Lighthouse in Blender 2.8 - Low Poly 3D Modeling Process

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  • Опубліковано 28 жов 2024

КОМЕНТАРІ • 91

  • @aritraroy6592
    @aritraroy6592 4 роки тому +15

    Hey man, you've been a major motivator for me to learn 3d. I've never been that great at sculpting models, nor do I really have the equipment and time to make photorealistic images. You're content should be a necessary step for all beginners, so keep up the good work 👍

    • @polygonrunway
      @polygonrunway  4 роки тому +2

      Thank you for your feedback! I'm happy you like my content

  • @yukanguis
    @yukanguis 4 роки тому +27

    Just so you know, you have to enable Add Mesh: Extra Objects add on to add Single Vert.

    • @akdevil5280
      @akdevil5280 4 роки тому +1

      bruh the pains i took to add single verts, if i just knew this sooner thanks tho

    • @thecreativetechnologist3840
      @thecreativetechnologist3840 4 роки тому +2

      Came for this. Thanks

    • @mlsterlous
      @mlsterlous 4 роки тому +1

      Isn't it the same thing like i did it, just Ctrl+Right click in edit mode?

  • @tehsimo
    @tehsimo 4 роки тому +5

    I've learned so much watching these videos

  • @Kimi_Plays
    @Kimi_Plays 4 роки тому +1

    I love how your videos transfer good and positive vibes

  • @amaralthais
    @amaralthais 2 роки тому +2

    Almost had a heart attack at 2:22

  • @MewMewMeadows
    @MewMewMeadows 4 роки тому

    Yowza! Here I am STILL using and learning the basics of simply Blender 2.80, as if you're, like, 2 versions or so ahead of me! I'm surer than sure version 2.82 should have a few more features (maybe like the “snap to edge center/face center” thing). I wanna stick with what I have now-I don't have a LOT of projects on 2.80, anyhoo-but I also think it should make sense that I definitely get the latest versions should I wanna keep up.
    Your projects are just as awesome, though! I don't do isometric things like you, mainly because isometric projects kinda confuse me; tried using such techniques for modelling a dining area inspired after Hyrule Castle from “The Legend of Zelda” series, so I guess I shouldn’t do anything beyond my expertise. Keep up the good work, as you’re bound to inspire an increasing amount of viewers/subscribers like me!

    • @polygonrunway
      @polygonrunway  4 роки тому +1

      Thank you! You should definitely update to 2.82, it won't change basically anything for you and you will be up to date. Thats always a good thing :)

  • @shikharsadh4388
    @shikharsadh4388 4 роки тому +1

    Incredibly fantastic 👍🏻

  • @SirPrizeWildRift
    @SirPrizeWildRift 4 роки тому +1

    I LOVE YOUR WORK, BIGGEST FAN HERE

  • @themobylogy5670
    @themobylogy5670 4 роки тому +2

    Incredible! Great work as always. Only have praise :)

  • @needformovie2360
    @needformovie2360 4 роки тому

    Polygon Runway
    Great work.Thank you

  • @mohaanak4049
    @mohaanak4049 4 роки тому +1

    amazing job

  • @edkircbj643
    @edkircbj643 4 роки тому

    Beautiful

  • @Tekken685
    @Tekken685 2 роки тому +1

    30:11 Snap - Face doesn't work here, and i don't know why. So i can't put the tiles on the roof... Can someone help me please ?
    (It worked before with the rocks)

  • @CT--nz8qy
    @CT--nz8qy 4 роки тому +6

    Reminds me of Old Man's Journey...
    Somehow.

  • @fourseasonsgraphicsstudio
    @fourseasonsgraphicsstudio Рік тому

    Hello. I am trying to make this. I have a question plz answer. In the beginning your plane seems to be under three axes. How axes lines appear above plane?

  • @Cong_Le
    @Cong_Le 2 роки тому +1

    Thank you, I've learned a lot though I need to change the playback speed to 0.25 to keep up :D

  • @lostwithdan4331
    @lostwithdan4331 4 роки тому +1

    @Polygon Runway When you decide to make a 3d model how do you choose how much detail you put into your objects to make them look like what you designed? I am curious if you have a plan on how you do it because you could go crazy with the detail even if it's low poly, but when do you know to stop if that makes sense?

    • @polygonrunway
      @polygonrunway  4 роки тому

      Yeah, it totally makes sense. I try to ballpark it with some first object I detail after the first scene blockout. After that I just try to stay within that (no the case with the tree and grass here :D)

  • @suvantmsuvantheminecraftia7407
    @suvantmsuvantheminecraftia7407 4 роки тому +1

    How do you have so less subscribers? You deserve more!

  • @ИванКорсун-ь1й
    @ИванКорсун-ь1й 4 роки тому

    Completed!

  • @iamthetinkerman
    @iamthetinkerman 4 роки тому +2

    Is it okay to have objects overlay other objects without it effecting the rendering? I read so much about topology and from what I have read, everything needs to be connected properly. Am I wrong?

    • @CT--nz8qy
      @CT--nz8qy 4 роки тому +4

      It is completely okay if objects overlay other objects. Just make sure, that there are no Faces at the same height and rotation. This causes some sort of "flickering" in the render. It happens for example if you duplicate objects and forget to move them.

    • @iamthetinkerman
      @iamthetinkerman 4 роки тому

      @@CT--nz8qy thanks

    • @polygonrunway
      @polygonrunway  4 роки тому +1

      And it's very contextual too. Topology is mainly issue for games, animation and larger scenes and projects. If you do a simple illustration, you don't need to be so strict on yourself :)

    • @iamthetinkerman
      @iamthetinkerman 4 роки тому

      @@polygonrunway cool thanks, I felt that was holding me back because of my perfectionism 👍🏼

  • @lisicin_dima
    @lisicin_dima 4 роки тому +1

    Hello! I have a problem. I can’t understand how you made the door to the lighthouse? Is this some kind of hotkey?

    • @polygonrunway
      @polygonrunway  4 роки тому

      Yeah, it's the basic boolean modifier, but I use "bool tools" addon (just activate it) and you can doo boleans simple as CTRL+, CTRL- and so on

    • @lisicin_dima
      @lisicin_dima 4 роки тому

      @@polygonrunway Oh! Thank you, I did it. Thank you so much for your creativity and good luck in your work.

  • @miraccifci534
    @miraccifci534 2 роки тому

    Is there a download link for the file?
    +

  • @jrmz111
    @jrmz111 4 роки тому +1

    at 11:17 how did you get depth in the mesh without a solidify modifier?

    • @meriantiqueduniya8824
      @meriantiqueduniya8824 4 роки тому

      I am stuck there! I am not able to make a depth! Can you help?

    • @jrmz111
      @jrmz111 4 роки тому

      @@meriantiqueduniya8824 what I did is that I filled the face on top and the one on the bottom

    • @oystice
      @oystice 4 роки тому

      try to add a boolean modifier to the lighthouse and set a door cube as a difference. it works the same.

  • @SketchupStyle
    @SketchupStyle 4 роки тому

    This doesn't look low poly to me 😉😀
    Excellent video! 👍👍

    • @polygonrunway
      @polygonrunway  4 роки тому

      Yeah, it's kind of a borderline :D Thanks! :D

  • @simonraguin6401
    @simonraguin6401 4 роки тому

    How did you make the grass ? Have I missed a part in the video ? amyzing job btw

    • @polygonrunway
      @polygonrunway  4 роки тому

      I think I have done it after the recording at the time. It's just a particle system with lowpoly grass strains

  • @dododokutaah
    @dododokutaah 4 роки тому +1

    This looks great! Is it any lighthouse from a place in particular?

    • @polygonrunway
      @polygonrunway  4 роки тому

      Thanks! I don't think so. I looked at multiple references so it's mixed up :)

  • @meriantiqueduniya8824
    @meriantiqueduniya8824 4 роки тому

    In 11:17 I can't get that with ctrl+ numpad_minus! Can anyone help? Neither I am getting by boolean modifer!

  • @KarthikVDas
    @KarthikVDas 4 роки тому

    how to create lights from windows and lamps? could you please help? I am a beginner to 3d modeling. Thank you

    • @polygonrunway
      @polygonrunway  4 роки тому +1

      You need to switch the material from principled to emission shader

  • @livinrekt
    @livinrekt 4 роки тому

    Ooh, I love this! Do you happen to have any big projects coming?

    • @polygonrunway
      @polygonrunway  4 роки тому

      Thank you! I'm working on a lot of stuff right now :)

  • @anton_machulski
    @anton_machulski 3 роки тому

    30:00 tile

  • @natanaelsuhardi9660
    @natanaelsuhardi9660 4 роки тому +2

    7:28 how to grab but in diagonal direction like that bro?

    • @polygonrunway
      @polygonrunway  4 роки тому +3

      you press G G for the edge slide, but then additionally hold alt to go out of bounds

    • @natanaelsuhardi9660
      @natanaelsuhardi9660 4 роки тому

      @@polygonrunway ok I got it

  • @GioTrentin
    @GioTrentin 4 роки тому

    What is the name of the shortcut or tool you use to create the holes in minutes: 11:16 and 11:33

    • @polygonrunway
      @polygonrunway  4 роки тому +1

      It's the bool tool addon and the shortcut for cutout is ctrl+minus on a numpad (difference boolean operation)

    • @GioTrentin
      @GioTrentin 4 роки тому

      @@polygonrunway Thanks!!!

  • @wtf_Sha_HDa
    @wtf_Sha_HDa 4 роки тому +1

    hi🙂, I am really interested in the content of your videos😍, but I want you to add a little picture of the result during the video to let me compare between them😏, I'm always stuck in the thambnial for that 😥

    • @polygonrunway
      @polygonrunway  4 роки тому

      I was already doing that, but I forgot for this one, sorry about that :)

  • @nasca6877
    @nasca6877 3 роки тому

    It's a old video. I am a beginner. I cant do the select path at 5:14 with blender 2.9. I don't understand why I can't. I can use select path for the Lighthouse but for the stair, it doesn't work. The face isn't create with CTRL+F because of that.

    • @nasca6877
      @nasca6877 3 роки тому

      At 54:36, you use G ? isn't a scale ? It doesn't work, I can't fix the angle of the roof.

  • @therooster_
    @therooster_ 4 роки тому

    How long did it take to get this good?!

    • @polygonrunway
      @polygonrunway  4 роки тому

      You can get there in few months I think :)

    • @therooster_
      @therooster_ 4 роки тому

      Polygon Runway :O you just motivated me to learn blender

  • @pederronningen
    @pederronningen 4 роки тому

    How do you achieve glow in cycles?

    • @polygonrunway
      @polygonrunway  4 роки тому

      You need to use compositor and glare filter

  • @dreygen9357
    @dreygen9357 4 роки тому

    0:21 in my version 2.83.2 i didn't have single vert, where is this?

    • @Oscar-xt8hm
      @Oscar-xt8hm 3 роки тому

      it's an addon u can activate in Preferences

  • @jophykannattu745
    @jophykannattu745 4 роки тому

    Please do anything with commentary

  • @rachelolney4411
    @rachelolney4411 4 роки тому

    How did you do the grass?

    • @polygonrunway
      @polygonrunway  4 роки тому +1

      It's made with particle system (and unfortunately after the video was ready)

    • @rachelolney4411
      @rachelolney4411 4 роки тому

      @@polygonrunway Looks awesome!

  • @nestornicolas79
    @nestornicolas79 4 роки тому

    Como habilito el add Single Vert?

  • @che-chenghsu5161
    @che-chenghsu5161 4 роки тому

    How can I open pie menu of pivot point?

    • @polygonrunway
      @polygonrunway  4 роки тому

      It's the period key (not on the numpad)

  • @juliantotriwijaya9208
    @juliantotriwijaya9208 4 роки тому

    "it's bad luck to kill a seagull"

  • @jaceporikos
    @jaceporikos 4 роки тому

    13:28 how are you doing this?

    • @polygonrunway
      @polygonrunway  4 роки тому +2

      select all A and ctrl+A to chenge the radius for the skin modifier

  • @lucky4the4turtle
    @lucky4the4turtle 4 роки тому

    oh shit, i didn't notice the hotkeys in the bottom corner.

  • @natanaelsuhardi9660
    @natanaelsuhardi9660 4 роки тому

    how to bavel a vertex

    • @polygonrunway
      @polygonrunway  4 роки тому

      ctrl+B, then V (mousewheel for number of segments) :)

  • @AleksanderSheyko
    @AleksanderSheyko 4 роки тому

    класс!!!

  • @anilbehera9955
    @anilbehera9955 4 роки тому

    Describe what you are doing please....so that we can gain something by investing 1 hour of our time. And it will be beneficial for you to gain subs rapidly

    • @polygonrunway
      @polygonrunway  4 роки тому +2

      It would be really hard to narrate 10 hours of process weekly. I commented videos too, and there will be more of them, but I create 2 unique designs every week and record the process. I'm sure it's better to give it out like this, than nothing :)