This SUPERSONIC HELICOPTER is so fast it breaks reality!
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- Опубліковано 8 вер 2024
- We're back in Trailmakers and this time we're trying to make the worlds fastest helicopter! Can I engineer a helicopter that can travel faster than the speed of sound? Engineering a supersonic helicopter in Trailmakers!
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Epic Game Store Support-A-Creator Code: RCE
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#realcivilengineer #engineering #trailmakers
The helicopter engines are slowing down your max rotation on the blades. you have to use a free spinning block if you want to spin faster
And jet engines on the side should help
@@ThePapaja1996 Jeticopter.
Also aerodynamic limits irl kick in
couple multiple helicopter engines together for more torque on a given set of blades maybe?
As the guy who has the most records on the leaderboard (at least on the boat and off-road races) I approve of this message
Now we need a supersonic strongest shape!
dont give him ideas...
Please give him ideas , This is great
Please we need this
THE WEDGE
THE most superior shape!
Maximum thrust.
The ability to do it more than once proves it’s not a flaw, lol
The difference between science and screwing around - is writing it down, right?
Right. I stop smoking every day ;)
This sounds like EA tech support
"It's not a bug; it's a feature"
lets do that again just to prove it wasn't a flaw -LPL
Matt went from Autogyre to Alouette to Kamov to Hughes XH-17 to X-2
But Matt also forget one little thing ; cyclic ! (and residual thurst from engines) to move forward !
Engineering behind helicopters is insane !
If you didnt know mat; the reason it has 2 blades at the top and one spins in the opposite direction is because it doesnt have a tail rotor; the 2nd blade does the job of the tail rotor which is to cancel out the torque of the main rotor. The KA-50 'black shark' is a prime example
Hey RCE I think this would work if you change the angle of attack of your rotors. Currently they are like a knife slicing through air..
For the game they clearly aren't like knives.
I've tried it before and it seems to work pretty good
Day 1 of asking RCE to play scrap mechanic
*YES*
Good
I support
bump
YES
hey Matt, this has been done before so I can assure you explosives can send you into supersonic speeds, but I would like to see your take on that. Hint: there's an indestructible seat
Good old Project Orion. Yeah, that seems like a good fit for a CE-designed flying machine.
When he was flying the smoke done, I thought of Orion too, hah!
*puts tail rotor on, forgets to turn it on to counter the single main rotor spin*...Genius Matt. lol
dactyl means "fingers"
so ptero-dactyl is winged finger.
helico-pter is spiral-wing.
COOL!
Pterodactyl was a dinosaur
@@zohaibtariq7351 so
Matt, if you go into settings you can actually change what value system is used to measure speed in the speedometer, from Miles per Hour to Kmph
No. Metric is the devil
The fact that he said the fastest helicopter speed is "X miles per hour" makes me think he prefers it... or else he would've passed the info on in KMH.
@@chrisakaschulbus4903 I think it's just for a direct comparison to the units used in the video not for preference
He’s British and we use MPH
@@sdrrshock5594 MPH for Architect, Not Us
Seeing as you play Trailmakers, Minecraft, and similar games, I imagine you'd enjoy Factorio, Astroneer, and Scrap Mechanic as well.
All great games indeed.
If I remember correctly he has played scrap mechanic and astroneer, I'm not sure about factorio
chuck in Terratech, Cosmoteer, Nimbatus and maybe From the Depths
Just wanted to mention finding your channel has brought me unspeakable joy
I guess its a bit much to ask this program to simulate retreating blade stall conditions, but there is a reason why why helicopters generally can't break 300 mph. Basically in the scheme of things, half the rotor is going forward and adding your velocity, the other half is doing the reverse and subtracting. Since the blades have a certain critical (stall) speed like any wing, that becomes a problem. Furthermore, helicopters move by essentially trading lift for directionality ie tilt the rotor hub to get 85%up/15% forward. Most super fast copters have a combination of wings (ie the Mi-24, the NASA testbed you mentioned) and a pusher engine (ie AH-56 Cheyenne Prototype) so the lift rotors are not burdened as much.
Interestingly, heli also means "sun", and "copter" is a derivation of "Copt" in Middle English, so the word means something like "sun of the Coptics" (who are the Native, non-Arab Egyptians). Because that is what happens when you use Greek or affixes; madness ensues in the language.
On a normal helicopter the back blade is used to prevent rotation of the actual fuselage of the helicopter. Therefore the back blade needs to be on at all times to preform counter rotation
I love these videos. At this point I wish you could combine video concepts and see if you could make a Supersonic Dam that could stop a tsunami.
Short of that, however, can you make a Skyscraper go Supersonic?
Infinite poo powered plane!
you can press backspace to return your creation to the centre of the map instantly
Angle the wings to get more lift
Tactical helicopters use engine thrust to move forward and the blades to go vertical. Check out the ch47 Chinook for an example.
Not really, the engines on a Chinook and Blackhawk work the same as every other helicopter. They turn the rotors. The rotors sit on a swash plate that is controlled by the cyclic and collective, and via pilot input the swash plate adjusts each blades angle accordingly. The Chinook is just a tandem rotor rather than an antitorque rotor setup.
@@theripcord03 i stand corrected
Look at the hydra aircraft from captain America the first avenger. That’s how you make a supersonic helicopter. Think of a rocket without the engine, and add plane wings, then add rocket or jet propelled rotors in the middle, but instead of doing the modular wings the way you did, attach them to something that will rotate and then hold them at 45 degree angles from level, while keeping the rotor propelling engines either level, or at the same angle as the rotor; mount 2 of these rotors in the middle, but slightly more towards the top, as counter rotating rotors, and then make the fuselage fins and wings have regular plane controls. The key is to build it vertical as a tail-sitter design, with the spine of the helicopter at the exact same alignment as the axis of rotation of the rotors.
the tail roter is very important as it not only serves to turn the helicopter around, but provides stability as the top large spinning blade produces a force that will cause the helicopter to go crazy
Helicopter engines in this game have a MASSIVE amount of torque. The thrusters were moving the entire creation instead of just the blades. The servos on 0% strength are practically bearings, so they don't have the speed limitations the engines do.
If you put a spinning engine atop another identical one going the other way, the top one technically wouldn't move at all. Helicopters that do that (and I think it's only toys) drive the top rotor from the same motor, using a cog attached to the outside surface of the rotor's stem, while the lower one is attached on the inside. I dunno if that's even possible in real helicopters, surely the turbulence would be terrible, and you'd have the top rotor compressing air into the space above the lower one, where the lower one is trying to create lower pressure. The only twin-rotor helicopters I'm aware of use one at either end of a long body. They intercept each others' airspace but are geared to never collide with each other. They do that for greater lift for carrying heavy cargo to places a plane couldn't land.
I suppose you could carry it on to a triangular craft, or square, or however further, if you really wanted to. Past a certain length it's not practical to build helicopter blades, cos the wing tips end up going travelling too fast.
I suppose you could go with a giant poly-copter, as long as each one adds power overall, you might get something useful. Well, "useful".
A supersonic submarine bridge, something that can create an underwater sonic boom, also a supersonic Beaver.
Sound moves a LOT faster in water than it does in air. Conversely, getting "supersonic" in the water means you need to be moving much faster also. In the air it's something like 1200 km/h, while under water it's around 5300 km/h. Long story short, not happening.
@@Astraeus.. it's a game blimey
Aerodynamic blocks are the key to going faster in trailmakers.. or you can do the zero drag glitch with detachable blocks.. also don't forget about the UFO engine, i built a 5 core airplane that dose 3k MPH.
I’m not a helicopter expert, but there’s usually a bearing that connects the blades to the main body to counter the rotation and keep the vehicle stable. This is assisted by the constant rotation of the rear propellor
It's isn't just a bearing, it requires specific geometry and has to be attached in a very specific way to the blades. What that solves is dissymmetry of lift, it has nothing to do with counteracting the rotation imparted on the craft by the main rotor, that is purely the tail rotor. Dissymmetry of lift isn't even simulated by Trailmakers, so adding the mechanism that mitigates it doesn't do anything.
I'm not an expert either, but I have spent hundreds of hours improving my helis in Besiege, so if that counts for anything, there you go.
That makes more sense
3:16 that helicopter looks like a v8 engine
us: "make a supersonic helicopter matt"
matt: "SUPERSONIC CATAPULT YEAH (counts as an helicopter btw)"
I'm curious as to how it would go drone style, ie: multiple double blades on outriggers, maybe with some jet propulsion for forward movement
speed of sound = the square root of (the coefficient ratio of specific heats × the pressure of the gas / the density of the medium). Therefor all you need to do is increase the heat and pressure and reduce the density. I've Architected the solution, all you have to do is engineer the fix.
2:30 there was a quite similar concept back in the day in Germany... you can search it in the internet by "focke-wulf triebflügel" practically a VTOL Jet
Scrapman did that
4:54 Or you can just press backspace to teleport back (it also deletes all your stuff you dont currently use so it cleans the map)
The record holder you showed a photo of uses a propeller for forward propulsion. I think that combined with the other style of dual blade sets with them on separate wings is the way to go.
After googling it, the one I was thinking of is the Osprey. And the technical term is 'dual rotor' (from what I got as responses to searching for 'dual blade set helicopters'). :)
At 7:14, it looks like a combine harvester for clouds. 🤣
Buzz lightyear quote made me smile lol
" it's falling.. with style" lol
RCE when designing the helicopter you forgot about one major thing. You forgot about the ability to change the pitch angle of the rotor blades. You see increasing the pitch angle of the rotor bales increases their lift force significantly. In fact by changing the pitch angle of the rotor blades also called collective is how real helicopter change the amount of lift the main rotor generates. So I suggest you add ability to change the angle of your rotor blades and be amazed at the difference. I'm willing to bet that even your basic helicopter could reach speeds of over 150 MPH if you add yourself ability for changing the pitch angle of your rotor blades.
If you could get your tail blades to go at a constant speed that will stop you from spinning so you don't need two main blades. Let's say you set the tail blades a 30 mph. That will stop the rotation of the helicopter. If you speed them up to above 30 it will spine the helicopter slowly in one direction, slow below 30 the helicopter will spin the other way. That's how real helicopters work anyways
7:00 it made me think of the handspinner blade by SushiRamen 😂
should make a helicopter that turns into a plane, like the helicopter blades fold into plane, and plane uses thrusters. will have to turn off props, or they will destroy aircraft.
also, id recommend experimenting with multipurpose vehicles
The small propeller on the side is meant to cancel the larger props torque and the big prop cancels the small props rotation
RCE you have to play Sprocket! It’s an amazing engineering game! Plus you get to kill architects with your superior engineer tank designs.
What a joyful exploration of how helicopters should be made. Cheers.
RCE: What if I just add a bunch of blades?
Game: ... ? ... ! (Confused physics noises)
RCE: Okay! It would seem that, uh, the physics engine did not like that.
Me: This must have been how it was with God creating the universe.
Should have put some sort of engine/propulsion on the underside of the copter so when you tilt forwards it's then provides forwards momentum
Try a design with two sets of blades like a Chinook
Most people: (make a helicopter.)
Matt: (makes a smoke machine.)
I don't know where you get your information from but the Airwolf is the quickest helicopter of all time. Easy doing mach 1+. :)
A Boom is a BOOM!
7:46
Top blade clearly going anti-clockwise
Matt: Top one goes clockwise, got it.
The weapons are exactly what I needed to finally convince me to buy this game. I've been wanting something like this every since I played Banjo Kazooie: Nuts & Bolts
Hey idk if you noticed but im pretty sure your helicopter motors at the side of the heli were counter rotating thats why you couldnt pitch your nose down mid fligth
What about making a VTOL? I'm sure you can find a way to incorporate propellers and jet engines to break the sound barrier with one of those!
You need to build the most efficient supersonic vehicle!
You attempted more rotors in a vertical formation. Maybe rotors side by side (think of chinook helicopters).
Thank you SO MUCH for the flash warning! Please include those going forward
You should just try to break the game. Like seeing if you can defeat the engine within the parts limit or what construction takes up the most resources ^^
Question: You say that helicopter blades are omni-directional, meaning it doesn't matter what direction they face unlike a conventional aero wing. If this is the case, how do they generate lift?
"I don't want to be missing out on any logic here" ... wisdom to take with you
Rce you're so awesome! Love your content keep it up!
your speed is going to be heavily limited by the drag profile of the helicopter blades / wing pieces toward the airstream - try rotating the wing / blade toward what it considers the 'forward' direction and see how red those arrows go
given what trailmakers' aerodynamic modeling is like, though, i don't necessarily think it would help to change the angle of attack of the wing / blade the way it does in KSP - it might just not be possible to make a very fast helicopter in trailmakers
Super sonic strongest shape should be incoming
Amusing, yeah no. If you want a supersonic helicopter you need to basically build a drone or a VTOL. Put a set of double helicopter rotors on the end of two wings where they blades rotate down, our a set of four wings where the rotor sets rotate down.
Would love to see a minimalist build.
Smallest thing that can be supersonic.
Then largest.
I think it was the character in the ejection seat that was going supersonic at the end...probably as small as you're gonna get. lol
@@pbsixgun6 OK, so smallest vehicle then.
it was really impressive how you were able to make a *very* legit *and* real supersonic helicopter!
I feel like if you put the blades very far out using the connector pieces that have no air resistance, you would get a lot more blade speed from just a single blade instead of it being up close to the center of rotation
Just use the rotors for lift ya knob. Put some dragon jets on the side with some wings to get you the forward thrust you need to go supersonic for real. I swear Matt, sometimes you just make an absolute architect out of yourself. 😂
12:52 Lookin pretty strong
the control engines in the first one were spinning opposite directions so they cancel each other out
I was hoping it would be like a cargo helicopter style
With the 2 ends of blades
The back having 1 propeler
The front having another
Edit: i forgot what they were called but i looked it up
Im talking about chinooks
I like how instead of actually doing research on helicopter and its principle, he just use a pre build thing and reverse engineered it
the gyros was spinning the oposit of each other
love the videos
You should try pressing "Backspace" when you want to get to the ground.
The translation of the word helicopter is helico meaning the mechanism that turns and pter meaning wings so helicopter . In Greek it would be helicoptero .
So you broke records going horizontal and upwards? Now you need to break a record for DOWNARDS! Make a creation that gets you a lot of height and see how fast you can descend with it!
the issue with most propeller Aircraft is actually the sound barrier. Propeller tip speed is the limiting factor for rotation speed as the once the prop tip starts to go supersonic it stops producing thrust (due to loss of laminar flow) and halts acceleration (blah blah real world physics). For the game The craft may be only going 120mph but the prop tip speed is probably closer to 550mph. So without the prop spinning waaaaaaay faster than supersonic there is no way to get the craft go go close to that speed. forget helicopter where a lot of the thrust is used for lift...try building a prop driven car now all thrust is for speed and you still run into the same issue. prop tip speed is waaaay faster for a given craft speed, so prop speed needs to go way above supersonic before you craft has any hope of going supersonic.
“Helicopters in real life do this” *immediately crashes into the ground*
The rear blade counteracts the rotation .... Only an architect would think like you.
0:30 IS THAT THE GRIM REAPER
Maybe try putting the jet engine on the edge of the propellor rather then the center since it has a larger circular path... I dunno why, but I suspect that would work better than having one in the center of the propellers
The engine has a maximum linear velocity X. If you place the engine on the tip of the blade, then the maximum velocity of the blade tip equals the maximum velocity of the engine. If you place the engine towards the center, then the maximum velocity of the blade center will be equal to the max velocity of the engine, but because of how angular velocity works [v=ωr where ω is change in angle over time (or dθ/t), and a change in θ at the center equals the change in θ at the tip, so v correlates positively to r], the tip speed will be faster than the center.
@@iluomopeloso Thank you for explaining it... I still don't understand why it works, but thanks for confirming I was correct with my assumption
the helicopter at the start was the best helicopter in this video
You could try the blades on the left and the right side of the cockpit like modern military ones. Also the banana style helicopters like back in the day.
I would love to see him make an ornothoper.
Should totally build a supersonic Paddy next.
Are you able to put helicopter engines in series? Like attached the output spinning part to a platform that you can attach another helicopter engine one?
Build idea, you may have done it already; Build a supersonic vehicle using the strongest shape
Try adding engines to the back of the helicopter to push it forward
you should try this again, but go Airwolf. because you Sonic Boom is caused by your RPM's breaking hte sound barrier, not the aircraft
Supersonic TANK
The Pter from the word helicopter comes from the greek word ptero (φτερό) which means wing. Correct me if I'm wrong.
I finally get the bollocks joke I looked up what It meant I can't say what it is but you can look it up
Yes helicopter = helix (έλιξ) meaning spiral (or propellers tο turn) and ptero (φτερό/πτερό) meaningful wing.
(Yes, I'm greek)
I just want to say since I'm at home today all of my friends and everybody at school watches your videos everybody we can't comment but when we're home we still love watching your videos thank you
Also we're in high school
What an awesome school you must be part of that's awesome!
8:02 So top one rotates clock-wise. Why are the wings facing the counter-clockwise direction then? Am I missing something?
Would love for you to give this one another go if you figure out how to do it
Oh yes using super sonic in the title when sonic frontiers releases classy 😂😂 /j
you summoned the Trailmakers kraken
... several times o.o
Wow the supersonic helicopter exists!
For about 0.4 seconds before it spontaneously combusted.
well, i guess the game doesnt let you make supersonic helicopters, but does it let you make supersonic catapults? (able to launch items at supersonic speed)
you could try and make art with the smoke from the engines