- 16
- 14 947
Ron Shalev
Приєднався 31 січ 2013
360 4K Video - Cemetery Point Cloud Unity
A test of scanned Cemetery with a drone and Lidar scanner combined with VFX Graph in Unity - then translated to a 360 video.
Переглядів: 742
Відео
Oculus Interaction SDK - Unity
Переглядів 4112 роки тому
Testing some of the new Oculus Interaction SDK in Unity with the help of my scanned buddies and myself. Music - "Trick or Treat" by ikoliks.
Unity VFX Graph - Audio Reactive
Переглядів 3562 роки тому
Audio Reactive VFX Graph - HDRP - Unity Music: Artlist - At Breakneck Speed - by Leva
Unity VFX Graph - Space In My Window
Переглядів 2152 роки тому
Audio Reactive VFX Graph - HDRP - Unity Music: Artlist - New-Land by Ian-post
VFX Graph - Bridge of Memories - Part A
Переглядів 1 тис.3 роки тому
"Once Upon a Dream" - A narrative VR experience for my MFA project in Tel Aviv University. VFX Graph Point Cloud - Unity. Models - sketchfab.com/3d-models/beautiful-autumn-155e77d3110c47d0b33464fe4bf78fb0 sketchfab.com/3d-models/bridge-in-half-moon-bay-everypoint-d2a4e5cd3540474fa17b3bd69eedc69c Music - Kid Francescoli - "Moon"
Once Upon a Dream - 2021 - Unity VFX Graph - A narrative VR Project
Переглядів 4013 роки тому
Work in progress, my final MFA project in University of Tel Aviv. A narrative VR project based VFX Graph and scanned (Photogrammetry) people, objects and areas in Point Cloud (ply format). Made in Unity. Used pcx plugin by Keijiro Takahashi. Music: Monument Valley - Amateur Cartography. 3 models made by: sketchfab.com/fredpalmer101 sketchfab.com/GlobalDigitalHe... sketchfab.com/swami_mathtravel...
Memories of Space - Prototype
Переглядів 2404 роки тому
Moments before landing on Earth, "Blue Angel" an Israeli astronaut falls into a wormhole. Far from home, "Blue Angel" needs to find his way back, doing so he sees memories of space from home. To get back, he will need to fly through portals - WILL HE SUCCEED?
I'm looking to learn how to make this type of game. Can you point me to a tutorial for it? How did you learn to do it? Thanks
I'm having some troubles with a VR point cloud project I'm working on myself though I'm working with a custom made shader and not the Takahashi assets. Is there any chance you could be able to share the Unity project?
How long did it take to render?
30 min
Hello my friend! is it possible to make this effect for me ( for Videoclip ) with payment.
Talk to me. My email shalevinteractive@gmail.com
amazing!
this is amazing!! are the shadows from the photos you took or added later? love your work!!
Thank you! The shadows are part of the scan, the same way you can see the light from the sun that was burned to the scan itself. Same for the shadows (:
Some would say "post a link to the project or it didn't happen"
Were you able to get it working in the standard render pipeline>? thx!
Didn't try it. I used HDRP
Its great-- do you think this would run in Quest 2 VR?
Yes, that was part of my VR project :)
@@ronsha Ah ok very coool!!! I am trying with the add-on FM Points which doesn't requie changing to URP (which Im scared to do since I'm far along in development) -- but wondering about using the shader graph becuase this looks really good.
@@ronsha Will this visual motion effect be dizzy in VR?
Hi Ron, Do you have a workflow on how you scanned your buddies and your self.
Super cool! How did you setup the ragdoll with the interaction SDK? I tried to add a Grabbble, PhysicsGrabble and HandGrabInteractable to each limb but the ragdoll flies away as soon as it gets pinched
Try setting is kinematic son something maybe.
Hey Ron this is amazing. When using the PCX plugin in Unity, when I set my container from Mesh to be a Texture2D, my point cloud disappears. I have never used VFX graph before; is this normal? Am I doing something wrong? Please let me know!
Thanks Liam! You need to create set position from map block in initiation, then drag the position texture of the ply. If you still dont see anything, make sure the spawn rate if more than 32 particles. Make them 50000 and +. Hope you succeed.
Hey how did you create the transition in the start? Like the movement
I have animated the public fileds of the VFX graph - turbulence for example
Thank you. But how did you get it to go from turbulence to actual position?
fascinating
It looks really nice.
You added a force field for the leaves? I’m only slightly okish with blender. This is in unity?
Yes this is inside unity. I didn't use Blender, I used vfx graph (inside unity) to move them based to the camera/user position. They will move away from the user when he moves towards them.
So good!! 😂😂😂
So beautiful <3
Thats sick !!
Cool
did you have any trouble working with vfx graph with vr? performance-wise? I'm going through some problems setting up the project to work with them
Currently you'll probably have to use a PC VR, meaning - connect the headset with Cable link. It won't survive on standalone headset, the VFX are to demanding for that.
Hello what method are you using for the camera to track the particles? Thanks!
I attached to the camera spaceship controllers to make more cinematic movements
How do you assign colors to each particle?
Took the color of the scanned model and assigned its texture map and position map
@@ronsha Uhm, I gotta investigate more about this. How do you assign those? this is VFX graph, right?
@@DanielSantallaa Yes, I use Takahashi reposity in github - "pcx" to get the point cloud position and color textures and then use it with vfx graph
@@ronsha How can vfx graph be applied to a .ply file ?
@@ishbhatnagar1990 you need to connect the vfx graph to the ply texture and position. You have nodes for that inside the vfx graph - color from map & position from map. The "map" is their position and color information (the ply).
Looks really awesome, if you ever find the time would you make a tutorial ? especially those transistions!
Sure (:
@@ronsha Just wondering if you ended making that tutorial? Im trying to use pcx but having some trouble!
@@aidenshabka2430 Not yet /: are you using Unity 2019.4?
Ron Shalev yeh, it won’t let me change the point size which is annoying. I’m new to unity so still trying to figure it out, how did you make the ply file the source for the vfx graph?
@@aidenshabka2430 can you add photos?
love it! Could you explain the process behind?
It's a bit complicated to explain it all here but I scanned (took lots of pictures) this path (inside the cemetery) with DSLR and a drone, then I made from all the photos a 3d model (with Reality capture ) Exported it as point cloud (ply format), took it to unity and use Takahashi plugin (pcx) from git - search it on git or google, to be able to connect the model textures to the vfx graph inside unity.
@@ronsha Thanks for the info! It s funny that I was looking into this right today and then your video appears :) Do yo know if I can also use the free license of Unity to achieve this?
@@RP_tube I use the free one as well, so absolutly yes (:
@@ronsha please make tutorial bro 😍
Cool,can you make a tutorial on how to make a cod 3 zombie game in unity ive been trying to find these tutorials but they are all out dated please and thank you