I'm impatiently waiting until its really stable and upgraded graphics. this game is going to look next gen in no time. just about 3 weeks ago i thought i had to wait at least 2 years before we would have been able to play this on pc. i can wait a little longer, but its tempting though to play it now. the progression in the amount of time made by the shadps4 people is bunkers!
gen considering getting a pc just for this to fuck Sony for abandoning their own shit. They had their chances to make millions for almost zero labor cost, and they blew it
@@moldykneecap makes me so happy seeing how fast it’s coming along, maybe (and I’m def too hopeful here) Sony will realize once they see the numbers of how many people are interested.
Have you tried the "Bloodborne PC SFX Intel 12-14 Fix" on nexus, I was having some issues with crashes on hit and the mod author on the discord suggested to try that even though I have a AMD CPU it still has a crash workaround for it supposedly.
@@moldykneecap the lighting will still be all messed up cuz they haven’t figured out how to fix that but in due time. I am working on a coding a mod manager but been pretty busy prepping to move in a week so I only work on it maybe a hour or two a day if I can even work on it. And once we are moved in my main pc probably won’t be set up for at least a week till we get all the other stuff situated. Luckily I have an older laptop that is still fast enough for at least coding so if I have the time I can work on it since it’s privately hosted on GitHub for personal development reasons and I can just clone it to the laptop.
Idk all the details about DeltaTime, but it could lead to it feeling a bit faster. Me personally the pacing of the game doesn’t feel any different tho.
@@CaptainEffort i dont know i just said the feeling. if animation is the same it might be about camera angles. but i think in elden ring it runs right after u hold the button but in bloodborne it feels like there is more slow preparing stage animations before the real running animation start. but i am not really sure its just a feeling
@@baybarsgurel5284 Could be the difference in framerate. Bloodborne also had a frame pacing bug, so maybe being locked to 30 plus that made it feel like there was a delay in the movement, and those issues being resolved makes it feel tighter? Not sure.
Inside your dvdroot_ps4 folder, the sfx folder just delete everything in there or move everything into another folder. It removes all projectiles and crash-inducing fx
Modded Warfare made an amazing breakdown of what you need to do to get bloodborne running. Use the shadps4 build in the description and follow these steps: ua-cam.com/video/-_NKFTllhNw/v-deo.htmlsi=j072s9YJM5uVtyTS
@@omaralsinani7408 U can run 1080p 45-50 fps on a 1060 (non-laptop) Also if u have an I3 / I5 or R3 / R5 cpu do not expect ur fps to be as high, as emulation consumes a lot of calculating power. As for ram, I'm unsure how optimized it is becoming, but I'd say AT LEAST 16gb (dual channel) just so it doesn't struggle that much. 32 gb is recommended, as there's somewhat of a memory leak. Edit: these specs are also with optimized patches like FPS boost ..etc. :)
man this is such a promising project and it's coming along so fast
I'm impatiently waiting until its really stable and upgraded graphics.
this game is going to look next gen in no time.
just about 3 weeks ago i thought i had to wait at least 2 years before we would have been able to play this on pc.
i can wait a little longer, but its tempting though to play it now.
the progression in the amount of time made by the shadps4 people is bunkers!
Fr and it’s insane that when the community made a breakthrough they just kept making more. In 3 months time tops were just gonna be playing vanilla BB
this video is gonna blow up in no time
gen considering getting a pc just for this to fuck Sony for abandoning their own shit. They had their chances to make millions for almost zero labor cost, and they blew it
Fr and it shows how greedy of a company they are. Fuck Sony fr
@@moldykneecap makes me so happy seeing how fast it’s coming along, maybe (and I’m def too hopeful here) Sony will realize once they see the numbers of how many people are interested.
Why they dont do it i dont get it
nice work gigachad. we all appreciate
Even the chalice dungeons work
update on this, mem leak is finally fixed.
Have you tried the "Bloodborne PC SFX Intel 12-14 Fix" on nexus, I was having some issues with crashes on hit and the mod author on the discord suggested to try that even though I have a AMD CPU it still has a crash workaround for it supposedly.
I might give it a try, as I would like to see bullets lmao. Thanks for commenting!
@@moldykneecap the lighting will still be all messed up cuz they haven’t figured out how to fix that but in due time.
I am working on a coding a mod manager but been pretty busy prepping to move in a week so I only work on it maybe a hour or two a day if I can even work on it. And once we are moved in my main pc probably won’t be set up for at least a week till we get all the other stuff situated. Luckily I have an older laptop that is still fast enough for at least coding so if I have the time I can work on it since it’s privately hosted on GitHub for personal development reasons and I can just clone it to the laptop.
looking promising
how did you fix the lightning glitches?
how you remove light from lanterns?
I removed the point lighting, I believe fromsoftserve has a video on it
it doesn't feel like proper 60, more like speed up 30. is it like that?
Idk all the details about DeltaTime, but it could lead to it feeling a bit faster. Me personally the pacing of the game doesn’t feel any different tho.
your feeling is wrong
You are used to 30fps (we)
running looks nice but i felt like the motion feels more like elden ring running instead of bloodborne, but still not bad
Yeah it’s def not perfect, but I’ll take it over nothing at all
its the exact same just at a higher framerate?
I’m confused, do you think they’re using custom motion or something? This is just Bloodborne, it’s the same motion as its always been.
@@CaptainEffort i dont know i just said the feeling. if animation is the same it might be about camera angles. but i think in elden ring it runs right after u hold the button but in bloodborne it feels like there is more slow preparing stage animations before the real running animation start. but i am not really sure its just a feeling
@@baybarsgurel5284 Could be the difference in framerate. Bloodborne also had a frame pacing bug, so maybe being locked to 30 plus that made it feel like there was a delay in the movement, and those issues being resolved makes it feel tighter? Not sure.
man how did you get rid of the intense glowing on enemies, fire and so on?
Inside your dvdroot_ps4 folder, the sfx folder just delete everything in there or move everything into another folder. It removes all projectiles and crash-inducing fx
thiis is not emulated but in emulator light is very different! this is version ps4!
how to run it please provide step by step guide
Modded Warfare made an amazing breakdown of what you need to do to get bloodborne running. Use the shadps4 build in the description and follow these steps: ua-cam.com/video/-_NKFTllhNw/v-deo.htmlsi=j072s9YJM5uVtyTS
@@moldykneecapwhat would u say are the required specs for it? I want to run it sooo bad but I'm afraid that it's going to cook my pc💀🙏
@@omaralsinani7408 U can run 1080p 45-50 fps on a 1060 (non-laptop)
Also if u have an I3 / I5 or R3 / R5 cpu do not expect ur fps to be as high, as emulation consumes a lot of calculating power.
As for ram, I'm unsure how optimized it is becoming, but I'd say AT LEAST 16gb (dual channel) just so it doesn't struggle that much. 32 gb is recommended, as there's somewhat of a memory leak.
Edit: these specs are also with optimized patches like FPS boost ..etc. :)
@@omaralsinani7408whats your specs
@@omaralsinani7408 prolly like a 3060 or better at least