Horrible first impression you gave here totalbiscuit.... This game is great and offers far more than the "plane shift" mechanic! So it's not art over substance but rather a nice combination of both. I might suggest you at least stating more clearly that you are not giving a valid review or first impression of the game since i kinda get the feeling most people in the comments actually think this game is a bad ripoff based on your impression! You really do gaming no service by giving such bad impressions of games! The video itself was funny but needs to state more clearly what i just pointed out to not hurt sales of great games such as this one :P
It's HIS first impression and he states repeatedly in multiple videos that his opinion should not be taken as gospel. Its not in any way his fault if people decide whether or not to buy a game based solely on his opinion of it
This is such an underrated gem. Ankama is known to have a very pleasing aesthetic in their games, especialy soundtracks, and as an avid Wakfu player, this game was such a surprised when they dropped it in the new Ankama Launcher and I had a ton of fun (and frustration) with this game.
Oh Biscuit, how have you managed to miss how almost every platformer out there allows you to jump higher by holding instead of tapping the jump button :D
I agree, personally I think the game is just amazing. I'm on the last levels and loved it. Sir Biscuit, I understand why you got frustrated while playing because some mechanics are not so obvious and the game doesn't explain it clearly. For example, Fly'n can sing, but you need first to pick up the blue lights. ^^
youtube is aparently mucking about with the regions for some reson so half of his videos are 360, 480 and stuff and the rest is working "kinda properly"
There's a big difference between handholding and giving the player enough information to give them an idea on what to do. Portal is one of the best examples of this. There's practically no tutorials, the game simply puts you in situations and gives some simple hints, and you have to figure stuff out yourself which you then utilize in later levels. While most FPS games give you tutorials that explain how to use the controls you've used since forever and forces you through some training sessions.
It's a timing mark. When self recording, a countdown then "mark" is said before starting to indicate that anything beyond is to be used. Unfortunately sometimes it's accidentally left in.
The digital age, the only age where a man can introduce himself as being a complete cookie and continue to educating the masses without as much as a frown.
You move using A/D (in Air), jump using space, glide using W, use vision with left mouse and special with right mouse. It is neither impractical or uncomfortable. Point is, both can work and it is about preference.
Also, the part you got stuck on, I got stuck on as well. You had to get the ball of light that was floating around to the left, sing and put it INTO the hole, and then it would take it out, and then you sing to take the ball back out, and you keep it in your inventory. That part was frustrating, but still a good game.
Am I right in thinking at the singing bit, your golden wisp is where your mouse cursor is on the screen and you were supposed to press right mouse button while the golden wisp was in the green dot, in the blue circle?
Not played it, and not seen all the machanics. But I do guess RightClick is right mouse button. The green dot seemed to be your mouse pointer. Not sure what right button TB was using.
I agree that the game doesnt have any new machanic, but it has a lot of different ones which are combined nicely. When you get new characters, you are not just playing with the new one, but you can switch between them in some of the "cannons". It is also more forgiving than other tight platformers - if you fall, you dont lose your double jump.In the lava race levels, if you die 10 times, the game offers you to remove the lava. However i agree it could explain itself better at some places.
Close-ish. It's a sound marker. When editing the video and audio together, it allows him to easily locate where he started talking. You're typically supposed to edit out to, "mark," but I assume he forgot or something like that.
The keyboard is supported as a necessary courtesy for people who load it up and happen not to own a controller, but most PC gamers do nowadays simply because it is a superior mechanism for some types of games. Just because an option is available doesn't make it a good idea. I have played this game for hours and find it mechanically sound, but it requires some skill and definitely the multi-button-pressing precision of a controller.
Pressing four different keys and holding them for different lengths of time is far more difficult on a keyboard with a plain, uniform surface than on a controller. If he were using a 360 controller to play this like he should, he could use one thumbstick for movement, comfortably hold jump down with his other thumb to control jump height, press vision switch on a bumper with his index finger, and hold glide with his other index, IIRC the controls. You take my point, I trust.
I don't see why he's having such a hard time with the shifting mechanic. The Open Eyes world has bubbles, the Closed Eyes world has wispy white tendrils. And, as he said, it's been done before, and yet he can't seem to comprehend that.
It's a first impression. TB doesn't make reviews, only first impressions. Essentially you get to know how the game is for you when you first jump into it, not how the game is after you've learned it. Also he does play it, he played the first 4 levels before he started the video, because he tends to finish up the tutorial levels and get a general feel for how the game is so he has enough to talk about when starting.
Got this game on Steam sale for $5 and it was about 15 hours long. If you aren't using a controller with it then don't bother playing it, it is a twitch platformer that can get pretty had in places and playing with a keyboard and mouse makes it far more difficult.
Did you play Outland for Xbox 360, it was the first platformer introducing the new "Phaseshift" mechanic, though i'd say there's probably an older game to find when someone looks hard. I hope the other 3 Characters bring more features to the game. Those "figure out what to do" parts ingame have taken me some time as well, but as I could focus on the game instead of talking it might've been easier to figure out what to do. Was there a larger time gap between recording and playing the tutorial?
I think at the part you were stuck on you had to get the glowing ball (top left corner) to the part with the arrow (bottom left corner) just a guess though.
By objective lag do you mean the 30 FPS limitation? That's by design due to the way frames are synchronized. I don't know about the low-probability multiplayer connection; couldn't that just be because you can only connect with people who are in particular situations due to the unique nature of the game's multiplayer design?
For everyone wondering about 11:05 the singing part...I was there myself and scratched my head for like 15 minutes...you have to collect this blue thing (TB actually had the right idea but gave up too soon) and activate the "platform" with this blue orb...this game really doesn't explain anything...
Also, TB keeps saying the game is repetitive, but it has 4 DIFFERENT CHARACTERS with ABSOLUTELY DIFFERENT PLAY STYLE. In the 4th world you have to switch between them constantly in a single level on a specific points, which is very tricky and puzzling. The world-toggle feature is just a very very minor addition to the core mechanic, which was not shown in a video at all.
It is a 'first impressions' series, which is distinctly different from a "review". Additionally, people know his aversion to puzzle games, hell he states it in the video, and thus take that into account when watching.
Oh dear god the flashbacks from just hearing ankama. Both good and bad. Dofus will always hold a special place in my hear :( loved that little grindfest of an mmo so much.
The dimension system was not only invented by the guys of genesis sisters, there had been other games around (most of them didnt make it to a release) that featured that swichting mechanic aswell. In my opinion trine was the first release with a dimension switching feature or at least built the path to dim.switching
I think he would be better at them because I can see the clunky way he's moving about and how he's having difficulty combining actions or controlling jump height. A controller, I believe, is objectively better suited to simultaneous multi-button tasks.
mhm, that's what I meant. I'm recording game videos as well and heavily prefer to record game audio and my voice separately, to make it a lot more comfortable to edit later on.
This will probably get buried, but I'm trying to find a WTF Is episode that covers a top-down dungeon crawler-type game. You pick up powerups (TB got one that was heat-seeking projectiles) and your goal is to get as far down into the cave as you can. TB said that the powerup system is the primary thing going for it, but I can't remember the game for the life of me.
Fly'n is in on way a casual platformer, however cutesy it might look. It's pretty much VERY hardcore and challenging platformer. The last level took me HUNDREDS of lives to finish. And now I'm trying to finish the last bonus level, overall it has already took me about 50-60 game hours, up to that last bonus level (which might took me 1-2 hours and hundreds more lives). That's about the same time I need to finish Mass Effect (1) perfectly without skipping convo.
Fair point. But honestly, this game is not hard to figure out. It is a fairly basic and conventional puzzle platformer, with familiar elements. Any platform player wouldn't take more than a minute or so to figure out the functions and navigation. SuperMeatBoy didn't explain anything to the player, either, but I don't remember TB slamming it. There is a lack of a fourth wall in Fly'N, but it feels like an active choice by the devs and positively lends to the atmosphere and experience of the game.
I'm quite sure he looks at things from an objective point of view. He has said before "I'll try my best to look at it from an objective point of view" or something along those lines. But yeah... it still does have an affect.
I assure you, I am more used to kb/m than anything else. I just think it's weird to have separate control pieces for each hand when they have no need to move separately; you wouldn't be more comfortable with all of the controls represented on the keyboard alone? If I used both keyboard and mouse in this game, I think I would move the mouse around needlessly and find it distracting that it didn't do anything (except distract me with that pointless cursor).
Why subscribing WTF Is... show only doesn't work anymore? In previous seasons i was able this show only but now new vids doesn't pop up on my YT front page. :/
I really should just let it go, but I can't. TB is presenting his first impressions of a game (you said show, a synonym of present). When I said "the way TB presented it", first impressions is implied because this is a WTF is... presentation.
To those of you who tried playing Wakfu, you can say that the game didn't make much of an attempt to explain what to do in it. So it seems like it's just a studio trait to do that.
The game isn't that bad as TB had shown it here. if you don't ignore the tutorial you'll be fine. The red lava thingy can be turned of if you're not up to that (but don't expect a placement in the leaderboard that way)
OK, first of all you don't have to use a mouse and a keyboard. You can choose the control keys in the settings menu, that's what I did, and I am using the keyboard only . Secondly, you have to take the blue orb first in order to sing. Yes, it was frustrating trying to do so without using it... But I think the game is great. The levels with the red lava are indeed very difficult, but that's part of the fun. The drawings are awesome, the music is nice. I give the developers a thumbs up.
Presumably to know when the youtube video should start, as TB doesn't show us when he starts up his recording program, tweaking audio/video, launching the game #etc.
The shifting mechanic looks a lot more like Outland than Gianna sisters. Outland is also very frustrating but enjoyable. I might get this. Thanks for the vid TB.
Mark is very sensitive and I'd appreciate your discretion in this matter
I miss Mark
"This stopped being fun 10 minutes ago!" *has only been playing 6 minutes*
Right at the moment TB said "it's a puzzle plattformer" a little smiled magically appeared on my face, looking forward to listen to his rage
Horrible first impression you gave here totalbiscuit.... This game is great and offers far more than the "plane shift" mechanic! So it's not art over substance but rather a nice combination of both. I might suggest you at least stating more clearly that you are not giving a valid review or first impression of the game since i kinda get the feeling most people in the comments actually think this game is a bad ripoff based on your impression! You really do gaming no service by giving such bad impressions of games! The video itself was funny but needs to state more clearly what i just pointed out to not hurt sales of great games such as this one :P
It's HIS first impression and he states repeatedly in multiple videos that his opinion should not be taken as gospel. Its not in any way his fault if people decide whether or not to buy a game based solely on his opinion of it
This is such an underrated gem. Ankama is known to have a very pleasing aesthetic in their games, especialy soundtracks, and as an avid Wakfu player, this game was such a surprised when they dropped it in the new Ankama Launcher and I had a ton of fun (and frustration) with this game.
TB's cry of "argghh gawd" at the end fitted so well with the outro music
Oh Biscuit, how have you managed to miss how almost every platformer out there allows you to jump higher by holding instead of tapping the jump button :D
Watching TB play puzzle games and platformers is quite the experience.
I agree, personally I think the game is just amazing. I'm on the last levels and loved it.
Sir Biscuit, I understand why you got frustrated while playing because some mechanics are not so obvious and the game doesn't explain it clearly.
For example, Fly'n can sing, but you need first to pick up the blue lights. ^^
have to admit though, the aesthetic looks beautiful like surreal disney animation or something.
amazing, i absolutely adore your WTF am i doing editions, they are great fun :)
I really love these WTF am I doing videoes. It's so nice to see someone else get horribly frustrated and yell at a game, so I don't have to.
Thanks TB
Oh TB you silly silly man. This is one of the reason why I love your videos.
As always great coverage by TB, you make these vids fun and informative
youtube is aparently mucking about with the regions for some reson so half of his videos are 360, 480 and stuff and the rest is working "kinda properly"
There's a big difference between handholding and giving the player enough information to give them an idea on what to do. Portal is one of the best examples of this. There's practically no tutorials, the game simply puts you in situations and gives some simple hints, and you have to figure stuff out yourself which you then utilize in later levels. While most FPS games give you tutorials that explain how to use the controls you've used since forever and forces you through some training sessions.
Ok the dang youtube system won't let me link it, but the song is by charlieparradelriego check him out on youtube, he's an awesome guitarist.
They say it in front of every video, just it doesn't make it into the final version most of the time.
It's a timing mark. When self recording, a countdown then "mark" is said before starting to indicate that anything beyond is to be used. Unfortunately sometimes it's accidentally left in.
The digital age, the only age where a man can introduce himself as being a complete cookie and continue to educating the masses without as much as a frown.
how hard it is to figure out to grab the blue ball with singing and escorting it to the place it points
You move using A/D (in Air), jump using space, glide using W, use vision with left mouse and special with right mouse. It is neither impractical or uncomfortable. Point is, both can work and it is about preference.
I play it using KB&M and haven't had any issues with it except switching the jump and vision keybinding. There is a demo so you can find out yourself.
Also, the part you got stuck on, I got stuck on as well. You had to get the ball of light that was floating around to the left, sing and put it INTO the hole, and then it would take it out, and then you sing to take the ball back out, and you keep it in your inventory. That part was frustrating, but still a good game.
Am I right in thinking at the singing bit, your golden wisp is where your mouse cursor is on the screen and you were supposed to press right mouse button while the golden wisp was in the green dot, in the blue circle?
It's actually really clear how to proceed. The game makes everything crystal clear.
This Mechanic was also in that rabbit game too, Wrath of the dead rabbit or something alike?
Not played it, and not seen all the machanics. But I do guess RightClick is right mouse button. The green dot seemed to be your mouse pointer. Not sure what right button TB was using.
I agree that the game doesnt have any new machanic, but it has a lot of different ones which are combined nicely. When you get new characters, you are not just playing with the new one, but you can switch between them in some of the "cannons". It is also more forgiving than other tight platformers - if you fall, you dont lose your double jump.In the lava race levels, if you die 10 times, the game offers you to remove the lava. However i agree it could explain itself better at some places.
That's pretty amazing. I'd expect a thumbstick to be virtually mandatory for moving around during combat.
I must have missed it or it was added after i played.
I assumed it was a 'mark' of say, where to cut the video etc.
Close-ish. It's a sound marker. When editing the video and audio together, it allows him to easily locate where he started talking. You're typically supposed to edit out to, "mark," but I assume he forgot or something like that.
The keyboard is supported as a necessary courtesy for people who load it up and happen not to own a controller, but most PC gamers do nowadays simply because it is a superior mechanism for some types of games. Just because an option is available doesn't make it a good idea. I have played this game for hours and find it mechanically sound, but it requires some skill and definitely the multi-button-pressing precision of a controller.
Pressing four different keys and holding them for different lengths of time is far more difficult on a keyboard with a plain, uniform surface than on a controller. If he were using a 360 controller to play this like he should, he could use one thumbstick for movement, comfortably hold jump down with his other thumb to control jump height, press vision switch on a bumper with his index finger, and hold glide with his other index, IIRC the controls. You take my point, I trust.
I think Outland also did that shifting mechanic.
its called the video is processing its something you have to deal with when its done processing it will be avalible in hd
Btw the part you got stuck on you have to collect the blue orb to be able to sing to the area you were trying to without having collected it in.
I don't see why he's having such a hard time with the shifting mechanic. The Open Eyes world has bubbles, the Closed Eyes world has wispy white tendrils. And, as he said, it's been done before, and yet he can't seem to comprehend that.
It's a first impression. TB doesn't make reviews, only first impressions.
Essentially you get to know how the game is for you when you first jump into it, not how the game is after you've learned it.
Also he does play it, he played the first 4 levels before he started the video, because he tends to finish up the tutorial levels and get a general feel for how the game is so he has enough to talk about when starting.
This is kind of like how Egoraptor explains Megaman. It teaches you through the mechanics, not through interrupting pop-up screens.
Got this game on Steam sale for $5 and it was about 15 hours long. If you aren't using a controller with it then don't bother playing it, it is a twitch platformer that can get pretty had in places and playing with a keyboard and mouse makes it far more difficult.
This was fun to watch, I don't know if I should feel bad that TB's rage makes it more fun or not.
Did you play Outland for Xbox 360, it was the first platformer introducing the new "Phaseshift" mechanic, though i'd say there's probably an older game to find when someone looks hard. I hope the other 3 Characters bring more features to the game.
Those "figure out what to do" parts ingame have taken me some time as well, but as I could focus on the game instead of talking it might've been easier to figure out what to do. Was there a larger time gap between recording and playing the tutorial?
I think at the part you were stuck on you had to get the glowing ball (top left corner) to the part with the arrow (bottom left corner) just a guess though.
"Brace yourselves as TotalBiscuit proceeds to take a look at a recently released puzzle..." Thanks for the warning!
Time Fcuk is also a puzzle platformer with the dimension switching mechanic.
By objective lag do you mean the 30 FPS limitation? That's by design due to the way frames are synchronized. I don't know about the low-probability multiplayer connection; couldn't that just be because you can only connect with people who are in particular situations due to the unique nature of the game's multiplayer design?
For everyone wondering about 11:05 the singing part...I was there myself and scratched my head for like 15 minutes...you have to collect this blue thing (TB actually had the right idea but gave up too soon) and activate the "platform" with this blue orb...this game really doesn't explain anything...
It's to make it easier to sync audio and video when recorded separatly.
Also, TB keeps saying the game is repetitive, but it has 4 DIFFERENT CHARACTERS with ABSOLUTELY DIFFERENT PLAY STYLE. In the 4th world you have to switch between them constantly in a single level on a specific points, which is very tricky and puzzling. The world-toggle feature is just a very very minor addition to the core mechanic, which was not shown in a video at all.
It is a 'first impressions' series, which is distinctly different from a "review". Additionally, people know his aversion to puzzle games, hell he states it in the video, and thus take that into account when watching.
It is for audio sync because he records his audio separately.
He also needed the blue soul thingy for it to insert it in there.
It's not finished with the uploading process
Newest form of torture: Sit a person down and make them watch TB play a puzzle game for 24 hours.
welcome to the amazing world of video editing
"process" is the right term here.
Video is already on the UA-cam servers, it's just slow in re-encoding it for each size.
now what puzzle platformer can we ask TB to review next 8D
i like the way total biscuit always says a game is flawed when he can't play it.
I'm actually more supprised that he hasn't done. a WTF is Little Inferno yet.Its so WTF worthy.
I agree, and please tell us all what/where is the song at the end from?
Oh dear god the flashbacks from just hearing ankama. Both good and bad.
Dofus will always hold a special place in my hear :( loved that little grindfest of an mmo so much.
The dimension system was not only invented by the guys of genesis sisters, there had been other games around (most of them didnt make it to a release) that featured that swichting mechanic aswell. In my opinion trine was the first release with a dimension switching feature or at least built the path to dim.switching
Watching TB get frustrated is some of the best entertainment ever. I so wanna see him play Super Hexagon. Hilarious situations will ensue for sure!
Examine or assess (something) with the possibility or intention of instituting change if necessary.
The only exception for me is a recently released platformer called Thomas Was Alone. I would heartily recommend it.
Its a platformer. Other than obscure game mechanics on chalkboards what else is needed?
Mark knew that you needed the floating green thingy.
I think he would be better at them because I can see the clunky way he's moving about and how he's having difficulty combining actions or controlling jump height. A controller, I believe, is objectively better suited to simultaneous multi-button tasks.
trying the same thing, but exepecting something to go different... where have i heard that before?
mhm, that's what I meant. I'm recording game videos as well and heavily prefer to record game audio and my voice separately, to make it a lot more comfortable to edit later on.
lol those bright blue lights is what you use to sing, and you couldnt get that one in the corner
I just have to say, this is the first time i've seen this game and it has fantastic art design. Wowee.
Do we not have enough of these games?
This will probably get buried, but I'm trying to find a WTF Is episode that covers a top-down dungeon crawler-type game. You pick up powerups (TB got one that was heat-seeking projectiles) and your goal is to get as far down into the cave as you can. TB said that the powerup system is the primary thing going for it, but I can't remember the game for the life of me.
I love it when TB gets incredibly confused by very obvious things.
not really i tried to play with a controller but i already got used to the keyboard
Fly'n is in on way a casual platformer, however cutesy it might look.
It's pretty much VERY hardcore and challenging platformer. The last level took me HUNDREDS of lives to finish. And now I'm trying to finish the last bonus level, overall it has already took me about 50-60 game hours, up to that last bonus level (which might took me 1-2 hours and hundreds more lives).
That's about the same time I need to finish Mass Effect (1) perfectly without skipping convo.
Fair point. But honestly, this game is not hard to figure out. It is a fairly basic and conventional puzzle platformer, with familiar elements. Any platform player wouldn't take more than a minute or so to figure out the functions and navigation. SuperMeatBoy didn't explain anything to the player, either, but I don't remember TB slamming it. There is a lack of a fourth wall in Fly'N, but it feels like an active choice by the devs and positively lends to the atmosphere and experience of the game.
I'm quite sure he looks at things from an objective point of view. He has said before "I'll try my best to look at it from an objective point of view" or something along those lines. But yeah... it still does have an affect.
If my name was Mark, I'd use that as a ringtone in ever increasing volume.
Probably makes it a hell of a lot easier to edit with an audio cue as well.
I assure you, I am more used to kb/m than anything else. I just think it's weird to have separate control pieces for each hand when they have no need to move separately; you wouldn't be more comfortable with all of the controls represented on the keyboard alone? If I used both keyboard and mouse in this game, I think I would move the mouse around needlessly and find it distracting that it didn't do anything (except distract me with that pointless cursor).
Was there a manual somewhere that should of been read beforehand? :) All I'm saying, is that it's a bit of a different style of game than FC3 ^_^
I missed Mark and now he's back and I'm happy!
Why subscribing WTF Is... show only doesn't work anymore? In previous seasons i was able this show only but now new vids doesn't pop up on my YT front page. :/
"This stopped being fun 10 minutes ago"
But you're only 6 minutes in...
I really should just let it go, but I can't. TB is presenting his first impressions of a game (you said show, a synonym of present). When I said "the way TB presented it", first impressions is implied because this is a WTF is... presentation.
To those of you who tried playing Wakfu, you can say that the game didn't make much of an attempt to explain what to do in it. So it seems like it's just a studio trait to do that.
Mark is the moment when the recording starts
The game isn't that bad as TB had shown it here. if you don't ignore the tutorial you'll be fine. The red lava thingy can be turned of if you're not up to that (but don't expect a placement in the leaderboard that way)
OK, first of all you don't have to use a mouse and a keyboard. You can choose the control keys in the settings menu, that's what I did, and I am using the keyboard only
.
Secondly, you have to take the blue orb first in order to sing. Yes, it was frustrating trying to do so without using it...
But I think the game is great. The levels with the red lava are indeed very difficult, but that's part of the fun.
The drawings are awesome, the music is nice. I give the developers a thumbs up.
Presumably to know when the youtube video should start, as TB doesn't show us when he starts up his recording program, tweaking audio/video, launching the game #etc.
I think the song where you got stuck is a "simon says" type of puzzle where you have to copy the song on that minibox... thing
or perhaps you are preserving seedlings from a world that is going critical and carrying them to other locations?
Why did he say mark at the begenning?
"I've never seen anyone ever that's been sad while blowing bubbles"
It is how he syncs his audio and video, just didn't edit it out properly.
The shifting mechanic looks a lot more like Outland than Gianna sisters. Outland is also very frustrating but enjoyable. I might get this. Thanks for the vid TB.