Thanks for watching! If you found this video helpful please don't hesitate to like & share to allow UA-cam's algorithm to do it's thing. Until next video!
Does this video apply for ZBrush core? or are there some features required before exporting to Blender that are exclusive to ZBrush such as making every polygroup a subtool?
@@IspyrGameDev Never mind I see that with this method you can keep all the subdiv levels! I always struggled with that! Will try it today thanks so much!
sorry, I can't understand you. But my problem is I can't import my Zbrush model into Mixamo. It is requiring different types of files than Zbrush can export
Thanks for watching! If you found this video helpful please don't hesitate to like & share to allow UA-cam's algorithm to do it's thing. Until next video!
i love you so much after this i think my portfolio wont look like shit anymore
Clear and easy to understand. I came here for a refresher but wasnt aware of the mixamo addon for Blender. Very cool to have. Easier to clean up.
Just spent 3 hours getting angry trying to pose in zbrush, youtube randomly recommends this video, and perfect pose in 20 min, thank you :)
Hahah that's awesome! Glad it helped! Please like so UA-cam can continue doing it's algorithm thing :)
exactly what i needed, thanks so much mr. Ispyr!
thank you so much, it works, you helped me a lot! :))
great tutorial!
You're most welcome! Thx for watching
Thanks for sharing
Thank you so much for sharing your experience ❣️❣️❣️
Men this is so great, so efficient and such a fascinatingly fluid process, you made my day :) Thank you.
Ha that's awesome to hear! Glad it helped :)
@@IspyrGameDev Much appreciated really, : )
Woah! Didn't know there was a Mixamo addon for Blender!
Yeah right?! I found out about it last week. Happy to hear it you've become aware of it.
Thank you very much for the video, I am trying to follow the process and I lose the details, maybe I have to have UVs created to achieve it?
I was able to fix it no need to do UVS, for some reason I could only get past it by exporting from blender to zbursh one object at a time.
No matter what I do or change, I can't upload my model to Mixamo, so this did not help me at all.
Is it possible to pose the character in mixamo, save it. Export it as an FBX and then import to zbrush with the pose saved?
Does this video apply for ZBrush core? or are there some features required before exporting to Blender that are exclusive to ZBrush such as making every polygroup a subtool?
Hiya, honestly I'm not sure, since I haven't used Core, so I'm unaware if GoB works with it, but if it does, it 'should' be fine at that point.
Is there a way to reload the high details onto the lower detail posed model?
Hiya I'm not quite sure I understand the question. Can you clarify?
@@IspyrGameDev Never mind I see that with this method you can keep all the subdiv levels! I always struggled with that! Will try it today thanks so much!
Can a character with armor also be posed?
Hiya, don't see why not, just be prepared for cleanups!
Which type of file you are exporting from Zbrush for import it in blender?
Hiya you mean with GoB? Best guess it's using .fbx may I ask why?
sorry, I can't understand you. But my problem is I can't import my Zbrush model into Mixamo. It is requiring different types of files than Zbrush can export
@@ridvanrizvanoglu5800 the file format is .fbx
@@IspyrGameDev ok. mixamo requiring fbx. but zbrush is not exporting fbx. what to do?