"It doesn't matter if I was deceptive because this is just worthless slop content" Identifying as a trash merchant doesn't improve your wares. You're still peddling garbage.
@@Alex-qq1gm it can. A lot of these bugs are just part of Half Life Deathmatch: Source specifically. Especially the entity duplicates. Garry's Mod highlights how streamlined interoperability is for the Source Engine and its assets.
10:47 This is why Black Mesa posed such a threat to Aperture, they had break dancing parties for their staff so wild even the soldiers had to stop and join in.
I like the idea that Gordon was so late to the experiment the train left without him so he needed to grab an HEV suit from somewhere first and then just *walk* on monorails all the way to the testing lab
The entity duplication thing with HL:DM Source is actually the worst thing, like I used to play it with my brother, and our matches on Stalkyard would devolve into me hiding getting stuck inside a crate because the "door"(?) would duplicate and prevent me from leaving, then immediately being obliterated with SMG grenades. Needless to say, when I convinced him to use the original Half-Life for deathmatch, the experience became a _lot_ more enjoyable.
They were never two, they were always one. Two halves of a singular whole. They completed eachother, for they were each only strokes on a much broader, much more beautiful painting. It's screams are not those of agony, despair, madness- no. They are that of exaltation.
My god the tutorial levels are a work of art. Fascinating to see it struggle to load all of this; it’s like the game equivalent of moving all your furniture slightly to the left
Because of the nature of the ported GoldSrc maps, the training does not rely on completing specific actions to advance. You can complete the entire hazard course without ever gaining the HEV suit, because it's not connected to the door, the trigger around it is. The delay is so the HEV plays its introductory voice lines.
I actually liked the look of the labs with the duplicated scientists, it seemed much more lively like a facility at working hours and not near-closing time
I was expecting another round of the same old HL:S bashing without nary a mention of Steampipe in sight (it's a decent port if you depatch it!) but this? Mounting HL:S into HLDM:S? You, sir, a mad genius.
i remember trying to make a map for half life deathwatch and literally when any type of entity that was made (door, water, func_tanks, medkits,etc) duplicated, left the map in an unplayable state
To be fair, copying game files into another game that was redesigned around a different concept, and finding out it doesn’t work isn’t really the game’s fault. This is a fun video though.
Quit raggin' on HLDM:S! Gman Squad was my jam! First introduction to hackers was meeting Russians playing gm_flatgrass in this game as they spawned tornadoes. They taught me how to do some scripting.
when i was a little kid, and i wanted to revisit playing half life, i accidentally launched half life source and was so confused as to why it's so shit i also love half life deathmatch and did the exact same shit with that as a kid too. i started severely questioning why i was even a fan of the games at all lmao
The title of the video made me think of Half Life Source for a second. So here we are, watching a video of Pinplash playing Half Life source (sort of) 10:44 also, scientific breakdance
1:50 - if memory serves, loading a single player map in multiplayer did the same thing in the WON release. I think there's something to to with map change triggers and multiplayer that means it doesn't work (imagine the server changing level in a multiplayer game while people are not in the transition area - for a deathmatch game, it would make sense to just ignore that behaviour rather than work around it)
1:20 From my experience of playing the Hazard Course many times in as many ways I can think of: I am pretty sure the trigger is just standing in that area and not picking up the suit. Because, as seen here, even when you already have it/just can not pick it up the door will open anyway, even if the sound files do not play.
If you set maxplayers to 1, some of this stuff might work. I think at least the changelevel triggers require that. My knowledge comes from the Alien Swarm branch of the engine, but this stuff probably hasn't changed for decades.
"Now we are seeing a rare species of dark scientists split into two, this is a quite rare thing to see in bare eyes, and will be a thing seeing dying for if you never seen this. And welcome, into black Mesa animal geographic, where we look into the life of Asexual creatures, known as scientists"
I played Half-Life 2 for the first time in a similar way. I bought HL2: Deathmatch, then installed a mod called Riot Act. Turned out that Riot Act still had the HL2 maps in the game files, so I loaded d1_trainstation_01 in the console and played through the whole game. Some of the viewmodels were different and the buggy had no Tau Cannon, but other than that, it worked!
I remember something similar in ancient CS builds with half-removed Half-Life. I would get pistol in the starting train, doors would not open in path of the train, or would open not fully, the assets were distorted, maps wouldn’t load. I think it was before Half-Life 2 times. Now I wonder if it was the result of something similar, copying and pasting maps. Or maybe my memory is unreliable and this is exactly what I saw two decades ago. Now that I see door opening not fully at 6:47, I finally have a confirmation this was not a fever dream. I remember getting squashed by train that tried going through it, and the train getting stopped by these half-open doors. But I somehow remember having a USP there and Half-Life mixing with CS assets. So perhaps there was something similar, but with Counter-Strike that had Half-Life assets removed from it for saving space, but then having HL maps loaded into it. Because I remember this abomination being on gldSrc.
Tbh I think half-life source is actually a pretty faithful and fun port with the added source engine ragdoll physics and lighting and such.... when you have the mod to fix all the bugs. With bugs its a nightmare and a half. Life
God what a gigachad that security officer is. He just gets casually shot and his friend gets murdered right in front of him, and all he says is "Can we do this later?"
It's worth mentioning that the fleshy crowbar impact sound seems to be a holdover from the early multiplayer branch of Source as a whole. You'll still hear that in modern Garry's Mod today; the Half-Life 2 flesh impact sound is just less obviously fleshy. lol
I remember HLDM:S for being a poor man's Garry's Mod, it was fun to hop on gm_flatgrass servers and spawn props via console, learned a lot of ent_fire interactions from that experience
"wah wah wah this isn't an intended way to play the game wah wah wah"
it's a funny little video, calm down god damn
I’m kinda surprised that the hl source maps even loaded properly
Nuh-uh
"Barely functional" First I thought that is a satiric picture on the thumbnail about joe biden lol.
"It doesn't matter if I was deceptive because this is just worthless slop content"
Identifying as a trash merchant doesn't improve your wares. You're still peddling garbage.
@@dogmendogmen you've clearly only seen this video and literally nothing else they've made 💀
everything appears twice?
finally,
full life
unexpected
Be unprepared for the Full-life Consequences.
Meanwhile, off in the distance: JOHN FREEMAN OVER HERE
At times this feels like a haunted creepypasta copy of Half-Life, and at other times, it feels like a comedy mod
The guard trying to open the door and it saying access denied is the funniest shit
@@siluss Yeah, my favourite part is the laptop scientist giving their coworker a piggyback ride :)
and then shooting one of them@@siluss
@@siluss"no. no. no. no. And no."
My favorite part is the boxes that send you flying. I don’t know about whoever made this but I think they worked for Voldemort, not Valve.
"worst" my ass, this is peak half life.
the worst goes to ricochet
@@ThumbsUpWhatever1what about Artifact?
@@ThumbsUpWhatever1 best*
@@bob-omb1217?
@@usermanico I don't know much about the game, but Artifact is considered to be one of, if not the worst game Valve has made
I think the worst way to play Half Life is while blind and deaf.
The worst way to play half-life is by speedrunning
@@SageGilbert191 nah it's kinda fun
And playing Half-Life Source
@@SageGilbert191ah an anti-speedrunner in the wild. Haven't seen one of them in a while
But then you don't have to experience half life source, a positive over it
The utterly deadpan “can YOUR game engine do that” killed me
R.I.P.
My game engine can charge me for every game install!
It turns out this one can't either
@@cool_bug_factsunity moment
@@Alex-qq1gm it can. A lot of these bugs are just part of Half Life Deathmatch: Source specifically. Especially the entity duplicates.
Garry's Mod highlights how streamlined interoperability is for the Source Engine and its assets.
6:23 I half expected "Node graph out of date. Rebuilding".
Me too.
At 10:00 😂
Lol
2:20 The game was in such a sad state that even Gina Cross' hologram attempts to hang herself just to escape the torture.
I laughed so hard at this LMAO.
trans gina cross
@@marzh2517 american moment
@@marzh2517 this has got to be a contender for one of the worst UA-cam replies i've ever seen
@@Xhepyxopila ack!
10:47
This is why Black Mesa posed such a threat to Aperture, they had break dancing parties for their staff so wild even the soldiers had to stop and join in.
The design for the anti-mass spectrometer was originally inspired by this here scientist spinning violently while hitting the griddy like that.
This scientist is pulling off some fantastic moves
I like the idea that Gordon was so late to the experiment the train left without him so he needed to grab an HEV suit from somewhere first and then just *walk* on monorails all the way to the testing lab
The entity duplication thing with HL:DM Source is actually the worst thing, like I used to play it with my brother, and our matches on Stalkyard would devolve into me hiding getting stuck inside a crate because the "door"(?) would duplicate and prevent me from leaving, then immediately being obliterated with SMG grenades.
Needless to say, when I convinced him to use the original Half-Life for deathmatch, the experience became a _lot_ more enjoyable.
i wonder why
8:14 casually enters simbiosis with a fellow scientist
Symbiosis*
They were never two, they were always one. Two halves of a singular whole. They completed eachother, for they were each only strokes on a much broader, much more beautiful painting.
It's screams are not those of agony, despair, madness- no. They are that of exaltation.
And then 🤔
My god the tutorial levels are a work of art. Fascinating to see it struggle to load all of this; it’s like the game equivalent of moving all your furniture slightly to the left
10:44 "Let me break it down for you Mr. Freeman"
"Are you seriously still dancing ALONE?"
No! I'm with the science team!
as 2004 dubstep begins to play
8:10 the way he just walks directly into the other scientist and merges perfectly is hilarious
Because of the nature of the ported GoldSrc maps, the training does not rely on completing specific actions to advance. You can complete the entire hazard course without ever gaining the HEV suit, because it's not connected to the door, the trigger around it is. The delay is so the HEV plays its introductory voice lines.
10:49 someone needs to put this to music immediately.
Ah hello verified ‘tuber
ua-cam.com/video/N9yn9isKAK8/v-deo.htmlsi=LFxGpRJp5oED6xqk
i did it lol
DEADWATER?! I mean I should have guessed, you did mention this channel in one video
It's incredible that the people working at Black Mesa were able to develop the tech for human mitosis.
AND object mitosis
@@SaintRedFoxAll good things come in twos, after all.
Scientist at 10:41 is the next big HL meme.
Actually, look at the scientest on the left too! He's constantly hand-pumping. They BOTH have sick moves!
first scientist is spitting some beats and the second is throwing some sick moves
@@AForceGamingThis is cannon now
I like to think they're raving because they're so pumped about being rescued.
ua-cam.com/video/5Cjrp23lBSM/v-deo.htmlsi=fR9KPjorN-ZZGIz9&t=107
THE EXACT SAME DANCES
no wonder why gordon was so late to work.
that one kleiner getting jiggy with it showed me that this is actually the best way to play half-life
Looks like any AAAA game released today
quadruple-A game?
@@kostya8764it's a thing Ubisoft said to try to justify Skull and Bones's $70 price tag.
Perhaps Ubisoft made Half-Life Source and we just don't know it.
@@kostya8764 Skull and Bones
"But wait this isnt the full product yet"
I think we've now passed the ten year anniversary of the HLDS duplication bug.
Node graph out of date. Rebuilding.
Little did we know it will never be rebuilt
Don’t you love the sound when a source game loa-loa-loa-loa-loa-loa-loads?
@@MoolsDogTwoOfficial *stuttering item_pickup.wav*
the stuff you have in the description of this video is a flex on anyone who doesn’t think subtitles are worth it.
I really hope more UA-camrs add captions, I'm not deaf, but they definitely help with understanding the video.
Barney not being able to open the door had me ROLLING
10:41 “Rescued, at last!” _aggressively dances with an exact clone of himself_
I think the HECU Marine is more confused that anyone else.
8:32 is hands down the best part
ah ah ah ahLO, GORDON FREEMAN :)
Everything that happens is always the last thing I expect to happen.
I had no idea this was a thing I love this
8:05 The guy splits into two versions of himself. Another scientist: This is all within theoretical physics
😂😂😂😂
I actually liked the look of the labs with the duplicated scientists, it seemed much more lively like a facility at working hours and not near-closing time
4:16 Even the door is begging for this ordeal to be over with…
7:38 I love the realization that the guard is not there lol
That's because the guard is actually from the previous map.
12:30 "We got fucking"
It sounds as if he’s telling a story in past tense
@@15braincellsremainingthat he got fucking with Gargantuan
4:38
"Our luck has to change sooner or later."
I'm dead 💀
7:29
Gordon: _(Proceed and kiils one guard)_
Guard 2: _- Can we do this later?_ 🤣
“ARE YOU CRAZY? Leave him alone” to “can we do this later?”
I was expecting another round of the same old HL:S bashing without nary a mention of Steampipe in sight (it's a decent port if you depatch it!) but this? Mounting HL:S into HLDM:S? You, sir, a mad genius.
5:05 Barney seems to be enjoying the punishment from their clone 🤣
5:07 they're trying to free themselves
bro forgot his passport and had to pay the price
@@bugjamsHAHAHAHAHA
The best thing out of HL:S DM was the Gman Squad video series.
Yes
I used to run around in HLDMS doing nothing at all
FOR HOURS
i later found out i'm autistic
10:20 he's already had enough,,,
* proceeds to commit mitosis and have his identical brother walk to the silo noor *
_[also omg novice hi!!!!!!!!!!]_
@@UH-60_Blackhawkhelo
i remember trying to make a map for half life deathwatch and literally when any type of entity that was made (door, water, func_tanks, medkits,etc) duplicated, left the map in an unplayable state
If only it duplicated worldspawn ,if only...
4:10
Barney : i will help you to unlock the door🗿
*Enter passcode*
A c c e s s d e n i e d
Barney: ugh......do you remember the passcode?🥺
do you know who ate all my map triggers?
4:08 the security guard struggling with that scanner was funnier than it should be 🔥🔥
No no no no and no🗣🗣🗣🔥🔥🔥‼️‼️‼️
When "barely functional" is a complement. Relatable 💅
10:42
They're celebrating
they’ll be celebrating only to realize they’re stuck inside of hlds instead of the original half life
im not pregnant with your child
Thank God I was starting to worry
You will be when I'm done with you
@@uno2156no, _you_ will
Um he is a dude@@uno2156
@@uno2156 zamn...
Barney knew it was Gordon after receiving two 9mm rounds to the back of the vest
To be fair, copying game files into another game that was redesigned around a different concept, and finding out it doesn’t work isn’t really the game’s fault. This is a fun video though.
This is absolute gold, there are like 5 new memes in there. Haven laughed this hard since cracklife!
A wonderful case of "if it ain't broke, don't fix it".
i think the duplication has been a bug for like 10 years
what in god's name is your profile picture
@@bugjams Never seen a water type before? :P
hey wait those bands are new
@@JNJNRobin1337 It's been edited to be more like my Sona! ^w^
Half life source can be useful only for those who port their half life 1 maps to gmod
10:17 When the meds kick in
Quit raggin' on HLDM:S! Gman Squad was my jam!
First introduction to hackers was meeting Russians playing gm_flatgrass in this game as they spawned tornadoes. They taught me how to do some scripting.
when i was a little kid, and i wanted to revisit playing half life, i accidentally launched half life source and was so confused as to why it's so shit
i also love half life deathmatch and did the exact same shit with that as a kid too. i started severely questioning why i was even a fan of the games at all lmao
"There is no doubt. This is the worst thing Valve has ever published."
*Me glancing over at Artifact shivering in the corner*
The title of the video made me think of Half Life Source for a second. So here we are, watching a video of Pinplash playing Half Life source (sort of)
10:44 also, scientific breakdance
1:50 - if memory serves, loading a single player map in multiplayer did the same thing in the WON release. I think there's something to to with map change triggers and multiplayer that means it doesn't work (imagine the server changing level in a multiplayer game while people are not in the transition area - for a deathmatch game, it would make sense to just ignore that behaviour rather than work around it)
The HL2 maps don't transition in GMod as well
@@bob-omb1217weird... Trigger change levels work for me
@@bob-omb1217they do
1:20
From my experience of playing the Hazard Course many times in as many ways I can think of: I am pretty sure the trigger is just standing in that area and not picking up the suit. Because, as seen here, even when you already have it/just can not pick it up the door will open anyway, even if the sound files do not play.
From what I have heard, when HL was ported to Source it was working fine. When Source itself was updated then it broke HL Source.
If you set maxplayers to 1, some of this stuff might work. I think at least the changelevel triggers require that.
My knowledge comes from the Alien Swarm branch of the engine, but this stuff probably hasn't changed for decades.
I was really excited how the infamously buggy tentacle scene would be and that was just perfect
"Now we are seeing a rare species of dark scientists split into two, this is a quite rare thing to see in bare eyes, and will be a thing seeing dying for if you never seen this. And welcome, into black Mesa animal geographic, where we look into the life of Asexual creatures, known as scientists"
Thank's for the custom subtitles. I don't use them but I love to see them there
10:48 Sientist doing the Thriller dance made me choke on my coffee!
So it's a similar experience to trying to play through Half Life 2's maps in GMod.
9:41 *fused together* "Are you thinking what I'm thinking?"
10:41 Daaaannnng look at his moves!
appreciating you for captions. Watched your videos about them But yea youtubers really need to add them more often
Aperture Science may have turrets that fire the whole bullet, but do they have forklifts riding forklifts for double the forklift power?
Then no 😂
Double the objects. Double the fun!
FINALLY i got your video in my recomendation feed?? gotta turn the notifications on
This was a treat. Cheers!
I played Half-Life 2 for the first time in a similar way. I bought HL2: Deathmatch, then installed a mod called Riot Act.
Turned out that Riot Act still had the HL2 maps in the game files, so I loaded d1_trainstation_01 in the console and played through the whole game.
Some of the viewmodels were different and the buggy had no Tau Cannon, but other than that, it worked!
"Rescued at last, thank God you're here!"
*the other scientist dancing*
"Now activate your suit flashlight for the next area" That did not sound like flashlight- 💀😭
I lost it when the train went completely silent
Love how your playing HL: source in HL:deathmatch source
I remember something similar in ancient CS builds with half-removed Half-Life. I would get pistol in the starting train, doors would not open in path of the train, or would open not fully, the assets were distorted, maps wouldn’t load. I think it was before Half-Life 2 times. Now I wonder if it was the result of something similar, copying and pasting maps. Or maybe my memory is unreliable and this is exactly what I saw two decades ago.
Now that I see door opening not fully at 6:47, I finally have a confirmation this was not a fever dream. I remember getting squashed by train that tried going through it, and the train getting stopped by these half-open doors. But I somehow remember having a USP there and Half-Life mixing with CS assets. So perhaps there was something similar, but with Counter-Strike that had Half-Life assets removed from it for saving space, but then having HL maps loaded into it. Because I remember this abomination being on gldSrc.
9:04 yeah you go girl!
the most BASED way to play Half-Life
i wasn't prepared for the target practice targets mitosis today
Mmm, door that makes flesh sounds
Yummy.
Unlock it and lick it
DOUBLE THE ACTION!
Tbh I think half-life source is actually a pretty faithful and fun port with the added source engine ragdoll physics and lighting and such.... when you have the mod to fix all the bugs. With bugs its a nightmare and a half.
Life
gabe gives us new steam decks you give us half life content. do not upset the hegemony
>finally get to the entrance
>can we do this later
it's been one of those days
i laughed every time you had to open a door twice, i was never prepared for it
the subs only taking 36 minutes is insane to me
God what a gigachad that security officer is. He just gets casually shot and his friend gets murdered right in front of him, and all he says is "Can we do this later?"
This video made me realise that the HECU grunts have a different backpack texture in Half-Life: Source for some reason.
Video : It's Half-Life Deathmatch : Source Time!
UA-cam : It's Half-Life 2 Time!
It's worth mentioning that the fleshy crowbar impact sound seems to be a holdover from the early multiplayer branch of Source as a whole. You'll still hear that in modern Garry's Mod today; the Half-Life 2 flesh impact sound is just less obviously fleshy. lol
I love how the scientists just preform mitosis on the spot.
honestly i played a whole lot of half life deathmatch, it's weird but a bit of fun
9:46 this is known as yaoi 👍
I remember HLDM:S for being a poor man's Garry's Mod, it was fun to hop on gm_flatgrass servers and spawn props via console, learned a lot of ent_fire interactions from that experience