dude, this was so entertaining. thank you -- once that last displacement hit, i was like :O // so i understand to get an intuitive grasp of procedurals, you just have to observe, practice, repeat -- but i'm curious if you used any resources to really bolster your own intuitive understanding that might help us noobz
When you have set the Color Ramp to Constant and have the black slider in the middle between the two white ones, there's no need fiddling around with the left white slider - you can leave it at 0 😉
@@RyanKingArt I made a discovery w/ Geo Nodes. If you put in an extrude node after the Group Input, then under Offset Scale you plug a noise texture, then it'll look like a cool cube pattern. (Make sure that Individual is checked) Make the texture black, add some cool neon lights, (Whatever You Want) Then you've got a great looking wallpaper! (Works Best in Eevee)
Thank you ! You are a great teacher ! Also, can you do a tutorial on how to bake high resolution textures on very large UV Maps (like complicated assets) ?
@6:03 when you plug the Object to the Vector, how did you get it so that both sides of the cube have the long brick texture? Mine has it on one side (the right side facing the camera) but the other side (left side) is just black.
Hi Ryan! Your videos are really helpful and easy to follow, thank you a lot for posting! Also, I was wandering if you will consider Unreal Engine 5, online teaching for beginners. Best wishes!
I am doing this with 4.2 and when doing the displacement my cube is splitting apart on the edges even though I have subdivided it. Not sure what the issue is.
I think if you spent a bit more time on the communicative aspect of these videos you'd see a huge uptick in $$. Think of 3 blue 1 brown. He isn't just walking you through the steps of how to do 1 + 1. He's trying to teach you to solve an entire class of problems. In your style of video if I pick up the knowledge of how to solve MY problem (which is why I'm watching) it's by accident. Like what exactly are the things I'm learning in this video? Where are the pain points you found while learning this? What things did you try to solve using this method but ultimately abandoned because it didn't work. Consequential knowledge is ALWAYS value add. This is meant as constructive feedback in an attempt to give back.
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/alien-metal
• Patreon: www.patreon.com/posts/73669865
Also make a tutorial on " sunrise and sunset animation with transition from day to night."
@@iamsatyam1 Thanks for the tutorial idea.
dude, this was so entertaining. thank you -- once that last displacement hit, i was like :O // so i understand to get an intuitive grasp of procedurals, you just have to observe, practice, repeat -- but i'm curious if you used any resources to really bolster your own intuitive understanding that might help us noobz
You know after doing the regular Sci-Fi Material Tutorial I had to do this. Great content as usual Ryan.
Another awesome material Ryan, thanks for sharing!
Glad you like it!
Feel like you’ve hit a new level recently and you were operating at a pretty high level before!!
Thanks! 👍 Yeah I've been pretty productive recently, and I've been able to make a lot of content!
ive made it really like it!
Thanks!
I would like to say thank you! You're so kind sharing your skills 😭💖
thank you for watching!
Really really love it ! Thanks Ryan ❤
Glad you like it!
That's soo so Awesome!
On my way to watch all your videos!
thank you!
I can't be the only one who saw the thumbnail and immediately thought it was a Borg ship
haha I think I got some other comments of people thinking that too : )
I actually made something similar to this in the past but instead of having the bigger areas glow, I made the outlines glow
Cool!
Thanks Rayan! This is very interesting material & thank you for sharing the techniks. I will definitely support you on gumroad!
thank you so much! I appreciate it.
I enjoy watching your videos🤠, I have been using what I have learned from you on my channel ! Thanks a lot ! 😃
Cool! Thanks for watching.
amazing 🤩🤩
Thanks 👍
When you have set the Color Ramp to Constant and have the black slider in the middle between the two white ones, there's no need fiddling around with the left white slider - you can leave it at 0 😉
ahh ok. thanks for the tip.
Borg cube
haha yeah!
Thank you so much Ryan, could make a cinematic earth sunrise animation? Thank you
thanks for the tutorial idea!
Thank youn a lot for such a great tutorials!!!
You're very welcome!
Awesome! Thank you so much!
You're welcome!
Thank you! That was great.
glad you like it!
Always a Masterpiece!
thanks!
@@RyanKingArt I made a discovery w/ Geo Nodes. If you put in an extrude node after the Group Input, then under Offset Scale you plug a noise texture, then it'll look like a cool cube pattern. (Make sure that Individual is checked) Make the texture black, add some cool neon lights, (Whatever You Want) Then you've got a great looking wallpaper! (Works Best in Eevee)
Also, animate the scale, and it looks like an equalizer. (You should make a video on it)
If extrusion is too high, then use the math node and set it to subtraction (If too low then set to add). Adjust it to your likings.
For cool neon colors, try to stay in a range from cool green, to a hot pink.
It looks so complicated and then in the vide it looks easy.
thank you!
Thanks
you're welcome!
Thank you ! You are a great teacher ! Also, can you do a tutorial on how to bake high resolution textures on very large UV Maps (like complicated assets) ?
thanks for the tutorial request.
It's Amaizing
glad you like it!
Thank you!
You're welcome!
@6:03 when you plug the Object to the Vector, how did you get it so that both sides of the cube have the long brick texture? Mine has it on one side (the right side facing the camera) but the other side (left side) is just black.
Wow! Thankyou
You’re welcome!
Hey man, what node did you start with? I thought it was principled bsdf but when I try that no textures appear as I'm making it or when I render it.
we found the precursors building material
Hi Ryan! Your videos are really helpful and easy to follow, thank you a lot for posting! Also, I was wandering if you will consider Unreal Engine 5, online teaching for beginners. Best wishes!
Possibly. I've never used a game engine before. Do you know if Unreal works on Linux?
Unreal engine DOES work on linuix@@RyanKingArt
Recommended
64-bit eight core CPU
32 GB RAM
2560×1440 display
Three button mouse or pen+tablet
Graphics card with 8 GB RAM
What graphics card we need?
I am doing this with 4.2 and when doing the displacement my cube is splitting apart on the edges even though I have subdivided it. Not sure what the issue is.
"Procedural Scifi alien metal metal"
A.K.A : Borg cube - material
Lol yeah 😁
Hello! Is there a way to export the textures to substance painter and use it there afterwards?
You can bake out the Material to texture maps.
didnt we do this tutorial ( or very similar) tut a few months ago? lol
It was something sort of like this. But this is different.
Wouldn't it be easier to use Jsplacement as its faster to setup and way more easier on the cpu and gpu and takes less time to render?
I suppose you could do that if you wanted to, yeah.
If you can please make a tutorial of creating carrot
thanks for the tutorial request.
Alt Title: How To Make A Borg Cube In Blender
Haha yeah 👍
thank you i did it but can you say how can we enable gpu compute ,as my graphic card is NVIDIA geforce gt 730
maybe I can make a video on that sometime
you need to enable your GPU in Blender's user preferences, after you've installed the GPU drivers on your computer.
👍👍👍
thanks!
Hi..Ryan how to make iressident glass shader
thanks for the video idea.
can anyone tell me how to make cotton in blender ? I tried volume scatter but is there something more procedural
thanks for the tutorial idea.
I think if you spent a bit more time on the communicative aspect of these videos you'd see a huge uptick in $$.
Think of 3 blue 1 brown. He isn't just walking you through the steps of how to do 1 + 1. He's trying to teach you to solve an entire class of problems. In your style of video if I pick up the knowledge of how to solve MY problem (which is why I'm watching) it's by accident. Like what exactly are the things I'm learning in this video? Where are the pain points you found while learning this? What things did you try to solve using this method but ultimately abandoned because it didn't work. Consequential knowledge is ALWAYS value add.
This is meant as constructive feedback in an attempt to give back.
thank you for the feedback 👍