I am using Blender for 5 years now (as a hobby), have watched probably around 100 tutorials of various lenghts and styles. You are definately in my top five of Blender content creators. I have not seen one of your tutorials that is not excellent in pacing with clear, easy to follow instructions. Never felt like I was wasting my time watching one of your videos. Please never stop making these. Who needs a Guru when you can follow a KIng (literally)?
@@RyanKingArt Seriously....I feel bad for not paying you. Every time some beginner on social media gets directed to the donut tutorial it feels just wrong.
This tutorial has gone way beyond caution stripes! I came here for the stripes and walked away with making custom nodes as well! Even the part where you can just drag and drop the material from the drop down box onto the object was new to me! Super great Vid - Cheers!
Really useful! although I'm a bit confused with the latest updates to blender, musgrave is now gone replace with the noise texture, now there is no dimensions setting anymore what do I do?
Hello, I have a question : what is the behavior of the Add node (and Blender nodes in general) when you input a vector in a single value node. Does it use the Red/X input exclusively, does it use the "Length" value of the vector, ... ? I think that explanation (which is the whole magic behind this shader) is missing.
This reminds me of those holographic caution tape police lines in cyberpunk 2077!! I'm wondering if this is a similar way to create those too? Edit: Also I was wondering if you have used unreal engine, specifically 5.1, and was wondering if these kind of blueprints are similar to unreal engine's or if they can do the same kinds of things like this with materials?
Thank you! I get lots of comments so its hard to remember everyone, but I looked up your name in the UA-cam comment filter, in the UA-cam studio, and saw that you commented on my videos a few years ago. Thanks! 👍 🙂
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ua-cam.com/video/B2kFeMBBBjc/v-deo.html
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/caution-stripes
• Patreon: www.patreon.com/posts/77746727
I added 'Metallic' in the combined shader-tab, so you can switch between metallic and plastic. And set the min-max values at 0.00 and 1.00.
@@NorseGraphic Great idea! 👍
I am using Blender for 5 years now (as a hobby), have watched probably around 100 tutorials of various lenghts and styles. You are definately in my top five of Blender content creators. I have not seen one of your tutorials that is not excellent in pacing with clear, easy to follow instructions. Never felt like I was wasting my time watching one of your videos. Please never stop making these. Who needs a Guru when you can follow a KIng (literally)?
Wow thank you! Glad you like my videos.
@@RyanKingArt Seriously....I feel bad for not paying you. Every time some beginner on social media gets directed to the donut tutorial it feels just wrong.
@@thefearhawk8805 agree. Andrew Price was good but recently he has not really been a guru
I know your comment is old, but who else is in your top 5?
King is definitely in my Top 2, I am curious who else can match his caliber 🤔
This tutorial has gone way beyond caution stripes! I came here for the stripes and walked away with making custom nodes as well! Even the part where you can just drag and drop the material from the drop down box onto the object was new to me!
Super great Vid - Cheers!
These custom nodes are great.
glad you like them!
Thank you brother, you explain very well, I watch you from Azerbaijan, even if I don't know English, I try to learn by watching your lessons :)
thanks for watching!
Your tutorials are super clear and well explained! Thx!
Glad you like them!
this was a huge help, I did just have a stripped image for one of my models. now I can have a proper material on it
This guy is a genius.
thank you 😃
BRILLIANT! Thanks so much for showing us how to do this!
you're welcome!!
Brilliant tutorials as always
thanks!
Once again, another great video! You're turning me into a dedicated Blender user. Thanks.
Great to hear that!
I have such plans for this.
Thanks for the tutorial.
thanks for watching!
Beautiful ✨
glad you like it!
Phenomenal!!! I have leant a lot. Thank you so much.
you're welcome!
Excellent Tutorial. Thanks. 👍
glad you like it!
Another fantastic tutorial! Thank you!
You're very welcome!
Really useful! although I'm a bit confused with the latest updates to blender, musgrave is now gone replace with the noise texture, now there is no dimensions setting anymore what do I do?
genius
thanks!
Very interesting. Thank you!
thanks for watching 👍
great work as ever :)
thanks!
Hello, I have a question : what is the behavior of the Add node (and Blender nodes in general) when you input a vector in a single value node. Does it use the Red/X input exclusively, does it use the "Length" value of the vector, ... ? I think that explanation (which is the whole magic behind this shader) is missing.
Another great video 👏
How about a mirror material in which objects are reflected?
thanks for the idea 👍
How can I wrap the stripes to go around a curve instead of the stripes all going vertical or horizontal
Thanks I'm working on a project I need this
glad it helped!
Amazing 🤩🤩
Thanks!
This reminds me of those holographic caution tape police lines in cyberpunk 2077!!
I'm wondering if this is a similar way to create those too?
Edit: Also I was wondering if you have used unreal engine, specifically 5.1, and was wondering if these kind of blueprints are similar to unreal engine's or if they can do the same kinds of things like this with materials?
very nice
Thanks!
Ur the best 😽
thank you 🙂
Again the color value was pretty funny 303030 XD
959595, 737373 WHAT XD
Colors that are Black, White, An Grey, are always only two Numbers or Letters.
I didn't know :)
Could one use a wave texture instead of the gradient approach?
Yes I think so.
Hey dude, congrats on 100k subs, idk if you remember me
Thank you! I get lots of comments so its hard to remember everyone, but I looked up your name in the UA-cam comment filter, in the UA-cam studio, and saw that you commented on my videos a few years ago. Thanks! 👍 🙂
@@RyanKingArt yeah thank you for the tutorials over the years, you've helped me and my friend with a lot of blender projects!
Is possible to use procedural materials for game assets to use on Unity of Unreal Engine?
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ua-cam.com/video/B2kFeMBBBjc/v-deo.html
want to make striped paper straw these are like circle as a gradient not single line strip. can you plz guide
I have a tutorial on how to make a Candy cane. You could watch that tutorial and use the same method to make a straw.
👍
thanks!
Nice 👍
thanks!
Dear Ryan: how do you parent an object to an empty in Blender? Thanks write back soon.
Very cool....but my brain hurts a bit lol. Saving this tutorial for reference.
thanks for watching 👍
How make this in blender and uv mapping?
ua-cam.com/video/hULKoYRgKKo/v-deo.html
thanks for the tutorial idea.