unreal Engine VR template. Perfect for ab...
VR Procedural Grip Poses in Unreal 5.4 | How to Create Realistic Grip Animations for Any Object
Переглядів 2,8 тис.2 місяці тому
Unlock the full potential of your VR projects with my step-by-step tutorial on creating realistic procedural grip poses in Unreal Engine 5.4! Whether you're a seasoned developer or just starting out, this straightforward and easy-to-follow guide will help you master the art of VR hand animations using the Meta Quest 3. What You'll Learn: How to set up procedural grip poses in Unreal Engine 5.4 ...
I Want to Start Creating Again
Переглядів 7729 місяців тому
I have decided it is time for me to come back and start making videos again. I needed to take some time to figure out who I was outside of video games and VR development. I did that, and I also learned a lot more about VR development working as a developer at General Motors. So let's get started. Chapters: Intro: 0:00 Where I've Been: 0:17 What is next?: 1:30 #GameDesign #GameDevelopment #3DMod...
Creating the Computer from PREY (2017) for Virtual Reality in UE5
Переглядів 4,6 тис.2 роки тому
Get the Template here - quinnkuslich.gumroad.com/l/qugrb In this quick video, I will be breaking down the new VR UI system I designed which is directly based of the computer monitor system featured inside PREY (2017). I am a huge fan of ARKANE Studios and their work in Game Design and Immersive Storytelling, so I thought it would be fun to try and recreate the system inside UE5. I will eventual...
What Resident Evil 4 Is Like, For Someone Who Doesn't Play Games | Feat. Girlfriend and Roommate |
Переглядів 1,4 тис.2 роки тому
So, this video took me way to long to edit. Have you ever wondered what RE4 VR is like for someone who doesn't play games, I threw my girlfriend into it with no context in order to see exactly what would happen. At this point I am testing the strength of our relationship. Pearl Made an extended cut of Deanna's VR moments - ua-cam.com/video/386I0yH4gFE/v-deo.html Check out Pearl's Channel for Ri...
Procedural VR Hand Animation in UE5 | Tutorial Part 3 | Half Life: Alyx Procedural Grip Animations
Переглядів 22 тис.2 роки тому
This tutorial is outdated!! For the updated version please go to - ua-cam.com/video/m3xanGZ5ETI/v-deo.htmlsi=X6TzpwV6kPNNe0GL In this Unreal Engine 5 VR tutorial, I will be showing you the step-by-step instructions for adding procedural grip animations to the VR hand mesh. By the end of this tutorial you will have a hand system similar to the reactive hands in Half Life: Alyx. Fingers will natu...
VR Hand Animation in UE5 & UE4.27 | Tutorial Part 2 | Object Specific Grip States for VR Weapons
Переглядів 24 тис.2 роки тому
VR Hand Animation in UE5 & UE4.27 | Tutorial Part 2 | Object Specific Grip States for VR Weapons
VR Hands and Animations in UE5 & UE4.27 | Tutorial Part 1 | Adding Hands and Gesture Animations
Переглядів 74 тис.2 роки тому
VR Hands and Animations in UE5 & UE4.27 | Tutorial Part 1 | Adding Hands and Gesture Animations
Adding VR Hands and Animations to UE4.27 & UE5 | Unreal Engine Tutorial Series Announcement |
Переглядів 10 тис.2 роки тому
Adding VR Hands and Animations to UE4.27 & UE5 | Unreal Engine Tutorial Series Announcement |
What Half Life: Alyx Is Like For Someone Who Doesn't Play Video Games | Feat. My Girlfriend
Переглядів 3,5 тис.2 роки тому
What Half Life: Alyx Is Like For Someone Who Doesn't Play Video Games | Feat. My Girlfriend
How to Create a VR Telekinesis/Magnet Gun | UE4.27 & UE5 VR Tutorial
Переглядів 3,8 тис.2 роки тому
How to Create a VR Telekinesis/Magnet Gun | UE4.27 & UE5 VR Tutorial
We Should Talk About The Future of This Channel
Переглядів 4542 роки тому
We Should Talk About The Future of This Channel
Broken Rock - A VR Narrative Experience - Trailer
Переглядів 8472 роки тому
Broken Rock - A VR Narrative Experience - Trailer
Into The Radius Review - By a VR Developer
Переглядів 30 тис.2 роки тому
Into The Radius Review - By a VR Developer
How to use UDIM's inside Unreal Engine - Maximize your Texture Resolution in 5 minutes!
Переглядів 24 тис.2 роки тому
How to use UDIM's inside Unreal Engine - Maximize your Texture Resolution in 5 minutes!
How To Fix Overlapping Baking Issues in Substance Painter
Переглядів 22 тис.2 роки тому
How To Fix Overlapping Baking Issues in Substance Painter
The Overthinker | An Unreal Engine Real-Time Animation |
Переглядів 1,9 тис.2 роки тому
The Overthinker | An Unreal Engine Real-Time Animation |
What I Learned on my Quest to Save The Galaxy
Переглядів 4382 роки тому
What I Learned on my Quest to Save The Galaxy
How to Make the Substance Painter Viewport Match Unreal Engine
Переглядів 17 тис.2 роки тому
How to Make the Substance Painter Viewport Match Unreal Engine
Should You Buy Resident Evil 4 VR? - First Impressions From a VR Developer
Переглядів 4152 роки тому
Should You Buy Resident Evil 4 VR? - First Impressions From a VR Developer
Celeste, A Personal Reflection on my Fear of Failure
Переглядів 2462 роки тому
Celeste, A Personal Reflection on my Fear of Failure
How to Create Cage Files for Perfect Substance Painter Bakes
Переглядів 14 тис.3 роки тому
How to Create Cage Files for Perfect Substance Painter Bakes
First Impressions on The Resident Evil Village Demo - Game Art & VR Analysis
Переглядів 1923 роки тому
First Impressions on The Resident Evil Village Demo - Game Art & VR Analysis
How to Get Started with MetaHuman Creator - Creating My Virtual Avatar
Переглядів 3,9 тис.3 роки тому
How to Get Started with MetaHuman Creator - Creating My Virtual Avatar
The Suicide of Rachel Foster: A Lesson in Sound Design
Переглядів 2383 роки тому
The Suicide of Rachel Foster: A Lesson in Sound Design
VR Developers Take an In-Depth Look at Portal 2 (Livestream Teaser)
Переглядів 2713 роки тому
VR Developers Take an In-Depth Look at Portal 2 (Livestream Teaser)
Using UE4 to Develop for Oculus Quest 2 |Quick-Start Guide|
Переглядів 64 тис.3 роки тому
Using UE4 to Develop for Oculus Quest 2 |Quick-Start Guide|
The Art of Fallout 4 - Art Book Analysis & Review
Переглядів 9163 роки тому
The Art of Fallout 4 - Art Book Analysis & Review
Who is Quinn Kuslich? A Short Video Essay.
Переглядів 1,3 тис.3 роки тому
Who is Quinn Kuslich? A Short Video Essay.

КОМЕНТАРІ

  • @the_mediocre_coder
    @the_mediocre_coder 7 годин тому

    i like your taste in zelda music

    • @QuinnKuslich
      @QuinnKuslich 3 години тому

      @@the_mediocre_coder thank you

  • @okmedialive
    @okmedialive День тому

    Absolutely love this tutorial. One of the better ones I have found in general on VR and Unreal. I do have one question though because I can't get this to work as smooth with the Pico 4 and was wondering if there was any settings too it?

    • @QuinnKuslich
      @QuinnKuslich День тому

      @@okmedialive for the pico 4 I have no clue, but it would def be in the inputs

    • @okmedialive
      @okmedialive День тому

      @@QuinnKuslich That is a good point. Did not think of that. I did follow your guide to the point but somehow the grip animation was not as it would be per "my" own config on anim. Thanks!

    • @QuinnKuslich
      @QuinnKuslich День тому

      @@okmedialive yeah it changed bc I’m using an oculus

  • @MidnightVampiro
    @MidnightVampiro День тому

    so my issue is with snap turn. when i turn it freaks out and launches me out of the map or over turns

  • @erikowertz7173
    @erikowertz7173 День тому

    Hi! The tutorial was really great and useful, thanks for doing it! If you'll let me, I have a question, even though I followed exactly what you did and watched the video three times and rechecked my code. For some reason, the height is not right, I'm short, and if I crouch or bend down, the ground comes closer to me. Any idea why?

    • @QuinnKuslich
      @QuinnKuslich День тому

      @@erikowertz7173 hmmm check the capsule half hight and change it

    • @erikowertz7173
      @erikowertz7173 День тому

      @@QuinnKuslich I did check it, the default value is 88. And then I checked the codes accordint to set the height, but everything seems fine.

    • @QuinnKuslich
      @QuinnKuslich День тому

      @@erikowertz7173 maybe just dip it down a bit and see if that helps

  • @ravenbloodentertainment5657
    @ravenbloodentertainment5657 День тому

    Would it be possible for you to guide us on how to implement object grabbing using animations instead of the hand system? While the spline-based hand system is interesting, we find it less practical for our needs. We are specifically looking for insights on handling a non-procedural grab system.

  • @DawidWroblewski-md4oo
    @DawidWroblewski-md4oo 2 дні тому

    very nice find of a game, the review 'transcript' is also well thought out & succinct. keep it up bud much better than, and a nice break from, these 2x speed like farming videos everyone keeps spamming out :D.

    • @QuinnKuslich
      @QuinnKuslich 2 дні тому

      @@DawidWroblewski-md4oo hey man thanks, this video didn’t do well so I wasn’t planning on making another one, but after that comment. I’m gonna do more

  • @Possessed_Owl
    @Possessed_Owl 2 дні тому

    Good job, thank you.

  • @shirakuyanai4095
    @shirakuyanai4095 3 дні тому

    How about full body ik next?

  • @pranitrock
    @pranitrock 5 днів тому

    I am excited to learn more VR game dev. Have been doing game dev as a hobby. Professionally I am a Generative AI developer. Wanna mix both the worlds and VR dev will bring out more of the realism in it.😊

  • @constantanxietygames
    @constantanxietygames 5 днів тому

    Hi Quinn, was wondering if you would ever do a video for 3d modeling for VR. I've started 3d modeling more for my template, but most tutorials I see don't help that much, many use subdivision modifiers and then never create a low poly version and some that do create low poly are "first person low poly (>10k tris)". For hard surface and VR I just dont know what a proper workflow should be, whether its blockout, high poly, then bake to low poly, or to just model everything with the intention of creating a low poly model. For context Ive been trying to create gun models.

    • @QuinnKuslich
      @QuinnKuslich 5 днів тому

      @@constantanxietygames I could probably do something like that perhaps we could go over some assets from different VR games for some sort of best practice video

    • @QuinnKuslich
      @QuinnKuslich 5 днів тому

      @@constantanxietygames are you using blender or Maya to create these assets

    • @constantanxietygames
      @constantanxietygames 5 днів тому

      @@QuinnKuslich I pretty much only use blender now, I think my biggest issue is I need to go back and really focus on hard surface topology

    • @QuinnKuslich
      @QuinnKuslich 5 днів тому

      @@constantanxietygames well it’s a few things, you need to learn how to create a low poly, the main issue with me making a tutorial is I would make it in Maya, since that’s what I use professionally. I am actively learning blender but I have nowhere near the expertise I do in Maya.

    • @constantanxietygames
      @constantanxietygames 4 дні тому

      @@QuinnKuslich Ive used both Maya and Blender so I can pretty easily relate the two, but as far as views are concerned I know alot of people would get lost in Maya.

  • @alexyomkin6064
    @alexyomkin6064 5 днів тому

    Nice🎉

  • @rolo2568
    @rolo2568 5 днів тому

    Thats cool

  • @shaheenal-asadi
    @shaheenal-asadi 5 днів тому

    Brilliant tutorial, thank you for sharing. Essentially the goal of this tutorial is to showcase how one would blend different hand poses between "fully open" and "closed fist" using an alpha value, and this alpha drives this blend between one defined finger bone at a time in the Animation Blueprint ( Object Hold ) state machine, very novel approach. Splines are used to act as finger arcs, and are used to determine a series of line traces that are checked for a 'grab component' hit anytime an object is grabbed. Based on where a object is hit, the finger collides with a grabbed object, and the hit distance at that point in the spline determines how far the finger could travel, this results in the 'alpha' value used in the finger specific animation blend. Personally for me, I decided on sticking with the Part 2 solution, using defined poses and item-specific sockets for a more 'exact' positioning feel, as I found the line traces are not always accurate for me as its very dependant on having a very accurate collision box on your grabbable items which many of mine dont. More often than not, my character would do the rock on emote 🤘🤘when holding weapons, but I'm sure this has much to do with my item collision box and my initial sloppy finger spline arc positioning. I will probably revisit this sometime in the future though and think its a very solid approach for generating procedural grab animations. Overall I really enjoyed this Series, Thank you @Quinn - I learned a lot about VR Hand Animation BP's and got to experiment with bone animation blends which will open up some new development opportunities ( IE Using Controller Input, Trigger axis values to drive a 'index' finger for example ) Love your content, best wishes from Canada

  • @G.picxel
    @G.picxel 7 днів тому

    Hi, is it possible for you to recreate Half Life Alyx Hand physique ?

    • @QuinnKuslich
      @QuinnKuslich 7 днів тому

      @@G.picxel you mean the model?

    • @MidnightVampiro
      @MidnightVampiro 2 дні тому

      @@QuinnKuslich No they mean the hand physics. I believe. Where they cant bump into objects. there's quite a few devs who teach it from the vr pawn. but no devs to teach you how to do it with a VR Character class.

    • @QuinnKuslich
      @QuinnKuslich 2 дні тому

      @@MidnightVampiro the VR character class is just the same as the VR pawn. It is possible Replicate half-life Alex ‘s system in setup

    • @QuinnKuslich
      @QuinnKuslich 2 дні тому

      But performance will be different

    • @G.picxel
      @G.picxel 2 дні тому

      @@QuinnKuslich no i meaned the collision, a lot of person researching that

  •  7 днів тому

    Hello, great explanation. Do you have experience with VR in bigger world? Where is used world partition?

    • @QuinnKuslich
      @QuinnKuslich 7 днів тому

      No, I’ve never used world partition. I’ve always used sublevel loading with large levels/worlds.

  • @skrpto
    @skrpto 8 днів тому

    How you figure this out is beyond me. thanks a lot!

    • @QuinnKuslich
      @QuinnKuslich 8 днів тому

      Practice, and watching others work. Eventually it just starts to click

  • @juanjosemiraalvarez9604
    @juanjosemiraalvarez9604 9 днів тому

    First pic goes hard

  • @MidnightVampiro
    @MidnightVampiro 10 днів тому

    this is awesome

  • @MrMontanaNights
    @MrMontanaNights 10 днів тому

    In case anyone can't get the mannequin or graphics to show up when teleport jumping, there's an easy step to miss. When you're in the VRPawn Event Graph working on the Input Action Move IA_Jump code, Quinn says you need to "bring out" the START TELEPORT TRACE node (it should be connected to the "STARTED" pin on the IA_Jump node). To do this, RIGHT CLICK the START TELEPORT TRACE node, and choose EXPAND NODE. After that, bring that code that has materialized over to the right to be worked on as in the video. When you're done, DO NOT forget to reconnect the EnhancedInputAction IA_Jump node (the first one at the beginning of this code snippet) from "STARTED" to the first "SET" node from the code you opened up. You need to do this because the original START TELEPORT TRACE destroys itself when you open it up, leaving the STARTED Pin unconnected. If you don't, nothing is telling it to start the trace, so no teleport graphics. Hope this helps someone!

  • @uruwashii5231
    @uruwashii5231 10 днів тому

    This video definitely deserves a thank you … love your approach, attitude and focus

  • @MrMontanaNights
    @MrMontanaNights 10 днів тому

    It took me 2 hours of troubleshooting my Sprint Functionality code to figure out that I wired up the branched off "SET:Is staminacooldown?" node to the wrong "Set Max Walk Speed" node. I had it hooked up to the one that connects to the SPRINT speed instead of the one that connects to the Walk Speed. I got there in the end though! Fantastic video! My only complaint is you sometimes move too quickly and I end up having to rewind the video alot.

    • @QuinnKuslich
      @QuinnKuslich 10 днів тому

      @@MrMontanaNights i’m glad that you made it to the end and everything worked for you. I’m still working on the speed of these tutorials. It’s insane that despite trying to move it a good pace. They’re still l two hours long. 😂

    • @MrMontanaNights
      @MrMontanaNights 10 днів тому

      @@QuinnKuslich The speed isn't really THAT big a deal to me! You still earned a sub for sure so thank you for the video. I bet it's a real juggling act balancing video length with everything you need to get into it, but I say don't be afraid to break it down into multiple parts. It makes it easier to navigate and I've been told doing several 30 minute videos is better than a single, 2 hour+ video as far as the algorithm is concerned. Also, I do want to point out that the part that you edited in where you changed the "Feet Mesh" to "Default Scene Root" or whatever it was confusing. I missed it the first time. A short heads-up that "this is a post edit, I changed this to this" would help keep confusion down I think. Keep up the great work!

    • @QuinnKuslich
      @QuinnKuslich 10 днів тому

      @@MrMontanaNights thank you!!! I’ll keep that in mind as well

  • @arturthebarber6349
    @arturthebarber6349 10 днів тому

    Amazing bro!

  • @melikbyrd4193
    @melikbyrd4193 11 днів тому

    Thank you for the video Quinn its greatly appreciated. I have one question, at the video time of 10:17 you applied a dead zone to the input action IA_Jump and when I do this exactly like you do and try to save it, it says there cannot be a null input modifier on an input action. Just wondering if I'm missing something here?

    • @QuinnKuslich
      @QuinnKuslich 11 днів тому

      Type something into the description and then try again

    • @melikbyrd4193
      @melikbyrd4193 11 днів тому

      @@QuinnKuslich on the next part after you create the B_Input_modifier_XAxisNegativeOnly , you go back into the IA_Jump and that's when I added the dead zone along with the input modifier and it allowed me to save. Thank you for the super speedy response I truly appreciate it.

    • @QuinnKuslich
      @QuinnKuslich 11 днів тому

      @@melikbyrd4193 hey man, I’m really glad that you got it working. The whole goal of this tutorials to get everyone thumbstick locomotion and teach them how to make themselves

  • @avatarcai1542
    @avatarcai1542 11 днів тому

    I followed entire previous tutorial and found out it didn't work because new input system😭

  • @mady901
    @mady901 11 днів тому

    Hey Quinn, I started following this tutorial. For some reason when I add the hands meshes and compile, there is an error. This happened when I deleted the hand right and left that came with the VRPawn. When I add a new skeletal mesh, it doesnt compile either. Any ideas to fix this? Thanks

  • @LyriaTempest
    @LyriaTempest 11 днів тому

    Hi, thank you very much for your video, I learned a lot ^^. On the other hand, I have 2 problems, the first is that I have a problem with the height of my VRPawn because I am too low, and the second problem is when the snap turn can make me go through the map

    • @QuinnKuslich
      @QuinnKuslich 11 днів тому

      @@LyriaTempest that shouldn’t be happening double check your code is correct at the “adding code to vr pawn section

    • @LyriaTempest
      @LyriaTempest 11 днів тому

      @@QuinnKuslich I have seen the passages about this several times, but without success. However, I have good news and bad news. The good news is that if I am standing with the VR headset, the SnapTurn will work well, however, if I am sitting, I will automatically pass through the map, which is problematic. I also tried on a new template and the problem is the same.

    • @QuinnKuslich
      @QuinnKuslich 11 днів тому

      @@LyriaTempest it’s gotta be something with player height

    • @LyriaTempest
      @LyriaTempest 11 днів тому

      @@QuinnKuslich I don't know. I checked and inserted the same values ​​as in your video for the player's capsule height. I also noticed that if we do a snap turn near the wall, it pushes us into the ground

    • @LyriaTempest
      @LyriaTempest 11 днів тому

      ​@@QuinnKuslich I tried to do something different and it works in my case. In the Snap Turn function, I removed the Set Actor Location. I used a Set Timer By Event at 0.02 seconds in Loop, in a Custom Event initialization with UpdateCapsulePositionAndRotation, to loop UpdateCapsuleHeight that I also modified a little, which also allows me to go under platforms low enough to hide. It's a bit complicated to explain in comments, so if you're interested, I can always send you a screenshot. In any case, thank you very much for your video because it helped me a lot to start and progress in VR ^^

  • @Justlivin00
    @Justlivin00 11 днів тому

    Thank you! I look forward to any future VR knowledge you have to share with us. Subscribed 👍

  • @rezaj.mousavi7310
    @rezaj.mousavi7310 11 днів тому

    very useful ... keep going ... please put some tutorials about character and advance damage on the character like physics and animation ... thanks a lot... 👍👍👍👍

  • @gtogvrgames1881
    @gtogvrgames1881 11 днів тому

    Very well done Quinn, thank you for the Tuto. Any idea of the "Alyx" grabForce sytem?

    • @QuinnKuslich
      @QuinnKuslich 11 днів тому

      @@gtogvrgames1881 I’ll probably start working on that after I finish guns and physics script

  • @pranitrock
    @pranitrock 12 днів тому

    Love your vids. Keep it up. Just got my Q3 2 days ago.

  • @importon
    @importon 12 днів тому

    Good stuff! thanks for making these videos. you're doing a great public service

  • @korbal9993
    @korbal9993 12 днів тому

    should’ve fired you

  • @philt7646
    @philt7646 12 днів тому

    Looks good, My plans are not to return to VR for a little while and hence I wondered if you would be bundling all your work into one purchasable project? e.g. finger collisions, physics hands, HL Alyx movement system... all in one.

    • @QuinnKuslich
      @QuinnKuslich 12 днів тому

      @@philt7646 yep at the end it will be bundled into one large template

  • @motoday3580
    @motoday3580 12 днів тому

    Уеееееssssss!!!! You are the best!!!! More videos !!!! More half-life mechanics!!!!!!

  • @VerdantRide
    @VerdantRide 12 днів тому

    Thanks!

    • @QuinnKuslich
      @QuinnKuslich 12 днів тому

      You bet! Thank you for the support!!

  • @VerdantRide
    @VerdantRide 12 днів тому

    That's how you do it!!! Nice work!

  • @libertarianterminator
    @libertarianterminator 12 днів тому

    I made a tutorial like this, but the height of the player was wrong. You just couldn't reach down to the floor. Maybe this can solve it.

  • @robinj6997
    @robinj6997 12 днів тому

    Great, thank you :P I'm gonna have a watch soon. And I agree on open source code. I've been using Godot recently so I often convert Unity and UE5 code. Same basic shader material code, like ripples in water, is written by Unity, and therefore protected by them (I ignore that).

    • @QuinnKuslich
      @QuinnKuslich 12 днів тому

      @@robinj6997 glad you agree, I’m feeling my take on this may be slightly controversial but our community is too small and niche to gate keep code

    • @robinj6997
      @robinj6997 12 днів тому

      yea, everyone is standing on the shoulders from previous programmers. If everyone would copyright code, we would get nowhere.

    • @QuinnKuslich
      @QuinnKuslich 12 днів тому

      @@robinj6997 exactly

  • @mady901
    @mady901 13 днів тому

    Hi Quinn, I'm new to VR, could you please show how to make a custom weapon that can be grabbed and shoot? Thanks

    • @QuinnKuslich
      @QuinnKuslich 13 днів тому

      @@mady901 yeah I can do that. However, I do have a tutorial that kind of does that already

    • @QuinnKuslich
      @QuinnKuslich 13 днів тому

      @@mady901 ua-cam.com/video/fkW-svEaF-w/v-deo.htmlsi=IRDYcPaK9bjkuD6E

    • @mady901
      @mady901 12 днів тому

      @@QuinnKuslich thank you so much! i will look in your videos and see if i can find it.. Im completely lost at this

    • @QuinnKuslich
      @QuinnKuslich 12 днів тому

      @@mady901 I placed a link inside of our little chat here and that should get you or you need to be

    • @mady901
      @mady901 12 днів тому

      @@QuinnKuslich thank you so much Quinn! i really appreciate this!!

  • @ghostmedical
    @ghostmedical 13 днів тому

    Nice!

  • @haggardkuj
    @haggardkuj 13 днів тому

    thanks for doing a video on the basics. very easy to understand

  • @motoday3580
    @motoday3580 15 днів тому

    When will the video lessons be released? I'm gone again ......

  • @Morayfij
    @Morayfij 15 днів тому

    I dont know what i did wrong on my end but it wont work for some reason, even after I checked on the video twice I couldnt figure out the problem, only the index and thumb fingures can move while the pinky, ring and middle fingers wont and when grabbing somthing the hands gose in to the strech pose.

    • @QuinnKuslich
      @QuinnKuslich 15 днів тому

      @@Morayfij what did you set your finger steps number to?

    • @QuinnKuslich
      @QuinnKuslich 15 днів тому

      The integer

    • @QuinnKuslich
      @QuinnKuslich 15 днів тому

      Also check the splines in the ABP and make sure you assigned the proper bone names

    • @Morayfij
      @Morayfij 15 днів тому

      @@QuinnKuslich pretty sure about the names but could you explain more on this " what did you set your finger steps number to?"?

    • @QuinnKuslich
      @QuinnKuslich 15 днів тому

      @@Morayfij at the earlier parts of the tutorial when I’m filling out the functions for fingersteps and get finger data. We set up a for loop and then we assigned the finger integer variable to it. And a lot of the time whenever I’m building this function I always forget to assign a value to that integer so it doesn’t fire. It needs to be set to four.

  • @jojorobinson1657
    @jojorobinson1657 15 днів тому

    thesis game?

    • @QuinnKuslich
      @QuinnKuslich 15 днів тому

      @@jojorobinson1657 in order to get my degree I had to create a game in my final year. So my game took place in the cave so I had to make a lot of rocks for my thesis. ua-cam.com/video/XfJDOFxXCOE/v-deo.htmlsi=d311cizhjnbQajSe

  • @pranitrock
    @pranitrock 16 днів тому

    So sooooo good. You have my respect.

  • @alirezaielal8293
    @alirezaielal8293 16 днів тому

    Awesome, Thanks and keep going 👏🏻👌🏻💪

  • @rezaj.mousavi7310
    @rezaj.mousavi7310 18 днів тому

    great .... keep going...

  • @icarobezerrasoares5055
    @icarobezerrasoares5055 19 днів тому

    Excellent video. Sorry for the question, but when I walk (around the house, without touching the controller) it actually moves the Camera Component, can you actually move the VR_Player? Thank you

  • @MidnightVampiro
    @MidnightVampiro 19 днів тому

    will a tutorial be coming for this? and anyway to do this with a in game mouse to simulate a computer. like a physical mouse

    • @QuinnKuslich
      @QuinnKuslich 19 днів тому

      @@MidnightVampiro I’ve wanted to make a tutorial on it for years but it would be a super long series, I’d need to do a lot of prep. But that is the plan 😉