Hi. I found your video whilst searching for Kruleboyz - my first AoS Army. I really like your chat! One thing I would appreciate, and maybe others, would be time stamps, if possible :) 01:27 Kruleboyz Introduction 05:36 Dirty Tricks 06:26 Dirty Trick - Lethal Surprise 06:52 Dirty Trick - Disappearing Act 08:50 Dirty Trick - Noisy Racket 09:20 Venom Encrusted Weapons 12:07 Dirty Trick - Covered in Mud 13:22 Subfactions - Grinnin Blades 16:10 Subfaction Skullbugz 17:38 Endless Spells 18:16 Command Trait Slippery Scumbag 18:59 Command Trait Supa Sneaky 20:59 Command Trait Egomaniac 22:22 Artefacts of Power 24:09 Spells 25:10 Sneaky Miasma 27:30 Choking Mist 28:35 Summon Boggy Mist 31:29 Grand Strategies and Battle Tactics 34:38 Units 35:10 Shamans 36:54 Boltboyz & Killbow 42:27 Less good units; Murknob with Belcha banna, Kunnin Krew, 43:51 Better Units; Sludgeraker Beast & Gobsprak, 45:15 Breakaboss on Troggoth 47:00 Battleline Gutrippaz 50:30 Kruleboyz Waagh!
Great overview gentleman! Really like the banter format y’all got. One note, supa sneaky command trait is before determining who takes the 1st turn, fyi….cheers!
Hey guys amazing video it had great insights on the army. Random question tho sorry if I missed it earlyer in the video but, can u take big yellers subfaction in matched ply or pitched ply or is that not legal. Couldnt quite find a salid anser in the genreals handbook 27.2.1 keep up the amazing content. Thank u 😊
20:20 supa sneaky happens before the priority winner chooses who goes first. Its BEFORE the battle round. Before dirty tricks. Before command points. After deployment.
25:50. Monster movements are 14 or 8. There's only 2 monster in the whole army. 2 different builds for each. Possible 4 units. Also, SNACHA-BOSS. On sludgeracker beast.
@@KBNeos +1 to hit in melee doesn't do a whole helluva lot when you're just fishing for 6's. You have to fit him in your castle when you already want everything up next to your sludgeraker for the 5+ venom encrusted weapons and you already have to fit in a couple shamans and your crossbows. He's a really great ally since it's "friendly units" but going from 4's and 4's to 3's and 4's doesn't really affect your gutrippas damage output as much as having them in range of a shaman and a sludgeraker.
VENOM-ENCRUSTED WEAPONS The weapons used by Kruleboyz are smeared with toxins extractedfrompoison sludge, venomous swamp creatures and the orruks' own spit, so the wounds they inflict quickly become infected. If the unmodified hit roll for an attack made by a KRULEBOYZ ORRUK model is 6, that attack causes a number of mortal wounds to the target equal to the weapon's Damage characteristic and the attack sequence ends (do not make a wound roll or save roll). This ability has no effect on attacks made by a mount unless noted otherwise.
@@markg.3171 I checked after I watched a battle report where they were giving VEW to range and happily found that I was wrong. My shooty boys are a lot more of a threat now.
@@SpiritStoneWarrior94-yx3gs nope, Waagh Grand strategy is available to all Orruks. It is the better grand strategy. I didn't say Big Waagh so I don't know what you're on about. The Waagh Grand Strategy is to have either your general or a battleline in your enemy deployment zone at the end of the battle. It's the most consistent one to achieve and they don't mention it at all. That's why I'm pointing it out.
@markpandelidis2079 No its not. Krump em all plays exactly into trading where as waaagh is situational. Both are good but you obviously dont know what you are talking about.
@@jakea3950I do know what I'm talking about thanks. Krump'em all is just as risky as it requires you to get lucky rolls to get max output. Waagh is less risky, not situational at all. It's funny that you say I don't know what I'm talking about when clearly you're the one who's full of it. I atleast provide context. Lol
Hi. I found your video whilst searching for Kruleboyz - my first AoS Army. I really like your chat! One thing I would appreciate, and maybe others, would be time stamps, if possible :)
01:27 Kruleboyz Introduction
05:36 Dirty Tricks
06:26 Dirty Trick - Lethal Surprise
06:52 Dirty Trick - Disappearing Act
08:50 Dirty Trick - Noisy Racket
09:20 Venom Encrusted Weapons
12:07 Dirty Trick - Covered in Mud
13:22 Subfactions - Grinnin Blades
16:10 Subfaction Skullbugz
17:38 Endless Spells
18:16 Command Trait Slippery Scumbag
18:59 Command Trait Supa Sneaky
20:59 Command Trait Egomaniac
22:22 Artefacts of Power
24:09 Spells
25:10 Sneaky Miasma
27:30 Choking Mist
28:35 Summon Boggy Mist
31:29 Grand Strategies and Battle Tactics
34:38 Units
35:10 Shamans
36:54 Boltboyz & Killbow
42:27 Less good units; Murknob with Belcha banna, Kunnin Krew,
43:51 Better Units; Sludgeraker Beast & Gobsprak,
45:15 Breakaboss on Troggoth
47:00 Battleline Gutrippaz
50:30 Kruleboyz Waagh!
Thanks! I appreciate your stamps!
Kruleboyz just got a very easy new battle tactic in an faq (something about sneaking up). Would love to see more battle reports!
Really enjoying the army spotlights you all have been doing
Great overview gentleman! Really like the banter format y’all got.
One note, supa sneaky command trait is before determining who takes the 1st turn, fyi….cheers!
08:06 pretty sure disappearing act only works for non reinforced units
This is accurate. Most people don't read rules properly.
@@markpandelidis2079 me including :D I learn way better by playing/discussing!
Love the swamp boyz!
cant disapearin act reinforced units
Good to know!
Great video Again Boyzz
Hey guys amazing video it had great insights on the army. Random question tho sorry if I missed it earlyer in the video but, can u take big yellers subfaction in matched ply or pitched ply or is that not legal. Couldnt quite find a salid anser in the genreals handbook 27.2.1 keep up the amazing content. Thank u 😊
Great video as always!
Great vid! would love to hear your opinion on the Marshcrawla Sloggoth.
Why does everyone keep talking about their asthma and how sneaky it is?
20:20 supa sneaky happens before the priority winner chooses who goes first. Its BEFORE the battle round. Before dirty tricks. Before command points. After deployment.
Great stuff guys: thank you ☺️
25:50. Monster movements are 14 or 8. There's only 2 monster in the whole army. 2 different builds for each. Possible 4 units.
Also, SNACHA-BOSS. On sludgeracker beast.
Marsh crawler troggoth. Give plus 1 to attacks for kruleboyz units within wholly 18 " I believe...Great buff unit
For gitz. It's terrible for kruelboyz
Why is it bad for Kruleboyz
@@KBNeos +1 to hit in melee doesn't do a whole helluva lot when you're just fishing for 6's. You have to fit him in your castle when you already want everything up next to your sludgeraker for the 5+ venom encrusted weapons and you already have to fit in a couple shamans and your crossbows. He's a really great ally since it's "friendly units" but going from 4's and 4's to 3's and 4's doesn't really affect your gutrippas damage output as much as having them in range of a shaman and a sludgeraker.
Neat stuff jere
Can we get an how to play skaven video?
Do you think krule boyz should be a castle army in the lore I see them more as a hit and run guerrilla force.
Everyone says dominions sets are plentiful but I can't find one! I might have to buy the kruleboyz vanguard set
still looking?
Kruelboyz can't ally with IJ :)
Venom encrusted weapons is for melee attacks only. You can't use it for shooting weapons.
I don’t see melee specification on the tome
VENOM-ENCRUSTED WEAPONS
The weapons used by Kruleboyz are smeared with
toxins extractedfrompoison sludge, venomous swamp creatures and the orruks' own spit, so the
wounds they inflict quickly become infected.
If the unmodified hit roll for an attack made by a KRULEBOYZ ORRUK model is 6, that attack causes
a number of mortal wounds to the target equal to
the weapon's Damage characteristic and the attack sequence ends (do not make a wound roll or save roll). This ability has no effect on attacks made by a mount unless noted otherwise.
@@markg.3171 I checked after I watched a battle report where they were giving VEW to range and happily found that I was wrong. My shooty boys are a lot more of a threat now.
I love it when that happens. 😅😍
Krump'em all ...mostly not competitive. Waagh is better. You dudnt even mention it
I mean it's specifically a Kruleboyz video.... why would they mention Big Waaggh?
@@SpiritStoneWarrior94-yx3gs nope, Waagh Grand strategy is available to all Orruks. It is the better grand strategy. I didn't say Big Waagh so I don't know what you're on about. The Waagh Grand Strategy is to have either your general or a battleline in your enemy deployment zone at the end of the battle. It's the most consistent one to achieve and they don't mention it at all. That's why I'm pointing it out.
@markpandelidis2079 No its not. Krump em all plays exactly into trading where as waaagh is situational.
Both are good but you obviously dont know what you are talking about.
@@jakea3950I do know what I'm talking about thanks. Krump'em all is just as risky as it requires you to get lucky rolls to get max output. Waagh is less risky, not situational at all. It's funny that you say I don't know what I'm talking about when clearly you're the one who's full of it. I atleast provide context. Lol