Midnight is not bad at all but try farming some helltides and hordes. Most of my gear comes from there. Also, you can get pretty lucky at the purveyor of curiosities this season. I know a couple of people who have scored some mythic uniques there.
I really enjoy using the rebounding aspect with speed farming. You could replace the moonrise aspect for rebound. This is really great especially for hordes. Or you could also replace the midnight sun ring with legendary adding the rebound aspect to it. If you do remove the midnight sun ring make sure you add a ring that has lucky hit chance to restore primary resource along with resource generation or cost reduction to help maintain vigor.
Hi Naidra. Thanks for all this helpful tips and tricks to make gameplay easier. I tried to follow with your paragon board style, however my board is completely different from yours after board #1, that includes the board layout, the glyphs are different etc.
You could use rebounding aspect especially if you're using the build for hordes, helltides and pit up to level 100 but beyond that you would be sacrificing a lot of damage by removing any of the other aspects. Check out the build planner using this link mobalytics.gg/diablo-4/profile/5ae4b2d1-2426-4041-a398-a50200a648b3/builds/2c06611c-b65a-4840-abab-6c24ac0999cb for more details on what items to put your aspects on. We are using 4 uniques/mythics with this build so you would only need 5 aspects for this build.
So why did you use fulminate on your board? This build doesn’t do lightning damage correct? Seems like every build has totally different glyphs so I just don’t want to waste my time. Thanks for the advice.
Believe it or not the glyphs can make a big difference but we're using fulminate because quill volley does do lightning damage. It shows the type of damage it does on the bottom right hand corner of the skill so we are benefitting from this glyph.
So I i’m relatively new to Diablo for I’m currently sitting at level 119 and have your build minus the mythic I feel like on torment two. I’m getting one shot a lot. Is there something I’m doing wrong? Should I be staying down on one until I’m able to complete the paragons boards? Thanks
You get a lot of tankability from max resolve stacks as if benefits from the interdiction aspect giving you block chance per stack of resolve. Also, you gain damage reduction which is extremely helpful especially in the later part of the game. Have you tempered and masterworked your gear? Also, I would recommend using the Xal and Que runes for additional HP and invoking earthen bulwark to maintain barriers. Hope this helps :)
how do you get the max resolve stacks temper? also i’m rocking harlequin’s crest would it be better to be using a legendary helm with the specific tempers on it?
The manuals can drop pretty much everywhere. I got pretty much all of mine from helltides. I would suggest using legendary helm with apprehension aspect and then once you get the max resolve tempers add those on. My masterworking luck is terrible but ideally you want to masterwork all three times on max resolve stacks as well.
Thanks for the post! I do have a question though since we use the same Spirits how come and you don’t use the Loyalty’s Mantle helmet that takes advantage of this fact? Thanks in advance.
Great question. We want to use this helm for a few different reasons. We need to have as much max resource as possible to take advantage of the rod of kepeleke dealing up to 3%(x) damage per point of vigor it consumes. Also, we need max life, barrier generation and as many max resolve stacks as possible since max resolve gives us 2%(x) damage per stack + 20% damage reduction and block chance from the interdiction aspect. Not to mention the apprehension aspect that also gives us up to 40%(x) increased damage. You can get quite a bit more resolve stack by correctly masterworking the pants and the helm but I dont have great luck with masterworking :/
@@NaidraGames I understand, now it makes sense. Thank you very much for the swift reply. I am testing the build with subpar equipment I must add since I was very unlucky as well with master working still it clears Pit 100 with ease. Thanks for posting this awesome build.
I forgot to mention that I don’t have the Shroud yet and I use Tyreals instead, should I keep it till I get the Shroud or use an Ancestral Legendary instead?
You can use Tyraels might if you are feeling squishy but you can also switch to ancestral legendary and use Binding Morass aspect along with additional barrier generation from your tempers
I've attempted and completed up to 140 with this specific build. I do have an updated one I will be posting as soon as I'm done testing (probably friday) which has a bit more damage output so will be more suited for 150.
Hi! Can u pls explain about vigor. To proc amulet we need 240vigor+35 base cost of skill for instantly overpower dmg, so why dis u pick reduced resource on gloves and ring?
Because we have super high attack speed we want to try to get as many hits in as possible. The less it cost to use the more attacks we can put out thus allowing us to reduce cooldowns for defensive skills and tap into our buffs faster dealing more damage in a shorter period of time. Hope this makes sense.
@@NaidraGames thanks for answer, you make it clearer for me. What do u think about staking (while under 230-250lvl) resolve stacks or resilience stacks?
I would go with resolve stack since that dips into damage, damage reduction and also pairs with your interdiction aspect for chance to block. If you can, try to masterwork both pants and helm with resolve stacks.
@@NaidraGames i hit the wall around 110-115, so decided to ask what u think is better. For me resolve stacks more understandable too because of chance to block-crit damage synergy, anyway thanks, u helped a lot
why do all builds still use colossal glyph even when they droped the Harmony of Ebewaka helm and use Jaguar as first Hall - so no gorilla attack. Is there really no better glyph? the damage the glyph brings from resolve stacks doesnt seem that high.
Good call out. You could swap the colossal glyph for talon if you have enough dex to activate it. This would also free up some tempers as well. I need a couple of more paragon levels before I can test it out.
Well if you have 20 stacks of resolve you are getting 2%(x) damage per stack so 40%(x) damage + you also get 20% damage reduction and 12.2% damage to close enemies. You certainly can use other glyphs but the combination of damage + the damage reduction is valuable in higher level pits.
It’s better than any other choice. The only way I can justify swapping it personally would be to use both crit damage glyphs if you’re not already doing so
Couple of ways to do this 1) Max resource on helm. 2) Rod of kepeleke has some max resource as well 3) Max resource from paragon board as well (see build planner for paragon board) 4) Resource cost reduction + generation from rings 5) Shroud of false death has some resource generation 6) Ring of midnight sun also regenerates up to 50% of your vigor when you critically strike which should be happening very often. If you are still struggling after that you can add lucky hit chance to restore resource on either your gloves or rings to help out but you shouldn't need that if you have all of the above. Hope this helps!
Hard to say since I cant see your build but make sure your attack speed is at 100%. Also, max resolve stacks should be at a minimum of 12 between your pants and helm but if possible more stacks = more damage and more tankability. Have you tempered and masterworked all of your gear as well? Make sure you're activating your defensives and then shotgunning your enemies from point blank to maximize on the damage. I am working on an update for this build i should have ready by next week which so far has been doing even more damage than this one so come check back to see if that helps as well.
I’m pretty new to the game so I hope someone can let me know if this is OK for a build. I haven’t looked at any build guides, but I’m currently level 60./209 but I’m running. Harmony of evewaka, I have my spirit as gor/cent. For runes I am running neo que and xol kry (s sometimes I switch up from vortex to freeze or 20% life) with my poison activated. My barrier never falls down with the Druid ruin which I’m not sure if that stacks with armored hide so I have barrier all the time as well as casting vortex for free every three seconds or whatever I put on there. For aspects I am running Raiders aspects Creeping death Redirected force Apprehension Menacing Equipment Harmony of ebwaka I’m working on getting the shroud of false death for a chess piece Frost burn Rod of kepeleke BL talisman Band of first breath. My scourge has a large radius, so I’m always fearing and propping my barrier from my runes. So I always have barrier up. I enjoy the build. I’m just looking to see if there’s some advice or maybe something that I’m missing to make me stronger. I can clear pretty well on torment three. Right now I’m sticking on torment two to get more paragon levels quicker as I do have some issues on certain events in t3 Skills Quill Vortex Ravager Scourge Armor hide Hunter. My vortex hits pretty high. The most I’ve seen on tier 2 is about 300,000 I believe because with my barrier ideal 300% extra damage. So again, I’m new to the game just looking for some advice. I appreciate it.  -- Is there something that I’m missing out on by using that strategy? I would appreciate any feedback.
The gear you are currently using is not bad for T2 and T3 but getting into T4 and higher levels of pit you will need to rework a little to optimize for damage output. If you are using a quill volley build you can tremendously increase the damage you're doing by updating your gear to the ones I listed in the build planner. Also, are you tempering and masterworking you gear? For your spirit hall, since you are using quill volley, i would change those to jaguar for both. Check out the gear aspects/tempering i used for this build following this link and try to use the same ones mobalytics.gg/diablo-4/profile/5ae4b2d1-2426-4041-a398-a50200a648b3/builds/2c06611c-b65a-4840-abab-6c24ac0999cb. I hope this helps :)
@@NaidraGames hey thanks for the response back. Yeah I’m working on getting the proper equipment. I’ll probably have to get new legendary because I’ve already tempered them. I haven’t started master working yet. I’m trying to get better stats on my weapon before I start spending the resources but yeah, I’ll give your bill a shot. I’m sure it’ll be different than what I’m used to, but always up for understanding the game more.
Thats a tough one because we do rely on that guaranteed overpower damage to hit those high damage numbers. You should be able to pretty easily get banished lords from duriel runs.
I wish I had some of those uniques. I’m working with Ring of Midnight 😢
Midnight is not bad at all but try farming some helltides and hordes. Most of my gear comes from there. Also, you can get pretty lucky at the purveyor of curiosities this season. I know a couple of people who have scored some mythic uniques there.
You mentioned showing us where we could use the rebounding aspect but maybe I missed it? Definitely think that might be fun!
I really enjoy using the rebounding aspect with speed farming. You could replace the moonrise aspect for rebound. This is really great especially for hordes. Or you could also replace the midnight sun ring with legendary adding the rebound aspect to it. If you do remove the midnight sun ring make sure you add a ring that has lucky hit chance to restore primary resource along with resource generation or cost reduction to help maintain vigor.
@ Thank you!!
Hi Naidra. Thanks for all this helpful tips and tricks to make gameplay easier. I tried to follow with your paragon board style, however my board is completely different from yours after board #1, that includes the board layout, the glyphs are different etc.
Nevermind! its not the machine , its the user :) I just figured it out that the boards can be interchanged and selected as required.
Haha I'm glad it worked out and that I can help! Enjoy!
Thank you for the Update!
I thought you were supposed to use Rebounding aspect?
Also how do I know what legendarys to put the aspects on?
Thank you
You could use rebounding aspect especially if you're using the build for hordes, helltides and pit up to level 100 but beyond that you would be sacrificing a lot of damage by removing any of the other aspects. Check out the build planner using this link mobalytics.gg/diablo-4/profile/5ae4b2d1-2426-4041-a398-a50200a648b3/builds/2c06611c-b65a-4840-abab-6c24ac0999cb for more details on what items to put your aspects on. We are using 4 uniques/mythics with this build so you would only need 5 aspects for this build.
I have a perfect aspect for redirected force if you need ! I got that, moonrise, blood boil and plains in a span of 10 minutes
.
Dang! I've been playing all season and I don't think I have a single perfect aspect. It's wild!
You can reroute your Paragon board to get more points you got a kind of rotate them
Hold on a second what do you see that I don't?? haha
Great video, I wanted to know what is the maximum pit you can reach?
Thank you. The highest I have attempted and completed was 140 and that actually was earlier today.
Would it be better to use both the Shroud AND a Harlequin's crest ? None of these builds seem to use the mythic helm?
Shako is great but takes away from our stacks of resolve and that is one of the keys to builds like this one.
So why did you use fulminate on your board? This build doesn’t do lightning damage correct? Seems like every build has totally different glyphs so I just don’t want to waste my time. Thanks for the advice.
Believe it or not the glyphs can make a big difference but we're using fulminate because quill volley does do lightning damage. It shows the type of damage it does on the bottom right hand corner of the skill so we are benefitting from this glyph.
So I i’m relatively new to Diablo for I’m currently sitting at level 119 and have your build minus the mythic I feel like on torment two. I’m getting one shot a lot. Is there something I’m doing wrong? Should I be staying down on one until I’m able to complete the paragons boards? Thanks
You get a lot of tankability from max resolve stacks as if benefits from the interdiction aspect giving you block chance per stack of resolve. Also, you gain damage reduction which is extremely helpful especially in the later part of the game. Have you tempered and masterworked your gear? Also, I would recommend using the Xal and Que runes for additional HP and invoking earthen bulwark to maintain barriers. Hope this helps :)
how do you get the max resolve stacks temper? also i’m rocking harlequin’s crest would it be better to be using a legendary helm with the specific tempers on it?
The manuals can drop pretty much everywhere. I got pretty much all of mine from helltides. I would suggest using legendary helm with apprehension aspect and then once you get the max resolve tempers add those on. My masterworking luck is terrible but ideally you want to masterwork all three times on max resolve stacks as well.
Thanks for the post! I do have a question though since we use the same Spirits how come and you don’t use the Loyalty’s Mantle helmet that takes advantage of this fact? Thanks in advance.
Great question. We want to use this helm for a few different reasons. We need to have as much max resource as possible to take advantage of the rod of kepeleke dealing up to 3%(x) damage per point of vigor it consumes. Also, we need max life, barrier generation and as many max resolve stacks as possible since max resolve gives us 2%(x) damage per stack + 20% damage reduction and block chance from the interdiction aspect. Not to mention the apprehension aspect that also gives us up to 40%(x) increased damage. You can get quite a bit more resolve stack by correctly masterworking the pants and the helm but I dont have great luck with masterworking :/
@@NaidraGames I understand, now it makes sense. Thank you very much for the swift reply. I am testing the build with subpar equipment I must add since I was very unlucky as well with master working still it clears Pit 100 with ease. Thanks for posting this awesome build.
I forgot to mention that I don’t have the Shroud yet and I use Tyreals instead, should I keep it till I get the Shroud or use an Ancestral Legendary instead?
You can use Tyraels might if you are feeling squishy but you can also switch to ancestral legendary and use Binding Morass aspect along with additional barrier generation from your tempers
@@NaidraGames Excellent idea thank you very much.
No mythical helmet ?
Is this pit 150 viable?
I've attempted and completed up to 140 with this specific build. I do have an updated one I will be posting as soon as I'm done testing (probably friday) which has a bit more damage output so will be more suited for 150.
Hi! Can u pls explain about vigor. To proc amulet we need 240vigor+35 base cost of skill for instantly overpower dmg, so why dis u pick reduced resource on gloves and ring?
Because we have super high attack speed we want to try to get as many hits in as possible. The less it cost to use the more attacks we can put out thus allowing us to reduce cooldowns for defensive skills and tap into our buffs faster dealing more damage in a shorter period of time. Hope this makes sense.
@@NaidraGames thanks for answer, you make it clearer for me. What do u think about staking (while under 230-250lvl) resolve stacks or resilience stacks?
I would go with resolve stack since that dips into damage, damage reduction and also pairs with your interdiction aspect for chance to block. If you can, try to masterwork both pants and helm with resolve stacks.
@@NaidraGames i hit the wall around 110-115, so decided to ask what u think is better. For me resolve stacks more understandable too because of chance to block-crit damage synergy, anyway thanks, u helped a lot
may i know how you increase your resolve stack +6?
Masterworking at the blacksmith
You can masterwork the resolve stacks so you can actually go higher than the 6 if you manage to hit all 3 attempts on the on maximum resolve stacks.
Where the heck do i find that binding morass aspect?
They can drop anywhere. Easy place to find them would be helltides or hordes.
@NaidraGames just cursed by the RNG then I guess...
Try Yal and Tzic insted of Xal my dps went way up.
Thank you for the recommendation. I will try this out today. I love getting feedback like this, Thank you!
why do all builds still use colossal glyph even when they droped the Harmony of Ebewaka helm and use Jaguar as first Hall - so no gorilla attack.
Is there really no better glyph? the damage the glyph brings from resolve stacks doesnt seem that high.
Good call out. You could swap the colossal glyph for talon if you have enough dex to activate it. This would also free up some tempers as well. I need a couple of more paragon levels before I can test it out.
I've wondered this as well.
Well if you have 20 stacks of resolve you are getting 2%(x) damage per stack so 40%(x) damage + you also get 20% damage reduction and 12.2% damage to close enemies. You certainly can use other glyphs but the combination of damage + the damage reduction is valuable in higher level pits.
It’s better than any other choice. The only way I can justify swapping it personally would be to use both crit damage glyphs if you’re not already doing so
Only trouble i'm Having is That I run out of Vigor to fast I guess i'm too under leveld
You could add lucky hit chance to restore primary resource on your gloves to help out for now.
Why the basic skill attack temper?
This is want I'm trying to understand. How do I refill my mana/vigor without a have a basic skill on my bar. Help plz
With Kepeleke Rod your core skills are also basic skills
And also free to cast
Yes, the rod makes your core skills also basic skills so any buffs to basic skills will also buff your quill volley.
This is want I'm trying to understand. How do I refill my mana/vigor without a have a basic skill on my bar. Help plz
Couple of ways to do this
1) Max resource on helm.
2) Rod of kepeleke has some max resource as well
3) Max resource from paragon board as well (see build planner for paragon board)
4) Resource cost reduction + generation from rings
5) Shroud of false death has some resource generation
6) Ring of midnight sun also regenerates up to 50% of your vigor when you critically strike which should be happening very often.
If you are still struggling after that you can add lucky hit chance to restore resource on either your gloves or rings to help out but you shouldn't need that if you have all of the above.
Hope this helps!
@@NaidraGames thxs, I realized when I got the Rod lol
I’ve followed everything I don’t see how you’re getting trillions of damage what am I missing bro
Hard to say since I cant see your build but make sure your attack speed is at 100%. Also, max resolve stacks should be at a minimum of 12 between your pants and helm but if possible more stacks = more damage and more tankability. Have you tempered and masterworked all of your gear as well?
Make sure you're activating your defensives and then shotgunning your enemies from point blank to maximize on the damage. I am working on an update for this build i should have ready by next week which so far has been doing even more damage than this one so come check back to see if that helps as well.
I’m pretty new to the game so I hope someone can let me know if this is OK for a build. I haven’t looked at any build guides, but I’m currently level 60./209
but I’m running. Harmony of evewaka, I have my spirit as gor/cent. For runes I am running neo que and xol kry (s sometimes I switch up from vortex to freeze or 20% life) with my poison activated. My barrier never falls down with the Druid ruin which I’m not sure if that stacks with armored hide so I have barrier all the time as well as casting vortex for free every three seconds or whatever I put on there.
For aspects
I am running
Raiders aspects
Creeping death
Redirected force
Apprehension
Menacing
Equipment
Harmony of ebwaka
I’m working on getting the shroud of false death for a chess piece
Frost burn
Rod of kepeleke
BL talisman
Band of first breath.
My scourge has a large radius, so I’m always fearing and propping my barrier from my runes. So I always have barrier up.
I enjoy the build. I’m just looking to see if there’s some advice or maybe something that I’m missing to make me stronger. I can clear pretty well on torment three. Right now I’m sticking on torment two to get more paragon levels quicker as I do have some issues on certain events in t3
Skills
Quill
Vortex
Ravager
Scourge
Armor hide
Hunter.
My vortex hits pretty high. The most I’ve seen on tier 2 is about 300,000 I believe because with my barrier ideal 300% extra damage.
So again, I’m new to the game just looking for some advice. I appreciate it.
 --
Is there something that I’m missing out on by using that strategy? I would appreciate any feedback.
The gear you are currently using is not bad for T2 and T3 but getting into T4 and higher levels of pit you will need to rework a little to optimize for damage output. If you are using a quill volley build you can tremendously increase the damage you're doing by updating your gear to the ones I listed in the build planner. Also, are you tempering and masterworking you gear? For your spirit hall, since you are using quill volley, i would change those to jaguar for both. Check out the gear aspects/tempering i used for this build following this link and try to use the same ones mobalytics.gg/diablo-4/profile/5ae4b2d1-2426-4041-a398-a50200a648b3/builds/2c06611c-b65a-4840-abab-6c24ac0999cb. I hope this helps :)
@@NaidraGames hey thanks for the response back. Yeah I’m working on getting the proper equipment. I’ll probably have to get new legendary because I’ve already tempered them. I haven’t started master working yet. I’m trying to get better stats on my weapon before I start spending the resources but yeah, I’ll give your bill a shot. I’m sure it’ll be different than what I’m used to, but always up for understanding the game more.
Any decent placeholder for Banished Lord‘s Talisman until I can get it? 🥲
Thats a tough one because we do rely on that guaranteed overpower damage to hit those high damage numbers. You should be able to pretty easily get banished lords from duriel runs.
no