Ratchet & Clank: Rift Apart - Testing the SSD of the PS5 vs PC, Steam Deck. A new generation begins?
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- Опубліковано 27 лип 2023
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Now that we have a true game that uses DX12 Direct Storage 1.2 and was built with the PS5's SSD and I/O system we have a view of the rest of this generation. What does this mean for the PC market, can the Steam Deck deliver good performance and what does it take to equal or exceed the PS5?
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Top Notch as always, Michael. I really appreciate the Steam Deck being included by default in virtually all of your modern reviews. I think it's a wise choice for showing scalability and because so many people own one. Even though I have a PS5 and primary desktop, I still keep a Steam Deck charged up and ready to go at almost all times.
Kraken on PS5 is proprietary and extremely optimized to the hardware's closed-spec decompression block and APU under the PS5's custom OS.
DirectStorage still has to cope with DX and Windows overhead and less optimized API calls.
Kracken isn't propriety.
@@counterstriker3971 I did say the PS5 implementation is.
@@counterstriker3971 it's proprietary to RAD Games Tools, which was bought by Epic a couple of years back. Sony paid to provide a licence for it as part of their SDK to all developers on their consoles.
Did you forget that RTX IO exists along with direct storage? I can almost guarantee you that the difference in rift times between a similar PC and PS5 will be identical after a couple of patches.
@@brokeashellgaming999 The only thing is that Insomniac Games said that they are barely scratching the surface of what the PS5 I/O can do.
Love your work.
PS5 is such a well-balanced machine. Having a high theoretical performance is nothing if you can't sustain it, nor have a powerful I/O system to feed it.
Interestingly, despite these incredible results, I remember Insomniac suggesting that they barely scratched the surface of the PS5's I/O system. That makes sense for several reasons, including...
1) The fact that this was a launch game that began development before the console's final specs were nailed down(therefore; I/O requirements would have been conservative).
2) The acceptable/reasonable data size of games these days(generally under 40 GB), presents a natrual limitation, preventing such a powerful I/O system from getting a proper consistent* workout. This is the kind of I/O system you'd want if games over 1 TB in size were reasonable.
Not only have they barely scratched the surface of the PS5's I/O, they still have extra CPU and GPU resources that they can utilize more efficiently/effectively in future.
@@mitsuhhAnd then if the PS5 Pro comes out, Insomniac are going to work their magic.
Along with other Sony 1st parties.
Reality games are running on 720p low/med settings on a well balanced ps5 and still struggling to maintain solid performance..
@@rahulpandey9472 I'm surprised your youtube account hasn't been banned yet.
@@mitsuhh you don't get banned on UA-cam for speaking truth. Truth only trigger people who are living in denial mode.
I trust you more than oh no it's Alex. I just like the truth and conspiracies for the sake of their channel
Alex is a pc simp
I am rewatching your videos about The matrix Unreal 5 demo comparison between PC and PS5, about the important of I/O actually this has been proven many times that SSD and I/O is crucial on modern gaming. With this games plus the Unreal engine 5 demo just cementing more fact the important of I/O and a larger memory pool especially where data driven becoming more important (AI, 4k texture etc)
Great video as always! I kind of chuckle every time I see a fan boy saying Sony lied because this game can run on PC. If youre turning the settings down to mud and blocks mode to make your point, from a data perspective, the PC is basically seeing a completely different game. I think people forget, or don't know to begin with, that its all about data, not necessarily what you see on the screen.
Absolutely fantastic work my man! Love the work you put out.
Excellent analysis, Michael
Been waiting for this 🍿
It's interesting to see the SSD on Steam deck INITIALLY loading the sequence faster than your PC with 7200rpm HDD, 16gb RAM and 2070 with 8gb memory. But it gets quickly outpaced by the PC because there's more ram to store more readily avaliable assets continuously throughout the sequence. At least i think this is what i observed. Is that correct @nxgamer? 👊🏼🔥
We now live in a world where sony makes the best pc games.
Well done!
I believe, it has more to do abou the Decompression algorithms and where it takes place, rather than the speed of the SSD
The SSD in the Ps5 is not a normal Nvme Pcie 3.0 like the xbox series... you must have also present the priority levels that are missed on xbox and Pc. The data streaming on Ps5 have no obstacles to reach the Vram. Obstacles that are present on xbox and pc, one of them as you said, the decompression, in the case of the Xbox is done by the Gpu.
@@trafalgarlaw6549I think it's just more about PC and Xbox being a slave to the inefficient and bloated kernel that is Windows OS.
@@trafalgarlaw6549: No matter how many times you try to explain that consoles are customized for gaming, they won't listen, and the PS5 and the Series X, are built differently.
@@trafalgarlaw6549 At least you could do a search first before spittin turds out of your brain. DF tested it on a slower ssd than PS5s , specifically it was a 3.6gb/s on the m.2 slot of ps5 and it run the same. It's more about the i/o but because the average joe who plays on console can't comprehend that ,they marketed the ssd as the definitive factor.
@@trafalgarlaw6549 Indeed. And if there's a so-called PS5 Pro with an even faster IO/GPU bus bandwidth, faster RAM, and possibly more game-visible memory, it's only going to get more impressive.
Thanks for the PCIe x16 vs x8 test. Confirms why my Zen 3 laptop with 3070 is underperforming at times (only PCIe 3 x8).
DLSS reflection artifacting in this game only seems to be present when I change the setting ingame. after a reset, and not touching DLSS settings at all, i didnt see any more weird DLSS artifacting
Ps5 is still the best place to play this game😎
Nah PC is still the way to go.
Agreed
Coping hard
@@brokeashellgaming999 After few patches of course.
Or you have PC hardware 5 times more expensive.
@@barebarekun161 PC is still the best place to play if you want all the eye candy. I personally don't care how much it costs I want the best hardware.
On my PC everything was great until I got to the beetle speed course in Zurkies. On my SN850X I get big stutters during three of the rift jumps in that race and it’s repeatable. You can run the course 200 times and they happen every time
I just did this sequence and I had no issues what CPU are you running? It could also be a vram limitation.
@@brokeashellgaming999 I’m a 4090 with a 5800x3D and 64gb ram. Something is wrong
@@brokeashellgaming999 I think I’m gonna upload a video of it.
@@teddyholiday8038 Oh yea I'm using a 7700x paired with 64gb of DDR5 6000mhz ram and a 4090I'm not running into any of those issues it sounds like it might have something to do with the 5800x3d? What's speed ram are you using?
@@brokeashellgaming999 I uploaded an unlisted video but when I try to give the link here, UA-cam hides the comment. I’ve tried everything. I’ve ran the beetle course over 100x, I’ve tried setting everything to low and turning off all RT. There are two riffs during that course that cause a pretty huge pause for me every time
Ps5 ssd and io throughput is magic for a $500 system.
400
The low latency ultra bandwidth I/O and decompression block are the real stars of the PS5. It’s way more important than just raw SSD speed
Yeah, a $500 system that wouldn't have the ability to play most games online. Factor in that online subscription and that $500 system costs closer to $1000.
@@gangstagummybear3432oh thats right the discount until the slim comes out
@@KevDawg1992Nice try. 1)It starts @ $400 2) Your math is WAYYYYY off. Subscription is a minimum of $60 a yr( which majority of people buy on sale for $40) with 3 games per month to add to your library.
Nixxes takes the ball and runs with it.
My question is how do the rifts improve with a better CPU the 2700x that's being used here is not like for like with a PS5 CPU and also not capable of using GEN 4 SSDs.
Great video as always. Just a question: @13:28 you have 99% Frate and 95% Frate. These are meant to be framerate percentiles? Is this correct? Because the values don't seem to align with the data at the top of the table.
This game made my RTX 3080Ti Laptop ate humble pie.
PS5 version just damn smooth and consistent on all of it graphics modes and still the way to go for me to play Rift Apart.
So nice to have an option to just kick back and relax and have fun right away on PS5 knowing their first party stuff just run buttery smooth minimal bugs and no tinkering require at all versus obsess over every little details hardware and software to make game runs better or worse on PC and play waiting game some more on patches.
I tried max everything but resolution and frame rate on my Laptop making a PC Fidelity mode and it's not as smooth as PS5 Fidelity.
30 FPS looks choppy and juddery on PC.
First mistake was buying a 3080ti laptop.
A 3080ti laptop won't represent the 3080ti. I have an RX6700XT and I can play on very high at 60+fps 1440p
@@plexyglass429 I recently got it figured out that I only have to use RTSS and locked frame rate to 60 fps now its much smoother performance and frame time now at 60 fps 1440p IGTI Ultra Quality, Max settings and RT maxed out.
Temps are a bit too hot for my liking at 60 fps target though it regularly hits low 80s during combat. So, I either dropped to 40 or 30 fps lock to keep it from going into 80 degrees, mimicking PS5's Fidelity mode.
I really don't understand why gamers all of a sudden are so hurt when a port from a console game has a few issues. These same people are cool with fallout and skyrim.. Rift apart plays fine with some hiccups get a life or do like me and play the game and have fun.
Who is hurt? This is literally just pointing out why PS5 hardware design philosophy is a shifter of normalcy of game design. Due to being able to decompress data about as fast as you can funnel GB/s worth of it and get it out to the screen is a massive change. It means less hiding load times behind pointlessly long elevator rides and hallways that wind for reasons unknown. This means less time spent not gaming. Anyone upset about this is a moron.
Because thats all you can bolster about when PC gamers are getting the definitive versions of their games, and MS just cockblocked them from Starfield among others.
I mean they are playing othe games on 720p so a half second faster load time is all they can talk about.
@@evilformerlys4704 that's my point
You are not hurt but people are. How does my fast ssd have a freeze during traversal.
My 3060 Ti is bleeding, I found a decent balance though. though I'd have a easier time running it but I understand the task, new-gen console IO system is the law
People said Ps5 = to a 3060 and the Xbox series X is a 3070. I also have a 3060ti with a ryzen 3600. Ps5 games normally are better optimized.
@@trafalgarlaw6549 Yeah exclusives will always have an upper hand because of the optimization on PS5, its faster than people say in raster. ray tracing it'll lose to all NVIDA Cards but this is a different issue where PC can't brute force for free yet, at least so it seems on GPU. CPU decompression+copy seems to have better results with the format, classic Microsoft features. gonna have to watch this evolve . PS5 and Series X is equivalent to a underclocked 3600x and RX6700/2080S, it depends on the game and Scene being rendered so its hard to say anything other than 6700/2080 at max. All PS5 and Series X needs is DLSS and better ray tracing, more VRAMM is always nice.
Lol and people said this game could be playable on ps4 😂😂😂😂😂
Enjoy pc gamers.
It could be played on PS4... with PS3 image quality settings and disruptive loading breaks.
@@griffgames9538 would you play it like that? Would anyone.
@@littlebigmarc Indeed.
@@griffgames9538technically you can run anything on a gameboy if you’ve downgrade and sacrifice enough. At some point, it stops being the game the developers originally intended. At the ps4 level, would be playing Ratchet and Clank: Potato Mode.
@@B1argB1arg For sure. To attempt to cram Rift Apart into the PS4's woeful CPU-dependent IO, reduced memory, and 2012-era GPU would be an insult the game's intended design and gameplay flow. Even a PS4 Pro with a fast internal SSD installed would stagger and struggle, as the shitty Jaguar CPU attempts to run game simulation and storage IO simultaneously.
may i know what model ssd are you using in your PC?
Ps5 is a monster
Insomniac is the Dr. Frankenstein behind the monster results.
Cerny is GOD
😂😂😂
It eats monsters for breakfast. Somebody should market a console with that
@@griffgames9538Mark Cerny is Victor Frankenstein.. Insomniac are the monster 😉
can you please try it in a USB?
I can't save the game on my PC because of the amount of storage
You are the best analyst
finally the best
PlayStation be doing games like this for 3 years. Come on PC lol.
That's what the PS5 SSD-I/0 haters don't get. This device is already 3 years old. And the PS5 Pro might be on the way.
Wrong. Direct Storage has been around just as long. Come on lazy game devs, you mean. Any PC with a recent CPU, GPU, and a Gen4 SSD is close or equal to PS5 if devs would actually code for it.
Mark Cerny was right.
You need to up your GPU to AMD 6700 none XT. The PS5 is about as fast as a RTX 2080 Super in most titles which is about AMD 6700 10 GB none XT card.
Didn't Forsaken ship with Direct Storage? I think this is the 2nd game with this API feature.
I think Diablo 4 uses Direct Storage 1.0 as well.
It doesn't mean anything. People are jumping to conlusions assuming a CONSOLE PORT is flawless and fully taking advantage of the pc hardware when it's clearly not.
In your opinion. Based on what?
If you're going to make a statement like that, please follow it up with how and why.
The console port has been out for years and we know it is fantastic. The game will probably get optimized more on PC with time, but it shouldn’t stop people for giving the PS5 some credit.
@@ricco123tube like the loading times barely being impacted after reducing the m2 ssd to gen3 levels of speed, the game not taking advantage of all the threads of the cpu for decompression or the issues and crashes being reported by the users in steam.
Same goes for the implementation of DS 1.2 and how they handled asset streaming for the sata drives. Instead of taking full advantage of the higher available memory in most PCs to buffer critical assets for the portal sequence, the game just chokes with the lack of bandwidth because it tries to stream assets directly from the drive and freezes.
But if you truly want to believe that thousands of dollars of current gen hardware aren't capable to match a cost-cutting console, please go ahead.
Chap gives up his time to make good videos and I see comments with folk criticizing his mic audio etc...maybe they should make these videos instead?
Also, the silly bickering about specs, pc and PS5. The PS5 is priority hardware, it's one set of specs for all that's fully tuned and optimised for the best possible outcome in the correct hands. PC has so many configurations that it's impossible to suit all....and it's incredible that this game runs across so many different hardware configurations and gamers on PC should be grateful as until a couple of years ago Sony exclusives were not on PC.
I've played through the PS5 version at launch and it was incredible. I've started a PC play through and it's still incredible. RT boosts over PS5 and clarity is superior as I can hit higher resolutions. Loading etc had been almost identical to PS5 on my PC but the PS5 is a £500 console...that alone is remarkable.
Rift Apart is a fun, leading edge video game with incredible detail, audio and good gameplay. At times the visuals and amount going on within the screen is special.
Appreciate these games...I started gaming from the birth of gaming and we can always go back to Atari VCS, Spectrum etc...playing games from cassette tape...more time loading than playing. No one moaned, we enjoyed it and got on with it.
Too much media, too many specialists, too many UA-camrs, too many people with entitled attitudes.
Great video Mike. Great work and straight from a technicality educated brain who unlike another famous channel uses modest hardware to give opinions as most PC gamers are still using 20 and 30 series cards..
Using a PlayStation owned game to compare the PS5 to PC, Feels like using crysis to compare Nividia to AMD...
Should say a game’s “unplayable” if it’s simply running slower/lagging a bit than it should.
I wonder how much the CPU impacted these results, that's a fairly old architecture and let's be real the Zen+ were never great gaming CPU's. Ideally, you would use Zen 2 or higher.
Then how could he skew the results🤫
Yeah the 2700x definitely caused a lot of issues here a more comparable CPU to the PS5 CPU would have been a 3600 or a 3700x.
wow, sony really know how to make console hardware
Wow, who knew 😂😂😂
@@chingvang9320You keep spamming that comment and you know that it's not Japanese technology.
The chipset is designed by AMD and fabricated by TSMC. Taiwanese company.
they just learnt. PS1 to PS3 were all junk systems compared to the competition. PS4 was when it started getting spicy and PS5 is when they really started coming ahead.
@@64bitmodels66 Junk? Bluray was way better than DVD
Edit: PC fanboys here in their feelings over my comment 🤣 People need to understand that it’s more than just the SSD in the PS5. It’s the I/O system that allows the data to stream fast with no bottlenecks which makes the PS5s hardware untouchable. PC and Xbox Series Consoles don’t have this.
One word, DirectStorage.
@@KevDawg1992 Kraken on PS5 is proprietary and extremely optimized to the decompression block and APU under the PS5's custom OS.
DirectStorage still has to cope with DX and Windows overhead and less optimized API calls.
@@KevDawg1992Two words, Trashbox Fanboy
PS5’s I/O is masterfully designed for low latency and max bandwidth
@@KevDawg1992Did you not see the DF vids? It's (Direct Storage) still not matching the PS5's I/0 output or speed.
It's just more PC buzz words, to try to create the illusion of keeping up with PS5.
When comparing the ps5 to the 2080 or 3080 please remember to unlock the fps using a 120hz mode and vrr since the frame goes up to 100 fps at that settings which will make comparisons more accurate.
As long as the PC settings are lowered to patch the PS5’s performance mode settings
didn't it begin almost 4 years ago
Cpu technology bailed the hdd out
You should of talked about some of the issues with RT shadows and the BVH structure they’ve been using that has caused a few issues with foliage and shadow casting. There has been a few patches addressing some of the issues on PC as well
*should have, or should've.
@@aweigh1010shcunt've! 😊
He will probably do it in his review for IGN.
why not compare it to a gpu for 2021 like the ps5 is ?
PS5 released in 2020?
@@mitsuhh yep nov. 2020
3 years old in a copple of months
if some one want to make a pc ps5 comparson he should at last use a 6700 is pretty much the same specs the ps5 has
gps oberon apu (ps5)
Shading Units 2304
TMUs 144
ROPs 64
Compute Units 36
@2233 MHz
rx 6700
Shading Units 2304
TMUs 144
ROPs 64
Compute Units 36
RT Cores 36
@ 2174 MHz
a 2070 ist just way weaker and only 10-15% faster then a 1080 gtx
@@paranoid9678 My point was PS5 uses tech from 2020. Not 2021.
I still love you pc guys try to line up these game system hardwares by some supposed "matched" pc hardware that is "the same" it has never worked like that, and it cant work like that.
And I still love how you console guys will try bringing up how consoles are cheaper when PCs have always been cheaper long term and always will be cheaper long term.
@@tulponatix because you can build a PC with equivalent specs as the PS5 for less than $800 and PC doesn't have an online subscription. Your reading comprehension is atrocious, isn't it?
Edit: the irony of you saying a $1000 PC will be obsolete while thinking the PS5 will last long term when the PS5 was touted as a 4K60 console but games have already come out running as low as 720p on the PS5. The PS5 isn't even 4 years old and it's already struggling.
@@KevDawg1992You cannot build a PC to equivalent PS5 spec at all. Until you have the ability to somehow stack the GPU with an NVME, stop talking out of your bum.
@@KevDawg1992ok, and now PC players have to pay 60$for a game over 2 years old while its on ps plus extra for 15 bucks a month. That doesn't seem to me like the better value for your buck. 🤭
@@KevDawg1992 Its always the same with console fanboys but even worse with PS Fanboys. They think the hardware they can get on Toys R' Us can match a proper gaming machine. On the PS4 era it was the "Supercharged PC Architecture" On the PS3 days the "Cell" then the "Emotion Engine". They always eat that crap up and try to boost anything the console makers say is the greatest thing since sliced bread. Look at the "Dual Sense" it was about to change gaming right? No one ended up giving any proper use to that tech.
Nowadays an extra second of loading times on a game tailor made for the HW is the thing that matters the most. Guess what: Third parties wont give a crap about that fancy tech because DEVELOPERS , third parties most of all ARE LAZY. Brute force will always win. Look at how the PS5 is already running games at 720p like the latest star wars or FFXVI.
At the end of the day, the killer app of the PS5 is running just fine on the steam deck, a 400 USD PORTABLE PC. Plus they are comparing a game that came in hot and will have months of patches vs an end of life one.
Still, the PS5 is clever tech and great value but these Sony fanboys man... they are unbearable. 4090 is running this game with DLSS3 at 8K close to 60 FPS.
Insomniac > every xbox developer combined
They are a good dev but Xbox has first party devs that match quality if you are being objective using reviews.
@@jesseshaver2262you mean reviews that gave Halo infinite a 9/10 but burning shores a 7. Yeah right
@@borborkontri4837343 has been screwing up Halo ever since they took over the series back with Halo 4
@@crestofhonor2349 my point exactly. That game didn't deserve a 7. But they gave it a 9. Reviewers have different standards when reviewing PlayStation exclusives. After the nonsense with burning shores and ff16
I lost all respect for them
@@borborkontri4837 yea. Halo infinites issue was its live service aspect…. After launch. Horizon is fine, but it’s really just a prettier Ubisoft formula game. Players liked Halo, it won a lot of goty for “players choice” as well
I was told this game would not have been possible on a Series S. I disagree with that, especially seeing it on lower end pc’s and steam deck
The restrain in Series S ll be the Vram, with a resolution below 1080p, lower texture quality and no RT. Don't expect to have the same quality as a Series X.
I am 100% sure Ps5 performance ll be higher than Series x, couse the game is designed around Ps5 I/O system.
yes disagree with insomniac.
@@wizzenberry lol, I mean insomniacs own spec sheet lists an hdd, so…… okay?
LOL Are you freaking blind or something? The game runs horrible on the steam deck and PC 🤣 Series S wouldn’t make any difference
Shit is lagging like crazy on beefy pc and now imagine on crappy Xbox s
This is a really excellent and interesting analysis! I heard about the two videos you did on this subject from Moore's Law is Dead, and I am now subscribed :D
When you can buy even a 1TB NVMe SSD for 40 USD (maybe 50 quid in the UK?), not sure why anybody would expect any modern game to be optimized at all to run on a mechanical hard drive. Some games will still be able to run fine on mechanical hard drives, namely games designed specifically for PC, and people should be happy about that. You can still use your mechanical hard drive to run those games, as well as older games, which should make it very easy for anybody to have enough space on a 1TB or even 512GB SSD to run the most demanding games they play off of. How many different modern AAA games do you need to have installed at the same time? You can still back-up games locally to a hard drive if you're using Steam (and some other services), which can help you to avoid having to rely on a fast internet connection to be able to keep game install times to a reasonable level.
Ryzen 2xxx has NO Pcie 4.0, no other part can take advantage from it, even the gpu is so old that does not have it and has no RTX io, nvme can't perform to its real level. I have no words for this and even less for the fanboy comments 😂😂😂
This just proves that playstation did a great job with the PS5's SSD I/O configuration.
Playing it on 4090, 4K maxed out in VR headset with 3D rendering, damn near inside the game 😂, & peeps talking about a SteamDeck 🥴🥴🥴
This guy gets it
I love how you didn’t mention the frames 🤣 Hmmm I wonder why?
@@user-pn9xp1gz2l 60 🤘
@@user-pn9xp1gz2l dont need to worry about frames on the 4090
@@user-pn9xp1gz2lIf he's using a VR headset it wouldn't be lower than 90fps unless he likes to torture himself
Another bad review, only used performance rt for all comparisons.
Always appreciate your forward thinking on gaming and new tech,but please tell your guys at IGN to stop spreading disinformation and clickbait titles out of context such as : "Rift apart is basically unplayable on anything other than ssd" . The game can be completed on a HDD and on a good HDD with other specs on the med requirements it will run very good without RT,not the definitive way to play, but still enjoyable. Ofc the game wouldn't be possible on a PS4 no doubt about that,
I've ran it fine on a high end system and a HDD at absolute max settings with RT. I do not care about 1-2 secs difference in only rifts when running the game at 4k 80-100 fps at settings a console wont see for another generation lol. Insomiac lied about only needing an ssd to run the game.
Your CPU is weaker than the PS5's. A 2700X is a gen older than the 3700-ish CPU and is likely holding back your 2070 with those stutters.
2700X is a gen older but works with higher frequencies than the one in PS5 and if you check the utilization the GPU is near 100% while the CPU at max 70% on the thread with largest workload. No way that the CPU is the bottleneck.
@@karolr88 Higher frequencies do not matter with older parts. You cannot compare across significant hardware generations. The 3000 series CPU in the consoles is much faster than the 2000 series with much lower latency between cores. A 3600 shits all over a 2700X in games.
@@Aurummorituri Sorry but no, 3700X undeclocked to max 3.5 GHz (like the PS5) will be very similar (if not slower) to 2700X with max frequency at 4.3 GHz. And as I wrote before the bottleneck is not on the CPU but on the GPU
@@karolr88 Sorry but no, 3700X underclocked to 3.5GHz still beats a 2700X at 4.3GHz. Stock to stock the 3700X is 21% faster. You're not closing that gap with 800Mhz on a high-latency architecture.
@@jasonyuen7663 I love how some random throws insults instead of facts. You must be braindead here.
Yeah right did he not know thst ps5 performance mode is much lower quality to dlss 🤦 just saying nx gamer just i think its not a fair comparison this is why i never watch your videos i think you like to stroke the ego of ps5 fanboys by trying to say that there console version is better thsn a rtx 2070 🤦 inaccurately I might say
You need to improve your audio mate..
In most of your videos you sound like you are at the back seat of the bus and the mic is at the drivers seat..
I'm getting alittle sick and tired of ppl trying to say the PS5 is a 2070. The PS5 destroys that card.
PS5 sits in between a 3060ti and 3070 at the very least.
You only have to look at the specs of the machine. It's a pixel pushing monster 143gpixels vs 116 the series x. That's without the massive texture win for PS5 vs the 2070.
For a Console. It's a beast. End of.
Because it is the same as the 2070 Super in 95% of the games. 5% games in which it performs better isn't the standard that you can measure the overall performance of PS5 with.
@@rahulpandey9472 We've been through this every gen. Compare 2013 PS4 games to The Last of Us part 2. Compare Resistance: Fall of Man to Beyond: Two Souls.
@@mitsuhh What about them?
@@rahulpandey9472 The graphics. Compare the graphics. Look at screenshots or watch some videos.
Use your brain bro
@@mitsuhh What does all that have to do with PS5 GPU being 2070 super equivalent? We are here talking about hardware you are talking about graphics in early vs late gen games. You are way off topic. Also just to let you know graphics improve because of general improvement in engines and development method not because they are able to access some hidden power out of consoles. A 2070 super level of hardware will remain 2070 super level of hardware even after 10 years the only advantage it will have is it having more vram will result in it being able to run high vid memory req games just fine while they will struggle on 2070 super in late gen.
PS5 is average gaming PC equivalent 😂
Are you sure?
Lol true. It's currently equal to low end pc.
Well it does cost the same or lower than the average gaming PC. Did you expect it to rival a 4090?
@@Sckipt a 4090 by itself is just a useless brick
@@mitsuhh oh damn, I thought that you could just plug a GPU into the monitor and it works. My bad /sssssssssssss
testing testing… doing useless videos
lol ponies on suicide watch
lol?
@@roopi67 stable dweller
Wait why? Considering that none of the footage showed a PC running the game better than a PS5, I think your brain needs repair.
This is a particularly dumb situation to push platform war nonsense. The newer consoles (PS5 and XSX) supporting fast storage and I/O is going to benefit every platform overall by raising the bar there, including PC.
Someone too dumb to get the conclusion of the video,
Why are you ripping off Digital Foundry videos and copying them ? Do something original like call out the industry especially Microsoft or Digital Foundry and their Bullcrap ! Hell Sony also! 15 years ago the game industry had articles about developers and technical info on games being developed and the amazing work and breakthroughs and titles in the works with developers! They were super stars like Miyamoto or Yu Zuzuki or Sony Santa Monica ! Developers would give you sneak previews and there would be exciting events featuring them. But now all you have is garbage fake RT and BS 120 Hz gaming nonsense yapping and yet nothing next gen ! Just a bunch of BS cross platform or shovel ware to PS5 to PC and garbage game development announcements ! That are 5-6 years out ! When will the next gen start?