Well, it beats having to sleep with one eye open due to possible feral ghoul or raider attacks since you have a giant robot armed with mini-nukes and laser eyes. If the downside is having to hear/feel the giant's footsteps as it stomps around all night, it's a decent trade.
@@Boskov01 In college my apartment front door was 20 feet from the freight train tracks, and it always honked its horn since we were near a road crossing. After a week I didn't even notice it, and after a month it felt wrong if it went missing. That being said... maybe they could push his patrol route out a quarter mile in the direction of the Commonwealth.
@@BackyardDogPark9862 As a train enthusiast, I'm actually kinda jealous. Where I live, there's an old phosphate line that makes the odd run at night. On cold nights, I can hear the train in the distance. It's nice to hear at nights.
My daughter went the Brotherhood route and happily watched The Institute blow up. When I pointed out that she just killed a lot of people in the Commonwealth by adding more nuclear material into the area, she answered, "Ad Victorium" and shrugged. I think I'll sleep w/ one eye open around her 🤔😂
I imagined the Minutemen being indoctrinated into the Brotherhood of Steel as a sort of Boston home-guard branch or ally of the Brotherhood in Boston as the Prydwen seeks other parts of the wasteland to liberate. The Brotherhood moves into the Commonwealth, eliminates the Institute, Gunners, Children of Atom, and then rebuild and train the Minutemen before leaving Boston. Perhaps several Brotherhood regulars are left behind at Cambridge to keep an eye on things for a while. I'm looking forward to seeing you cover the Minutemen. 👍🏻
One of the artworks by bethesda during the release of fallout 4 gave me the impression that a alliance of minutemen and the brotherhood would have been possible
I wish the game had explored the "fallout" of the nuclear destruction of the Institute. This video was the first time I've even heard anyone mention the large amount of radiation released. You just end up with a radioactive crater, but it sounds like the entire Commonwealth should be extra radioactive now, not to mention the Charles River downstream of CIT should be like the Thames in Fallout London. I usually play the Minutemen ending, and despite being the faction most closely tied to the people of the Commonwealth, nobody even mentions the after effects.
Proctor Ingram: Complaining about maintaining a floating airship and needing a rare coolant to keep it afloat. Me: "Have considered this unique feature of airships called Landing?"
1. I don't think that the Prydwen is designed to land. Blimps weren't designed to land. They always float. But since the Prydwen is not filled with Helium as that is an incredibly rare and precious resource, it doesn't just naturally float. It needs to be powered to continue remaining airborne. The design of the Prydwen does in absolute no way suggest the ability to land and then retake flight. 2. Landing the ship, if possible, would allow it to be destroyed and attacked far easier. 3. A downed airship would definitely be seen as a sign of weakness by enemies. The Prydwen staying airborne is tactically advantageous.
@amyaurion 1. Blimps do land. A casual search for blimps in hangers shows this and it is likely the Prydwen has landing gears but they're retracted in flight like most aircraft. Failing that they can achieve landing by docking or moring to a tether. 2. The Prydwen in flight was easily defeated by 5 (at minimum) Minutemen artillery pieces build out of scrap. It was also easily infiltrated by the Railroad and blown up from within. Whether it is flying or not changes those outcomes. Landing would allow the airport to provide cover for it compared to its much more exposed profile in flight. And most importantly blimps that are airborne can be destroyed by a strong wind blowing them away, which is no longer an issue on landing. 3. The Prydwen staying airborne only presents an intimidating presence if it was armed with offensive weaponry. It is not. It's less armed than a naval aircraft carrier and much like such most of its offensive power comes from aircraft deployed from it not the Prydwen itself. The Prydwen remaining afloat is just giant, easily popped command centre that's a glorified Hindenberg Incident waiting to happen. To be frank it only survives until player intervention due to the peninsula the airport it's based at being easy to defend by infantry and no other faction figuring out how boats work.
The point you bring up at 17:10 is but one part of the big thing I wish Bethesda had some hindsight to put in after the game's release: Having specific NPCs join up with a main faction, through Charisma checks. Now I don't know about Synth Shaun, but I would've gladly relished the chance to recruit (human) Virgil into the Brotherhood, or maybe even Isabel Cruz (from the Automatron DLC). The same goes with companions too: Curie and her medical/medicinal knowledge would prove invaluable to any of the major factions, and perhaps Cait's tenacity for fighting would've made her a great solider for the Minutemen? Any who, this video was a pleasant surprise -- in fact, I didn't know you were doing these videos, and now I feel obligated to watch the others, to see how the game ends with the other factions. For the current player character I'm on, I plan to main with the Brotherhood and work with the Minutemen on the side. Both will act in different ways, with the former being like the military and the latter being the builders and police. Together, they'll rebuild and defend the Commonwealth from any & all threats.
I gave all my companions Brotherhood uniforms and armor as well as personally modifed laser weapons (Laser shotgun for Cait, Laser Sniper for MacCready etc.) and made all abomination companions hate me and added them to Danse BOS enemy faction, causing the Brotherhood to become hostile to them. So far I've killed all synths in the game that I know of as well as Railroad allies like Old Man Stockton and Doctor Amari, but left the companions alive so I can watch them fighting Brotherhood patrols.
Also, if you play on PC, you can use console commands to add or remove NPCs to factions. If I start attacking a Brotherhood member, all my companions and settlers turn hostile and will wander off to aid their Brotherhood allies while exploring. This game has so much roleplay material but sadly most of it is locked behind console commands which are only available on PC.
Nice way to round out the last day of the year. A good ol' Oxhorn lore video. Been watching this dude way back in 2016 when i was a kid, and he's on it! Have a wonderful new years yall!
So Oxhorn, when you eventually begin doing the Minutemen questline, could you potentially get more involved with the settlement construction part of the quests? (To a Roleplaying degree), mainly considering how 'Unbelieveably' bare bones the faction questline is compared to every other faction, almost focusing, entirely on the settlement building. I'm not asking you to go into deep detail about each settlement, I think that alone would take you right up to summer by that point, but You yourself have built this channel on how each and every one of these settlements can be improved upon, and thus served as a vital role in what made the Minutemen more appealing for those putting in the effort. Oxhorn: And with that, this settlement has all that it needs to survive in the wasteland, but.......Hmmm, I don't know, sure, this place certainly has all of it's essentials covered, but not NEARLY enough to survive the long term harshness out there. I mean, 'We're' the General of the Minutemen, we're rebuilding the commonwealth from the ground up, fighting for the right of every man, woman and child, and there are Feral Ghouls, Raiders, Gunners, Super Mutants & even 'The Institute' out there for all we know *Sighs* these settlers don't stand a chance, NOT with this setup, that's for sure, so why don't we make things more comfortable here, and get busy. *One Montage/Timelapse Later* Oxhorn: And there we have it, I may have gone 'Alittle' overboard here and there, but I do think that this place is 100% more ready for the challenges ahead
Madison Li has some nerve lecturing about harming innocents considering what the Institute got up to...she is one of the most self-centered characters in the game
@00SmileTime00 well she's ignoring the fact the institute killed and replaced people on the surface and was responsible for a number of crimes and crisis.
@@00SmileTime00 She was a Robotics specialist working in a shadowy institution that made androids that kill and replace people. Even if she wasn't the one who got her hands dirty, she helped build those who did.
@@dennismoes7281 Wrong. This only ever happens if you are hostile to the Brotherhood. It is completely possible to never become hostile to them. Just don't kill anyone and never do the Mass fusion mission for the Institute. Preston will never suggest violence without hostility first. You can't even work towards destroying the Institute with the Minuteman until you've been banished.
Yeah, they seem to lean in a little too much to us being a good person that would just rise above it. But, what if we are role playing someone who wouldn’t naturally take that kind of treatment without standing up for themselves or even retaliating?
With Teagan's story I thought it would tie in with the crashed vertibird across the river from the WRVR station, as there's a bottle of whiskey to be found in a box in it, near the super mutants
I joined the BOS on my first play through back in 2015. Mainly because I was overwhelmed by the settlement Preston glitch lol 😂. It was satisfying to see Liberty Prime walking again but I didn’t like wiping out the Railroad. So I joined the Minutemen instead. Keeping all factions alive.
Grear video oxhorn! My favorite stuff is your Playlist of all vault tec history. I look forward to seeing a dedicated video to vault 63. It is my absolute favorite vault.
Isn’t Vault 63 from Fallout 76’s Skyline Valley? Ox already Live streamed a playthrough. I can’t rule it out completely, of course, but not sure he’ll cover that in video form.
You should do a fallout playthrough with the Nora Companion WIP mod. She has very unique dialogue with all interactions, and is a really well done mod making it feel like both made it out of vault 111 in search of their son together.
@@spiffygonzales5160 the Prydwen can survive even if you don't side with the brotherhood. There's a way to keep them and the railroad alive after destroying the institute, getting most of each faction's questline before it, and access to radiant quests after.
@@riseuplights5017There was even a quest in which i wiped out the brotherhood with the minutemen, to get this quest you have to kill important characters of the brotherhood such as danse, elder maxson, captain kells and a few other’s. Once you attack them you gain a notification that the brotherhood has become your enemy and Preston will give you a quest to construct artillery cannons to attack the predwen, but I choose to leave them alone as part of the lore to make it feel canonical as part of the fallout show.
@riseuplights5017 Yea but that's unintentional by bathesda. I highly doubt having the synth destroyers and the synths simps both survive will be canon.
Ox you should do a series of revised Fallout 4 settlements, I love your old ones a lot and I use them as inspiration but they’re slightly old. It would be cool if maybe on a different character, a new one, or your railroad one, you had a specific system for your settlements or went more in depth with them. - George Mills (btw this was just a suggestion no hate at all to your past settlements i love them a lot 🙏)
If this turns out to be the ending of Fallout 4. It would be exciting to see if the Vault Dweller became elder in season two of the TV series. It would explain why Pridwin returned to California.
If my Fallout 4 wasn’t glitching I’d have done my minutemen play through. But I can’t something has happened and it keeps crashing when I try abs enter Dimond city.
Thank you , Ox . I never do , Brotherhood or institute , so really appreciate these uploads , It's about blumming time the best faction was done , but I suppose we all-ways keep the best till last , 🙂 🐺Loupis Canis .
So according to the show: the brotherhood or minutemen endings are canon. And that feels right, like, the BoS is always on top in all games and the they wouldnt destroy the Minutemen, they are like the NCR of Boston(faction vise)
Thank Mr. Oxhorn for all of these awesome videos!!! I just finished a Minute man ending and this motivates me to go back and try a Brotherhood build; please keep up the great work!😁👍
Coolant Acquisition (HISHE) Ingram "I need you to make me some Reactor Coolant." Oxhorn "I'm not sure I'll have time for that." Ingram "I'm not giving you a choice!" Oxhorn Turns camera and walks away.. Ingram "Hey.. where do you think you're going?!.. Sentinel.. SENTINEL!.. sentenel?" (Fixed Spelling)
I wonder if this is the cannon ending what would happen to the gunners ? Personaly would love to see them again in next fallout they have great potential its shame that they are made reskined raiders
@@jakespacepiratee3740 Clearly you haven't actually played the game because the Gunners do literally all of that. Specifically in their bases at: Quincy Ruins, Gunners Plaza, Greenetech Genetics and Mass Bay Medical Plaza.
@@jakespacepiratee3740 You can find chems on defeated gunners at literally every single one of their bases. It's built into the inventory ID of the NPC.
@@00SmileTime00 Yeah but,in all those bases gunner plaza quincy,hub city auto wreckers etc,they dont have corpses they dont have heads on a spike like raiders do and they are well organized,have military tactics and ranks and wont shoot you at sight if you aprroach a gunner they will say to you that you have to leave if you do not do that they will open fire,but my point is they arent raiders not even close to them.
If the Brotherhood had more people like Teagan and Haylen in its ranks, I think the Brotherhood ending would be the better of the outcomes. As then the Brotherhood could train and assist the Minutemen really making the Common Wealth a much safer place.
I hope the institute was the canon ending I feel like the prydwyn from the show is a new version or just another one by that name because If that’s the case where is elder Maxon he was in his late 20s early 30s at most also where is the sole survivor then ? Institute or minutemen ending makes the most sense to me
I prefer to just not get Madison Li so that I don't have to deal with her. Scara is better though saddening that Duff doesn't get Scara back. I also thought that Teagan was gonna have me go to that Vertibird wreckage near Ticonderoga to find something for Teagan to remember Rico. I would have done that over Preston's settlement quests any day.
I really wish we can actually used liberty prime for something else after the institute assault, the robot just walks around the airport and nothing happens. But, if you bring any kind of enemy near that thing, immediately he kills you with a nuke bomb or the laser eyes he has. To be honest this ending is awesome and since the Brotherhood of steel is divided across the US, I still think elder Maxon group is much better than the rest.
My go to ending is Minutemen with both railroad and brotherhood alive and as allies. I have to say though, my first playthrough ever back in 2016, i sided with the Institute because it seemed the most logical for my character. I didnt even know the railroad existed! Thank you for the great content.
You had to know they existed bc the game will direct you to them to get the Courser chip from Greentech analyzed and decoded. They are the only faction who know how to do it
That's a DLC character added to the game. It would take quite a bit of rewriting of the OG Base Game to make that happen. Doable of course but a nightmare to actually execute.
Nate wants Shawn out of there because he knows what he is. He's thinking ahead, getting the synth out of a place that will destroy him when he's discovered.
28:34 Sounds like Danse is a fan of Three Dog 30:20 Kessler won't turn it over unless you have completed both her and Deb's missions. Even then she won't turn it over until you finish Battle of Bunker Hill
If there is a 'canon' ending to Fallout 4 it is the Brotherhood ending. I think it's obvious that Bethesda spend more time and effort on the Brotherhood storyline than they did on any of the others. They also made it the easiest to complete.
Well yeah, it's the ending that had already been written for them. Bethesda couldn't come up with anything better than what already existed, and neither could their fanboys.
the easiest to complete would make it the least likely outcome. It's obviously the Minutemen who canonically defeat the Institute, why else have Preston be the first character we meet out of the vault? Why build a whole mechanic of connecting settlements together?
@@renaigh Because it is supposed to be the 'good guy' ending. The minutemen were obviously the last storyline they worked on. That's why there are so few dedicated missions for them. And likely also why they set it up to have Garvey constantly throwing radiant quests at you. Chances are they were running up against the deadline and had to finish fast. Being the 'good' ending doesn't mean it was the one Bethesda wanted.
I gotta admit I think it’ll be the minuteman ending. It’ll facilitate the ability to keep the brotherhood as a faction without alienating the people that don’t like the brotherhood
@@bellindajane8452This. Minutemen ending makes the most sense based on the setting of the game. To clarify, I’m going so far as to saying The Minutemen destroying The Institute *and* the BoS is what’s canon.
Imagine having a squire that never ages or grows up. The brotherhood would find out and become very suspicious. It’s for his own safety that Nate sends him away to another settlement
As much as I hate the tv show, I'd be lying if i said i wasn't a little curious to the canonical ending of F4. The idea of a BoS Sentinel leading local militias in the east coast, while the main military force regroups and spearheads the west coast makes history definitely rhyme. It's similar to how the Revolutionary War was fought. Militias would deter, distract, and harass enemy units until the main force reinforced them and did the heavy lifting.
I can't wait for the start of the minutemen series next time, and the end of the minutemen series the time after that ;) joking but really, so under developed in terms of content compared to the other 3, unless you cover all the settlement quests that just have a minutemen flair added to it when you get the start from them.
31:18 Amari knows! that something happened to the railroad and thinks that something terrible happened to them, after saying that she has not been able to contact them.
My personal canon ending is the Minutemen Ending, with the Brotherhood (and Railroad) still present in the Commonwealth. The Brotherhood of Steel continues to harass the people of the Commonwealth, creating significant tension between them and the Minutemen, as well as the efforts of the newly-formed Commonwealth government. The Minutemen and the government push for the Brotherhood's removal, but the Brotherhood’s goals in the Commonwealth extend beyond just defeating the Institute. This conflict escalates into skirmishes between settlers/Minutemen and the Brotherhood. With assistance from the Railroad, the Minutemen sabotage the Brotherhood’s efforts, undermining their operations. Realizing that achieving their objectives is nearly impossible with a hostile population, the Brotherhood eventually negotiates a peace deal, facilitated by the Sole Survivor. As part of the agreement, the majority of the Brotherhood forces leave the Commonwealth(on the Prydwen) after being supplied by the commonwealth, leaving behind only a small chapter at the airport to monitor the region. In return, the Minutemen agree to refrain from using Institute technology and turn over any Institute technology they find to the Brotherhood chapter. The Railroad is also forced to dismantle and relinquish their advanced technology. While some Railroad reluctantly turn in some technology few join the Minutemen, the organization fakes its disbandment and relocates its remaining members outside the Commonwealth to maintain appearances. Part of the deal was also a list of all known synths a 'modified' list was given to the BOS unknown to the Railroad, by the SoleS, most were known some already dead. This soured the relationship between the Minuteman(Sole Survivor) and the Railroad. Leaving the Minuteman to secure the Commonwealth, maybe they can succeed on the second try. This is my headcanon ending. I think the Brotherhood defeating the Institute is stroking Maxons(the BOS) ego so much he'd never agree to leave on any terms but his. I wouldn’t want a Brotherhood ending, as I don’t believe they could successfully "tame" the Commonwealth on their own, the Brotherhood ending is a massacre, Leaving the Commonwealth worse than they ever where under the Institute.
22:00 you get the close to the same Dialog if you do the MM ending even if you don't advance very far in the BOS quest. I never even took him as a companion. BGS kwality.
You can do the Brotherhood quests all the way up to Blind Betrayal before shifting over to finish the game with the Minutemen. It's worth doing, more quests means more exp and Dance has a affinity perk that's worth getting.
I don't even know why they kept Dr. Li around talking negatively about the Brotherhood like that, for all they know she could do things that would go against their ideology behind their back.
Definitely a much lesser evil than the Institute. I'm actually glad they're not unquestionably Good, because that would make two out of four factions completely uncontroversial. But they do more good than harm, and I wish Preston could see that.
@@00SmileTime00 The enemies they attack are by and large hostile to wastelanders. feral Ghouls, Supermutants, Synths, Raiders, Gunners, ect. They indirectly help the Commonwealth by attacking these groups. They also find and secure technology that could be used against the innocent, much like what the Institute was doing. They do want gen 3 synths dead, but they don't really have a way to track down gen 3s that are in hiding. Not unless they want to start a blood drive, and compare DNA to the missing synth list they got. So they're not a great threat to gen 3 synths. They don't like non feral Ghouls either, but they also don't hunt them down. They take crops from settlements, but it is just a portion, and their own Sentinel is helping to feed these people as well. So there's not going to be a mass starvation problem. They're doing less harm than the Institute to Humanity, and more good than the Railroad, who arguably harms synths by erasing their memories, leading them to possibly killing synths because of what the Institute has them do.
@@00SmileTime00 I posted an answer that didn't seem to go through. I think UA-cam sometimes deletes my posts for some reason. A shorter answer is to say they oppose groups that harm the Commonwealth, indirectly helping it. They secure tech that could be used to harm the Commonwealth, and got rid of an organization that was actively holding everyone down. They do more good than the Institute, and less harm than the Railroad, who mindwipes synths, and kills Humans who attack synths.
There's a faction ending that needs your video, I'll mark it on your map
And accurate 👌
The great Fonzie speaks the Truth
Urge to exclaim “‘Ey!” 👈🏻👈🏻 rising! (The Fonze from Happy Days old TV Show for any younguns or unfamiliar with reference).
*twitches in Minutemen*
Imagine sleeping with that giant stomping around just outside the wall all hours of the day.
Well, it beats having to sleep with one eye open due to possible feral ghoul or raider attacks since you have a giant robot armed with mini-nukes and laser eyes. If the downside is having to hear/feel the giant's footsteps as it stomps around all night, it's a decent trade.
@@Boskov01 Who knows maybe you grow to enjoy it.
@@wowplayer160 As long as it's a steady and consistent rhythm, sure (but then that's just me).
@@Boskov01 In college my apartment front door was 20 feet from the freight train tracks, and it always honked its horn since we were near a road crossing. After a week I didn't even notice it, and after a month it felt wrong if it went missing. That being said... maybe they could push his patrol route out a quarter mile in the direction of the Commonwealth.
@@BackyardDogPark9862 As a train enthusiast, I'm actually kinda jealous. Where I live, there's an old phosphate line that makes the odd run at night. On cold nights, I can hear the train in the distance. It's nice to hear at nights.
My daughter went the Brotherhood route and happily watched The Institute blow up. When I pointed out that she just killed a lot of people in the Commonwealth by adding more nuclear material into the area, she answered, "Ad Victorium" and shrugged.
I think I'll sleep w/ one eye open around her 🤔😂
That's cool, my son had the same ending
Just make sure all the cleaning equipment and gardening chemicals are sepperated and locked, that girl likes explosions too much
Sounds like you got a cool daughter lol
@roblesius1413 she does keep me entertained 😁
I imagined the Minutemen being indoctrinated into the Brotherhood of Steel as a sort of Boston home-guard branch or ally of the Brotherhood in Boston as the Prydwen seeks other parts of the wasteland to liberate.
The Brotherhood moves into the Commonwealth, eliminates the Institute, Gunners, Children of Atom, and then rebuild and train the Minutemen before leaving Boston. Perhaps several Brotherhood regulars are left behind at Cambridge to keep an eye on things for a while.
I'm looking forward to seeing you cover the Minutemen. 👍🏻
One of the artworks by bethesda during the release of fallout 4 gave me the impression that a alliance of minutemen and the brotherhood would have been possible
Yeah great! the vanilla Minutemen. Nop. They need MODS that's for sure.
Teagan’s grief sat so heavy.
I wish the game had explored the "fallout" of the nuclear destruction of the Institute. This video was the first time I've even heard anyone mention the large amount of radiation released. You just end up with a radioactive crater, but it sounds like the entire Commonwealth should be extra radioactive now, not to mention the Charles River downstream of CIT should be like the Thames in Fallout London. I usually play the Minutemen ending, and despite being the faction most closely tied to the people of the Commonwealth, nobody even mentions the after effects.
Indeed. You watch the cloud from the blast come to Diamond City. Can't remember if it covers it.
Proctor Ingram: Complaining about maintaining a floating airship and needing a rare coolant to keep it afloat.
Me: "Have considered this unique feature of airships called Landing?"
1. I don't think that the Prydwen is designed to land. Blimps weren't designed to land. They always float. But since the Prydwen is not filled with Helium as that is an incredibly rare and precious resource, it doesn't just naturally float. It needs to be powered to continue remaining airborne. The design of the Prydwen does in absolute no way suggest the ability to land and then retake flight.
2. Landing the ship, if possible, would allow it to be destroyed and attacked far easier.
3. A downed airship would definitely be seen as a sign of weakness by enemies. The Prydwen staying airborne is tactically advantageous.
@amyaurion 1. Blimps do land. A casual search for blimps in hangers shows this and it is likely the Prydwen has landing gears but they're retracted in flight like most aircraft. Failing that they can achieve landing by docking or moring to a tether.
2. The Prydwen in flight was easily defeated by 5 (at minimum) Minutemen artillery pieces build out of scrap. It was also easily infiltrated by the Railroad and blown up from within. Whether it is flying or not changes those outcomes. Landing would allow the airport to provide cover for it compared to its much more exposed profile in flight. And most importantly blimps that are airborne can be destroyed by a strong wind blowing them away, which is no longer an issue on landing.
3. The Prydwen staying airborne only presents an intimidating presence if it was armed with offensive weaponry. It is not. It's less armed than a naval aircraft carrier and much like such most of its offensive power comes from aircraft deployed from it not the Prydwen itself. The Prydwen remaining afloat is just giant, easily popped command centre that's a glorified Hindenberg Incident waiting to happen. To be frank it only survives until player intervention due to the peninsula the airport it's based at being easy to defend by infantry and no other faction figuring out how boats work.
Thanks!
The point you bring up at 17:10 is but one part of the big thing I wish Bethesda had some hindsight to put in after the game's release: Having specific NPCs join up with a main faction, through Charisma checks. Now I don't know about Synth Shaun, but I would've gladly relished the chance to recruit (human) Virgil into the Brotherhood, or maybe even Isabel Cruz (from the Automatron DLC).
The same goes with companions too: Curie and her medical/medicinal knowledge would prove invaluable to any of the major factions, and perhaps Cait's tenacity for fighting would've made her a great solider for the Minutemen?
Any who, this video was a pleasant surprise -- in fact, I didn't know you were doing these videos, and now I feel obligated to watch the others, to see how the game ends with the other factions. For the current player character I'm on, I plan to main with the Brotherhood and work with the Minutemen on the side. Both will act in different ways, with the former being like the military and the latter being the builders and police. Together, they'll rebuild and defend the Commonwealth from any & all threats.
I gave all my companions Brotherhood uniforms and armor as well as personally modifed laser weapons (Laser shotgun for Cait, Laser Sniper for MacCready etc.) and made all abomination companions hate me and added them to Danse BOS enemy faction, causing the Brotherhood to become hostile to them. So far I've killed all synths in the game that I know of as well as Railroad allies like Old Man Stockton and Doctor Amari, but left the companions alive so I can watch them fighting Brotherhood patrols.
Also, if you play on PC, you can use console commands to add or remove NPCs to factions. If I start attacking a Brotherhood member, all my companions and settlers turn hostile and will wander off to aid their Brotherhood allies while exploring. This game has so much roleplay material but sadly most of it is locked behind console commands which are only available on PC.
Nice way to round out the last day of the year. A good ol' Oxhorn lore video. Been watching this dude way back in 2016 when i was a kid, and he's on it! Have a wonderful new years yall!
Can't wait for the minutemen
So Oxhorn, when you eventually begin doing the Minutemen questline, could you potentially get more involved with the settlement construction part of the quests? (To a Roleplaying degree), mainly considering how 'Unbelieveably' bare bones the faction questline is compared to every other faction, almost focusing, entirely on the settlement building.
I'm not asking you to go into deep detail about each settlement, I think that alone would take you right up to summer by that point, but You yourself have built this channel on how each and every one of these settlements can be improved upon, and thus served as a vital role in what made the Minutemen more appealing for those putting in the effort.
Oxhorn: And with that, this settlement has all that it needs to survive in the wasteland, but.......Hmmm, I don't know, sure, this place certainly has all of it's essentials covered, but not NEARLY enough to survive the long term harshness out there. I mean, 'We're' the General of the Minutemen, we're rebuilding the commonwealth from the ground up, fighting for the right of every man, woman and child, and there are Feral Ghouls, Raiders, Gunners, Super Mutants & even 'The Institute' out there for all we know *Sighs* these settlers don't stand a chance, NOT with this setup, that's for sure, so why don't we make things more comfortable here, and get busy.
*One Montage/Timelapse Later*
Oxhorn: And there we have it, I may have gone 'Alittle' overboard here and there, but I do think that this place is 100% more ready for the challenges ahead
Maybe the minutemen could be an anthology of building montages... showcasing players' builds with different styles
I don’t think that’s the purpose of this particular series, but could make a wonderful secondary one, in my opinion. 👍🏻
Madison Li has some nerve lecturing about harming innocents considering what the Institute got up to...she is one of the most self-centered characters in the game
Scara>Li.
By what metric have you decided she's responsible for the actions of the Institute?
@00SmileTime00 well she's ignoring the fact the institute killed and replaced people on the surface and was responsible for a number of crimes and crisis.
@@michaelwilson-xw4hz So how does ignoring their actions make her responsible for them?
@@00SmileTime00 She was a Robotics specialist working in a shadowy institution that made androids that kill and replace people. Even if she wasn't the one who got her hands dirty, she helped build those who did.
Will you show the one minutemen ending where you can keep all factions alive minus the institute? Using them as cannon fodder as Proctor Quinn states
And then you can shell the Prydwen for some ironic retribution.
When you play on for a while after finishing the institute Preston will tell you its time to do something against the Brotherhood.
@@dennismoes7281 Wrong. This only ever happens if you are hostile to the Brotherhood. It is completely possible to never become hostile to them. Just don't kill anyone and never do the Mass fusion mission for the Institute.
Preston will never suggest violence without hostility first. You can't even work towards destroying the Institute with the Minuteman until you've been banished.
Can't wait for the Paladin Danse dedicated video!
[This comment has been removed by The Brotherhood of Steel, Ad Victoriam]
Ha.
Glad to come back after so many years and seeing this guy still be here
I wish they had given us a option to reprimand Rhys. The guys deserves a bit of that.
I also want the "STFU Rhys" ending
Yeah, they seem to lean in a little too much to us being a good person that would just rise above it. But, what if we are role playing someone who wouldn’t naturally take that kind of treatment without standing up for themselves or even retaliating?
With Teagan's story I thought it would tie in with the crashed vertibird across the river from the WRVR station, as there's a bottle of whiskey to be found in a box in it, near the super mutants
33:13 "Giant Freaking Robot" where have I heard that before 🤔
Proctor Quinlan looks like he'd play the Doctor in Doctor Who
Long live the brotherhood of steel and Elder Maxson god is with us
Huh. I guess so
No hate like intolerant extremist love
Way to miss the point of your authoritarian technocracy lmao
@Imperial.Soldier “god is with us”? Don’t you mean “Gott mitt Uns?”
@@00SmileTime00smile why are you talking to others too
Looking forward to the Minutemen.
I joined the BOS on my first play through back in 2015. Mainly because I was overwhelmed by the settlement Preston glitch lol 😂. It was satisfying to see Liberty Prime walking again but I didn’t like wiping out the Railroad. So I joined the Minutemen instead. Keeping all factions alive.
Reminder: the Institute isn't a faction. It is a sinkhole in the earth.
The long awaited faction needs your video, here I mark it in this comment
Right on my birthday, absolutely amazing timing
I love the fact that ox is going back over fallout 4 again by far one of my favourites and I really do enjoy oxhorns takes on the game.
Grear video oxhorn! My favorite stuff is your Playlist of all vault tec history. I look forward to seeing a dedicated video to vault 63. It is my absolute favorite vault.
Isn’t Vault 63 from Fallout 76’s Skyline Valley? Ox already Live streamed a playthrough. I can’t rule it out completely, of course, but not sure he’ll cover that in video form.
Thanks for your dedication to keep putting out these videos. You’re like, my hero or somethin’
You should do a fallout playthrough with the Nora Companion WIP mod. She has very unique dialogue with all interactions, and is a really well done mod making it feel like both made it out of vault 111 in search of their son together.
Personally, I believe this is the Canon ending
It kinda has to be since the Prydwen is around
Very likely
@@spiffygonzales5160 the Prydwen can survive even if you don't side with the brotherhood. There's a way to keep them and the railroad alive after destroying the institute, getting most of each faction's questline before it, and access to radiant quests after.
@@riseuplights5017There was even a quest in which i wiped out the brotherhood with the minutemen, to get this quest you have to kill important characters of the brotherhood such as danse, elder maxson, captain kells and a few other’s. Once you attack them you gain a notification that the brotherhood has become your enemy and Preston will give you a quest to construct artillery cannons to attack the predwen, but I choose to leave them alone as part of the lore to make it feel canonical as part of the fallout show.
@riseuplights5017
Yea but that's unintentional by bathesda. I highly doubt having the synth destroyers and the synths simps both survive will be canon.
Another ending needs your coverage, I'll mark it on your video log.
Amazing story so far ox. I have been binging to get caught up
Ox you should do a series of revised Fallout 4 settlements, I love your old ones a lot and I use them as inspiration but they’re slightly old. It would be cool if maybe on a different character, a new one, or your railroad one, you had a specific system for your settlements or went more in depth with them.
- George Mills
(btw this was just a suggestion no hate at all to your past settlements i love them a lot 🙏)
I'm just gonna point out that this playlist has now officially gained the same amount of videos as the Full Story of Far Harbor.
Ox saving his favorite faction for last. Im still living this series keep it up
Genuinely enjoy your work. Have a Happy New Year.
Imagine in the fallout show Nate shows up on board the Prydwin, that would be crazy..
It would also make zero sense.
Yes this makes total sense
But, what if you played as Nora? Or chose a different faction? That would just write out the player’s choice as not canon.
@@00SmileTime00makes total sense
@@Chris-pk6yb Only if you have no idea how time works
The Minutemen quest-line is next I assume?
A great video ox. I love the longer fallout videos that I can play along with in my game after already beating the game or replaying for fun
Happy new year🎉
I remember this guy I got go back to his live streams at one point they were pretty cool
Now I'm wondering if we get to see if the brotherhood attacks the castle. Or if it won't happen at all
Oh hey! I was waiting for.this to come out for what feels like months.
Happy New Year everyone! To a great 2025!
Yep. Brotherhood of man were a great group 🎸
Save your kisses for me
If this turns out to be the ending of Fallout 4. It would be exciting to see if the Vault Dweller became elder in season two of the TV series. It would explain why Pridwin returned to California.
10:51 this part cut deep man there really are no winners in war 😢
If my Fallout 4 wasn’t glitching I’d have done my minutemen play through.
But I can’t something has happened and it keeps crashing when I try abs enter Dimond city.
Consider yourself lucky the crashes you're experiencing don't destroy the entire quest line for you
Thank you , Ox .
I never do , Brotherhood or institute , so really appreciate these uploads ,
It's about blumming time the best faction was done , but I suppose we all-ways keep the best till last , 🙂
🐺Loupis Canis .
So according to the show: the brotherhood or minutemen endings are canon. And that feels right, like, the BoS is always on top in all games and the they wouldnt destroy the Minutemen, they are like the NCR of Boston(faction vise)
Did anyone else know Arizona iced tea teamed up with fallout to make Arizona vault tech energy drinks?
Thank Mr. Oxhorn for all of these awesome videos!!!
I just finished a Minute man ending and this motivates me to go back and try a Brotherhood build; please keep up the great work!😁👍
7:57 Institute would never surrender. They had to go.
10:40 I sometimes randomly shoot at vertibirds whether allied to the bos or not... so hearing this made me laugh and cry..
Coolant Acquisition (HISHE)
Ingram
"I need you to make me some Reactor Coolant."
Oxhorn
"I'm not sure I'll have time for that."
Ingram
"I'm not giving you a choice!"
Oxhorn
Turns camera and walks away..
Ingram
"Hey.. where do you think you're going?!.. Sentinel.. SENTINEL!.. sentenel?"
(Fixed Spelling)
I wonder if this is the cannon ending what would happen to the gunners ? Personaly would love to see them again in next fallout they have great potential its shame that they are made reskined raiders
"Reskinned raiders" is literally all the gunners have ever been.
@@jakespacepiratee3740 Clearly you haven't actually played the game because the Gunners do literally all of that.
Specifically in their bases at: Quincy Ruins, Gunners Plaza, Greenetech Genetics and Mass Bay Medical Plaza.
@@jakespacepiratee3740 You can find chems on defeated gunners at literally every single one of their bases.
It's built into the inventory ID of the NPC.
@@00SmileTime00 Yeah but,in all those bases gunner plaza quincy,hub city auto wreckers etc,they dont have corpses they dont have heads on a spike like raiders do and they are well organized,have military tactics and ranks and wont shoot you at sight if you aprroach a gunner they will say to you that you have to leave if you do not do that they will open fire,but my point is they arent raiders not even close to them.
@@ivanturanjanin3370 So literally the _single_ definitive difference is they ask you to leave before they attack you?
primes thumping on the back ground while you speak is funny
Ingram just sumed up fallout 4 “I’m not really giving you a choice”
If the Brotherhood had more people like Teagan and Haylen in its ranks, I think the Brotherhood ending would be the better of the outcomes. As then the Brotherhood could train and assist the Minutemen really making the Common Wealth a much safer place.
I'm confused, did oxhorn not make the minuteman storyline? It's all I'm looking for.
I hope the institute was the canon ending I feel like the prydwyn from the show is a new version or just another one by that name because If that’s the case where is elder Maxon he was in his late 20s early 30s at most also where is the sole survivor then ? Institute or minutemen ending makes the most sense to me
30:39 dude has a point I never thought about lol
Yay! congrats Oxhorn on completing the BOS storyline before the end of the year. I'm hoping the canonical ending is the peaceful Minutemen ending.
I prefer to just not get Madison Li so that I don't have to deal with her. Scara is better though saddening that Duff doesn't get Scara back.
I also thought that Teagan was gonna have me go to that Vertibird wreckage near Ticonderoga to find something for Teagan to remember Rico. I would have done that over Preston's settlement quests any day.
Happy New Year Ox! Best wishes for you and your family plus many successful videos!
I really wish we can actually used liberty prime for something else after the institute assault, the robot just walks around the airport and nothing happens.
But, if you bring any kind of enemy near that thing, immediately he kills you with a nuke bomb or the laser eyes he has.
To be honest this ending is awesome and since the Brotherhood of steel is divided across the US, I still think elder Maxon group is much better than the rest.
My go to ending is Minutemen with both railroad and brotherhood alive and as allies. I have to say though, my first playthrough ever back in 2016, i sided with the Institute because it seemed the most logical for my character. I didnt even know the railroad existed!
Thank you for the great content.
how on earth did you not know the railroad existed
You had to know they existed bc the game will direct you to them to get the Courser chip from Greentech analyzed and decoded. They are the only faction who know how to do it
I think if bethesda has the guts to make this ending canon they should have the guts to make the brotherhood the next villain
7:24 acting as if the institute hasn't taken and replaced innocent lives for the last century.
Brothers, we fight!
Why at 30:02 does it say you are no longer enemies with the Bos
If you let Danse live during Blind Betrayal he becomes an enemy of the BoS. Which makes you an enemy of them, but only while he's in your group.
if He already kickout in the BOS.,Danse never a Paladin anymore 😊
I wish the Mechanist could redeem herself to the commonwealth. By helping brotherhood of steel fix liberty-prime and destroy the institute.
That's a DLC character added to the game. It would take quite a bit of rewriting of the OG Base Game to make that happen. Doable of course but a nightmare to actually execute.
Jeez, Liberty Prime is LOUD.
Nate wants Shawn out of there because he knows what he is.
He's thinking ahead, getting the synth out of a place that will destroy him when he's discovered.
28:34 Sounds like Danse is a fan of Three Dog
30:20 Kessler won't turn it over unless you have completed both her and Deb's missions. Even then she won't turn it over until you finish Battle of Bunker Hill
Hey, how’s it going? This is Justice. I’m having breakfast with your brother.
If there is a 'canon' ending to Fallout 4 it is the Brotherhood ending. I think it's obvious that Bethesda spend more time and effort on the Brotherhood storyline than they did on any of the others. They also made it the easiest to complete.
Well yeah, it's the ending that had already been written for them.
Bethesda couldn't come up with anything better than what already existed, and neither could their fanboys.
the easiest to complete would make it the least likely outcome.
It's obviously the Minutemen who canonically defeat the Institute, why else have Preston be the first character we meet out of the vault? Why build a whole mechanic of connecting settlements together?
@@renaigh Because it is supposed to be the 'good guy' ending. The minutemen were obviously the last storyline they worked on. That's why there are so few dedicated missions for them. And likely also why they set it up to have Garvey constantly throwing radiant quests at you. Chances are they were running up against the deadline and had to finish fast. Being the 'good' ending doesn't mean it was the one Bethesda wanted.
I gotta admit I think it’ll be the minuteman ending. It’ll facilitate the ability to keep the brotherhood as a faction without alienating the people that don’t like the brotherhood
@@bellindajane8452This.
Minutemen ending makes the most sense based on the setting of the game.
To clarify, I’m going so far as to saying The Minutemen destroying The Institute *and* the BoS is what’s canon.
Hey Ox , so I have a Mod that you might like It's called Lima detachment.
Dude, Ox, you NEED to play generaton zero!
Imagine having a squire that never ages or grows up. The brotherhood would find out and become very suspicious. It’s for his own safety that Nate sends him away to another settlement
Play mafia trilogy, please
Fr... I loved Mafia DE and 2 so much I decided to 100% all achievements
As much as I hate the tv show, I'd be lying if i said i wasn't a little curious to the canonical ending of F4. The idea of a BoS Sentinel leading local militias in the east coast, while the main military force regroups and spearheads the west coast makes history definitely rhyme. It's similar to how the Revolutionary War was fought. Militias would deter, distract, and harass enemy units until the main force reinforced them and did the heavy lifting.
Do you plan on covering America rising 2.
I can't wait for the start of the minutemen series next time, and the end of the minutemen series the time after that ;)
joking but really, so under developed in terms of content compared to the other 3, unless you cover all the settlement quests that just have a minutemen flair added to it when you get the start from them.
Hey, my Nate looks EXACTLY like yours right now😅
For elder maxson!
31:18 Amari knows! that something happened to the railroad and thinks that something terrible happened to them, after saying that she has not been able to contact them.
Can’t wait for the Minutemen series.
My personal canon ending is the Minutemen Ending, with the Brotherhood (and Railroad) still present in the Commonwealth.
The Brotherhood of Steel continues to harass the people of the Commonwealth, creating significant tension between them and the Minutemen, as well as the efforts of the newly-formed Commonwealth government. The Minutemen and the government push for the Brotherhood's removal, but the Brotherhood’s goals in the Commonwealth extend beyond just defeating the Institute.
This conflict escalates into skirmishes between settlers/Minutemen and the Brotherhood.
With assistance from the Railroad, the Minutemen sabotage the Brotherhood’s efforts, undermining their operations. Realizing that achieving their objectives is nearly impossible with a hostile population, the Brotherhood eventually negotiates a peace deal, facilitated by the Sole Survivor.
As part of the agreement, the majority of the Brotherhood forces leave the Commonwealth(on the Prydwen) after being supplied by the commonwealth, leaving behind only a small chapter at the airport to monitor the region.
In return, the Minutemen agree to refrain from using Institute technology and turn over any Institute technology they find to the Brotherhood chapter.
The Railroad is also forced to dismantle and relinquish their advanced technology.
While some Railroad reluctantly turn in some technology few join the Minutemen, the organization fakes its disbandment and relocates its remaining members outside the Commonwealth to maintain appearances.
Part of the deal was also a list of all known synths a 'modified' list was given to the BOS unknown to the Railroad, by the SoleS, most were known some already dead.
This soured the relationship between the Minuteman(Sole Survivor) and the Railroad.
Leaving the Minuteman to secure the Commonwealth, maybe they can succeed on the second try.
This is my headcanon ending.
I think the Brotherhood defeating the Institute is stroking Maxons(the BOS) ego so much he'd never agree to leave on any terms but his.
I wouldn’t want a Brotherhood ending, as I don’t believe they could successfully "tame" the Commonwealth on their own, the Brotherhood ending is a massacre, Leaving the Commonwealth worse than they ever where under the Institute.
So your arc is "The more things change; the more they stay the same?"
@@jakespacepiratee3740 Except for the fact that "cleric" isn't a rank.
Where exactly in the command structure do you think that fits?
@@jakespacepiratee3740 You didn't answer the question.
Where in the command structure do you think the rank of "cleric" fits?
thank you. looking forward to forward for minutemen season.
22:00 you get the close to the same Dialog if you do the MM ending even if you don't advance very far in the BOS quest. I never even took him as a companion. BGS kwality.
You can do the Brotherhood quests all the way up to Blind Betrayal before shifting over to finish the game with the Minutemen. It's worth doing, more quests means more exp and Dance has a affinity perk that's worth getting.
@@justinlynch3 I have many many game completions and know this. And Danse annoys me. Cheers.
even without a Power Armor Helmet.,but still He looks like He wearing a Helmet.,that's why I don't like to take off Power Armor Helmet
I'm glad the minutemen story is the shortest
"I don't want anything getting in the way of my authoritarian theocratic daddy"
love the series!!! please continue even with the mostly bad clicks on UA-cam ty OX
The Teagan Lean is how I start my team briefings
I don't even know why they kept Dr. Li around talking negatively about the Brotherhood like that, for all they know she could do things that would go against their ideology behind their back.
I can’t wait for the minutemen story. It’s by far the best one
I love stories where the protagonist has literally no other reason to contribute than "Don't be mean"
Definitely a much lesser evil than the Institute. I'm actually glad they're not unquestionably Good, because that would make two out of four factions completely uncontroversial. But they do more good than harm, and I wish Preston could see that.
By what metric are you measuring the "harm" they do or don't do??
@@00SmileTime00 The enemies they attack are by and large hostile to wastelanders. feral Ghouls, Supermutants, Synths, Raiders, Gunners, ect. They indirectly help the Commonwealth by attacking these groups. They also find and secure technology that could be used against the innocent, much like what the Institute was doing.
They do want gen 3 synths dead, but they don't really have a way to track down gen 3s that are in hiding. Not unless they want to start a blood drive, and compare DNA to the missing synth list they got. So they're not a great threat to gen 3 synths. They don't like non feral Ghouls either, but they also don't hunt them down.
They take crops from settlements, but it is just a portion, and their own Sentinel is helping to feed these people as well. So there's not going to be a mass starvation problem.
They're doing less harm than the Institute to Humanity, and more good than the Railroad, who arguably harms synths by erasing their memories, leading them to possibly killing synths because of what the Institute has them do.
@@00SmileTime00”You should not call something evil, just because you cannot comprehend it. Evil is an abstract concept.”
-Charles from Atomic Heart
@@markricheard1870 Thanks for not remotely answering the question. I hope you got the self-gratification you clearly needed if nothing else 👍
@@00SmileTime00 I posted an answer that didn't seem to go through. I think UA-cam sometimes deletes my posts for some reason. A shorter answer is to say they oppose groups that harm the Commonwealth, indirectly helping it. They secure tech that could be used to harm the Commonwealth, and got rid of an organization that was actively holding everyone down. They do more good than the Institute, and less harm than the Railroad, who mindwipes synths, and kills Humans who attack synths.