As an engineer, you should love wedges. They are a basic machine in physics (the incline plane) and they let you shim up wobbly tables. Let's see if your architecture can do that.
Airplane knowledge: The flappy things on the ends of airplane wings are the ailerons, and they're used to bank (Also known as turning). The tiny wings on the rear are called the horizontal stabilizers, and the flappy bits (elevators) on them are used for moving the nose up and down (Climbing and descending). The vertical stabilizer have a flappy bit called a rudder, and it's used to move the nose left and right. HOWEVER, turning left and right is done by the ailerons on the wings in a banking move.
In some planes (like the PA28 I'm learning to fly on) the horizontal stabilizers and the elevators are put together in what is known as a "horizontal stabilator". You also left out the secondary flappy wing bits known as the "flaps" which are used to increase lift allowing you to fly slower without stalling. Some planes actually combine flaps and ailerons into "flaperons". Just a little bit more airplane knowledge for you :P
For the tail rotors you want it to spin to apply force in the opposite direction that the main rotors turn the body of the helicopter. This way you have a way to turn right by just letting the force of the rotors spinning turn you that way, and a way to turn left by spinning up the tail rotor to apply force against the spinning of the body and turn you the opposite direction
Perhaps it would be easier to use 2 rotors spinning in opposite direction like a Chinook or maybe like an Osprey and be able to rotate them for forward thrust.
@@ReatuKrentor I mean it certainly wouldn’t be easier than just putting the tail rotor facing the correct side for proper turning. The issue is i don’t know if this game has the logic to make a dual rotor system like that work because in those, when they want to turn while hovering one of the rotors slows down so the force is greater in the direction they want to turn. I don’t know if this game has that kind of programmability. Though just using the tail rotor to turn and keep it straight would be difficult as well as you’d have to program the speed of it to apply the correct amount of balancing force to keep it straight when hovering as well as when spinning the main rotor up faster to move forward as that applies more force and so the tail rotor would need to also apply equal force to keep it straight. As well as some other complexities. Though since they have helicopters as a thing in this game, I’m sure they have some kind of logic and their physics ignores some certain things to allow it to be done and actually work
Sorry, I was thinking of a different helicopter. The chinook turns by angling the blades in opposite directions to turn. Which I guess could work in this game, assuming you can program how far the hinges move and assign the directions properly
@@ReatuKrentor First helicopter I made was a chinnok style, worked like a charm... ... ... Eventually... I've made several different helicopters since then but I've actually never tried to have a tail rotor style craft... Did an osprey one, that worked pretty well, I didn't do the rotating wings bit though just had the rotors on either side of the craft... I Haven't figured out a way to have contra-rotating props on one mount, but I don't think with the way the game works that's a possibility...
@@monkeymonk666 The game has a two different helicopter motors that can be used, one of which is stackable, allowing for two sets of rotors, one on top of the other, that rotate in opposite directions.
as a veteran player of this game, I felt nostalgic, and then died. it was incredibly painful to watch (no hate) but the game I had uninstalled I installed to just prove this point to myself that making planes isn't difficult as long as you arent trying to troll people with ocd
He started this series from 2021 and I want to play this game with you and him but I can't play it cuz I don't have a PC or money for these things and my brother isn't taking his money out of the bank so he's still sticking with 1,000 dollars and I told him the bank will accidentally sent the money to a other country and I those problems and I have a bank account but that my mom isn't letting me take the money for me,my brother, my mom and my sister
10:21 some more aircraft knowledge (why do I do this): What this manoeuvre was is called a touch and go, its stupidly ridiculous how Real civil managed to perform that move without crashing, hell even with asymmetrical wings. Also, the fact how he took off without any control issues is also just insane.
hay mat, when you get hover pads you can hover off the ground. but (if it still works) you can also flip the hover pad upside down so it is facing upwards. then place a vehicle part "above" the hover pad, maybe with an air gap between it, the hover pad kind of "pushes" your car down to the ground and lets you stick to walls/ climb vertically, could come in handy at some point the hover wall climber also kind of flys in a glitchy way, gets a kind of floaty effect. it's weird you might want to mess around with it in creative first
Planes control surfaces are as follows: Pitch (up down) goes on the tail, yaw (NOT how you turn, rather how you stabilize a turn) is the vertical stabilizer, and only roll goes on the wingtips. Putting pitch on the wings is pointless because thats right on the COM (or should be, not sure if it is with yours). Thrust preferably should be in line with the COM horizontally, and don’t bother with flaps as the aero in this game isn’t advanced enough to implement those right.
helicopter blades actually change their attack angle constantly during each revolution. it's about the only feasible way to make the prop disc actually tilt over the craft. So to tilt right, you make the blade have a higher AoA (and therefore lift) on the left, and lower (or even negative) AoA on the right. To tilt forward you go lower in front and higher in back. Making that particular mechanism in Trailmakers might be a bit of a stretch though. You'd probably be better off taking that extra hinge out and putting a second tail prop on, turned 90 degrees so it pushes the tail up and down.
The heli wants to turn the way the main blades are turning, thats why you need the rotor in the back, you can make a rotor above the main one moving in the oposite direction to cancel them out and put a horisontal blade in the back to make you move forward. when you start moving you can use a vertical rudder (stabilazor) to point were you want to go. Trust me, im an aircraft technician
There are actually two different helicopter engines in the game. If memory serves me right, one of them should be on those islands that are high up. Good luck!
Have fun getting the part that's inside the volcano itself. Iirc, it's the Dragon Jet, but you basically need either a decent helicopter, or a REALLY long crane to get it out.
One of the first prototype designs for helicopter rotors was in fact rockets mounted on blade tips. It was the smoothest of the prototypes of the time for rotor vibes and stability. Didn't work for every other reason you'd imagine.
Hey Engi! I discovered your channel thanks to the Timberborners and have since become a fan! ^ ^ You should add rotators to the back axis of your 6 wheeler (configured inverse to the front) so you can make super quick turns on the spot. ;)
Spin to win also no idea if lift is a thing in this game when the angle of attack changes but if you put a second set of rotating servos between the hub and the blades you can try to test it.
Hi Matt I've got an idea for your helicopter. If you mount the rotating actuator of the main head onto 2 hinges. The base hinge can tilt the head forwards and backwards the next hinge mounted on top of the base hinge can tilt the head left and right. The idea is to replicate a swash plate for translocational flight. I hope this helped if it does I'll see what else I can think of. Cheers 😀
The development history of this game is actually pretty cool, this and Deep Rock Galactic were basically two old projects from a studio under Microsoft that got slated, but then got revived by some of the devs after that studio closed.
I found helicopters easier I suggest using propellers that rotate in opposite directions to reduce the main body rotation. Also to stop completely stop turning constantly you'll have to set up sensors but if you just but the smaller thrusters on the tail for left and right it will help tremendously. Lastly use the propellers for hovering and use thrusters for up and down (alternatively you can glade down if you made it right) and use thrusters on the main body for forward and backwards
So this is actually a thing, in the 50s they designed and even tested a helicopter with peroxide-fueled rocket engines on the ends of the blades (pressure-fed from the centripetal force of the rotating blade) for the purpose of making expedient take-offs and other maneuvers. Gets you a lot more power without any more torque on the main shaft. Worth a search for "rocket on rotor helicopter" sometime.
interestingly enough the US military experimented with an air droppable mini helicopter that had rockets on the ends of it's two rotor blades the helicopter didn't see adoption though fort a number of reasons the most critical of which being that the engines messed up the airflow over the blades so much that an autorotation landing wasn't possible.
the easiest way to make a helicopter steer in this game is to simply add rocket propellers directly to a seat (a diving bell works the best) and then you can simply use wasd to tilt the copter because using those keys moves the pilot enough to tilt it also if you get enough wings it will just float no matter how little spinning power it has
To make a helicopter work you have to have 2 motors. One right side up and one upside down. They spin the opposite ways and counteract the spinning of the vehicle.
I am confident that your main rotor wasn't properly balanced beings you had two different sized blades. Maybe you could try the smaller wings and only put two rotor blades instead of four like a UH-1 Huey? Just a thought. Want to help. :) Also the tail rotor is to cancel out the torque that the main rotor puts on the body of the helicopter otherwise it would spin the whole body of the helicopter in the opposite direction the main rotor spins.
As an Airplane Enthausiast, this video completly burned my brain down. And then there was 10:12 I'm proud of your knowledge about the Supermarine Spitfire
Okay, the mini thruster is a thruster with little power that can be kept on forever, and is found as a large scrap on a grassy close nearby some desert, will help with drones and the like
Fun fact; the US actually designed a helicopter with rocket boosters on the end of the rotors for high altitude and high load uses. It was called the Hiller YH-32 Hornet: en.m.wikipedia.org/wiki/Hiller_YH-32_Hornet
Hello Matt or Mr RCE 😀, not sure if you will see this but there is a game on stream call Rail Route, its somthing youll lobe since you play mini metro/ motorways etc
thats a proper plane. jank, but it flies with some decent control. which is good. helicopter though. You need a proper swashplate (yeah. its very complicated) instead of tilting the rotor you can do a multi-rotor design (like the ones on avatar movies), although you need the rotors to spin a lot faster and im not sure if you can do it
Here’s some plane knowledge. You generally want the plane to be symmetrical. That way it doesn’t crash into the ground incinerating the corpse of the pilot
I can’t believe he left a triangle behind also I really like civil engineering and i was wondering what it would be like actually on the job so I was wondering if you could do a vlog channel of your job, just a suggestion
Hey RCE I don't know if you take requests, but if you'd like there's a super fun game from who knows how long ago called Fantastic Contraption that I think you'd like. Simple premise, you have to get an object into a goal, and you can build any kind of contraption to get it there. The competitive builds are insane and I think it would be very fun for an engineer such as yourself!
engineering a design similar to a chinook might be ideal for helidog. two shorter propellers on top rotating in opposite directions. from there just got to figure out turning
When a helicopter tilts in a certain direction, it's because the pitch of the blades are changing one side will get slightly steeper which makes it generate more lift, and now after my 'crash course' you too can crash your very own helicopter⛰️+🚁=💥. It's late, and I'm tired.😴
6:20 You called it a flap, its true name is a rudder when in that configuration. Otherwise it is a control surface. Flaps are quite different. I am technically not an engineer but still I enjoy mechanical engineering, and not knowing other types of engineering when people ask makes us look stupid. I know you understand, don't get made fun of in the comments for not knowing something you shouldn't. And for people who do this, JUST BECAUSE SOMEONE IS AN ENGINEER DOESNT MEAN THEY KNOW EVERYTHING, I AM A MECANICAL ENGINEER NOT AN ELECTRICAL ENGINEER.
bruh that looks harder then kerbal. Most of the time I just place the wings _behind_ the CoM, and add some small control surfaces at the front (somewhere near the cockpit) for more elevator control.
Currently an Aeronautics student in TU Delft. I'll be honest mate, GCSE's aren't too important for when it comes to University, but when you go to A levels (or whatever alternatives you do) I HIGHLY recommend doing subjects you did in GCSE. As for what subjects to take.. Math, Physics, Chemistry and maybe English. You'd be surprised how much of a language course engineering are university is. Although you have already chosen them. Just keep this in mind for post GCSE. Hope this helps you mate!
system or computer engineering disciplines... ie electrical engineering are always gonna be good options, chemical if you want money... mechanical or civil if you love building, mechanical if you like robots, planes, rockets or cars. civil if you really love legos
As an engineer, you should love wedges. They are a basic machine in physics (the incline plane) and they let you shim up wobbly tables. Let's see if your architecture can do that.
Not to talk about dem smooth aerodynamics.
and a wedge is like a triangle so...strongest shape ??
@@l33th0b0 "the Triangle -2nd best shape" Now in cinema
Wedge gang
Rce slipped up. A real engineer would never talk badly about an inclined plane. Now we know he's fake.
Airplane knowledge: The flappy things on the ends of airplane wings are the ailerons, and they're used to bank (Also known as turning). The tiny wings on the rear are called the horizontal stabilizers, and the flappy bits (elevators) on them are used for moving the nose up and down (Climbing and descending). The vertical stabilizer have a flappy bit called a rudder, and it's used to move the nose left and right. HOWEVER, turning left and right is done by the ailerons on the wings in a banking move.
you don't need to bank if you are a fighter jet, just roll and accelerate !
@@monad_tcp Rolling is the same as banking. Mostly.
You turn left and right by using both the ailerons and rudder, otherwise you slip or skid
Haha rotation servo go brrrr
In some planes (like the PA28 I'm learning to fly on) the horizontal stabilizers and the elevators are put together in what is known as a "horizontal stabilator".
You also left out the secondary flappy wing bits known as the "flaps" which are used to increase lift allowing you to fly slower without stalling. Some planes actually combine flaps and ailerons into "flaperons".
Just a little bit more airplane knowledge for you :P
For the tail rotors you want it to spin to apply force in the opposite direction that the main rotors turn the body of the helicopter. This way you have a way to turn right by just letting the force of the rotors spinning turn you that way, and a way to turn left by spinning up the tail rotor to apply force against the spinning of the body and turn you the opposite direction
Perhaps it would be easier to use 2 rotors spinning in opposite direction like a Chinook or maybe like an Osprey and be able to rotate them for forward thrust.
@@ReatuKrentor I mean it certainly wouldn’t be easier than just putting the tail rotor facing the correct side for proper turning. The issue is i don’t know if this game has the logic to make a dual rotor system like that work because in those, when they want to turn while hovering one of the rotors slows down so the force is greater in the direction they want to turn. I don’t know if this game has that kind of programmability. Though just using the tail rotor to turn and keep it straight would be difficult as well as you’d have to program the speed of it to apply the correct amount of balancing force to keep it straight when hovering as well as when spinning the main rotor up faster to move forward as that applies more force and so the tail rotor would need to also apply equal force to keep it straight. As well as some other complexities. Though since they have helicopters as a thing in this game, I’m sure they have some kind of logic and their physics ignores some certain things to allow it to be done and actually work
Sorry, I was thinking of a different helicopter. The chinook turns by angling the blades in opposite directions to turn. Which I guess could work in this game, assuming you can program how far the hinges move and assign the directions properly
@@ReatuKrentor First helicopter I made was a chinnok style, worked like a charm... ... ... Eventually... I've made several different helicopters since then but I've actually never tried to have a tail rotor style craft...
Did an osprey one, that worked pretty well, I didn't do the rotating wings bit though just had the rotors on either side of the craft... I Haven't figured out a way to have contra-rotating props on one mount, but I don't think with the way the game works that's a possibility...
@@monkeymonk666 The game has a two different helicopter motors that can be used, one of which is stackable, allowing for two sets of rotors, one on top of the other, that rotate in opposite directions.
Ive bought this game just after watching you playing. It's great to see you actually playing the story mode. You could make it a series!
as a veteran player of this game, I felt nostalgic, and then died. it was incredibly painful to watch (no hate) but the game I had uninstalled I installed to just prove this point to myself that making planes isn't difficult as long as you arent trying to troll people with ocd
I think it is a series
He started this series from 2021 and I want to play this game with you and him but I can't play it cuz I don't have a PC or money for these things and my brother isn't taking his money out of the bank so he's still sticking with 1,000 dollars and I told him the bank will accidentally sent the money to a other country and I those problems and I have a bank account but that my mom isn't letting me take the money for me,my brother, my mom and my sister
@@Big_Th4n05 What?
Uhh the game is free, what do you mean you bought it
It’s nice to see him playing a game motet than once , he is so dedicated to make content to satisfy everyone, that’s why he’s my favourite youtuber
RCE: "wedges are like the architecture of Trailmakers"
also RCE in other videos: "wedges make things more aerodynamic"
me : cringing at the facts that i watch scrapman and am part of the wedge gan movement
Oh hey so do I
@@jiegao3591 me also
@@calebtube999 What about brege gang?
@@tylerkuhn9931 you are either part of wedge gang, or brick life. You must pick a side
Have to admit that jet chopper was thoroughly entertaining.
There is an island somewhere around the map with all the plane pieces with a perfect runway too!
10:21 some more aircraft knowledge (why do I do this): What this manoeuvre was is called a touch and go, its stupidly ridiculous how Real civil managed to perform that move without crashing, hell even with asymmetrical wings. Also, the fact how he took off without any control issues is also just insane.
hay mat, when you get hover pads you can hover off the ground. but (if it still works) you can also flip the hover pad upside down so it is facing upwards. then place a vehicle part "above" the hover pad, maybe with an air gap between it, the hover pad kind of "pushes" your car down to the ground and lets you stick to walls/ climb vertically, could come in handy at some point
the hover wall climber also kind of flys in a glitchy way, gets a kind of floaty effect. it's weird
you might want to mess around with it in creative first
That doesn't count as flying. It's falling... With style
Classic
If it's like besiege then adding more of the spinning servos to eachother makes them rotate faster exponentially
Planes control surfaces are as follows:
Pitch (up down) goes on the tail, yaw (NOT how you turn, rather how you stabilize a turn) is the vertical stabilizer, and only roll goes on the wingtips. Putting pitch on the wings is pointless because thats right on the COM (or should be, not sure if it is with yours). Thrust preferably should be in line with the COM horizontally, and don’t bother with flaps as the aero in this game isn’t advanced enough to implement those right.
helicopter blades actually change their attack angle constantly during each revolution. it's about the only feasible way to make the prop disc actually tilt over the craft. So to tilt right, you make the blade have a higher AoA (and therefore lift) on the left, and lower (or even negative) AoA on the right. To tilt forward you go lower in front and higher in back.
Making that particular mechanism in Trailmakers might be a bit of a stretch though. You'd probably be better off taking that extra hinge out and putting a second tail prop on, turned 90 degrees so it pushes the tail up and down.
Helicopter comes from the Greek words ‘helico’ (=helix) and ‘pter’ (=wing, like in pterodactile)
Thus, the word ‘copter’ is weird…
How about the word Helo
Wait so shouldn’t the word be pronounced helicoter?
Helo is just another way it is shortened also chopper is yet another variation
I like calling them hella choppers, because those main and tail blades can really cut some shit up (shortly before they broomstick)
@@bbotelhoHI what does broomstick mean in relation to helicopter props?
New challenge for you … let’s see if you can engineer a CH47 chinook helicopter!
The heli wants to turn the way the main blades are turning, thats why you need the rotor in the back, you can make a rotor above the main one moving in the oposite direction to cancel them out and put a horisontal blade in the back to make you move forward. when you start moving you can use a vertical rudder (stabilazor) to point were you want to go. Trust me, im an aircraft technician
7:08 - this plane was _truly_ designed by an engineer!
(just not an aerospace engineer XD) - ngl I'm amazed that design works :D
There are actually two different helicopter engines in the game. If memory serves me right, one of them should be on those islands that are high up.
Good luck!
12:46 this "ahng ahng" snake motion gave 1000 years of life xD
Been loving this series so far,pls post more of this
Have fun getting the part that's inside the volcano itself. Iirc, it's the Dragon Jet, but you basically need either a decent helicopter, or a REALLY long crane to get it out.
One of the first prototype designs for helicopter rotors was in fact rockets mounted on blade tips. It was the smoothest of the prototypes of the time for rotor vibes and stability. Didn't work for every other reason you'd imagine.
Hey Engi! I discovered your channel thanks to the Timberborners and have since become a fan! ^ ^
You should add rotators to the back axis of your 6 wheeler (configured inverse to the front) so you can make super quick turns on the spot. ;)
Spin to win also no idea if lift is a thing in this game when the angle of attack changes but if you put a second set of rotating servos between the hub and the blades you can try to test it.
I have the game and yes it works iv'e used it before.
Have a good friday everyone!
Hi Matt I've got an idea for your helicopter. If you mount the rotating actuator of the main head onto 2 hinges. The base hinge can tilt the head forwards and backwards the next hinge mounted on top of the base hinge can tilt the head left and right. The idea is to replicate a swash plate for translocational flight. I hope this helped if it does I'll see what else I can think of. Cheers 😀
If this was posted any earlier, I can guarantee that the comment section would be covered with “helikopter helikopter”
You should try to make rotors on top of those that spin the other way.
The development history of this game is actually pretty cool, this and Deep Rock Galactic were basically two old projects from a studio under Microsoft that got slated, but then got revived by some of the devs after that studio closed.
I've been watching since you were a baby youtubers(30k) and I'm so happy to see all the progress you've made since then. Keep going mate👍
I found helicopters easier
I suggest using propellers that rotate in opposite directions to reduce the main body rotation.
Also to stop completely stop turning constantly you'll have to set up sensors but if you just but the smaller thrusters on the tail for left and right it will help tremendously.
Lastly use the propellers for hovering and use thrusters for up and down (alternatively you can glade down if you made it right) and use thrusters on the main body for forward and backwards
So this is actually a thing, in the 50s they designed and even tested a helicopter with peroxide-fueled rocket engines on the ends of the blades (pressure-fed from the centripetal force of the rotating blade) for the purpose of making expedient take-offs and other maneuvers. Gets you a lot more power without any more torque on the main shaft. Worth a search for "rocket on rotor helicopter" sometime.
The mighty cone: really good for the tip of THE STRONGEST SHAPE!!
I am astounded that that plane flew as well as it did.
I'm even more astounded by the helicopter.
Helicopters actually maneuver and change lift etc. by rotating the blades individually, might wanna give that a try!
i dont know how u appeared in my recs because im Russian but i really enjoy what u do thanks a much my engineer friend
Love how helicopter auto-rotation actually (*kind of) works in this game.
Try making a coaxial helicopter, that solves the problem of spinning
ROCKET-KOPTER, ROCKET-KOPTER!
interestingly enough the US military experimented with an air droppable mini helicopter that had rockets on the ends of it's two rotor blades the helicopter didn't see adoption though fort a number of reasons the most critical of which being that the engines messed up the airflow over the blades so much that an autorotation landing wasn't possible.
the easiest way to make a helicopter steer in this game is to simply add rocket propellers directly to a seat (a diving bell works the best) and then you can simply use wasd to tilt the copter because using those keys moves the pilot enough to tilt it also if you get enough wings it will just float no matter how little spinning power it has
Helicopter sonic boom incoming!
I remember this stream, this stream is how I discovered this channel! Subbed ever since!
To make a helicopter work you have to have 2 motors. One right side up and one upside down. They spin the opposite ways and counteract the spinning of the vehicle.
"My ass has a lot of momentum!.. wait, don't clip that"
Editor: "I have a better idea"
I am confident that your main rotor wasn't properly balanced beings you had two different sized blades. Maybe you could try the smaller wings and only put two rotor blades instead of four like a UH-1 Huey? Just a thought. Want to help. :) Also the tail rotor is to cancel out the torque that the main rotor puts on the body of the helicopter otherwise it would spin the whole body of the helicopter in the opposite direction the main rotor spins.
As an Airplane Enthausiast, this video completly burned my brain down. And then there was 10:12 I'm proud of your knowledge about the Supermarine Spitfire
Always happy to see you upload more of this game, well this and timberborn
LOL I was thinking about all the poor ocd folks and 2 seconds later you mention the same thought. lol!!!
Okay, the mini thruster is a thruster with little power that can be kept on forever, and is found as a large scrap on a grassy close nearby some desert, will help with drones and the like
*cliff, goddamn autocorrect
Fun fact; the US actually designed a helicopter with rocket boosters on the end of the rotors for high altitude and high load uses.
It was called the Hiller YH-32 Hornet:
en.m.wikipedia.org/wiki/Hiller_YH-32_Hornet
Friday is my favorite holiday.
Nobody: ...
RCE in a rocket fueled helicopter: I've made fireworks!
Now make the helicopter able to lift up with the rocks and you can easily collect them all! That is really cool!
Would love to see you try Subnautica Matt!
Tip for building planes put the wings just behind where you think to center of mass is
"Fri-yay! I hate people who say that. I say that myself. I hate myself".
Subscribed.
Your "plane" hurt my soul when you started working on it
A Chinook Helicopter would be pretty sweet to see you build! XD
Amazing video every upload is a banger.100% original and family friendly
Hello Matt or Mr RCE 😀, not sure if you will see this but there is a game on stream call Rail Route, its somthing youll lobe since you play mini metro/ motorways etc
thats a proper plane. jank, but it flies with some decent control. which is good.
helicopter though. You need a proper swashplate (yeah. its very complicated) instead of tilting the rotor
you can do a multi-rotor design (like the ones on avatar movies), although you need the rotors to spin a lot faster and im not sure if you can do it
Here’s some plane knowledge. You generally want the plane to be symmetrical. That way it doesn’t crash into the ground incinerating the corpse of the pilot
Thank you for the beautiful video, Mr. Bridgeman!
that’s falling with style right there
I can’t believe he left a triangle behind
also I really like civil engineering and i was wondering what it would be like actually on the job so I was wondering if you could do a vlog channel of your job,
just a suggestion
You only need a forward and back hinge because the tail rotor will keep you straight and turn left and right.
Hey RCE I don't know if you take requests, but if you'd like there's a super fun game from who knows how long ago called Fantastic Contraption that I think you'd like. Simple premise, you have to get an object into a goal, and you can build any kind of contraption to get it there. The competitive builds are insane and I think it would be very fun for an engineer such as yourself!
engineering a design similar to a chinook might be ideal for helidog. two shorter propellers on top rotating in opposite directions. from there just got to figure out turning
Wedges are something of an aerospace engineer’s wet dream, A E R O D Y N A M I K S and all that
Ah yes, the rotodyne. A marvel of engineering which never saw the light due to architects
When a helicopter tilts in a certain direction, it's because the pitch of the blades are changing one side will get slightly steeper which makes it generate more lift, and now after my 'crash course' you too can crash your very own helicopter⛰️+🚁=💥. It's late, and I'm tired.😴
6:20 You called it a flap, its true name is a rudder when in that configuration. Otherwise it is a control surface. Flaps are quite different. I am technically not an engineer but still I enjoy mechanical engineering, and not knowing other types of engineering when people ask makes us look stupid. I know you understand, don't get made fun of in the comments for not knowing something you shouldn't. And for people who do this, JUST BECAUSE SOMEONE IS AN ENGINEER DOESNT MEAN THEY KNOW EVERYTHING, I AM A MECANICAL ENGINEER NOT AN ELECTRICAL ENGINEER.
bruh that looks harder then kerbal.
Most of the time I just place the wings _behind_ the CoM, and add some small control surfaces at the front (somewhere near the cockpit) for more elevator control.
Helicopter helicopter
PARAKOPER PARAKOPER
expected this
This is like a much better Banjo Kazooie Nuts and Bolts
I can't wait for him to make a giant flying knob
Anything can look like a knob if you look hard enough.
@@KingNedya that's a good point
Congrats on 1M!! 👑
You need to remap your controls. Use the arrow keys for flight controls. I find it much easier
As a TM pretty experienced player, i can say it so funny material!
How does an engineer not have a damn clue how helicopters work
Helicopters don't move to the side like that, they create differential pressure which, I don't know if the game allows you to craft such mechanism.
You should get the dragon engine its located somewhere in the swamp
You never know that helicopter could be a new real design😂
it already sort of is, the Germans came up with something like this in WWII, but it was a plane
For the helicopter you need eight blades and two servos four on each servo but the servo on top needs to go twice the speed in the opposite direction
Your humor and music taste is the same as mine. Loving it. Keep it on mate
"I don't care for wedges" direct insult to me and all the people of wedge gang.
Put the heavy blocks on the body of the craft to keep the body from spinning and tilting
"I don't care for wedges" scrapman would be displeased
YEEEEESSSS finally. I bought this game after your first few episodes, beat it, then you stopped playing it 😂 so glad it's back.
Love it! Always makes my day better seeing your videos.
"wedges are like the architecture of pieces... i dont care for wedges.. "
scrapman crys in a corner
I love the look of this game, more please!
As a helicopter mechanic, I’m impressed!
Got a trailmakers ad while watching this
Hey Mat I want to be an engineer when I’m older (in yr9 just chose my options) do you have any advice for me????
Be an architect and follow the unnatural path of engineering.
This isnt advice but I remember doing my options and I didnt choose a language, so they just swapped one of my options for french.
Currently an Aeronautics student in TU Delft. I'll be honest mate, GCSE's aren't too important for when it comes to University, but when you go to A levels (or whatever alternatives you do) I HIGHLY recommend doing subjects you did in GCSE.
As for what subjects to take.. Math, Physics, Chemistry and maybe English. You'd be surprised how much of a language course engineering are university is. Although you have already chosen them. Just keep this in mind for post GCSE.
Hope this helps you mate!
system or computer engineering disciplines... ie electrical engineering are always gonna be good options, chemical if you want money... mechanical or civil if you love building, mechanical if you like robots, planes, rockets or cars. civil if you really love legos
I think you’d love Scrap Mechanic
for the logic gates I just stuck a bunch of magnets on an amphibious vehicle and drove off the cliff with all of them at once
"shit in hell/shittin' hell" - Real Civil Engineer