Point Cloud Cemetery VFX Unity

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  • @SueHui
    @SueHui 2 роки тому

    fascinating

  • @makfo2847
    @makfo2847 2 роки тому

    Hello what method are you using for the camera to track the particles? Thanks!

    • @ronsha
      @ronsha  2 роки тому

      I attached to the camera spaceship controllers to make more cinematic movements

  • @veraray98
    @veraray98 Рік тому

    this is amazing!! are the shadows from the photos you took or added later? love your work!!

    • @ronsha
      @ronsha  Рік тому

      Thank you!
      The shadows are part of the scan, the same way you can see the light from the sun that was burned to the scan itself.
      Same for the shadows (:

  • @RP_tube
    @RP_tube 3 роки тому

    love it!
    Could you explain the process behind?

    • @ronsha
      @ronsha  3 роки тому +12

      It's a bit complicated to explain it all here but I scanned (took lots of pictures) this path (inside the cemetery) with DSLR and a drone, then I made from all the photos a 3d model (with Reality capture )
      Exported it as point cloud (ply format), took it to unity and use Takahashi plugin (pcx) from git - search it on git or google, to be able to connect the model textures to the vfx graph inside unity.

    • @RP_tube
      @RP_tube 3 роки тому

      @@ronsha Thanks for the info! It s funny that I was looking into this right today and then your video appears :)
      Do yo know if I can also use the free license of Unity to achieve this?

    • @ronsha
      @ronsha  3 роки тому +1

      @@RP_tube I use the free one as well, so absolutly yes (:

    • @signedbyshebin
      @signedbyshebin 2 роки тому +4

      @@ronsha please make tutorial bro 😍

  • @TechFilmsTechnology
    @TechFilmsTechnology Рік тому +2

    Hello my friend! is it possible to make this effect for me ( for Videoclip ) with payment.

    • @ronsha
      @ronsha  Рік тому +1

      Talk to me.
      My email
      shalevinteractive@gmail.com

  • @Marcniz
    @Marcniz 2 роки тому +1

    Hey how did you create the transition in the start? Like the movement

    • @ronsha
      @ronsha  2 роки тому

      I have animated the public fileds of the VFX graph - turbulence for example

    • @Marcniz
      @Marcniz 2 роки тому

      Thank you. But how did you get it to go from turbulence to actual position?

  • @mikevanderlee8214
    @mikevanderlee8214 Рік тому

    I'm having some troubles with a VR point cloud project I'm working on myself though I'm working with a custom made shader and not the Takahashi assets. Is there any chance you could be able to share the Unity project?

  • @liamshannon4525
    @liamshannon4525 2 роки тому

    Hey Ron this is amazing.
    When using the PCX plugin in Unity, when I set my container from Mesh to be a Texture2D, my point cloud disappears. I have never used VFX graph before; is this normal? Am I doing something wrong?
    Please let me know!

    • @ronsha
      @ronsha  2 роки тому

      Thanks Liam!
      You need to create set position from map block in initiation, then drag the position texture of the ply.
      If you still dont see anything, make sure the spawn rate if more than 32 particles.
      Make them 50000 and +.
      Hope you succeed.

  • @DanielSantallaa
    @DanielSantallaa 3 роки тому +1

    How do you assign colors to each particle?

    • @ronsha
      @ronsha  3 роки тому

      Took the color of the scanned model and assigned its texture map and position map

    • @DanielSantallaa
      @DanielSantallaa 3 роки тому

      @@ronsha Uhm, I gotta investigate more about this. How do you assign those? this is VFX graph, right?

    • @ronsha
      @ronsha  3 роки тому +2

      @@DanielSantallaa Yes, I use Takahashi reposity in github - "pcx" to get the point cloud position and color textures and then use it with vfx graph

    • @ishbhatnagar1990
      @ishbhatnagar1990 2 роки тому +1

      @@ronsha How can vfx graph be applied to a .ply file ?

    • @ronsha
      @ronsha  Рік тому

      @@ishbhatnagar1990 you need to connect the vfx graph to the ply texture and position.
      You have nodes for that inside the vfx graph - color from map & position from map.
      The "map" is their position and color information (the ply).

  • @T1mothyTee
    @T1mothyTee 2 роки тому +1

    Were you able to get it working in the standard render pipeline>? thx!

    • @ronsha
      @ronsha  2 роки тому

      Didn't try it. I used HDRP

  • @T1mothyTee
    @T1mothyTee 2 роки тому +1

    Its great-- do you think this would run in Quest 2 VR?

    • @ronsha
      @ronsha  2 роки тому

      Yes, that was part of my VR project :)

    • @T1mothyTee
      @T1mothyTee 2 роки тому

      @@ronsha Ah ok very coool!!! I am trying with the add-on FM Points which doesn't requie changing to URP (which Im scared to do since I'm far along in development) -- but wondering about using the shader graph becuase this looks really good.

    • @user-lb6fj7rh8g
      @user-lb6fj7rh8g 2 місяці тому

      @@ronsha Will this visual motion effect be dizzy in VR?