Procedural Solar Panels Material 🛰️ (Blender Tutorial)

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 73

  • @RyanKingArt
    @RyanKingArt  2 роки тому +8

    *Purchase the project files and support the channel:*
    Gumroad: ryankingart.gumroad.com/l/solar
    Patreon: www.patreon.com/posts/70743464

  • @andrewphoto4750
    @andrewphoto4750 2 роки тому +15

    You gotta be the most consistent blender educator 😂

  • @averybuenaventura4380
    @averybuenaventura4380 2 роки тому

    you are the emperor of creating materials from scratch, no kidding.

  • @Tamer_Gomaa
    @Tamer_Gomaa 2 роки тому +2

    Awesome, It really looks very good

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero 2 роки тому +3

    Looks pretty nice.
    Thanks

  • @assaineindustries
    @assaineindustries 2 місяці тому

    Incredibly great tutorial.

  • @pnotstar280
    @pnotstar280 2 роки тому +3

    keep doing ur procedural tutorial dude, i like it

  • @Guilherme5988
    @Guilherme5988 2 роки тому +1

    Amazing tutorial!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      glad you like it. Thanks for watching!

  • @KionLionGuardOfficial
    @KionLionGuardOfficial 2 роки тому +1

    This is my new favorite video form you! Nice Shader!

  • @alexandrearaujo4256
    @alexandrearaujo4256 2 роки тому +3

    Greetings from Brasil. This tutorial is incredible, very well explained in details. Thank´s a lot.

  • @theogschwind
    @theogschwind 2 роки тому +2

    Danke!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Thank you for your super thanks!!

  • @omg_squid6949
    @omg_squid6949 2 роки тому +3

    The sun is a deadly lazer!

  • @fmi-immobilier
    @fmi-immobilier Рік тому

    Excellent tutorial, as usual. Thank you !

  • @chrisfastmedia
    @chrisfastmedia 2 роки тому +1

    Awesome tutorial! Something I added was a normal map being driven by the voronoi of the blue material. I masked it with the light grey grid (which I made higher contrast and expanded a bit with a color ramp) and then vector math added the normal map to the bump map. That way each fleck reflects in a slightly different direction. I don't know how realistic it is, but I like the look of it.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Cool! thanks for sharing! 👍‍

  • @hedhog963
    @hedhog963 11 місяців тому +2

    your tutorial is amazing, thx alot

  • @caribbeanchild
    @caribbeanchild 2 роки тому +1

    Thank you

  • @TripTilt
    @TripTilt 2 роки тому +1

    Thank you! This is very useful for space and scifi renders!

  • @blenderstuffs
    @blenderstuffs 2 роки тому +3

    Amazing 🤩🤩

  • @joymondal3211
    @joymondal3211 Рік тому +1

    🙏I have been watching your videos for a few days...you explain very well...understand everything very well...
    It would be nice if I could show you how my works are going... It would be nice if you could see the things I learned from you...
    Thank you a lot 😊☺️

  • @zofo264
    @zofo264 2 роки тому

    Brilliant

  • @saidulislamsayem9278
    @saidulislamsayem9278 2 роки тому +1

    Thanks a lot!!

  • @worldkeyvideo9080
    @worldkeyvideo9080 2 роки тому +2

    great video!

  • @artemaung5274
    @artemaung5274 Рік тому

    This looks pretty cool, but I wonder if pipeline can be optimized for ue5 nanite. Which means I'd rather use more geometry, but simpler shader for fast and realistic real time rendering.
    There's two ways: make a single modular mesh that can be stacked to form different sized panels and use specialized material with metal mask, - which is more like traditional pre-nanite way. But it necessitates creating metal mask and one-purpose material that can't be used anywhere else.
    Or make solar cell out of two meshes - one just using generic metal material for grid forms and another just flat plane pieces behind the grid with solar cell - probably a better way for nanite, especially since solar cells material can be repurposed with different colors for something else in the game and metal can always be reused.

  • @md.golamtazbi5930
    @md.golamtazbi5930 Рік тому

    Thank

  • @BTWtraken
    @BTWtraken 2 роки тому +3

    That's osm man!!

  • @legoman91
    @legoman91 2 роки тому +1

    Great tutorial, another great one to add to the collection. Just a quick question, what do you need to change to get it to apply correctly to a sphere? just for the sake of renders. Thanks

    • @RyanKingArt
      @RyanKingArt  2 роки тому +3

      to add it to a sphere, I changed the texture coordinate to UV. then I UV unwrapped the sphere, project from view, from the front view.

  • @honeyspringsbw7852
    @honeyspringsbw7852 Рік тому

    Love this tutorial, and I decided to try and give the material more dimension. I added displacement on the larger grid and made sure I was running the color data through the proper conversion, but it kept giving me really weird results for some reason. Do you know of some way I could add displacement without it messing up?

  • @Che3DBuddy
    @Che3DBuddy 2 роки тому

    Nice video.

  • @MegapixelsofFun
    @MegapixelsofFun 2 роки тому

    This is great stuff and I have been using these tutorials a lot to better understand the nodes and procedural textures.
    Do you think you will ever get into grouping and making the textures easier to adjust using that process?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      yes, I'd like to make a tutorial on how to do that with procedural materials sometime.

  • @Noel_FGC
    @Noel_FGC Рік тому

    wow... I'm never going to use this!

  • @karstenz.8754
    @karstenz.8754 2 роки тому

    What is the matter of switching black and white colors in the color ramp? Is it just preference? I think you could also work for the same final result with non switched colors, right? You just have to adapt you nodes to it?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      yeah, you'd just adapt the nodes to it. either way will work.

  • @bluejaygraphics6887
    @bluejaygraphics6887 2 роки тому

    Sun Tutorial Next? (nice tutorial btw)

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      thanks for the idea. 👍‍

  • @fmtdamian
    @fmtdamian 2 роки тому +1

    Great :):):)

  • @mr.lunatic3157
    @mr.lunatic3157 2 роки тому +1

    How do you work so fast ..🥶

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      I'm trying to grow my business fast so that It can fully support me financially, so I work for like 10 hours per day every day. 🙂

    • @mr.lunatic3157
      @mr.lunatic3157 2 роки тому +1

      @@RyanKingArt wow ...that is hardworking ..i hope youll get there soon ❤️

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@mr.lunatic3157 thanks!

  • @Celene1312
    @Celene1312 Рік тому

    Hello Ryan! I'm a total noob and followed this tutorial and ran into an issue; in my model I have objects that are rotated 45° and have that rotation applied, and that messes up the texture... Do you know any fix to that? It'd be a great help!

    • @Celene1312
      @Celene1312 Рік тому

      I managed to fix it myself :) instead of using the texture coordinate object node, I used the UV node. Works like a charm and looks awesome. :)