Film Riot had definitely managed to stand the rest of time. Their work and production value has evolved with the technology in film, and I find that absolutely awesome.
oh man, this is next level. It's so inspiring to see what we can achieve on a low budget now, and it makes me even more excited to watch your future projects using this technology. Been watching since i was 10yo, i'm 22 now. thank you Ryan 🙏🏼 hugs from France
Man. Even though I am nowhere close to being able to get a set up like this, this is hands down the most exciting stuff I've seen from you guys. Quite literally the future of filmmaking right here and I'm loving every second of it
And me, im nowhere close to being able to use a set up like this, that why I would get someone that knows how to use it and then i be just directing and be the camera man hahaha.
You guys are real creatives. Creatives don’t know how not to create or keep learning about how things work. On top of that you are so gracious by summing it up and sharing it with us. Excellent teachers as well. You guys rock!
Thanks for showcasing more Unreal, it's been amazing seeing what you all do through trial and error and tutorials! The Mars kit looks fantastic, albeit that $5K is more prohibitive than the short-throw projector method for now! Hopefully there's more competitors or options with more seamless real-time compositing in the future
Great video so many people think green screen is dead because of the advances in AI and LED tech but it's still a vital tool for all film and TV production.
I love to see that while using the fancy expensive equipment, you mixed in the budget Aputure Amaran line lighting! I think there’s something amazing to be said about that! Great video. So crazy to see the world of filmmaking evolve so quickly. Keep up the great vids! It always makes my entire week when I get to watch you guys!
@@ReconMalfunction you’re right, that wasn’t the right word, what I meant to say is that the quality of this video is in contrast with the casual presentation of it (like it’s no big deal), it’s more valuable than it seems at first
Love the blackmagic love. From your description it looks like you've converted almost entirely to blackmagic cameras. As a few people have pointed out the Mars system is a bit high. It would be interesting to see this setup tested with other vr tracking hardware to see how they hold up
Very good, the Mars tracking system and how you've worked out how lock the UE and live footage absolutely solidly is a real step forward here. Hopefully we'll start to see the price of tracking systems coming down so that what's doable convincingly now on a semi-pro budget will be doable on a hobbyist budget. Nicely done! Some nice roto there as well.
That went about a mile over my head, but what I understood was amazing. Thank you for making this video and sharing all the different elements that supported your work. Thanks.
this is exactly the solution to a problem I've been waiting to see a solution for. Live actors with unreal BG. This is so f'ing cool. psyched to see what you guys do with it
Weird that this video just uploaded. I literally just organically discovered this whole thing today while looking for a police station set here in LA. There’s a studio in Burbank that does this unreal engine thing and I’d never heard of it. I thought it was goofy, but you guys made it look sick as hell!
Wow. This is extensive, but it's crazy that this is now feasible by indie film makers today. Still not cheap but definitely way more reachable. Amazing stuff👍🏼
Very Sweet!! This is the best newbie approach video out there!! *Thank you so much for this!!* Super good Walk through and with sources extending the knowledge!!
Focus Pull I always prefer to do in post (which adds a extra flexibility). This also makes more sense for the keying. Much more easy to Chroma-key high res focused footage. Love the workflow so far Ryan! Btw : next step is a bigger green screen studio😍
Solid example of “reasonably budget” virtual production. I was disappointed in the cost of the Vive Mars system. They’re charging that because they can. They say it’s half the cost of a professional optical tracking solutions, and that might be correct, but the price isn’t low enough to really democratise this kind of setup. And definitely not when you consider the shortcomings of their line of sight base stations.
Been watching you Ryan since you first started posting your videos. "You've come a long way baby." ; ) Your tutorial approach to filmography is awesome and unique.
As far as carts go, I use a Huskey workbench from home depot. Super solid and can be hand-cranked to a standing height if you're interested. Cable management is a bit rough and something I'm still working on but even so it's a breeze to push from one space to another and pretty inexpensive for what you get.
Love everything I’ve seen coming out of unreal engine 5 so far (even invested a little into Star Atlas). The creative possibilities are seemingly endless. How do you guys feel this will affect the filmmaking landscape long term?
Great demo for Mars! their calibration process seem easier then done directly inside unreal. Contrary to many people believe, you need to genlock as much as you can with greenscreen VP, Aja/Decklink is a must. Especially using Vive! And, if in any case you want to try my Physically Based Lighting System that is accurate virtually with the real fixture for Arri, Aputure, Nanlux, Forza, and more to come) . Would love to provide to you the lighting solution frameworks so you can match your real lighting with the unreal scenes. And you also can track the lighting :)
Dude that is soo impressive 👌👌. You have been working your arse off on this. That's what I call real movie science. At first glance, the complexity hurts my brain but I know it's just a matter of practice. I reckon all this just kicked your capabilities up 1000% with essentially unlimited virtual sets. Epic is going hard at this and they are doing a great job of proliferating virtual assets. Is there any reason you guys used UE4 instead of UE5? it's been out of beta for a while now. UE5 is so slick. I'm doing a big exr export while I'm typing this.
Phenomenal. It's really great you showed whole workflow and equipment. It's Amazing this stuff finally works and it's not mega studio budget constraints. Kudos. Continued Success.
Love your work always this is truly inspiring! I have joined since 10 years ago and I am now 32 working as a full time visual effects artist, looking forward to see what's next and hopefully can get this setup one day..! Thank you!
This is so cool, I just wanted to note something because you mentioned you were looking into getting a blackmagic sdi decklink card, please don’t waste your money. I work at a small station and we use these cards for our computers and they overheat very easily, and we even fried one just by letting it run through a long broadcast. If you’re able to, I’ve heard better things about the AJA cards but I can’t say from personal experience.
im sure you know this already but having a follow focus and lens/camera combo that is able to send encoder data to the UE pc is the way to go and then you have precise focus iris and zoom data in UE so your keyed image will fit even better with the CGI background
This is awesome, great video! One suggestion: When using live-link tracking, I'm almost positive there's a field for you to set a delay, making syncing virtual and physical camera's motion super easy. Hope that helps!
It resembles what Rob Powers did for the first Avatar movie so J. Cameron could view the environment he would virtually film in, save you have a real actor and the virtual environment you are shooting in is real time final result - which is mind blowing! I see the need for the camera setup but are you all eventually going to integrate a virtual camera rig for future projects? Thanks for all you guys are doing!
I highly recommend a blackmagic decklink card to use with your setup. You can output your composure directly to an sdi port on the pcie card. I have mine attached to a Teradek feeding my composited signal to an atomos shogun on my camera. With my setup I got around 3 to 5 frames delay (in 50p) which is really workable even to do focus work.
It can work for real-time virtual productions? I am getting a PCI decklink as well to feed unreal for some compositions, but this delay made me think twice about it. If is just 3 to 5 frames, it can be acceptable
Imma be real, I wanted to do something like this for my project for a film class I am taking for fun...I as a college student totally have the money for this...:) Genuinely though, this video was amazing and you did a wonderful job! Keep up the great work Film Riot! I just wish there was a more affordable way to do this haha. I will have to keep looking in the meantime :)
Unreal 5 really added nothing to make it easier to do this. Way too many steps for something they know everyone is interested in doing these days. Thanks for getting into it while it's still in crazy work around mode. Can't wait til it's made easier.
love this but i'm not sure the vive mars performs well enough to justify its $5K price over a regular vive system or even an iphone gyro tracking setup. Absolutely stoked on your approach to the process though
Agree, Mars only solved the smoothing algorithm and genlock & TC needs. basically its a mini PC running custom version of steamVR. But the real problem of vive based tracking is occlusion and refelctions, not only jittery and the needs for battery.
At 7:00 you are viewing the feed on the monitor, but you could also try feeding the video back to the camera and view the Program feed. It'll make things easier for your camera op cause they'll view the camera screen like normal.
I can't believe I'm still here watching after 10 years. Film Riot is awesome 👍
Film Riot had definitely managed to stand the rest of time. Their work and production value has evolved with the technology in film, and I find that absolutely awesome.
@@aduckwithayoutubechannel For sure man🙏
@@africaamaze Weesh... We've Met Here😁
Likewise!
@@i_mreed for sure man! 😂. Ryan has played a key role in my filmmaking stuff for close to 14 years now.
oh man, this is next level. It's so inspiring to see what we can achieve on a low budget now, and it makes me even more excited to watch your future projects using this technology. Been watching since i was 10yo, i'm 22 now. thank you Ryan 🙏🏼 hugs from France
Ryan, I think he just called you old.
(😉)
(Actually this is a beautiful comment)
@A back at ya zoomer
(😋)
@A and I am a millennial, not a boomer. 🙃
I don’t think this is low budget yet.
where in France are you? im trying to start a VP studio in the Dordogne ;)
Thanks for everything you do guys! I and everyone who’s a Film Riot fan are blessed to have you.
You are great 👍
That camera calibration tool is sweet. Great video!
Man. Even though I am nowhere close to being able to get a set up like this, this is hands down the most exciting stuff I've seen from you guys. Quite literally the future of filmmaking right here and I'm loving every second of it
And me, im nowhere close to being able to use a set up like this, that why I would get someone that knows how to use it and then i be just directing and be the camera man hahaha.
You guys are the number 1 school, for indie filmakers since 2009! It is a pleasure to grow with you!
True.. I was here since 2009. More power Film Riot, love from Philippines
You guys are real creatives. Creatives don’t know how not to create or keep learning about how things work. On top of that you are so gracious by summing it up and sharing it with us. Excellent teachers as well. You guys rock!
I have to say. Ryan your tutorials are spot on, and Justin, you sir are a great actor. Great job as always guys.
Thank you!
this is what is needed! dont bring the realism in movies, make the experience real!!
Thanks for showcasing more Unreal, it's been amazing seeing what you all do through trial and error and tutorials! The Mars kit looks fantastic, albeit that $5K is more prohibitive than the short-throw projector method for now! Hopefully there's more competitors or options with more seamless real-time compositing in the future
Great video so many people think green screen is dead because of the advances in AI and LED tech but it's still a vital tool for all film and TV production.
This is incredible! Everything FilmRiot does, they do it better.
Thanks!
I love to see that while using the fancy expensive equipment, you mixed in the budget Aputure Amaran line lighting! I think there’s something amazing to be said about that! Great video. So crazy to see the world of filmmaking evolve so quickly. Keep up the great vids! It always makes my entire week when I get to watch you guys!
Moving into this workflow in my classes this coming semester. Thanks for this, Ryan! Keep them coming because I'm going to need them.
This video is underrated, commenting again because it’s that good, you essentially demystified virtual production rn
Underrated? It came out an hour ago
@@ReconMalfunction you’re right, that wasn’t the right word, what I meant to say is that the quality of this video is in contrast with the casual presentation of it (like it’s no big deal), it’s more valuable than it seems at first
I remember watching Film Riot back in 2010. You'll have grown so much. It's beautiful.
The level of stuff you guys are doing now is absolutely INSANE!
Film riot never disappoints
🔥🔥😱😱😱 The future for indi filmmaking is here
Amazing!!! Thank you Ryan and Josh!!! Incredible work!
Awesome work as usual guys!
Love the blackmagic love. From your description it looks like you've converted almost entirely to blackmagic cameras.
As a few people have pointed out the Mars system is a bit high. It would be interesting to see this setup tested with other vr tracking hardware to see how they hold up
That looks SOOO GOOOD!
Wow, Unreal Engine looks so intuitive!!
Your evolution is remarkable!
Very good, the Mars tracking system and how you've worked out how lock the UE and live footage absolutely solidly is a real step forward here. Hopefully we'll start to see the price of tracking systems coming down so that what's doable convincingly now on a semi-pro budget will be doable on a hobbyist budget. Nicely done! Some nice roto there as well.
That went about a mile over my head, but what I understood was amazing. Thank you for making this video and sharing all the different elements that supported your work. Thanks.
Super! Was waiting for someone to share something like this on Unreal for Production. Hope to see more as this was great!
Thats the more realistic UE scene I've ever seen for sure. Nice job!
I can't even explain how amazing this video is! Outstanding job Film Riot!😍😍🤩🤩
this is exactly the solution to a problem I've been waiting to see a solution for. Live actors with unreal BG. This is so f'ing cool. psyched to see what you guys do with it
Weird that this video just uploaded. I literally just organically discovered this whole thing today while looking for a police station set here in LA. There’s a studio in Burbank that does this unreal engine thing and I’d never heard of it. I thought it was goofy, but you guys made it look sick as hell!
Intro - wow! Blowing mind!
that is awesome, actually the live view composure key out pretty decently. Thank you for making such great overview video
Wow. This is extensive, but it's crazy that this is now feasible by indie film makers today. Still not cheap but definitely way more reachable. Amazing stuff👍🏼
Awesome as always. Thank you so much for the years of incredible education.
Very Sweet!! This is the best newbie approach video out there!!
*Thank you so much for this!!*
Super good Walk through and with sources extending the knowledge!!
yOU DIDNT EVEN TALK THAT MUCH about that tracking camera tool man...that was the most impresive thing in the whole video
Numba 1!!! Great content, nice sound design. Production cart: Inovativ!
I'd love it if you guys did some kind of pitch contest, the winner gets a sizzle made or something. You are always pushing the envelope and I love it.
The fact that you can do this is so cool I wanna cry 😭😎
Unreal Engine Is The Future Of Filmaking
Thanks for the incredible explanations of the setup.
That was beyond epic
Focus Pull I always prefer to do in post (which adds a extra flexibility). This also makes more sense for the keying. Much more easy to Chroma-key high res focused footage. Love the workflow so far Ryan! Btw : next step is a bigger green screen studio😍
That's what I did here. The focus pulling that was happening was making sure he stayed in focus.
@@filmriot gotcha, makes sense now.
Solid example of “reasonably budget” virtual production.
I was disappointed in the cost of the Vive Mars system. They’re charging that because they can. They say it’s half the cost of a professional optical tracking solutions, and that might be correct, but the price isn’t low enough to really democratise this kind of setup. And definitely not when you consider the shortcomings of their line of sight base stations.
Been watching you Ryan since you first started posting your videos. "You've come a long way baby." ; ) Your tutorial approach to filmography is awesome and unique.
You guys are freaking amazing!
As far as carts go, I use a Huskey workbench from home depot. Super solid and can be hand-cranked to a standing height if you're interested. Cable management is a bit rough and something I'm still working on but even so it's a breeze to push from one space to another and pretty inexpensive for what you get.
This is actually amazing!
This is insane! So cool
I learned so much from your channel. It’s informative and fun . Please keep up the the fantastic content
Thanks guys! Love y'all.
I'll be working at a lead virtual production studio this summer and I can't wait to learn using this technology.
Amazing experience.. Since decades I been following you and I’ve learned a lots thanks 🙏
i would love to see this vid's opening scene as a short film. It was so intriguing.
Thanks for this, it’s brilliant and I appreciate the detailed breakdown!
Great overview! The Vive system looks incredibly promising at, what I hope is, a reasonable price point.
Wow, amazing! Pretty game changing
You guys are what inspire me.
Wow, so impressive. Thanks for sharing!
Love these guys!!!! Awesome work!
I am happy this exists but this is why I decided to go the 3D animated rout for my shorts as opose to live action, so much equipment man!!
I'll be honest, their VFX abilities are better than corridors.
Simply AMAZAING!
Love everything I’ve seen coming out of unreal engine 5 so far (even invested a little into Star Atlas). The creative possibilities are seemingly endless. How do you guys feel this will affect the filmmaking landscape long term?
This is so cool! I hope one day we’ll be able to do stuff like this without all the expensive gear.
Great demo for Mars! their calibration process seem easier then done directly inside unreal. Contrary to many people believe, you need to genlock as much as you can with greenscreen VP, Aja/Decklink is a must. Especially using Vive! And, if in any case you want to try my Physically Based Lighting System that is accurate virtually with the real fixture for Arri, Aputure, Nanlux, Forza, and more to come) . Would love to provide to you the lighting solution frameworks so you can match your real lighting with the unreal scenes. And you also can track the lighting :)
Dude that is soo impressive 👌👌. You have been working your arse off on this. That's what I call real movie science. At first glance, the complexity hurts my brain but I know it's just a matter of practice. I reckon all this just kicked your capabilities up 1000% with essentially unlimited virtual sets. Epic is going hard at this and they are doing a great job of proliferating virtual assets.
Is there any reason you guys used UE4 instead of UE5? it's been out of beta for a while now. UE5 is so slick. I'm doing a big exr export while I'm typing this.
DSLR video shooter, Caleb has great solutions for your needs
Not sure I learned that well, but... I'm Glad I van learn from you guys. 🖤
Thanks Riot Team!
Well done! This is very inspirational!
Very cool! It’s like how they did Surf’s Up but in real life! I love it haha
This is the future.
Phenomenal. It's really great you showed whole workflow and equipment. It's Amazing this stuff finally works and it's not mega studio budget constraints. Kudos. Continued Success.
Thats the future of making movies.
Quality is Super Cool
Love your work always this is truly inspiring! I have joined since 10 years ago and I am now 32 working as a full time visual effects artist, looking forward to see what's next and hopefully can get this setup one day..! Thank you!
Hi! I’m a 3D freelance artist with great demo reel but needing help on how to reach more clients any help with this would be appreciated
This is so cool, I just wanted to note something because you mentioned you were looking into getting a blackmagic sdi decklink card, please don’t waste your money. I work at a small station and we use these cards for our computers and they overheat very easily, and we even fried one just by letting it run through a long broadcast. If you’re able to, I’ve heard better things about the AJA cards but I can’t say from personal experience.
im sure you know this already but having a follow focus and lens/camera combo that is able to send encoder data to the UE pc is the way to go and then you have precise focus iris and zoom data in UE so your keyed image will fit even better with the CGI background
DSLR Video shooter has a great video on making gear carts for the office!
This is awesome, great video! One suggestion: When using live-link tracking, I'm almost positive there's a field for you to set a delay, making syncing virtual and physical camera's motion super easy. Hope that helps!
Yeah I did that, it helps a little, but not with fast moves. At least not that I could get anyway.
That's just crazy cool stuff. Maybe one day I'll have the extra money to buy some of the stuff required.
It resembles what Rob Powers did for the first Avatar movie so J. Cameron could view the environment he would virtually film in, save you have a real actor and the virtual environment you are shooting in is real time final result - which is mind blowing! I see the need for the camera setup but are you all eventually going to integrate a virtual camera rig for future projects? Thanks for all you guys are doing!
Amazing work so amazing
Puget RARW!!
So good!
How in the world does Justin keep getting into these six-fi predicaments!
I highly recommend a blackmagic decklink card to use with your setup. You can output your composure directly to an sdi port on the pcie card. I have mine attached to a Teradek feeding my composited signal to an atomos shogun on my camera. With my setup I got around 3 to 5 frames delay (in 50p) which is really workable even to do focus work.
It can work for real-time virtual productions? I am getting a PCI decklink as well to feed unreal for some compositions, but this delay made me think twice about it. If is just 3 to 5 frames, it can be acceptable
How do you setup your decklink card for a Teradek signal?
The same principle and process was actually done with Surfs up. Which is all the handhelds looks so real.
Best channel 🔥🔥💯
I love you guys so much
Imma be real, I wanted to do something like this for my project for a film class I am taking for fun...I as a college student totally have the money for this...:)
Genuinely though, this video was amazing and you did a wonderful job! Keep up the great work Film Riot! I just wish there was a more affordable way to do this haha. I will have to keep looking in the meantime :)
Unreal 5 really added nothing to make it easier to do this. Way too many steps for something they know everyone is interested in doing these days. Thanks for getting into it while it's still in crazy work around mode. Can't wait til it's made easier.
wow guys, good job good job
love this but i'm not sure the vive mars performs well enough to justify its $5K price over a regular vive system or even an iphone gyro tracking setup. Absolutely stoked on your approach to the process though
Agree, Mars only solved the smoothing algorithm and genlock & TC needs. basically its a mini PC running custom version of steamVR. But the real problem of vive based tracking is occlusion and refelctions, not only jittery and the needs for battery.
Absolutely the future of filming! Awesome results! Thanks Bryan
A little janky at times but the fact this is now possible for smaller studios is incredible.
At 7:00 you are viewing the feed on the monitor, but you could also try feeding the video back to the camera and view the Program feed. It'll make things easier for your camera op cause they'll view the camera screen like normal.
What app you are using for editing????😀😀