Garfield Smash Bros. is a Broken, Glitchy Masterpiece

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  • Опубліковано 21 лис 2023
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КОМЕНТАРІ • 766

  • @WhyDo
    @WhyDo  6 місяців тому +1164

    This pinned comment will be updated live if/when the NASB 2 devs fix their videogame.
    EDIT 12/24/23: Update 1.4 dropped with more bugfixes and, finally, Team Attack! (Seriously, why did we not have Team Attack before...?) But the devs seem to be making good progress over the past couple updates, even if they do introduce some pretty big bugs sometimes. nickelodeonallstarbrawl.com/update-1-4-preview-team-attack-share-stocks-and-fixes/
    EDIT 12/1/23: Guys... they accidentally removed Donatello's ability to drop from ledge. On the right side of the stage. What is this game. twitter.com/WDBTHtGP/status/1730731152321675334
    EDIT 12/1/23: We can finally reset training mode! They also added save states and DI options, still not totally there but this is a major step up for training mode. Overall the 1.3 patch has been very nice.
    EDIT 11/30/23: Update 1.3 releases tomorrow with 81 PAGES OF PATCH NOTES. Here's a link! nickelodeonallstarbrawl.com/update-1-3-patch-notes/
    EDIT 11/26/23: They've announced Update 1.3, which contains some promising changes. It claims to fix a couple of the more... hilarious bugs I talked about here ('get demoted to Bronze by accident by being AFK' and 'getting frozen in place when someone trades with your grab') And they're also adding a couple important control settings like C-stick strong/light attacks, as well as finally letting keyboard users exist. DI will also be added to training mode, still very barebones but it's a nice start. Overall I am very impressed by these patch notes, and I agree with pretty much every change. Though, even with this patch, the game will have a long way to go to escape the feeling of being super early access.
    The patch isn't out yet, but if it actually pans out like how it reads, it'll be a big improvement for Garfield Game. This is like 1/10 of my overall problems with it but they're addressing them well. Link: nickelodeonallstarbrawl.com/update-1-3-preview-new-features-gameplay-feel-and-balance-updates/

    • @DoMorrMusic
      @DoMorrMusic 6 місяців тому +218

      Original comment: “This pinned comment will be updated live if/when the NASB 2 devs fix their videogame.
      If there any big, notable bugfixes for things described in this video I’ll post them here! 🫡”

    • @612minigun
      @612minigun 6 місяців тому +57

      Hoping they address that input bug that I can only identify as "phantom snapback". I have no idea what causes it, but seemingly randomly, my inputs just get completely reversed. It has cost me a tournament set when I SD'd as a result of my side special randomly flinging me into the abyss, not once, but twice in one match. I was cooking em too 😭I've never had snapback on my fucking _box_ controller before.

    • @612minigun
      @612minigun 6 місяців тому +9

      And to add another to your control customizations and bugs gripes, the Shorthop macro just doesn't work lmao

    • @mattanatior3484
      @mattanatior3484 6 місяців тому +61

      Dang, I was really hoping to see that they fixed their shit within the 40 minutes after uploading this. NO work ethic in modern games nowadays... I guess I'll have to come back and check in an hour.

    • @CassieMay666
      @CassieMay666 6 місяців тому +4

      I think the games buggy only for some peopke that didn't buy the all star pass that costs 700$ and they want them to learn their lessons. Good that i bought this sh#t

  • @legendarysoil1064
    @legendarysoil1064 6 місяців тому +1187

    There’s nothing like playing as Grandma Pac-Man Falcon while simultaneously kneeing your opponent across the stage and throwing shit at them when they won’t approach. Also to cap it all off, once you get the lead you can also just go invincible for the rest of the match and win by time, I sure hope that “emergent tech” doesn’t get removed.

    • @WhyDo
      @WhyDo  6 місяців тому +316

      The fact that she can just choose to become invincible for the entire match is one of the most hilarious competitive bugs of all time.

    • @AndyWarhols_Eyebrow
      @AndyWarhols_Eyebrow 6 місяців тому +23

      @@WhyDolink to this?

    • @WhyDo
      @WhyDo  6 місяців тому +65

      @@AndyWarhols_Eyebrow Here's Hbox's Tweet about banning it in his tournaments: twitter.com/LiquidHbox/status/1724884495558406579
      And the glitch itself: twitter.com/LiquidHbox/status/1724885077757432010
      You can't take any other actions without canceling the invincibility but you can easily get a tiny lead and then stall out the rest of the timer. Truly incredible

    • @NES-Rovys
      @NES-Rovys 6 місяців тому +85

      No see, this is just another clever reference to Brawl Meta Knights “Down B”

    • @WhyDo
      @WhyDo  6 місяців тому +89

      @@NES-Rovys Wait hold on you're right... it's literally the infinite dimensional cape glitch... it's JUST AUTHENTIC SMASH

  • @FerousFolly
    @FerousFolly 6 місяців тому +775

    slime is unironically the exact mechanic I've been talking about wanting in smash for years now, and I don't know how to feel about this

    • @_fudgepop01
      @_fudgepop01 6 місяців тому +33

      MOOD MY GUY I wrote a document and everything so I’m like “YES” but also “I TOLF YOU SO” but also I’m a dev so a bit of “WHY COULDNT HAVE IT BEEN MEEEEEE”

    • @FerousFolly
      @FerousFolly 6 місяців тому +7

      @@_fudgepop01 right?
      now it's been shown to be a good idea in practice I'm hoping someone makes it into a mod for ultimate. no moveset overhaul, no physics overhaul, just a universal slime meter equivalent.
      if I wasn't so thoroughly out of practice with code and dev shit I would do it myself but I know it would take me 3x as long as anyone else and come out worse anyway lol.

    • @elmaionesosexo
      @elmaionesosexo 6 місяців тому +5

      @@FerousFolly I'm not sure it would help Ult that much since that game has a problem with letting you play how you wanna play, even if they were to implement it, the game at its core limits your ability to do cool shit

    • @originalgreatdouchebag2866
      @originalgreatdouchebag2866 6 місяців тому +1

      i would quit smash i already have to turn off items and final smashes to actually play the game

    • @dorf7219
      @dorf7219 6 місяців тому +7

      @@originalgreatdouchebag2866 this just in, smash player gets upset over a togglable option in a video game

  • @CureTortellini
    @CureTortellini 6 місяців тому +390

    You forgot about the absolutely most important thing slime can do: cancelling taunts with one bar is one thing, but you can straight up waste three whole bars to just, taunt with a slime effect. In the words of the game's most vocal developer, "They're less than useless and exist exclusively to BM/tilt the weak-willed"
    I would expect no less given that some of the lead designers of this game are responsible for Slap City. Platform fighter silliness at its finest.

    • @jamestarrou3685
      @jamestarrou3685 6 місяців тому +3

      imagine the flex

    • @Eshyyyyy
      @Eshyyyyy 6 місяців тому

      I need to see this in Grand Finals of a tourney lol

    • @bing0bongo
      @bing0bongo 5 місяців тому

      Slap City ❤️

    • @enderdudebruh8270
      @enderdudebruh8270 2 місяці тому

      if anyone lost to someone who used all 3 slime bars on taunt, they should just throw the whole console/PC in the bin with that level of disrespect on their name

  • @Mrnotpib
    @Mrnotpib 6 місяців тому +532

    The Undercooked Lasagna portion is thanks to this being a Game Mill Published game. They are notorious for somehow getting their hands on amazing IP, and then just giving devs almost no time to execute on it.
    Imagine THQ in 2003, but in 2023, where HD development is a thing, and you absolutely cannot do that, you will end up with Undercooked lasagna.

    • @epicgamer-ny4fj
      @epicgamer-ny4fj 6 місяців тому +5

      But they are working on it

    • @JDReC100
      @JDReC100 6 місяців тому +100

      @@epicgamer-ny4fj Gamemill doesnt care, but the devs do. they care alot.

    • @ghoulbuster1
      @ghoulbuster1 6 місяців тому +10

      They are crippling their own earnings by not finishing up the game.

    • @WishMakers
      @WishMakers 6 місяців тому +37

      Ludosity is a team I trust to know their shit but yeah they absolutely got GameMill'd. I hope they got a decent pay day and continue to do so as the game gets on the patch treadmill....

    • @zeppie_
      @zeppie_ 6 місяців тому

      fuck gamemill
      all my homies hate gamemill

  • @bigredradish
    @bigredradish 6 місяців тому +226

    it seems like their approach this time was "let's make a game like melee by making it solid" rather than "let's make a game like melee by making it really really fast"

    • @tcbobb.8782
      @tcbobb.8782 6 місяців тому +3

      As an avid melee fan this is def it

    • @minizimi3790
      @minizimi3790 6 місяців тому +3

      Just play Rivals of Aether then.

  • @PiKayDaps
    @PiKayDaps 6 місяців тому +166

    3:37 While a lot of people know Rivals of Aether for the workshop it is absolutely great as a standalone game and worth buying even if you don't touch WS.
    The base cast is unique & has synergistic movesets, the game is full of mobility options that allow for an expressive movement based neutral, the offstage game has a lot of depth, and the combo game & offense are extremely dynamic due to mechanics such as drift DI & hitfalling opening up options for both players.
    I really recommend you give it an honest shot outside of 'funny workshop game'

    • @WhyDo
      @WhyDo  6 місяців тому +96

      I agree with all your points there, but I wasn't talking about the quality of the competitive game in that part, but rather the challenge of pulling in a wide casual audience like Smash does. That's something that Workshop did amazingly well compared to the base game: If you search it, workshop content has drawn millions of views and no doubt a lot of players to a game they normally wouldn't be interested in.
      The game itself is great, I've competed in tournaments for it before and even hosted my own!

    • @mindy1609
      @mindy1609 6 місяців тому +18

      Yes, I'm always saying this as someone who plays Rivals on Switch (I got it on sale don't judge me). Workshop is clearly a godlike feature, but Rivals is genuinely an exceptional game even outside of that, and it pains me to see people boil it down to "smash but with custom characters". Very much looking forward to the sequel

    • @lancesmith8298
      @lancesmith8298 Місяць тому +1

      @@WhyDoand also it’s probably worth saying that the only demographic of people that can reasonably compete with large media franchises for mass appeal probably was, indeed, furries. There is no group of individuals so loyal to one aesthetic that they’d make fifty billion attempts at balanced Smash characters, and then get four of them added, complete with stage recolors.

  • @YOMARTINPRODUCTIONS
    @YOMARTINPRODUCTIONS 6 місяців тому +46

    I animated the Garfield game! Not garfield exactly but Lucy Loud and the Captain Falcon succesor: Grandma Gertie. And I'm having such a blast seeing so many comments pointing out her air kick that's straight out from Smash. I didn't expect it to be such a big deal.
    Gotta say I loved animating almost every attack move on gertie, such as the smears on Lucy, though her head is way too big and it's the only thing that's always visible.

    • @WhyDo
      @WhyDo  6 місяців тому +15

      Whoa for real?? That's awesome!! I think a big thing non Smash platform fighters can struggle with is having that 'weight' to their animations that Smash does so well. But this game really nails it - there's so much anticipation in the animations, satisfying freeze frames, smears/trails etc. and I really appreciate that. Definitely a project to be proud of!
      If you got any more fun trivia/stories about the process I'd love to hear it, because that giant head thing is great lmao

    • @YOMARTINPRODUCTIONS
      @YOMARTINPRODUCTIONS 6 місяців тому +13

      @@WhyDo I'd love to share more, but I signed an NDA. That's as far as I can say

    • @WhyDo
      @WhyDo  6 місяців тому +9

      @@YOMARTINPRODUCTIONS Ahh got you, thanks for your work!

  • @JerpyTH
    @JerpyTH 6 місяців тому +121

    2:31 I feel like if they weren't restricted to a E rating, they would give Garfield a pipe when he shines.

    • @WhyDo
      @WhyDo  6 місяців тому +69

      Your hunch is correct... one of the devs actually confirmed it! twitter.com/Repiteo/status/1706362863185440889
      GIVE HIM HIS PIPE BACK NICKELODEON

    • @JerpyTH
      @JerpyTH 6 місяців тому +29

      ​@@WhyDo no freaking way

    • @dylansmith5206
      @dylansmith5206 4 місяці тому

      Speaking of Garfield
      I still hope that the game decides to add in Snoopy From Peanuts as a Guest DLC Fighter
      To where we can see is the better comic strip character (In terms of kicking ass)

    • @enderdudebruh8270
      @enderdudebruh8270 2 місяці тому +2

      "Now where could Garfield's pipe be?"
      "NICKELODEOOOON"

  • @its_cookie_man
    @its_cookie_man 6 місяців тому +33

    19:08 You're right, they didn't get inspiration from just fighting games, they got inspired by Super Mario 64 and made every player's controls personalized

  • @UnderfellSansTheEdgySkeleton
    @UnderfellSansTheEdgySkeleton 6 місяців тому +162

    Fun fact. The c-stick being used for charge attacks is coming in a future update (probably going to come sometime in the future even before the years over?)
    The devs are taking feedback,and the latest patch probably dropped during the videos production

    • @alimbis
      @alimbis 6 місяців тому +1

      it doesn't have that already? well it's settled the original game is better

    • @UnderfellSansTheEdgySkeleton
      @UnderfellSansTheEdgySkeleton 6 місяців тому

      @@alimbis And 7 days later they added it via an update

  • @PappyTheMorts
    @PappyTheMorts 6 місяців тому +315

    I watched their dev stream and they said the game took 18 months to develop.. which explains a LOT lol
    The game itself is so damn good but give it a year or two of bug fixing and feature adding and this game will go from just "Really damn fun" to top tier contender for the best Plat Fighter of all time.

    • @yikes6758
      @yikes6758 6 місяців тому +25

      to be fair that's the exact timeline of melee and jet set radio future

    • @ConcavePgons
      @ConcavePgons 6 місяців тому +24

      Gamemill likes to give strict development deadlines to their developers it seems.

    • @superjumpbros64
      @superjumpbros64 6 місяців тому

      Mmm

    • @battlememesbyomari1979
      @battlememesbyomari1979 6 місяців тому +2

      They should have taken another year on this game instead of rushing it out.

    • @goatsoup
      @goatsoup 6 місяців тому

      Two games that had almost unlimited resources and were produced by triple a developers, and published by the biggest gaming giants of the previous decade (and one was crunched hard enough to the point the director was hospitalized) vs. a licensed budget game published by a shovelware publisher
      Just because good games can come from crunch, doesn't mean it's a good practice!@@yikes6758

  • @aidenzorn8322
    @aidenzorn8322 6 місяців тому +36

    I once won a game with reptar. Instead of a win screen, Reptar began vibing in a purple void. I could do nothing to stop him except closing the game. This is 100% real

    • @WhyDo
      @WhyDo  6 місяців тому +15

      For any other game that would sound too absurd to believe, and yet because this is Garfield Game, I know the exact purple void you are talking about

    • @JinjoJinjoJinjo
      @JinjoJinjoJinjo 6 місяців тому +2

      That happened to me but with Patrick

  • @csolisr
    @csolisr 6 місяців тому +45

    Also, let's remember that this game is released by the same publisher that gave us Razzie Award nominees such as Rise of King Kong, Walking Dead Destinies, and Big Rigs Over The Top Racing. This is probably their least buggy game ever

  • @ShockedTaiLung
    @ShockedTaiLung 6 місяців тому +147

    That Garfield bit was actually insane

    • @NewPolkCity
      @NewPolkCity 6 місяців тому +7

      It makes sense WhyDo loves Garfield. Garfield is the most likely character to enjoy a trip to Flavortown.

  • @strikeforce1500
    @strikeforce1500 6 місяців тому +10

    I geniuly hope Nickelodeon puts effort in this iP. Both because it has potential,but also because Smash Bros needs healthy competition,to avoid stagnation. Which might or might not happen whenever Sakurai retires (or freaking dies at this rate,man is a machine)

  • @nicholask.8356
    @nicholask.8356 6 місяців тому +27

    I would like to give this game a "Toph was really funny, bring her back"/10

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 6 місяців тому +8

      She got lost

    • @stephenrichter8940
      @stephenrichter8940 6 місяців тому +12

      They are just waiting for the "everyone is here" in NASB 5

    • @stephenrichter8940
      @stephenrichter8940 6 місяців тому +2

      Or paid DLC

    • @juneru2
      @juneru2 6 місяців тому +4

      welp too bad, as they seem to think 3 firebenders will fill the toph-shaped hole in our hearts.

  • @Fabboi_unl
    @Fabboi_unl 6 місяців тому +9

    the fat garfield shine is something ive never thought i needed

  • @somebody_somewhere
    @somebody_somewhere 6 місяців тому +50

    This is just a guess, but at face value it seems like, with the amount of effort going into this thing, the devs knew what they were working with and probably didn't want to release it (or at least put out a beta test version), but corporate agendas and the risk of losing profit pushed a release date much closer than what would've been comfortable

    • @Somerandomjingleberry
      @Somerandomjingleberry 6 місяців тому +15

      Eyep. GameMill Entertainment, same publishers as that funny terrible monke game that came out around the same time, did to Ludosity what they do to everyone

    • @blok--head7472
      @blok--head7472 5 місяців тому +2

      Probably explains why most of the cast got cut, if they didn't rush it, the roster might’ve been more solid imo. Rather than feeling pretty "meh" this time around.
      Only a matter of time before they jump ship again and drop a 3rd game. And a 4th one, and a 5th one so on and so on...(Ironically *neither* of them having all 4 turtles, just to annoy the crap out of us....calling it right now.)

  • @612minigun
    @612minigun 6 місяців тому +100

    Your videos are amazing dude. Well paced and scripted, clean editing, voice over is energetic but not grating. It's a treat every time one of your videos pops into my feed

  • @nepdisc3722
    @nepdisc3722 6 місяців тому +16

    Everyone keeps goddamn forgetting this is the THIRD game in the series. Their first entry was Slap City. Whether this sequel is handled in any way by members of Ludosity or not, it sports direct lineage from that game.

    • @WhyDo
      @WhyDo  6 місяців тому +10

      I wish it would sport the control options lineage from that game as well... Slap City had actual time to cook!
      Though keep in mind, just because a game is made by the same devs in the same genre doesn't necessarily mean it's part of the same series. (Unless you wanna consider Fallout, Elder Scrolls and Starfield part of the same series!) Not to mention, NASB being co-developed with Fair Play Labs and published by GameMill, means the dev/publisher/licensing situation is quite different even if some ideas from Slap City do carry over.

  • @DSbroTV
    @DSbroTV 6 місяців тому +18

    Whoa wasn't expecting to get referenced out of the blue. Cool moment. Neat video, very informative!

    • @WhyDo
      @WhyDo  6 місяців тому +19

      YO I never expected to see you here either haha!! That Potemkin combo was sick!

  • @MarcusFigueras
    @MarcusFigueras 6 місяців тому +5

    its funny how NASB 2 figured out the secret to making a really cool and new and interesting platform fighter is to just add more elements from regular fighting games. Like, it took until Ultimate for Smash Bros to even consider having a special meter, and it doesn't have meter burn

  • @simplyeyeronic1443
    @simplyeyeronic1443 6 місяців тому +8

    As someone who has thoughts on "The Lines tm"
    The best ways to iterate on it would be
    A): have something vaugely like ---+- with the + representing where the opponent would be able to move again.
    B) an option to make a cone with a shaded area instead of a line, as a way to show the possible space you could DI to. Could also work with the + idea, but just use a solid line there instead.
    I think its a useful feature if it was improved, since unlike most fighters, theres a considerably larger amounts of directions people can be moved.
    Heck I would even like something like this in some anime fighters where your opponent can tech out of a combo, just use the + part of the line to show where they can start teching.

    • @WhyDo
      @WhyDo  6 місяців тому +1

      Yeah these are great places to start. Like if they really were "DI lines" in Smash/NASB 2 that'd be sick, right?! But then they made the lines literally just tell you a move's angle and knockback.
      It frustrates me because I feel like the hard part - displaying the fancy lines onscreen - is already done. It's just a matter of what information is important to competitive players. Something like displaying the length of hitstun, showing a DI cone, etc... that would be infinitely more useful than the kinds of lines we're getting right now.

  • @goober3889
    @goober3889 6 місяців тому +18

    The concept of one of the pinnacles of the platform fighter genre being a game where you can make officially licensed Patrick Star fight a Ninja Turtle and Garfield is one of the funniest things ever, and for that reason alone I hope they fix it.

  • @SullySadface
    @SullySadface 6 місяців тому +39

    You can't just throw around American Box Art Megaman all willy nilly like that, even if we live in a world in which Garfield Shine String tech exists
    But watching Grandma Falcon vs Akuzula duke it out in front of the Shredder Dome is pretty dope so I'll let it slide

  • @Heattokun
    @Heattokun 6 місяців тому +20

    My game has a framerate issue where I gotta modify my monitor's refresh rate to properly display.
    Then I went on Reddit and I saw Korra do the handcuff glitch on Reptar from Vanilla SF2
    10/10

  • @NichoMania2
    @NichoMania2 6 місяців тому +16

    I already got burned on early buying the first game, so I still feel hesitant to buy this one..
    To me, and this probably doesn't go for everyone [especially the online fighting community], but I feel like a ton of these Smash-like games all concentrate on balancing for compeititve that they don't add the things that make these games fun to play singleplayer, or just by itself as a game.
    One of the main things I don't see enough of is actual substantial UNLOCKS.
    When I played the first game and found out all I get is some dev art at the end of every allstar-run, I dropped it immediately...
    64/Melee/Brawl felt like such a specific type of fun with that, where you'd suddenly get a random silhouette that's come to fight you, and unless you could make out who it was, you wouldn't know till the fight starts..and though nowadays, Nintendo has made advertising their new characters the main appeal [sadly...], I remember back when the new characters were genuinely something to discover, and be shocked by when you find them. Same with new stages too! or modes!
    If some of these new games actually go into making these kinds of things, even having a similar museum-esque collection mode, trophies/stickers/whatever, that'd already put it well above all the other smash-likes.
    All in all, maybe this sounds like waffling on and on about nostalgia, but I genuinely think, even Smash itself, has lost that childlike appeal of being shocked by the characters in the game. And the stages too. It's such a specific feeling that just doesn't seem to show up anymore..I hope some of these 'indie' games learn to bring it back at some point.

    • @WhyDo
      @WhyDo  6 місяців тому +9

      Whoa, thanks taking the time to write this. I didn't even think of the 'unlocks' perspective before at all - since that's not something I see myself as caring about in games. But considering it, I totally get how that's a massive strength of Smash Bros. that other platform fighters seriously tend to struggle with. (And maybe I care about unlocks more than I think, since losing trophies in Smash legit did make me sad.) Not to mention... recently, when I played Street Fighter 6, it was actually really fun slowly maxing out a character's "friendship" in the campaign, getting to learn more about them, finally culminating in a sick new costume to use for that character in multiplayer.
      So I'm pretty surprised I never considered this angle. Maybe my imagination has been dulled by the fact that I haven't played a whole lot of games with 'good' unlocks like that at all recently. Weirdly enough Call of Duty is the closest thing I can think of (though that series takes it TOO far by leaning into microtransactions & prioritizing grindy 'engagement' over fun.) Unlocking a new gun, perk, scorestreak, etc. gives you a great feeling of "hey, what does this do?" and I think that's part of why the games are so successful.
      In any case I'll definitely be considering this as I write reviews going forward, thanks for the comment! Curious to see if Rivals 2 has anything interesting planned here, since they do seem to care a lot about the world they're creating. And a random recommendation - have you played Outer Wilds by any chance? It's not quite 'unlocks', but that game is totally based around that feeling of wonder and discovery you're talking about. It's a really unique gem to go into blind.

    • @blok--head7472
      @blok--head7472 5 місяців тому +2

      It's almost as if devs seem to forget what exactly made those Smash games special in the first place.
      You can try and imitate it, maybe copy over the mechanics and what not, but what really made Smash special was the amount of offline content and unlockables that made it worth playing.
      Without that, NTAB is pretty much only catering to the "MLG" crowd, who are not the majority of casual players who expect some actual content for the game's asking price. (Not everyone is trying to make it to EVO, some of us just want *FUN SHIT TO DO* on the side.)
      Just my two cents, to add onto your point.

  • @T_Jester
    @T_Jester 6 місяців тому +165

    He deserves to be top tier because he's voiced by Chris pratt

    • @FieldsOfConfusion
      @FieldsOfConfusion 6 місяців тому +22

      He's so cool!

    • @KoopaKool12
      @KoopaKool12 6 місяців тому +20

      Garfield will be talking a lot in the movie. Please look forward to the performance by the very talented Chris san!

    • @aidenzorn8322
      @aidenzorn8322 6 місяців тому +4

      And bill murray

    • @moronicalmeister
      @moronicalmeister 6 місяців тому +2

      *KOOPAS*

    • @KoopaKool12
      @KoopaKool12 6 місяців тому +2

      Yes! I am also Kool!!!! Thanks for your positivity!

  • @33rie43
    @33rie43 6 місяців тому +55

    Thank you whydo I have now spent 70 dollars on this game and cannot start it 👍

    • @WhyDo
      @WhyDo  6 місяців тому +45

      NOOOO!! STEAM REFUND IMMEDIATELYYY

  • @FemMushroom
    @FemMushroom 6 місяців тому +38

    NASB 3 might be the best game ever made

    • @612minigun
      @612minigun 6 місяців тому +8

      That is literally what I said about NASB 2 when NASB 1 came out lmao

  • @galladiated
    @galladiated 6 місяців тому +28

    I appreciate you at least acknowledging that Rushdown Revolt exists, and while I do love everything that the game does, it will never beat the "game looks like it's in beta" allegations

  • @LimeonCandy
    @LimeonCandy 6 місяців тому +3

    Damn I can't believe it has a reference to the Mario 64 Iceberg with "Every copy of Nickelodeon All-Star Brawl 2 has personalized controller bugs"

  • @NAFEDUDE
    @NAFEDUDE 6 місяців тому +8

    It's very odd to have a video talking about the changes between NASB and NASB2 while seemingly being... entirely unaware of the patch and DLC cycle of the original, where Garfield was added as a free DLC character who had Fox's Down Air and voices were eventually patched in.

    • @TroboTicTac
      @TroboTicTac 6 місяців тому +2

      The difference is, the voices were really bad because they basically just said the same voice for each move with no variation

    • @WhyDo
      @WhyDo  6 місяців тому +9

      Nasb 1 did not patch in Garfield. It patched in Gorfeld: Garfield's unnerving, perpetually wide-eyed clone. I like Garfield, not so much Gorfeld. Though I suppose I could've given him a mention.
      Jokes aside, the first game's patch cycle did make good progress, which is why I mentioned having faith in the devs. But no amount of band-aid fixes could fix the deep fundamental issues with that game. They couldn't patch in better animations, or the ability to walk... and the voices we got were comically repetitive. (I can only hear Spongebob say "hi-yah" so many times in succession before losing my mind.) Too little, too late - especially considering just how awful that first impression was.

  • @pirkage
    @pirkage 6 місяців тому +6

    As soon as I saw GameMIll's name come up as a publisher, it all made sense why the game is buggy.

  • @vickedtoaster
    @vickedtoaster 6 місяців тому +6

    Getting shine spiked by Garfield, is not how I wanted to die.

  • @smashdriven1640
    @smashdriven1640 6 місяців тому +16

    I appreciate you showing the side by side of how closely they copied those Smash moves. I wasn’t sure before on this game but now I’m sold!

  • @ofrifurman8274
    @ofrifurman8274 6 місяців тому +7

    Devs release a finished game on launch challenge (impossible)

  • @supercereal1
    @supercereal1 6 місяців тому +9

    Wait we’re really going to call this Garfield game while handsome squidward is in the game and his taunt is the “future” pose????

    • @WhyDo
      @WhyDo  6 місяців тому +9

      I agree, however... unfortunately 'Squid Game' was already taken!!

  • @MoSBanapple
    @MoSBanapple 6 місяців тому +6

    At 11:57, you talk about how you can slime your shield to prevent yourself from getting teetered at the edge, but the game doesnt tell you. IIRC, the game's tutorial mentions that slime-enhancing your shield prevents you from getting pushed back (and therefore teetered), though it doesnt demonstrate or show it (its a single explanation box iirc).

  • @Izigurand
    @Izigurand 6 місяців тому +5

    This really is the Guilty Gear of Smash Bros.

  • @tralfazz6810
    @tralfazz6810 6 місяців тому +2

    the fact that I immediately recognized the alpharad deluxe footage may or may not be a sign of a deeper issue

  • @RaheemDublin
    @RaheemDublin 6 місяців тому +4

    The Boko bar in Ultra Fight is basically a guard gauge.
    If it fills up, you die. (Guard Break and a massive stun.)

  • @fatyoshi696
    @fatyoshi696 6 місяців тому +6

    9:53 iirc the boko bar is just a guard meter, it goes up as you block and when it fills up you get guard broken

  • @samkostka126
    @samkostka126 6 місяців тому +39

    The controls issues blow my mind because the dev's platform fighter before NASB, Slap City, I don't remember it having issues mapping the controls. IIRC I was able to pretty much port over my slightly weird Rivals of Aether control scheme minus the stick sensitivity.

    • @RandomDude647
      @RandomDude647 6 місяців тому +34

      slap city had a lot more time in the oven and wasn't being rushed by Gamemill and Nickelodeon. but yeah, it's disappointing to see and i hope they continue to patch the game to fix it like how they just now patched in keyboard remapping options

    • @TrocoWasTaken
      @TrocoWasTaken 6 місяців тому +16

      correction: the game was almost entirely made by fair play labs, who have only made one other platfighter, that being nasb 1.

  • @Thejigholeman
    @Thejigholeman 6 місяців тому +4

    as nice as it is to see a variety of moves, it is kinda annoying that they just took random moves from other fighting games, as if the characters don't have enough character to have their own moves.
    When you play smash bros, you use the moves and think "yes, this is indeed how kirby would fight."
    You see mario. he has fludd, he has his cape, he has his jump and his spin and his fireball. This is indeed mario. if you put those moves on a stick figure, one could still tell it was meant to be mario.
    you see megaman. he has the lemons, he has the robot master moves, and he has rush. if you put those moves on a stick figure and had it do them, you could tell that this was indeed megaman.
    same for banjo, same for bayonetta, same for pitt, same for metaknight.
    Now look at spengbebfield lasagna battle acquaintances and put any of those moves on a stick figure. you wouldn't know who you were looking at.

  • @yacobo4397
    @yacobo4397 6 місяців тому +10

    You're honestly great at video essays, I'm always pleasantly surprised when I see a new one by you!

  • @pedrorojo444
    @pedrorojo444 6 місяців тому +5

    The first game was just: spam 1 button and You win if the character is faster

  • @otaviopeluciasvideo7622
    @otaviopeluciasvideo7622 6 місяців тому +6

    The best games are the one where the devs actually hears to the players

  • @holonholon1141
    @holonholon1141 6 місяців тому +8

    So if Slap City is the sequel to Smash 64, that makes this Smash 67, which makes this 13.4x as cool as Ultimate.

  • @user-vd1cy4ku1g
    @user-vd1cy4ku1g 6 місяців тому +8

    If I had a quarter for every overpriced, unfinished games Gamemill has Shat out I still couldnt afford one of them

  • @FirstLastname604
    @FirstLastname604 6 місяців тому +9

    The best part about the nasb 2 development is when Thaddeus Crews was reminded about smash 3ds wectoring and lamented about the fact that he couldn’t implement it in the game

  • @EbonMaster
    @EbonMaster 6 місяців тому +5

    I describe this game as Ludosity awesomeness but then Gamemill.

  • @MrMockRock
    @MrMockRock 6 місяців тому +4

    This video is a banger and I agree with essentially every point except a) the campaign (I liked it more than you), and b) the praise for Jimmy Neutron.
    God I hate Jimmy Neutron.

    • @WhyDo
      @WhyDo  6 місяців тому +3

      LOL he will definitely be evil to play against... but I love my weird overly complicated characters! Nice to see a plat fighter dev lean into the insanity a bit.

    • @MrMockRock
      @MrMockRock 6 місяців тому +1

      @@WhyDo I play Korra man. Why does his Charge Shot ripoff do... _that_ to my recovery

  • @pseudohippie55
    @pseudohippie55 6 місяців тому +7

    Now I'm picturing Dr Faust with Falcon Punch, and that's absolutely terrifying.

    • @goranisacson2502
      @goranisacson2502 6 місяців тому +1

      We can only hope and pray it's whitecoat-"Just let me pop a few of these and I'll manage through another day" Faust wielding that terrifying power, and not scrubs-wearing "I will McFreaking lose it any second now" Faust because I'm not sure I'd feel safe around him.

  • @potatothegreat8464
    @potatothegreat8464 6 місяців тому +4

    I will never forget when the first game out and Multiversus came out around the same time, and I was saying how the first Nick game had a decent skeleton with potential to improve and at least it wasn't season pass, 20$ for a skin garbage like MVS. This guy in the discord server I was saying this in in got mad and I mean really livid, saying how I was a fucking idiot and that they would totally do the battle pass stuff if the production value was higher. Yeah well look who's the idiot now 😂 (Me, because he probably doesn't remember shit)
    EDIT: I just got to the end of the video and saw the 45$ DLC shit. It's me, I am the idiot.

    • @ShimmerScarlet
      @ShimmerScarlet 6 місяців тому +3

      To be fair, I'd rather pay $20 for every character to get a costume, and $20 for DLC characters to increase longevity, than grind the hell out of a terrible battle pass just for 4 costumes that are gone forever after a month or two, and maybe 1 character, 2 if you're lucky.
      Multiversus destroyed itself with that freemium battle pass nonsense.

    • @potatothegreat8464
      @potatothegreat8464 6 місяців тому +1

      @@ShimmerScarlet I hated the gameplay too! It felt so weightless.

  • @doom3926
    @doom3926 6 місяців тому +3

    I would consider the Nick All-Stars games to be kusoge.
    They’re not as polished as the more major fighting games but that lack of polish can make them fun in their own unique way.

  • @BaruchFilms
    @BaruchFilms 6 місяців тому +1

    That Garfield lore bit around 17 minutes in was so solid my man, just a fantastic bit that all came together in terms of concept, editing, effects, writing, etc. That got a sub from me man, well done.

  • @Luna-Fox
    @Luna-Fox 6 місяців тому +3

    This is exactly what I was hoping this video would be; a pretty in-depth analysis of this game from the perspective of a guy who actually knows his shit when it comes to fighting games. Also was pretty funny, keep up the good work! 👍

  • @GabuFGC
    @GabuFGC 6 місяців тому +21

    I think NASB2 is easily one of the best and most fun platform fighters ever made. It needed more time in the oven 100% no doubt, but when the game finally gets the polish it deserves, I can see it rivaling smash. Obviously nothing will beat smash because of its iconic roster, but NASB2 has definitely raised the bar and innovated in terms of gameplay and online performance. I can't help but to think of Multiversus as well, as it has also innovated the genre in its own way with its focus on teams. Hopefully platform fighters can thrive together and learn from one another.
    (Also Hello people who may read this in the future post relaunch of MVS, How is the game?)

    • @alyasVictorio
      @alyasVictorio 6 місяців тому +4

      I'll leave this reply here so I'll notify about other people reply at this comment here

  • @Pepeutra
    @Pepeutra 6 місяців тому +4

    GameMill Entertainment gets too much for having essentially just published one passable game and multiple contenders for worst game of the year, including the actual worst game of the year Rise of Kong! How the fuck do they still get so many IPs to crunch gamedevs with ridiculous time constraints

  • @oppositecatchyghost8025
    @oppositecatchyghost8025 6 місяців тому +7

    Thank you for talking about the controls, I literally didnt play the first game because they didnt allow you to turn on a form of tap jump.

  • @OdaSwifteye
    @OdaSwifteye 6 місяців тому +2

    Your use of the Garfield smoking a pipe image shows that you are among the enlightened.

  • @SomeGaymerNerd
    @SomeGaymerNerd 6 місяців тому +2

    “STOP JUMPING!” got me cackling bro 😂
    EDIT: I love when media references other media and doesn’t try to hide it /gen

  • @handmetheparachute
    @handmetheparachute 3 місяці тому +1

    4:19 In defense of the Flying Dutchman theme from All☆Star 1: it's very reminiscent of the soundtracks and music from older Spongebob media, like Revenge of the Flying Dutchman on the GBA.
    That game was a precious part of growing up for me, and hearing the Ducthman stage theme in Funny Spongebob Fighter 1 feels very nostalgic and fulfilling in a Nickelodeon crossover fighter. I definitely hear where you're coming from in the comparison, but I'm really glad that the first theme exists. It evokes strong feelings of classic Spongebob.
    Edit: Spelling mistakes

  • @Electric0eye
    @Electric0eye 6 місяців тому +6

    *"The SLIME mechanic!"* roared Masahiro Sakurai, through teeth cracking under the weight of his clenched jaw.
    *"WHY DIDN'T I THINK OF THE SLIME MECHANIC!?"*

  • @thecatacombhimself
    @thecatacombhimself 6 місяців тому +2

    seeing grandma with fucking captain falcon moves made me so confused but so happy

  • @S0UPIE
    @S0UPIE 6 місяців тому +2

    A game that combines the training mode of brawlhalla, the control system of Multiverses, and the polish of smash bros will be the ultimate platform fighter.

  • @NightFoxZero
    @NightFoxZero 6 місяців тому +1

    Bro idk why but “Horse Doovers” made me lose my s**t laughing. My brain was not mentally prepared for those words

  • @Awesome-fw8mu
    @Awesome-fw8mu 6 місяців тому +3

    10:07 someone named "I Hate Orphans" in grand finals of combo breaker, technoblade would be proud if he was here

  • @thatjackass1403
    @thatjackass1403 6 місяців тому +3

    Garfield smash bros is so backwards it's only game where the online is more functional then the offline

  • @Pooksy
    @Pooksy 6 місяців тому +1

    Bro you’re hilarious, like damn even when you bring it back a second time I laugh more. Instant sub, I’ll be looking forward to more lasagna and less mondays

  • @glowkirby
    @glowkirby 6 місяців тому +2

    God i so hope that if a new smash bros game comes out, it’ll be “underwhelming compared to the Nick all star brawl series” because omg that’d be so funny

  • @funwithaportalgun
    @funwithaportalgun 6 місяців тому +1

    I swear, I almost fainted when I saw Azula doing air downwards diagonal fireballs. Giving her any part of akuma’s moveset makes me consider buying this game just to play as her

  • @windindi2834
    @windindi2834 6 місяців тому +4

    I absolutely love that Reptar is amazing in this game, but more than anything Im glad this game is ultimately an incredible experience!

  • @reckingnoobs6809
    @reckingnoobs6809 6 місяців тому +32

    Seeing Plankton do a Potemkin Buster made my day. Although I will not buy this game, it did in fact make me laugh

    • @JDReC100
      @JDReC100 6 місяців тому +1

      fair enough. enjoy the silliness.

  • @Zero254
    @Zero254 6 місяців тому +4

    I learned my lesson with 1. I will wait till this one is 10 bucks. Still a great video. Does looks more fun than 1 by a longshot too but they gotta pay discount tax now.

  • @x9x9x9x9x9
    @x9x9x9x9x9 6 місяців тому +5

    The only issues I have with the game are the price, there really should be a discount for people who bought NASB1, Stocks can last way too long. I think the way to fix this is have higher knockback at higher percents or something that doesn't ruin low percent combo game.
    I am also not a fan of being forced to use tilt stick. Once I swapped to melee as my main smash game I quit using tilt stick so I would prefer to use smash stick.
    I wish we could turn off the "super slime move" or whatever you want to call it. I dont mind the slime mechanic itself but not using the move when its charged just feels lame so I wish we could have it off in tournament.
    The last one is the glitchyness isn't exactly the good type like we have in melee. Although there are some fun glitches. I discovered one with jimmy's air blast thing against recoveries that will literally cause the opponent to kill thyself off the top, at least it kills donatello off the top. Literally just hit the opponent from onstage to offstage and when they up b they will just leave the blast zone.
    But all in all I do think this game has a lot of potential and this might be the game that actually ends smash. It seems like both melee and ult players are really enjoying it. I mean smash will always be there melee is not dying, but with nintendo actively trying to kill the scene (and steve plaguing ultimate) and now we have a platform fighter that is the best of both melee, ultimate, and traditional fighters WITH DEV SUPPORT, I could see this actually becoming as big as smash competitively.

  • @treehann
    @treehann 6 місяців тому

    Awesome video, i had been curious about this while being focused on RoA2. Looks like platform fighters are finally shaping up.

  • @IDGCaptainRussia
    @IDGCaptainRussia 6 місяців тому +2

    9:30
    No other game in this genre? I'm pretty sure Playstation All Stars had a meter you built up in combat too, but... That only served to take off lives from enemies, and
    That game isn't remembered for a reason so, fair enough!

  • @bogusWasHere
    @bogusWasHere 6 місяців тому +7

    good video very enjoyable and it has convinced me to consider buying the garfield game, but you forgot to link the twitter thread even though you said you would at 21:33 so it's a 0/10 disliking the video and reporting your account from me
    edit: nevermind 10/10 liking the video and retracting my report you're good now

  • @fresco1642
    @fresco1642 6 місяців тому +3

    Azula also has liu kang's dragon kick which is fire.
    pun intended

  • @mrknots
    @mrknots 6 місяців тому

    What a fantastic explanation of what this game is doing right - damn dude this video is really good! Cant believe ive never seen your content subbed for sure ✨️

  • @Quinnisjamin
    @Quinnisjamin 6 місяців тому

    Great video I’m glad I found your channel!

  • @Zerorenren4761
    @Zerorenren4761 6 місяців тому +2

    Slime is the way to go for the next Smash game, even thought i have some doubts that they would adopt this mechanic instead of just sticking up to what is already working.

  • @PlayfulPiano
    @PlayfulPiano 6 місяців тому +3

    oh my god I never realized all the non-smash move rips

  • @CalmestRaccoon
    @CalmestRaccoon 6 місяців тому +39

    So in other words, they went from making a bundle of code and assets that they'd call a game to actually being able of getting lots of genuine praise or even a fanbase or competitive community with an actual game.

  • @drewbabe
    @drewbabe 6 місяців тому +4

    Nooo, it doesn't have good tutorials or a good training mode?! This was a great chance to put at least a Rivals-sized dent in Smash's market hare, if not larger. But with that much mechanical depth and not enough tutorials to go with it, it's not likely to hook the semi-casuals who check it out and, without learning resources, will just get bodied and be turned off like always. :(

    • @PurposeDriven7_
      @PurposeDriven7_ 6 місяців тому

      The training mode is fantastic wdym? As far as tutorials that’s for sure not there.

  • @invertedmind8937
    @invertedmind8937 6 місяців тому +2

    i’m guessing this is gonna be a great game with a very troubled development. just like a certain other fighting game that i love

  • @ThePaperKhan
    @ThePaperKhan 6 місяців тому +2

    I am aware the pong thus was a joke, but one of my favorite plug a d plays back in the day was exactly that. SpongeBob themed games, with a spongebob controller and a spongebob pong game. My other was a stars wars gane with a starship yoke that had mercury switches that would detect(pretty good) with direction you moved the yoke. In other words, it was a stars wars battleship game with motion controls and a pretty good controller

  • @GregInTechnicolor
    @GregInTechnicolor 6 місяців тому +2

    NGL they kinda just built off the Rush mechanic from Rushdown Revolt. You should make a video about that game and why the Rush cancel type mechanic is going to be the future of the genre.

  • @slingshotshoto4458
    @slingshotshoto4458 5 місяців тому +2

    4:23 Had me dying when I saw Subway Surfers 🤣🤣🤣😭😭😭

  • @aceplante
    @aceplante 6 місяців тому +1

    Multiversus was amazing! Whenever it gets released you should definitely try it

  • @VideoCentral-bh9tf
    @VideoCentral-bh9tf 6 місяців тому

    Holy shit, I forgot how fuckin funny you're videos are! It's been way too long since I had this good of a time watching a video! Well made video, keep up the good work!

  • @jonoki
    @jonoki 6 місяців тому +3

    So much better than it was. Not worth 50$ imo but having tons of fun. Definitely needs some patches though. Wait for a sale or pass so many good play fighters are on the way.

    • @jonoki
      @jonoki 6 місяців тому

      Plat

  • @silversabre2537
    @silversabre2537 6 місяців тому +2

    They NEED to change some level 3’s. Garfield’s is so lame I don’t even feel hype when I land it to win

  • @Fin0fLenster
    @Fin0fLenster 6 місяців тому

    Slime sounds like the sort of thing I've wanted from Smash for a while now. People who talk about meter in smash I often find only really talk about super moves, but that's such a small part of what meter can do and not the most interesting stuff. Having a lot of different ways to spend your meter allows for a lot of expressiveness and interesting decision making.
    Specific tuning and implementation aside I've always really liked the concept behind Cloud's limit from the opponent's perspective for example. You can force Cloud to spend meter to recover when he otherwise would have wanted to use that meter in a different way. This is a nice dynamic that I've wanted to see explored more through something like EX specials, which Slime does.

  • @mitchellkresge9446
    @mitchellkresge9446 6 місяців тому

    Holy damn, Why-man, you might’ve just convinced me to pick up funny gardief smash bros (if they fix their game-breaking bugs, that is)

  • @JMXico
    @JMXico 6 місяців тому

    good video. This is a great platform fighter, it takes the fun aspects of smash and traditional fighting games and meshes them together for a fun game. Honestly if they drop the price every couple of seasonal sales and patch the bugs/matchmaking some more I think the playerbase for this game will stay healthy. Hope this game just keeps improving because it could be the perfect complement game at smash tournaments and events.

  • @jacobmartin7434
    @jacobmartin7434 6 місяців тому +2

    What I understood is that thanks to the nicksmash 1 and 2 alfa and beta version of the game, nicksmash 3 going to be a good and almost complete game