Maybe having the other area there caused the frames to drop, or there was a sudden jolt at one point from it loading all at once, making it not as smooth as they would have liked?
Lore-wise it would make sense. The people of yarhnam seal the great bridge during the hunt to prevent the spread of the beast scourge. The door has a promt to open but was sealed shut somehow to prevent people from moving freely in the world. In-game it serves no real prupose for story progression as one can skip the cleric beast so coming back maybe it would've been confusing to have it land on unsuspecting players and lose out on the cinematic shot of it jumping? Those explanations work for me but who knows
Fairly sure it’s a combination of technical limitations and the change of plans for Cleric Beast since he was first intended to be in the Grand Cathedral. It also doesn’t serve much purpose from a level progression point of view, since you really don’t have a reason to come back that way once you’ve defeated Gascoigne anyway (apart from maybe encountering Cleric Beast or his substitute there, which would mean two ways into a boss room which would be cool)
I mean cathedral ward connects to a lot of places (hemwick channel lane, yahar'gul later in the game, tomb of oeden and by extension yharnam, and old yharnam) so it could be a load issue or they realized that the cleric beast didn't challenge players in the way they liked and made father Gascoigne the mandatory boss to progress and invite the player to use visceral attacks, and dodge more.
you say that that hymn is utter nonsense, but it's actually not! it's R'Lyehian and the main thing being sung is: "or'na'shagg-ah" which means, roughly translated, "Force from the World of Dreams" then the follow-up synthesized voice says: "stell'bsna'syha'h'uln" which again roughly translated, means "Pray for eternal visit" The reason it's roughly is because R'Lyehian is missing a lot of stuff to be a language the way we view it, though basically the hymn is saying "Pray for an eternal visit from the forces of the world of dreams" over and over.
Lunaraia I scoured the comments for a translation and I was definitely not disappointed. Thank you for deciphering this language most people don't even know exists!
That's why I enjoy this game so much the Dark (heh) atmosphere coupled with the Lovecraftian influences combined to make a rather thrilling and terrifying world.
I’ve seen screenshots of someone marking the other side of this door with shining coins, verifying it was indeed the same door. Now all that’s left is for Mr Lance to show us what, if anything, is actually under the trapdoor in Byrgenwerth. Grant us eyes, grant us eyes @_@
VaatiVidya did this in one of his many great Vidos about Bloodborne. It starts directly at this door (Cathedral Ward) ua-cam.com/video/IUHqaN7n-aE/v-deo.html
Damn...The soundtrack you discovered is kinda creepy... it looks like the same as hidden village yahargul soundtrack but without some musical effect and voices :)
Kh-Uiryamu These versions were made using synth while the final game was done using a full orchestra. The synth kind of gave a weirder feel to it which I like.
Hail The Nightmare is the name of the song that plays when you're kidnapped to Yahar'gul. The Amygdalae with tentacles on their face are called False Gods, so it might just be a short filename for "Song of the area filled with False Gods"
I think it's likely that, considering this music is in the alpha demo, there was once a way to have some kind of encounter with the Amygdala on the great bridge. The alpha demo has no music from any other areas, but strangely, Amygdala's music is here in Yharnam.
The shadows on the vases are actually a result of BAD lighting. The vases in that room aren't correctly using the room's lighting values so they're actually brighter than the room as if they were outside, allowing your shadow to appear on them like that
I forgot which lovecraft story it was, but there was one where someone had recorded a cultist talking in an ancient language while a god repeated after him. That's what the song reminds me of
Hey, sorry for the necro but just to clarify for anyone else seeing this comment thread and perhaps for you, the OP, if you haven't read it in some time, I do believe the story you were thinking of back in 2018 is _The Whisperer in Darkness._ The recording is of a prayer or ritual between a Bostonian cultist and one or more Mi-Go. An apt comparison, considering the cultist speaks R'lyehian (at least in part) while the Mi-Go are mostly indecipherable to the first-person narrator.
When I first played the game and got to the Nightmare of Mensis, I found an Iron Key somewhere in the castle during the first phase of the boss. I read the description of the item which mentioned bridges and all that. My first thought was rushing to this area to see if that was the key to open that gate, which it wasn't, obviously. I was quite disappointed, hahaha.
What's actually more interesting to me is that there's that huge archway at the end of the great bridge that leads into a tunnel, and its barred off. Obviously unlike that shortcut door there was probably never anything intended to be beyond those bars, and no way for us to open up that path. But it does imply there is a very large tunnel running into Cathedral Ward below the surface roads. If only we could've had the chance to explore the subterranean depths of Cathedral Ward, "Lower Cathedral Ward", I'm sure that could've been quite an interesting area.
After you opened the door, I've heared the Insight Sound. And holy Great Ones, that view of the Amygdala with the first version of Hail the Nightmare was amazing!! Geez, I truly miss the Amygdala on Central Yharnam.
Interpreting the soundtrack as a man praying to the Great Ones, and having a Great One sing back in a deep indecipherable mumble is creepy; brings thrilling chills and I love it! Did the track really not make it to the final cut of the game ?? Why?
Can you clip through the trap door in byrgenwerth? It's been speculated that it ties in with the chalice dungeons. But I would just love to see if anythings hidden down there!
This is so cool. I'm actually wondering if there could be a way to merge the final game with the beta content and create a modded copy of bloodborne that has all this cool stuff, even the real time shadows. I'm not a programmer so i'm probably just saying nonsense. ç_ç
It depends how the lights work. If it's a plugin to the light engine itself, it could be possible to re-enable it, if you could get access to the raw code for the light engine they used (a lot easier of they didn't use something custom, which they probably did) as for modding the levels, you'd probably need the source code.
If it were a PC game I'm sure there would already be all kinds of mods for it by now.(The dark souls games have all kinds of mods) PS4 I think is a lot harder to mod games on unless official support is provided I guess.
I'm really surprised there wasn't anything at the door by the Cleric Beast side telling the player that it had been "sealed shut for the hunt" or something. I've always known that it's supposed to be the same door that leads to the Ball and Chain Church Giant, I'm just surprised that it only says "Closed" when you interact with the door from the Cathedral Ward side.
Ima be honest. I knew that if you placed shining coins on one side of the door and ran to the other side without resting or dying they would still be there. And when you clipped threw the wall I thought it was bs. Then I rmebered different loading areas and stuff But thank you for this it really made me so happy to see that door open there. Felt so good. Your videos are amazing and your doing great. Keep up the good work and have a nice day man
I was so disappointed when I first hacked the door open months ago and the next area didn't load :( But when I found it still working in the Alpha demo I was so excited to show everyone :D
Lance McDonald and I am so happy you did!! God if I knew how to hack to I would of shown as fast as I could of. You've done an amazing thing. And that ending was epic to!
It's so hard to keep things to myself sometimes, but I try to wait until I've totally deep-dived as hard as I can so I can show as much detail as possible. For my "restoring maria NPC" video, I actually had like 75% of it working months and months ago, but I kept working on that final 25% and in the end I think the extra work/wait was worth it haha
That Bloodborne is tied forever to the PS4 is an endless source of grief. One can only assume that this was cut due to technical difficulties, specifically loading limitations, as seen in the alpha versions of the underground library path up to Oeden Chapel. One of my main criticisms with FromSoft games before and after Dark Souls 1 is how little connectivity is present between different areas, which makes them feel more like sidescroller levels than a world to explore. Shortcuts like this are amazing "Aha!" moments which we deserve more of. Shoutouts to Super Metroid's "forgotten highway."
The reasons I think it got removed from final game: I think it's about Henrik. How do you activate his battle? Defeat Papa Guacamole, Go to Cathedral ward, open the gates and Eileen will appear in Cathedral Ward, she tells about Henryk, and you can face him where you killed Gascoigne. But, what if you didn't defeat Gascoigne yet? you couldn't go back cause you don't have the key. And thinking about it, maybe because of the time progression. When you get to cathedral ward there's time progression, you got a cutscene and the prices go up, if you get there by defeating Cleric beast, that wouldn't happen. Now, it could just open by the other side (chest side) and I don't think such problems would occur. Except... Let's say the door opens and you didn't defeat Cleric Beast yet, you JUST came from where the Beast is supposed to be, and it wasn't there. So in the final game, you can say "Oh it appeared while I was doing the other way around" But just like I said, with the shortcut, you just came from where the beast was. I think that's the reason. What do you guys think?
My theory is that they were fully intending to make this a shortcut but discovered there wasn't a proper way to make the transition between the levels smooth or they could do it but it took a ton of programming and resources they just weren't prepared to invest for a semi-useless shortcut.
turbotrup96 Well, the existence of the door is explained in the lore. The note at Central Yharnam explains that the Healing Church abandoned them and blocked the path to Cathedral Ward through the Great Bridge when they started the hunt, so that would explain why the door is there and why it's probably locked in the first place.
I can't believe this game is 2 years old and we're still finding this cut content. It's amazing, also that song scares me in game, but this version is absolutely terrifying.
I don't know why and this is silly as hell, but I legit gasped a little when I saw the title. Been wondering what was on the other side, even if it's just the void. Yeah yeah I know the shining coins tells us where it's connected, but I wanted to really see the door _open._
Pinewheel i think he means how theres nothing separating the areas and they all flow together, whereas bloodborne has doors and teleports and is pretty linear
dividednations44 actually there are signs that even Demon’s and DK1 were rushed, mainly the missing level (the Giant Archinstone) in demon’s and the way later game areas (lost izalith, the Dukes archives) are poorly designed in in DK1. In my opinion at from they kept the habit of rushing games, they just became more good in hiding it. Am I the only one who remembers that Dark Souls 3 seemed to promise a “build your own bonfires” mechanic in its first presentations?
has anyone else noticed that amygdala has 1 eye with a slit pupil rather than a normal ones that cover its head? i can't seem to see others like it on its head but it makes me wander if it is something that could link to the beast scourge, i know that sounds stupid but if you put the cut boss that was a beast great one into account , maybe it could link them together in some very small way, showing that even the great ones could be taken by the curse most likely i am wrong though, i just wanted to say my idea is all
Awesome. Thank you. Did you know that you can throw coins into the door from one side, and see them from the other (once you travel all the way around and back)?
I assume it was removed because they wanted to make sure that people entered the Cleric Beast fight from the opposite side, that way you don't have the issue of the Cleric Beast dropping onto the player from above them as they enter the boss room. Besides that, the shortcut doesn't seem like it would have actually been useful in any way. Still, they ought to have removed the "Closed" prompt and just not let people examine it at all. The first time I played the game, I kept thinking I was supposed to find a key...
Clicked on it the moment I saw the title! The alpha looked so cool. Hearing another version of Hail the Nightmare is something I’ve wanted and got excited when you mentioned it but it wasn’t that great. One good thing scrapped from the alpha, I suppose. Thank you, though. Even Amygdala looks so different!
The fact that there’s nothing on the other side is so weird because shining coins put on the door will actually stay there if you walk all the way to the other side of it
Man can you imagine hearing that shit and stumbling across one of those guys for the first time? I wish they used the false god track, I think it would’ve given it a more lovecraftian vibe.
Apparently if you throw the shining coin items at the door you can see them from the other side, further strengthening the argument that both areas are connected.
My personal theory is that they decided that such a shortcut wouldn't be valuable with the lantern system they had in place, and/or that they couldn't get the Cleric Beast fight to function right if approached from that side. Also possible that it was too small an area to properly load Cathedral Ward and despawn Central Yharnam (and vice versa), given that most of the intermediary areas are somewhat larger, or conceal the previous areas so that loading/despawning is less of an issue. I mean, compare the distance between Father Gascoigne and Cathedral Ward lantern, or Alfred to the first Forbidden Woods enemy, to the distance between the Cleric Beast and that giant right outside the shortcut.
I wish they would have kept the shortcut. I like picking random lamps and making my own hunting paths to farm and it always sucks when I make my way down there and it’s just a dead end instead of leading to the bridge.
I wish you could have been able to open it, like in the room after Gascogne on a table there would be the key, like you could shortcut to cathedral ward,
The biggest annoyance about that door being removed is it's the where we're hinted at from the start as being the way we're supposed to go and not towards Gascoigne. Admittedly knowing FromSoft originally speaking that door probably would have been a "does not open from this side" door, and then we'd have to go back to Gascoigne and take the way we take in the final game.
Worth it just for the close up amygdala. Didn't realize it was so detailed. Individual eye movement and everything. Wish they'd given it a mergos wet nurse style cutscene
this is probably obvious, but the music demos in the alpha contain synthesized elements because that's a much cheaper way to get the general idea across - that way they knew if the music fit a specific scene/fight before spending big money to record it with a real choir and orchestra
If you throw Shining Coins around the bridge side of the door after Garlic beast and then run all the way around to Cathedral Ward without reloading, you can see the coins littering the ground through the floor near the chest after the vases. Run on sentence.
My favorite part about this game is how your character ALWAYS ever so politely knocks on people's doors then waits for an answer, no matter how rude they are. Lol
Man, I never thought the day would come when that door would open. Once again, the alpha lighting looks so beautiful. Central Yharnum early game would be so much better rather than the Blood Moon.
It was likely closed for story implications such as being locked for the night of the hunt to separate Cathedral Ward and the Healing Church from the rest of civilization, then makes you wonder when and who it was locked by. I'd like to have seen it in the final game as it would save having to travel the sewers again and make the town feel connected. Not like having it open after accessing Cathedral ward would have a big advantage but then why's that one useless gate+lever at the first church giant for?
Not yet, they should wait for PS5 to came out so we can have one in full glory. Just think about what a new console generation will allow. It would be also smart on Sony's part, since Bloodborne was the first real Ps4 seller and the sequel should be THE ps5 seller. Also before you say it the new Shadow die Twice can't be Bloodborne 2 since it doesn't have sony's name on it.
There is like 10% chance that trailer is Bloodborne 2. The setting seems too different, if what the text on the wall and music indicates is true the game is set in Japan. (Or an alternative reality based on Japan) That's a little too different from the Gothic setting. I also think if it's Bloodborne 2 sony would want their name on the trailer. They technically own the IP.
jano Gabor no they pretty much own the rights to publish the IP, so theyd want their name on 100% lol. Yeah idk about waiting, but making it for the 4, WITH the 5 soon releasing maybe, to be able to fully optimize... And for the customers that buy it on ps4, then immediately on ps5, they get like 30% off or 50% maybe... But i want BB2 asap lol, but i also want it to be perfect. Im content delving into some Souls 3 while making progress on my Bloodborne as well...
jano Gabor It can already be done on ps4. The limitations are due to the engine the company is using. If they put money into a new engine they could make these games fully open with ease.
I think I under stand why they removed the Cleric Beast door. It was because the Cleric Beast was an optiona bossl and people may be able to go through the other way and open the Cleric Beast door before triggering Cleric Beast. The Cleric Beast is supposed to jump over from the above (exact location cannot be seen from player perspective) when player trigger it normally. However if player enters it from the other way, they are already passed that area above about 10 seconds ago which they saw no Cleric Beast. So the entrance of the Cleric Beast jumping over doesn't make sense anymore. And also if player triggered Cleric Beast and then enter it from the shortcut way, they would be too close to where the Cleric Beast stand which is a very bad design and disadvantage for player. So they just decided to remove the shortcut all together.
Anyone notice how these souls-borne type games have a theme of almost always having churches and cathedrals as a big part of the game? Ds1- undead parish. Ds2- cathedral of blue. Ds3- cathedral of the deep. Bloodborne- cathedral ward. Miyazaki has a thing for churches
Nowhere Man It was either for performance improvement or they changed the lighting dynamics after alpha. If you look in that room you can see that there was no direct light source so logically there wouldn’t have been a clear shadow.
Pretty sure the alpha was generally better looking with more shading and particles than the finished product, but if you watch the video where he fights Gascoigne in the alpha version you'll see why they had to tone it down. Fight constantly drops to like sub 10fps
I’m always so blown away by that alpha amygdala design! I really wish it had stayed, and your shots are so cinematic! The song is great in that version too.
It's actually still there, the boss Amygdala usess it to shoot lasers at you. I think they cut it from the normal ones as it must have been hard to render. It seems like you can see the eyes move from any part of the map in the alpha.
IllusoryWall got some video footage for a VaatiVidya video to explain this door awhile back. It's pretty cool that you explored through no-clip. EDIT: That alpha demo re-visit was pretty cool, too.
But the door however, is still adjacent to the Cleric Beast arena. The only reason why you’re seeing nothing is because it isn’t prompted to load... probably to save RAM, which was why it was cut from the get-go.
Imagine if you could skip the cleric beast fight on the bridge and fight it later in the ward... before it jumps down. Or trigger the fight, enter through the back and surprise the boss. That would have been pretty cool
So I guess that covers a lot of the technical aspects of this door, but the question still remains: WHY DID THEY REMOVE THIS? What do youse think?
Maybe having the other area there caused the frames to drop, or there was a sudden jolt at one point from it loading all at once, making it not as smooth as they would have liked?
maybe the levels couldn't load fast enough? technical reasons are all that seem plausible since it was clearly built to be a shortcut.
Lore-wise it would make sense. The people of yarhnam seal the great bridge during the hunt to prevent the spread of the beast scourge. The door has a promt to open but was sealed shut somehow to prevent people from moving freely in the world. In-game it serves no real prupose for story progression as one can skip the cleric beast so coming back maybe it would've been confusing to have it land on unsuspecting players and lose out on the cinematic shot of it jumping? Those explanations work for me but who knows
Fairly sure it’s a combination of technical limitations and the change of plans for Cleric Beast since he was first intended to be in the Grand Cathedral. It also doesn’t serve much purpose from a level progression point of view, since you really don’t have a reason to come back that way once you’ve defeated Gascoigne anyway (apart from maybe encountering Cleric Beast or his substitute there, which would mean two ways into a boss room which would be cool)
I mean cathedral ward connects to a lot of places (hemwick channel lane, yahar'gul later in the game, tomb of oeden and by extension yharnam, and old yharnam) so it could be a load issue or they realized that the cleric beast didn't challenge players in the way they liked and made father Gascoigne the mandatory boss to progress and invite the player to use visceral attacks, and dodge more.
ITS SO SATISFYING TO FINALLY SEE THAT DOOR OPEN
after playing the game for so long, it was a better feeling of satisfaction than beating the orphan of kos.
This was the purpose of the door! To give satisfaction
😷
Man it really does sound like someone is singing a song to a great one, and the great one is singing back.
I know right!? It's so creepy!
I found lance because of you ❤️ I am eternally grateful!
I want a long standalone upload of it
It sounds kind of soothing. Lol
Sinclair Lore
I would pay for that song.
you say that that hymn is utter nonsense, but it's actually not! it's R'Lyehian and the main thing being sung is: "or'na'shagg-ah" which means, roughly translated, "Force from the World of Dreams" then the follow-up synthesized voice says: "stell'bsna'syha'h'uln" which again roughly translated, means "Pray for eternal visit"
The reason it's roughly is because R'Lyehian is missing a lot of stuff to be a language the way we view it, though basically the hymn is saying "Pray for an eternal visit from the forces of the world of dreams" over and over.
Lunaraia I scoured the comments for a translation and I was definitely not disappointed. Thank you for deciphering this language most people don't even know exists!
you are most welcome -^_^-
Or'na'shagg-ah... more like "all of ya, shut up"
That's why I enjoy this game so much the Dark (heh) atmosphere coupled with the Lovecraftian influences combined to make a rather thrilling and terrifying world.
How is it that the thought process in this game only gets better with each thing you find
We all gained 99 insight from seeing this door finally be opened.
Lol
gotta spend it out real quick
@AdamParamex That or get dominated by Winter Lanterns.
And already lost it from these fckn tentacle monsters
I can buy so much fire paper with that>:D
I’ve seen screenshots of someone marking the other side of this door with shining coins, verifying it was indeed the same door. Now all that’s left is for Mr Lance to show us what, if anything, is actually under the trapdoor in Byrgenwerth. Grant us eyes, grant us eyes @_@
Balaam _ I want to see that too!
VaatiVidya did this in one of his many great Vidos about Bloodborne. It starts directly at this door (Cathedral Ward) ua-cam.com/video/IUHqaN7n-aE/v-deo.html
@@dorathea2762 Nice, but this is not the Byrgenwerth trap door.
@@delko000 the bygenwerth door likely led to the lecture hall, but... you know...
@@delko000 Shut it. I was saying what is likely under the byergenwerth door. Read better next time!
Oh my, I've finally seen this door opened
Damn...The soundtrack you discovered is kinda creepy... it looks like the same as hidden village yahargul soundtrack but without some musical effect and voices :)
Kh-Uiryamu These versions were made using synth while the final game was done using a full orchestra. The synth kind of gave a weirder feel to it which I like.
Hail The Nightmare is the name of the song that plays when you're kidnapped to Yahar'gul. The Amygdalae with tentacles on their face are called False Gods, so it might just be a short filename for "Song of the area filled with False Gods"
I think it's likely that, considering this music is in the alpha demo, there was once a way to have some kind of encounter with the Amygdala on the great bridge. The alpha demo has no music from any other areas, but strangely, Amygdala's music is here in Yharnam.
Not tryna be an ass, but according to the lore, amygdala are lesser gods or something like that. And the great ones are above em all
Pz. Vince Siqueiros I believe that they're listed as false gods in the files, though I could be wrong.
The shadows on the vases are actually a result of BAD lighting. The vases in that room aren't correctly using the room's lighting values so they're actually brighter than the room as if they were outside, allowing your shadow to appear on them like that
You've answered a lot of questions I had about the door and then some, you really do go above and beyond in these videos.
I forgot which lovecraft story it was, but there was one where someone had recorded a cultist talking in an ancient language while a god repeated after him. That's what the song reminds me of
You’re right another comment points out that it’s R’lyehian, the language of Cthulhu
That’s cool it could be why it’s here bloodborne is lovecraftian
Hey, sorry for the necro but just to clarify for anyone else seeing this comment thread and perhaps for you, the OP, if you haven't read it in some time, I do believe the story you were thinking of back in 2018 is _The Whisperer in Darkness._ The recording is of a prayer or ritual between a Bostonian cultist and one or more Mi-Go. An apt comparison, considering the cultist speaks R'lyehian (at least in part) while the Mi-Go are mostly indecipherable to the first-person narrator.
You've upped the pacing and quality of these videos quite a bit in a very short time. Great work with this series!
Thank you! I promise I am actively trying to be better that these things haha
When I first played the game and got to the Nightmare of Mensis, I found an Iron Key somewhere in the castle during the first phase of the boss. I read the description of the item which mentioned bridges and all that. My first thought was rushing to this area to see if that was the key to open that gate, which it wasn't, obviously. I was quite disappointed, hahaha.
G Jantschke nice story .... is it for sale ?
@@es-rh8oo you're correct actually, but there's no point going from that door tbh
Nice insight! I'm still playing this masterpiece.
Tedd 👁👁👁👁👁👁👁
Tedd You're totally not alone dude... I assure you.
Well me too
“We need of more eyes...”
What's actually more interesting to me is that there's that huge archway at the end of the great bridge that leads into a tunnel, and its barred off. Obviously unlike that shortcut door there was probably never anything intended to be beyond those bars, and no way for us to open up that path. But it does imply there is a very large tunnel running into Cathedral Ward below the surface roads. If only we could've had the chance to explore the subterranean depths of Cathedral Ward, "Lower Cathedral Ward", I'm sure that could've been quite an interesting area.
After you opened the door, I've heared the Insight Sound.
And holy Great Ones, that view of the Amygdala with the first version of Hail the Nightmare was amazing!!
Geez, I truly miss the Amygdala on Central Yharnam.
Holy what? You take this pretending nonsense too seriously. Then you say geez. Wow what a guy
Interpreting the soundtrack as a man praying to the Great Ones, and having a Great One sing back in a deep indecipherable mumble is creepy; brings thrilling chills and I love it! Did the track really not make it to the final cut of the game ?? Why?
7:15 when a song is playing and you don't remember the lyrics but you still sing to it:
Can you clip through the trap door in byrgenwerth? It's been speculated that it ties in with the chalice dungeons. But I would just love to see if anythings hidden down there!
AR 19 I did... I saw Miyazaki with a bag of Doritos and the Dks1 poise
he already did this, I think he tweeted it, I was really interested too but unfortunately it leads to nothing but the skybox :(
@@BlueJayGaming I searched through his tweets and couldnt find anything... are you sure he did it?
@@delko000 yes
with that many assets loaded in the back, its not a surprise the game took ages to load an area
This is so cool. I'm actually wondering if there could be a way to merge the final game with the beta content and create a modded copy of bloodborne that has all this cool stuff, even the real time shadows. I'm not a programmer so i'm probably just saying nonsense. ç_ç
Matthew Shezmen heh cool to slee you here xp. And yeah modded bloodborne with cut content restored would be cool (i so want to see those warp chairs)
Yeah that too was a very interesting concept
It depends how the lights work. If it's a plugin to the light engine itself, it could be possible to re-enable it, if you could get access to the raw code for the light engine they used (a lot easier of they didn't use something custom, which they probably did) as for modding the levels, you'd probably need the source code.
If it were a PC game I'm sure there would already be all kinds of mods for it by now.(The dark souls games have all kinds of mods) PS4 I think is a lot harder to mod games on unless official support is provided I guess.
Matthew Shezmen your here.
Very surprising to meet you here
Good luck on making the dark souls seasoning ash
I hype to see that
I'm really surprised there wasn't anything at the door by the Cleric Beast side telling the player that it had been "sealed shut for the hunt" or something. I've always known that it's supposed to be the same door that leads to the Ball and Chain Church Giant, I'm just surprised that it only says "Closed" when you interact with the door from the Cathedral Ward side.
Excellent work of great quality as always Lance! Eagerly waiting for more!
Ima be honest. I knew that if you placed shining coins on one side of the door and ran to the other side without resting or dying they would still be there. And when you clipped threw the wall I thought it was bs. Then I rmebered different loading areas and stuff
But thank you for this it really made me so happy to see that door open there. Felt so good. Your videos are amazing and your doing great. Keep up the good work and have a nice day man
I was so disappointed when I first hacked the door open months ago and the next area didn't load :( But when I found it still working in the Alpha demo I was so excited to show everyone :D
Lance McDonald and I am so happy you did!! God if I knew how to hack to I would of shown as fast as I could of. You've done an amazing thing. And that ending was epic to!
It's so hard to keep things to myself sometimes, but I try to wait until I've totally deep-dived as hard as I can so I can show as much detail as possible. For my "restoring maria NPC" video, I actually had like 75% of it working months and months ago, but I kept working on that final 25% and in the end I think the extra work/wait was worth it haha
Lance McDonald and it was just perfect too!!!!!!!@!
That Amygdala music is my favourite part of this video. Very creepy and fitting for such a creepy character.
That Bloodborne is tied forever to the PS4 is an endless source of grief. One can only assume that this was cut due to technical difficulties, specifically loading limitations, as seen in the alpha versions of the underground library path up to Oeden Chapel.
One of my main criticisms with FromSoft games before and after Dark Souls 1 is how little connectivity is present between different areas, which makes them feel more like sidescroller levels than a world to explore. Shortcuts like this are amazing "Aha!" moments which we deserve more of.
Shoutouts to Super Metroid's "forgotten highway."
The reasons I think it got removed from final game:
I think it's about Henrik. How do you activate his battle? Defeat Papa Guacamole, Go to Cathedral ward, open the gates and Eileen will appear in Cathedral Ward, she tells about Henryk, and you can face him where you killed Gascoigne. But, what if you didn't defeat Gascoigne yet? you couldn't go back cause you don't have the key.
And thinking about it, maybe because of the time progression. When you get to cathedral ward there's time progression, you got a cutscene and the prices go up, if you get there by defeating Cleric beast, that wouldn't happen.
Now, it could just open by the other side (chest side) and I don't think such problems would occur. Except...
Let's say the door opens and you didn't defeat Cleric Beast yet, you JUST came from where the Beast is supposed to be, and it wasn't there. So in the final game, you can say "Oh it appeared while I was doing the other way around"
But just like I said, with the shortcut, you just came from where the beast was.
I think that's the reason. What do you guys think?
That soundtrack rendition sent me to places I never thought I’d see again. What a captivating world birthed from some inspirational minds.
My theory is that they were fully intending to make this a shortcut but discovered there wasn't a proper way to make the transition between the levels smooth or they could do it but it took a ton of programming and resources they just weren't prepared to invest for a semi-useless shortcut.
Some random guy on the internet then they could've just deleted the door, unless they maybe just felt it would feel to empty without them(?).
turbotrup96 Well, the existence of the door is explained in the lore. The note at Central Yharnam explains that the Healing Church abandoned them and blocked the path to Cathedral Ward through the Great Bridge when they started the hunt, so that would explain why the door is there and why it's probably locked in the first place.
To be fair, the shortcut is only useless because of lamps, I’m always down for ways to get around the world
Just amazing how this game still has secrets to yield. Hoping for Bloodborne 2!
Me too
Can we get a full upload of that Cut song at the end. Sound so god damm creepy
Here you go ua-cam.com/video/CGedlGbhwOQ/v-deo.html
Lance McDonald ahhh thank you, that was fast reply.
I can't believe this game is 2 years old and we're still finding this cut content. It's amazing, also that song scares me in game, but this version is absolutely terrifying.
i will forever hate that gate and door i spent about 3 hours on my first playthrough trying to see how to get it open
Can you maybe put a download link to that unused hail the nightmare?
7:12 it sounds to me if someone is singing to great one and the great one is responding
I don't know why and this is silly as hell, but I legit gasped a little when I saw the title. Been wondering what was on the other side, even if it's just the void. Yeah yeah I know the shining coins tells us where it's connected, but I wanted to really see the door _open._
Aron 2018 ...Yeah it pretty much explains that in the video.
Celestial Dragon hey man I felt the same way. Might just be OCD but it felt good to see that path open.
Oh, and if you'd like an uninterrupted loop of the alpha version of FalseGodHymn song, here you go! ua-cam.com/video/CGedlGbhwOQ/v-deo.html
Pretty cool hearing the old version of the Hypogeon Goal theme. Still creepy as hell.
It kinda makes it feel like they designed Bloodborne's world like they did Dark Souls but changed their mind during development. It's too bad.
Rod VonBoche what do you mean
Pinewheel i think he means how theres nothing separating the areas and they all flow together, whereas bloodborne has doors and teleports and is pretty linear
All souls games except demon's were pretty rushed and crudely developed.
dividednations44 actually there are signs that even Demon’s and DK1 were rushed, mainly the missing level (the Giant Archinstone) in demon’s and the way later game areas (lost izalith, the Dukes archives) are poorly designed in in DK1. In my opinion at from they kept the habit of rushing games, they just became more good in hiding it. Am I the only one who remembers that Dark Souls 3 seemed to promise a “build your own bonfires” mechanic in its first presentations?
makes me wonder if Bandai is behind the crude rushing or just the devs being not as amazing as we thought
You're truly a Great One, Lance. Thanks for this research.
These videos are fantastic! Keep up the great work!
has anyone else noticed that amygdala has 1 eye with a slit pupil rather than a normal ones that cover its head?
i can't seem to see others like it on its head but it makes me wander if it is something that could link to the beast scourge, i know that sounds stupid but if you put the cut boss that was a beast great one into account , maybe it could link them together in some very small way, showing that even the great ones could be taken by the curse
most likely i am wrong though, i just wanted to say my idea is all
evodolka great ideas! Definitely worth looking into/ thinking about. Never be reluctant to share your insights. Everything is up for interpretation!
3:40 so this is where the Cleric Beast leaps down from. Pretty interesting!
Graphics in alpha version is so much better
Rawkfistlol we wouldn't be able to see 2/3s of the game at default brightness settings if they kept it lol
Awesome. Thank you. Did you know that you can throw coins into the door from one side, and see them from the other (once you travel all the way around and back)?
Yeah! It's cool how, logically, they still have the areas totally linked in memory and they just disabled the actual "map load" event.
Mate thanks for this video my goooooosh! I Finally saw this door opened and the music... Phenomenal.
I assume it was removed because they wanted to make sure that people entered the Cleric Beast fight from the opposite side, that way you don't have the issue of the Cleric Beast dropping onto the player from above them as they enter the boss room. Besides that, the shortcut doesn't seem like it would have actually been useful in any way. Still, they ought to have removed the "Closed" prompt and just not let people examine it at all. The first time I played the game, I kept thinking I was supposed to find a key...
Very interesting, thx for uploading this cut content. The song at the end is creepy as fk. 7:31
If you drop a bunch of shining coins onto the door from the cathedral ward side and run back to the bridge, you can see the coins shining through it.
Great vid, awesome to finally see that door working the way it should.
Clicked on it the moment I saw the title!
The alpha looked so cool. Hearing another version of Hail the Nightmare is something I’ve wanted and got excited when you mentioned it but it wasn’t that great. One good thing scrapped from the alpha, I suppose. Thank you, though.
Even Amygdala looks so different!
Makes you wonder why they chose to remove this seemingly helpful shortcut.
Its good to be back with bloodborne after 2 years and still see videos made about it
The fact that there’s nothing on the other side is so weird because shining coins put on the door will actually stay there if you walk all the way to the other side of it
Man can you imagine hearing that shit and stumbling across one of those guys for the first time? I wish they used the false god track, I think it would’ve given it a more lovecraftian vibe.
Thank you! The final victory is ours!
Apparently if you throw the shining coin items at the door you can see them from the other side, further strengthening the argument that both areas are connected.
My personal theory is that they decided that such a shortcut wouldn't be valuable with the lantern system they had in place, and/or that they couldn't get the Cleric Beast fight to function right if approached from that side.
Also possible that it was too small an area to properly load Cathedral Ward and despawn Central Yharnam (and vice versa), given that most of the intermediary areas are somewhat larger, or conceal the previous areas so that loading/despawning is less of an issue. I mean, compare the distance between Father Gascoigne and Cathedral Ward lantern, or Alfred to the first Forbidden Woods enemy, to the distance between the Cleric Beast and that giant right outside the shortcut.
I wish they would have kept the shortcut. I like picking random lamps and making my own hunting paths to farm and it always sucks when I make my way down there and it’s just a dead end instead of leading to the bridge.
I wish you could have been able to open it, like in the room after Gascogne on a table there would be the key, like you could shortcut to cathedral ward,
I love this version of the song. Very cool. Thank you, mister
I love that the Cleric Beast jumped down and then was just like "hey man".
The biggest annoyance about that door being removed is it's the where we're hinted at from the start as being the way we're supposed to go and not towards Gascoigne. Admittedly knowing FromSoft originally speaking that door probably would have been a "does not open from this side" door, and then we'd have to go back to Gascoigne and take the way we take in the final game.
Not having this door work frustrates me more than it should.
What about the mysterious hatch at the ground floor in Burgenweth.
Worth it just for the close up amygdala. Didn't realize it was so detailed. Individual eye movement and everything. Wish they'd given it a mergos wet nurse style cutscene
Thanks for providing us with this closure. We can finally move on now...
this is probably obvious, but the music demos in the alpha contain synthesized elements because that's a much cheaper way to get the general idea across - that way they knew if the music fit a specific scene/fight before spending big money to record it with a real choir and orchestra
Literally
why on earth would they remove this? like it would have taken more work to remove it than just leaving it in
Man, that song give me chills. OMG
If you throw Shining Coins around the bridge side of the door after Garlic beast and then run all the way around to Cathedral Ward without reloading, you can see the coins littering the ground through the floor near the chest after the vases. Run on sentence.
The coins will show you how the doors used to be connected too! And that cut music is creepy.
My favorite part about this game is how your character ALWAYS ever so politely knocks on people's doors then waits for an answer, no matter how rude they are. Lol
Man, I never thought the day would come when that door would open.
Once again, the alpha lighting looks so beautiful. Central Yharnum early game would be so much better rather than the Blood Moon.
It was likely closed for story implications such as being locked for the night of the hunt to separate Cathedral Ward and the Healing Church from the rest of civilization, then makes you wonder when and who it was locked by. I'd like to have seen it in the final game as it would save having to travel the sewers again and make the town feel connected. Not like having it open after accessing Cathedral ward would have a big advantage but then why's that one useless gate+lever at the first church giant for?
MAR10HD I always used it to trap the giant for safe travels when I didn't feel like dealing with it
So I guess before you encounter Cleric Beast he was just chilling with the Church Giants up on that area
The door is open, but alas.
You are not allowed, to cross, the threshold.
thank you for answering my question holy shit that’s been keeping me awake for years
Fun fact: In the final copy of the game, if you drop shining coins on one side of the door and run around to the other the shining coins are visible.
Are we not going to talk about how chill that cleric beast was?
I think they might have removed the shortcut because it might have messed with the Cleric Beasts Arena, maybe he wasn't optional earlier on?
screw the door..Im loving that little song bit at the end,super freaking and very Lovecraftian!
wow that piece of music is awesome!
BB2 pls
Not yet, they should wait for PS5 to came out so we can have one in full glory. Just think about what a new console generation will allow. It would be also smart on Sony's part, since Bloodborne was the first real Ps4 seller and the sequel should be THE ps5 seller. Also before you say it the new Shadow die Twice can't be Bloodborne 2 since it doesn't have sony's name on it.
There is like 10% chance that trailer is Bloodborne 2. The setting seems too different, if what the text on the wall and music indicates is true the game is set in Japan. (Or an alternative reality based on Japan) That's a little too different from the Gothic setting. I also think if it's Bloodborne 2 sony would want their name on the trailer. They technically own the IP.
jano Gabor no they pretty much own the rights to publish the IP, so theyd want their name on 100% lol. Yeah idk about waiting, but making it for the 4, WITH the 5 soon releasing maybe, to be able to fully optimize... And for the customers that buy it on ps4, then immediately on ps5, they get like 30% off or 50% maybe... But i want BB2 asap lol, but i also want it to be perfect. Im content delving into some Souls 3 while making progress on my Bloodborne as well...
jano Gabor
It can already be done on ps4.
The limitations are due to the engine the company is using.
If they put money into a new engine they could make these games fully open with ease.
It’s not happening fam and it shouldn’t happen
Gods, i love this game
Now I get to lay in peace knowing that door is indeed connected to the bridge. Finally. Thank you.
I think I under stand why they removed the Cleric Beast door. It was because the Cleric Beast was an optiona bossl and people may be able to go through the other way and open the Cleric Beast door before triggering Cleric Beast. The Cleric Beast is supposed to jump over from the above (exact location cannot be seen from player perspective) when player trigger it normally. However if player enters it from the other way, they are already passed that area above about 10 seconds ago which they saw no Cleric Beast. So the entrance of the Cleric Beast jumping over doesn't make sense anymore. And also if player triggered Cleric Beast and then enter it from the shortcut way, they would be too close to where the Cleric Beast stand which is a very bad design and disadvantage for player. So they just decided to remove the shortcut all together.
Subscribed. I was always curious about this stuff.
Boy if only they had put this shortcut on and make us able to go over the bridge
That would have been cool
Anyone notice how these souls-borne type games have a theme of almost always having churches and cathedrals as a big part of the game? Ds1- undead parish. Ds2- cathedral of blue. Ds3- cathedral of the deep. Bloodborne- cathedral ward. Miyazaki has a thing for churches
Why did they remove the great shadows?
Nowhere Man It was either for performance improvement or they changed the lighting dynamics after alpha. If you look in that room you can see that there was no direct light source so logically there wouldn’t have been a clear shadow.
Pretty sure the alpha was generally better looking with more shading and particles than the finished product, but if you watch the video where he fights Gascoigne in the alpha version you'll see why they had to tone it down. Fight constantly drops to like sub 10fps
0:17 Apparently, the Cleric Beast hopped onto the bridge just to chill with you.
Howd you get access to the alpha demo?
Not a direct answer, but maybe he or she accessed the files in game
Iirc you has to have an original copy of bloodborne without any updates to the game or even the ps4, i might be very wrong tho
Or he could be part of the game making crew
golden eagle he’s not tho
I’m always so blown away by that alpha amygdala design! I really wish it had stayed, and your shots are so cinematic! The song is great in that version too.
It's actually still there, the boss Amygdala usess it to shoot lasers at you. I think they cut it from the normal ones as it must have been hard to render. It seems like you can see the eyes move from any part of the map in the alpha.
IllusoryWall got some video footage for a VaatiVidya video to explain this door awhile back. It's pretty cool that you explored through no-clip.
EDIT: That alpha demo re-visit was pretty cool, too.
But the door however, is still adjacent to the Cleric Beast arena. The only reason why you’re seeing nothing is because it isn’t prompted to load... probably to save RAM, which was why it was cut from the get-go.
When you got 99 insight.
Imagine if you could skip the cleric beast fight on the bridge and fight it later in the ward... before it jumps down. Or trigger the fight, enter through the back and surprise the boss. That would have been pretty cool